Aces High Bulletin Board
General Forums => Wishlist => Topic started by: JunkyII on November 11, 2013, 08:17:15 PM
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When the Standard operating procedure to fight back against a base being taken is immediately up M3s to resupp the town/field....something is very wrong.
Another way for people to avoid combat in Aces High.
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There is nothing preventing you from killing those M3s or destroying the barracks/vehicle hangers at the nearby bases to prevent the other side resupplying their town/base. Is the other side not supposed to resupply their base so they can prevent its capture just because you don't like them doing it?
ack-ack
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If you are going to attack a town and there are spawn ins there, you need to include into your plans to take out the VHs at the spawn bases and perhaps even the troops / supplies.
Then you don't have to worry about a mass town resupply.
Concur with Ack-Ack!
:rock
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I agree, only because resupplying with M3's is often more effective than upping a tank or plane and defending your base. This is supposed to be a combat game afterall.
Perhaps add a 3 minute delay between when the resupply happens, and when it takes effect, to keep it from being used as a last ditch anti-capture tool.
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I'm afraid that for parity if you do this you will need to eliminate the base closure method of base taking or the natives will become upset and might break things.
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I agree, only because resupplying with M3's is often more effective than upping a tank or plane and defending your base. This is supposed to be a combat game afterall.
Perhaps add a 3 minute delay between when the resupply happens, and when it takes effect, to keep it from being used as a last ditch anti-capture tool.
Imposing any sort of delay on being able to resupply a base is pretty stupid. All you are doing is handicapping the defenders and that, as I already mentioned, is a very stupid idea. The OP's wish is just another of the countless "I don't like the way you play, so I'm going try to change the game so you play the way I want you to play."
ack-ack
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Yep AKAK I'm disappointed because people found a loophole so they can avoid combat in a combat simulator.....shooting barracks and M3s....how I'd like to spend my time playing a video game :rolleyes:
The land grab side of this game produces all the spectrums of this games "combat"...this loop hole gets rid of it...should be removed/nerfed. <<<<<FACT
Oh and BTW it's not about taking the base at all could care less....it's about the fight to take the base....I can kill 20 M3s in one sortie...not going to have fun doing it, I'm sure I'm not alone on that.
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Yep AKAK I'm disappointed because people found a loophole so they can avoid combat in a combat simulator.....shooting barracks and M3s....how I'd like to spend my time playing a video game :rolleyes:
The land grab side of this game produces all the spectrums of this games "combat"...this loop hole gets rid of it...should be removed/nerfed. <<<<<FACT
Oh and BTW it's not about taking the base at all could care less....it's about the fight to take the base....I can kill 20 M3s in one sortie...not going to have fun doing it, I'm sure I'm not alone on that.
...and not a single one of those 20 M3 kill could in any way be considered a "fight". I agree 100% there are far to many ways to AVOID combat in this combat game.
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Imposing any sort of delay on being able to resupply a base is pretty stupid. All you are doing is handicapping the defenders and that, as I already mentioned, is a very stupid idea. The OP's wish is just another of the countless "I don't like the way you play, so I'm going try to change the game so you play the way I want you to play."
ack-ack
Yea I'd rather play against them in something they can actually fight back in :headscratch:.....A delay would not be needed just nerf the amount of time a single resupp does for a buildings down time. Where exactly do you give a reason for handicapping the defenders being a stupid idea? Yea they can resupp their base but should it be their immediate action to combat an opposing force, because that's what it is currently.....1 dude upping a plane to defend against fighters 5 people grabbing M3s....yea no thanks
I'm afraid that for parity if you do this you will need to eliminate the base closure method of base taking or the natives will become upset and might break things.
Supplies do not effect hangar times at all so I don't see why that would have to be taken out. Base gets closed, people up from different field.....this has happened since I joined this game. This Resupping a town thing I'm just seeing for the first time since I took a 10 month break....instead of fighting to defend.....RESUPP. no Combat no fun.
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...and not a single one of those 20 M3 kill could in any way be considered a "fight". I agree 100% there are far to many ways to AVOID combat in this combat game.
A very limited one....when people used to run M3s in to get the troops it was different because it doesn't reset the entire hour long fight...another set of troops had to come in.
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We know exactly where the VH spawns to the base are so it's rather predictable where to find any M3s that may be resupplying a field or town.
I mean, we could shoot them right? I suppose the enemy could cover those predictable paths with wirbles too. That is promoting combat.
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We know exactly where the VH spawns to the base are so it's rather predictable where to find any M3s that may be resupplying a field or town.
I mean, we could shoot them right? I suppose the enemy could cover those predictable paths with wirbles too. That is promoting combat.
Too bad that will never happen. You see, that would involve shooting at someone else, and todays AH player demands a maximum return for no work whatsoever. The very idea that they should lift a finger to defend supplies is outrageous.
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Yep AKAK I'm disappointed because people found a loophole so they can avoid combat in a combat simulator.....
Something that was designed into the game by HT is not a loophole.
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I don't understand the problem with killing M3s. I understand it may be boring but it has to be less boring than shooting buildings that are doing incredible evasives at 1G the entire time.
