Aces High Bulletin Board

General Forums => Wishlist => Topic started by: save on January 04, 2014, 11:52:19 AM

Title: Again : perimeter warning for GV's
Post by: save on January 04, 2014, 11:52:19 AM
Taking off from own airbase four+ Wirbels was parked some hundreds of yards from the runway two on each side, they basically blew up anything coming out of there, our GV hangar and Radar was dead.

Ok : this could happen, BUT HOW CAN GV SIT IN MY HANGAR I TAKE OFF FROM AND I DON'T KNOW ABOUT IT ?????


Title: Re: Again : perimeter warning for GV's
Post by: Lusche on January 04, 2014, 11:58:22 AM
 :lol
Title: Re: Again : perimeter warning for GV's
Post by: waystin2 on January 04, 2014, 12:12:04 PM
If the base is flashing there is enemy in proximity.  That means they can be on the field or as far away as the maximum detection range allowed in the game.  Plan and up accordingly.  Perhaps take a peek around the field from the tower. 
Title: Re: Again : perimeter warning for GV's
Post by: save on January 04, 2014, 02:28:50 PM
you do not see enemies in hangar from tower

If the base is flashing there is enemy in proximity.  That means they can be on the field or as far away as the maximum detection range allowed in the game.  Plan and up accordingly.  Perhaps take a peek around the field from the tower. 
Title: Re: Again : perimeter warning for GV's
Post by: Lusche on January 04, 2014, 02:37:01 PM
you do not see enemies in hangar from tower




Of course you can... the only hangar an enemy GV can effectively hide in from watchers in tower is the VH.
Title: Re: Again : perimeter warning for GV's
Post by: bozon on January 05, 2014, 02:44:29 AM
Ground war people in HQ  are total idiots. You get the same kind of alert when one jeep appears at the spawn as you get when 20 tanks and whirbls are 20 meters from the end of the runway.

We need a gv darbar.
Title: Re: Again : perimeter warning for GV's
Post by: pembquist on January 05, 2014, 03:07:33 AM
I dunno, I think Tank Dar would kind of dull things down a bit. But then I always thought it was weird to have Bar Dar out in the middle of the ocean too. As for the sneaky wirbles, most of the time they are going to die and they put in a nice chunk of time getting in so I say they shouldn't be penalized for a little suicidal initiative.
Title: Re: Again : perimeter warning for GV's
Post by: pallero on January 05, 2014, 11:14:44 AM
you do not see enemies in hangar from tower


When you are in the tower, push F5 and then F8 keys, and you can check around by numpad keys. And you can use zoom too.
Title: Re: Again : perimeter warning for GV's
Post by: Butcher on January 05, 2014, 11:28:51 AM
If the base is flashing there is enemy in proximity. 

Oh so thats why fields flash, you know perhaps there is an enemy within 6k of the base which makes it flash!! oh this makes sense now!!

/if you try taking off and get blown up by a vehicle on the runway, up with a p51 from the nearest field not flashing and blow up said GV. Problem solved, next.
Title: Re: Again : perimeter warning for GV's
Post by: Volron on January 05, 2014, 03:27:15 PM
If anything, I'd wish the bases would flash when being shelled by ANYTHING.
Title: Re: Again : perimeter warning for GV's
Post by: bozon on January 06, 2014, 03:32:19 AM
the problem is that you do not know why it is flashing - if there is one plane within range it will flash, but then you cannot tell if it is just one plane or one plane and 50 GVs. You know roughly how mant planes are in the sector, but you have zero information about the number of GVs. This is why we need the GV darbar - not to locate them, but to tell the difference between 0 and 50 GVs, especially if there already is a plane in the sector and the base flash tell you nothing about the GVs.
Title: Re: Again : perimeter warning for GV's
Post by: Tilt on January 06, 2014, 07:32:20 AM
It's a game...... an element of deduction is required in some circumstances. I am not sure a gv dar bar is appropriate.

IMO the audible base under attack could be doubled to alternately sound off base under air attack or base under ground attack or which ever one is applicable at the time.

