Aces High Bulletin Board

General Forums => Wishlist => Topic started by: tuton25 on September 20, 2012, 06:16:18 PM

Title: Atom bombs and V1's
Post by: tuton25 on September 20, 2012, 06:16:18 PM
Two topics that have been some what debated as to weather they should be incorperated into the game or not....

My Idea for the V1:
Not player launched but have the launchers placed around the cities and randomly fire at eachother,
has little impact on gameplay other than something to bomb or shoot down

My Idea for the Atom bomb:
Only avalable after the 90%,40%,40% is reached and you have to drop one on the two enemy cities to win the war
Title: Re: Atom bombs and V1's
Post by: Butcher on September 20, 2012, 06:20:10 PM
If you'd bother to use the search feature you'd see the Atom bomb was begged many times and will NEVER happen.

V-1 rock I am actually all for, I want to watch some silly newbie finally rack up 5000 perks to fire off a V-1 only to watch it land 1 sector AWAY from where they wanted it to hit.
Title: Re: Atom bombs and V1's
Post by: Lusche on September 20, 2012, 06:23:38 PM
I almost never say never, an exception to that is an atomic bomb.
Title: Re: Atom bombs and V1's
Post by: kvuo75 on September 20, 2012, 07:31:04 PM
If you'd bother to use the search feature you'd see the Atom bomb was begged many times and will NEVER happen.

V-1 rock I am actually all for, I want to watch some silly newbie finally rack up 5000 perks to fire off a V-1 only to watch it land 1 sector AWAY from where they wanted it to hit.


yes!


i also like the 5000 perk nuke that would make a flash and cool mushroom cloud but only do 100lbs of damage.   :neener:
Title: Re: Atom bombs and V1's
Post by: Zodiac on September 20, 2012, 08:34:39 PM
Two topics that have been some what debated as to weather they should be incorperated into the game or not....

My Idea for the V1:
Not player launched but have the launchers placed around the cities and randomly fire at eachother,
has little impact on gameplay other than something to bomb or shoot down

My Idea for the Atom bomb:
Only avalable after the 90%,40%,40% is reached and you have to drop one on the two enemy cities to win the war
:rofl :rofl
This horse is dead......get a stick.
Title: Re: Atom bombs and V1's
Post by: Slade on September 21, 2012, 07:26:42 AM
+1 for V1's
Title: Re: Atom bombs and V1's
Post by: Debrody on September 21, 2012, 07:46:16 AM
-1
IMO the last things an air combat game need are terror-weapons. They are horrible and were designed to kill a mass of innocent civillians.
Think about it, just for a little bit.
Title: Re: Atom bombs and V1's
Post by: Karnak on September 21, 2012, 08:31:46 AM
-1
IMO the last things an air combat game need are terror-weapons. They are horrible and were designed to kill a mass of innocent civillians.
Think about it, just for a little bit.
I feel guilty enough bombing the towns and cities we have with conventional bomber and bombs.
Title: Re: Atom bombs and V1's
Post by: Lusche on September 21, 2012, 09:06:08 AM
The biggest bomber score you can get in AH does not come from hitting the industrial facilities, but from otherwise pointless terror bombing of harmless small towns all over the countryside...  :noid
Title: Re: Atom bombs and V1's
Post by: Karnak on September 21, 2012, 09:27:33 AM
The biggest bomber score you can get in AH does not come from hitting the industrial facilities, but from otherwise pointless terror bombing of harmless small towns all over the countryside...  :noid
The IJA and IJN continue their terror war against French villages....
Title: Re: Atom bombs and V1's
Post by: Bino on September 21, 2012, 09:41:51 AM
Every time someone asks for this, I'm reminded of a line I saw in the instructions for an old SPI paper-map game called "Red Star/White Star" about WP/NATO armor in 70's Germany...

