Aces High Bulletin Board

General Forums => Aircraft and Vehicles => Topic started by: skorpx1 on January 27, 2013, 12:20:56 PM

Title: Typhoon Question.
Post by: skorpx1 on January 27, 2013, 12:20:56 PM
Lately iv'e been flying the Typhoon in offline missions to get the hang of it. Lots of torque to the right and high speed at most alts. It seems like I spray all of my cannon ammo and have to RTB with only 2-4 kills, rarely will I get 5 or more. Now I know that offline missions aren't exactly up to Training Arena standards, but its all I have for the time being. What I want to know is if there's a possibility to get that fat bird to turn, not like a Spit16 or Hurri2, but decent enough to catch a 109 or 51 in a turn. Would flaps and throttle adjustment be useful, or would only throttle adjustment be needed? Flaps don't come out until 140 IAS I think, and I don't plan to get that slow.

If there's anything that helps me get away from a purely BnZ type of tactic in this plane, i'd love to know.  :salute
Title: Re: Typhoon Question.
Post by: titanic3 on January 27, 2013, 12:37:06 PM
Use maneuvers that retain your E. Yo Yos works best.
Title: Re: Typhoon Question.
Post by: Zacherof on January 27, 2013, 12:37:47 PM
Slashing attacks work really well. And don't be afraid to mix it up with a con. bellybutton for kills, wait till you a have a gun solution. Just stay away from sciccors. Most people only get2-5 kills as it is. Ever think about hitting the re arm pad?
Title: Re: Typhoon Question.
Post by: skorpx1 on January 27, 2013, 12:41:20 PM
Slashing attacks work really well. And don't be afraid to mix it up with a con. bellybutton for kills, wait till you a have a gun solution. Just stay away from sciccors. Most people only get2-5 kills as it is. Ever think about hitting the re arm pad?

I usually stay away from rolling scissor fights because its a guaranteed loss if I don't pop the con in the first turn. As for going to the re-arm pad, I end the sortie then up another plane (I'f i'm in the MA's). Its a lot quicker than waiting for 30 seconds at a dead stop then heading back up. Most of the time I have damage of some sort because I just attract bullets :lol
Title: Re: Typhoon Question.
Post by: Tank-Ace on January 27, 2013, 12:52:28 PM
Basically don't turn. Even planes like the D9 or K4 will quickly dispatch you if you turn with them.
Title: Re: Typhoon Question.
Post by: Zacherof on January 27, 2013, 12:52:59 PM
Ever give the tempest a try?
Title: Re: Typhoon Question.
Post by: Karnak on January 27, 2013, 01:25:47 PM
Basically don't turn. Even planes like the D9 or K4 will quickly dispatch you if you turn with them.
Typhoon will eat a Fw190D-9 alive in a turn fight, but the Typhoon will also be eaten alive by a Bf109K-4 in a turn fight.
Title: Re: Typhoon Question.
Post by: skorpx1 on January 27, 2013, 01:32:22 PM
Ever give the tempest a try?
I'd run the Tempy but its got a nice 50-ish perk price tag on it. If I lose those at the rate of my Tiffy, i'd be out of perks in 40 minutes. :lol

Basically don't turn. Even planes like the D9 or K4 will quickly dispatch you if you turn with them.

Iv'e fought 190's in the Tiffy, and those aren't too challenging. If anything they turn worse than the Tiffy and don't have the speed to run away effectively.


109's on the other hand...Those tend to be a bit of an issue in a turn fight.
Title: Re: Typhoon Question.
Post by: Tank-Ace on January 27, 2013, 01:35:31 PM
Its more than him getting out turned. With the D9, he'll bleed more speed, and then the Dora will try to take it into an E fight if he's smart, which a turning typhy is I'll prepared to do.

With the K4, you run into that, AND being out turned.
Title: Re: Typhoon Question.
Post by: Oldman731 on January 27, 2013, 02:31:32 PM
If there's anything that helps me get away from a purely BnZ type of tactic in this plane, i'd love to know.

Typhoon is quite fast and climbs well at low alts.  Regains its energy well, although nothing like a Spitfire.  I'm with those who think the yo-yos work well; in fact most vertical maneuvers work well.  Forget about flaps, forget about flat turns.  Remember to unload the Gs before you make any out-of-plane maneuver. 

Most other pilots won't expect you to stick around, so you'll often have an initial surprise advantage.  The fantastic guns mean you usually only need one crossing shot to be successful.