In most cases it can be worked out anyway......if it's flashing and there is no dar bar then there are ground hugging enemy about..... Which usually means GV,s.
Title: Re: Again : perimeter warning for GV's
Post by: Arlo on January 06, 2014, 07:40:36 AM
... an element of deduction is required in some circumstances.

Shhhh. Let `em figure it out. Or not.  :D
Title: Re: Again : perimeter warning for GV's
Post by: Bruv119 on January 06, 2014, 12:32:57 PM
pesky wirbs!  

need something like a little guy with a bazooka to run up behind them.  
Title: Re: Again : perimeter warning for GV's
Post by: caldera on January 06, 2014, 01:32:55 PM
If anything, I'd wish the bases would flash when being shelled by ANYTHING.

+ eleventy billion.  Towns should too.
Title: Re: Again : perimeter warning for GV's
Post by: Volron on January 06, 2014, 05:17:51 PM
+ eleventy billion.  Towns should too.

I'd have to disagree.  BOTH should flash regardless of which is being shelled.  :aok
Title: Re: Again : perimeter warning for GV's
Post by: bustr on January 06, 2014, 05:49:31 PM
Anyone consider in a real war if we expected GV attacks on our bases, our engineers would use a bulldozer to move back a kill zone, or kill corridors to make defending the base optimal. Other wise our defender's fixed guns are useless, and our GV leaving the VH are often unable to see anything just before they die to an AP sniper round. Or our aircraft to the same sniper round.

For most players time is not their friend in terms of the fun they want to have. Thus the over emphasis on being able to respond from the GV camped airfield. Also upping from a sector away to fly in can mean a lifetime in the damage being done to the field they want to defend, or what will be waiting for them when they arrive heavy alone.

Our fields are peacetime fields decorated with auto and manned gun positions. They are not war time fields designed for battle. The emphasis on player ingenuity and personal combat to defend and capture our fields then is purpose driven. If you want to keep it, or take it, you have to get your kester in the line of fire. A field that can defend itself doesn't need players to defend it.
Title: Re: Again : perimeter warning for GV's
Post by: caldera on January 06, 2014, 06:46:27 PM
I'd have to disagree.  BOTH should flash regardless of which is being shelled.  :aok

I'm agreeing with you and you disagree.   So you disagree with me agreeing with you?   (http://i343.photobucket.com/albums/o460/caldera_08/smilies/rolleye0003.gif~original) (http://s343.photobucket.com/user/caldera_08/media/smilies/rolleye0003.gif.html)
Title: Re: Again : perimeter warning for GV's
Post by: Volron on January 06, 2014, 08:50:39 PM
I'm agreeing with you and you disagree.   So you disagree with me agreeing with you?   (http://i343.photobucket.com/albums/o460/caldera_08/smilies/rolleye0003.gif~original) (http://s343.photobucket.com/user/caldera_08/media/smilies/rolleye0003.gif.html)

On the contrary.  I am agreeing with you in a manner that LOOKS like I'm disagreeing, but in truth agreeing with additional agreement. :)  Also, you forgot the letter 2. :noid
Title: Re: Again : perimeter warning for GV's
Post by: Scca on January 08, 2014, 10:43:54 AM
Taking off from own airbase four+ Wirbels was parked some hundreds of yards from the runway two on each side, they basically blew up anything coming out of there, our GV hangar and Radar was dead.
In less that 15 minutes you will have a fresh tank to kill them with.  Manned guns are also fun GV killing tools...  They come back in 15 minutes too....

Quote
Ok : this could happen, BUT HOW CAN GV SIT IN MY HANGAR I TAKE OFF FROM AND I DON'T KNOW ABOUT IT ?????
It sounds like you did know about, just not in advance. 
Title: Re: Again : perimeter warning for GV's
Post by: alpini13 on January 08, 2014, 10:54:31 AM
-1  there is a warning system already in place....the siren sounds,the base on the map flashes....nothing else is needed. this is not xbox