Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Vortex on January 06, 2014, 08:22:22 PM

Title: Persistant Squelch
Post by: Vortex on January 06, 2014, 08:22:22 PM
Pretty straightforward. Easy to do. It's been a staple in online gaming for well over a decade...should be here too.  Lets make that big old push out of the '90's, shall we!

The people I didn't want to hear yesterday, I still don't want to hear today.

 
Title: Re: Persistant Squelch
Post by: Karnak on January 06, 2014, 08:30:15 PM
HiTech has explained in the past why he won't do it.

Basically if "Bob" is a really annoying guy and many people put him on ignore and then he quits and a new guy joins and picks "Bob" as his handle all the people who had annoying "Bob" on ignore now have new "Bob" on ignore and new "Bob" is more likely to have a poor experience as people don't respond to his questions, comments or greetings and is less likely to become a subscriber.
Title: Re: Persistant Squelch
Post by: The Fugitive on January 06, 2014, 08:32:04 PM
You've been here long enough to know the reasons HTC won't do it.

I'd love to see it as a monthly thing at least. They get reset for the new campaign. Would save on SOME typing at least.  
Title: Re: Persistant Squelch
Post by: Lusche on January 06, 2014, 08:43:56 PM
I just want a bigger squelch buffer.  :old:

(Yes, I'm serious)
Title: Re: Persistant Squelch
Post by: Vortex on January 06, 2014, 11:45:43 PM
HiTech has explained in the past why he won't do it.

Basically if "Bob" is a really annoying guy and many people put him on ignore and then he quits and a new guy joins and picks "Bob" as his handle all the people who had annoying "Bob" on ignore now have new "Bob" on ignore and new "Bob" is more likely to have a poor experience as people don't respond to his questions, comments or greetings and is less likely to become a subscriber.

You will have to excuse the tone, but that's a _really_ bad reason to not have one. REALLY bad. I know you're just relaying the info so this isn't directed at you Karnak, but the premise just doesn't hold water.

Punishing an entire player community for the off-chance that an a-h*le who cancels his account has that same handle picked up simply doesn't hold water. Moreover, and more importantly, it IS an insult to those of us who are in the other 99.99999999% who are not provided with the basic tools to filter their own text buffers....its ok that we can't filter the crap?

Besides, if said player is such a big concern (this 0.00000001%'r), there is little to worry about. He will figure out pretty fast from those that don't squelch him that "he is an a-h*le"...or at least his handle represents that. He's going to get that anyway, squelched or not, because "he is an a-h*le". And if he has any sense, he'll change his name because he doesn't want to be "an a-h*le" by inheritance.






Title: Re: Persistant Squelch
Post by: bustr on January 07, 2014, 06:23:40 AM
For as many people you want to believe are effected by your one person in question at any given time. That's only you and maybe 1% of the side you play on during the small percentage of time you play in any 24 hours together.

That leaves a whole other community of players you are unaware of. Along with the poor unsuspecting new player who happens to pick your perma squelched name after the problem player quits that will never know you exist or even care. Who then can never create meaningful game relationships with a self styled elitist class of players with a BS "A" list of who they deem are worthy to communicate in their presence. The requests for being able to turn off range VOX will create the same social problems.

Arguing in the abstract that when the problem player leaves, then the in group who perma squelched him will do the right thing upon his absence is blarney. You are arguing that the new innocent player has to await the whim of the in group to be heard when that is not what HTC is selling him. This is not a sustainable foundation for a health community unless one is modeling ours after a community in the Hamptons or in the south of France. In the case of this game, we are buying into the community in the MA with it's imperfections. Not into the Hamptons or Monaco to isolate our own imperfections, then use money to call a growling floater a rose by any other name.

This will ultimately create a cast system of "in groups" versus those who they deem just not cool enough to be on the un-squelched list. People like to self segregate to tell others they are not good enough to be one of themselves. It's a natural tendency that gets out of hand and very ugly quickly if tolerated. We already see this with how some of our squads have acted in the past and today.
Title: Re: Persistent Squelch
Post by: Vortex on January 07, 2014, 07:20:38 AM
Online games have squelch functions as a standard Bustr, they do not create this elitist community you suggest. They are there for the right reason, to allow the player to enjoy his gaming experience. Massively Multiplayer games as a rule went to this format long ago. There is no valid argument from a customer retention perspective against it. You are arguing a false premise. A new player using an a-h8les handle is going to assume that players reputation and will understand that very quickly. Persistent squelches are not used by all, and the new player will not exist in a vacuum. Your argument, and the reason to not have a persistent squelch, now has fallen apart. The new player will find out very quickly from the community what they have done, and will make that choice to stay with the name or not. I DID NOT say that anyone will remove that name from their list upon the a-h*le players' departure. Do not put words in my mouth please.

