Aces High Bulletin Board
Help and Support Forums => Help and Training => Topic started by: pervert on October 03, 2013, 01:01:06 PM
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Never been interested in this before but I am thinking of branching out considering the amount of tears I could extract from this activity, I think I have been missing out over the years. Is anyone really good at this? Is there some sort of how to guide or tips anyone could share? Where do I am aim? Whats the best plane loadout etc? Do I need a special sight for this?
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:lol I don't know how to bomb either. Apparently you have to be the right way up Perv.
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OK, I won't pretend to be an expert at this at all. Of course, dive 90 degrees nose down...bam.
I was reading some personal accounts of Fw-190F8s. One pilot said they would zoom over the battle field just a hundred feet off the deck. Fly right at the enemy tank and drop the bomb as soon as the tank disappeared from view from the nose. The bomb would hit perfectly.
I tried it in MA a few times and like magic I killed the tank every time. The problem, in real life this account noted they were using time delayed fuses. Thus score the hit with a fraction of a delay to get out of blast range. The few times I did this I killed the tank every time and either killed myself or caused damage every time. I responded by asking for time delayed bombs in-game.
I still want time delayed bombs for this purpose though I don't think AH will do so just for little 'ol me.
Boo
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Never been interested in this before but I am thinking of branching out considering the amount of tears I could extract from this activity, I think I have been missing out over the years. Is anyone really good at this? Is there some sort of how to guide or tips anyone could share? Where do I am aim? Whats the best plane loadout etc? Do I need a special sight for this?
You are welcome to come wing up with the 113th Lucky Strikes for a flight or a night, we flight as Knights in the LWA on Saturday evening vox 113. We fly P38's in the attack mode and bomb just about everything in the arena. We can assists in helping you discover the finer points of putting ords on the nme.
Check out our wiki page, lots of training films, and movies of 113th shutting down hangers, closing Vehicle bases and dropping on Tanks.
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3-4k alt, 250-350 MPH (depends on plane), 60-70 degree dive angle and release about 800-1000 above target. Impact point of bomb is usually just a hair or two above the top part of your engine cowl when in a centered front view. Don't overspeed, but do not be too slow either. I use a double pipper site for JABO work. The upper dot is used for aiming guns/cannon, the lower dot is used for the bomb drop position. A fun side distraction is the hurricane IID. Quite satisfying and I highly recommend it. :aok
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Never been interested in this before but I am thinking of branching out considering the amount of tears I could extract from this activity, I think I have been missing out over the years. Is anyone really good at this? Is there some sort of how to guide or tips anyone could share? Where do I am aim? Whats the best plane loadout etc? Do I need a special sight for this?
You should try the B-25H, with its 75mm cannon you can take out any GV in this game and you have 21 rounds to play with.
ack-ack
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The hardest part of bombing GVs is finding the suckers! I use 1k bombs close is good enough in most cases. 45 degree angle at any speed as long as you know you can pull out of the dive. Release when the target is just about to pass under your nose. The steeper the dive the closer to the pipper, or higher up off the cowling you release.
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You should try the B-25H, with its 75mm cannon you can take out any GV in this game and you have 21 rounds to play with.
ack-ack
Not to forget the 8 (I think) 500 pound bombs that come with it.
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Pervert the key to accurate dive bombing is having a consistent dive angle, speed, and release height. If you practice with the green cross, TA or offline, you'll be able to develop a sight picture based on your consistent dive profile.
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Or use the Il2 with the Ns-37 set to 650.
Identify your tank or even wirbel. Be 1500-2000 straight above them because diving in at shallower angles invites the magical single shot main gun "Skeet Shot O'death" or a 20mm face enema. Almost all engine hatches are 19-43mm flat steel doors behind the turret. The Ns-37 round will breech that. Dive down using zoom and unload into that hatch. The new jagpanzers are softer from the sides.
Usual results are
a. smoking GV, destroyed wirbel\osti main gun.
b. dead GV in one pass.
Side benefit is a lot of E to maneuver your IL2 with. Besides, if you set your views right and time your ACM adding flaps into your maneuvers. You can furball with an Il2 and win. Never could do the F3 thing Ghi did though. 1000yd snap shots on the overshoot are do able because of setting the Ns-37 to 650. Not much different than hitting someone with the manned 37mm at 1000yds.
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Best way to learn is go to the training arena and use the computed bomb impact marker that shows up automatically. Note your airspeed, your dive angle, and where your target is on the HUD when the bomb impact marker crosses the target. Work to get a consistent bomb delivery using that profile.
Then you can start practicing a low level profile to use when searching for GVs at low altitude. Usually you spot a target, pop up, roll into the target when it is at the correct angle below you, line up and release. That all happens fairly rapidly if your keeping the target in icon range.
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At this link you can open the 1945 NAVY Glide Bombing manual.