"To simulate the effects of tactical nuclear weapons, douse the map in gasoline and toss a lighted match at it."    ;)

Title: Re: Atom bombs and V1's
Post by: waystin2 on September 21, 2012, 09:42:26 AM
V1 +1
Atom bomb is a big HELL TO THE NO! :aok
Title: Re: Atom bombs and V1's
Post by: shiv on September 21, 2012, 09:49:30 AM
I like the atom bomb idea.
Title: Re: Atom bombs and V1's
Post by: Butcher on September 21, 2012, 09:55:10 AM
I've actually been more interesting in having the Fritz X bomb added if we ever get the Do-217 bomber. The Fritz X would of course be perked - its a guided anti ship missile however the bomber must be hovering over the target area which leaves it quite vulnerable to enemy fighters.. so it being perked an vulnerable to fighters makes it a great idea for Aces High.

(http://upload.wikimedia.org/wikipedia/commons/thumb/3/3b/Fritz_X_side.jpg/800px-Fritz_X_side.jpg)

Here's the destruction of a Fritz X:
(http://upload.wikimedia.org/wikipedia/commons/a/aa/USS_Savannah_%28CL-42%29_is_hit_by_a_German_guided_bomb%2C_off_Salerno%2C_11_September_1943.jpg)

Operational
range   5 km (3.1 mi)
Speed   343 m/s (1,235 km/h or 770 mph)
Warhead   amatol explosive, armour-piercing
Warhead weight   320 kg (705 lb)

Basically we need the DO-217 for now, as the He-111 or He-177 were never in combat with this bomb. Idea is it will be a perked weapon, maybe 20 perks? Another thing is 3x bombs at 2115lbs of explosives mean 4 sets of Fritz X's are needed to sink a carrier in game.
But it only needs one set to knock out a cruiser/destroyer.

So its a nice trade off really.
Title: Re: Atom bombs and V1's
Post by: waystin2 on September 21, 2012, 10:39:27 AM
I would love the Fritz as well!  Did a lot of reading on this fore-runner of today's guided missles and bombs.  Very cool Axis weapon that was deployed and actually worked.  Too damn well if I understand correctly... :uhoh
Title: Re: Atom bombs and V1's
Post by: Butcher on September 21, 2012, 10:53:14 AM
I would love the Fritz as well!  Did a lot of reading on this fore-runner of today's guided missles and bombs.  Very cool Axis weapon that was deployed and actually worked.  Too damn well if I understand correctly... :uhoh

Well it did work, but it had its drawbacks - the bomber has to be in range and circling the target leaving it VERY vulnerable to fighters - when no fighters are around its one of the most accurate anti ship bombs there is.

I would love to also have the VB-1 an american made "glide" bomb - although it wasn't a stand off weapon, it was used against the Burma Railroad bridges, and VERY successful at it.

Title: Re: Atom bombs and V1's
Post by: guncrasher on September 21, 2012, 12:50:03 PM
Well it did work, but it had its drawbacks - the bomber has to be in range and circling the target leaving it VERY vulnerable to fighters - when no fighters are around its one of the most accurate anti ship bombs there is.

I would love to also have the VB-1 an american made "glide" bomb - although it wasn't a stand off weapon, it was used against the Burma Railroad bridges, and VERY successful at it.



butcher I sink lots of cv's and I can tell you that in 99.99999999999999% of the time there's not a single fighter over the cv.  but I do see lots of fighters heading to the base as I pass over them at the mighty high alt of 5.5k.


semp
Title: Re: Atom bombs and V1's
Post by: waystin2 on September 21, 2012, 01:13:08 PM
Well it did work, but it had its drawbacks - the bomber has to be in range and circling the target leaving it VERY vulnerable to fighters - when no fighters are around its one of the most accurate anti ship bombs there is.

I would love to also have the VB-1 an american made "glide" bomb - although it wasn't a stand off weapon, it was used against the Burma Railroad bridges, and VERY successful at it.