It is a very bad business decision that does more harm than good. A format such as this that says to the average customer...."you are worth less to us as a customer than than the a-h*le that wants to insult". I'm a big boy, I can handle it (I can dish it out if I choose as well, I just choose not too). One can also look to direct resources to other games that actually allow you to control the infants. That is really the root of the frustration on this matter. The a-h*le is seen as being more important as a customer for HTC with this format, whether intended or otherwise, that is the net effect. Not the best format, especially when faced with why it is done in the first place.  
Title: Re: Persistant Squelch
Post by: Fulcrum on January 07, 2014, 07:40:31 AM
With all due respect, I disagree with Hitech's thoughts on this as well. 

The chance of a new player choosing the exact same name of a previous player accidentally is very small.  In the 9 years I've played the game I've seen one player take another players previous handle and it was purposefully done (e.g. The Who / Midway Name War).  I gotta be honest....I didn't want to hear anything from either "Midway" (original or the fake) and a permasquelch function would have been great.

Also, if a new player takes the name of a very unpopular player...don't you think:

1.) Someone will make the person aware of it; or
2.) the new player will realize everyone dislikes him because of the name?

In both cases the new player could then make a choice to change his name or keep it.

 :salute


Ful
Title: Re: Persistant Squelch
Post by: Scca on January 07, 2014, 08:36:13 AM
HiTech has explained in the past why he won't do it.

Basically if "Bob" is a really annoying guy and many people put him on ignore and then he quits and a new guy joins and picks "Bob" as his handle all the people who had annoying "Bob" on ignore now have new "Bob" on ignore and new "Bob" is more likely to have a poor experience as people don't respond to his questions, comments or greetings and is less likely to become a subscriber.
Okay, fine. A compromise would be once Bob quits, remove Bob from the perma-squelch list.  If the same sphincter gets a new account, then those who want to can re-squlech him.  If we had at least this, I wouldn't have to type ".squelch midway" 4-5 times a night when he purposefully relogs because he's been squelched by so many. 

Just a thought.   
Title: Re: Persistant Squelch
Post by: kvuo75 on January 07, 2014, 08:50:29 AM
watching people like midway get on peoples nerves is one of the great things about the game! why would you squelch him??
Title: Re: Persistant Squelch
Post by: Fulcrum on January 07, 2014, 09:03:19 AM
watching people like midway get on peoples nerves is one of the great things about the game! why would you squelch him??

Because he gets on my nerves. 
Title: Re: Persistant Squelch
Post by: Vortex on January 07, 2014, 09:49:14 AM
watching people like midway get on peoples nerves is one of the great things about the game! why would you squelch him??

What I find is it is not as much a given player that ultimately gets on my nerves, although I would certainly prefer to not have to deal with them obviously, hence this thread.

No, the irritation is the fact that I am paying a company for a service, and that company is, in effect, taking the position that the "harasser" is more valuable to them than the "harassee".  I don't believe that is intentional or planned, but it IS the net effect.
Title: Re: Persistant Squelch
Post by: colmbo on January 07, 2014, 09:57:48 AM
Along the same  lines I'd like to see a block for private vox…..something where you have to have permission to pvt Vox someone.  The reason being to block those ego-bruised know-it-all holier-than-thou internet bullies who think it's okay to come on private Vox and berate you for something.

Just something like a msg in the buffer that "player X request private VOX chat".
Title: Re: Persistant Squelch
Post by: Lusche on January 07, 2014, 10:04:22 AM
Just something like a msg in the buffer that "player X request private VOX chat".


That even deserves its own, seperate wish thread!  :aok
Title: Re: Persistant Squelch
Post by: Zoney on January 07, 2014, 10:06:34 AM
Along the same  lines I'd like to see a block for private vox…..something where you have to have permission to pvt Vox someone.  The reason being to block those ego-bruised know-it-all holier-than-thou internet bullies who think it's okay to come on private Vox and berate you for something.