- oldman
Title: Re: Typhoon Question.
Post by: SmokinLoon on January 27, 2013, 05:11:03 PM
Go RIGHT young man, go RIGHT!!! Turn and roll to the right.  If you even try to the left you're handi-cappin' yourself even further.  The high yo-yo is good, but take it to the RIGHT!  Also, use your engine torque to your advantage and let it pull you through a stall.  The Tiff can do some quirky things thanks to the massive torque.

If you can not out run something, the best thing you can do is roll *LEFT* first, give whatever you have following you their better roll and once they commit then roll hard right.  It may create some space and give you the time you need for a countryman to save your arse.   :D 

The Tiff is purely an offensive plane, it has far more tricks to use on the offensive vs relying on speed alone for defense.  :aok
Title: Re: Typhoon Question.
Post by: Randy1 on January 28, 2013, 06:50:05 AM
This plane has a really good rudder.  You use lots of rudder to help pitch it around if you have lost the speed advantage.
Title: Re: Typhoon Question.
Post by: Acidrain on January 28, 2013, 02:35:10 PM
Tiffy is a fun plane if you stick with it and learn its abilities...I used to fly it exclusively but it is handicapped by a ridiculouly low ENY# given its fighter abilities and you will never build perks with it.. I have no problem dropping flaps and stall fighting it when needed. You will surprise people once you know what you can do with it and arent afraid to mix it up rather than BnZ. you have to learn to anticipate your opponents moves to try to line up deflection shots when turnfighting it because it rolls hella slow and if your late in responding to a break turn  or a barrel roll you wont get the nose on target.
Title: Re: Typhoon Question.
Post by: Debrody on January 28, 2013, 03:06:13 PM
Typhoon will eat a Fw190D-9 alive in a turn fight, but the Typhoon will also be eaten alive by a Bf109K-4 in a turn fight.
Uhm, sorry, no.
Title: Re: Typhoon Question.
Post by: Ack-Ack on January 28, 2013, 04:18:15 PM

If there's anything that helps me get away from a purely BnZ type of tactic in this plane, i'd love to know.  :salute

If you don't want to fly using BnZ attacks, then don't pick a plane that is primarily a BnZ type of plane.

ack-ack
Title: Re: Typhoon Question.
Post by: bozon on January 29, 2013, 03:34:13 AM
If you have to roll faster use the rudder. It is quite effective.

Fire only 1 set of guns at a time in tracking shots. You will get double the spraying time and 2 hispanos will get the job done. In snapshots or against bombers fire all guns though.

The tiff is very controllable in a snap roll. Mater it and you may surprise a few enemies.

Don't turn it. It can cut a high speed 90 degree corner with the best of them, but the speed cost is very high. If you can't get the shot in less than 90 degrees, unload and do something different.

Wear a false mustache when you fly it. It is an ugly plane and you do not want any paparazzi to have your picture sitting in it. It seems like the Brits have spent all their beauty points on the spits and mossies.
Title: Re: Typhoon Question.
Post by: Brooke on June 10, 2013, 10:00:36 PM
I know that the last post was long ago, but I can't let stand a statement that the Typhoon is ugly.  It simply isn't true, and that statement is in fact punishable by at least some time in a British cell with damp straw as bedding.  ;)
Title: Re: Typhoon Question.
Post by: Butcher on June 11, 2013, 01:24:44 PM
Typhoon is a hell of a better dogfighter then a Dora, I have a film where i upped a while back from a capped field, and managed to stay alive and shoot down at least 7 or 9.

109 eats a Tiffy, 190s get eaten (unless its an A5 then Ive lost more then i've shot dwon)
Title: Re: Typhoon Question.
Post by: Bruv119 on June 13, 2013, 06:11:39 AM
Uhm, sorry, no.

you think the 190 would win in a turn fight?   

I think we need to try a few sessions  190D vs  P51 / TYPH . 

I think the problem is there are very few pilots that could extract the most out of those combinations of planes but I would always argue as long as there isn't a wide difference in overall speed and acceleration the better turning plane would win a 1vs1 fight.   Unless you can rope which by your own definitions isn't fighting.
Title: Re: Typhoon Question.
Post by: SmokinLoon on June 13, 2013, 08:35:05 AM
you think the 190 would win in a turn fight?   

I think we need to try a few sessions  190D vs  P51 / TYPH . 

I think the problem is there are very few pilots that could extract the most out of those combinations of planes but I would always argue as long as there isn't a wide difference in overall speed and acceleration the better turning plane would win a 1vs1 fight.   Unless you can rope which by your own definitions isn't fighting.

