Aces High Bulletin Board
General Forums => Wishlist => Topic started by: save on January 04, 2014, 11:52:19 AM
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Taking off from own airbase four+ Wirbels was parked some hundreds of yards from the runway two on each side, they basically blew up anything coming out of there, our GV hangar and Radar was dead.
Ok : this could happen, BUT HOW CAN GV SIT IN MY HANGAR I TAKE OFF FROM AND I DON'T KNOW ABOUT IT ?????
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:lol
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If the base is flashing there is enemy in proximity. That means they can be on the field or as far away as the maximum detection range allowed in the game. Plan and up accordingly. Perhaps take a peek around the field from the tower.
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you do not see enemies in hangar from tower
If the base is flashing there is enemy in proximity. That means they can be on the field or as far away as the maximum detection range allowed in the game. Plan and up accordingly. Perhaps take a peek around the field from the tower.
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you do not see enemies in hangar from tower
Of course you can... the only hangar an enemy GV can effectively hide in from watchers in tower is the VH.
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Ground war people in HQ are total idiots. You get the same kind of alert when one jeep appears at the spawn as you get when 20 tanks and whirbls are 20 meters from the end of the runway.
We need a gv darbar.
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I dunno, I think Tank Dar would kind of dull things down a bit. But then I always thought it was weird to have Bar Dar out in the middle of the ocean too. As for the sneaky wirbles, most of the time they are going to die and they put in a nice chunk of time getting in so I say they shouldn't be penalized for a little suicidal initiative.
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you do not see enemies in hangar from tower
When you are in the tower, push F5 and then F8 keys, and you can check around by numpad keys. And you can use zoom too.
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If the base is flashing there is enemy in proximity.
Oh so thats why fields flash, you know perhaps there is an enemy within 6k of the base which makes it flash!! oh this makes sense now!!
/if you try taking off and get blown up by a vehicle on the runway, up with a p51 from the nearest field not flashing and blow up said GV. Problem solved, next.
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If anything, I'd wish the bases would flash when being shelled by ANYTHING.
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the problem is that you do not know why it is flashing - if there is one plane within range it will flash, but then you cannot tell if it is just one plane or one plane and 50 GVs. You know roughly how mant planes are in the sector, but you have zero information about the number of GVs. This is why we need the GV darbar - not to locate them, but to tell the difference between 0 and 50 GVs, especially if there already is a plane in the sector and the base flash tell you nothing about the GVs.
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It's a game...... an element of deduction is required in some circumstances. I am not sure a gv dar bar is appropriate.
IMO the audible base under attack could be doubled to alternately sound off base under air attack or base under ground attack or which ever one is applicable at the time.
In most cases it can be worked out anyway......if it's flashing and there is no dar bar then there are ground hugging enemy about..... Which usually means GV,s.
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... an element of deduction is required in some circumstances.
Shhhh. Let `em figure it out. Or not. :D
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pesky wirbs!
need something like a little guy with a bazooka to run up behind them.
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If anything, I'd wish the bases would flash when being shelled by ANYTHING.
+ eleventy billion. Towns should too.
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+ eleventy billion. Towns should too.
I'd have to disagree. BOTH should flash regardless of which is being shelled. :aok
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Anyone consider in a real war if we expected GV attacks on our bases, our engineers would use a bulldozer to move back a kill zone, or kill corridors to make defending the base optimal. Other wise our defender's fixed guns are useless, and our GV leaving the VH are often unable to see anything just before they die to an AP sniper round. Or our aircraft to the same sniper round.
For most players time is not their friend in terms of the fun they want to have. Thus the over emphasis on being able to respond from the GV camped airfield. Also upping from a sector away to fly in can mean a lifetime in the damage being done to the field they want to defend, or what will be waiting for them when they arrive heavy alone.
Our fields are peacetime fields decorated with auto and manned gun positions. They are not war time fields designed for battle. The emphasis on player ingenuity and personal combat to defend and capture our fields then is purpose driven. If you want to keep it, or take it, you have to get your kester in the line of fire. A field that can defend itself doesn't need players to defend it.
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I'd have to disagree. BOTH should flash regardless of which is being shelled. :aok
I'm agreeing with you and you disagree. So you disagree with me agreeing with you? (http://i343.photobucket.com/albums/o460/caldera_08/smilies/rolleye0003.gif~original) (http://s343.photobucket.com/user/caldera_08/media/smilies/rolleye0003.gif.html)
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I'm agreeing with you and you disagree. So you disagree with me agreeing with you? (http://i343.photobucket.com/albums/o460/caldera_08/smilies/rolleye0003.gif~original) (http://s343.photobucket.com/user/caldera_08/media/smilies/rolleye0003.gif.html)
On the contrary. I am agreeing with you in a manner that LOOKS like I'm disagreeing, but in truth agreeing with additional agreement. :) Also, you forgot the letter 2. :noid
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Taking off from own airbase four+ Wirbels was parked some hundreds of yards from the runway two on each side, they basically blew up anything coming out of there, our GV hangar and Radar was dead.
In less that 15 minutes you will have a fresh tank to kill them with. Manned guns are also fun GV killing tools... They come back in 15 minutes too....
Ok : this could happen, BUT HOW CAN GV SIT IN MY HANGAR I TAKE OFF FROM AND I DON'T KNOW ABOUT IT ?????
It sounds like you did know about, just not in advance.
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-1 there is a warning system already in place....the siren sounds,the base on the map flashes....nothing else is needed. this is not xbox