Just something like a msg in the buffer that "player X request private VOX chat".

I can understand where you are coming from, but for me personally, that would take away a fun part of the game for me.  The difference is that my PM's are always positive and meant to make friends and have a giggle with someone I just engaged.

I like the idea of a monthly squelch, reset at every tour, that way you can enjoy not listening to griefers and I can enjoy communicating with and making new friends.  Even the last line which Lusche agrees with might be cumbersome as many players assume a request for private vox is just another guy trying to give them a hard time.
Title: Re: Persistant Squelch
Post by: Fulcrum on January 07, 2014, 10:09:13 AM
What I find is it is not as much a given player that ultimately gets on my nerves, although I would certainly prefer to not have to deal with them obviously, hence this thread.

No, the major irritation is the fact that I am paying a company for a service, and that company is taking the position that in every instance it occurs, the "harasser" is more valuable to them than the "harassee".

That is the truly frustrating bit here.

It might be a stretch to claim this but I agree it's odd from the HTC perspective.  This feature request has come up before (from customers)....and it is continually shot down by HTC (the service provider) for reasons that don't seem to make a whole lot of sense.  

It may be there are other factors at play here that are not being disclosed (e.g. limitations of the application) or it could just be HTC feeling they know best.  In either case, I agree it's frustrating.
Title: Re: Persistant Squelch
Post by: hitech on January 07, 2014, 10:11:15 AM
I have never said that the reason I do not wish to implement perma squelch was because of the possible reuse of a game id.

I had never even heard of that reason until today.

2nd don't mix the argument by saying we should have a squelch system, to then argue that we should have a perma squelch system. You can already squelch anyone you wish except moderators.

The only issue is does the squelch remain in place from day to day. I view it as if someone is causing enough issues that many people thing he should be squelched for ever, then I don't even want that person in the game. Hence perma squelch would be used more as an excuse for bad behavior (well if you don't like what I say just squelch me forever) then it would be a good thing.

We also have the reporting feature which will squelch people for multiple weeks.

HiTech

Title: Re: Persistant Squelch
Post by: Fulcrum on January 07, 2014, 10:27:44 AM
I can understand your reasoning, Hitech, but one person's annoyance may be another persons entertainment...thus the question directed to me as to why would I squelch a certain person the questioner finds amusing.  

I can think of several players I'd like to permanently squelch to save me the trouble of having to do so every time I log in.  At the same time I don't feel those individuals are so bad they deserve a permanent boot from the game.   My list of "permasquelch" worthy players is pretty small (three at most) so the lack of this feature isn't a deal killer for me.
Title: Re: Persistant Squelch
Post by: Wiley on January 07, 2014, 10:31:09 AM
The only issue is does the squelch remain in place from day to day. I view it as if someone is causing enough issues that many people thing he should be squelched for ever, then I don't even want that person in the game. Hence perma squelch would be used more as an excuse for bad behavior (well if you don't like what I say just squelch me forever) then it would be a good thing.

Here's the thing though.  I know for myself there are only a couple people that make me wish for permasquelch.  They aren't particularly offensive, they aren't particularly doing anything that's against the rules so there's nothing to report them for.

They are simply repetitive, constantly talking, and I find them annoying.  I don't think they should be silenced in the game, as I said they're not doing anything against the rules.  I just don't want to hear their drivel.

It doesn't kill me to retype the squelch when I notice them, but as Vortex said, if I don't want to hear what someone has to say today, I probably won't tomorrow.

Wiley.
Title: Re: Persistant Squelch
Post by: colmbo on January 07, 2014, 10:38:46 AM
They are simply repetitive, constantly talking, and I find them annoying.  I don't think they should be silenced in the game, as I said they're not doing anything against the rules.  I just don't want to hear their drivel.

Oh yes, +1
Title: Re: Persistant Squelch
Post by: Vortex on January 07, 2014, 11:03:46 AM
I have never said that the reason I do not wish to implement perma squelch was because of the possible reuse of a game id.

I had never even heard of that reason until today.

2nd don't mix the argument by saying we should have a squelch system, to then argue that we should have a perma squelch system. You can already squelch anyone you wish except moderators.

The only issue is does the squelch remain in place from day to day. I view it as if someone is causing enough issues that many people thing he should be squelched for ever, then I don't even want that person in the game. Hence perma squelch would be used more as an excuse for bad behavior (well if you don't like what I say just squelch me forever) then it would be a good thing.

