Aces High Bulletin Board

General Forums => Wishlist => Topic started by: tuton25 on June 16, 2013, 10:12:01 PM

Title: Icon Range
Post by: tuton25 on June 16, 2013, 10:12:01 PM
I was in the AvA and it has a 3k range....
This was so much better than the 6k we have in the main arena because it allowed me to get the jump on a target or run away if I got into trouble....
With a 6k range this is very difficult to do...
Title: Re: Icon Range
Post by: Karnak on June 16, 2013, 10:14:07 PM
I was in the AvA and it has a 3k range....
This was so much better than the 6k we have in the main arena because it allowed me to get the jump on a target or run away if I got into trouble....
With a 6k range this is very difficult to do...
In other words, it produces less fighting.

No thanks.
Title: Re: Icon Range
Post by: tuton25 on June 17, 2013, 12:20:13 PM
In other words, it produces less fighting.

No thanks.

I think it would increase the use of the Hanger queens because with a 6k range once you are seen, you are stuck in the fight....
I had plenty of fights in the AvA with 3k range, and they were better than anything I have had in the MA......
Title: Re: Icon Range
Post by: Karnak on June 17, 2013, 12:44:23 PM
Less fights and more hangar queens is not a fair trade.

I don't count getting the jump on somebody as a fight.
Title: Re: Icon Range
Post by: gyrene81 on June 17, 2013, 01:19:09 PM
I don't count getting the jump on somebody as a fight.
that's how most of the "top sticks", and even more of the "not so good sticks" get their kills now isn't it?

don't say i'm full of it either...i've seen it, repeatedly.  :neener:



I was in the AvA and it has a 3k range....
This was so much better than the 6k we have in the main arena because it allowed me to get the jump on a target or run away if I got into trouble....
With a 6k range this is very difficult to do...
-1 and for the exact reason you want it. if you have to rely on a 3k icon range to pick and run...you're not doing it right.
Title: Re: Icon Range
Post by: hotcoffe on June 18, 2013, 09:55:48 AM
what is  a hangar queen?
Title: Re: Icon Range
Post by: Arlo on June 18, 2013, 10:15:59 AM
In other words, it produces less fighting.

No thanks.

Actually, it could also result in more fighting. Some may retire quickly when they see
a plane time they don't want to engage at 6k. That evasion would come later with 3k
and, as such, may be less successful.

I tell ya that no enemy icon is truly a challenge. It made me head yo-yo just to actively
engage the enemy and even then I'm having to guess what I'm up against. 3k may
bea good compromise.
Title: Re: Icon Range
Post by: Arlo on June 18, 2013, 10:17:26 AM
I think it would increase the use of the Hanger queens because with a 6k range once you are seen, you are stuck in the fight....
I had plenty of fights in the AvA with 3k range, and they were better than anything I have had in the MA......

Not always the case. 3k you are probably stuck in a fight. 6k, depending on what plane,
you may have an option.
Title: Re: Icon Range
Post by: Arlo on June 18, 2013, 10:21:24 AM
what is  a hangar queen?

A phrase that denotes a plane modeled that gets little or no use in the game.
Often, though, it may be false perception (like Semp claiming he has never once
seen an He-111 in the MA, even the week it came out, therefore, in spite of the
screenshots posted by players on the forum, it never happenend - heh).
Title: Re: Icon Range
Post by: Karnak on June 18, 2013, 12:17:37 PM
It is also a vague term as the threshold for "hangar queen" status varies from claimant to claimant.  For some it is a hangar queen if it doesn't get at least 2.5% of the air craft kills, for another it might be if it doesn't get .25% of the aircraft kills, an order of magnitude difference.

All in all it is a silly concept as there are many aircraft that are required for a WWII flight combat game that will not see much use in an MA type environment.
Title: Re: Icon Range
Post by: Arlo on June 18, 2013, 12:20:26 PM
It is also a vague term as the threshold for "hangar queen" status varies from claimant to claimant.  For some it is a hangar queen if it doesn't get at least 2.5% of the air craft kills, for another it might be if it doesn't get .25% of the aircraft kills, an order of magnitude difference.

All in all it is a silly concept as there are many aircraft that are required for a WWII flight combat game that will not see much use in an MA type environment.

Agreed.
Title: Re: Icon Range
Post by: guncrasher on June 18, 2013, 12:41:55 PM
I was in the AvA and it has a 3k range....
This was so much better than the 6k we have in the main arena because it allowed me to get the jump on a target or run away if I got into trouble....
With a 6k range this is very difficult to do...

how many players in the ava?


semp
Title: Re: Icon Range
Post by: Oldman731 on June 18, 2013, 01:20:41 PM
how many players in the ava?

