Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Zoney on January 22, 2014, 08:23:29 AM
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Wow! Changes a lot, new strategies, new missions, lots of fights.
I was amazed when I logged in last night and the strats were spaced out for each country. It seemed to get a lot of people involved in the dynamics of the "war".
I was told by a few that this was the way it was years ago. I am sure some things will be better and some things will be worse but it certainly isn't boring.
Thanks for the fun HTC <S>
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GV scores will be greatly skewed from what they were before.
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I like it. Scraps all over the map last night. :aok
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I couldn't log on last night, but can't wait. There use to be a day when you could take a base that had a spawn into one of their strats. You could then drive there with an osti or an SKDF thingy, and lay waste to the strat in short order. Then, I would sit next to the railroad track and blast the trains when they came in.
Some days you just want to blow stuff up....
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Good maybe on large maps, bad for small maps :(
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Wow! Changes a lot, new strategies, new missions, lots of fights.
I was amazed when I logged in last night and the strats were spaced out for each country. It seemed to get a lot of people involved in the dynamics of the "war".
I was told by a few that this was the way it was years ago. I am sure some things will be better and some things will be worse but it certainly isn't boring.
Thanks for the fun HTC <S>
Agree'd, last night was a good time.
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Agreed. 'Twas fun.
Hoping it equates to more buff encounters too. :D
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They seem in the same positions they were 10 years ago. However I think it is better this way than a single mobile point of strat.
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What simply amazed me yesterday was the amount of satisfaction and joy a lot of people experience when someone is not happy with a particular setup, and the knee-jerk reactions and defamatory statements & assumptions about your motives thrown around when you point out some possible gameplay problems you are seeing.
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Im sure ill get flack for it but I am kind of torn about the whole thing.
One end yeah its kind of different and it seemed that there were a lot of fights all over the place, Defending seemed a lot more difficult and it actually appeared to leave factories quite exposed. I looked around at one point and ever country had 2 factories each that were either 0 or 1%. It is hard enough to get defenders for bases yet now you REALLY have to defend the strats cause they are out there in the open. I never really played when they were like this before so I have no experience other than the short time I was on last night.
I can see spreading them out a little but it seemed a little to much last night. I am a big buff guy and got quite a few bomber guys in my squad, with the new layout it kind of takes away from those large missions hitting strats and getting attacked by numerous defenders as they see the large dar move toward their strats, always made the runs fun whether we survived or not. As it is now your kind of limited on how many targets you get to hit.
I know part of the complaints were because they were all together it made it easy to drop them in a single run. Only argument I have to counter that point now that they are spread out is I never saw strat factories down to 0 or 1% unless there was a CV there bombing them, or like about a month ago when the bishy took all those bases by the rook strats. I have played a couple years now and the amount of time that the cluster got absolutely destroyed compared to just a bruising doesn't seem to justify having them all over the place exposed. Poor Snailman must be lost or going crazy tryin to defend all these positions now :bhead.
I can understand spreading them out a little, maybe within a 40-50 mile radius though instead of from one end to the other end of the map.
I also did like the idea that someone had posted at one time of maybe breaking each country into 2-3 "zones" that each had their own set of strat factories that would directly impact that particular "zone". Obviously you could change it dependent on map size as to how many zones there are.
I will hopefully figure out some way of getting my own personal enjoyment from the current setup if it stays this way. Its just my initial thoughts about it for now though it does seem to encourage some fights which is good for the game. Im just not 100% sold on how it will impact strategy.
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Good, i liked the idea of centralized strats but the old way provided lots of targets.
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Zoney Bases!
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LOL
Dolby is my friend :)
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no more big bomber raids int strat aerea and high alt fights around it :cry :cry
thats sad.
cu
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I've got to agree with the previous post about being torn about this new development.
Initially I got a bit upset that our (Rook) strats had gotten totally thwacked and our ammo was down to 1%. Once I took a look at Bish and Nitland and saw they were suffering as much or more I felt a bit better. My concern is that this may spread out fights and make for new defenses it will ultimately result in a stalemate once the strats have been beaten into submission and a few devious players decide to go on a porking frenzy (ok I will go on a porking frenzy). This would leave all frontline and deeper bases without the ability to fight a strategic or even tactical battle (unless they stick to non ordnance attacks). This would again make for massive furball land with the ability to take bases hindered.