We also have the reporting feature which will squelch people for multiple weeks.

HiTech



Excellent, thanks for the clarification on this issue HT. Disregard the previous assumptions we were arguing around upthread.

I would pose for consideration the fact that we will all have different barometers for what we do and do not want to hear in game. Your position of not wanting to have players who engage in bad conduct in game makes perfect sense. But we are not always talking about outright violations of the EULA when one player communicates in a negative manner with another. Many times we are simply talking about what would best be clasified as "annoyances"....player pipes off at you directly, does so frequent enough that it is annoying, but it is not, at base, threatening or the like. But is it sufficient enough to have someones' account banned? I don't know. Personally for what I have in mind I would not even want to suggest that in these instances.  

But it does hinder my gameplay and I would like the tools to be able to control that. I guess that is at the root of this. I would like to tools to better control that interaction, rather than have that passed on to HTC. If it is serious enough one would be filing a formal complaint to be sure, but for the majority of times I don't think we are talking about that.
Title: Re: Persistant Squelch
Post by: JunkyII on January 07, 2014, 11:27:02 AM
I have never said that the reason I do not wish to implement perma squelch was because of the possible reuse of a game id.

I had never even heard of that reason until today.

2nd don't mix the argument by saying we should have a squelch system, to then argue that we should have a perma squelch system. You can already squelch anyone you wish except moderators.

The only issue is does the squelch remain in place from day to day. I view it as if someone is causing enough issues that many people thing he should be squelched for ever, then I don't even want that person in the game. Hence perma squelch would be used more as an excuse for bad behavior (well if you don't like what I say just squelch me forever) then it would be a good thing.

We also have the reporting feature which will squelch people for multiple weeks.

HiTech


I know I've reported one single person probably 10 times in the past for idoitic "flame baiting" and it never turned into a mute...so now I choose to ignore said person with squelch every time I see him come online. That is why I want permasquelch. (This person is liked by a good portion of community but is by far the biggest troll in game)

And thank you for stopping that rumor about the username...think it would be too easy to tie the squelch to the login info not the call sign.
Title: Re: Persistant Squelch
Post by: Slade on January 07, 2014, 12:12:39 PM
+1

I find at most that I would like in a persistent squelch list is maybe 2-3 tops.  It is just those that so abuse the privilege.

Hmmm...I wonder if AH keeps stats on the most squelched.
Title: Re: Persistant Squelch
Post by: guncrasher on January 08, 2014, 12:16:40 AM
I have a keyboard where I can do macros and create a perma squelch list if I so desire.  and i guess since somebody created a macro to auger 300 million times in 2 minutes and thus get an achievement award, I am pretty sure you guys can research how to do the same thing except with a squelch list.

hard to soar like an eagle when there's nothing but turkeys around :).


semp
Title: Re: Persistant Squelch
Post by: Wiley on January 08, 2014, 09:59:52 AM
I have a keyboard where I can do macros and create a perma squelch list if I so desire.  and i guess since somebody created a macro to auger 300 million times in 2 minutes and thus get an achievement award, I am pretty sure you guys can research how to do the same thing except with a squelch list.

hard to soar like an eagle when there's nothing but turkeys around :).


semp

Yep.  We sure can, and I have in the past.  The point being made is, why should we have to?

Wiley.
Title: Re: Persistant Squelch
Post by: JunkyII on January 08, 2014, 10:10:42 AM
Yep.  We sure can, and I have in the past.  The point being made is, why should we have to?

Wiley.
:aok
Title: Re: Persistant Squelch
Post by: Fulcrum on January 08, 2014, 10:12:47 AM
Yep.  We sure can, and I have in the past.  The point being made is, why should we have to?

Wiley.

Agreed and ditto.
Title: Re: Persistant Squelch
Post by: Scca on January 08, 2014, 10:35:41 AM
Here's the thing though.  I know for myself there are only a couple people that make me wish for permasquelch.  They aren't particularly offensive, they aren't particularly doing anything that's against the rules so there's nothing to report them for.

They are simply repetitive, constantly talking, and I find them annoying.  I don't think they should be silenced in the game, as I said they're not doing anything against the rules.  I just don't want to hear their drivel.

It doesn't kill me to retype the squelch when I notice them, but as Vortex said, if I don't want to hear what someone has to say today, I probably won't tomorrow.