Frankly, if you've over the base and all they are doing is spawning M3s, you must have massive CAP and not looking for a fight anyway.
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I was resupplying a v-base a couple of weeks ago and landed three aircraft kills in my M-3. Like anything else it's only not fighting if you don't fight them. Every time I up an M-3 to resup a base I'm hoping for the chance to get a kill or two. I've never tried resupplying a town though.
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Too bad that will never happen. You see, that would involve shooting at someone else, and todays AH player demands a maximum return for no work whatsoever. The very idea that they should lift a finger to defend supplies is outrageous.
...or the very idea that they should lift a finger to prevent supplies reaching the base they are trying to capture.
I find it funny people are saying 'I want this wish to promote COMBAT!'
ack-ack
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When the Standard operating procedure to fight back against a base being taken is immediately up M3s to resupp the town/field....something is very wrong.
Another way for people to avoid combat in Aces High.
Well the same could be said of strat runners who only bomb the AAA factory. Then bail the moment you get within 3k then they proceed to deack every Vbase or port while your on your way back to land. Then they get 3-4 bases flashing & wait to the very last second with this .command on auto acks. Then they all run in knowing they will get a capture. Not exactly promoting combat either with this tatic.
It is what it is. :headscratch: Maybe if you bombed city strats first so the M3's would not have the same effect as they do now.
Just a thought?
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Supplies do not effect hangar times at all so I don't see why that would have to be taken out. Base gets closed, people up from different field.....this has happened since I joined this game. This Resupping a town thing I'm just seeing for the first time since I took a 10 month break....instead of fighting to defend.....RESUPP. no Combat no fun.
My point was that "avoiding combat", which seems to upset so many people, could be ascribed as motive to those who, on the offensive side, insist on shutting down a base completely in order to capture it. Therefore, by removing close to the only timely method of defending a nuked base and town you are proposing a grave imbalance in the ways of avoiding combat, heavily favoring the aggressors to the detriment of the defenders. Remember it's not just the aggressive hordes who don't want to fight, the defense would prefer to be elsewhere as well.
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Trying to kill m3 is nowadays is close to suicide, with new icon system you get shot up by wirbies before you see either the wirbie or the M3 .
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...and not a single one of those 20 M3 kill could in any way be considered a "fight". I agree 100% there are far to many ways to AVOID combat in this combat game.
^^^^^ Yes!
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When the Standard operating procedure to fight back against a base being taken is immediately up M3s to resupp the town/field....something is very wrong.
Another way for people to avoid combat in Aces High.
So your not a "Wiz the War" player, so you don't care if town is up or down, so go find the furball (which every map has one) and do your combat thing. :salute
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While I enjoy tanking sometimes I am beginning to think that the best thing that could happen to this game would be for HTC to simply remove all the GV's from the game.
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So your not a "Wiz the War" player, so you don't care if town is up or down, so go find the furball (which every map has one) and do your combat thing. :salute
What furball? You guys bored all the good fighter sticks into leaving and now I am lucky to find anybody to shoot at except during a two hour window in the evening.
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Boosting defensive options only results in bigger hordes.
Gv's'are killing this game
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Has anyone though to take 2 members of the horde and destroy the barracks at the adjacent base(s)? A vehicle base can have the barracks down in 2 passes. Ditto with a small airfield. A medium base takes usually 3 passes, and I've not ever attempted a large airfield on my own yet.
There is a much larger picture than many are seeing with regards to this issue. I happen to like the broadened strategic element. Don't like massed M3's resupplying a field you're attacking??? Then best do 1 of 3 things: Destroy barracks at adjacent field(s); post a patrol over the route from spawn to field or town; or be very efficient and precise with the attack and capture attempt on the field. :aok
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Has anyone though to take 2 members of the horde and destroy the barracks at the adjacent base(s)? A vehicle base can have the barracks down in 2 passes. Ditto with a small airfield. A medium base takes usually 3 passes, and I've not ever attempted a large airfield on my own yet.
There is a much larger picture than many are seeing with regards to this issue. I happen to like the broadened strategic element. Don't like massed M3's resupplying a field you're attacking??? Then best do 1 of 3 things: Destroy barracks at adjacent field(s); post a patrol over the route from spawn to field or town; or be very efficient and precise with the attack and capture attempt on the field. :aok
Or just disable GV's and watch the game become 500 times better overnight.
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Has anyone though to take 2 members of the horde and destroy the barracks at the adjacent base(s)?
Let me tell you an example from last night.
Bish held Rook A4 and A10, near their HQ. Truly epic battle over A4. Bombers en masse, Jabos, escorts fighters. Fights from the deck up to 25k. As Bish defenders held on desperately to the base, some of them where continually rolling M3's with field supps to the town, which of course made the Rooks capture attempt much more difficult.
At one time, a second wave of Rook fighters & Jabos went to A10, obviously in an attempt to prevent reinforcements coming to A4. They took down Vh (smart thing, stopping m3's to A4 for 15 mins) and vulching the base.
