Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Max on July 17, 2012, 02:31:44 PM

Title: The Skuzzmeister has spoken
Post by: Max on July 17, 2012, 02:31:44 PM
New update in progress...might take an hour or so before arenas are back up due to its' size.


Yehhaaaaaaaa!
Title: Re: The Skuzzmeister has spoken
Post by: DrBone1 on July 17, 2012, 02:32:20 PM
 :x  :x  :x  :joystick:  :joystick:  :joystick:  :bolt:
Title: Re: The Skuzzmeister has spoken
Post by: waystin2 on July 17, 2012, 02:42:00 PM
I am always at work....GAAAAHHHH :bhead
Title: Re: The Skuzzmeister has spoken
Post by: cactuskooler on July 17, 2012, 02:42:41 PM
 :cheers: :x
Title: Re: The Skuzzmeister has spoken
Post by: Butcher on July 17, 2012, 02:44:43 PM
First time someone gets a kill a with the 50mm they get disco'ed HAHAH
Title: Re: The Skuzzmeister has spoken
Post by: Max on July 17, 2012, 02:48:48 PM
Here's the READ ME
Version 2.28 Patch 0 Changes
======================
Updated the Windows icons for Aces High.  It looks different so remember this when you think your shortcut disappeared.

Updated the Ju 87D 3D model.  Salute to Greebo for providing the default skin.  The flight model did have some minor changes made, primarly in the altitude performance curve, but it is mostly the same as before.

Added the Ju 87G-2.  Again, thanks to Greebo for providing the default skin.  This tank killing variant features 2 37mm cannons firing high velocity tungsten core ammunition.  This ammunition has tremendous penetration capability for its caliber, but that capability falls off sharply past a 20 or 30 degree impact angle. 

Added the Me 410.  Salute to cactuskooler for providing the default skin.  This multi-purpose aircraft can be loaded up with arguably the heaviest armament package in the game in its role as a bomber destroyer.  The tail gunner is unusual and operates 2 remote control barbettes using 3 different gunsights.  We've made each gunsight it's own separate gun position.  Jumping between the the different gunsights will give you full coverage of the entire field of fire.  Make sure that you use the "fire all" command instead of "fire primary" so that the guns always shoot when they're pointing at the aim point.

Added environment map capability for skins.  This allows shiny aluminum planes to reflect their surroundings.  This feature is off by default and can be enabled in the advanced graphics options menu.  When enabling it, you can set the refresh rate on the environment map.  The faster you set it, the more frame rate it will cost.  If frame rate is an issue for you, you're going to want to leave it off.  Only the default skins for predominantly aluminum finished planes are currently set up for environment mapping.  Skinners will be able to update their skins with environment mapping using the skin viewer.

Added the ability to use "Staged Missions" online(formerly referred to as offline missions) using live players or AI as participants in custom and special event arenas.  Missions are uploaded through the terrain resource builder(terrmgr.exe) utility found with the terrain editor installation.  Missions are created using the offline mission editor.  Please note that this feature is currently in OPEN BETA and still under development. Further info and testing feedback will be on our message board.  For clarity, the previous online missions run in the arenas are now referred to as "Pickup Missions".

If you are have a disconnect or crash, your plane will be replaced by an AI drone for a 5 minute window.  The drone will not fight but will stay in a shallow climb on your last heading before disconnecting.  If you return to the arena within the 5 minute window and your plane was not shot down, it will automatically respawn your flight and replace the AI drone with your plane.  If you alt F4 to exit the game, it will continue to treat that as a plane crash.

The profanity filter will now echo back the offending text that triggered the filter.

The voice radio/room list box is now scrollable and resizable vertically.

Added bomb bay, wheel brake, engine damage, parachute opening, and plane fire sounds.

The .target command now have the heading and pitch of the target set in addition to the distance.  Type ".target" for the correct syntax usage.

Fixed an issue that could allow planes to hear the start/stop sounds of vehicles if they turned off their engine while flying overhead.

Fixed a bug that sometimes caused a lower detail level plane shape to load when you jumped to a drone as a gunner.

Fixed a bug where a message window could be moved completely off screen.

Fixed a bug that would the display an incorrect % of strat targets destroyed.

Fixed a bug in loading saved arena configurations that the state of some fields weren't immediately refreshed.

Fixed a bug that could cause a joined gunner to not initially see the drones of the pilot he's gunning for.

Fixed a sorting issue in the P-38's tail shadow.

P-40s were not getting bullet holes displayed on the canopy.

Fixed a glass sorting issue with the turrets of the B-24.

Fixed a wing damage glitch on the Storch.

Fixed a sorting issue on the Wirblewind shadow.
Title: Re: The Skuzzmeister has spoken
Post by: Debrody on July 17, 2012, 03:07:26 PM
Christmas is here!
 :lol
Cant wait to test the 410 offline.

