Aces High Bulletin Board
General Forums => Wishlist => Topic started by: surfinn on August 21, 2013, 08:31:02 PM
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What the heck is up with these huge low level (under10k) Bombers making it all the way through a cvs puffy ack with no damage. I could see it if it was multiple bomber formations from differant angles but that's not the case. Time and time again bomber formations are coming into the cv group sinking it and leaving without a scratch. Puffy ack works fine on my little fighter at 10k out so why is it not pounding those bomber formations?
I wish CV auto ack would pound bombers like it should.
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The usual sub-10k B-26 formations don't seem to even get scuffed up.
(http://i343.photobucket.com/albums/o460/caldera_08/Aces%20High%20Motivational%20Posters/puffy.jpg~original) (http://s343.photobucket.com/user/caldera_08/media/Aces%20High%20Motivational%20Posters/puffy.jpg.html)
Since the last puffy ack adjustment, it seems much less dangerous to fighters. Don't think it should be changed.
Bombers making a beeline to the CV, however...
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there is a lot of footage on the net of planes of all types being obliterated as soon as they come within range of a ships guns.... doesn't seem to be the case in AH
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20k 110g2 one hit dead from a cv that fired three shots at me on its outer envelope. just now. So if it can hit a 110g2 at 20k why and the hell cant it kill low slow bombers 5 times its size? Bombers should have no chance against auto ack. Why is the firing box different for bombers than it is fighters?
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there is a lot of footage on the net of planes of all types being obliterated as soon as they come within range of a ships guns.... doesn't seem to be the case in AH
All the film of planes not being hit never got published because that would be bad for morale.
So if you extrapolate what you see in the films that got published then that is making a logical error. It would be like assuming US fighters killed a lot more planes then axis or British because we see a lot more P38, P47, and P51 gun footage.
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idk. ive been getting 1 shotted by random puffy :furious
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I flew through puffy tonight - I do recall in one of the previous patches it was toned down against fighters and jacked up against bombers (or something to that nature).
After 4 minutes through puffy I think its only main goal is to shoot down 262s.
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What the heck is up with these huge low level (under10k) Bombers making it all the way through a cvs puffy ack with no damage. I could see it if it was multiple bomber formations from differant angles but that's not the case. Time and time again bomber formations are coming into the cv group sinking it and leaving without a scratch. Puffy ack works fine on my little fighter at 10k out so why is it not pounding those bomber formations?
I wish CV auto ack would pound bombers like it should.
seriously surfinn, you just noticed? I have been sinking cv's from 6k for the past 6 or 7 years now. ack hardly every kills me.
semp
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seriously surfinn, you just noticed? I have been sinking cv's from 6k for the past 6 or 7 years now. ack hardly every kills me.
semp
kills me qiute often ,no matter what bomber
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if you stay under 3k you wont get hit by auto puffy :rolleyes:
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Yeah, it's always been that way.. Auto puffy just seems to act backwards..
Fighters get pasted, bombers get a pass, welcome to AI land, and it has it's OWN ideas...
But, with even a 1/2assed gunner workin a twin 5in, bombers are dead meat..
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kills me qiute often ,no matter what bomber
try b26 at full speed. you get perhaps 10 or 12 seconds of puffy ack, drop then evade left/right and drop altitude to pick up speed and I mean dive hard once you go past the last ship. you will get pinged by auto ack a couple of times but you will be ok.
semp
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When 617 and 9 Squadron bombed the Tirpitz, they were at 10.5k altitude and not a scratch, because they had a massive fighter escort and were above the smaller calibre AAA range.
I'd ask, how is it possible your enemy CV can be in vis range of a town and no-one is alerted.
I'd say it is fairly balanced. If the CV is protected by fighters, it is very hard to bomb true and accurately.
The issue seems to be with the B26 rather than the heavies.
The only way to get a heavy past a massive escort, is to have a massive escort.
Also bear in mind, some CV gunners are like aimbots, you literally can not fly straight and level.
This seems a realistic aspect of the game, some ships have dangerous gunnery, some don't. In WW2 there was a massive difference between British and Italian naval gunnery, so much so that it was a factor in British planning.
Read CS Forester's "The Ship". Names have been changed, but this is basically an autobiographical account of a naval battle, with key references to quality of naval gunnery.
Take into consideration as well, the amount of CV hunts that are fruitless, the amount of time involved in finding them.
If CVs can't be killed by a decent heavy pilot, then they would be like nuclear weapons in the game.
Don't forget WW2 was all about the shift from battleships sinking ships, to aircraft sinking ships. It should be possible.