What are folk's thoughts on changing up supply percentages for strats? I'm not saying to shift the pendulum the polar opposite but to tweak things and see what happens. Part of defending strategic objectives is how fast can you get them back into action and return to the offense (the Germans did it well by spreading out their factories thus having the ability to quickly put them back into action). Currently the vast numbers of supplies to raise a strat factory to any kind of usefulness almost makes resupply seem useless (I did say "almost" not totally). How about changing either the strat downtimes a bit or make a box of cargo worth a bit more.
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Are the factories still protected by Ack?
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Climber, my thoughts are, let's see what really happens and then think about what else to change.
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Are the factories still protected by Ack?
very little puffy, currently no small ack vs jabos or noe buffs.
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Climber, my thoughts are, let's see what really happens and then think about what else to change.
Some effects are very obvious from the start just by looking at the setup for anyone with some MA experience.
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Some effects are very obvious from the start just by looking at the setup for anyone with some MA experience.
But < 24 hours, really, cama-on....???
I too think that downtime will have to be adjusted, but at least give it a day or two before making the change.
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But < 24 hours, really, cama-on....???
Why not? If something is obvious, what prevents it to be noticed from the start?
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no more big bomber raids int strat aerea and high alt fights around it :cry :cry
thats sad.
cu
The city still needs to be hit in this fashion.
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Maybe HTC will do a three-tiered system: 1) central strats,2) regional zone factories,3) fields and bases. The health of the Central strats like they are now would affect the repair time of their respective regional factories. The regional factories affect the repair time of fields within their zone. Best of both worlds - large buff missions could strike deep into the strats or could choose between any number of regional factories to pork on a shorter run.
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Resuppling still works for both depots and bases right? Now people have two options, re supply after they are hit, or defend before they are hit.
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Resuppling still works for both depots and bases right? Now people have two options, re supply after they are hit, or defend before they are hit.
With defense made much more difficult, and for some key factries next to impossible, both field as well as factory resupply will become much more important. The question in this case: You really want to have that more people in non combat sorties? ;)
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This reminds me of AH 2006... my only gripe is that an island with a strat can be taken by another country yet that strat sits there... This makes no sense...well maybe in Washington DC... In my humble opinion the strats need to move to the rear when the base near it is captured. (this will bring back the big bomber raids some enjoy)
Thats my $.02 worth.
Todd
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We still need to see on a larger map how Hitech decided to disperse the strat.
It's expected that smaller maps won't last very long and the fighting will reflect that. As the first night with dispersed strat in force, we only got to see the positive side as a game play motivator. It will take as usual at least a tour maybe three, for the unintended consequences to be discovered and gamed. In over a decade our sky still hasn't fallen in the face of all the times Hitech has changed game play functions. Nor have the day after doom predictions as a resulting knee jerk.
This post reminds me of my 4 cats when my wife changes their canned food brand. One likes it a lot, one couldn't care a lot, one eats it and throws up but keeps showing up for more, one complains loudly and walks away and won't touch it. But, there is the premium dry kibble we make sure all 4 will eat so no one starves.
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With defense made much more difficult, and for some key factries next to impossible, both field as well as factory resupply will become much more important. The question in this case: You really want to have that more people in non combat sorties? ;)
Well my choice wouldn't be to re-supply :devil Tho I have spent an hour or so just running supplies to depots when there are no fights..... other than hordes... going on. It might make people more aware that there is another side to this game than just rolling base after base.
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Current placement is NO GOOD. As skuzzy informed us last nite, the strats WILL NOT retreat. So basically wich ever country captures their enemy's territory around a given strat first, gains a major advantage for the remainder of the war. IE.. Nits capture island that holds rook Ammo factories.. Nits are now able to Keep their Ammo at 0%, and pork their forward bases. How can the Rooks recapture their factory without any ords ? It makes no sense to have factories so close to front lines. Separation is a good Idea, but all the factories should be placed closer to the rear, so they have some chance of being defended.
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so what happend?
has the game updated?
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This reminds me of AH 2006... my only gripe is that an island with a strat can be taken by another country yet that strat sits there... This makes no sense...well maybe in Washington DC... In my humble opinion the strats need to move to the rear when the base near it is captured. (this will bring back the big bomber raids some enjoy)
Thats my $.02 worth.
Todd
2006 you say, had a blast my first few years shooting down buffs on milk runs to the strats. I may have to jump in more now.
