Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Torquila on April 06, 2012, 06:49:20 PM
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We have all seen it, or done it, or been 'victims' of it so its time to be honest with ourselves.
Who are we really kidding?
Collisions are usually the result of either:
1) Fixation (Bad SA)
2) Realizations that we might lose a fight, or an opportunity to end a fight that we don't feel up to finishing; so we put ourselves in a position in which the possibility of luck comes more into play then "skill".
The rare time when a collision is completely unavoidable never makes anyone mad or annoyed because they understand that it could not be avoided. Whereas a situation in which someone *knows* they could have avoided it but did not try, is what makes them angry. They are not angry at the Front-end based system or the other person, in reality they are angry at themselves for listening to "that little voice" and allowing the situation to unfold.
I am not Dr. Phil; I am just another casual flight sim player (like most players are) who knows these things because he has done these things in the past and for the same reasons mentioned. Even a complete newbie would try his hardest to avoid a ramming situation by jerking his stick crazily (most likely dying in a stall from said movement), because its the normal, default instinct. Its only those with heavily invested feelings and emotions in these situations would not.
:airplane:
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1) No
2) No
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Collisions in AH are like collisions in real life...they just happen sometimes. Unlike real life though, we get a brand new plane to do it all over again.
ack-ack
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I agree it's a choice. Especially when I host FriKOTH and I choose to turn on collisions, which I only do in Rounds that start with the letter R.
Like round 1, round2, round3, etc. :D
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I agree it's a choice. Especially when I host FriKOTH and I choose to turn on collisions, which I only do in Rounds that start with the letter R.
Like round 1, round2, round3, etc. :D
But you never know if Colisions are on, do fly like they are! :banana:
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But you never know if Colisions are on, do fly like they are! :banana:
Didn't catch the silver text, did you? :D
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I zig while they zag and we end up kissing canopies. No more, no less.
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1) No
2) No
What LilMak said.
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1) No
2) No
This.
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Didn't catch the silver text, did you? :D
I couldnt see that! :rofl :O
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I agree it's a choice. Especially when I host FriKOTH and I choose to turn on collisions, which I only do in Rounds that start with the letter R.
Like round 1, round2, round3, etc. :D
If you remember hehehe
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1) No
2) No
And that is why you collide.
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Rarely seen anyone try so hard not to get it :rolleyes:
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And that is why you collide.
No. That's why YOU collide. I don't get into collisions because I'm lazy and don't pay attention. Don't project your poor skills on me.
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When why you mad bro? :P
The context is not about one person and that was a-given; I don't know anything about you or how you fly, so for me to say "you" did *not* mean you specifically, its a symbolic example of the inability to be honest with one's self in light of the topic.
Unless of course you were threatened by the thought and it somehow stumbled upon this "don't project on me" self-defence mechanism junk.
I suppose I will be straight with you, people who are genuinely thinking as you claim to be in your response, generally don't respond in knee-jerk reactions because they are aware it would reveal their own attempts of projection or the fact that their thought processes have been compromised by someone else's ideas.
Unless you have other collision conditions which are completely unique in principle then the ones I mentioned, then I don't see how saying "no,no" adds to this conversation?
It helps if people add to topics instead of just trying to stomp them out right away, right?
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:furious :rofl :furious :rofl :furious :rofl :furious :rofl
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When why you mad bro? :P
The context is not about one person and that was a-given; I don't know anything about you or how you fly, so for me to say "you" did *not* mean you specifically, its a symbolic example of the inability to be honest with one's self in light of the topic.
Unless of course you were threatened by the thought and it somehow stumbled upon this "don't project on me" self-defence mechanism junk.
I suppose I will be straight with you, people who are genuinely thinking as you claim to be in your response, generally don't respond in knee-jerk reactions because they are aware it would reveal their own attempts of projection or the fact that their thought processes have been compromised by someone else's ideas.
Unless you have other collision conditions which are completely unique in principle then the ones I mentioned, then I don't see how saying "no,no" adds to this conversation?
It helps if people add to topics instead of just trying to stomp them out right away, right?
OK, maybe I can clarify:
1.NO
2.NO
That better? it means we do not agree with your statements, both of them, or either of them.
Let me give my 2 biggest reasons for why I get in collisions, I won't foolishly attempt to speak for the masses.
1. I misjudged either my approach angle or target proximity.
2. The target changed direction in an unexpected way and I could not avoid him.
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No. That's why YOU collide. I don't get into collisions because I'm lazy and don't pay attention. Don't project your poor skills on me.
