Aces High Bulletin Board
General Forums => Hardware and Software => Topic started by: tunnelrat on February 01, 2013, 02:47:09 PM
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http://www.oculusvr.com/
I am shatting mine pantaloons, verily I say, at the mere prospect of being able to fly Aces with these bad boys on.
(Awesome reaction video: http://www.youtube.com/watch?v=KJo12Hz_BVI <- warning random eff bombs, etc... )
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Hell ya, this makes TrackIR look like cassette tapes! Who needs 3 monitors now. :rock
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what does it mean that it is a developer's kit and not intended for consumer sales.
midway
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what does it mean that it is a developer's kit and not intended for consumer sales.
midway
It's a kickstarter project. It's not mass production ready yet (or at least, not produced in mass) they made a limited set for developers.
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It's a kickstarter project. It's not mass production ready yet (or at least, not produced in mass) they made a limited set for developers.
sorry one more reason for sarcasm font :). no need to get rid of the trakir and 3 monitors just yet :old:.
midway
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Hell ya, this makes TrackIR look like cassette tapes! Who needs 3 monitors now. :rock
That's why I haven't got a TrackIR, or three monitors... Kanttori and I visualized this kind of things already about 10 years ago to be the future of PC gaming. Either goggles or a half globe monitor. :joystick:
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That's why I haven't got a TrackIR, or three monitors... Kanttori and I visualized this kind of things already about 10 years ago to be the future of PC gaming. Either goggles or a half globe monitor. :joystick:
I can't wait until they digitize my CH gear. With this Oculus thingy, I can' just sit there and think my moves. Then I'll really suck even worser than I already do. Worser is a word....I've seen it used on the BBS a lot.
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That's why I haven't got a TrackIR, or three monitors... Kanttori and I visualized this kind of things already about 10 years ago to be the future of PC gaming. Either goggles or a half globe monitor. :joystick:
think back in the early 90's that's when I first saw this.
midway
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Fantastic!
:)
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Worser is a word....I've seen it used on the BBS a lot.
:rofl Had to check for that... After my last school years almost thirty years ago I have kept my English "skills" alive by reading this BBS. I must say I've seen many expressions which fight against what I remember being taught back then, but then again, my memory isn't as good as it used to be. :old:
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Cobblers! :rofl
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:rofl Had to check for that... After my last school years almost thirty years ago I have kept my English "skills" alive by reading this BBS. I must say I've seen many expressions which fight against what I remember being taught back then, but then again, my memory isn't as good as it used to be. :old:
:D
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That's why I haven't got a TrackIR, or three monitors... Kanttori and I visualized this kind of things already about 10 years ago to be the future of PC gaming. Either goggles or a half globe monitor. :joystick:
I understand that for many years, at least since the early 1980's, military flight sims have placed the "player" inside a globe equipped with an array of video projectors, something like this:
http://www.barco.com/en/products-solutions/visual-display-systems/dome-displays/large-training-and-simulation-dome.aspx (http://www.barco.com/en/products-solutions/visual-display-systems/dome-displays/large-training-and-simulation-dome.aspx)
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Is worser a word?
No. Worse is already the superlative for bad. So you don't need to add an r to it to make it a superlative.
Worse is NOT superlative for bad...Instead it is COMPARATIVE to bad...so it is bad, worse (comparative), worst (superlative)...
Comparative degree is used when you compare two things...and superlative is used when you use it as an absolute expression
While common in the 16th and 17th centuries, worser is now found only in some regional dialects, and is considered nonstandard.
There you go!
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Give it time and it will be available at a decent price and with enough software support to make commercial developers go for it.
Problem I see is that it might only end up on an XBox or something.
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I read that they're planning to sell it for $200-300. I think that'd be a decent price.
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So.
What resolution is this one sporting? 640x480?
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That's why I haven't got a TrackIR, or three monitors... Kanttori and I visualized this kind of things already about 10 years ago to be the future of PC gaming. Either goggles or a half globe monitor. :joystick:
You know, you visualized this 10 years ago so you decided not to get a 3 monitor setup? So if you visualize flying cars in 20 years that means you will hold out on your purchase of a regular car untill the flying cars become available?
Thats simply retarded.
The winner in all this is of course he who uses the current tech that is available to him NOW, and then upgrades when the new tech is available, the looser is always going to be the person who is always waiting for the "next big thing".
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I'm retarded if you think so. IMHO it all depends on how intensively you do things. I visualized a semi globe monitor a decade ago, but I don't think it would be worth the price for a couple of hours on weekends. Ten years ago I would have loved to have a triple flat monitor system, but the price was stellar, the response times were horrible, no cpu or gpu could've run AH at decent frame rates and the game wouldn't necessarily have supported the resolution of three combined monitors
What is your breaking limit? How much are you willing to pay for the newest technology your favourite game supports? My computer is like my car: Not the newest tech, but taking me where I want to go.
