Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Lusche on August 27, 2012, 11:25:40 PM
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I'm tired but can not sleep, so was browsing through the numbers and came to note...
...that in the past 5 hours of Aces High prime time from 6pm to 11pm EDT, vehicles were holding a share of 64% of all kills and deaths in the Late War Main Arena.
Aces Low(http://www.cool-smileys.com/images/army7.gif)
:noid
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Does not surprise me. :airplane:
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that's cause this map has the base known as V base 135
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It's trinity, the map is perfect for GV's.
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a shocking truth :(
did that include the soft gun dweebs aswell?
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that is just sad. Spawn camping creates an inflated number of kills thougt.
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did that include the soft gun dweebs aswell?
No, only vehicles, excluding LVt's and PT boats.
And of course it's because of the V135 spawn. The last time Trinity was up, the 135 spawn battle was largely absent because the bases around it had been captured. Total GV quota: 35%.
This time the 135 spawn battle is 'working', and the total GV quota since it came up again 44 hours ago is 55%.
So yes, that single camp is absolutely inflating the numbers. But that should not dilute the fact that the ground game has become more and more important over the years:
(http://i1145.photobucket.com/albums/o507/Snaildude/bb93e37f.jpg)
(Note: G2A kills do include ship/field gun)
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:O Oh M-M-M-My! :O
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Now would be a good time to ask for new tanks??? :headscratch:
Good observation. On that note, a number of wishes have been discussed that are directed at changing game aspects of the "ground war". They range from making them more necessary in the base capture / defense role, to improvement in terrain physics.
OR, are the numbers biased by the amount of time that Trinity stays on the server compared to all the rest of the maps. A floating win the war percentage might actually tilt the stats back to more heavily in favor of :airplane:
The main problem with ground war MA, as compared to air war MA, is that there are no red dots or dar bars saying there is a nice group of fellas over here in tanks, and that might be a fun experience. Folks that are "in the know" go straight to the v135 spawn for example. This may flash a base, and besides any intel that you might uncover from the :noid country channel, you are pretty clueless as a casual player of where to find :joystick: ACTION.
That is just my random rant :old:
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GV's are for girls :old:
Bruv got owned by Redbull by the way :old:
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No, only vehicles, excluding LVt's and PT boats.
And of course it's because of the V135 spawn. The last time Trinity was up, the 135 spawn battle was largely absent because the bases around it had been captured. Total GV quota: 35%.
This time the 135 spawn battle is 'working', and the total GV quota since it came up again 44 hours ago is 55%.
So yes, that single camp is absolutely inflating the numbers. But that should not dilute the fact that the ground game has become more and more important over the years:
(http://i1145.photobucket.com/albums/o507/Snaildude/bb93e37f.jpg)
(Note: G2A kills do include ship/field gun)
Kills per hour in GV at places like 135 are very high. I think it might be misleading to assume that number of kills is proportional to number of players using a GV or plane. So while 33% of the kills are being racked up in GVs, the number of hours logged in GV vs planes may be significantly less than 33%.
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Kills per hour in GV at places like 135 are very high. I think it might be misleading to assume that number of kills is proportional to number of players using a GV or plane. So while 33% of the kills are being racked up in GVs, the number of hours logged in GV vs planes may be significantly less than 33%.
and the % of players involved
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So while 33% of the kills are being racked up in GVs, the number of hours logged in GV vs planes may be significantly less than 33%.
It is. Average K/H in vehicle mode is about 2 times as high as in fighter mode.
But of course that doesn't change the fact that GV usage and importance is increasing over the years, it's just another way to measure it. Time spent in attack & bomber modes are relatively stable over the past years, time in vehicle mode increasing and time in fighter mode is in steady decline. But especially the latter one is a trend almost as old as AH itself.
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GV's are for girls :old:
Bruv got owned by Redbull by the way :old:
Redbull, bette rget then ankles ready Midsy is gonna come knocking.
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It is. Average K/H in vehicle mode is about 2 times as high as in fighter mode.
But of course that doesn't change the fact that GV usage and importance is increasing over the years, it's just another way to measure it. Time spent in attack & bomber modes are relatively stable over the past years, time in vehicle mode increasing and time in fighter mode is in steady decline. But especially the latter one is a trend almost as old as AH itself.