As far as working to well I was speaking to the fact that they found rather than penetrating to a decent distance inside a ship and then exploding, it would actually punch all the way through the target then explode.  Literally tore a whole from hell in some of the tests that the Germans conducted.  Will read up on the Italian ship they hit ans see if this was the case...
Title: Re: Atom bombs and V1's
Post by: RedBull1 on September 21, 2012, 03:47:15 PM
:rofl :rofl
This horse is dead......get a stick.
(http://cdn.ebaumsworld.com/picture/Rizzor/beatingadeadhorse.gif)
?  :noid
Title: Re: Atom bombs and V1's
Post by: Nathan60 on September 21, 2012, 03:55:00 PM
As far as working to well I was speaking to the fact that they found rather than penetrating to a decent distance inside a ship and then exploding, it would actually punch all the way through the target then explode.  Literally tore a whole from hell in some of the tests that the Germans conducted.  Will read up on the Italian ship they hit ans see if this was the case...

Just read a write up supposedly it went through 6 decks of the Roma.
Title: Re: Atom bombs and V1's
Post by: Skull_001 on September 21, 2012, 04:15:45 PM
yes!


i also like the 5000 perk nuke that would make a flash and cool mushroom cloud but only do 100lbs of damage.   :neener:

+1 to the pointlessly fired V1

+1 to the nuke ONLY IF it is as pathetic as an HVAR rocket!!!

Imagine:

..::FLASH::..
.:BANG:.

Veteran Pilot: "hehe dumb newb"
Title: Re: Atom bombs and V1's
Post by: tuton25 on September 21, 2012, 04:20:24 PM
My thing with the atom bomb is that 2 were dropped at the end of WW2 and 2 should have to be droped to end our wars........

As for the V1 it would just be something to shoot at..... nothin' more really
Title: Re: Atom bombs and V1's
Post by: Nathan60 on September 21, 2012, 06:24:10 PM
My thing with the atom bomb is that 2 were dropped at the end of WW2 and 2 should have to be droped to end our wars........

OK at the end of the war just shine a flashlight in your eyes and pretend it was a nook going off, think of it as AH roleplaying style.
Title: Re: Atom bombs and V1's
Post by: ozrocker on September 22, 2012, 07:35:25 AM
Yeah, a plane circling tgt ship for Fritz
 I can imagine the added deluge of ship ack whines  :rofl :aok




                                                                                                                                :cheers: Oz
Title: Re: Atom bombs and V1's
Post by: danny76 on September 22, 2012, 07:55:05 AM
The biggest bomber score you can get in AH does not come from hitting the industrial facilities, but from otherwise pointless terror bombing of harmless small towns all over the countryside...  :noid

Exactly, it's a travesty.....




who's terrorised again?
Title: Re: Atom bombs and V1's
Post by: Nathan60 on September 22, 2012, 09:36:15 AM
Exactly, it's a travesty.....




who's terrorised again?
Bah its all a scam the construction companies are payin kick backs to Bomber command so they get the bid for rebuilding.
Title: Re: Atom bombs and V1's
Post by: Shifty on September 22, 2012, 08:25:49 PM
(http://hearingvoices.com/series/img/2008/022MushroomCloud200.jpg)

SYSTEM: The map will reset in 4 minutes
Title: Re: Atom bombs and V1's
Post by: Tank-Ace on September 22, 2012, 09:05:00 PM
I have an idea.

How about at the end of the war, a B-29 flys over the losing countrys' capitols, and drops an atom bomb.


It will be in the game, just not player-used. Kind of like the 105mm AA guns at the strats.



As for the Friz-x, it would be a decent trade off. You get an almost guaranteed hit, but you do less damage.

However, I could see it being abused as a Tiger II buster, which should not be allowed under any circumstances; its not an 'effing anti-tank missle.
Title: Re: Atom bombs and V1's
Post by: Butcher on September 22, 2012, 09:36:48 PM
As for the Friz-x, it would be a decent trade off. You get an almost guaranteed hit, but you do less damage.

However, I could see it being abused as a Tiger II buster, which should not be allowed under any circumstances; its not an 'effing anti-tank missle.