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You know, you visualized this 10 years ago so you decided not to get a 3 monitor setup? So if you visualize flying cars in 20 years that means you will hold out on your purchase of a regular car untill the flying cars become available?
Thats simply retarded.
The winner in all this is of course he who uses the current tech that is available to him NOW, and then upgrades when the new tech is available, the looser is always going to be the person who is always waiting for the "next big thing".
Wow....idiot calling already.
If I may....people need cars. They don't need 3D über goggles and that sir, is the difference. Now, if you think 3D über goggles is as important to a family as a working automobile, I believe you may need to re-evaluate your priorities. You did get the memo that being great in this game is equal to jack squat in real life right?
Have a nice day and yes, I'm sure ill run into you in game. Let me know when you've got your technology all ready and up to date. We'll see how that works. :aok :salute
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Wow....idiot calling already.
If I may....people need cars. They don't need 3D über goggles and that sir, is the difference. Now, if you think 3D über goggles is as important to a family as a working automobile, I believe you may need to re-evaluate your priorities. You did get the memo that being great in this game is equal to jack squat in real life right?
Have a nice day and yes, I'm sure ill run into you in game. Let me know when you've got your technology all ready and up to date. We'll see how that works. :aok :salute
You have a reading problem, maybe you should seek help? I basically said, anyone who waits for "tomorrows" tech and using it as an excuse not to use today tech is retarded.
I mean the person in question "vizualised" 10 years ago that there were going to be curved screens in the future (wich is still not here for the mass market) , and he then proceed with NOT getting a three monitor setup, based on that fact alone.
I find that statment hilarious.
And for the record, i freaking HATE 3D.
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Okay now back to topic......
Will AH support this technology?
I know that will be a problem of being able to see outside your goggles ( like your keyboard ). Isnt that the point of VR goggles?
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You have a reading problem, maybe you should seek help? I basically said, anyone who waits for "tomorrows" tech and using it as an excuse not to use today tech is retarded.
I mean the person in question "vizualised" 10 years ago that there were going to be curved screens in the future (wich is still not here for the mass market) , and he then proceed with NOT getting a three monitor setup, based on that fact alone.
I find that statment hilarious.
And for the record, i freaking HATE 3D.
I read clearly what you typed and that isn't it. Maybe you need a course in communications...and spelling and additionally, you used a toad-like analogy to boot. Let me give you a brief list of why some people don't care to get today's technology "today"
1. They can beat you without technology and don't need it so why buy it
2. They can't afford it anyway
3. Its not needed by any stretch of the imagination, to have fun
4. They wait for "idiot" early adopters to buy it first and fund the decrease in price for them because of #1 and #2.
I won't go on. I suppose all the players that don't have updated video cards and have to turn some things off in-game to simply be able to play the game at 46 fps are retarded idiots too. You sir, are a boor. Again, I await your technological advantages, lol but make no mistake...I read what you said. Don't try to change the meaning...that makes you look like you don't believe what youre selling.
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I read clearly what you typed and that isn't it. Maybe you need a course in communications...and spelling and additionally, you used a toad-like analogy to boot. Let me give you a brief list of why some people don't care to get today's technology "today"
1. They can beat you without technology and don't need it so why buy it
2. They can't afford it anyway
3. Its not needed by any stretch of the imagination, to have fun
4. They wait for "idiot" early adopters to buy it first and fund the decrease in price for them because of #1 and #2.
I won't go on. I suppose all the players that don't have updated video cards and have to turn some things off in-game to simply be able to play the game at 46 fps are retarded idiots too. You sir, are a boor. Again, I await your technological advantages, lol but make no mistake...I read what you said. Don't try to change the meaning...that makes you look like you don't believe what youre selling.
Ya, they are idiots too, if they are holding out on a upgrade because of the same reason as this person stated.
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I read clearly what you typed and that isn't it. Maybe you need a course in communications...and spelling and additionally, you used a toad-like analogy to boot. Let me give you a brief list of why some people don't care to get today's technology "today"
1. They can beat you without technology and don't need it so why buy it
2. They can't afford it anyway
3. Its not needed by any stretch of the imagination, to have fun
4. They wait for "idiot" early adopters to buy it first and fund the decrease in price for them because of #1 and #2.
I won't go on. I suppose all the players that don't have updated video cards and have to turn some things off in-game to simply be able to play the game at 46 fps are retarded idiots too. You sir, are a boor. Again, I await your technological advantages, lol but make no mistake...I read what you said. Don't try to change the meaning...that makes you look like you don't believe what youre selling.
changeup the technology to use something similar has been around for decades and it is no closer to widespread use than it was back then. I remember the first time I saw it was in 1993 when you put on a helmet and played a very cool game. it was awesome and sadly that was the last I heard of it.
the first time I ever heard of something like that was back in the 70's right after star wars when luke use the force while his face was covered with the visor. I remember somebody saying that in the future you will be able to put on a helmet and you could watch movies in which you could interact.
well we still waiting for the technology to evolve meanwhile the use of 3 monitors and trakir is kind of a replacement for it. if you can afford to buy them then awesome if you cant or wont then that is cool too.
for a lot of people the game is not about your standard of "skill" but rather the enjoyment of pretending to be a pilot in a game while bs'ing with friends.
midway
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Lets not forget the simple LITTLE fact that curved monitors aint available yet, or there is one, that uses projectors to project the screen, but thats cheating aint it? and its 6000 dollars.