They have a good description for how to use your gunsight to account for your bomb's slew when you make the kind of turn into the GV as close as Doright is describing. That's one of the reasons for the 45 degree lower quadrant rays in Mk8 gunsight reticle. As you turned into your target before stabilizing when your slew will throw your bomb off side into the direction you turned. You eyeball along the 45 degree line from your direction of turn. You see the same thing with the K14A rocket aide fixed reticle with it's two 45 degree rays orienting from 10Mil below the fixed center cross.
Lots of pictures. The NAVY understood pictures work for visually oriented pilots when it comes to these things.
http://aviationshoppe.com/wwii-us-navy-glide-bombing-how-to-do-it-a-66.html
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since your a 190 loser,
the F8 can take 1 bomb and 12 rockets. If you get really maverick with these anti tank rockets you can get credit for and or outright kill them if you place it right in behind the turret. I'd fire salvo 2 as close to the tank as I can get it from behind.
My personal favourites are the A20G with 8x 500lbers and a very good A2A fighter after you have dropped.
the mossie with 4 500lbs enough to dent any small scale GV infestation.
Dive bombing is easy locate your target pull vertical over them and make sure you keep an eye on them, much more difficult these days without the neon red sign saying "bomb here please" Then fly straight at them just infront a little bit of lead on your drop so they drive right into the bomb. Make sure you drop above 600 feet and leave enough room to pull out. The ground and trees can be hazardous to your health.
If ords are down then the il2, cannon stuka and Hurri 2D is what you have to work with. Since the update the Hurri has been a little neutured but it can still kill most soft stuff with just 2 rounds. A steep angle of attack down into behind the turret. The IL2 and stuka can afford to be less precise just fly in and pop them from the rear.
Watch out for crafty players like IV who can use a T34 turret like a SAM site so make sure you toggle zoom and see if they are paying attention!
Good luck and may the whines be plenty!
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I have found the Corsair easiest to work with in this role. It has a good climb with ords and dive brakes to limit overspeed in a dive. Dive brakes allow for a quick landing/reloading too. My aim is pretty lousy so I use 1000lb bombs to compensate for this. My graphic settings are pretty low so it is even harder to spot them. If you meet a pesky airfield camping ack such as myself then you can even turn off the "bump map terrain" to make spotting easier. Low flying both over land and water is hazardous with it selected off.
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I tried this last night...yeah, right :rofl
Couldn't even see them :furious
3-4k alt...
I couldn't see them at 1k. When does the icon show up? How are you seeing them at 3-4k alt? Do I need to turn some kind of view on?
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Some good tips here already. Wirbs and osti shooting me down before could see their icon drove me to do this.
Here's one that helps locate gv from high above without using icons. I practiced this flying above vehicle bases to get the hang of it.
Concrete sitters are not good potential targets because they'll have plenty of time to bail before your bomb hits (unless they're engaged in heated gun battle).
1. Fly in a circle above ground fire range with your wingtip pointed at area where potential targets are. Like those big gun planes that shoot out the side.
2. Look down the wing. Toggle and adjust zoom to see any gunfire, movement in area, or something that shouldn't be there.
3. Once you've spotted a target get a good picture in your head of it's general location in relation to things around it.
4. Set up your fav dive bomb method, verify target still there as you dive, and....Bombs Away! For me a nearly vertical dive and early release once dive is stable works best.
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Since the update the Hurri has been a little neutured
In which way? No changes have been made to the guns...
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I've long used the F6F-5 for Jabo work with 2 x 1000 lbs plus full rocket rails.
In the old days I wanted to start 10K over the battlefield diving anywhere from 30-60 degrees. I picked 10K because a Wirble is accurate to 1.5K yards (4500') and an Osti to 2.5K (7500') so from 10K I had a chance to drop on them without spending much time in their guns range. Angle didn't matter as much as stabilizing my dive path which often lead to a drop with my pipper on target somewhere between 1-2K yards from target with a single bomb dropped. In this case angle is less critical due to the speed of the dive.
Since the rework of GV icons I still like to come in 10K AGL but I use my alt to make a scouting dive on the battlefield then zoom back. If I spot something interesting on my scouting dive I simply loop over, keeping that position in sight and make my drop as I come back on a second dive, generally dropping at 800-1000 yards. Alternately I sometimes come in at 5K making GV's easier to spot and wait for target identification. Either way you carry less speed and dive stabilization takes you closer to the target so you generally have to aim ever so slightly beyond the target.
No matter what it's the combination of angle and speed that determines where you aim and your success is tied to your ability to stabilize your dive path.
After the bombs are gone I switch to and salvo 2 rockets. Dive angles are now even less important and I go in anywhere from 10-60 degrees but want the target just disappearing under my nose in most cases. Shallow angles on the rear of a Panzer will produce an outright kill. I like to use steeper angles on flaks placing my rockets in the turret for a kill. Heavier tanks will only take damage at best.