And then I could not believe they weren't touching the barracks at A10. With bishop troop factory at 37%, they would have been down for more than 100 minutes, meaning a long time no supps for A4 and a huge advantage for the Rook assault at A4.
They were there, over A10, in command of the situation and didn't even think of it. :bhead
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Or just disable GV's and watch the game become 500 times better overnight.
really? you seriously don't get the idea behind ground forces? i get it, 2 dimensional battle takes less effort...easier to win the war. :rolleyes:
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I thought the prevailing wisdom was M3 resupply was going to help combat hordes by allowing a handful of guys to stop them cold. I cannot see the logic that M3 resupply makes the hordes bigger. :headscratch:
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Gv's'are killing this game
QFT
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really? you seriously don't get the idea behind ground forces? i get it, 2 dimensional battle takes less effort...easier to win the war. :rolleyes:
I couldn't care less about winning the war I just want a fight. I am tired of shooting M3's and dodging AAA instead of actually fighting people in aircraft.
So how about instead of removing all GV's we perk the wirble and remove field supplies from the M3.
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I cannot see the logic that M3 resupply makes the hordes bigger. :headscratch:
At City 100% and a working GV spawn to the town, it does (Town downtime 30mins, -10mins per single supply drop). If M3s are able running, you only have a very short time frame to capture and it takes much more effort in short time.
Addendum:
Let me add that the overall net effect on the rate base capture has still been negligible. While it is more difficult to capture towns at City=100% under the 'new' strat system introduced in 2012, it has also become easier whent he City has been hit considerably.
Both effects seem to even things out overall, as the rate of base captures has not changed significantly compared to pre- August 2012.
The one thing that did have a tremendous impact was the introduction of the new towns itself.
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Two cents from a newcomer:
I think that GVs and the like enhance the Combat Simulation experience. Wars are not just fought in the air (well, this one wasn't), and planes didn't just have to worry about other planes. Ground units are a part of war and combat; there's no escaping that fact. I get that dog-fights are the biggest part of the draw to AHII, but it seems that it's simply common frustration and lack of patience that's leading the "NO MOAR M3s" crowd.
Again, just MHO.
:salute
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At City 100% and a working GV spawn to the town, it does (Town downtime 30mins, -10mins per single supply drop). If M3s are able running, you only have a very short time frame to capture and it takes much more effort in short time.
Well yeah, if you don't take the time to send one or more guys to take out the surrounding VH's. Not that I ever do it anymore, but to me, taking bases is more fun when there has to be actual planning, timing, and execution instead of a straight smash and grab. I guess timing the drop of the surrounding VH's with that of the actual base take is more than people want to get involved with.
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Two cents from a newcomer:
I think that GVs and the like enhance the Combat Simulation experience. Wars are not just fought in the air (well, this one wasn't), and planes didn't just have to worry about other planes. Ground units are a part of war and combat; there's no escaping that fact. I get that dog-fights are the biggest part of the draw to AHII, but it seems that it's simply common frustration and lack of patience that's leading the "NO MOAR M3s" crowd.
Again, just MHO.
:salute
You are perfectly correct. Best way to take a base is with both air and ground.. Take Higheyes Blitz Mission.. It is one of the best ways to take a base.. A group of 20gvs can take a base no problem even if ords are up.. 10 Wirbs 8 tanks and two M3s.,. Add a couple fighters for a cap and ack killing in the town and the base is yours within 10 min.. If they want to resup town there are tanks there willing to get the kill.... Tanking a town in gvs is much more enjoyable and relistic than from the air in my books
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Two cents from a newcomer:
I think that GVs and the like enhance the Combat Simulation experience. Wars are not just fought in the air (well, this one wasn't), and planes didn't just have to worry about other planes. Ground units are a part of war and combat; there's no escaping that fact. I get that dog-fights are the biggest part of the draw to AHII, but it seems that it's simply common frustration and lack of patience that's leading the "NO MOAR M3s" crowd.
Again, just MHO.
:salute
Well said, Slide! I have very little problems finding an A2A fight, if that's what I want. And while the air combat in AH is certainly what brought me into the game during its Beta (there weren't any GV's then), it was the promise (and eventual delivery) of a combined arms combat experience that kept me hooked. Besides, M3's are easy kills, and I take great pleasure in pouncing on them. If they're smart enough to bring a Wirb with them, then good on them. Of course, that slows the M3 down if they want to stay close to their shepherds, making the resupply effort less effective. Every tactic has a cost; tit for tat.
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Only time I ever run a resup mission in a attempt to save the base is when the aircap is so overwhelming you cant get off the run way. I rarely make it to the town with a M3 because they are smart enough to look for m3s.
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I couldn't care less about winning the war I just want a fight. I am tired of shooting M3's and dodging AAA instead of actually fighting people in aircraft.
change the behaviors of the clowns in the air whose best tricks are ho, pick, gang and run...that will improve the game more than trying to get rid of the ground pounders.
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change the behaviors of the clowns in the air whose best tricks are ho, pick, gang and run...that will improve the game more than trying to get rid of the ground pounders.