As far as the Oculus, we will see, it could just be a big moneygrab from the developers.
I wouldnt be waiting for these solutions to become real, it COULD be another 10 year wait.
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Lets not forget the simple LITTLE fact that curved monitors aint available yet, or there is one, that uses projectors to project the screen, but thats cheating aint it? and its 6000 dollars.
As far as the Oculus, we will see, it could just be a big moneygrab from the developers.
I wouldnt be waiting for these solutions to become real, it COULD be another 10 year wait.
This one's figured out...he doesn't present an argument, he just thinks he's smart. You must be one of those fellas that makes himself feel better by calling people idiots. You can fix that...there are lots of professional people that can help you but at the end of the day, you'll still be you...and that must suck.
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changeup the technology to use something similar has been around for decades and it is no closer to widespread use than it was back then. I remember the first time I saw it was in 1993 when you put on a helmet and played a very cool game. it was awesome and sadly that was the last I heard of it.
the first time I ever heard of something like that was back in the 70's right after star wars when luke use the force while his face was covered with the visor. I remember somebody saying that in the future you will be able to put on a helmet and you could watch movies in which you could interact.
well we still waiting for the technology to evolve meanwhile the use of 3 monitors and trakir is kind of a replacement for it. if you can afford to buy them then awesome if you cant or wont then that is cool too.
for a lot of people the game is not about your standard of "skill" but rather the enjoyment of pretending to be a pilot in a game while bs'ing with friends.
midway
I'm aware of this semp, lmao! This isn't about enjoyment, its about some b0ner calling people idiots, presenting a ridiculous analogy on why they should jump right out there and buy technology because this guy says so, lol. Does it look cool? sure...but he didn't present it as a $300 fun spend...he presented it like you'd be losing some kind of advantage becauase you don't buy it. That's a joke.
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And for the record, i freaking HATE 3D.
Do you walk around with one eye closed then?
Sorry I couldn't resist :D
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I am sorry for bringing this topic back from the dead, but will Aces High be supporting this and compatible hardware?
I suspect they may be using the YEI 3 space sensor for the release versions, does and will AH support such sensors?
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I am sorry for bringing this topic back from the dead, but will Aces High be supporting this and compatible hardware?
I suspect they may be using the YEI 3 space sensor for the release versions, does and will AH support such sensors?
this is just a company's dream. and there has been other companies dreaming this kind of stuff for years.
semp
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Its like that hydraulic joystick which looked very good but cost £3000, the guys father is a millionaire and funding his spoilt son until he can get him into politics :old:
When Samsung release holographic projectors for £3.50 i will get buy one.
Track IR works well in aces high :old:
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I might add that the sensor tech i'm talking about is used in mocap software.
The sensor itself is the size of a dime, costs bout as much as trackir and has built in usb terminals so you can embedd it basically into anything after soldering the 4 wires on.
Its not that AH should support the oculus vr , but the kind of tech that powers its functionality.
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Nthusim software to max the field of view might be more practical. For me though the TrackIR with the clip is hard to beat once you get use to it and get it setup. Besides, with TrackIR you end up a hat switch that you can use for things like laps, clipboard and zoom toggle
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The clip is very good :old:
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I have no doubts about it zack, but this sort of stuff is the future.
"TrackIR" systems will evolve towards eye/gaze tracking, while this sort of stuff will take over trackIR's current place because of its simplicity and requiring only 1 piece of equipment.
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yes headphones with track Ir system built in :old:
:)
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Pretty sure thats still two components....
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Your right :old:
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Do you want the red pill or the blue pill? hehe
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Yes USB port in my head :old:
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I just tested this out with one of the proposed sensors they may be using. It works great replacing the mouse for looking and has the ability to track your head position and tilt like TrackIR but just lacks the software support.
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I read that they have sent out the developer's kits. Does AH staff have one? Are we going to see support for the Oculus Rift system?
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how many have plans to buy one?
semp
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Has anyone got a Rift running with AH yet?
My Vuzix 1200VR sucks donkeys nuts - we moved house and unless it's orientated north the tracker acts like it a chimp with a case of parkinsons.
My Rift has gone to 'processing' so I'm expecting it in the next week or so.
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yada yada yada to the debate.