Wiley.
This pretty much sums it up for me. 

I tune to 200, and actually partly enjoy the banter at times.  I mean really, you couldn't script that kind of entertainment some nights.  Much of my personal interaction on 200 is of a positive nature, though I will admit to occasional disagreements...  :uhoh

There are however a few players who's buffer filling chatter starts to effect my enjoyment of the game.  Some people like them, so it's something that should be left to the user to decide.  There are a select few who have earned an "insta-squelch" when ever I see their first message, these are the ones that need this feature. 

I am up for at least a 24 hour permasquelch, if not longer.
Title: Re: Persistant Squelch
Post by: guncrasher on January 08, 2014, 10:36:17 AM
Yep.  We sure can, and I have in the past.  The point being made is, why should we have to?

Wiley.

Because there won't be no perma squelch in the game?



Semp
Title: Re: Persistant Squelch
Post by: alpini13 on January 08, 2014, 10:50:04 AM
sounds like all the americans with all the freedom....want to take away others freedom. if you dont want to hear the guy, just leave,or go to another channel,lol
Title: Re: Persistant Squelch
Post by: Wiley on January 08, 2014, 10:55:00 AM
Because there won't be no perma squelch in the game?



Semp

That may be, I'm just expressing mild discontent that it is the way it is.  I don't know of another game in existence that has filtering ability that isn't permanent.

The only semi good thing about it is, I've occasionally squelched guys who are normally alright to interact with, but for whatever reason (suspicions are high that alcohol/other stuff may be a factor) that night they were on a rant about something I didn't care about.  The mild upside is I don't have to decide to unsquelch them the next day or a week down the road or whatever.

If it were implemented, I'd ideally want something like .squelch for the one-timers and .psquelch for the nonstop complete dweebs.

sounds like all the americans with all the freedom....want to take away others freedom. if you dont want to hear the guy, just leave,or go to another channel,lol

Are you thick?  If I squelch a guy, I am the only one that stops hearing him.  That is exactly what we're saying.  I don't have to hear him, but he's free to prattle on however he likes, and I don't have to ignore an entire channel.

Wiley.
Title: Re: Persistant Squelch
Post by: Scca on January 08, 2014, 10:55:41 AM
sounds like all the americans with all the freedom....want to take away others freedom. if you dont want to hear the guy, just leave,or go to another channel,lol
You can't squelch range vox now can you?  Nice theory Darwin...
Title: Re: Persistant Squelch
Post by: Scca on January 08, 2014, 10:56:53 AM
Because there won't be no perma squelch in the game?



Semp
You do realize this is the "wishlist" forum?  A place where people can come and ask for things....
Title: Re: Persistant Squelch
Post by: Vortex on January 08, 2014, 11:00:44 AM
sounds like all the americans with all the freedom....want to take away others freedom. if you dont want to hear the guy, just leave,or go to another channel,lol

Well, I'm Canadian for starters, but I really don't see what that has to do with anything. Moreover, there's nothing in this discussion that has any relevace to "freedoms", either infringing or expanding them. Non sequitur.
Title: Re: Persistant Squelch
Post by: Wiley on January 08, 2014, 11:02:40 AM
You can't squelch range vox now can you?  Nice theory Darwin...

Do you mean squelch the entire channel?  If so, not that I know of.  AFAIK though .squelch works on the people you want it to on range.

Wiley.
Title: Re: Persistant Squelch
Post by: Scca on January 08, 2014, 11:13:55 AM
Do you mean squelch the entire channel?  If so, not that I know of.  AFAIK though .squelch works on the people you want it to on range.

Wiley.
alpini said if you don't like it leave the channel...   That's what my comment was regarding.
Title: Re: Persistant Squelch
Post by: Wiley on January 08, 2014, 11:17:44 AM
alpini said if you don't like it leave the channel...   That's what my comment was regarding.

Ah, gotcha, because we can't turn off range can we?  Same with country text too, right?

Wiley.
Title: Re: Persistant Squelch
Post by: JunkyII on January 08, 2014, 01:30:28 PM
Country and range can't be untuned
Title: Re: Persistant Squelch
Post by: kvuo75 on January 09, 2014, 08:50:30 AM
you can use the tab system and avoid country text if you wish though.
Title: Re: Persistant Squelch
Post by: Lusche on January 09, 2014, 08:55:18 AM
you can use the tab system and avoid country text if you wish though.

