Aces High Bulletin Board
General Forums => Wishlist => Topic started by: Tracerfi on July 21, 2012, 02:20:25 PM
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Is is possible for you guys to model prop wash in next update
Thanks
ACKWOLF Out
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The effect of your propwash on your aircraft is modeled.
If you want the wake turbulence I wonder if it would be like everybody in view flying with airshow smoke on and killing your framerate. It would be cool if the average system could handle it, take offs behind bomber formations would be more exciting.
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Shouldn't have much effect on frame rate as there is nothing to render.
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Shouldn't have much effect on frame rate as there is nothing to render.
Each PC would have to track wakes for each aircraft a given distance from the player. I'm just guessing this would require resources that could affect frame rate even if it's not visible and taking up graphic resources since frame rate is CPU as well as graphic card.
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Since we're in the wish list and I believe I'm on topic.. Take for example the water detail & shadows and now reflections. Holy crap! If the water refletions just rendered detail within your view and shadows werent' so
demanding, we'd have a good little game going on. Just noticing since the updates that HTC offers a lot of nice eye candy, but will never be viewed by low-end pc's like mine.
Probably don't make a lot of sense today, but I'm heading that way...
Coogan
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Is is possible for you guys to model prop wash in next update
Thanks
ACKWOLF Out
why is it important? other than it would be cool to have?
semp
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why is it important? other than it would be cool to have?
semp
realism prop wash was the one thing that would make the game a little more challenging
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why is it important? other than it would be cool to have?
semp
Same reason an accurate flight model is important. It makes a better simulation.
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realism prop wash was the one thing that would make the game a little more challenging
we have no weather either. but back to your op, if you look at a base with missions taking off, you realize what the effect of prop wash would be, specially in the cv's? it would be sometimes nearly impossible to take off. this has been suggested many times, but the frame rate hit would be huge as your cpu would have to keep track of several dozen prop wash around a furball. and if given the option to disable it, then most would just disable it anyway.
semp
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it could be like the shakes while rolling on the runway, with less frequency and higher amplitude of random movements. I don't know if while on take off the shakes affect frame rates though.
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Go to the maintenance room and get me a bucket of prop wash please :D
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Go to the maintenance room and get me a bucket of prop wash please :D
I think I left it over near the aluminum magnet...
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or the metric adjustable wrench :D
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Can we get a ball of flight line with that?
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I am just curious, if we get prop wash and 30 planes spawn on the runway, will the one in the back get blown back like a rage doll with all that turbulence, or will it take off like a helicopter?
semp
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we have no weather either. but back to your op, if you look at a base with missions taking off, you realize what the effect of prop wash would be, specially in the cv's? it would be sometimes nearly impossible to take off. this has been suggested many times, but the frame rate hit would be huge as your cpu would have to keep track of several dozen prop wash around a furball. and if given the option to disable it, then most would just disable it anyway.
semp
Just imagine how difficult it would be to take off if they modeled engine torque or stalling
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Just imagine how difficult it would be to take off if they modeled engine torque or stalling
Auto-take off to the rescue! :noid
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Just imagine how difficult it would be to take off if they modeled engine torque or stalling
Don't we have engine torque, ie Typhy...
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Don't we have engine torque, ie Typhy...
thats_the_joke.jpg
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Just imagine how difficult it would be to take off if they modeled engine torque or stalling
Engine torque and your own prop wash and stalls are completely modeled.
What is being asked for is the effect of other peoples prop wake effecting your plane.
HiTech
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Engine torque and your own prop wash and stalls are completely modeled.
What is being asked for is the effect of other peoples prop wake effecting your plane.
HiTech
I understand, and I understand that it may be impossible to model prop wash due to technical limitations, however it bothers me when people are against something due to a marginal increase in difficulty so I made a tongue in cheek comment about things that make take off "difficult" that are already modeled.
Of course, sarcasm never carries well through text.