It strikes me this will only work with HOTAS for the simple reason that one uses the keyboard to operate certain functions such as gear, selecting weapons/ord, gear, WEP, etc. All of these would need to be programmed to stick or throttle, and then...not enough switches on HOTAS to make it work.
Once that solution is found, great future ahead. At least that is my thought.
boo
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Let me clarify, I've been using VR Headsest with Aces High for around 7 years now (both with headtracking and 3D Stereoscopic graphics).
There's no 'debate' from me, I just want to know if someones tried the various rift drivers.
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this is just a company's dream. and there has been other companies dreaming this kind of stuff for years.
semp
It's more than just a company's dream, it's a company's reality. The Oculus Rift, while still in development, already has a number of major studios and developers onboard and there are also a number of games that already feature support for the Oculus Rift headset. With a very low cost dev kit, a lot more studios and developers are jumping on the Oculus Rift bandwagon.
ack-ack
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Has anyone got a Rift running with AH yet?
My Vuzix 1200VR sucks donkeys nuts - we moved house and unless it's orientated north the tracker acts like it a chimp with a case of parkinsons.
My Rift has gone to 'processing' so I'm expecting it in the next week or so.
I don't think you'll get a Rift to run on AH without any native support.
ack-ack
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I don't think you'll get a Rift to run on AH without any native support.
ack-ack
From the Oculus Rift FAQ: (http://www.oculusvr.com/faq/)
"...
What are the main steps I will need to take to integrate Oculus Rift with my game?
The two main steps for integrating the Oculus Rift are:
(1) Integrate Rift motion tracking with your character’s view camera transformation, enabling looking around the world, and
(2) Implement stereoscopic 3D rendering and optical distortion adjustment that produces the correct left/right eye image on the device.
Our SDK will assist with both of these tasks, providing accelerometer and gyro data, screen size information, as well as pre-made shaders to simplify development and abstract away hardware details.
..."
You'd first need to modify the Aces High source code files as mentioned above, then recompile Aces High and include all the right Oculus Rift source code files.
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I mean precisely 0 snark, it's genuine curiosity.
TrackIR works with AH. FacetracknoIR and some of the other free head trackers apparently do too.
Why do they work? Do the free face trackers look like TrackIR to AH?
Is the reason something like OR doesn't work because it's an inertial setup that has completely different output?
I just don't understand why something like the free head trackers work, but OR wouldn't.
Wiley.
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I mean precisely 0 snark, it's genuine curiosity.
TrackIR works with AH. FacetracknoIR and some of the other free head trackers apparently do too.
Why do they work? Do the free face trackers look like TrackIR to AH?
Is the reason something like OR doesn't work because it's an inertial setup that has completely different output?
I just don't understand why something like the free head trackers work, but OR wouldn't.
Wiley.
No problem, Wiley. Snark factor zero detected. :salute
Aces High has been coded to support the TrackIR. Naturalpoint, the makers of TrackIR, offer an SDK for game/sim developers. Read about it here. (http://www.naturalpoint.com/trackir/05-developers/developers-pc-game-simulation-sdk.html) Also, if you look at the list of games that support TrackIR (http://www.naturalpoint.com/trackir/03-enhanced-games/enhanced-games-all.html), you might notice that some don't support rotation around all three axes, or movement along all the axes. That is because different game/sim developers decided to support some subset of the various TrackIR features. Aces High supports them all. WTG, HTC!
I guess the free trackers mimic the TrackIR...? Oculus Rift does not emulate the TrackIR. Also, among other things, the Oculus Rift requires the game/sim developers to "...Implement stereoscopic 3D rendering and optical distortion adjustment that produces the correct left/right eye image on the device...", per the Oculus Rift FAQ.
The FAQ actually does answer many of the questions posed here in this thread:
http://www.oculusvr.com/faq/
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No problem, Wiley. Snark factor zero detected. :salute
Aces High has been coded to support the TrackIR. Naturalpoint, the makers of TrackIR, offer an SDK for game/sim developers. Read about it here. (http://www.naturalpoint.com/trackir/05-developers/developers-pc-game-simulation-sdk.html) Also, if you look at the list of games that support TrackIR (http://www.naturalpoint.com/trackir/03-enhanced-games/enhanced-games-all.html), you might notice that some don't support rotation around all three axes, or movement along all the axes. That is because different game/sim developers decided to support some subset of the various TrackIR features. Aces High supports them all. WTG, HTC!
I guess the free trackers mimic the TrackIR...? Oculus Rift does not emulate the TrackIR. Also, among other things, the Oculus Rift requires the game/sim developers to "...Implement stereoscopic 3D rendering and optical distortion adjustment that produces the correct left/right eye image on the device...", per the Oculus Rift FAQ.
The FAQ actually does answer many of the questions posed here in this thread:
http://www.oculusvr.com/faq/
There are ways to make AH work with the Rift, as it did with the Vuzix 1200VR and the Emagin Z800.