GVers and the basetaking crowd bored most of the good sticks into leaving. Maybe if we make the game appealing to them again they will come back.
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Has anyone though to take 2 members of the horde and destroy the barracks at the adjacent base(s)? A vehicle base can have the barracks down in 2 passes. Ditto with a small airfield. A medium base takes usually 3 passes, and I've not ever attempted a large airfield on my own yet.
It appears these players feel it's easier to whine about it then actually do anything about it.
ack-ack
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I couldn't care less about winning the war I just want a fight. I am tired of shooting M3's and dodging AAA instead of actually fighting people in aircraft.
So how about instead of removing all GV's we perk the wirble and remove field supplies from the M3.
If you are unable to find a fight, you're just not looking hard enough or not looking period.
ack-ack
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Or just disable GV's and watch the game become 500 times better overnight.
Then watch membership drop exponentially as quick.
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Then watch membership drop exponentially as quick.
It already has. :)
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This forum is confusing, if you're looking for "combat" then why are you even concerned about M3's resupplying? Shouldn't you be looking for airplanes? Whining about near defenseless halftracks, their best defense are you hitting a tree. The avoid combat wangs never cease to amaze me, just shut up and play the game. There are no lack of targets in the air.
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This forum is confusing, if you're looking for "combat" then why are you even concerned about M3's resupplying? Shouldn't you be looking for airplanes? Whining about near defenseless halftracks, their best defense are you hitting a tree. The avoid combat wangs never cease to amaze me, just shut up and play the game. There are no lack of targets in the air.
Well aren't you touchy. I guess you're one of the GV whiners.
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Well aren't you touchy. I guess you're one of the GV whiners.
I'm the who cares what they do, there are 90 other targets in the air whiner.
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I'm the who cares what they do, there are 90 other targets in the air whiner.
I guess you only ever log on during the two hours of US primetime. The rest of the time you're lucky to find a Runstang to chase after he's dropped on the dar and headed home. That's probably more your style if you aren't hiding in a tank crying about bombers.
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I guess you only ever log on during the two hours of US primetime. The rest of the time you're lucky to find a Runstang to chase after he's dropped on the dar and headed home. That's probably more your style if you aren't hiding in a tank crying about bombers.
you know what they say when you assume, only the first half of it would be true in this case.
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GVers and the basetaking crowd bored most of the good sticks into leaving. Maybe if we make the game appealing to them again they will come back.
This doesn't make sense to me in terms of cause and effect. Are you saying the game is being made boring by people in gvs period, or that it is being made boring because players are in gvs instead of airplanes? If its the latter I can see the logic but I think there are quite a few paying players who are mainly here because of the gv game and would themselves consider it boring to fly planes.
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Let me tell you an example from last night.
Bish held Rook A4 and A10, near their HQ. Truly epic battle over A4. Bombers en masse, Jabos, escorts fighters. Fights from the deck up to 25k. As Bish defenders held on desperately to the base, some of them where continually rolling M3's with field supps to the town, which of course made the Rooks capture attempt much more difficult.
At one time, a second wave of Rook fighters & Jabos went to A10, obviously in an attempt to prevent reinforcements coming to A4. They took down Vh (smart thing, stopping m3's to A4 for 15 mins) and vulching the base.
And then I could not believe they weren't touching the barracks at A10. With bishop troop factory at 37%, they would have been down for more than 100 minutes, meaning a long time no supps for A4 and a huge advantage for the Rook assault at A4.
They were there, over A10, in command of the situation and didn't even think of it. :bhead
I hear that quite often "kill the VH". I usually respond with "that is worth 15 minutes, if we can get the barracks down we get at least XYZ mins". The amount of players that do not understand the strategic element of the industrial complex and the on site barracks, ammo bunkers, etc, is alarming.
I'll take squad mates on missions (yes, there are other kinds of "mishuns" than capturing a field), to disable barracks, ords, etc, are an adjacent field. It is amazing what a pair of Mossi's covered by a pair of fighters can accomplish. :D
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I'll take squad mates on missions (yes, there are other kinds of "mishuns" than capturing a field), to disable barracks, ords, etc, are an adjacent field. It is amazing what a pair of Mossi's covered by a pair of fighters can accomplish. :D
1 pass on a Vbase in a F4U should be able to rid this problem, 15 mins at most
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I'll take squad mates on missions (yes, there are other kinds of "mishuns" than capturing a field), to disable barracks, ords, etc, are an adjacent field. It is amazing what a pair of Mossi's covered by a pair of fighters can accomplish. :D
what a thrill...
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Looked at from another perspective, the M3's resupplying base actually contribute to maintaining the fight. I've seen numerous other posts complaining about people only wanting to take a base as fast as possible, in order (so it is posited) to avoid a fight (sound familiar?). The M3's in fact make taking the base harder, thus prolonging the fight at the base under assault. So, if you're interested in ongoing good fights, :salute the brave M3 guys who remember that old adage..."Amateurs talk "tactics"; professionals talk "logistics"! :cheers:
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what a thrill...
