Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: beefie on July 25, 2013, 05:05:25 AM
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So what about spending some cash on ads on history CH or something, you have to spend money to make it, all the upgrades are good but if there are no players then what for?
I fly in Aussie time and its dead, no fight and the guys on are good but its a big map with nothing going on, so maybe its time to spend some money on SEO and rank for flight sims or pay for ads either way it can only improve the game.
I know half the roster when i fly is just people sitting in waiting for a reset they are not on, so if we cant get new players then at least kick off people that afk for days hoping for some piss ant points on a reset as when i fly the ENY is bizarre , no players but teams cant fly with towers full of AFK sweetheart bags.
Do both and make some cash before its all over hitech.
BTW more people in Aussies/ NZ time would make the games better, cant stand playing in US time way to many tools for my liking! :x
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I feel your pain :(
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Yep logged in no fights so off to arma3 again. planes are more fun but even in a beta arma has 10 times the player and its team players, all aussies to boot! Shame but true story! Not to mention its only a once of payment for years of play, $15 a month seems cheap but once i add up FSO for 1-2 hours every 3 weeks of a month aces is costing beer funds for no fun MA.
Marketing matters, i can have the best product in the world but if none knows then its just aces high.
sigh
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I feel your pain :(
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Euro evening (night in australia) is barely better
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moin
we need to geht more in game again.
i would say if the two week tral stops, the new player should be able to stay in game in a low budget variant, maybe he can fly only one fighter or bomber and is able to drive some low budget stuff. So these people will stay in game and will learn the game until thay decid to get a full mamber.
I think the 2 week free is way to short for a complex game like AH, expecialy today were these kinds of games are mostly unknown to the people.
what do you guys think would change the situation?
cu christian
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Euro evening (night in australia) is barely better
? That's afternoon in the US, I see ~200 people on at those times. You might have to switch around to find a few fights but there still fights to be found at that time. Euro afternoon and euro morning is when the arena is dead.
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maybe there's a way to get attention on places like youtube or related historic places on internet too?
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maybe there's a way to get attention on places like youtube or related historic places on internet too?
SimHQ.com
PCGamer
Reddit.com (do an AMA)
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Numbers been dropping for some time,i used to play at them times but i stopped my sub for three months (atleast) do to bad management by HTC staff. I'm sure I'm not the only one that quit because of bad game and costumer service management.
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Numbers been dropping for some time,i used to play at them times but i stopped my sub for three months (atleast) do to bad management by HTC staff. I'm sure I'm not the only one that quit because of bad game and costumer service management.
what that suppose to mean the game is fine
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? That's afternoon in the US, I see ~200 people on at those times. You might have to switch around to find a few fights but there still fights to be found at that time. Euro afternoon and euro morning is when the arena is dead.
~200 happens at about midnight for us.
Evening numbers are more like 120-170 players. On a large map, even that can make for some scarce activity. When I joined, the Euro evening time combat activity was about as large as now the US prime time combat activity is.
One main reason for not renewing my account were the low numbers at offpeak time. I came back to try new toys, but the numbers problem is still the same (not that I expected any different, as I was still tracking the data). I have to stay up very late at night (3-5 am) to get the same gameplay intensity that I once experienced at Euro times.
what do you guys think would change the situation?
I'm afraid there is no simple fix like 'just advertise more' or 'more eyecandy' something like that. I'd almost guess it would take some huge effort with possible a lot of changes... and I don't know if that would be even possible from HTC's side but I'm almost sure that lots of current folks would not like them.
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BTW more people in Aussies/ NZ time would make the games better, cant stand playing in US time way to many tools for my liking! :x
Who are you to insult. The only tool is you. Not Hitechs fault if no one in Australia likes WW2 plane sims.
AH was designed and implemented by an American team. American ingenuity made the game, mostly Americans play it.
I would suggest you get your m8's and talk up the game. Then have your m8's, m8's talk up the game. Called word of mouth, sells more than any advertising ever did.
:joystick:
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:rolleyes:
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I think this game is too difficult as a n00blet for 2 weeks trial, I know I was on off in H2H for quite some time before committing to the game? But then again maybe I would still be in H2H if it hadn't closed? :lol
Wouldn't hurt to have H2H back again though.
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(...) But then again maybe I would still be in H2H if it hadn't closed? :lol
Wouldn't hurt to have H2H back again though.
I would be very surprised if HTC hadn't checked how many H2H players actually opened a paying account at some point, before taking it down ;)
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So what about spending some cash on ads on history CH or something, you have to spend money to make it, all the upgrades are good but if there are no players then what for?
I fly in Aussie time and its dead, no fight and the guys on are good but its a big map with nothing going on, so maybe its time to spend some money on SEO and rank for flight sims or pay for ads either way it can only improve the game.
I know half the roster when i fly is just people sitting in waiting for a reset they are not on, so if we cant get new players then at least kick off people that afk for days hoping for some piss ant points on a reset as when i fly the ENY is bizarre , no players but teams cant fly with towers full of AFK sweetheart bags.
Do both and make some cash before its all over hitech.
BTW more people in Aussies/ NZ time would make the games better, cant stand playing in US time way to many tools for my liking! :x
Maybe if you guys had a Boomerang and a Dap Beaufighter more of you might play :)
:banana:
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I would be very surprised if HTC hadn't checked how many H2H players actually opened a paying account at some point, before taking it down ;)
Then again if I had no H2H I wouldn't be talking to you on this forum right now, what do the stats say about the closing of h2h?
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put some more shrimps on the barbie.
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I would be very surprised if HTC hadn't checked how many H2H players actually opened a paying account at some point, before taking it down ;)
I'm not sure you can track that in any reliable form, but who knows :noid
my 2 cents would be to extend the trial to a month, and package the game for steam.
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what do the stats say about the closing of h2h?
Nothing, as those kind of stats that would allow an assesment are not available to the public. Business stuff, ya know... :old:
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Do both and make some cash before its all over hitech.
BTW more people in Aussies/ NZ time would make the games better, cant stand playing in US time way to many tools for my liking!
Well insulting 9/10'ths of the player base by your 4'th post sounds like a fine way to change things for the better.
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Maybe we should all try to be nicer to new players.
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Not sure if the History Channel has become to big for its' own britches, i.e. cost to advertise there too high???
But, the Military Channel, I would take a leap of faith and say probably isn't as expensive and it probably gears toward ppl who will stick around longer than a few months. Also, the Pentagon Channel might be a good one to explore for HT, assuming he hasn't already done so...
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I have no idea where HTC stands on getting new players, but I would assume recruiting is important. I think one of the best recruiting tools they have would be current players encouraging people to give it a try. Maybe an incentive for signing folks up would help. Its one of the oldest recruiting methods around. If that doesn't work, we move on to conscription.