So what you are saying is we need to stop adding tanks and vehicles. ;)
I agree. :salute
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So what you are saying is we need to stop adding tanks and vehicles. ;)
No. If any, I'd say the opposite :P
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No. If any, I'd say the opposite :P
+1 for more gv's and things to bomb****
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As a frequent Tanker I'd like to see Terrain like the AVA with bridge crossings and the expanded towns to fight in. Make the Bridges destroyable to give the B-tards some more targets also. :aok
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more maps with fun GV spawns please.
shootout at the corral = always fun! :aok
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You can't make anything but an observation on this fact, though. It doesn't mean anything. If you could park your plane at a midair spawn point, and (unmoving) shoot down 5 people in 10 seconds as they furiously hit the respawn button, then fighters would still have a billion more kills.
The nature of the ground war is somewhat broken, so using it as a comparison to the air war just doesn't work IMO.
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You can't make anything but an observation on this fact, though. It doesn't mean anything.
As a snapshot - not much, unless you can put K/H into the equation, which I can ;)
But when tracked over time (as being shown by the second graph), you can see a trend - which is an increasing importance of the ground game.
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That's a qualitative assumption. As mentioned, 90% spawn camping doesn't make it "more important".... just faster gratification. And K/H doesn't change that because, again, of the nature of said kills.
No more important than when a shade ups on a runway with 1 account and repeatedly vulches it with the other. K/H are very high in that case, too.
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That's a qualitative assumption. As mentioned, 90% spawn camping doesn't make it "more important"....
If players do spend an increasing amount of time in GV compared to planes, it is getting more important. Same goes for the fact that the plane vs plane interaction has been going down, there is comparatively much less 'pure' air combat than years ago.
I'm not arguing about 'quality of fight/gameplay' - but in the end, it only matters what players are actually doing, and how much that is changing.
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If players do spend an increasing amount of time in GV compared to planes, it is getting more important. Same goes for the fact that the plane vs plane interaction has been going down, there is comparatively much less 'pure' air combat than years ago.
I'm not arguing about 'quality of fight/gameplay' - but in the end, it only matters what players are actually doing, and how much that is changing.
Do you think it may behoove hitech to make some changes concerning the trees/bushes and destructive/clipping aspects of each if the current trend continues?
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Do you think it may behoove hitech to make some changes concerning the trees/bushes and destructive/clipping aspects of each if the current trend continues?
I'd guess (can't read his mind), that it's for technical reasons that those issues are the way they are, and not because HT thinks the ground game as being 'not important enough' in general.
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I'd guess (can't read his mind), that it's for technical reasons that those issues are the way they are, and not because HT thinks the ground game as being 'not important enough' in general.
I realise you can't read his mind was simply trolling for an answer from the man himself.
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From tour 50 to 75 or so I spent almost all my time tanking. I keep trying to get back into them but I am having a hell of a time adjusting to the (relatively) new sights.
I did have fun Sunday night at the 135 spawn for a few hours trying it again though.
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Do you think it may behoove hitech to make some changes concerning the trees/bushes and destructive/clipping aspects of each if the current trend continues?
maybe he'll want to focus the game back on air combat? Aces high is brilliant mostly because of the flight model, he might want to capitalise on strong points instead of perverting the game into something else (wishful thinking) :pray
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maybe he'll want to focus the game back on air combat? Aces high is brilliant mostly because of the flight model, he might want to capitalise on strong points instead of perverting the game into something else (wishful thinking) :pray
OR he mighht want to EXPAND the brand since the gv combat isnt thta bad atall. Its now apperently a good portion of the game atleast a 1/3 of the kills on a bad gv map(correct if wroing Lusche) Why turn away from bringingh in more fodder?
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I thought GV.s were a integral part of the game.
I know people who really like the GV's .
Its good fun Air and GV attaking a base.
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I thought GV.s were a integral part of the game.
I know people who really like the GV's .
Its good fun Air and GV attaking a base.
Huh a comment that makes sense?!?!? Having a true Air ground aspect to a battle is way more fun then just Furballin IMO. The fact that you have fighters defending bombers that are bombing tanks is way more realistinc then just horde/furball and I would like to see all those guys that want the game to be more realistic to take on that mentality. Since its important to fix the F4U becasue "its a little off" shouldnt proper battles and tactics be important too?
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Its now apperently a good portion of the game atleast a 1/3 of the kills on a bad gv map(correct if wroing Lusche)
Stay tuned for detailed breakdown of object usage by map for tour 151 early next month :old:
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Avoid the horde, seek solice oon the GV war.
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Avoid the horde, seek solice oon the GV war.
girl!
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girl!