Me 410: a big disappointment.
it has absolutely nothing on the 110G
Cant get faster than 324 at sea level, not even with the lightest setup. Thats exactly the same as the 110G. Wasnt it supposed to reach like 337-340 (when light and clean)??
Turns much worse than the 190F8, even with the lightest setup (grab a chronometer and try it, 29 secs/circle). Thats even worse than a 262 ROFL! How is that??
At the end, Bruv was right, it will be nothing but a ho machine.
Title: Re: The Skuzzmeister has spoken
Post by: chaser on July 17, 2012, 03:29:01 PM
The disco thing may be the single greatest thing HTC has ever added to the game :rock
Title: Re: The Skuzzmeister has spoken
Post by: Nathan60 on July 17, 2012, 03:40:34 PM
I am always at work....GAAAAHHHH :bhead

Yep looks like your hard at it too!
Title: Re: The Skuzzmeister has spoken
Post by: Tracerfi on July 17, 2012, 03:43:01 PM
Christmas is here!
 :lol
Cant wait to test the 410 offline.

Me 410: a big disappointment.
it has absolutely nothing on the 110G
Cant get faster than 324 at sea level, not even with the lightest setup. Thats exactly the same as the 110G. Wasnt it supposed to reach like 337-340 (when light and clean)??
Turns much worse than the 190F8, even with the lightest setup (grab a chronometer and try it, 29 secs/circle). Thats even worse than a 262 ROFL! How is that??
At the end, Bruv was right, it will be nothing but a ho machine.
the 410 is still new dont give your hopes up
Title: Re: The Skuzzmeister has spoken
Post by: Karnak on July 17, 2012, 04:16:13 PM
At sea level, 50% fuel, lightest setup:

Bf110G-2, 34.9 minutes of fuel:
MIL: 311mph
WEP: 322mph
150 to 200mph MIL: 13.56 seconds
150 to 200mph WEP: 12.03 seconds
200 to 250mph MIL: 21.03 seconds
200 to 250mph WEP: 19.00 seconds


Me410, 38.7 minutes of fuel:
MIL: 315mph
WEP: 327mph
150 to 200mph MIL: 14.87 seconds
150 to 200mph WEP: 12.85 seconds
200 to 250mph MIL: 22.56 seconds
200 to 250mph WEP: 19.44 seconds
Title: Re: The Skuzzmeister has spoken
Post by: SmokinLoon on July 17, 2012, 04:22:25 PM
I'm really surprised that anyone actually ever thought the 410 was going to be anything else but a bomber hunter.  It is amazing that some people are comparing it to the 110 and 190F-8 in the ground attack role when first and foremost the 410 was a bomber killer.  yeah.. .it was pressed in to the ground attack role on the Ost Front, but that is a different ball of wax.  Turn radius?  Who cares, it is not a fighter. 

Some of you need to step back and reassess just what the 410 is vs what you want it to be.  damn.   :headscratch:
Title: Re: The Skuzzmeister has spoken
Post by: Butcher on July 17, 2012, 04:33:18 PM
I'm really surprised that anyone actually ever thought the 410 was going to be anything else but a bomber hunter.  It is amazing that some people are comparing it to the 110 and 190F-8 in the ground attack role when first and foremost the 410 was a bomber killer.  yeah.. .it was pressed in to the ground attack role on the Ost Front, but that is a different ball of wax.  Turn radius?  Who cares, it is not a fighter. 

Some of you need to step back and reassess just what the 410 is vs what you want it to be.  damn.   :headscratch:

The Me410 was exactly what I was wanting, a heavily armed buff interceptor. When you consider what planes have the armament to intercept buffs at 20k - the list gets quite narrow above 15k, let alone catch and intercept.

Title: Re: The Skuzzmeister has spoken
Post by: Lusche on July 17, 2012, 04:36:09 PM
When you consider what planes have the armament to intercept buffs at 20k - the list gets quite narrow above 15k, let alone catch and intercept.

 :confused:
Title: Re: The Skuzzmeister has spoken
Post by: Guppy35 on July 17, 2012, 04:37:30 PM
The Me410 was exactly what I was wanting, a heavily armed buff interceptor. When you consider what planes have the armament to intercept buffs at 20k - the list gets quite narrow above 15k, let alone catch and intercept.



They'll look really nice in screenshots with 364th FG Mustangs lighting them up before they get to the buffs :)
Title: Re: The Skuzzmeister has spoken
Post by: Karnak on July 17, 2012, 04:37:50 PM
The Me410 was exactly what I was wanting, a heavily armed buff interceptor. When you consider what planes have the armament to intercept buffs at 20k - the list gets quite narrow above 15k, let alone catch and intercept.


If you count the Me410 as having the required performance, the list of other acceptable aircraft is quite long, performancewise.

What do you consider the minimum armament?
Title: Re: The Skuzzmeister has spoken
Post by: Stampf on July 17, 2012, 04:39:03 PM
:confused:

Same here.

Title: Re: The Skuzzmeister has spoken
Post by: icepac on July 17, 2012, 04:53:48 PM
This is an update of extraordinary magnitude.

You have my gratitude.


Anyone have the speed chart of the 410 yet?
Title: Re: The Skuzzmeister has spoken
Post by: Skuzzy on July 17, 2012, 05:35:55 PM
This is an update of extraordinary magnitude.

You have my gratitude.


Anyone have the speed chart of the 410 yet?