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I have no idea where HTC stands on getting new players, but I would assume recruiting is important. I think one of the best recruiting tools they have would be current players encouraging people to give it a try.
I have shown AH to many people over the years. No one ever had the slightest interest on even trying it out. The most frequently given reasons given were
- Generally no interest in the topic of ww2 airplanes or simulations overall
- No joystick (I'm the only gamer I personally know who has one) and not wanting to put that much time into learning how to fly
- Graphics (almost always the first reaction - "Is that a modern game? It looks so outdated...")
- Cost ("Wait... you say it is NOT free??")
One friend of mine was generally interested, but said he didn't want to end up like me... :uhoh (I'm not kidding :( )
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Who are you to insult. The only tool is you. Not Hitechs fault if no one in Australia likes WW2 plane sims.
AH was designed and implemented by an American team. American ingenuity made the game, mostly Americans play it.
I would suggest you get your m8's and talk up the game. Then have your m8's, m8's talk up the game. Called word of mouth, sells more than any advertising ever did.
:joystick:
Wow dude .... Things don't stop at the US border you know...We Have many people interested in WWII aviation...in fact...we can't afford all the new stuff and still have WWII aircraft used in our forces. I hear about advertising over there..but have never seen any here....
General login time = 50...maybe 60 people if lucky... by 2am we are starting to get up to 90 odd ....
Buuuut... on the other side... you get some good fights in on the right map with the smaller numbers....but that first amount is just slow and painful
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I am going to cancel my account after the next scenario :old:
I have just been wasting money for the last year and half...18 months x $15 a month for about 25-30 hours of playing the game
:bhead I am an idiot
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Not sure if the History Channel has become to big for its' own britches, i.e. cost to advertise there too high???
But, the Military Channel, I would take a leap of faith and say probably isn't as expensive and it probably gears toward ppl who will stick around longer than a few months. Also, the Pentagon Channel might be a good one to explore for HT, assuming he hasn't already done so...
Really good point, I haven't thought much about it in regards to AH advertisements, but they should probabley invest the effort/resources elsewhere (or not as much), the dynamic and audience of the history channel has changed dramaticly in the last few years.
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I am going to cancel my account after the next scenario :old:
I have just been wasting money for the last year and half...18 months x $15 a month for about 25-30 hours of playing the game
:bhead I am an idiot
Last time I saw you on there were like 300 peeps on :old:
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Last time I saw you on there were like 300 peeps on :old:
Yeah, that was awesome...if only I had the day off work because of earthquakes more often... :(
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Instead of huge clusterf**** maps. And instead of the new rendition of pangea.
How about some medium sized well varied maps. Big enough for the midday rush but small enough to provoke fights.
I think map displacement is the issue. But more players would help. My lemming count is running dry.
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Instead of huge clusterf**** maps. And instead of the new rendition of pangea.
How about some medium sized well varied maps. Big enough for the midday rush but small enough to provoke fights
I like that idea
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+1 :aok
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So we need to spend more money to get non-tool Kiwi and Aussie players in? Living in tool-land,
I have no idea what television or print materials you have over there. Maybe you could suggest a local
avenue. I have to admit I find little interest in helping out a newcomer with your attitude.
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To be completely honest, I have found the tool to non-tool ratio swinging in the negative direction for some time. I canned my account a couple of months ago after having an almost continuous run from 2001 to 2013 and 5 years of AW before that, because of the negativity and smack talk that went beyond banter and into the personal and the inability of the player base to treat n00bs well. Then one of my squad mates had a brain fart and I just lost all desire to try and eke a fight or two out of three hours of watching a map of an evening.
The numbers aren't that great during the weekend any more either. Dunno what to do. Can't convince any mates to have a look, because most of them have given up on PC gaming and the initial hook for any game these days is graphics quality. I'm pretty sure that there isn't any space in the NZ and Aus market in which to advertise that would have the desired effect, simply because PC gaming is seen as archaic by anyone under 30 and a large proportion of people over 30 just aren't tech-literate enough to see any value in "bloody stupid kid's" games.
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Not sure if the History Channel has become to big for its' own britches, i.e. cost to advertise there too high???
But, the Military Channel, I would take a leap of faith and say probably isn't as expensive and it probably gears toward ppl who will stick around longer than a few months. Also, the Pentagon Channel might be a good one to explore for HT, assuming he hasn't already done so...
Military Channel ad costs about $600-$900 per airing, educated guess. So say like AH ran 300 TV ads in 2012, so figure $25K for cable TV advertising alone.
At couple three-thousand subs at $15 that sounds about right.
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We need to accommodate more non-Anglo speaking international players.
Multiple language GUI perhaps?
espanol
russkii
putonghua
nihongo
These languages gets you near to ~2 billion potential customers.
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We need to accommodate more non-Anglo speaking international players.
Multiple language GUI perhaps?
espanol
russkii
putonghua
nihongo
These languages gets you near to ~2 billion potential customers.
yeah that'll go down really well with the typical xenophobic, flag waving, two brain cells to rub together AH player
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yeah that'll go down really well with the typical xenophobic, flag waving, two brain cells to rub together AH player
:rofl :rofl :rofl
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self publishing on xbox one and ps4 would really help this game. (http://www.joystiq.com/2013/07/24/microsoft-confirms-self-publishing-for-xbox-one/)
now easier to port to upcoming consoles (amd64). not the previous cell and powerpc's of ps3 and xbox360.
tools are available for free too.
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I think this game is too difficult as a n00blet for 2 weeks trial, I know I was on off in H2H for quite some time before committing to the game? But then again maybe I would still be in H2H if it hadn't closed? :lol
Wouldn't hurt to have H2H back again though.
I agree. I'd be nice if the TA would remain free always...
Then pay to play.
Coogan
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how about free early war all the time?
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The H2H free servers was my intro to ace highs about 12 years ago now and it was a great thing as i could learn the curve from helpful people back then like ARTLAWS, after a few months i felt like i had a skill level where I could have fun with in the MA. The cost looking at all other options would have to make free H2H servers like aces used to have the best bang for the bucks as its all in-house and pretty much free for HT.
It would also have more players at 16 max than MA in Aussie time as that would be about the same numbers as we play on our time in AU NZ, also smaller maps, less world of tank type action in small arenas.
The big draw would be to get new blood into the game and also have a smaller map for player that also pay but cant find any action. The saving grace of HT has been things like FSO without that the numbers would be half again. i love FSO and its the only reason i still have an account even though i have to play with some TOOLS its OK as they cant banter on crap on open channel in FSO :x
It could also make a lot of people that haven't played in years come back and play again then open a account up after the fun and upgrades or it could do the opposite and make paying players drop paid accounts in favor of free servers? but at the moment the life span of aces high is about 1 year before its near empty so it cant hurt to try something.