Female!
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Stay tuned for detailed breakdown of object usage by map for tour 151 early next month :old:
It would be interesting to see if there has been an increase in the flak numbers ... I have noted lately that wirbs, ostis and m16's are used in force when bringing in M3's .... not sure if this has changed K/D though...chances are yes as I personally have been getting killed multiple times in this manner also those around... much more than previously
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It would be interesting to see if there has been an increase in the flak numbers ... I have noted lately that wirbs, ostis and m16's are used in force when bringing in M3's ....
'Lately' meaning what? ... Just so that I can answer this question better. A cursory glance at the numbers seems not to support your thesis, but I would be glad to take a closer look at it...
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'Lately' meaning what? ... Just so that I can answer this question better. A cursory glance at the numbers seems not to support your thesis, but I would be glad to take a closer look at it...
Probably only in the last tour and this ...it seems to be a trend of late ... never knew why it was never used to the extent I have noted in the last couple of tours...It is a tactic I have noted Bish and Rook use ... might not be a bit enough time period for a statistician like yourself 8)
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I do like m16's to be honest.
lots of ammo :)
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Probably only in the last tour and this ...it seems to be a trend of late ... never knew why it was never used to the extent I have noted in the last couple of tours...It is a tactic I have noted Bish and Rook use ... might not be a bit enough time period for a statistician like yourself 8)
Ok, I checked this year's numbers up to today and could not find any significant change in AA GV usage, neither in total, nor within this category itself. As a matter of fact, the variations are very small indeed.
So it might be just you - which isn't uncommon at all. The individual experience can (and often will be) be very different from the arena average
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aye ... perhaps it is more the fact that I have been doing my OE and defending bases against Bish and Rook alike lately.. and as I am not normally in an area of friendly base takes I have not noticed what my predominant side does....now I have :D
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I do like m16's to be honest.
lots of ammo :)
yes this is completely random observation of a different tyoe. Nice of you to show the difference Zack :D
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No, only vehicles, excluding LVt's and PT boats.
And of course it's because of the V135 spawn. The last time Trinity was up, the 135 spawn battle was largely absent because the bases around it had been captured. Total GV quota: 35%.
This time the 135 spawn battle is 'working', and the total GV quota since it came up again 44 hours ago is 55%.
So yes, that single camp is absolutely inflating the numbers. But that should not dilute the fact that the ground game has become more and more important over the years:
(http://i1145.photobucket.com/albums/o507/Snaildude/bb93e37f.jpg)
(Note: G2A kills do include ship/field gun)
It doesn't surprise me at all. After all it is much easier to get kills in a GV. Spawn and shoot, about all there is to the GV game. If there isn't a good spot to camp from GV kills go down, see the numbers above. Also, with the addition of a wider variety of vehicle to play with it is becoming the way the game is played.
Flying is much harder to learn. More and more players are not bothering to put in the time to get better, but just join up with the rest of the horde. Less and less people fight the horde as it is a losing battle for most.... seeing as they really don't know how to fight anyway. So we see less and less A2A kills because there is less combat/conflict.
I think Lusche called it, the next version of the game will be called "Aces Low"
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As everyone has mentioned, the rapid kill/death rate of a GV spawn camp greatly skews the 64% number. However, GVs are popular: I often count the number of players (on my side) in GVs at major GV battles and it usually comes out at about 20 to 25% of all players "in flight" for my side. So that shows that players are spending about 1/4 of their time in GVs or 1/4 of players are GVers or a mix. So it's not quite Aces High, but it's not Aces Low either.
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However, GVs are popular: I often count the number of players (on my side) in GVs at major GV battles and it usually comes out at about 20 to 25% of all players "in flight" for my side. So that shows that players are spending about 1/4 of their time in GVs or 1/4 of players are GVers or a mix.
You are a keen observer. Your estimation is spot on! :salute
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Does this mean it is now OK for airplanes to kill GVs? Or do the unofficial rules still say that is lame and not fair because the GV might not win?
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Does this mean it is now OK for airplanes to kill GVs? Or do the unofficial rules still say that is lame and not fair because the GV might not win?
:lol :lol :lol :x
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I'm tired but can not sleep, so was browsing through the numbers and came to note...
...that in the past 5 hours of Aces High prime time from 6pm to 11pm EDT, vehicles were holding a share of 64% of all kills and deaths in the Late War Main Arena.
Aces Low(http://www.cool-smileys.com/images/army7.gif)
:noid
On Trinitiy!?!??!...