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Before the misconceptions take this post down the rabbit hole.
The more knowledgeable please help me define the strats effect on country wide resource availability.
Strat total destruction, or divisions of 100%, does not have a proportional denial effect against you being allowed to have ammo or fuel as a strategic choke point country wide. It only effects the automated resupply chain time, or player resupply effort time, to bring them back at each field after being destroyed. So when a country captures the territory an enemy strat sits in. Effectively that resource's resupply time for "full up" is now 120 minutes for the automated resupply chain, and however many more runs by C47 or M3.
This doesn't bar strategic minded squads from hitting ammo, troops and fuel across a front to enhance their chances of capturing targets. If anything it will be easier to flip large maps now. And since the rooks seem to be able to field 30 more players than either the knight or bish. At least it isn't all the way back to JSO and 300+ rooks.
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Frankly I was all in on the idea of having the strats all together so that they encouraged missions to the strats and defense of same. What I saw last night was a bunch of folks milk-running easy strats to death, with the other side having no ability to defend them whatsoever.
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Frankly I was all in on the idea of having the strats all together so that they encouraged missions to the strats and defense of same. What I saw last night was a bunch of folks milk-running easy strats to death, with the other side having no ability to defend them whatsoever.
So when the strats are down there are NO MORE PLANES??????
Destroying the strats only takes the automatic resupply down. Players can still resupply bases. Now players have to think about doing something other than just rolling base after base.
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Destroying the strats only takes the automatic resupply down. Players can still resupply bases. Now players have to think about doing something other than just rolling base after base.
I'd rather opt for more players attacking bases than running m3s without end to resupply bases at 150 minutes downtime...
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I'd rather opt for more players attacking bases than running m3s without end to resupply bases at 150 minutes downtime...
The point being that they can still re-supply. All fighting is NOT taken away from them. As I said in the other thread I wouldn't necessarily opt for resupply, but would spend my time hunting said "milk-runners".
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so did they alter the strats
i have been away from a game for a bit so i am wondering
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The point being that they can still re-supply. All fighting is NOT taken away from them. As I said in the other thread I wouldn't necessarily opt for resupply, but would spend my time hunting said "milk-runners".
But that doesnt really work. You simply can't protect the front line factories enough to keep em up. You would have to set up staggered patrols with several fighters, as high, med low altitude bombers and jabos are coming in, 'cause there is hardly a way to identify and up for them in time. If the bases next to a factory are captured, it's over anyway.
So the new setup will massively increase average downtimes, which does require much more effort to resupply bases manually. In other words, more players in goons and m3s to counter the 150 minutes downtime of auto ack for example. It's just a simple matter of maths :D
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http://www.youtube.com/watch?v=1TtGQnyPZ6g
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:rolleyes:
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Holy Jeebus. Some of you guys need to get a grip. Ever think HTC will be adjusting the factory defense as needed? Give peace a chance. Wow. :bhead
Give HTC the benefit of the doubt, they'll tweak as need be. Just wait, they'll make the puffy ack so thick you wont be able to see and the direct fire AA so heavy that of you survive your plane will look like Swiss cheese.
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Holy Jeebus. Some of you guys need to get a grip. Ever think HTC will be adjusting the factory defense as needed? Give peace a chance. Wow. :bhead
And what is wrong with discussing the pro's & con's so which may actually help determine if something needs tweaked or not?
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If this makes more players feel emboldened to try field capture attempts because they think it's easier and more likely to work. Then you have more targets to shoot at rather than hoards hiding at altitude from each other doing nothing because of hard to capture airfields. And you can get rid of large stale maps faster. And more players will be closer to the deck to run down and kill.
Since last year it's gotten pretty stale with everyone playing SEA "der gross blow" at 20k-25k as their answer to getting killed in MA furballing. Last night I saw very few fighters above 15k again unless they were escorting bombers. Last night everywhere I went, someone was attacking a field, someone was defending, and everyone was fighting. It didn't seem to matter much to those fighting what state their strats were in. They were fighting for a change.
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I love it this way. It makes the fights more spread out
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I love it this way. It makes the fights more spread out
Hmmm...Curious snail would like to know: In which way? It's not that the majority of the players had converged on the central strats in the past 1.5 years ;)
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But that doesnt really work. You simply can't protect the front line factories enough to keep em up. You would have to set up staggered patrols with several fighters, as high, med low altitude bombers and jabos are coming in, 'cause there is hardly a way to identify and up for them in time. If the bases next to a factory are captured, it's over anyway.