It is available on the WEB page now.

http://www.hitechcreations.com/component/option,com_ahplaneperf/Itemid,221/view,ahplaneperf/
Title: Re: The Skuzzmeister has spoken
Post by: Babalonian on July 17, 2012, 05:42:11 PM
Thank you very much for the new Stuka speed tables too, I find that much more interesting/useful (in comparison to the older one and potential buffs to intercept with it... I think I found a new challenge!).
Title: Re: The Skuzzmeister has spoken
Post by: Mister Fork on July 17, 2012, 05:47:28 PM
It is available on the WEB page now.

http://www.hitechcreations.com/component/option,com_ahplaneperf/Itemid,221/view,ahplaneperf/
:aok
Thanks for the reminder Skuzzy.
Title: Re: The Skuzzmeister has spoken
Post by: Debrody on July 17, 2012, 10:30:36 PM
Turn radius?  Who cares, it is not a fighter.              
An idiot who likes turning in bricks  :aok

Some of you need to step back and reassess just what the 410 is vs what you want it to be.  damn.   :headscratch:
hey chill bro, im just disappointed that its entirely different from what Moot and WMaker researched - the 337-340mph sea level speed.
Title: Re: The Skuzzmeister has spoken
Post by: Hopper on July 17, 2012, 10:53:57 PM
410 sheds its parts at the 1st contact with buffs like a crack (insert the oldest profession here) sheds clothes when she's out of money
Title: Re: The Skuzzmeister has spoken
Post by: Butcher on July 17, 2012, 11:08:47 PM
410 sheds its parts at the 1st contact with buffs like a crack (insert the oldest profession here) sheds clothes when she's out of money

And I thought I was the only one, I made a diving pass on a set of B-24s on the deck doing 400+, I sprung around and got in front and made another 10'clock diving pass doing 400 - BOOM the second the rounds hit me, not even accurate hits rather.

The Storch has no armor and I can see a pilot getting wounded on a few stray bullets, but 410 seems to be a firecracker if rounds hit anywhere near the front?

Title: Re: The Skuzzmeister has spoken
Post by: Hajo on July 18, 2012, 01:02:34 AM
For some background on the 210/410.  I've done some reading on both models.  Both were disappointments to the LW.

Production was canceled of the BF110 due to the anticipated arrival of the 210/410.

When they entered service the 110 as I recall was put back into production because of the failures of the 210/410.
Also, when long range escorts were put into service the 410 was pulled by the LW from Bomber interception.

IMHO both models failed because as in the past they wanted the 210/410 to be an all purpose aircraft.

They didn't do anything partculary well and were a chore to fly specially the 210.  They just carried big guns.

We'd have been better off with the Beaufighter!  Big guns and it flew fairly well in many aspects from fighter, night fighter
to delivering bombs,rockets, and torpedos.  That was a successful multi use aircraft.  It operated in all theaters for the
duration of the war. (I just had to get that in)  :D
Title: Re: The Skuzzmeister has spoken
Post by: Pigslilspaz on July 18, 2012, 01:54:26 AM
410 sheds its parts at the 1st contact with buffs like a crack (insert the oldest profession here) sheds clothes when she's out of money
And I thought I was the only one, I made a diving pass on a set of B-24s on the deck doing 400+, I sprung around and got in front and made another 10'clock diving pass doing 400 - BOOM the second the rounds hit me, not even accurate hits rather.

The Storch has no armor and I can see a pilot getting wounded on a few stray bullets, but 410 seems to be a firecracker if rounds hit anywhere near the front?



Doesn't anyone remember when the B-29's came out, and how easy they were to set on fire, because a bug? It happens EVERY NEW PLANE there are bugs that need to be worked out. That's why I never fly a new model until after the first patch to a new release.
Title: Re: The Skuzzmeister has spoken
Post by: B4Buster on July 18, 2012, 08:09:09 AM
 :banana:
Title: Re: The Skuzzmeister has spoken
Post by: ACE on July 18, 2012, 08:24:41 AM
Meteor would have been better! :noid
Title: Re: The Skuzzmeister has spoken
Post by: Babalonian on July 18, 2012, 11:30:29 AM
And I thought I was the only one, I made a diving pass on a set of B-24s on the deck doing 400+, I sprung around and got in front and made another 10'clock diving pass doing 400 - BOOM the second the rounds hit me, not even accurate hits rather.

The Storch has no armor and I can see a pilot getting wounded on a few stray bullets, but 410 seems to be a firecracker if rounds hit anywhere near the front?



It's brutal even in slashing attacks, one good bead of defensive fire to the front/front-upper fuselage and that's it.
Title: Re: The Skuzzmeister has spoken
Post by: Patches1 on July 18, 2012, 12:17:27 PM

I've always been able to take out high bombers with my Corsair...-1, -1A, -1C, -1D, -4... it takes a bit of patience.   :)

patches
Title: Re: The Skuzzmeister has spoken
Post by: Dace on July 18, 2012, 08:48:50 PM
They'll look really nice in screenshots with 364th FG Mustangs lighting them up before they get to the buffs :)

Woo! Woo!  :aok