It is. Try it sometime. It is a race against time. Getting a Mossi up to 440 mph in a dive, dropping ordnance accurately, and surviving the auto ack is a good time. Oh, and don't forget the knee-jerk La7's that up to chase you down. The escorting fighters have their hands full the entire flight. The last time we did this type of mission we hit 4 bases and only 1 of us survived (1 Mossi and both Spit 14's didn't make it back). However, 4 bases along the front either had ord or barracks destroyed.
There is far more to AH than capturing fields, pick-n-run fighters, bomb****in', or milk runs in bombers. Free your mind and your bellybutton will follow.
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1 pass on a Vbase in a F4U should be able to rid this problem, 15 mins at most
Not exactly sure what you're pointing towards, but I'll take a stab-
Sure, a single fighter armed with 2/1k bombs and rockets (like the F4U-1D and P51D. We never see that now do we?), but in most cases 2 passes are made on a v-base simply because of the precision needed for the middle 4 barracks and the angles needed. Some of us can do it on 1 run in the right aircraft. However, when dealing with the airfields it take more than 1 run and that was my point in taking 2 Mossi's escorted by 2 Spitfire 14's. We've done it with Typhoons as well but the quantity of ords is less and the fuel range is much less so the missions are more limited.
Like I said in a different response to another wave off: there are more than 1 kind of mission and in that mission we hit four fields along an active front. Two airfields and 2 v-bases. 6 ords and 12 barracks later (and 3-4 downed enemy fighters) only 1 Mossi made it back.
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Not exactly sure what you're pointing towards, but I'll take a stab-
just a quick solution to m3 scourge.
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Looked at from another perspective, the M3's resupplying base actually contribute to maintaining the fight. I've seen numerous other posts complaining about people only wanting to take a base as fast as possible, in order (so it is posited) to avoid a fight (sound familiar?). The M3's in fact make taking the base harder, thus prolonging the fight at the base under assault.
Just reading this thread, was thinking the same thing.
- oldman (not that I know anything about base taking, but it's interesting to read about it)
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Just reading this thread, was thinking the same thing.
- oldman (not that I know anything about base taking, but it's interesting to read about it)
What usually happens (Again, except during the two hours of US primetime.) Is that you roll in three fighters, drop some of the town, and instead of getting a fight you get 20 wirbles parked on the runway and a neverending train of M3's.
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DA has nothing but what you want. :aok
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What usually happens (Again, except during the two hours of US primetime.) Is that you roll in three fighters, drop some of the town, and instead of getting a fight you get 20 wirbles parked on the runway and a neverending train of M3's.
I like trains...
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I like trains...
And I like Turtles, but that's not important right now.
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What usually happens (Again, except during the two hours of US primetime.) Is that you roll in three fighters, drop some of the town, and instead of getting a fight you get 20 wirbles parked on the runway and a neverending train of M3's.
i was on for 4 1/2 hours last night and didn't have a problem finding a fight. even bombed a few gv's when i chose to.
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i was on for 4 1/2 hours last night and didn't have a problem finding a fight. even bombed a few gv's when i chose to.
Shame on you...
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What usually happens (Again, except during the two hours of US primetime.) Is that you roll in three fighters, drop some of the town, and instead of getting a fight you get 20 wirbles parked on the runway and a neverending train of M3's.
I respectfully must disagree, as this has not been my experience. The only time I tend to see a large number of AA vehicles sitting on a runway is when the base is being big-time vultched and/or the fighter hangers are down. Indeed, during non-peak hours getting 20-30 people on one base is difficult at best. I would ask, though, why roll in only three fighters to drop a small fraction of the town? If it's to "kick over the anthill" in hopes of getting people to up in a/c, that's fine. But if you then hover at either end of the runway waiting to vultch, don't be surprised if people jump into GVs to defend and resupply (that's why those GV's were added, after all) instead of voluntarily upping at a disadvantage to be your aerial pinatas :). If, on the other hand, your intent is to take the base, why in the world would you only bring three fighters with you? And why wouldn't you drop the GV first? For my part, if I see a base under attack by just a few enemy aircraft, and I've got fighter hangers and friendly ack, I will almost always up a fighter. But that's just me. My $'s, my gameplay style. Your mileage may vary, and past performance is no guarantee of future returns. :salute
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totally agree junky,
it is absurd that this is allowed to happen. Magic box of tricks re-building towns. Re-supply base but not buildings!
off hours is bad for it they take the easy option all the time. + all teams try it especially Bish.
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:aok
There is nothing preventing you from killing those M3s or destroying the barracks/vehicle hangers at the nearby bases to prevent the other side resupplying their town/base. Is the other side not supposed to resupply their base so they can prevent its capture just because you don't like them doing it?
ack-ack
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Reducing the percentage of town needed down to 15% for a capture without changing anything to the M3's ability to resupply would reduce the M3's impact on the issue. Chances are towns would be back to needing only a single lanc box to bring them down in one pass. This would favor the late night small numbers players to capturing fields with 3 or 4 players creating the potential for combat, or at least concentrating a hand full of players in one location long enough to find them.