Or do a world of tanks thing that seems to work, make the game free and make people pay for upgrades, it seems to work for that game well and seeing some people on aces that will do just about anything and go to any length for a few stars next to their name i imagine some players would near fund 100 accounts for the need to kick everyones bellybutton with advatage. Also make it so everyone has to work up to better plans as this would also increase the skill and time people will spend on to get the next plane/tank etc.
Or like some suggested a referral program maybe as its cheap to setup and really doesn't cost anything to do once players use it and sign up, or make the loud mouth tools pay double and give us nice Aussies/ kiwi's a free game because we are nice and not toolie. :lol
<S>
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how about free early war all the time?
I like that, you'd'get the full gameplay, get used to slower and maneuvrable planes, and still have incentive to pay for the big planes :aok And in the lwma we'd'be pretty safe from them noobs :P and they'd'be safe from us.
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yeah that'll go down really well with the typical xenophobic, flag waving, two brain cells to rub together AH player
My two brain cells never touch.
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Save 3000$, move to Detroit, and play in US prime time; 2000$ for plane ticket and for 1000$ you can buy a house.
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Save 3000$, move to Detroit, and play in US prime time; 2000$ for plane ticket and for 1000$ you can buy a house.
I think you'd fit right in Beef. Its summer here in Tool'Land and You can just put yer pint in a paper bag and hang on the corner with your new Home Boys.
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I have shown AH to many people over the years. No one ever had the slightest interest on even trying it out. The most frequently given reasons given were
- Generally no interest in the topic of ww2 airplanes or simulations overall
- No joystick (I'm the only gamer I personally know who has one) and not wanting to put that much time into learning how to fly
- Graphics (almost always the first reaction - "Is that a modern game? It looks so outdated...")
- Cost ("Wait... you say it is NOT free??")
One friend of mine was generally interested, but said he didn't want to end up like me... :uhoh (I'm not kidding :( )
Seems like we just had this conversation back in June. I'll just copy and past what I typed there.
Its always perplexed me why the overwhelming majority of AH players are North Americans. I do think AH Needs more press.
A few thoughts:
First, flight sims are a niche genre, and one that seems to be dwindling just like all other PC games. I tell a friend that I play AH and their first question is "oh yeah? What platform?" Last person I talked too said it was "über nerdy" that I play games on a PC. She has three gaming consoles. And then if somebody does have a desktop gaming rig, I have to break the news to them that, no you really can't play it with just a mouse, you'll need a joystick. Remember joysticks? You used to be able buy them off the shelf in stores. Flight sims are a niche within the niche of PC games.
Second: Could the decline in the overall number of kills be due to the fact that noobs are out of supply. The arena is completely populated by players who are at least competent pilots. When I first started flight sims half of us in the arena couldn't fight our way out of a paper bag. We were meat on the table.
Third: This community has a lot of creative and productive people. As I said earlier this game needs more press, more exposure. We need to start hitting up the web sites, posting reviews and videos. And not external view rock videos, but videos that show what experience is actually like, sitting in an airplane cockpit coordinating with other players on vox and stimulating adrenaline. Ask not what AH can do for you. Ask what you can do for AH.
One final thought. After reading some other forums, simHQ, etc., where basically a lot of gamers who had a long enough attention span to post on an internet forum were complaining about flightsims because, in a nut shell, they aren't arcade enough, console friendly enough, and they aren't free. And it occurred to me that if this is what AH has to become to bring a lot more players in then I'm not so sure.. no I am sure, I don't want AH to become something that will appeal to the masses. If that happened, yes AH could have a much larger customer base, but none of us would be part of it. Face it, we're just a bunch of elitist flight sim snobs. :cheers:
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how about free early war all the time?
With that you need to tie perks to the Arena or the Lame azzes from the LW will be farming the noobs. :noid
TA free for 3 months? You don't want it free forever or will develop into it's own free arena.
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Also when I tell somebody that they'll need "a joystick" to play I'm not being entirely truthful. Because I'm pretty sure that when I say they'll need a joystick what they're thinking of is something like this.
(http://ts3.mm.bing.net/th?id=H.4927118826079406&pid=15.1)
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Might be simply because a lot more people live in US than Aus.
Never mind, you can always stick to stuff you're good at like test cricket and rugby union, no wait a minute....... lol ;)
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I think this game is too difficult as a n00blet for 2 weeks trial, I know I was on off in H2H for quite some time before committing to the game? But then again maybe I would still be in H2H if it hadn't closed? :lol
Wouldn't hurt to have H2H back again though.
That's what I did. I remember having a lot of fun in H2H, and doing most of my learning there.
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That's what I did. I remember having a lot of fun in H2H, and doing most of my learning there.
Talking about numbers I remember waiting 10 minutes logging in and out just so I could get in the smog room with 8 players :rofl talk about being easy to please :D
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Talking about numbers I remember waiting 10 minutes logging in and out just so I could get in the smog room with 8 players :rofl talk about being easy to please :D
yes well back then you rolled and shot, no mind games instant action :aok
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(http://ts3.mm.bing.net/th?id=H.4927118826079406&pid=15.1)
It perfect. As bad as I fly, I really only need two axis and two buttons anyway. :D
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With that you need to tie perks to the Arena or the Lame azzes from the LW will be farming the noobs. :noid
TA free for 3 months? You don't want it free forever or will develop into it's own free arena.
Very true about the TA. It would turn into a playground after too much time.
Coogan
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yeah that'll go down really well with the typical xenophobic, flag waving, two brain cells to rub together AH player
I thought Xena was an Amazon?! :headscratch:
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Instead of huge clusterf**** maps. And instead of the new rendition of pangea.
How about some medium sized well varied maps. Big enough for the midday rush but small enough to provoke fights.
I think map displacement is the issue. But more players would help. My lemming count is running dry.
I'm still waiting for that lucky scholarship to come in that will allow me to take a semester off from work so I can "concentrate on school" (and MA map making :devil ).
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It is the business model that can't compete with today's games.
Many of the popular new games are free to play, but you pay to get benefits. That style doesnt mesh well with historic gameplay at first thought but im sure some brainstorming can make it work.
You get a ton more players who just want to play for free, but then you have the rich kids that will blow their whole paycheck to save time in a game.
People dont want to commit $15 to a game they may or may not like, with the free ones they can play whatever they want as much as they want.
I'm pretty stingy but I catch myself spending more than $15 a month quite often on free to play games...
As long as I dont have a monthly fee, I feel like im cheating the system and will play a game longer.
I'm sure there are ways to make it so paying gives benefits, but also doesn't make it pay to win.
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It is the business model that can't compete with today's games.
