Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Tracerfi on July 21, 2012, 02:20:25 PM

Title: Prop Wash
Post by: Tracerfi on July 21, 2012, 02:20:25 PM
Is is possible for you guys to model prop wash in next update

 Thanks



ACKWOLF Out
Title: Re: Prop Wash
Post by: FLS on July 21, 2012, 02:47:08 PM
The effect of your propwash on your aircraft is modeled.

If you want the wake turbulence I wonder if it would be like everybody in view flying with airshow smoke on and killing your framerate. It would be cool if the average system could handle it, take offs behind bomber formations would be more exciting.
Title: Re: Prop Wash
Post by: Karnak on July 21, 2012, 03:41:28 PM
Shouldn't have much effect on frame rate as there is nothing to render.
Title: Re: Prop Wash
Post by: FLS on July 21, 2012, 04:52:26 PM
Shouldn't have much effect on frame rate as there is nothing to render.

Each PC would have to track wakes for each aircraft a given distance from the player. I'm just guessing this would require resources that could affect frame rate even if it's not visible and taking up graphic resources since frame rate is CPU as well as graphic card.
Title: Re: Prop Wash
Post by: 100Coogn on July 21, 2012, 05:52:05 PM
Since we're in the wish list and I believe I'm on topic..  Take for example the water detail & shadows and now reflections.  Holy crap!  If the water refletions just rendered detail within your view and shadows werent' so
demanding, we'd have a good little game going on.  Just noticing since the updates that HTC offers a lot of nice eye candy, but will never be viewed by low-end pc's like mine.
Probably don't make a lot of sense today, but I'm heading that way...

Coogan
Title: Re: Prop Wash
Post by: guncrasher on July 21, 2012, 06:20:18 PM
Is is possible for you guys to model prop wash in next update

 Thanks



ACKWOLF Out


why is it important?  other than it would be cool to have?


semp
Title: Re: Prop Wash
Post by: Tracerfi on July 21, 2012, 06:25:04 PM
why is it important?  other than it would be cool to have?


semp
realism prop wash was the one thing that would make the game a little more challenging 
Title: Re: Prop Wash
Post by: FLS on July 21, 2012, 06:42:03 PM
why is it important?  other than it would be cool to have?


semp

Same reason an accurate flight model is important. It makes a better simulation.
Title: Re: Prop Wash
Post by: guncrasher on July 21, 2012, 07:00:15 PM
realism prop wash was the one thing that would make the game a little more challenging 

we have no weather either.  but back to your op, if you look at a base with missions taking off, you realize what the effect of prop wash would be, specially in the cv's?  it would be sometimes nearly impossible to take off.  this has been suggested many times, but the frame rate hit would be huge as your cpu would have to keep track of several dozen prop wash around a furball.  and if given the option to disable it, then most would just disable it anyway.


semp
Title: Re: Prop Wash
Post by: chewie86 on July 22, 2012, 06:00:49 AM
it could be like the shakes while rolling on the runway, with less frequency and higher amplitude of random movements. I don't know if while on take off the shakes affect frame rates though.
Title: Re: Prop Wash
Post by: Wildcat1 on July 22, 2012, 06:09:20 AM
Go to the maintenance room and get me a bucket of prop wash please  :D
Title: Re: Prop Wash
Post by: VonMessa on July 22, 2012, 06:22:27 AM
Go to the maintenance room and get me a bucket of prop wash please  :D

I think I left it over near the aluminum magnet...
Title: Re: Prop Wash
Post by: Rino on July 22, 2012, 09:00:19 AM
     or the metric adjustable wrench  :D
Title: Re: Prop Wash
Post by: Zeagle on July 22, 2012, 01:42:00 PM
Can we get a ball of flight line with that?
Title: Re: Prop Wash
Post by: guncrasher on July 22, 2012, 01:51:09 PM
I am just curious, if we get prop wash and 30 planes spawn on the runway, will the one in the back get blown back like a rage doll with all that turbulence, or will it take off like a helicopter?



semp
Title: Re: Prop Wash
Post by: Motherland on July 22, 2012, 06:48:14 PM
we have no weather either.  but back to your op, if you look at a base with missions taking off, you realize what the effect of prop wash would be, specially in the cv's?  it would be sometimes nearly impossible to take off.  this has been suggested many times, but the frame rate hit would be huge as your cpu would have to keep track of several dozen prop wash around a furball.  and if given the option to disable it, then most would just disable it anyway.


semp
Just imagine how difficult it would be to take off if they modeled engine torque or stalling
Title: Re: Prop Wash
Post by: titanic3 on July 22, 2012, 07:28:20 PM
Just imagine how difficult it would be to take off if they modeled engine torque or stalling

Auto-take off to the rescue!  :noid
Title: Re: Prop Wash
Post by: 100Coogn on July 22, 2012, 07:37:06 PM
Just imagine how difficult it would be to take off if they modeled engine torque or stalling

Don't we have engine torque, ie Typhy...
Title: Re: Prop Wash
Post by: Motherland on July 24, 2012, 10:50:38 AM
Don't we have engine torque, ie Typhy...
thats_the_joke.jpg
Title: Re: Prop Wash
Post by: hitech on July 24, 2012, 11:19:00 AM
Just imagine how difficult it would be to take off if they modeled engine torque or stalling

Engine torque and your own prop wash and stalls are completely modeled.

What is being asked for is the effect of other peoples prop wake effecting your plane.

HiTech
Title: Re: Prop Wash
Post by: Motherland on July 24, 2012, 11:41:19 AM
Engine torque and your own prop wash and stalls are completely modeled.

What is being asked for is the effect of other peoples prop wake effecting your plane.

HiTech
I understand, and I understand that it may be impossible to model prop wash due to technical limitations, however it bothers me when people are against something due to a marginal increase in difficulty so I made a tongue in cheek comment about things that make take off "difficult" that are already modeled.
Of course, sarcasm never carries well through text.