On the most recent Pig Night, which features the 3k icons, there were roughly 20, at 10 per side.  However, all 20 were flying between two nearby bases, so the concentration was similar to what you often see between two bases in the MAs.

- oldman
Title: Re: Icon Range
Post by: alpini13 on June 18, 2013, 01:37:19 PM
this is an interesting topic......i guess the real question is...at what range in real life can you tell friend from foe(in ww2)
Title: Re: Icon Range
Post by: SmokinLoon on June 18, 2013, 01:40:52 PM
I think the icon range is fine.  The thing I wish HTC would chance is the identifier range.  For instance, at 6000 yards an enemy icon would show an enemy icon of either 4, 2, or 1 indicating the number of engines a plane has.  Then at 3000 yards have the MODEL show up (109, P47, A6M, etc), then at 600 yards allow for the type (109G-2, P47M, A6M3).

I think the 6000 yard identifier icon is a bit much, I think there should be some more "fog of war" immersion and this would help provide that.  Currently, anything beyond 6000 yards is seen as a dot and before it is in icon range we can simply look at the map ans see if there is a friendly in the area and if the map is blank then it is obviously an enemy.  Once that dot becomes a red icon showing that it is a Nik2, it allows the faster planes to tuck their tail and run MUCH easier than if the identifier simply said "1".  

I think it would actually encourage more combat. Icons give too much away too soon.
Title: Re: Icon Range
Post by: guncrasher on June 18, 2013, 02:01:04 PM
On the most recent Pig Night, which features the 3k icons, there were roughly 20, at 10 per side.  However, all 20 were flying between two nearby bases, so the concentration was similar to what you often see between two bases in the MAs.

- oldman

so you can say that the concentration in the ava was mostly due to the pigs flying there.  the short range icon has been discussed to death in the ma.  it wont work.  it will make players like me just quit the game.  the main reason for me not playing in the ava other than few playes is that I cant see the low flying planes.  that is basically it.


semp
Title: Re: Icon Range
Post by: Oldman731 on June 18, 2013, 04:46:46 PM
so you can say that the concentration in the ava was mostly due to the pigs flying there.  the short range icon has been discussed to death in the ma.  it wont work.  it will make players like me just quit the game.  the main reason for me not playing in the ava other than few playes is that I cant see the low flying planes.  that is basically it.


Understood, many feel that way.  But AvA (except for Pig Night!) is a no-enemy-icon arena.  This thread is talking about 3k icon ranges instead of 6k icon ranges.  You would still see the low-flying planes with 3k range.

Hey, come to AvA on Thursday, you don't have to guess what it will be like, you can see for yourself!

- oldman
Title: Re: Icon Range
Post by: morfiend on June 18, 2013, 05:05:25 PM
what is  a hangar queen?


 A typical hanger queen is someone like Silat!! the rest of the trainers are considered hanger nannies!



    :salute
Title: Re: Icon Range
Post by: bustr on June 18, 2013, 05:30:37 PM
The dot dar in the AvA helped as much as having icons turned back on. The combination of seeing cons from takeoff to in your face made following the fight easy but, at 3k the difference in fighters and your strategies gets tested quicker than you expect if your ACM or fighting spirit is not 100%.

The problem or value to a 3k icon is your decision period for running away is shorter along with having to spend every moment while even a single con is in the 3k sphere swiveling your head. You are more keyed up, so I suspect the experience was ACM cocaine for some and an out right downer for others because they didn't have the extra 3k dither room.

The time scale and distances were shortened to the point, running away was useless anyway. But, the fighter matchups were so well balanced that average players were able to last longer than they expected. At least until the allies players figured out the Mossi6 on 25% fuel was the British P38.

Over all it was like the late night 2 airfield furballs for hours, 6 or 7 years ago in the MA.

If you want to keep new players in this game, keep the MA icon range at 6k. They have more problems on their plate just learning the game. If you want to play with 3k icons, just contact Waystin and let him know AvA Thursdays the way he sets them up rock. Then show up on Thursdays for the Piggy fight club.

Waystin why are you always getting my kester whupped for your crazy ideas....sheesh........he makes me fly on the side with the worst rides to make people want to hang out and play in the AvA. But, he pays me in goooooddd BACON....mmmmmmmmbacon!!
Title: Re: Icon Range
Post by: kvuo75 on June 18, 2013, 05:39:26 PM
this is an interesting topic......i guess the real question is...at what range in real life can you tell friend from foe(in ww2)

dunno, but my vision is garbage, and I can see a golf ball (~1.6 inches diameter) at 200+ yards without my glasses.