Many of the popular new games are free to play, but you pay to get benefits.
team fortress 2 with the hats. $2,000 on some hats and some people have multiples. (http://www.nytimes.com/2013/06/13/fashion/fire-when-ready-but-spare-my-hat.html?_r=0)
i dont think the world is ready for an AH with hats. maybe scarves, or bomber jackets. not hats.
free to play really would increase numbers, but if it makes it profitable i am not sure.
also, the ps4/xbox-1 consoles would solve all the pc-hardware problems with some people playing only on lowest settings.
if bf3/bf4 can have such amazing graphics with millions of bullets flying around (at 64-player servers!)on console-hardware, AH should be able to do the same.
just need to employ openmp or other auto-parallelization compile-time tools.
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Too bad HTC can't grow money on trees.
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Getting onto steam would be a big improvement, i'm sure they would lose money paying steam, but the added customer income should more than make up for it.
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I have a money tree is grows when i spend money to make money, its the only way it works. If this is let to go on with no other way to get new blood on the game then its a dying weed.
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Too bad HTC can't grow money on trees.
If he could it would be titanium money and would flip a 50 ton tank and stop Ap rounds :D
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I have a money tree is grows when i spend money to make money, its the only way it works. If this is let to go on with no other way to get new blood on the game then its a dying weed.
Ive noticed with Aussies its always easy to notice when they are posting when bloody sozzled. Above is Beefie posting drunk.
Below is a sober Beefie, or relatively. Meet Beefie. http://www.funnyjunk.com/movies/4364125/Drunk+Aussie/
The H2H free servers was my intro to ace highs about 12 years ago now and it was a great thing as i could learn the curve from helpful people back then like ARTLAWS, after a few months i felt like i had a skill level where I could have fun with in the MA. The cost looking at all other options would have to make free H2H servers like aces used to have the best bang for the bucks as its all in-house and pretty much free for HT.
It would also have more players at 16 max than MA in Aussie time as that would be about the same numbers as we play on our time in AU NZ, also smaller maps, less world of tank type action in small arenas.
The big draw would be to get new blood into the game and also have a smaller map for player that also pay but cant find any action. The saving grace of HT has been things like FSO without that the numbers would be half again. i love FSO and its the only reason i still have an account even though i have to play with some TOOLS its OK as they cant banter on crap on open channel in FSO Excited
It could also make a lot of people that haven't played in years come back and play again then open a account up after the fun and upgrades or it could do the opposite and make paying players drop paid accounts in favor of free servers? but at the moment the life span of aces high is about 1 year before its near empty so it cant hurt to try something.
Or do a world of tanks thing that seems to work, make the game free and make people pay for upgrades, it seems to work for that game well and seeing some people on aces that will do just about anything and go to any length for a few stars next to their name i imagine some players would near fund 100 accounts for the need to kick everyones bellybutton with advatage. Also make it so everyone has to work up to better plans as this would also increase the skill and time people will spend on to get the next plane/tank etc.
Or like some suggested a referral program maybe as its cheap to setup and really doesn't cost anything to do once players use it and sign up, or make the loud mouth tools pay double and give us nice Aussies/ kiwi's a free game because we are nice and not toolie. Hehe!
<S>
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I think a free to play system could work, just not sure how the coading would go.
Lets say the free players login and have the option to fly a limited set of planes/vehicles.
FM2
F4U-1
P-40B
P47-11
109-F4
A6M3
Spit9
Osty
Panzer
JU87
B26
Boston
A mix of planes and vehicles, but nothing that would be over powering in the game. Also a list of planes that few would give up paying the subscription they pay now to get on the "free" bandwagon. You can still play in the mains with everyone else, but you can only use this equipment. If you pay the subscription you get all the equipment that is available.
The free would bring in more folks to try the game. They would have an unlimited time to get the hang of it and to see what is available to the subscribers. How many would switch.... I don't know, but it shouldn't cost HTC any more for the servers as they are already in place and increase use should already be covered. Only the coad would need be worked over to bring the free players into the same world as the rest of us. Those that do switch over would cover that cost.
The advantages would be many. More players would boost numbers maybe even in those areas (Euro, Aust) that have the low numbers now. Possible increase in subscriptions as players look at all those Ponies and Spit 16s screaming around. I don't see a down side as I don't think many would cancel their subscriptions to play for free giving up all the "good" rides they enjoy now.
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HTC offers 2 weeks free now........and you get all the planes and GVs.
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I think a free to play system could work, just not sure how the coading would go.
Lets say the free players login and have the option to fly a limited set of planes/vehicles.
(...)
I doubt that it would get a considerable number of new/additional players. I do, however, see the danger that with that list, many paying members could jump to the free account, especially some of the "seasoned" vets.
Being always short on money, I know I would ;)
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Another general remark. It seems that some here may think that at offpeak, non us prime time it's only non-us players flying and fighting. And the lack of numbers at that time is caused by a lack of non-us players.
I don't think that's correct. There have always been a lot Americans around at those times as well, possibly even the majority? It's overall numbers that went down compared to the Golden Days. It's just more notable at off-peak times, because the gameplay is affected much more strongly when the attendance drops a certain "minimum" level.
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It doesn't help when there's 100 people in the arena and half of them are in GVs. The other 1/4 is either afk or doing milk runs at 30K. And the other 1/4 are flying around looking for fights that doesn't happen for another 6 hours.
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HTC offers 2 weeks free now........and you get all the planes and GVs.
That would change. You could still use ALL the planes/vehicles off line, but on line free players would be limited to just good enough equipment to bomb, jabo, and fight with to get a good taste. We all know 2 weeks is long enough to get you frustrated more than "hooked"
I doubt that it would get a considerable number of new/additional players. I do, however, see the danger that with that list, many paying members could jump to the free account, especially some of the "seasoned" vets.
Being always short on money, I know I would ;)
Free is a big draw and as I said I doubt the change would cost HTC much to try it. As for those subscribers that jump to the free side I don't think there would be many. Money would be a good reason to do so, but again I don't think there would be many and of those that do I'm sure once they could spend $15 even if it is only for that month they would, just to get those planes that could catch those bombers making milk runs at high alt :noid
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I'm an occasional player. It's worth $15 to me for the realistic flight model. I like the fact that the game is mostly played by adults, too. I'm fine with the graphics. I also think there are enough planes and tanks to choose from. The one significant problem I have is with the maps. They are too large for the number of players on. Much smaller maps would be a real positive, IMHO.
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I'm an occasional player. It's worth $15 to me for the realistic flight model. I like the fact that the game is mostly played by adults, too. I'm fine with the graphics. I also think there are enough planes and tanks to choose from. The one significant problem I have is with the maps. They are too large for the number of players on. Much smaller maps would be a real positive, IMHO.