MANY people underestimate the 190A-5 when turning.  More than once I've made P47's, P38's, and even a Tiff and P51D or two pay the price of under estimating the 190A-5 in a turn (if I can get the Tiff to turn left with me I've won).  With that said, I only allowed myself to get in to that situation after not be able to successfully use the roll and slash attacks/snap shots.  All of the 190's need to be kept fast and the roll needs to be the bread and butter.  Turn fighting, even in the A-5 should be a very last resort.
Title: Re: Typhoon Question.
Post by: Bruv119 on June 13, 2013, 09:22:32 AM
didn't mention the A5 at all bud,  that is a mid war plane and as such would indeed do very well against it's contemporaries.
Title: Re: Typhoon Question.
Post by: Bino on June 13, 2013, 10:14:54 AM
Lately iv'e been flying the Typhoon in offline missions to get the hang of it. Lots of torque to the right and high speed at most alts. It seems like I spray all of my cannon ammo and have to RTB with only 2-4 kills, rarely will I get 5 or more. Now I know that offline missions aren't exactly up to Training Arena standards, but its all I have for the time being. What I want to know is if there's a possibility to get that fat bird to turn, not like a Spit16 or Hurri2, but decent enough to catch a 109 or 51 in a turn. Would flaps and throttle adjustment be useful, or would only throttle adjustment be needed? Flaps don't come out until 140 IAS I think, and I don't plan to get that slow.

If there's anything that helps me get away from a purely BnZ type of tactic in this plane, i'd love to know.  :salute

You should cut power, dump full flaps, and pull G for all you're worth.  The Tyffie excels at turnfighting.   :rofl
Title: Re: Typhoon Question.
Post by: Zacherof on June 13, 2013, 02:18:34 PM
You should cut power, dump full flaps, and pull G for all you're worth.  The Tyffie excels at turnfighting.   :rofl

really? everytime i try to turn fight i die :cry :cry :cry :cry :cry

But ill rope all day in the tiff :banana:
Title: Re: Typhoon Question.
Post by: skorpx1 on June 13, 2013, 05:48:28 PM
Was that bump really needed? I'm not one for necrophilia.
Title: Re: Typhoon Question.
Post by: Oldman731 on June 13, 2013, 05:52:45 PM
Was that bump really needed? I'm not one for necrophilia.


That's not what I hear....

- oldman
Title: Re: Typhoon Question.
Post by: Zacherof on June 14, 2013, 01:23:04 AM

That's not what I hear....

- oldman
:rofl
Title: Re: Typhoon Question.
Post by: zack1234 on June 15, 2013, 02:57:28 AM
I can get 5 kills in a Typhoon but i don't because if you do you are Clown :old:
Title: Re: Typhoon Question.
Post by: Rich46yo on June 15, 2013, 03:57:47 AM
really? everytime i try to turn fight i die :cry :cry :cry :cry :cry

But ill rope all day in the tiff :banana:

I think he was joking. One thing to remember is the Typh stops like a stone when you cut power and can easily force an over shoot. Just b sure you have a lot of air under you if you do it cause "no" its not a turn fighter. "Betty" used to be awfully good in a Typhie. I remember a few memorable fights when I was in a LA or a Yak.
Title: Re: Typhoon Question.
Post by: Nathan60 on June 16, 2013, 03:07:07 PM
I can get 5 kills in a Typhoon but i don't because if you do you are Clown :old:
Good thing I stopped at only 4...
Title: Re: Typhoon Question.
Post by: Zacherof on June 16, 2013, 04:11:39 PM
I think he was joking. One thing to remember is the Typh stops like a stone when you cut power and can easily force an over shoot. Just b sure you have a lot of air under you if you do it cause "no" its not a turn fighter. "Betty" used to be awfully good in a Typhie. I remember a few memorable fights when I was in a LA or a Yak.
I was joking myself. Although if I'm low on fuel I'll mix it up with turners :t

Title: Re: Typhoon Question.
Post by: Nathan60 on June 16, 2013, 05:58:46 PM
I was joking myself. Although if I'm low on fuel I'll mix it up with turners :t


Yep if your not gonna make it home might as well mix it up.
Title: Re: Typhoon Question.
Post by: asterix on June 19, 2013, 08:01:11 AM
I have one question about the Typhoon performance charts. I see that WEP gives increase of speed at 5000ft, but no increase in climb rate. At 10000ft it is the other way around. How is that so? Seems logical that power boost would increase both.
Title: Re: Typhoon Question.
Post by: Zacherof on June 19, 2013, 10:24:35 AM
Might be like how a car goes up hill better in a certain gear but not as fast? :headscratch: