Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Nathan60 on September 10, 2012, 03:19:00 PM

Title: Storch points
Post by: Nathan60 on September 10, 2012, 03:19:00 PM
Proxy points from spotting rounds. Gv killed within x distance from smoke gives y points.
Title: Re: Storch points
Post by: waystin2 on September 10, 2012, 03:27:40 PM
A +1 only if marking squaddies counts.   :D
Title: Re: Storch points
Post by: Eric19 on September 10, 2012, 03:41:58 PM
+1 finally make the storch a valued aircraft lol
Title: Re: Storch points
Post by: Nathan60 on September 10, 2012, 03:46:09 PM
+1 finally make the storch a valued aircraft lol

Well i always like to have a storch around when Im gv poping
Title: Re: Storch points
Post by: RedBull1 on September 10, 2012, 03:56:39 PM
+1000 Yesss please do this, I think it could be awesome
"You spotted HamHawk #1" after HamHawk got killed, hell you could even land spot's in a storch, I think it would be a fun and neat addition to the game!
"RedBull landed 2 spots in a Fi-156 of Top Gun"
 :rofl
Title: Re: Storch points
Post by: Nathan60 on September 10, 2012, 04:06:01 PM
+1000 Yesss please do this, I think it could be awesome
"You spotted HamHawk #1" after HamHawk got killed, hell you could even land spot's in a storch, I think it would be a fun and neat addition to the game!
"RedBull landed 2 spots in a Fi-156 of Top Gun"
 :rofl

You would never see that message personally RB, I am like a Cheetah  stalking the plains of  Africa you wont know i'm in the grass unti its to late. Thas how life is on the ....

(http://www.tanzaniaparks.com/images/posters/SERENGETI.jpg)
Title: Re: Storch points
Post by: RedBull1 on September 10, 2012, 06:05:34 PM
 :rofl :rofl
Title: Re: Storch points
Post by: ToeTag on September 10, 2012, 07:40:16 PM
I think you might start to see so much smoke dropping that you will not ever be able to see what you are supposed to be shooting at.  You might also see alot of whine saying my smoke was there first....yada yada yada.
Title: Re: Storch points
Post by: gpwurzel on September 10, 2012, 08:53:58 PM
Was spotting for a couple of people recently - got engaged by a 110 (lost), then engaged by a b25 (won  :D) and some other plane - cant remember what it was, but got a kill for it. Think so far its my only kills in this tour (not enough time in the day for me to play - well, till Thursday rolls its way round.

Fun plane to fly, not sure I'd give perks for the spotting tho - although I could be persuaded.

Wurz
Title: Re: Storch points
Post by: Nathan60 on September 11, 2012, 09:22:28 AM
Getting More people to use them is my ulterior motive.
Title: Re: Storch points
Post by: tunnelrat on September 11, 2012, 10:44:17 AM
+1 as well as Storch drop tank or 3x50kg bomb option.

Title: Re: Storch points
Post by: Nathan60 on September 11, 2012, 10:53:30 AM
+1 as well as Storch drop tank or 3x50kg bomb option.


Who in thier rigth mind would sit in a storch long enough to need a drop tank?
Title: Re: Storch points
Post by: kvuo75 on September 11, 2012, 12:16:21 PM
Who in thier rigth mind would sit in a storch long enough to need a drop tank?


icepac


he would probably fly it to the strats to get proxies on 163's or something.


 :D


i probably just gave him an idea.
Title: Re: Storch points
Post by: Nathan60 on September 11, 2012, 12:40:34 PM
icepack
he would probably fly it to the strats to get proxies on 163's or something.
 :D
i probably just gave him an idea.

Nah he'd bail land on the wing shot the pilot with his  45 using the perfect downward angle  for brainpain 45 ACP  interception then  take control of the aircraft by  knotting his  shoe strings  to the control wires  and  dancing a  jig safely navigating back to his  home base  using a textbook slight diving glide  to get it home once out of  gas.


It's actually no tthat hard to do  I do it every other day.
Title: Re: Storch points
Post by: Tilt on September 12, 2012, 06:24:32 AM
Proxy points from spotting rounds. Gv killed within x distance from smoke gives y points.

Why not ? +1
Title: Re: Storch points
Post by: SmokinLoon on September 12, 2012, 08:00:55 AM
Perhaps there is a way HTC could add damage to the smoke grenades it drops?  Only to the point of registering and not to the point of being able to damage for much worth.  Then, if there were a way to register that and post it on the "name in lights", then maybe.

But ultimately... what for???  It would be a lo of time HTC would otherwise waste that they could be spending on the He111, Ki-43, Wellington, Beaufighter, Panzer Mk III, B24D, Tu-2, Pe-2, and a host of other aircraft.   :aok
Title: Re: Storch points
Post by: Nathan60 on September 12, 2012, 09:05:16 AM
Perhaps there is a way HTC could add damage to the smoke grenades it drops?  Only to the point of registering and not to the point of being able to damage for much worth.  Then, if there were a way to register that and post it on the "name in lights", then maybe.