I agree with this. I think with the smaller maps and bringing back the old strat factories with GV spawns to them and trains would solve alot of these low number problems we're having.
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I'm sure once they could spend $15 even if it is only for that month they would, just to get those planes that could catch those bombers making milk runs at high alt :noid
Hardly anybody does that anyway, so it won't be that much of a "loss" to them ;)
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I think a free to play system could work, just not sure how the coading would go.
Lets say the free players login and have the option to fly a limited set of planes/vehicles.
FM2
F4U-1
P-40B
P47-11
109-F4
A6M3
Spit9
Osty
Panzer
JU87
B26
Boston
A mix of planes and vehicles, but nothing that would be over powering in the game. Also a list of planes that few would give up paying the subscription they pay now to get on the "free" bandwagon. You can still play in the mains with everyone else, but you can only use this equipment. If you pay the subscription you get all the equipment that is available.
The free would bring in more folks to try the game. They would have an unlimited time to get the hang of it and to see what is available to the subscribers. How many would switch.... I don't know, but it shouldn't cost HTC any more for the servers as they are already in place and increase use should already be covered. Only the coad would need be worked over to bring the free players into the same world as the rest of us. Those that do switch over would cover that cost.
The advantages would be many. More players would boost numbers maybe even in those areas (Euro, Aust) that have the low numbers now. Possible increase in subscriptions as players look at all those Ponies and Spit 16s screaming around. I don't see a down side as I don't think many would cancel their subscriptions to play for free giving up all the "good" rides they enjoy now.
Woohooo... I'd play for free.
Your list just happens to include everything I spend the most time in.
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I think a free to play system could work, just not sure how the coading would go.
Lets say the free players login and have the option to fly a limited set of planes/vehicles.
FM2
F4U-1
P-40B
P47-11
109-F4
A6M3
Spit9
Osty
Panzer
JU87
B26
Boston
A mix of planes and vehicles, but nothing that would be over powering in the game. Also a list of planes that few would give up paying the subscription they pay now to get on the "free" bandwagon. You can still play in the mains with everyone else, but you can only use this equipment. If you pay the subscription you get all the equipment that is available.
The free would bring in more folks to try the game. They would have an unlimited time to get the hang of it and to see what is available to the subscribers. How many would switch.... I don't know, but it shouldn't cost HTC any more for the servers as they are already in place and increase use should already be covered. Only the coad would need be worked over to bring the free players into the same world as the rest of us. Those that do switch over would cover that cost.
The advantages would be many. More players would boost numbers maybe even in those areas (Euro, Aust) that have the low numbers now. Possible increase in subscriptions as players look at all those Ponies and Spit 16s screaming around. I don't see a down side as I don't think many would cancel their subscriptions to play for free giving up all the "good" rides they enjoy now.
How about making training and Interwar-Early War arena FREE! :aok
seriously that arena needs a population.
load it up with pop-up advertisements (everytime you log in) for Aces High related things... such joysticks, powerful computer add-ons such as video cards, monitors, Track-IR etc. HTC should pretty much get some passive money by doing this.
Also... feeling that you've outgrown early war arena? Subscribe to access other arenas and more planes. Isn't that a nice hook? :aok
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How about this. Give them a time limit to fly. 1 hour a day.
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How about this. Give them a time limit to fly. 1 hour a day.
sounds more restricting than Fugitive's
to reiterate, make Training and Inter/Early war arena free :aok
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sounds more restricting than Fugitive's
to reiterate, make Training and Inter/Early war arena free :aok
Should be restricting...otherwise people will just take advantage and fly for free because the benefits of full price is not worth it.
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I think the aussie numbers are down because of an un-precedented amount of the men folk attending AA meetings, thanks to the lions tour and the current Ashes score line.
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sounds more restricting than Fugitive's
to reiterate, make Training and Inter/Early war arena free :aok
The idea here isn't to give away a free game, it is to tease people with just enough of a taste to have them subscribe.
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BTW more people in Aussies/ NZ time would make the games better, cant stand playing in US time way to many tools for my liking! :x
As one of the U.S. Toolbag players, I look forward to a time we might be playing together so I can shoot you out of the sky. Is there any possibility that the reason for your frustration is because you suck?
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No zoney, the frustration is due to the lack of people. It really is hopeless and most of the 60 or so people seem to be tools waiting for an overnight-reset-perk-bag.
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No zoney, the frustration is due to the lack of people. It really is hopeless and most of the 60 or so people seem to be tools waiting for an overnight-reset-perk-bag.
QFT
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:rock
I think the aussie numbers are down because of an un-precedented amount of the men folk attending AA meetings, thanks to the lions tour and the current Ashes score line.
:rock ooh yeah baby :rock tell it how it is
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My rehab center only lets me play at night so the AA thing is not the problem, the people sitting in the towers waiting for a possible reset get me so pissed off that after a few hours i hit bottle or sniff some petrol and then it all starts over again, rehab all day having to listen to lots of other peeps taking about how aces made them drink we hug and cry smoke and drink lots of coffee, then rinse and repeat, we all log on and stare at the empty map, hit the flagon or fuel again! its a viscous cycle. :bhead
Sports is not the reason we drink so much even when we are succking so bad, i follow the real aussie sports and we are doing really well at the moment:
Wife Carrying Championships
March 31, Singleton, New South Wales
Nude Olympics, Maslin Beach, SA
Darwin Beer Can Regatta, Darwin, NT
Giant Platypus Throwing, Nymboida Heritage Festival, NSW.
Australian Dunny Derby, Winton, Qld
So far Aussies are all in the top spots this year, so i can rest easy.
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You forgot the hemp Olympics at Nimbin.
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I think the aussie numbers are down because of an un-precedented amount of the men folk attending AA meetings, thanks to the lions tour and the current Ashes score line.
ever heard of luring someone into a false sense of security???
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You forgot the hemp Olympics at Nimbin.
Hay fatz, it because of doing so well at the hemp Olympics that i didn't remember them :rolleyes:
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:huh :huh :huh :huh :huh :huh :old: :old: :old: :old: :old: :old: :old: :old: :old: :old: :old:
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These days, most of my play is around 11 pm US Pacific time (4 pm Melbourne time), and it does sometimes get hard to find fights. It gets harder as it gets later beyond that, too. So, I can very much sympathize with the Aussies, Kiwis, and Japanese.
Also, it is annoying to go on at that time, see no sizeable fights, yet see a sprinkling of goofballs flying around by themselves, spread thin over nearly the whole map. Who are those people, and what the heck are they doing?
So, I, too, think it would help to have the fight more focused, but how is that best accomplished?
HTC can't run small maps always, or during the times where there are 500 people flying, it might get too cramped, or one country overrunning another completely might happen more frequently than is fun for most people.