So the new setup will massively increase average downtimes, which does require much more effort to resupply bases manually. In other words, more players in goons and m3s to counter the 150 minutes downtime of auto ack for example. It's just a simple matter of maths :D
You, like many other are looking at the change from "todays" game play style. Strats were hit occasionally and if you were a map watcher you could spot the incoming flights and intercept. Now with them spread out there is more to cover. A single hunter, like you is going to have a harder time to make a difference. What will be needed is a shift in game play.
This shift may be be small groups of "wolf packs" hunting around the strats. New squads may pop up that specialize in this type of tactic. More of these encounters will mean more small fights happening all over the map.
Will HTC adjust down times, or re-supply times? Maybe, but it won't happen over night. I'd bet they will let it run it's course a bit. What may happen is those "milk runners" you see right now may get bored with it and the attacks will slow. Not to the pace we had when they were all bunched together. I think your see more people going for strat than we had before, but now as many as we have now.
Before the only real chance you had at doing some big meaningful damage was to launch a big group which of course was easy to spot and so generated a big defense. Now smaller groups will be able to get a run done and so make it more appealing. I am looking forward to seeing how this plays out.
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A step backwards I think the megastrat is a better option than this at present.
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You guys ever stopped to reflect that you do not represent the larger part of the AH player community described as Mr. Average, the average player. For them, the more complex Hitech makes this game to accomplish simple goals, the more of them are going over to WT.
If this simple change got them back below 15k fighting each other, and not hiding above 15k HOing and running. What does that say to the paying majority's tolerance for a love child of Stratego and Risk's ability to hold paying customers in our game.
Even Hitech admitted a while back that players didn't use a process after he made it more complex. After the mega strats were introduced and towns made harder to capture, the game got boring. Eventually no one was willing to expend the effort unless they had a strategic "uber mega hoard". Then you either had cricketville across your two fronts, or an uber mega hoard shutting everything down just to achieve a base capture after several fruitless hours.
Your Mr. Average just wants to login for a few hours, break a few things. And if he happens to kick someone's kester, feel good about himself. Then if he happens to help roll a few bases before going to bed, that's a good thing all around for $14.95. The Mr. Averages voted last night about the change and started fighting again.
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If it's back the way it used to be then:
You can roll a GV to a strat and blow stuff up.
There's something to do with Skd rockets.
There's something to do with PT boat rockets.
There's more GV's to bomb as the result of the reasons above.
There's more targets to bomb than just hangers at a field.
There's more buff flights to fight as a result of spread out strats.
There's more Jabo's to fight as a result of spread out strats.
There's more fighters to fight as a result of them hunting the Jabos and buffs.
There's more opportunity to resuply and the opportunity to stop those efforts.
All of this in combination creates more smaller fights across the whole of the map.
Also, if it's back to the way it used to be the strats only affect the zone they supply making the zone bases more strategically important.
I don't get why you guys think having fewer thing to do and hordes are better for the game.
I've largely quit playing since the strats were centralized simply out of boredom and the loss of good one on ones, one on twos and two on twos but I guess if you prefer flying in or fighting against hordes then the old way (now restored old way) isn't for you.
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I'd rather opt for more players attacking bases than running m3s without end to resupply bases at 150 minutes downtime...
Who says you cant hang around poppin m3? forcing them to add air cover or wirbles? I think they will eventully add to combat once people get tired of their strats being proked
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If it's back the way it used to be then:
You can roll a GV to a strat and blow stuff up.
There's something to do with Skd rockets.
There's something to do with PT boat rockets.
There's more GV's to bomb as the result of the reasons above.
There's more targets to bomb than just hangers at a field.
There's more buff flights to fight as a result of spread out strats.
There's more Jabo's to fight as a result of spread out strats.
There's more fighters to fight as a result of them hunting the Jabos and buffs.
There's more opportunity to resuply and the opportunity to stop those efforts.
All of this in combination creates more smaller fights across the whole of the map.
Also, if it's back to the way it used to be the strats only affect the zone they supply making the zone bases more strategically important.
I don't get why you guys think having fewer thing to do and hordes are better for the game.