But ultimately... what for???  It would be a lo of time HTC would otherwise waste that they could be spending on the He111, Ki-43, Wellington, Beaufighter, Panzer Mk III, B24D, Tu-2, Pe-2, and a host of other aircraft.   :aok

What for? to encourage mor eto use it and spot gvs for people.  Also if they assigned da,mage to the smoke  then troops would never make it to the maproom
Title: Re: Storch points
Post by: Bino on September 13, 2012, 11:22:48 AM
How about this:

Make the Storch smoke markers operate like very, very weak bombs, with a small blast radius.  Say, one point of damage out to a radius of fifty feet?  That way, when some friendly tanker kills the bandit GV which the Storch marked earlier, Storch gets an assist.  Seems like that should be a pretty minimal change to the AH code...?
Title: Re: Storch points
Post by: Nathan60 on September 13, 2012, 11:25:12 AM
How about this:

Make the Storch smoke markers operate like very, very weak bombs, with a small blast radius.  Say, one point of damage out to a radius of fifty feet?  That way, when some friendly tanker kills the bandit GV which the Storch marked earlier, Storch gets an assist.  Seems like that should be a pretty minimal change to the AH code...?


 the only problem I see with this is people using smoke to kill troops. How mucgh damage can a troop take?
Title: Re: Storch points
Post by: SmokinLoon on September 13, 2012, 07:08:03 PM
What for? to encourage mor eto use it and spot gvs for people.  Also if they assigned da,mage to the smoke  then troops would never make it to the maproom

for COADING purposes!!! HTC would need a way to actually code the smoke grenades to register that they were used vs a gv.  If it takes .005 lbs of damage to kill a troop then HTC could coad it so the smoke cause .003 damage so it wouldnt kill troops yet score damage to a gv, then possibly coad it so that an "assist" while in a Stork allowed for perk points to be awarded.   :aok

If you are going to suggest such things then you MUST think in terms of "can it be coaded", if so then proceed.  If not, then back to the drawing board. 
Title: Re: Storch points
Post by: kvuo75 on September 13, 2012, 08:18:12 PM
for COADING purposes!!! HTC would need a way to actually code the smoke grenades to register that they were used vs a gv.  If it takes .005 lbs of damage to kill a troop then HTC could coad it so the smoke cause .003 damage so it wouldnt kill troops yet score damage to a gv, then possibly coad it so that an "assist" while in a Stork allowed for perk points to be awarded.   :aok

If you are going to suggest such things then you MUST think in terms of "can it be coaded", if so then proceed.  If not, then back to the drawing board. 

seems like some troops take more than 2 .50's anyway sometimes (they're marines or something? :) ..  they should be ots with 1 .30, so you could make the smoke do some fraction of a .30

its actually not a bad idea i dont think, letting storches get assists.  killshoooter should apply though, most severely.  drop smoke on friendly, die.

so I figure,  :aok :cry

Title: Re: Storch points
Post by: tunnelrat on September 13, 2012, 08:38:08 PM
Who in thier rigth mind would sit in a storch long enough to need a drop tank?


If you want to support GVs in the assault, it actually torches fuel pretty quickly.
Title: Re: Storch points
Post by: guncrasher on September 13, 2012, 08:43:45 PM
If you want to support GVs in the assault, it actually torches fuel pretty quickly.


you mean torches as in it catches fire easily when hit by enemy fighters?


semp
Title: Re: Storch points
Post by: Nathan60 on September 14, 2012, 12:16:46 PM
for COADING purposes!!! HTC would need a way to actually code the smoke grenades to register that they were used vs a gv.  If it takes .005 lbs of damage to kill a troop then HTC could coad it so the smoke cause .003 damage so it wouldnt kill troops yet score damage to a gv, then possibly coad it so that an "assist" while in a Stork allowed for perk points to be awarded.   :aok
If you are going to suggest such things then you MUST think in terms of "can it be coaded", if so then proceed.  If not, then back to the drawing board.  

Most storches have more than 1 smoke marker onboard, so 2 smokes could kill a troop, as for caoding if its too tought I understand
Title: Re: Storch points
Post by: SmokinLoon on September 14, 2012, 12:55:25 PM
Most storches have more than 1 smoke marker onboard, so 2 smokes could kill a troop, as for caoding if its too tought I understand

I was using the numbers as a representation for how to code it so smoke wouldn't kill troops.  Plus, since a player is not able to spam smoke grenades from a Storch I really doubt it would be an issue. 
Title: Re: Storch points
Post by: Nathan60 on September 14, 2012, 01:04:52 PM
I was using the numbers as a representation for how to code it so smoke wouldn't kill troops.  Plus, since a player is not able to spam smoke grenades from a Storch I really doubt it would be an issue. 

Didnt realize there was a large delay I thougth it was under a second.
Title: Re: Storch points
Post by: Bino on September 15, 2012, 10:48:05 AM
the only problem I see with this is people using smoke to kill troops. How mucgh damage can a troop take?

OK, why not have the smoke inflict 0.1 point?  I don't know how granular the damage model gets, just use *one* of the smallest units: tenths, hundredths, whatever.  
I'm just trying to keep it simple, here.   :salute

Title: Re: Storch points
Post by: Nathan60 on September 15, 2012, 11:42:40 AM
OK, why not have the smoke inflict 0.1 point?  I don't know how granular the damage model gets, just use *one* of the smallest units: tenths, hundredths, whatever.  
I'm just trying to keep it simple, here.   :salute



If tehy can lower to that poit thats fine  was just trying to keep this idea from leading to anything gamey like 2 players droppping smoke bombs on troup and killing some.
Title: Re: Storch points
Post by: ALFAMEGA51 on September 15, 2012, 12:14:33 PM
You would never see that message personally RB, I am like a Cheetah  stalking the plains of  Africa you wont know i'm in the grass unti its to late. Thas how life is on the ....

(http://www.tanzaniaparks.com/images/posters/SERENGETI.jpg)
Lmao nathan!  :lol