There used to be a capture order that focused fights into smaller areas. I really liked that, but clearly it wasn't highly popular, as that went away after it was tried out for a while.
As a person who runs special events, what I typically do to focus the fight is have planes and vehicles available only in some smaller region and not the whole map. So, I'd probably try that -- start disabling more of the map as numbers of people in flight decline. But then you have to be careful of what to do with task groups. If someone sails one off into a region where the opponent can't up anything, you have a problem. So, it would probably also require disabling launching anything from a task group that strayed outside the active-fighting area.
It's not a small thing to figure out all of the ramifications of any such implementation or to code it up upon concluding that it has a good chance of working, though.
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the capture order should kick in at night
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Nevcer, never, never again capture order. :bhead
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SNIP
HTC can't run small maps always, or during the times where there are 500 people flying, it might get too cramped, or one country overrunning another completely might happen more frequently than is fun for most people.
LOL!!! not a problem any more. There haven't been even 300 people flying, even on weekends US prime time, in a long time.
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HTC can't run small maps always, or during the times where there are 500 people flying, it might get too cramped, or one country overrunning another completely might happen more frequently than is fun for most people.
Just for the record, we had about twice as many people in the sky in the same single arena when I signed up in 2005. And the war victory requirement was totally diffferent and virtually forced one country being rolled by the other two...
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I've long advocated a tiered system whereby you pay for access.
For instance say for $5/mo. you get the TA, H2H and WWI, for $10/mo you add the DA, EW and TDIWWII (to get the taste of scenarios and MW/LW aircraft) and for $15/mo. you get full access. This is just for illustration of the concept.
IMO it would allow people to get a better feel for the game and build skill at a lower cost while filling some of the empty arenas and giving everyone else more to do.
The 2 week free trial doesn't have to change although it might help to go to a month.
I don't think current players would opt down although in hard economic times some may rather than just cancelling altogether which would be a benefit to HT.
BTW Fugi, I almost always see 300 online but never much more than that. There were over 300 last night when I logged on.
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LOL!!! not a problem any more. There haven't been even 300 people flying, even on weekends US prime time, in a long time.
:headscratch:
I've seen 320-360.
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:headscratch:
I've seen 320-360.
Im sorry I don't fly as much as I use to, but wo-who! 360! That is still a far cry from 500.
....and an even farther cry from the 1000 Hitech said we had on prime time US weekend when he had split the main arenas.
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Nevcer, never, never again capture order. :bhead
Heh! I liked it. :) There were many enormous fights for the next base in those days.
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Whatever that top number is (300 or 500), it is still a difficulty to have the same map territory be suitable for 300 people and for 50 people.
For 50 people up, if you don't have a much smaller area, you don't get enough concentration of people to have decent fights. (I would have thought that people would cause it to concentrate on their own, drawn to the action -- but that's not the case.) But that smaller area would be too small for 300 people.
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But that smaller area would be too small for 300 people.
I disagree
A map like Mindanao is not to small for the relatively short time we are more then 300 players on it. We used to play with much more than that on it for a long time. And we still do, as 10 out of 13 terrains are of that size. The current problem is that large maps are much more persistent, and we often end up for a whole week on a large terrain, which can make gameplay on any other than peak time very dreadful.
And this is coming from someone who lobbied hard for the return of the large terrains, which were gone for a year after the arena split. And Compello is still my favourite map of all.
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One big problem like someone mentioned are the people running around at the corner of the maps on milk runs trying to get their score up. There might be 100 people on but if nearly half of them are doing milk runs or sitting in GVs at a spawn, of course nothing is going to happen. I log on, check around the map and see if there's any decent fight happening. If not, I log off. And I'm sure I'm not the only one who does something like this.
There is a need for a system to encourage people to fight and defend. Milk runners do what they do because the score they get is a lot easier and faster. Maybe have a system that randomly select a base near the front lines, highlight it, and give that base perk bonuses. Defenders that up from that base gets an increased perk multiplier and the attackers that damage the base get a perk bonus.
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I disagree
A map like Mindanao is not to small for the relatively short time we are more then 300 players on it.
To me, when there are 60 people on, things would be better restricted to about 6 sectors worth of area and a few active bases on each side, but that would be very restrictive for 300 players.
Overall, I think I would have more fun if the area were reduced, however that is done -- smaller maps, some sort of adaptive availability of bases, or . . . the capture-order method. :)
Lusche, why didn't you like the capture-order method?
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Lusche, why didn't you like the capture-order method?
It was very limited and dysfunctional.
- It crammed all arena activity into very tight spots. If you think small map like Ndisles is too small for 300+players, I wonder how one could ask for even more player density in an area when about all players are being packed in 2-6 places.
- Thus gameplay was very limited. Neither were other areas of the map in play (no matter if they had been offering even better combat options) nor was there any opportunity for surprise raids, CV attacks and so on (a whole lot of the arena combat is capture driven). There was simply no point in mounting CV attacks on bases that could not be captured at all, aside form a very few dedicated duellists
- Often the attack path run into dead ends by terrain and base placements., for example having to attack an airbase with only GV bases anywhere close to it
- The whole rest of the arena was really becoming the milkrunners dream. Nobody cared about that dot working a remote town for attack damage points, because everybody knew the town could not be captured at all.
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I disagree
A map like Mindanao is not to small for the relatively short time we are more then 300 players on it. We used to play with much more than that on it for a long time. And we still do, as 10 out of 13 terrains are of that size. The current problem is that large maps are much more persistent, and we often end up for a whole week on a large terrain, which can make gameplay on any other than peak time very dreadful.
And this is coming from someone who lobbied hard for the return of the large terrains, which were gone for a year after the arena split. And Compello is still my favourite map of all.
Compello is still up in MA. Earlier this month it went the entire week without reset, then it came back and a day later had been reset with different sides. It's pretty ridiculous to see the same giant map for 1/3-1/2 of an entire month.
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In another thread there was talk of raisingthe war victory requirement on small maps. Perhaps that would be something, as we are usually racing through them like crazy. I for one almost never have the opportunity to spend time in the tank crater of CraterMA, because that map is usually only up for a few hours. Slowing down the small maps reset frequency could balance things a bit better.
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Yes and lower the requirements to 15% on large maps to shorten their duration. If not a greater proportion of small maps in the rotation then at least their duration up should be balanced.
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I wonder why there can't be maps bigger than the small maps but smaller than the big maps.
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Exactly one year ago I tracked map uptimes for two months.
At that time, 31% of the maps were large ones, but were up 79% of the time.
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Exactly one year ago I tracked map uptimes for two months.
At that time, 31% of the maps were large ones, but were up 79% of the time.