+1000 LilMak
Collisions are easily avoided. Don't fly directly into another plane and chances are it won't happen. If it looks like you're gonna hit (from your end) friggin turn away and you likely won't. Break turn right into the plane you're fighting and you *probably* will. Simple as that. Fly right thru the other guy's spinner chances are somebody's going down. Might be you--might be the other guy. Depends on the internet--NOT the game. Bad habits in your flying are what causes all the collisions. Not any sort of modelling in the game. The stick is in your hands--use it.
I don't consider myself a top notch pilot although I'm probably better than some. I've been doing this a while. Even so I fly almost every night and I may collide with someone twice a week at most. And when it happens I can always see how it did. More often than not I've collided with a bomber when this happens. Trying to press my attack as close as I can because my gunnery sucks so much(still). And I rarely attack them from the 6 if I can avoid it. So with those low numbers--it must not be that hard to avoid. I don't have a problem knife fighting in my 38. Rarely collide in those sorts of fights. It's the old "hey Doc it hurts when I do this!" And the Doc says, "then don't do that!" thing. Don't do that!
Generally it seems the newbs are the ones that do the most complaining about collisions. That said I'd advise them to get some more time in and practice. Chances are you'll find yourself colliding less and less over time.
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Collisions are usually the result of either:
1) Fixation (Bad SA)
2) Realizations that we might lose a fight, or an opportunity to end a fight that we don't feel up to finishing; so we put ourselves in a position in which the possibility of luck comes more into play then "skill".
Let's examine your statements here:
1) My SA is pretty damn good. As a guy who flys a Jug into hordes, it has to be to have any reasonable hope of scoring kills, let alone surviving. That being said, I can track three targets with superior E states and stay defensive enough to avoid 99% of potential collisions. When I do get hit, it's usually some tardlet who was never part of the initial engagement and that comes in (usually for a HO) when I'm extremely slow fighting multiple other cons. This is a situation where I have very little control over the outcome. Basically it's similar to a guy who hit a tree and says its the trees fault for being there or saying its your fault for being rear ended at a stop light. Its not poor SA or fixation on my part.
2) I NEVER EVER intentionally try to force a collision because I might lose a fight. That's just plain lazy.
So, in summation.
1) No
2) No
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And for the record, I do complain about collisions often. But not because it happened, it's because of the nature of the FE system which seems to punish me more than other players. It could be my connection or my machine but the majority of my hits come with a message to me but not the other player. There's nothing that can be done to fix it at the moment but it doesn't stop me from crying foul as my wingless beast spirals into the ground.
Last night was an exception to that rule for me. I had 2 where I flew away unscathed.
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And for the record, I do complain about collisions often. But not because it happened, it's because of the nature of the FE system which seems to punish me more than other players. It could be my connection or my machine but the majority of my hits come with a message to me but not the other player. There's nothing that can be done to fix it at the moment but it doesn't stop me from crying foul as my wingless beast spirals into the ground.
Last night was an exception to that rule for me. I had 2 where I flew away unscathed.
Those are the frustrating ones. The infuriating ones are the ones where "I" collide with someone behind me and the other guy doesnt. LOL
Still. I can tolerate the collisions. Its the pilot wounds I loathe
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LOL
Due to the lag which is inherent in internet gaming (or any electronic communications) what you see on your screen is a little bit different to what the other guys and gals see.
If your plane comes into contact with another plane on your screen it is entirely possible that your plane does not occupy the the same space on the other persons computer it wont be far off but enough to avoid contact.
that is why you can get a collision message and they dont
But no one ever seams to get this
the collision model is not about saying you collided on purpose its about the fact that on your computer there was a collision and you have control on your end so avoid hitting the enemy (even if they come from behind or above) because on their pc they may have just skillfully OR DUMB luckily avoided you.
its simple and does not always feel fair but if you think about it it is....
<S>
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of course somone is going to tell me that i am wrong but unless things have changed I am not
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Ive intentionally ran into people before deadstick and tired of what they were doing sure I doesn't work all the time but what do I care.
And on two different times Ive flown in front of bombers so they would hit me and go down for the collision. I was out of ammo and protecting a cv.
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OK, maybe I can clarify:
Let me give my 2 biggest reasons for why I get in collisions, I won't foolishly attempt to speak for the masses.
1. I misjudged either my approach angle or target proximity.
2. The target changed direction in an unexpected way and I could not avoid him.
^^^^^^These........
(I've never made a collision on porpose)
:salute
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100% of my collisions are due to my poor gunnery skills. If a guys collides with me, it means I didn't pilot kill him fast enough as his two scoops of smash and tunnel vision on killing at least one my drones before his 5 pals can get there leave him little choice.