Using these tactics my best single sortie without rearming was 6 GV's.
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At this link you can open the 1945 NAVY Glide Bombing manual.
Lots of pictures. The NAVY understood pictures work for visually oriented pilots when it comes to these things.
http://aviationshoppe.com/wwii-us-navy-glide-bombing-how-to-do-it-a-66.html
Excellent manual. I wish I could download it. I'm not much into bombing but as you say, the pictures teach.
Boo
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I usually use a F6F because aiming the bombs are easy. With the F6, I just put my nose on where I want the bomb to drop and I drop; lead were applicable.
If I am going to a GV Battle I use the A20 and use F3. Using F3 just makes everything so much newbier/easier.
When going after flakkers I use the P47 because it can take more damage than any other GV bomber, besides the IL2 of course.
There really isn't anything to it, no tricks or cheats. Dive directly vertical on your target and drop before 1k.
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When all else fails,,,,, use the Stuka :airplane: And an 1800 kg bomb, within a city block should be close enough!
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Overall my problem with ground attack is icon range. I'm not sure if it is my computer settings but beyond ground icon range, which usually kicks in around 600m, sometimes 800m, the ground target is invisible to me. At what I am guessing would be 1.5k I do not see trees, etc so I am unable to circle the battlefield, see the GV, then make a loop, keeping a mental note (just past those trees), fly at it, see the GV at slightly beyond 1k, icon kicks in at 600m and I line up for the drop.
I am guessing it is my monitor settings but it's like a blind man trying to find a line at McDonalds. :x Thus, the reason when I read the Fw-190F8 method I instantly tried it out. Works but killed me every time. Flying madhat over the battlefield, seeing a target at 800m and making a last minute correction then releasing as soon as it disappears below the nose is easy enough.
Boo
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Some great stuff in here thanks :salute
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One of the tactics I've seen other use is to work in pairs to kill tanks. One spots the tank, and marks it with guns. The second plane dive bombs the spot the first was marking. I've only seen this done on a few occasions, but it was very effective.
Of course, some of the easiest tank kills I've ever made myself was when I bombed the vehicle hanger, and caught a tank or two in the process.
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I just found this thread, and am quite disappointed. All this time I've been assuming that Pervert was some sort of GV-killing demigod, and now I find out he's just a tyro. So now I'm wondering what motivated all his anti-GV posts such as the following from the WishList Forum?
Another idea to take some of the bombing pressure off perk GVs might be to substitute a generic GV icon for the current ones which indicate the GV type. This would be what you see from a plane; from a GV, things would stay the same. Or perhaps have 2 icons when seen from the air, with one saying "GV", and another saying "Flak".
That way, you wouldn't have attack aircraft preferentially targeting perk tanks. This wouldn't be a complete solution to the current need for GV-friendly portions of the map, but would at least improve things a bit.
MH
This is a really stupid wish :rofl I want no one to shoot me down please HTC :old:
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It looks to me that he was mocking your "wish". Basically most of us see the wish as " I want no one to shoot me down please HTC".
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I just found this thread, and am quite disappointed. All this time I've been assuming that Pervert was some sort of GV-killing demigod, and now I find out he's just a tyro. So now I'm wondering what motivated all his anti-GV posts such as the following from the WishList Forum?
Please stick to game help and training in this forum.
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I disagree wholeheartedly with Bruv :old:
I have in fact found a use for the 410 :old:
It can despatch GV's with its cannon :old:
The Hawker Typhoon is also very good with a salvo of 2 carrying 1000 pounders at a delay of 0.06 :old:
Just drop slightly behind said GV at approximately 1000 to 1050 height :old:
We need the ability of tanks using main gun to shoot planes down removing from game :old:
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I have in fact found a use for the 410 :old:
You smell of sausages and wear leather shorts :old:
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Please stick to game help and training in this forum.
You mean like the 2nd post in the thread?
:lol I don't know how to bomb either. Apparently you have to be the right way up Perv.
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If the tank is moving and you want to increase your chances of killing it, drop two bombs instead of one.
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You mean like the 2nd post in the thread?
That's a personal attack. You is like, violating my rights and this and that and everything else. I demand Deacon is PNGed immediately :old:
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:cry :cry :cry :cry :cry :cry :cry :cry :cry
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It looks to me that he was mocking your "wish". Basically most of us see the wish as " I want no one to shoot me down please HTC".
:aok
Although I am serious about getting good at killing GVs, so this thread was entirely serious.
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:aok
Although I am serious about getting good at killing GVs, so this thread was entirely serious.
Why so serious?
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Why so serious?
GV's are the ruining the game apparently! :D
Perv is now moving into Pest control.
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GV's are the ruining the game apparently! :D
Perv is now moving into Pest control.
We should remind him to drop his Guinness bottle bombs at < 200' under < 200 mph and all bottles of Jamison require chutes :aok