FWIW my Rift arrived today, it is quite stunning.
edit: tracking is working in AH and it is very very smooth
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How do you type?
Can we have some video please, as I need more gadgets :)
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How do you type?
using a keyboard.
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Quote from: zack1234 on Today at 01:46:06 AM
How do you type?
using a keyboard.
Now have a mixture of coffee n ginger biscuit over the screen .......;)
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There are ways to make AH work with the Rift, as it did with the Vuzix 1200VR and the Emagin Z800.
FWIW my Rift arrived today, it is quite stunning.
edit: tracking is working in AH and it is very very smooth
Way cool! :aok
What about the 3D visual effect? Any way to emulate built-in support?
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Ginger biscuits are awesome :)
Ginger Beer :rofl
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Ginger biscuits are awesome :)
Ginger Beer :rofl
I like Ginger Beer, my daughter brought me a six-pack of it when she visited London in May. Still have half of them left. :aok
3D goggles would be awesome, too.
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3D goggles would be awesome, too.
i had some serious 3d goggles once back in the 80s. bad thing about them was when i woke up i had a massive hangover that made me feel like i had been hit with a train and dragged a few miles, and there was an ugly fat chick in bed with me. she looked better with the goggles on...but i was out of everclear and mad dog 20/20 so no goggles.
everclear shots and mad dog 20/20 chaser is not a good idea in large doses... :old:
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Way cool! :aok
What about the 3D visual effect? Any way to emulate built-in support?
There are d3d proxy dll's which translate games into true 3D (stereoscopic). Both the Emagin and Vuzix drivers did this with AH, and it worked beautifully (too well in fact, I have a dominant left eye so my gunsight was always offset).
The Rift uses a new lens setup which is almost a fisheye approach. The benefit is you get a massive field of view (FoV). The benefit of a big FoV is things are more immersive, in the Rift demo's you feel like you could reach out and touch stuff. The caveat is that this new system needs new 3D proxy drivers, the ones available right now don't work with AH yet.
So AH can support the tracking, and it has worked with stereo 3d solutions before (and still does). But the Rift guys are putting lots of dev info out there, so hopefully HTC could throw in some native support. I believe the Rift also does 6DoF which would be totally insane in AH :)
edit: soooooooooo close, using riftinjector I can get the AH login/arena selection screen in 3D distorted for the Rift... but once it goes full screen I lose the 3D+distort :(
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There are d3d proxy dll's which translate games into true 3D (stereoscopic). Both the Emagin and Vuzix drivers did this with AH, and it worked beautifully (too well in fact, I have a dominant left eye so my gunsight was always offset).
Something I always wondered about 3D like that. Did it take a major framerate hit? It seems to me the computer would effectively be rendering everything twice, one for each eye.
Wiley.
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Something I always wondered about 3D like that. Did it take a major framerate hit? It seems to me the computer would effectively be rendering everything twice, one for each eye.
Wiley.
Not really. Old school used to use alternating frames for each eye, so if you had 60fps you got effective 30fps.
The new systems use SBS (Side By Side), frame rate stays high but the resolution is halved horizontally. So one caveat is the drop in res (effectively 640x800 per eye). That makes gauges less readable, but I use zoom to read gauges when I need too. It's a trade off between immersion and res.
Also got Arma 2 running with it today, hooning around in the OH-6 is massive fun. The massive FoV of the Rift gives amazing immersion, much much more than previous headsets. Looking forward to trying the DayZ mod in VR.
edit: someone got the Rift running with War Thunder (warning he swears a bit cos he appears to suck)
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How can you see your keyboard or anything else while wearing that? And apart from the 3d effect, what advantage does it have over an unwearable monitor and trackir?
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How can you see your keyboard or anything else while wearing that? And apart from the 3d effect, what advantage does it have over an unwearable monitor and trackir?
Seems to me this is critical question. Even with a very good hotas system, you still need the keyboard for some commands.
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I'd be quite shocked if the production version doesn't have a clear bottom or removable bottom when all is said and done to allow visibility of your surroundings.
Even if it doesn't, for myself I think I'd be ok with no keyboard visibility for the most part. The only time I generally hit my keyboard is to do stuff that I do when I'm cruising. I could take the time to find my spot on the keyboard by touch.
Wiley.
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For those that know how to type, not seeing the keyboard shouldn't be an issue.
ack-ack
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I'd be quite shocked if the production version doesn't have a clear bottom or removable bottom when all is said and done to allow visibility of your surroundings.
Even if it doesn't, for myself I think I'd be ok with no keyboard visibility for the most part. The only time I generally hit my keyboard is to do stuff that I do when I'm cruising. I could take the time to find my spot on the keyboard by touch.
Wiley.
Yeah I touch type (two fingered), so not a big issue.
With VR the big advantage the Rift offers is a wide and immersive field of view, having visibility of your surroundings ruins that. In VR, FoV is everything.