Why not? There's a huge trade off... The person has to GUIDE the missile in the process - not only is he using perks hoping not to get intercepted, but during the guiding stage he cannot man his guns.
Consider this - the Do-217 wasn't exactly fast or well defended, with only 1 fritz-X, you have a better chance of taking a P51-D with pair of 1,000lb bombs and suicide into the Tiger 2.

Dont think anyones going to use a Fritz-X on a tiger 2 especially since most dont move of concrete, and secondly to spot the Tiger you'd need to be low, where wirbls can easily kill Do-217s.
Title: Re: Atom bombs and V1's
Post by: Tank-Ace on September 22, 2012, 09:40:32 PM
Because it has a 3 mile range. He could climb up real high to make intercept even more unlikely (he doesn't have to loiter indefinetly, and fighters don't typically prowl around at 15K+ around vehicle bases), and then spend 20 perks to take out a Tiger II camping the spawn.


20 perks for taking out a Tiger II is fairly cheap, considering how easy bomber perks are to come by, and that you could easily spend that much on a Panther to take him out (and the Panther isn't a sure kill, since you have to out-smart him).


Title: Re: Atom bombs and V1's
Post by: Butcher on September 22, 2012, 09:42:50 PM
Because it has a 3 mile range. He could climb up real high to make intercept even more unlikely (he doesn't have to loiter indefinetly, and fighters don't typically prowl around at 15K+ around vehicle bases), and then spend 20 perks to take out a Tiger II camping the spawn.


20 perks for taking out a Tiger II is fairly cheap, considering how easy bomber perks are to come by, and that you could easily spend that much on a Panther to take him out (and the Panther isn't a sure kill, since you have to out-smart him).

You have to know exactly where the tiger 2 is, assuming he doesn't move and not on concrete to kill him at 3miles, also which is going to be very very hard to do.

Title: Re: Atom bombs and V1's
Post by: Tank-Ace on September 22, 2012, 10:02:45 PM
Most people willing to expend 20 perks to kill a Tiger II are those obsessive enough to have his location memorized.


Point is that guided weapons for use against a CV is one thing. Guided weapons for use against player-controled aircraft and vehicles is something else entirely.
Title: Re: Atom bombs and V1's
Post by: Butcher on September 22, 2012, 11:14:25 PM
Most people willing to expend 20 perks to kill a Tiger II are those obsessive enough to have his location memorized.


Point is that guided weapons for use against a CV is one thing. Guided weapons for use against player-controled aircraft and vehicles is something else entirely.

why not use a P51D which is twice as fast and just as good? I know the Fritz-X will be exploited in some ways, but it will also be perked. If the Buffs happen to be intercepted before getting to target area its diced meat.
Title: Re: Atom bombs and V1's
Post by: Tank-Ace on September 23, 2012, 12:18:01 AM
Because the P-51 must come within range of a wirblewind in order to accurately drop bombs. That way, the vehicles aren't reliant on a lucky intercept.


I really don't like it when aircraft can strike with impunity, and the GV's must rely on other aircraft for ANY sort of defense.

Honestly, I'd rather take my 7.92mm against a P-51 as opposed to some unknown aircraft flown by a pilot of unknown skill at attacking bombers flying against a Do 217 (a fast, reasonably well armed bomber), where an intercept isn't guaranteed.


Why? Because I've killed attackers with the 7.92, because its a known quantity vs an unknown, and above all, because its me manning the gun.
Title: Re: Atom bombs and V1's
Post by: Nathan60 on September 23, 2012, 12:21:16 AM
Because the P-51 must come within range of a wirblewind in order to accurately drop bombs. That way, the vehicles aren't reliant on a lucky intercept.


I really don't like it when aircraft can strike with impunity, and the GV's must rely on other aircraft for ANY sort of defense.

Honestly, I'd rather take my 7.92mm against a P-51 as opposed to some unknown aircraft flown by a pilot of unknown skill at attacking bombers flying against a Do 217 (a fast, reasonably well armed bomber), where an intercept isn't guaranteed.


Why? Because I've killed attackers with the 7.92, because its a known quantity vs an unknown, and above all, because its me manning the gun.
You realise they would have to be within range of a wirble to see the icon from a gv? Its not a tv guided missle they would have to orbit the target and guide in from the plane.Easy target for a wirble or Osti
Title: Re: Atom bombs and V1's
Post by: Butcher on September 23, 2012, 12:49:46 AM
You realise they would have to be within range of a wirble to see the icon from a gv? Its not a tv guided missle they would have to orbit the target and guide in from the plane.Easy target for a wirble or Osti

Fritz X was successful as much as the Ju-87 Stuka was, both share one quality in which as long as air superiority is kept they were VERY accurate and deadly.

There is something to be considered for aces high though, as I stated earlier the damage was 705lbs each, this is 2115lbs damage with a formation of buffs, its not even enough to take down a main hanger or vehicle hanger.
Its still going to be perked since its still a semi guided bomb.
Title: Re: Atom bombs and V1's
Post by: Zoney on September 23, 2012, 12:51:55 AM

I really don't like it when aircraft can strike with impunity, and the GV's must rely on other aircraft for ANY sort of defense.


You meanlike it was in RL ?  Then don't get in GV's and fly an aircraft instead.
Title: Re: Atom bombs and V1's
Post by: Nathan60 on September 23, 2012, 04:03:19 AM
Fritz X was successful as much as the Ju-87 Stuka was, both share one quality in which as long as air superiority is kept they were VERY accurate and deadly.

There is something to be considered for aces high though, as I stated earlier the damage was 705lbs each, this is 2115lbs damage with a formation of buffs, its not even enough to take down a main hanger or vehicle hanger.
Its still going to be perked since its still a semi guided bomb.
I was just pointing out  anything using a Fritz wasn't going to do so with impunity
Title: Re: Atom bombs and V1's
Post by: Butcher on September 23, 2012, 09:03:18 AM
You meanlike it was in RL ?  Then don't get in GV's and fly an aircraft instead.

Tanks in Aces high are just as vulnerable to aircraft as it is in real life, just look at highway 80/8 in desert storm. Doesn't matter how you look at it, GV's have to rely on aircrafts to survive. The Icon range greatly increases the GV's chance to survive,
but nobody bothers to use proper AAA to defend vehicles, thus is why the tiger II is mocked as the concrete tiger - it never leaves concrete since it won't survive 1 aircraft flying around.

Title: Re: Atom bombs and V1's
Post by: Tank-Ace on September 23, 2012, 11:49:32 AM
You meanlike it was in RL ?  Then don't get in GV's and fly an aircraft instead.

I didn't realize the Panzers had standing orders not to fire their pintle mounted weapons at aircraft. Thats very interesting Zoney. I would assume US and UK vehicles also had such standing orders as well, since you didn't specify which nation couldn't return fire.
Title: Re: Atom bombs and V1's
Post by: danny76 on September 23, 2012, 12:04:16 PM
I didn't realize the Panzers had standing orders not to fire their pintle mounted weapons at aircraft. Thats very interesting Zoney. I would assume US and UK vehicles also had such standing orders as well, since you didn't specify which nation couldn't return fire.


AA is hopelessly unrealistic in game, on a par with some of the amazing moves an a/c can pull. Sure, no doubt it's possible but the chances of somebody taking the risk in RL are anorexically slim. Main gun rounds hitting aircraft, yeah right, the point, as has been made often, is that in game people can practice ad infinitum, with unlimited ammo, and unlimited targets. I have fired as part of an All Arms Air Defence (AAAD) exercise. We had 2 drones, about 30 guys, and we fired L-85's and GPMG's on sustained until the triggers were too hot to touch. We had done all the lectures about leading and ranging and do you know how many hits we scored after over 10'0000 rounds? None. not a single solitary strike
Title: Re: Atom bombs and V1's
Post by: Tank-Ace on September 23, 2012, 12:07:14 PM
Thats not the point.