I've largely quit playing since the strats were centralized simply out of boredom and the loss of good one on ones, one on twos and two on twos but I guess if you prefer flying in or fighting against hordes then the old way (now restored old way) isn't for you.
If the rail system is also restored then train hunting is back. I'm not sure why but I always enjoyed blowing up trains from aircraft or GV.
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And what is wrong with discussing the pro's & con's so which may actually help determine if something needs tweaked or not?
Nothing. It is the panic button pushers that my statement was targeted towards. I have faith that HTC will balance things as needed.
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If it's back the way it used to be then:
Bring the town Church back. :devil
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I know diddly about this stuff, I just furball. But this thread has perked my interest.
If, say, ammo is at 0%, why would/should I care about that as a fighter jock? Do I not get ammo and now have to attack the enemy with harsh language? Do my gun's now hit like tulips?
I'm just curious what the effect of all this strat stuff is on an actual combat flight.
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Nothing. It is the panic button pushers that my statement was targeted towards. I have faith that HTC will balance things as needed.
I have not seen any panic button pusher in here.
I've largely quit playing since the strats were centralized simply out of boredom and the loss of good one on ones, one on twos and two on twos but I guess if you prefer flying in or fighting against hordes then the old way (now restored old way) isn't for you.
Well, and for me the large central strats did nothing less than saving the game for me. Because it just added another dimension to the gameplay that was I wasmissing. Long range, high altitude combat. The central strats was a target worthy of a big, escorted high altitude raid raid. And that's the kind of combat some of us were missing, because not everybody is fond of furballing on the deck 24/7. Someone said there's still the city. Yea. But you don't need a raid for that. It takes just 2 B-29s to totally demolish it. (The 'new' factories just take one set of Lancs)
It would have been great to add additional 'strat' targets for all that close/med range work. I asked several times for that. Something like railyards having a more regional additional effect on field resupply, totally worthy of bringing light/med bombers, jabos or Gv's to it without forcing anyone to fly 90 minute sorties to the strats.. That would have added something to it, not largely replaced it. That way you could have had both. A high priority, difficult to reach and to destroy central target fro long range, mission style combat, creating fights above the clouds, and lesser (but still locally important) strategic targets for all that casual short range low alt/ground combat and milking desires.
And regarding hordes... you are kidding? The central strats did not create hordes at all. The main game was, is and will be rolling bases, and that's horde terrain since (...). I vividly remember the extreme hording of the 2006 incarnation of the Rook LCA. Taking away the central strats will not change anything in the players disposition to flock together and to "pile on" the enemy.
What I personally hope for now is that HTC will
- tone down the strat effects somewhat (no one will seriously cap all the porked fields to attack all those resupply m3's)
- fill the void of the central strats by making the city much larger, so it might again attract bigger raids
- increase the size of the 'new' factories (which are actually old ones, so I'm almost sure it will happen)
- massively beef up the AA defense of the dispersed strats
- again rethink the current locations on ndisles, for example only the northen country has the very vital AA factory up front close to the enemy. I think training facility and AA factory should swap places, just like refinery and ammo factory did. More important facilities to the rear, less important ones to the front.
And now I'll wait to see how the factories will be placed on ozkansas... that's all from me for now.
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What I personally hope for now is that HTC will
- tone down the strat effects somewhat (no one will seriously cap all the porked fields to attack all those resupply m3's)
- fill the void of the central strats by making the city much larger, so it might again attract bigger raids
- increase the size of the 'new' factories (which are actually old ones, so I'm almost sure it will happen)
- massively beef up the AA defense of the dispersed strats
- again rethink the current locations on ndisles, for example only the northen country has the very vital AA factory up front close to the enemy. I think training facility and AA factory should swap places, just like refinery and ammo factory did. More important facilities to the rear, less important ones to the front.
I hope HTC uses the massive strat complexes they just removed, only re-worked into four megastrats - one for each current strat. Basically making each megastrat have four of the same factory type, instead of one of each. That will increase the ack coverage and provide much bigger targets.
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I hope HTC uses the massive strat complexes they just removed, only re-worked into four megastrats - one for each current strat. Basically making each megastrat have four of the same factory type, instead of one of each. That will increase the ack coverage and provide much bigger targets.