For those 'thinking' about a Rift, who aren't complete VR nuts like me, wait for the HD consumer version. The current version is 1280x800, which is an effective 640x800 per eye - some may not like that res.
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Vulcan, correct me if I'm wrong. I've never used any VR goggles or such, although the idea sounds ultimately tempting. What I suppose is that the resolution doesn't play such a role as with regular monitors. Why, you might ask. Well, a human eye can only see sharply in quite a narrow sector, although movement can be seen in an appr 180 degrees angle. Up down the angle is even less. Thus, if a VR covers the sharp view area plus some extra, it is quite much like IRL. You'd have to move your focus to see clearly a certain spot. What they can't do (yet), though, is to catch eye movement instead of turning your entire head, but compared to TrackIR and such you can really look over your shoulder to look back.
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Yeah wrong, eye tracking is not required as the Rift has a huge FoV (110 degrees), compared to regular VR headsets that are normally 35-40 degrees. Resolution will still be an issue. The consumer version will be higher res.
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It's not about typing, I can type, and so can everyone else born after the vietnam war. It's about finding the keyboard, the mouse, the vaporizer, your smoke, your drink, the phone, your way to the toilet. I hate to be that guy, the cynic who pees on everyone's excitement for something new, but I just don't see how VR goggles are an improvement over trackir and a monitor that you don't have to wear. For myself, and I think many others, the inconvenience of the device will quickly outweigh the positive aspects.
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Inconvenience ? Yeah now instead of taking of the track IR, pushing your chair back, getting up and walking away, instead you will have to take off the VR headset, push your chair back, get up, and walk away. :rolleyes:
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It's not about typing, I can type, and so can everyone else born after the vietnam war. It's about finding the keyboard, the mouse, the vaporizer, your smoke, your drink, the phone, your way to the toilet. I hate to be that guy, the cynic who pees on everyone's excitement for something new, but I just don't see how VR goggles are an improvement over trackir and a monitor that you don't have to wear. For myself, and I think many others, the inconvenience of the device will quickly outweigh the positive aspects.
Does your keyboard move all that often? The smoke issue I can see being a problem, perhaps some sort of ash collection bin built around the chair might make sense, just have it funnel down to the base. ;)
As far as what the improvement would be, I like the idea of being able to make your motion sensing profile less aggressive to allow for more precise view control. Where with a trackIR I can only comfortably keep an eye on the screen if my head turns no more than about 10-20 degrees, with the display always in front of my eyes, I could if I so desired, set all the motion tracking to 1:1 and just look around. For playability I'd probably be inclined to have it ramp up to around 2:1 for checking six.
If finding my smokes/drink becomes an issue, I'll likely wind up modifying the bottom of the Oculus so I can see down if it's possible.
Really though, for getting out of the computer chair, it's little different from removing a headset.
Wiley.
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Such a set of goggle would be very impractical for me, as I never just play AH, but always do a hundred things at the same time. Programming, making charts for AH, browsing the net, writing mails, drawing, composing and so on.
Even when flying fighters the majority of my sortie time is actually spent with AH minimized, or even wandering around in my apartment.
Cool gadget nevertheless. :aok
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If HTC decides to support these I absolutely plan on getting a set. Being able to sit in the virtual cockpit sounds like it will be a lot of fun.
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Just a quick note...
ITS WORKING WITH AH :O :O :O
Using FacetrackNOIR and the Tridef 3D drivers it appears to be good. I need to have a play with the convergence etc to get a good feel for how well it will do.
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That is good news. Tell us what it looks like :)
Did I read that there will be a version 2 of the developer unit? If so, wonder if it will have a higher resolution? I would really like to try but uncertain about a 640 x 480 res.
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That is good news. Tell us what it looks like :)
Did I read that there will be a version 2 of the developer unit? If so, wonder if it will have a higher resolution? I would really like to try but uncertain about a 640 x 480 res.
It 640x800 res per eye (so technically still 1280x800 total depending on how you view things).
Lack of res is a bit accentuated at the moment as the Tridef OSD does not work in AH and I'm finding it hard to make adjustments - so the view in each eye is not using the full screen. That said the tracking is smooth as, the 3D is great, and the screen brightness/contrast is awesome so it's heaps of fun.
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Can you estimate what the view would be comparable to. Like what size display. Is it like looking at a very large display?
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Can you estimate what the view would be comparable to. Like what size display. Is it like looking at a very large display?
FoV is 90 degrees. So bring your hands together in front of you at 90 degrees and the wrists touching. ie a V. Bring that under your chin, look straight ahead, the fingertips approximate the width of the Rift FoV.
The second version will be the full release consumer version, with 1080p resolution. Reports so far say it's much better than the dev version (what I have).
If you're not a complete VR fanatic wait for the consumer version. You won't like the resolution on the dev model.