The point is that the GV's at least had the opportunity to fire back at the enemy, if the enemy could accurately place their ordnance on target.

If they couldn't fire back, the enemy couldn't accurately place their ordnance on target.




Am I asking to be able to reliably prevent ordnance from coming down on my head? No. I'm asking for the ability to return fire, even if its nothing more than thumbing my nose at the guy.
Title: Re: Atom bombs and V1's
Post by: Nathan60 on September 23, 2012, 05:10:22 PM


, even if its nothing more than thumbing my nose at the guy.
Well problem solved you can do that. Youll see the bomber well before he sees you and while hes ciring you  you could easily just move under into a grove of trees once again the pilot would beed to guild the Fritz in and its not a Maverick or hellfire  so if you knew what you were fdooing you could move a little to the left and be ok.
Title: Re: Atom bombs and V1's
Post by: Tank-Ace on September 23, 2012, 06:50:25 PM
Well problem solved you can do that. Youll see the bomber well before he sees you and while hes ciring you  you could easily just move under into a grove of trees once again the pilot would beed to guild the Fritz in and its not a Maverick or hellfire  so if you knew what you were fdooing you could move a little to the left and be ok.


Thats actually a decent idea. Depending on how HTC models things, anyway. If they stuck an icon on the Fritz-X, you would be kinda outa luck, since they could guide the bomb to you without entering range of return fire.


When he drops the bomb, and is keeping track of it, more than you, you might be able to slip off.
Title: Re: Atom bombs and V1's
Post by: Butcher on September 23, 2012, 10:11:45 PM
First the Fritz is not a maverick missile, its a glide bomb. Buffs won't be low enough to use them very well, if so a single Wirbl will have a field day.

Fritz is not much of a threat to a tank in a field, but on a V-base its a serious threat to those who camp Concrete or spawns.
Title: Re: Atom bombs and V1's
Post by: Nathan60 on September 23, 2012, 10:57:22 PM
First the Fritz is not a maverick missile, its a glide bomb. Buffs won't be low enough to use them very well, if so a single Wirbl will have a field day.

Fritz is not much of a threat to a tank in a field, but on a V-base its a serious threat to those who camp Concrete or spawns.


That's my point, concreate sitting makes you a static target, and the Fritz x can hit a static target but the delivering bomber would be in icon range and so be in range of any Field guns or AA vehicles around. The bombadier would need to guide the target in by keeping the fritz in sight , and I'm sure it would be tough to get close to a gv as you would need to judge the height of the fritz sand you have a fair chance of hitting early if the fritz is lower than you think a moving target in a terrain with hills and trees or even buildings will be even  tougher.
Title: Re: Atom bombs and V1's
Post by: donna43 on September 24, 2012, 05:34:08 AM
If you'd bother to use the search feature you'd see the Atom bomb was begged many times and will NEVER happen.

V-1 rock I am actually all for, I want to watch some silly newbie finally rack up 5000 perks to fire off a V-1 only to watch it land 1 sector AWAY from where they wanted it to hit.


+1  :aok   :lol
Title: Re: Atom bombs and V1's
Post by: donna43 on September 24, 2012, 05:35:53 AM
yes!


i also like the 5000 perk nuke that would make a flash and cool mushroom cloud but only do 100lbs of damage.   :neener:


I'm for it but make it 10,000 perks 1 shot have to start over to build up 10,000 perks.
Title: Re: Atom bombs and V1's
Post by: Eric19 on September 24, 2012, 06:40:17 AM

I'm for it but make it 10,000 perks 1 shot have to start over to build up 10,000 perks.
10k perks if you get shotdown in a 29 with the A-bomb  :devil
Title: Re: Atom bombs and V1's
Post by: bangsbox on September 27, 2012, 12:59:57 PM
I take tiger 2 on attack runs and off concrete all the time; now I have 190 v perks lol