+1
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What I personally hope for now is that HTC will
- tone down the strat effects somewhat (no one will seriously cap all the porked fields to attack all those resupply m3's)
- fill the void of the central strats by making the city much larger, so it might again attract bigger raids
- increase the size of the 'new' factories (which are actually old ones, so I'm almost sure it will happen)
- massively beef up the AA defense of the dispersed strats
- again rethink the current locations on ndisles, for example only the northen country has the very vital AA factory up front close to the enemy. I think training facility and AA factory should swap places, just like refinery and ammo factory did. More important facilities to the rear, less important ones to the front.
And now I'll wait to see how the factories will be placed on ozkansas... that's all from me for now.
I agree with Lusche for the most part. I must admit though the lack of Radar and sufficient AA at the most strategically important portions has always puzzled me. But I have faith that HTC will get it right, after all the game is a gas. :D
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Also, if it's back to the way it used to be the strats only affect the zone they supply making the zone bases more strategically important.
This is not correct.
Strat effects the entire country the zone concept is gone.
HiTech
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interestingly the factories have not been placed in the old locations, but just next to them. You still can see the truly 'old' locations from 5 years ago.. AH aerial archeology:
(http://i1145.photobucket.com/albums/o507/Snaildude/oldvsnew1_zpsedb77abf.jpg)
(http://i1145.photobucket.com/albums/o507/Snaildude/oldvsnew2_zpsf6bbcdae.jpg)
:old:
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Bring back Zone bases! Truly a combat fighting inducing concept.
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What simply amazed me yesterday was the amount of satisfaction and joy a lot of people experience when someone is not happy with a particular setup, and the knee-jerk reactions and defamatory statements & assumptions about your motives thrown around when you point out some possible gameplay problems you are seeing.
This is how this community, unfortunately, largely operates.
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Not a big fan so far. As others have pointed out it's a perpetual porked strat arena.
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I saw a train the other day. Forgot we had those.
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Not a big fan so far. As others have pointed out it's a perpetual porked strat arena.
Could we not have both the mega and dispersed Strats?
I.E the Dispersed strat would only account for 40-60% (worked out for balance) while the mega handles the rest. This would still give targets at both locations, and to truly shut down a strat both locations will need to be takenout.
This would keep the closer targets for the Small/Med bombers to go after but also keep the High alt bomber raid.
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This would keep the closer targets for the Small/Med bombers to go after but also keep the High alt bomber raid.
:aok
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Could we not have both the mega and dispersed Strats?
I.E the Dispersed strat would only account for 40-60% (worked out for balance) while the mega handles the rest. This would still give targets at both locations, and to truly shut down a strat both locations will need to be takenout.
This would keep the closer targets for the Small/Med bombers to go after but also keep the High alt bomber raid.
I was just thinking the same thing but have the centralized mega strats affect downtime for the decentralized strats and then bring back zoning for the decentralized strats.
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:aok
Ditto.
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I'm having a blast. Lots of engagement everywhere. I expect it to get even better as it is tweaked. Hell-of-a start :x
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I'm having a blast. Lots of engagement everywhere. I expect it to get even better as it is tweaked. Hell-of-a start :x
Ditto. I found a scrap every time I upped last night. Me likey! :aok
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Was not flying and dropping fuel tanks last night to get to targets. Could defend or attack, anywhere. Most intense areial combat fighting I've seen. Been flying for almost a year now.
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Could we not have both the mega and dispersed Strats?
I.E the Dispersed strat would only account for 40-60% (worked out for balance) while the mega handles the rest. This would still give targets at both locations, and to truly shut down a strat both locations will need to be takenout.
This would keep the closer targets for the Small/Med bombers to go after but also keep the High alt bomber raid.
Asked for that on page 2, I'd go for it. Haven't logged in since the strat changes but I'm liking what I'm reading here :aok
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Nice change, much more like when I first found AH :joystick:
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Gpcustom,
Like your reticle avatar. Which jet is that from?
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I got to play a little tonight and it looked like there was a lot more going on all over the map. :aok
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The Dispresed strats have ups and downs. As seen a few days ago, Knights took both fields on the island that contained the Rook fuel refinery. Rook refinery: 0%.
As a buff pilot I like the dispersed strats. Missions to strats require multiple branches of bombers. You will now have to see large raids to fully cripple a team. :x
Only if fighter jocks would fly buffs and contribute a bit ;)
All jokes aside It's great we have the dispersed strats.