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:)
Another Gadget to enrich my AH experience :)
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Another update, I've got the views maximized now, and quality sorted (it was a matter of tuning the tridef driver).
A few challenges:
- icons: they're rendered in an odd focal plane, sometimes you get double images from them
- the radio box, needs to be centered but can be hard to read (HTC, a 3D radio box like the clipboard would be nice)
- the radio transmitter text is hard to read (being top right)
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I've read the pricing on the retail version is going to be a lot lower than I anticipated, I've seen sub 500$ in a couple places. I'm getting one for certain if that is indeed the case.
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I've read the pricing on the retail version is going to be a lot lower than I anticipated, I've seen sub 500$ in a couple places. I'm getting one for certain if that is indeed the case.
The price point they are shooting for is the same as the developer's kit, $300 if they can keep production costs down.
ack-ack
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Vulcan have you tried the sony hmz-t2? Just read about it and wondered how it would do with AH. Did you solve the problems mentioned in your last post?
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Vulcan have you tried the sony hmz-t2? Just read about it and wondered how it would do with AH. Did you solve the problems mentioned in your last post?
No, but the HMZ is not a lot different to my emagin Z800 (45 degree FoV) but with better OLED's. It also has no tracker. So it's a tradeoff between res and fov. I'm also not sure how the HMZ is going to handle 3D, the level of resolution output required might be a challenge.
Yes I solved the icons issue (some sort of tridef autofocus thing).
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Last week I got to try one of these at a game development conference where some people from Occulus were giving short demos. This is the most exciting thing in gaming since the 3D video card.
The latest versions are 1080p, and although they only support 3 degrees of freedom, they claim that the consumer version next year will have 6. They are also testing with a new LCD that has very low latency so they should be minimal motion blur. The head tracking seemed really precise with no noticeable lag at all. I can't wait to see this integrated into Aces High!
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Sony is rumored to be developing their own VR headset, though no one is sure if it's only going to be for the PS4/TV or will also include PC support and is expected to cost a lot more than the OR headset.
ack-ack
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Great....what he h3ll will I do with my three 27" monitors and TrackIR when this thing comes out!?!?!? :headscratch:
Already working on my funding approval submission for the family CFO* :aok
* My wife. Take my advice....never, ever marry a CPA if you like to buy really expensive toys. :uhoh
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AH has a lot of button and or key inputs. Do these things have a way to see things like the Cougar MDF and the keyboard?
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AH has a lot of button and or key inputs. Do these things have a way to see things like the Cougar MDF and the keyboard?
you cannot even see your own hands.
semp
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If HTC decides to support these I absolutely plan on getting a set. Being able to sit in the virtual cockpit sounds like it will be a lot of fun.
hell ya :rock
I think it would be sick...add that to a "Dream Flyer".... :rock
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Oculus would be outrageous added to a motion chair like the Dreamflyer. I'd probably barf playing AH!
This would be comical in its own way...tho' I doubt the wife would see it as such.
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hell ya :rock
I think it would be sick...add that to a "Dream Flyer".... :rock
Dreamflyer would screw with the head tracking.
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Just a note DayZ is insane on the Rift :devil Zombies + VR = :x
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Dreamflyer would screw with the head tracking.
That is a problem, I hope there is a way to disable Occulus native tracking to use a reference point tracker like TrackIR or it will be useless for any sort of vehicle motion simulator.
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That is a problem, I hope there is a way to disable Occulus native tracking to use a reference point tracker like TrackIR or it will be useless for any sort of vehicle motion simulator.
Sixense trackers appear to have a base station that provides relative tracking: http://www.youtube.com/watch?v=UxSZ0fk_ubA
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Can't watch the vid right now but it will be necessay to mount the reference point on the motion platform so it tracks head position and not platform position
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Pretty sure the Oculus is inertial. Kind of hard to move the reference point. ;)
Wiley.
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Pretty sure the Oculus is inertial. Kind of hard to move the reference point. ;)
Wiley.
Exactly, that is why you would need to be able to disable it in favor of trackIR or something similar and mount your sensor in the simulator so it would move with the platform along with you and only respond to head movement.
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Exactly, that is why you would need to be able to disable it in favor of trackIR or something similar and mount your sensor in the simulator so it would move with the platform along with you and only respond to head movement.
Ugh... Profuse apologies for not reading the whole thread. Misunderstood what your post was saying. Yeah, hopefully it'll be optional.
I've never hooked up multiple tracking sensors to a PC before. I've also never seen an option in any game ever to choose which head tracking device to use... Sounds like the time may come where that will need to be there.
Wiley.
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Is it just track Ir nearer your eyes?
sit inside a tube of flexible screen when its properly developed in 5 years time.
Its a gadget so it must be good, I need one :)
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Ugh... Profuse apologies for not reading the whole thread. Misunderstood what your post was saying. Yeah, hopefully it'll be optional.