:eek:
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One big problem like someone mentioned are the people running around at the corner of the maps on milk runs trying to get their score up. There might be 100 people on but if nearly half of them are doing milk runs or sitting in GVs at a spawn, of course nothing is going to happen. I log on, check around the map and see if there's any decent fight happening. If not, I log off. And I'm sure I'm not the only one who does something like this.
There is a need for a system to encourage people to fight and defend. Milk runners do what they do because the score they get is a lot easier and faster. Maybe have a system that randomly select a base near the front lines, highlight it, and give that base perk bonuses. Defenders that up from that base gets an increased perk multiplier and the attackers that damage the base get a perk bonus.
Good idea, the extra perks for front line bases, it should be easy to setup and would make for some good battles! Great idea.
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Just spent an hour and a half in there right now and its mind numbingly boring hardly an incentive to log on is it, I'll regret that hour and a half on my death bed :cry
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I deleted my account myself yesterday.
Some reasons arent game related. My motivation to game has gotten less and less over the years. Its hard for me to sit for hours at a time due to an injury, most of all after sitting in a car for 9 hours a day.
But also the loss of players, the small action on big maps, and the lag in keeping up with current graphics played a part. I found myself time and again signing in for one or two sorties and then shutting down the computer and watching TV instead. We'll see what the future brings.
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Today was a good day. :)
Had a nice 1v1 with Dweeb. Some funny banter on 200. Certainly wished it happened everyday but just once a week is enough for me to keep my subscription. :cheers:
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I'm an occasional player. It's worth $15 to me for the realistic flight model. I like the fact that the game is mostly played by adults, too. I'm fine with the graphics. I also think there are enough planes and tanks to choose from. The one significant problem I have is with the maps. They are too large for the number of players on. Much smaller maps would be a real positive, IMHO.
Don't agree. Best fights I've had, both with GVs and (years ago) planes, were with small numbers of people. In planes, 1-1 or at best 1-2. In GVs, a few on each side is sufficient, assuming good terrain and no ground attack planes ruining the GV maneuvering game. I don't like hordes and large furballs.
BTW, how is it *possible* to not be able to find a fight, even with only 100 up??? Just switch to the side with the lowest numbers, and head for the dar bars. Or with GVs, pick a GV base which isn’t blinking, and spawn near it. Take down the radar tower, and start killing the acks at that end. Without fail, someone notices and spans at that base. If they sit on the tarmac, you just pick firing positions they can’t see and keep killing acks. When they eventually come out after you, fight them. In the 1% of cases where nobody notices, take an M3 in and capture the base. Foolproof, and independent of map size. What am I missing here???
With respect to graphics, it may attract players initially, but I doubt any normal person plays a game long-term because of graphics (think about it…). They play long-term because of game-play. Thus, I think that the suggestion that AH’ problem is graphics, and that cutting-edge graphics will significantly increase player base, is wrong. It may actually reduce player base, depending on the mix of hardware currently being used.
MH
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These days, most of my play is around 11 pm US Pacific time (4 pm Melbourne time), and it does sometimes get hard to find fights. It gets harder as it gets later beyond that, too. So, I can very much sympathize with the Aussies, Kiwis, and Japanese.
Also, it is annoying to go on at that time, see no sizeable fights, yet see a sprinkling of goofballs flying around by themselves, spread thin over nearly the whole map. Who are those people, and what the heck are they doing?
So, I, too, think it would help to have the fight more focused, but how is that best accomplished?
HTC can't run small maps always, or during the times where there are 500 people flying, it might get too cramped, or one country overrunning another completely might happen more frequently than is fun for most people.
There used to be a capture order that focused fights into smaller areas. I really liked that, but clearly it wasn't highly popular, as that went away after it was tried out for a while.
As a person who runs special events, what I typically do to focus the fight is have planes and vehicles available only in some smaller region and not the whole map. So, I'd probably try that -- start disabling more of the map as numbers of people in flight decline. But then you have to be careful of what to do with task groups. If someone sails one off into a region where the opponent can't up anything, you have a problem. So, it would probably also require disabling launching anything from a task group that strayed outside the active-fighting area.
It's not a small thing to figure out all of the ramifications of any such implementation or to code it up upon concluding that it has a good chance of working, though.
I'm either poping town centers or trying to remove AKAK from his perch :D
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BTW, how is it *possible* to not be able to find a fight, even with only 100 up??? Just switch to the side with the lowest numbers, and head for the dar bars. Or with GVs, pick a GV base which isn’t blinking, and spawn near it. Take down the radar tower, and start killing the acks at that end. Without fail, someone notices and spans at that base. If they sit on the tarmac, you just pick firing positions they can’t see and keep killing acks. When they eventually come out after you, fight them. In the 1% of cases where nobody notices, take an M3 in and capture the base. Foolproof, and independent of map size. What am I missing here???
100 would be marvellous, though I have struggled to generate any interest in a fight using your ideas even with 100 on. With only 60 or less on, you'll probably only have 20 actually "in-flight". A lot of the time people on at these times simply quit and go elsewhere if you try to engage. It is incredibly dispiriting to get through an evening's chores, sit down to play AH, only to find that the only thing offering a fight is auto-ack. Killing buildings and taking v-bases gets really boring, really quickly.
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I haven't been playing a lot lately, but at 19:30 Sydney time, the high numbers are about 75, and low about 50, I also find if there is a reset during that time, numbers go to around 35 / 40 until I stop playing.
Also, despite showing this game to a lot of people, I've only ever managed to recruit one, and yes, it's Beefie <G>
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and yes, it's Beefie <G>
Well, he's worth many other recruits! :aok
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100 would be marvellous, though I have struggled to generate any interest in a fight using your ideas even with 100 on. With only 60 or less on, you'll probably only have 20 actually "in-flight". A lot of the time people on at these times simply quit and go elsewhere if you try to engage. It is incredibly dispiriting to get through an evening's chores, sit down to play AH, only to find that the only thing offering a fight is auto-ack. Killing buildings and taking v-bases gets really boring, really quickly.
That sounds like it's more an issue with people not wanting to fight, rather than low numbers. Have you tried to engage from a position of disadvantage? Come in at a lower alt, or use a high-ENY plane?
MH
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Lol. I'm always at a disadvantage.
It doesn't really matter which way you cast the issue. Low numbers, a third of which are "real" people and no fights is still boring.
I've had people run away from a formation of He-111s at 5k alt. I fly I16s in base defense. I jabo with P40Ms. Nothing works. I can't MAKE people engage. Neither can any other toothless, beer swilling, rugby religion fancying Kiwi or Aussie. Before the suggestion is made, swapping sides doesn't change the dynamic. LWA turns into the MWA game-play style during our evening.