Naaahhhhhhh!
:noid :banana:
(two more days until I start ranting about Trinity being up and stagnating map play/rotation, again. for now, action is good, but it's a repetitious back and forth that won't change, likely, until the map rotates.).
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(two more days until I start ranting about Trinity being up and stagnating map play/rotation, again. for now, action is good, but it's a repetitious back and forth that won't change, likely, until the map rotates.).
Don't exaggerate.. we have played on 13 different maps this tour, and so far trinity was up for only 46% of the time.... :noid :bolt:
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Does this mean it is now OK for airplanes to kill GVs? Or do the unofficial rules still say that is lame and not fair because the GV might not win?
Nah the few GV whiners will get the game changed so that no bullets or bombs can touch GVs... They'll pass right through and impact on the ground. Bombs will be evaporated by the same HO-shield that AW used to have, but changed to work for GVs.
Don't laugh, because that's how the whiners want it, and they've been getting their way lately with game changes.
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Talking about whiners? There is one, right above me, with all the classic ingredients of a whine. :lol
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I'd venture to say the k/d increase in GVs is directly related to the reduced vis from the air. Greatly reducing the threat from the air opens the ground game up.
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Talking about whiners? There is one, right above me, with all the classic ingredients of a whine. :lol
You know what I'm talking about. The unending plethora of cries from GV whiners that don't want ANY planes to interact with them, EVER, at ANY TIME, no matter how exposed they make themselves nor how closely they park to the end of an enemy field. These are the whiners that got the icon code changed.
Cheap shot, and you know very well what I meant.
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I'd venture to say the kills increase in GVs is directly related to the reduced vis from the air.
The trend was there long before the icon distance was changed. The single one change which was followed by a notable, significant jump in usage measured by time spent in vehicle mode was the new gv control system.
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You know what I'm talking about. The unending plethora of cries from GV whiners that don't want ANY planes to interact with them, EVER, at ANY TIME, no matter how exposed they make themselves nor how closely they park to the end of an enemy field. These are the whiners that got the icon code changed.
Cheap shot, and you know very well what I meant.
I knew exactly what you meant, you state it again, and it's still whining.
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The trend was there long before the icon distance was changed. The single one change which was followed by a notable, significant jump in usage measured by time spent in vehicle mode was the new gv control system.
That surprises me. The updated GV control system totally turned me off on GVs for the most part. I never would of guessed an increase in usage because of the change.
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That surprises me. The updated GV control system totally turned me off on GVs for the most part. I never would of guessed an increase in usage because of the change.
To be fair I can't explicitely say it's been because of it, but the numbers still started to rise from the moment the change happened.
I was partly surprised, I knew a lot of old player would be repelled by the changes, but on the other hand it made GVs way more accessible to new players... and there are always a lot of new players. But I would have expected a drop for some time, which does often accompany radical changes.
For the new icon system, I couldn't find anything like that.
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GV's are for girls :old:
Bruv got owned by Redbull by the way :old:
:rofl
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Avoid the horde, seek solice oon the GV war.
damn right...when I look on the map, and see huge red dar bars crammed into 3-4 sectors and the rest empty, I know all I'm gonna see are whordes of high 51's, etc, and without 3-4 wingies of my OWN, I'll not stand a chance. In gv's, that stuff really doesn't come into play. It provides a nice alternative when the map doesn't look inviting to air combat
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Im going to take a wild guess and attribute the recent uptick in GV kills to the control changes HTC made last year. Everything is easier to drive than it used to be which I assume makes people decide to use them more.
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Talking about whiners? There is one, right above me, with all the classic ingredients of a whine. :lol
Only about 3.2 Krustys
HiTech
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If the GV game takes an increasing part of the game instead of a side show like it used to be, the "sim" part of it needs improvements. The most significant of is the ground itself - in RL vehicles are very limited in where they can go. This is why roads exist and even tanks tend to move along roads. Open terrain is not a big asphalt surface with trees coming out of it. It is full of rocks, holes, mud, ditches and streams that makes it impassable to most vehicles and difficult even for tanks.
Why does that matter? Because when I hunt GV's from a plane (not with 3xlancs...), GVs can be every where and go at full speed across any terrain. If I cannot see GVs from the plane, they should not be going everywhere, but more restricted to roads and I will hunt for them along the roads. There will be choke points to the ground war.