Aces High is famous for the following: Make it easy and they will come to exploit it.
Most players don't have the time or the constitution to become fighter pilots. They also don't want to get shot down. Ergo, Hoing, running and so forth. You are lucky they even get in a cockpit.
This POST is like watching a Disney cartoon where the small number of sharks inhabiting a reef are sitting around grousing that the herring schools won't swim into their open mouths anymore. Most of this audience does not represent the majority of players in the game and what motivates them. You will never make the majority into fighter pilots who live only to give you happy outcomes. You can instead attempt to ask Hitech to influence game processes to concentrate more of them as targets for your amusement. Hitech needs them to pay the light bill so you can sit around on this forum and complain about them.
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Îf the town resupply would be disdabled, you would also have to disable the increase of town downtimes by city.
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Honestly never ever thought I would see a M3 whine thread :bolt:
Wonder whats next the big bad jeep killed me whine thread???
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Îf the town resupply would be disdabled, you would also have to disable the increase of town downtimes by city.
Why? This would make hammers the city that much more important, really. If HTC went that route (cant resupply towns) then maybe an increase in repair time for resupplying the city?
I don't see HTC changing this though, it works perfectly as is. It really does add in a strategic element that still escapes some players to this very day.
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Why? This would make hammers the city that much more important, really.
It's actually the other around. With M3 resupply in place, hammering of the City is actually more important.
The M3 resupply is,overall seen, balancing the greatly icnresed downtimes caused by a smashed city. Towns can easily have 90 minutes or more of downtimes nowadays.
And this balance between both aspects, resupply and downtime increase, is the reason the rate of base captures has not significantly changed with the introduction of that feature (as shown by played h/captures or captures per player)
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What furball? You guys bored all the good fighter sticks into leaving and now I am lucky to find anybody to shoot at except during a two hour window in the evening.
this might help ya
(http://imageshack.us/a/img191/7048/snelleneyechart.jpg)
every time I log on I can find a furball
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totally agree junky,
it is absurd that this is allowed to happen. Magic box of tricks re-building towns. Re-supply base but not buildings!
off hours is bad for it they take the easy option all the time. + all teams try it especially Bish.
Glad someone understands...happens all the time like I said it's SOP to run supps to restore Town instead of fight.
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Question is this a new thing that came along in updates recently? I have not seen this before or remember it being like this
Someone tell Junky to take me from ignore for this thread at least... :noid
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Someone tell Junky to take me from ignore for this thread at least... :noid
You would never be on my ignore list, you have too much knowledge of this game to ignore it.
Thanks BTW :aok
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It's actually the other around. With M3 resupply in place, hammering of the City is actually more important.
The M3 resupply is,overall seen, balancing the greatly icnresed downtimes caused by a smashed city. Towns can easily have 90 minutes or more of downtimes nowadays.
And this balance between both aspects, resupply and downtime increase, is the reason the rate of base captures has not significantly changed with the introduction of that feature (as shown by played h/captures or captures per player)
If the ability to resupply the town is removed, it will make hammering the city all that more effective. If the town is only down 30 minutes as it is, all it takes is a few guys running a C47 goonie bird patrol just long enough to get a few defenders there from an adjacent field. Meaning, unless the city is hit the defense of a "30 minute" town is still very much in play. If the city has bee damage down to 75%, then the window of opportunity is larger per say.
It all depends on how a person looks at it. I would like it to remain the way it is now. If the city is undamaged then the horde monkeys deserve massed M3's used against them.
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If the ability to resupply the town is removed, it will make hammering the city all that more effective. If the town is only down 30 minutes as it is, all it takes is a few guys running a C47 goonie bird patrol just long enough to get a few defenders there from an adjacent field. Meaning, unless the city is hit the defense of a "30 minute" town is still very much in play. If the city has bee damage down to 75%, then the window of opportunity is larger per say.
It all depends on how a person looks at it. I would like it to remain the way it is now. If the city is undamaged then the horde monkeys deserve massed M3's used against them.
The horde monkeys deserve a great deal more than that. If possible, they deserve every single person on the country they're attacking to up 262's and deack all of their fields and vulch them for not less than 4 hours, whilst their spouses/parents nag them for inconsequential crap that happened last month.
However, I do feel that there must be more effective ways to help fight the horde monkeys than resupplying the towns.
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The horde monkeys deserve a great deal more than that. If possible, they deserve every single person on the country they're attacking to up 262's and deack all of their fields and vulch them for not less than 4 hours, whilst their spouses/parents nag them for inconsequential crap that happened last month.
However, I do feel that there must be more effective ways to help fight the horde monkeys than resupplying the towns.
How? Localized ENY? I'm not sure that would even help. The P51D and P38L are the horde monkey's ride of choice, and the P38L is available 99% of the time. I'm not sure HTC could (or even would), implement something to stop the horde. About the only thing that works, in general, is a group of interceptors at least half the number of the inbound horde that greet them at the dar ring or further out at least at equal alt and with superior E. That is player driven, not system driven.