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You, like many other are looking at the change from "todays" game play style. Strats were hit occasionally and if you were a map watcher you could spot the incoming flights and intercept. Now with them spread out there is more to cover. A single hunter, like you is going to have a harder time to make a difference. What will be needed is a shift in game play.
This shift may be be small groups of "wolf packs" hunting around the strats. New squads may pop up that specialize in this type of tactic. More of these encounters will mean more small fights happening all over the map.
Shear speculation and forcing players to play "one" way.
I do not enjoy chasing 30 K buffs or suicide porkers who won't fight. I do not enjoy hoards in either colour. The ground war does not appeal to me at all. I don't like having to move around because some lamo's idea of fun is griefing others (read porkers) just so I can have a drop tank for my preferred ride that has short legs. I don't like taking bases or bothering with the "war" effort. I enjoy hopping on, upping for a local fight against a couple guys looking to fight or who are trying to sneak a base and that's about it anymore. The players we have now have sucked most of the fun out of this game for me to the point I rarely want to play it anymore. I guess I just need to accept that as fact and not even bother with it or these boards much longer. I think my point is to please stop trying to Make people play the game differently because you think it is good for them. (That's a plural you, not singling you out sir.) :salute
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Shear speculation and forcing players to play "one" way.
I have to disagree. The dispersed strats let players play in many more ways than were available with the centralized strats. And if you like to just up and get a few fights in you should have even more opportunity to do so now than before.
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I have to disagree. The dispersed strats let players play in many more ways than were available with the centralized strats. And if you like to just up and get a few fights in you should have even more opportunity to do so now than before.
I found this to be true I upped hit a strat, had some guys come to resup it I killed them then had fighters come in to kill me and wirbs on the ground next ting I know I spent 4 hours fighting over that strat, either in fightermode or in attack killing resuppers and the train. IN my experience sofar decentralized strats have offered much more diverse combat experience be it bombing resuppers and the train or fighting guys trying to provide cover for the resuppers. O also noticed a lot more of the 'hanger queens' being used to hit these strats, and with the strats being so close and hittable more guys just upping to pork dar, or ors, or the barracks now that thestrats are hittable and have much more effect without having to up a big high alt bomber mission.
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I found this to be true I upped hit a strat, had some guys come to resup it I killed them then had fighters come in to kill me and wirbs on the ground next ting I know I spent 4 hours fighting over that strat, either in fightermode or in attack killing resuppers and the train. IN my experience sofar decentralized strats have offered much more diverse combat experience be it bombing resuppers and the train or fighting guys trying to provide cover for the resuppers. O also noticed a lot more of the 'hanger queens' being used to hit these strats, and with the strats being so close and hittable more guys just upping to pork dar, or ors, or the barracks now that thestrats are hittable and have much more effect without having to up a big high alt bomber mission.
Simply put there is no AAA at the dispersed strat system.
Next to no 88's to deal with.
Capture the island & pork the hell out of the strat because no one is coming to defend it now that the island is ours.
No goons coming to supply strats because it is surrounded with overlapping enemy radars.
What's not to like a milk runners dream. :uhoh
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Simply put there is no AAA at the dispersed strat system.
Next to no 88's to deal with.
Capture the island & pork the hell out of the strat because no one is coming to defend it now that the island is ours.
No goons coming to supply strats because it is surrounded with overlapping enemy radars.
What's not to like a milk runners dream. :uhoh
Agree. The strat should retreat.
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so guys i have been away from the game for a bit what happend has the game updated yet?
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So anybody know if most maps will have strats spread out like NDIsles? :headscratch:
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Simply put there is no AAA at the dispersed strat system.
Next to no 88's to deal with.
Capture the island & pork the hell out of the strat because no one is coming to defend it now that the island is ours.
No goons coming to supply strats because it is surrounded with overlapping enemy radars.
What's not to like a milk runners dream. :uhoh
They placed the new objects on the old strat system so at least some AAA to shoot back at you now. :aok
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So anybody know if most maps will have strats spread out like NDIsles? :headscratch:
We have modified all maps in rotation , but have only released ndisles at this point.
The others will be released very soon.
HiTech
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:(
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I'm just curious, was there a stated reason anywhere as to why they changed from centralized to dispersed strats? People don't usually make changes arbitrarily, so there's seemingly some behavior/gameplay they'd like to not be emphasized, or the centralized strats weren't promoting the sort of gameplay they envisioned when choosing to centralize them.