If the ground war brings HTC more customers, then this is worth an investment. My only fear is that it will take over the game because there is a lot more demand for FPS and tank games than to combat flight sims. As long as it stays "Aces high" and not "Tank ace".
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Only about 3.2 Krustys
HiTech
:rofl
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I think the majority of the vehicle kills that were skewing the numbers is the guys who spawn a tank to rumble out to spawn without even looking around or simply listening for the enemy tanks that are driving across his field.
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Trinity is a closet spawn campers wet dream come true. Unfortunately spawn camping is the only way to become the #1 GV rank.
Since maneuver doesn't factor in, we should introduce the Maginot line as a perked stationary object to deploy. Some guys would also be happy to spawn in as a minefield if the perk cost were reasonable.
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Nah the few GV whiners will get the game changed so that no bullets or bombs can touch GVs... They'll pass right through and impact on the ground. Bombs will be evaporated by the same HO-shield that AW used to have, but changed to work for GVs.
Don't laugh, because that's how the whiners want it, and they've been getting their way lately with game changes.
That may be true Krusty, I see that myself. I am just thankful that we all still have the FSO to play where that would never ever happen. It's the one part of AH
that cannot be manipulated by a vociferous few. :confused: :bolt:
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Nah the few GV whiners will get the game changed so that no bullets or bombs can touch GVs... They'll pass right through and impact on the ground. Bombs will be evaporated by the same HO-shield that AW used to have, but changed to work for GVs.
Don't laugh, because that's how the whiners want it, and they've been getting their way lately with game changes.
well, this is Aces High not Ace Low you shouldn't be down there messing with the treadheads anyway. Also, this makes 0 sense since I seem to recall they just added a tank buster.
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Don't exaggerate.. we have played on 13 different maps this tour, and so far trinity was up for only 46% of the time.... :noid :bolt:
You're kidding me!? Let me see those numbers. I have no record, but I remember at least 2 weeks worth up to date this month, it had at least two full-ish rotations (I think the rotation timer broke and we had one 10-day bout too), taking into account this past weekend's latest roation too.
The last week was some R&R from Trinity though, every day or other day was a different map (and none of them were Trinity). It seemed to of helped, the fights are really good on trinity the last few days. The progress they make however keeps going back and forth though, without fail most the time (how often does it get rotated via victory?) it stalls out at some point, gets retaken, and all efforts and gains need to be repeated.
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well, this is Aces High not Ace Low you shouldn't be down there messing with the treadheads anyway. Also, this makes 0 sense since I seem to recall they just added a tank buster.
I tried this spawn yesterday to see first hand. Yep, there were folks in perfect cover for 15 minutes running up camped kills. The V135 spawn is PROTECTED by a 10k wall that prevents such tank busting additions to make it to the spawn (or at the very least makes it an 15+ minute ordeal). When I attempted to do such, there were no less than 2 spitfire fighters there protecting the campers. Guess what happened? I made the Spit pilot miss a few times and then eventually succumbed, leaving the spawn camped and a bad taste (even worst than before) for the Trinity map.
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I tried this spawn yesterday to see first hand. Yep, there were folks in perfect cover for 15 minutes running up camped kills. The V135 spawn is PROTECTED by a 10k wall that prevents such tank busting additions to make it to the spawn (or at the very least makes it an 15+ minute ordeal). When I attempted to do such, there were no less than 2 spitfire fighters there protecting the campers. Guess what happened? I made the Spit pilot miss a few times and then eventually succumbed, leaving the spawn camped and a bad taste (even worst than before) for the Trinity map.
I like to go there when there is red dar ... purely to kill the a2a contacts.... It is a good place to fight and make things hit cliff faces ..... :D
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Only about 3.2 Krustys
HiTech
You're feeling a little gracious today, I would have given it a 2.5 on the Krusty scale due to the lack of artistic merit.
ack-ack
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I like to go there when there is red dar ... purely to kill the a2a contacts.... It is a good place to fight and make things hit cliff faces ..... :D
I may just be :noid but if there weren't such perfect sniper positions for particular spawns, then air presence in those conditions would be null. Again, another reason that Trinity has SUCKED the life out of my desire to ignore the wife and household duties to play AH. :uhoh Ummmm..... maybe that's a good thing.
:salute Tongs always good to fly with you.
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The nature of the ground war is somewhat broken
Obviously the increasing numbers of GVers don't think so.