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I'm thinking just absolutely crippling ENY at even moderate number disparities. Like to the point where the 110 is the best attacker, and the He-111 takes the place of the lancaster because everything else carries only up to 2000 lbs of ordnance. Want to camp a GV spawn? You'll be doing it with M8's or M3's.
It would also need to be based relative to the lowest number side, not total percentages. Say, the highest side is 30% more numerous than the lowest side, and the third side has 15% more, ENY would be 30 for country 1, and 15 for country 2.
Just tie ENY in a linear manner to the population percentage of your country relative to that of the lowest country, obviously up to a maximum of 40.
And if people log off because they can't horde, and refuse to change countries...... well they represent the worst AH has to offer, and I'm not at all sure losing them would be a bad thing.
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I'm thinking just absolutely crippling ENY at even moderate number disparities. Like to the point where the 110 is the best attacker, and the He-111 takes the place of the lancaster because everything else carries only up to 2000 lbs of ordnance. Want to camp a GV spawn? You'll be doing it with M8's or M3's.
It would also need to be based relative to the lowest number side, not total percentages. Say, the highest side is 30% more numerous than the lowest side, and the third side has 15% more, ENY would be 30 for country 1, and 15 for country 2.
Just tie ENY in a linear manner to the population percentage of your country relative to that of the lowest country, obviously up to a maximum of 40.
And if people log off because they can't horde, and refuse to change countries...... well they represent the worst AH has to offer, and I'm not at all sure losing them would be a bad thing.
I wont argue against the ENY being more dynamic. I think the scale could almost go from 2 to 60, not from 5 to 40 (B29 is ENY 2, LOTS Of things at 40). I also think that the limited should kick in sooner, and move quicker, and cover more planes. HTC has their reasoning as to why they've assigned the ENY and OBJ values they have, only they know the method to their madness. However, when I look at the blatant ability of certain planes and gv's I think they could almost start from scratch and have a "do over" moment and be more accurate with many of the planes. Each category of plane should be evaluated for what it is and what it does and what it is capable of doing.
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It may not be practical to implement, but I have always thought that having a single ENY value for a plane, regardless of what it carries makes no sense. If the ENY value varied with what the configuration of the plane, it would be possible to have the current ENY scale start to limit options for planes much quicker. For example, maybe 1000 lb bombs are limited at an ENY >0. 500 lb bombs limited at ENY >5, etc. Not all plane limitations would have to start at the same value. Maybe a P51 limit is at 0 while a TBM is 40, for example.
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It may not be practical to implement, but I have always thought that having a single ENY value for a plane, regardless of what it carries makes no sense. If the ENY value varied with what the configuration of the plane, it would be possible to have the current ENY scale start to limit options for planes much quicker. For example, maybe 1000 lb bombs are limited at an ENY >0. 500 lb bombs limited at ENY >5, etc. Not all plane limitations would have to start at the same value. Maybe a P51 limit is at 0 while a TBM is 40, for example.
You're idea makes perfect sense. There are a lot of things HTC could add in to AH that would make the scaled more dynamic. I still don't understand this "all or nothing" thing with ordnance and troops.
Oh, I bet HTC could coad that right in. I'm not sure if they're willing to though. We've suggested a more dynamic system be used for ordnance for quite awhile. I think it makes perfect sense to have a scaled system like the fuel currently is. Make it so there are at least three levels: 1000 lbs and greater, this includes torps; the 500 lb class, and then less than 500 lb class. Or, have two classes: greater than or less than 500 lbs.
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The issue of people electing to do M3 resup runs might have something to do with the nasty habit of vulching a field. :bolt:
Many a time I have tried to up in order to fight the good fight, only to find myself getting killed before I can even lift. (This, in my opinion, is a cheap and dirty kill and should not be awarded :bhead. Infact if I had my way, shooting a plane on the ground just after it spawns would result in the attacker taking all the damage, like they do when they shoot a friendly)
When a base is being vulched, the only way to defend it then is to try resupply it so it can hold out long enough for defenders to up from another field. :airplane:
Taking away the ability to resupply a town would only favour the hordetards. You would fast find that no one will bother to defend a base as vulching would be the only thing attackers need to do to ensure a base take.
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It may not be practical to implement, but I have always thought that having a single ENY value for a plane, regardless of what it carries makes no sense. If the ENY value varied with what the configuration of the plane, it would be possible to have the current ENY scale start to limit options for planes much quicker. For example, maybe 1000 lb bombs are limited at an ENY >0. 500 lb bombs limited at ENY >5, etc. Not all plane limitations would have to start at the same value. Maybe a P51 limit is at 0 while a TBM is 40, for example.
I thought of using a similar system for this. However, for some reason many didn't like it and would rather have perked ord :rolleyes:
I however, still stand by it, +1 to ENY ord :)
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The issue of people electing to do M3 resup runs might have something to do with the nasty habit of vulching a field.
Yup.
- oldman
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Which is one of the reasons why I decided to get good in the 88. Kill the enemy so they can't land those kills, and makes it so they are more cautious around the airfield (giving friendlies enough time to take off, if hangars are still up).