Which I do rather frequently these days...
Title: Re: Persistant Squelch
Post by: Wiley on January 09, 2014, 09:58:27 AM
you can use the tab system and avoid country text if you wish though.


Cool, hadn't thought of that.  Only time I ever wanted to detune country something politicky was going on and everybody was talking about it.

Wiley.
Title: Re: Persistent Squelch
Post by: Slade on January 13, 2014, 05:27:08 PM
Sometimes it feels like squelch does not work because it is not persistent.  I squelch one that just logs off, then back on, and he is visible again.  He does this over-and-over.

For us guys that dont fly with hardware that can implement macros, being able to have a persistent squelch would be really nice.

Thanks.  :salute
Title: Re: Persistant Squelch
Post by: TheRapier on January 14, 2014, 08:06:13 PM
I believe the underlying cause here is the PMerbabies that have become quite prevalent, who seem to believe that it is their divinely given right to abuse whomever they feel like, for the unpardonable sin of:
a) winning
b) not playing the game the way PMerbaby thinks it should be played
c) because they feel like it
d) any combination of A and B and C

These guys ARE a problem. The number of such contacts are up from 0 to 3 to 10 per game session. As Vort says, they, the undesirable element are negatively affecting the game experience of the people who are playing and minding their own business. They make the experience negative enough to seriously consider leaving for game experiences that don't require that level of pandering.

It is of course up to HTC, but I believe the smart business move is to make it clear that harassers don't belong here, its not a desirable behavior, and you do it at your own risk. To that end I think there is an easy solution:
1. PMerbaby contacts player.
2. Player says, "I don't want you to contact me."
3. Any repeated contact is reportable and action should be taken.
Title: Re: Persistant Squelch
Post by: BnZs on January 14, 2014, 08:15:35 PM
you can use the tab system and avoid country text if you wish though.


Tab system? Is there some way to get the text buffer completely off your screen these days?
Title: Re: Persistant Squelch
Post by: kvuo75 on January 14, 2014, 09:15:25 PM
Tab system? Is there some way to get the text buffer completely off your screen these days?

just drag it off the bottom of the screen


it's fully sizeable with mouse.. hover over it.. right click on the title bar.. etc. lots of options htc gave us.. what.. 2 years ago?




Title: Re: Persistant Squelch
Post by: Megalodon on January 15, 2014, 10:52:58 AM
I believe the underlying cause here is the PMerbabies that have become quite prevalent, who seem to believe that it is their divinely given right to abuse whomever they feel like, for the unpardonable sin of:
a) winning
b) not playing the game the way PMerbaby thinks it should be played
c) because they feel like it
d) any combination of A and B and C

These guys ARE a problem. The number of such contacts are up from 0 to 3 to 10 per game session. As Vort says, they, the undesirable element are negatively affecting the game experience of the people who are playing and minding their own business. They make the experience negative enough to seriously consider leaving for game experiences that don't require that level of pandering.

It is of course up to HTC, but I believe the smart business move is to make it clear that harassers don't belong here, its not a desirable behavior, and you do it at your own risk. To that end I think there is an easy solution:
1. PMerbaby contacts player.
2. Player says, "I don't want you to contact me."
3. Any repeated contact is reportable and action should be taken.

I would take it a step farther ... Just get rid of cross country comms completely. You wanna sit and chat with your buddy either go to the same side and talk all you want, use the phone, or go do what we used to do ....go have a beer in the O'Club that's what its there for.

X-country com is responsible for other types of distasteful behavior as well.

 :cheers:

Title: Re: Persistant Squelch
Post by: Megalodon on January 15, 2014, 11:12:07 AM

it's fully sizeable with mouse.. hover over it.. right click on the title bar.. etc. lots of options htc gave us.. what.. 2 years ago?

Yes like turning off PM's  :x  :aok

I find the best thing to do is announce there behavior on 200 and embarrass them there... they usually shut up.

Edit: I had a guy PMing me the other day. Supposedly he is some great wonder in the AH guru world...  He was flying his big bad K-4 around TT :lol .. I was in one of my regular old rides...Just trying to ruin some GV'ers day with my 500 pounders  :O.......... He was trying to ruin it for me ....he died....twice.   :D

He was BarkingontheHorn,
 :rofl :rofl