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Ive intentionally ran into people before deadstick and tired of what they were doing sure I doesn't work all the time but what do I care.
And on two different times Ive flown in front of bombers so they would hit me and go down for the collision. I was out of ammo and protecting a cv.
Geez Vudu... I can't believe you would do that. I'm sure Chuck would not approve of it anyways. :devil
All the Best...
Jay
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Collisions happen, although i usually try to avoid them at all costs...with 2 or more a/c manouvering in close proximity these thing are bound to happen. Now what does dismay me is when 2 a/c happen to "kiss" at combined speeds in excess of 5oo+ mph to have one shredded or missing valuable parts detrimental to continuing flight, and the other with seemingly no damage whatsoever? :headscratch:
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Collisions in AH are like collisions in real life...they just happen sometimes. Unlike real life though, we get a brand new plane to do it all over again.
ack-ack
Thats why racing is fun. Crash into another car and you don't have to call the Insurance co. or Lawyer just the mechanic. :D
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1. Yes
2. Yes (If I understand what you are saying correctly)
1. I misjudged either my approach angle or target proximity.
2. The target changed direction in an unexpected way and I could not avoid him.
Not to pick on ya Zoney but.... :cheers:
1. It's your fault for midjudging, hence "bad sa", hence an indirect choice.
2. It was only unexpected because you midjudged it. Again, your fault, and an indirect choice.
But seriously most collisions occur when someone tries to pull for a gun solution whilst completing a turn, meanwhile the other guy is trying to do the same thing thinking that he is going to edge out the other fellow and get that gun solution. Next thing you know there is a collision. The fact of the matter is, there is usually enough information at hand well before the airplane you are trying to shoot flies through your window. It stands to reason that a noob will fall victim to this type of collision much more often than a vet who has lots of experience and can foresee it occurring before it does so he changes his vector to avoid it. So there is clearly a strong element of SA involved with avoiding it.
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No. That's why YOU collide. I don't get into collisions because I'm lazy and don't pay attention. Don't project your poor skills on me.
If you are not skilled enough to avoid collisions, then you are not skilled enough to foresee the collision potential coming before it is too late. If you are not skilled enough to foresee the collision potential before it is too late, then your Micro SA is not great.
Just an example here, There are plenty of times where I am fighting a Spit9 or a Hurricane, or some other turny bird, and I get my nose in line for a gun solution where they are still turning at around 1k out. Clearly I am out of gun solution range but I know that by the time they get into range around 400 yds, they will be nose on to me. Instead of keeping my nose there waiting for them to come head on with me and collide with me (which the average numpty would then accuse that player of COLLIDING him), I won't even consider a nose to nose gun solution/merge, and I will work a new angle for this merge. He will still fire at me as I merge and reverse him again.
I think 95% of the players in this game will just point their noses at the turning plane and fire and hope they nail him before he collides with them.
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Clearly I am out of gun solution range but I know that by the time they get into range around 400 yds, they will be nose on to me. Instead of keeping my nose there waiting for them to come head on with me and collide with me (which the average numpty would then accuse that player of COLLIDING him), I won't even consider a nose to nose gun solution/merge, and I will work a new angle for this merge. He will still fire at me as I merge and reverse him again.
I think 95% of the players in this game will just point their noses at the turning plane and fire and hope they nail him before he collides with them.
A very accurate description of 90% of MA players attitude.
What makes me laugh are the guys that cry HO when they don't quite manage to get nose on before they are put in the tower. If anyone does turn in and face me head on, then I'll roll out and merge in good time. Sometimes when your a little fast and they are in an extra turny bird it's like playing chicken and I might collide but thats the nature of a bit of internet lag and a panicky yank n bank.
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And for the record, I do complain about collisions often. But not because it happened, it's because of the nature of the FE system which seems to punish me more than other players. It could be my connection or my machine but the majority of my hits come with a message to me but not the other player. There's nothing that can be done to fix it at the moment but it doesn't stop me from crying foul as my wingless beast spirals into the ground.
Last night was an exception to that rule for me. I had 2 where I flew away unscathed.
lilmak in your case most of the collisions are your "fault". you turn and slow and circle and whatever in such a tight way that people following you have no time to react. not saying you are wrong, but in your case you find more collisions than most people do just because of how you fly. I know because i have crashed into you more than anybody else. there's other people that love to make the other guy overshoot and they hardly crash. you make tighter turns in a smaller radius that collisions are always going to be part of your life when you are trying to make the other guy overshoot.
you are one of the best in the p47 so I guess it's a trade off. :salute
semp