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We have modified all maps in rotation , but have only released ndisles at this point.
The others will be released very soon.
HiTech
Thank you Sir!
:salute
Way
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I'm just curious, was there a stated reason anywhere as to why they changed from centralized to dispersed strats? People don't usually make changes arbitrarily, so there's seemingly some behavior/gameplay they'd like to not be emphasized, or the centralized strats weren't promoting the sort of gameplay they envisioned when choosing to centralize them.
My .02 on this, although HiTech would be the best source for actual explanation.
1) Let the red guys take your zone base and your strats are hidden far to the rear.
2) Do not attempt to re-capture said field as it would move your strats back towards the front.
3) Don't take the enemy zone bases as it will move their strats to the rear.
4) The enemy will not attempt to defend or re-capture said field as it would move their strats towards the front.
Putting it simply it creates a situation where avoiding combat is the most rewarding choice for the country you are flying with.
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My .02 on this, although HiTech would be the best source for actual explanation.
1) Let the red guys take your zone base and your strats are hidden far to the rear.
2) Do not attempt to re-capture said field as it would move your strats back towards the front.
3) Don't take the enemy zone bases as it will move their strats to the rear.
4) The enemy will not attempt to defend or re-capture said field as it would move their strats towards the front.
Putting it simply it creates a situation where avoiding combat is the most rewarding choice for the country you are flying with.
You have described the problem with the moving city complex. So next would be not letting them move, then the issue becomes once you get close to it, all strat could be hit. Put it in the rear and it will hardly ever be hit. Hence we changed to move the city complex closer on the large maps, but then we move all the factories to different areas of the map.
HiTech
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You had thebalance right before in 2008ish;
Multiple strats and bases that were controlled by zone bases.
But now rather than individual strats sat in the open alone have the larger complex strats take their place.
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I havent been able to log in since december since my comp went south. However it sounds like the strats are no longer together and are spread out like they were waaaay back when. I thought of this while reading all the posts here. Why not have the spread out system and a " grouped" strat system? The spread out strats is worth 50% of the overall strat " health" and the grouped strats makeup the other 50%. So you have your good ole tome hunting parties and your massive bomber missions.
Just a thought.
<S>
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I havent been able to log in since december since my comp went south. However it sounds like the strats are no longer together and are spread out like they were waaaay back when. I thought of this while reading all the posts here. Why not have the spread out system and a " grouped" strat system? The spread out strats is worth 50% of the overall strat " health" and the grouped strats makeup the other 50%. So you have your good ole tome hunting parties and your massive bomber missions.
Has been proposed earlier and would be great. Especially if considering that strats have still the same huge impact on the map, but are now much easier and faster to take out for the most part.
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Dispersed is not fun, concentrated in same place was a great target for large bomber raids, fun to attack and defend; now are just ignored spots on the map; I like centralized but not mobile; next to HQ and uncapturable bases in Komets range on all maps; anyway the Komet price was increased way to high for average player to afford it ;
I understand the reason for mobile strats was the large maps; but boring large maps are dominating MA 80-90% of the time, killing this game, considering the number of players this days and difficulty for base capture ;impossible to reset and hang there for a week until automatic system resets kicks in; boring gaming;
What can be done?!
1. take out of rotation all large maps, until we have 1000 players online every day;
2. reduce the automatic server map reset to maximum 24-36 hours for large maps; I believe they stay 6-7 days if none of the teams wins it? !
3.or reduce the large map reset percentage requirement to 5% base captured , and increase to 25-30% for small maps;
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Dispersed is not fun, concentrated in same place was a great target for large bomber raids, fun to attack and defend; now are just ignored spots on the map; I like centralized but not mobile; next to HQ and uncapturable bases in Komets range on all maps; anyway the Komet price was increased way to high for average player to afford it
The 'average' player couldn't really afford the Komet before. I'm currently analyzing the plane stats of 2013, apparently the raise of the Me 163 perk price had only a very short time impact, kill numbers were back up very quickly and stayed that way.
Having central strats protected by Komets all the time on all maps is not a good idea. It's a very disproportionate deterrent, as many players understandably don't fancy the thought of flying 60 minutes to target just to blown out of the sky by a guy conveniently waiting for them to come in range and then zooming to 25k in less than 3 minutes.
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I squealed like a little girl when I saw that the factories were spread out. I was so happy. :rock