As to 135 the spawn battles can be quite intense and a lot of fun but one night, myself and two others parked further back towards the base letting the enemy onto the ridgeline. We held our positions for a couple of hours as the enemy tried various tactics to root us out. That was really fun as everyone had a fighting chance but even at that, no matter where you are on the map, once you are hidden and have range you have the advantage. If people weren't whining about spawn camping (always non GVers BTW) they'd be whining about that.
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Cool data Lusche, how are you determining significance?
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Obviously the increasing numbers of GVers don't think so.
As to 135 the spawn battles can be quite intense and a lot of fun but one night, myself and two others parked further back towards the base letting the enemy onto the ridgeline. We held our positions for a couple of hours as the enemy tried various tactics to root us out. That was really fun as everyone had a fighting chance but even at that, no matter where you are on the map, once you are hidden and have range you have the advantage. If people weren't whining about spawn camping (always non GVers BTW) they'd be whining about that.
Before going on record with the word of choice, "whine", I would examine my own bias in posting, ergo whining about whines.
So, you say you were hidden, and held your position for a couple of hours, yet EVERYONE had a fighting chance. :headscratch:
I present the dilemma that your "fighting chance" may present. You are in cover and have a small window of exposure to incoming rounds. You have established your range to the enemy spawn point and can accurately kill a heavily armored tank with one round (happened yesterday from another player). The enemy spawns in with little or no cover and has a split second to find your mostly hidden location rotate his turret and get the accurate range and shot off.
Yeah, that sounds exactly like a fighting chance :neener:
No, only vehicles, excluding LVt's and PT boats.
And of course it's because of the V135 spawn. The last time Trinity was up, the 135 spawn battle was largely absent because the bases around it had been captured. Total GV quota: 35%.
This time the 135 spawn battle is 'working', and the total GV quota since it came up again 44 hours ago is 55%.
So yes, that single camp is absolutely inflating the numbers. But that should not dilute the fact that the ground game has become more and more important over the years
Oh, by the way, if you were following the thread, the increase in the percentage of GV kills was being discussed. Lusche has yet tied this to an actual number showing an increase in the number of folks that participate in the ground war. Even more to the point, spawn camping was just one example of disproving that very correlation. The graph showing the gradual increase in kill percentage was the only hint of evidence that numbers of GV'er may have increased.
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Numbers overall have come down. The only way a customer can tell this is through the number of people that have scored better than the 0 rank of each category.
In fighters we have more than 3100. In bombers 2879. Attack 2448. Vehicles 2803. Its possible that a few hundred could get mixed up in there by also have 0 rank in some categories but the troubling thing I see is the decline from what I remember being more than double that number in all categories.
I think the vehicles are helping the overall numbers so dont knock them.
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Challenge,
To the contrary. I am not knocking GV'ers. Neither do I believe that is the intention of OP. I am knocking the "that's the way it should be" crowd.
Was it not fun, to use the iL2 to repulse base capture horde? Was it not fun, reducing your graphics detail to remove the enemy's cover? Was it not fun, for some dork to hack and dump unlimited bombs?
Of course, fun might be in the :O eye of the beholder.... or is that beauty? :headscratch: I am just taking note, that the game is not perfect, but I also have taken note that the developers are constantly updating and attending to issues that may not necessarily put their product in it's best light. :angel:
Perhaps there is a different spawn mechanism other than one that makes it necessary in some cases to either maneuver (can't auto pilot and come back) on very long drives to a fight that may or may not be there or risk being warped in the middle of kill zone with your pants down.
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Before going on record with the word of choice, "whine", I would examine my own bias in posting, ergo whining about whines.
So, you say you were hidden, and held your position for a couple of hours, yet EVERYONE had a fighting chance. :headscratch:
I present the dilemma that your "fighting chance" may present. You are in cover and have a small window of exposure to incoming rounds. You have established your range to the enemy spawn point and can accurately kill a heavily armored tank with one round (happened yesterday from another player). The enemy spawns in with little or no cover and has a split second to find your mostly hidden location rotate his turret and get the accurate range and shot off.
But this is where you are wrong. None of us had visibility to the spawn. We were backed off giving the enemy room to manouver (a few minute drive from the spawn to our positions). They did however have to cross a ridge and find their way through us in a canyon to get to the base. We were in defensive positions but in no way spawn camping.
You obviously didn't read or understand my post or you just wanted to argue or act elitist.
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Read your post before but with your clarification, that you were not hitting their spawn, I do have a different understanding. :cheers: Still, the GV game other than fighting on a base or to a town is much less desirable, than just about anything else that I could do in Aces High.