Lastly as well, IRC Pearl Harbour and Taranto were conducted from a distance of 150 miles, not 2 miles offshore.
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The bombers in AH do get hit by the auto puffy ack more than fighters, but they are so much tougher they are almost never shot down by it.
For argument's sake define durability thus:
P-51D:
Engine: 25
Wing1: 50
Wing2: 50
Fuselage: 60
VertStab: 35
HorStab1: 30
HorStab2: 30
B-17G:
Engine1: 30
Engine2: 30
Engine3: 30
Engine4: 30
Wing1: 225
Wing2: 225
Fuselage: 300
VertStab: 75
HorStab1: 50
HorStab2: 50
Now, lets say the puffy hit does 30-60 damage. Barring the pilot, there is no place a single hit can down the B-17, but there are numerous places the P-51D can be downed. Sure, the B-17 gets hit more, but in the locations most likely to be hit, wings and fuselage, it takes many hits to down it. Spread the hits over the B-17 and it would need to be getting hit a bloodly lot more to go down as often as the P-51D.
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The bombers in AH do get hit by the auto puffy ack more than fighters, but they are so much tougher they are almost never shot down by it.
For argument's sake define durability thus:
P-51D:
Engine: 25
Wing1: 50
Wing2: 50
Fuselage: 60
VertStab: 35
HorStab1: 30
HorStab2: 30
B-17G:
Engine1: 30
Engine2: 30
Engine3: 30
Engine4: 30
Wing1: 225
Wing2: 225
Fuselage: 300
VertStab: 75
HorStab1: 50
HorStab2: 50
Now, lets say the puffy hit does 30-60 damage. Barring the pilot, there is no place a single hit can down the B-17, but there are numerous places the P-51D can be downed. Sure, the B-17 gets hit more, but in the locations most likely to be hit, wings and fuselage, it takes many hits to down it. Spread the hits over the B-17 and it would need to be getting hit a bloodly lot more to go down as often as the P-51D.
Not saying that your argument or stats are invalid. But in the 5in I have gotten 1 hit kills on B26s, B17s and Lancs in the 5in. The puff was under the pilot resulting in an "explosion" kill. Then the next highest kill is getting the wing.
Now in the 88 however.. 2-3 sometimes 4-5 hits before I get a kill, unless it's a direct hit.
Tinkles
<<S>>
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Not saying that your argument or stats are invalid. But in the 5in I have gotten 1 hit kills on B26s, B17s and Lancs in the 5in. The puff was under the pilot resulting in an "explosion" kill. Then the next highest kill is getting the wing.
Now in the 88 however.. 2-3 sometimes 4-5 hits before I get a kill, unless it's a direct hit.
Tinkles
<<S>>
Player aimed puffy ack is, I suspect, vastly more lethal because it is actually aimed rather than just randomly generated in a box surrounding the target, the size of the box determined by the speed and Gs of the target, that auto puffy ack uses.
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If your saying the firing box of auto ack is the same for bombers vrs fighters I have to say that's BS. If it was they would never make it into bombing range at 200mph below 10k. Now Karnak I don't even know if you play in the game but what I'm seeing time and time again is a formation of large bombers coming in and killing a CV at low to mid alt levels. Frankly thats bs. A CV should take a coordinated attack to sink just like a airfield needs a coordinated attack to capture.
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If your saying the firing box of auto ack is the same for bombers vrs fighters I have to say that's BS. If it was they would never make it into bombing range at 200mph below 10k.
As far as I can see, the puffy ack box is the same for all planes (at same speed/alt). Karnak pointed out quite well why fighters are getting killed more quickly: They are less durable, they can't take that much hits.
When I attack the strats (which have the same puffy ack as ships), I usually can hear several hits striking my bombers on each mission - they are hit alot, it's just rare that the hits do catastrophic damage.
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1. Your at 30k or above hitting strats
2. Its not the same, it adjust to the plane size as can be clearly seen anytime your there watching it and its a box around the drones not just the primary ac.
3. Its been a problem in the game for a long damn time and needs to be addressed.
Any bomber 10k to 3k should be totaly destroyed by 5' guns auto ack. One hit from a 5inch gun on a gv and it goes boom.
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1. Your at 30k or above hitting strats
I bomb strats regularly from 12-30k. Actually only a minority of my sorties is being flown at 30k, and virtually none above them.
Second, flying at higher altitude yet still getting hit a lot by puffy does support my point about durability being the reason for bomber survival, not yours :)
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In what way :rofl
Bombers at alt very rarely take serious damage from ack at strats if they are above 20k. The "hits" your talking about is the shrapnel from puffy ack that's around your huge formation. Holes in wing and every once in a while a oil leak. But not serious damage.