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Doc: "Hey MK84, we just pwned this base!" :rock
MK84: "Great! I sure hope that the enemy does not try to resupply it with lots of M3's" :noid
Doc: " Well there is a single spawn point to this field that they could use. It is marked very clearly in bright yellow lines where they can come from if they do decide to resupply it" :rolleyes:
MK84: "How in the world could we ever counter that?!?!?" :headscratch:
Doc: "Well MK, M3's have very little armor. A bomb could destroy them, so could a rocket, or cannon fire. Even an MG will destroy them"
MK84 "But But!!!" :cry
Doc: "We know exactly where they come from as it is clearly marked on the map, and we know exactly where they are headed, and we know how easy it is to destroy them :old:
MK84 "Wait are you suggesting all I have to do is attack the predictable and lightly defended target that can be destroyed by anything...?" :headscratch:
Doc: "Yes I am. You are clearly an idiot" :furious
MK84: "Oh Doc!" :rofl
Doc: "Oh MK!" :rofl
Really people? :rolleyes:
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Doc: "Hey MK84, we just pwned this base!" :rock
MK84: "Great! I sure hope that the enemy does not try to resupply it with lots of M3's" :noid
Doc: " Well there is a single spawn point to this field that they could use. It is marked very clearly in bright yellow lines where they can come from if they do decide to resupply it" :rolleyes:
MK84: "How in the world could we ever counter that?!?!?" :headscratch:
Doc: "Well MK, M3's have very little armor. A bomb could destroy them, so could a rocket, or cannon fire. Even an MG will destroy them"
MK84 "But But!!!" :cry
Doc: "We know exactly where they come from as it is clearly marked on the map, and we know exactly where they are headed, and we know how easy it is to destroy them :old:
MK84 "Wait are you suggesting all I have to do is attack the predictable and lightly defended target that can be destroyed by anything...?" :headscratch:
Doc: "Yes I am. You are clearly an idiot" :furious
MK84: "Oh Doc!" :rofl
Doc: "Oh MK!" :rofl
Really people? :rolleyes:
:rofl :rofl
So true though, so true.
Even worse when the base you are attacking has a friendly GV spawn into it, and still M3s get through.
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The IL-2 with PTABs would be a good M3 pesticide dispersal unit
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The IL-2 with PTABs would be a good M3 pesticide dispersal unit
When was the last time you saw an IL-2 on the offensive??? Sadly, it is used purely as a defensive gv killer. Only in very rare circumstances have I ever seen an IL-2 over an enemy field outside of tank town island.
But, point taken. :aok
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When was the last time you saw an IL-2 on the offensive??? Sadly, it is used purely as a defensive gv killer. Only in very rare circumstances have I ever seen an IL-2 over an enemy field outside of tank town island.
But, point taken. :aok
I think even with PTAB's, the IL-2 would be relegated to an entirely defensive role. It simply cannot survive the presence of even a Hurricane Mk I.
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I think even with PTAB's, the IL-2 would be relegated to an entirely defensive role. It simply cannot survive the presence of even a Hurricane Mk I.
don't underestimate a well flown IL2 :old:
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don't underestimate a well flown IL2 :old:
A well flown IL-2? In knife fight mode? The loss of the F3 view has lowered the ability of the IL-2 down to what it should have been all along. A knife fighter it is not, and dirt mover it is. Sure, if it can get guns on an enemy plane then let 'er rip.
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A well flown IL-2? In knife fight mode? The loss of the F3 view has lowered the ability of the IL-2 down to what it should have been all along. A knife fighter it is not, and dirt mover it is. Sure, if it can get guns on an enemy plane then let 'er rip.
yes and its turn rate is certainly not to be underestimated
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When the Standard operating procedure to fight back against a base being taken is immediately up M3s to resupp the town/field....something is very wrong.
Another way for people to avoid combat in Aces High.
:airplane: One quick way to stop the M3's is to leave their icon on at all times, stopped or moving! That way the score hounds would have a "field day" and the M3 drivers would not want all those death's on their score sheet!
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yes and its turn rate is certainly not to be underestimated
<<<< Goes noes up, instantly pwns any and every Il-2 ever.
When you're as slow and fat as an Il-2, turn rate matters if and only if someone is dumb enough to play your game
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yes and its turn rate is certainly not to be underestimated
It can turn tight, yes, but its actual turn rate is slower than a 7 year itch. Most competing aircraft can spiral turn UP and stay with it. :aok
Back on topic.... my squad and I took two sets of Lancs over a town, took it almost to WF and knocked out 5 guns. At the same time we had an M3 and a Wirby head towards town. When the rest of us launched in gv's we hag 23 mins left on the town buildings (city was 100%), we fought to the town against IL-2's, enemy M18's, etc, and just when we let troops run "POP" goes the buildings. I'm not sure how many but all it took was 1-2 enemy M3's to get to town and stave off the capture. We all had a laugh and then hit the reset button. Having an allied fighter keep watch for field supply running M3's would have been good, we were just 1-2 guys short. Oh well... we had fun regardless. No complaints. :)