I've never hooked up multiple tracking sensors to a PC before. I've also never seen an option in any game ever to choose which head tracking device to use... Sounds like the time may come where that will need to be there.
Wiley.
there is a lot of software out there that will feed sensors into a compatible output (ie freetrack or trackir emulation).
Most of the time I use OpenTrack, there are other options such as OpenPIE and GlovePIE.
DirectInput also supports such devices, so if the game supports trackers via DirectInput you're also good.
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there is a lot of software out there that will feed sensors into a compatible output (ie freetrack or trackir emulation).
Most of the time I use OpenTrack, there are other options such as OpenPIE and GlovePIE.
DirectInput also supports such devices, so if the game supports trackers via DirectInput you're also good.
Sounds configuration intensive. Now that I think about it, I assume the head tracker for the oculus must have a USB connection. Could probably just leave that unplugged and use whatever other device you saw fit.
Wiley.
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Sounds configuration intensive.
Install Opentrack, click on rift as source, TrackIR as output, click start.
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Install Opentrack, click on rift as source, TrackIR as output, click start.
That's... pretty handy. Scary when people produce useful tools.
Or I assume alternately, install Opentrack. Click on TrackIR as source, TrackIR as output, your computer now ignores Rift.
Sweet.
Wiley.
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That's... pretty handy. Scary when people produce useful tools.
Or I assume alternately, install Opentrack. Click on TrackIR as source, TrackIR as output, your computer now ignores Rift.
Sweet.
Wiley.
Or don't install Opentrack and it will ignore Rift.
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Some guys from Oculus VR stopped by our offices today and demonstrated what Final Fantasy XIV would like with Oculus Rift. It was definitely a cool thing to experience though I'm not entirely sold on how well OR would work with a MMO that is dependent on keyboard inputs for control since you can't see the keyboard.
ack-ack
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Some guys from Oculus VR stopped by our offices today and demonstrated what Final Fantasy XIV would like with Oculus Rift. It was definitely a cool thing to experience though I'm not entirely sold on how well OR would work with a MMO that is dependent on keyboard inputs for control since you can't see the keyboard.
ack-ack
I went through my Chest of Discarded Technology and found my old SideWinder Strategic Commander for DayZ. I would imagine VR may drive demand for more peripherals like this.
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So Vulcan, how's it going? Any updates for us?
Do you guys on the dev list perhaps get any hints from Oculus about when the consumer version might arrive? Hmmm? :pray
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Some guys from Oculus VR stopped by our offices today and demonstrated what Final Fantasy XIV would like with Oculus Rift. It was definitely a cool thing to experience though I'm not entirely sold on how well OR would work with a MMO that is dependent on keyboard inputs for control since you can't see the keyboard.
ack-ack
I think with the Oculus a good HOTAS would be key with a lot of the common functions you use mapped to the sticks. I plan to get one as soon as it comes out.
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So Vulcan, how's it going? Any updates for us?
Do you guys on the dev list perhaps get any hints from Oculus about when the consumer version might arrive? Hmmm? :pray
The forums are all pretty open, they're saying next year, it will have 6 DoF.
I have one bugbear at the moment, I don't think the opentrack software is keeping up with the fast head movements of AH and I'm getting 'drift'. I used to use GlovePIE with my Vuzix headset and that was OK, there's a new version called FreePIE but for the life of me I can get it to work. So the tracking is 'acceptable' but could be better. I also have my eye on the Sixense Stem system due out next year (magnetic highly accurate 6DoF tracking).
The feeling from the view is still awesome, and so immersive.
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The Developer version of this was being demonstrated at a Flight Sim Show I went to today. I had a try and they looked really promising! There was the problem of not being able to see the keyboard but apparently later versions have a 'window' at the bottom of the goggles so I imagine the release version will have something similar. I think this is something I would definitely like to have once they are released especially if they are supported by AH! :cool:
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Cannot wait for this. If it's done well I'll be dropping my triple monitor setup and TrackIR on my home cockpit for the Oculus. :aok
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Cannot wait for this. If it's done well I'll be dropping my triple monitor setup and TrackIR on my home cockpit for the Oculus. :aok
and block the view of that awesome simpit you have?
semp
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Nah...if there is a window at the bottom it will be fine.
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Nah...if there is a window at the bottom it will be fine.
Have they ever addressed that? As far as I know, the whole thing engulfs your eyes with no visibility of the real world around you. I'm predicting that's going to be one of the more popular 'field mods' of the unit, will be to cut a visibility hole in the housing at the bottom.
EDIT: Ah, missed Flossy's post. Cool.
Wiley.
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They could design the screen to be able to translate upwards?
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Got my hands on a Razer Hydra last week, strapped it to the back of the Rift to give myself full 6DoF. Holy moses is it fun :D
Also sounds like a Dev Kit 2 will be released with HD screen AND 6DoF built in.