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Well, he's worth many other recruits! :aok
Steely is a liar, i liked the game when he first showed it to me but he said i had to pleasure him to get access to the game, I really didn't get it but he told me to get a subscription and get past the old H2H game i had to give him H2H. It was worth it in the end, but with these low numbers on the game now i don't think the games looks as interesting so i am sure the H2H supply is running out for Steely nowdays, poor fella.
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Lol. I'm always at a disadvantage.
It doesn't really matter which way you cast the issue. Low numbers, a third of which are "real" people and no fights is still boring.
I've had people run away from a formation of He-111s at 5k alt. I fly I16s in base defense. I jabo with P40Ms. Nothing works. I can't MAKE people engage. Neither can any other toothless, beer swilling, rugby religion fancying Kiwi or Aussie. Before the suggestion is made, swapping sides doesn't change the dynamic. LWA turns into the MWA game-play style during our evening.
Hmm; maybe I'll wake up early and try it myself. Possibly the cowardly scum you refer to are milk-running, perk-farming Yanks ans doing the same thing. I'm sure no Australian would (...).
MH
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Lol. I'm always at a disadvantage.
It doesn't really matter which way you cast the issue. Low numbers, a third of which are "real" people and no fights is still boring.
I've had people run away from a formation of He-111s at 5k alt. I fly I16s in base defense. I jabo with P40Ms. Nothing works. I can't MAKE people engage. Neither can any other toothless, beer swilling, rugby religion fancying Kiwi or Aussie. Before the suggestion is made, swapping sides doesn't change the dynamic. LWA turns into the MWA game-play style during our evening.
You're doing it wrong. Up a Lala... it's wonderful for its ability to force people to fight.
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Hmm; maybe I'll wake up early and try it myself. Possibly the cowardly scum you refer to are milk-running, perk-farming Yanks ans doing the same thing. I'm sure no Australian would (...).
MH
I'm not Australian. I was assuming it was Australians myself.
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Aussies are bonzer! :aok
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I have seen a lot of talk today about DCS flight sim from people that play this game, yet another that will take people from aces high, DCS is living in the 21st century of gaming, kick bellybutton graphics and free to download to a point where you can pay for more stuff and addons.
This is just the topic that has been running here, aces high is close to dead and now another company will steal half the customer base away.
Its a shame that no one from HT has anything to say about the demise or what maybe what could be done to get more players on aces
See you all in DCS :bhead
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See you all in DCS :bhead
Not me :)
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I have seen a lot of talk today about DCS flight sim from people that play this game, yet another that will take people from aces high, DCS is living in the 21st century of gaming, kick bellybutton graphics and free to download to a point where you can pay for more stuff and addons.
This is just the topic that has been running here, aces high is close to dead and now another company will steal half the customer base away.
Its a shame that no one from HT has anything to say about the demise or what maybe what could be done to get more players on aces
See you all in DCS :bhead
Really, free to play but powerups will cost money? That's the kind of game you want aces high to turn into? He's one of them I was talking about when I wrote this.
One final thought. After reading some other forums, simHQ, etc., where basically a lot of gamers who had a long enough attention span to post on an internet forum were complaining about flightsims because, in a nut shell, they aren't arcade enough, console friendly enough, and they aren't free. And it occurred to me that if this is what AH has to become to bring a lot more players in then I'm not so sure.. no I am sure, I don't want AH to become something that will appeal to the masses. If that happened, yes AH could have a much larger customer base, but none of us would be part of it. Face it, we're just a bunch of elitist flight sim snobs. cheers
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Yeah, I'd stick around to slaughter the noobs, and spam 262s at them for about a month or two, then probably move on to WWIIOL, or Rise of Flight. Something.
However, it wouldn't be a TERRIBLE idea to offer the Panzer IV F, T-34/76, SdKfz 251, P-40C, 109E, Spit and hurricane I, F4F, C202,He 111,B-25, and G4M for free. At least for something like a 6 month trial period. If it works, and HTC doesn't lose paying subscribers, why not roll with it.
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Yeah, I'd stick around to slaughter the noobs, and spam 262s at them for about a month or two, then probably move on to WWIIOL, or Rise of Flight. Something.
However, it wouldn't be a TERRIBLE idea to offer the Panzer IV F, T-34/76, SdKfz 251, P-40C, 109E, Spit and hurricane I, F4F, C202,He 111,B-25, and G4M for free. At least for something like a 6 month trial period. If it works, and HTC doesn't lose paying subscribers, why not roll with it.
That sounds reasonable. Would love to see a response from HiTech on the matter. Also perhaps add a slightly better plane that has cannons, so all the noobies go for that :devil
Tinkles
<<S>>
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That sounds reasonable. Would love to see a response from HiTech on the matter.
From experience I'd say that HT ain't really inclined to discuss matters of his business with the public :noid
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Maybe we should all try to be nicer to new players.
Well said!!! ...maybe we should help 'em learn as well?
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Who are you to insult. The only tool is you. Not Hitechs fault if no one in Australia likes WW2 plane sims.
AH was designed and implemented by an American team. American ingenuity made the game, mostly Americans play it.
I would suggest you get your m8's and talk up the game. Then have your m8's, m8's talk up the game. Called word of mouth, sells more than any advertising ever did.
:joystick:
Quote team america: I.N.T.E.L.L.I.G.E.N.C.E. is down! I repeat, we have no I.N.T.E.L.L.I.G.E.N.C.E.! ( was going to quote the team america song but i would get banned)
Anyhow numbers are lower than ever, all week under 50 player and that includes the tower sitters hoping for a cheap reset, sad very sad indeed.
there is no talking up the game with number like this as its Dry as a dead dingo's donger.
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:rofl I thought that movie would be crappy, but I loved it and its end song -- especially parts like "Trucks! $# yeah! Beer! $# yeah! Books! [silence]". It makes me laugh right now just thinking of it. Matt Damon! :rofl
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OK, guys, on September 6 at 9 pm Melbourne time, 8 pm Tokyo time, there will be "This Day in WWII: Battle of Milne Bay" running Special Events II arena.
It being the Battle of Milne Bay, I like to run it at prime time Aussie/Kiwi/Japanese if at all possible, and we can swing it thanks to Bruv stepping in to run it then.
Please pass the word and round up at many Aussies, Kiwis, and Japanese as possible to play in it.
Details on the event:
http://www.ahevents.org/events/this-day-in-wwii/605.html?task=view
(http://www.ahevents.org/images/stories/thisDayInWWII_files/battleOfMilneBay/banner5.png)
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maaaaaaaaaaaaaaaaaaaaaaaat
daaaaaaaaaaaaaaaaaaamoooooooo oooon
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42 people on last night when I logged in..... just about had it!!
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I`m lurkin like a merkin..... in NZ
on a bit here and there but not much
not too many to play with, but will perceiver
its nice to get a chance to jump on in daytime and play with a few old yanky merkins