I don't want to, or like arguing with you snailman. My point on bombers in the CV ack is valid. It needs to be changed.
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If your saying the firing box of auto ack is the same for bombers vrs fighters I have to say that's BS. If it was they would never make it into bombing range at 200mph below 10k. Now Karnak I don't even know if you play in the game but what I'm seeing time and time again is a formation of large bombers coming in and killing a CV at low to mid alt levels. Frankly thats bs. A CV should take a coordinated attack to sink just like a airfield needs a coordinated attack to capture.
I posted explicitly what HiTech said the box size was based on. The faster the aircraft and the more Gs it is pulling the larger the puffy ack box.
This is not to say that a level bomber formation doing 250mph and 1 G (level flight) has a puffy box the size of the formation, just that the box is smaller than it is for a Spitfire Mk XIV doing 425mph and pulling 4 Gs. The problem, as I pointed out, is that while the bomber is taking more hits, a single hit often dooms the fighter.
In what way :rofl
Bombers at alt very rarely take serious damage from ack at strats if they are above 20k. The "hits" your talking about is the shrapnel from puffy ack that's around your huge formation. Holes in wing and every once in a while a oil leak. But not serious damage.
That is exactly what I said in my chart. Was that not clear?
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Kind of ironic that town ack is more dangerous to a bomber box at the same low levels many sink CV from. And a CV group has many more auto ack guns than a town. Heck town ack isn't much nicer to fighters either. But, at least it's about even for fighters town or CV.
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Karnak your chart is not accurate.
A 5" gun does a lot more damage than 30-60 damage points. My entire Point is that while my Fighter suffers a direct hit at 20k. Why aren't the bombers suffering direct hits at 5k??????
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Karnak your chart is not accurate.
A 5" gun does a lot more damage than 30-60 damage points. My entire Point is that while my Fighter suffers a direct hit at 20k. Why aren't the bombers suffering direct hits at 5k??????
They do. You misunderstood the point of the chart. It wasn't purporting to be accurate, but rather an explanation. Bombers are so much tougher than fighters that the ack hits don't kill them and because of the very random nature of where the ack hits them it is rare for enough hits to happen to a single damage region on a bomber to cause that region to fail. In comparison a single hit on a fighter will often cause that damage region to fail.
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NO They don't. They suffer some minor collateral damage from the ack box shooting around their formation. If the ack box was the same size as a fighters ack box both drones would be toast as soon as they got in range of the cv.
Your argument early about the speed of the ac and a wider ack box inverse to the higher speed of the ac makes my point. Low Slow ac Like huge bellybutton bombers should be toast period.
honestly karnak you should play in the game to have a opinion. Guys who don't play in the game yet have everything to say is to me the guy who wont vote at election time.
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NO They don't. They suffer some minor collateral damage from the ack box shooting around their formation. If the ack box was the same size as a fighters ack box both drones would be toast as soon as they got in range of the cv.
Your argument early about the speed of the ac and a wider ack box inverse to the higher speed of the ac makes my point. Low Slow ac Like huge bellybutton bombers should be toast period.
honestly karnak you should play in the game to have a opinion. Guys who don't play in the game yet have everything to say is to me the guy who wont vote at election time.
See the 1999 registration date by my name? That is how long I have played this game, and while I don't play much any more I still have plenty of in game experience. You're spouting off myths and chat buffer BS like it is fact when it is flat out false.
The bombers do get hit, they just don't go down.
Let me give you a tested and verified comparison in durability.
Hispano Mk II hits from 50 yards needed to take the tail off:
B-17G: 17
Lancaster: 14
Mosquito Mk VI: 3
Bf110G-2: 2
The B-17G's tail takes more than eight times the damage that the Bf110G-2's tail takes.
The puffy ack box for the bombers flying 250mph is smaller than the puffy ack box for the P-51D flying at 400mph. I don't care what you think or have been told by other clueless players, of whom there are many. I take HiTech's word, and my experience support him, over chat buffer complaints. I have no idea why you think the bombers would be destroyed if the puffy ack box was the same size as the fighter's box as it is a completely illogical belief. Any single one of those "minor collateral damage" hits would destroy a single engined fighter, and the bombers take many of them because they get spread out over the aircraft. Fighters never get the chance to have the damage spread out as they can't take a single hit unless they get lucky.
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I'm not spouting out myths its what I see personally in the game every day.
My point stands. A lone formation should not be able to fly at 5k 250mph and have any chance at all of making it to the CV. I'm asking for a change in the way the auto puffy fires at mid alt to low and slow bombers.