Author Topic: Dispersed Strats  (Read 4831 times)

Offline JimmyD3

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Re: Dispersed Strats
« Reply #15 on: January 22, 2014, 03:08:18 PM »
Are the factories still protected by Ack?
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Offline Zoney

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Re: Dispersed Strats
« Reply #16 on: January 22, 2014, 03:09:20 PM »
Climber, my thoughts are, let's see what really happens and then think about what else to change.
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Offline Lusche

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Re: Dispersed Strats
« Reply #17 on: January 22, 2014, 03:11:09 PM »
Are the factories still protected by Ack?

very little puffy, currently no small ack vs jabos or noe buffs.
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Offline Lusche

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Re: Dispersed Strats
« Reply #18 on: January 22, 2014, 03:16:12 PM »
Climber, my thoughts are, let's see what really happens and then think about what else to change.

Some effects are very obvious from the start just by looking at the setup for anyone with some MA experience.
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Offline Scca

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Re: Dispersed Strats
« Reply #19 on: January 22, 2014, 03:29:55 PM »
Some effects are very obvious from the start just by looking at the setup for anyone with some MA experience.
But < 24 hours, really, cama-on....???

I too think that downtime will have to be adjusted, but at least give it a day or two before making the change. 
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Offline Lusche

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Re: Dispersed Strats
« Reply #20 on: January 22, 2014, 03:34:41 PM »
But < 24 hours, really, cama-on....???


Why not? If something is obvious, what prevents it to be noticed from the start?
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Offline jeffdn

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Re: Dispersed Strats
« Reply #21 on: January 22, 2014, 03:39:55 PM »

no more big bomber raids int strat aerea and  high alt fights around it  :cry  :cry

thats sad.

cu

The city still needs to be hit in this fashion.

Offline shotgunneeley

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Re: Dispersed Strats
« Reply #22 on: January 22, 2014, 04:13:37 PM »
Maybe HTC will do a three-tiered system: 1) central strats,2) regional zone factories,3) fields and bases. The health of the Central strats like they are now would affect the repair time of their respective regional factories. The regional factories affect the repair time of fields within their zone. Best of both worlds - large buff missions could strike deep into the strats or could choose between any number of regional factories to pork on a shorter run.
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Offline The Fugitive

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Re: Dispersed Strats
« Reply #23 on: January 22, 2014, 04:16:44 PM »
Resuppling still works for both depots and bases right? Now people have two options, re supply after they are hit, or defend before they are hit.

Offline Lusche

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Re: Dispersed Strats
« Reply #24 on: January 22, 2014, 04:24:07 PM »
Resuppling still works for both depots and bases right? Now people have two options, re supply after they are hit, or defend before they are hit.

With defense made much more difficult, and for some key factries next to impossible, both field as well as factory resupply will become much more important. The question in this case: You really want to have that more people in non combat sorties? ;)
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Offline toddbobe

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Re: Dispersed Strats
« Reply #25 on: January 22, 2014, 04:28:41 PM »
This reminds me of AH 2006... my only gripe is that an island with a strat can be taken by another country yet that strat sits there... This makes no sense...well maybe in Washington DC... In my humble opinion the strats need to move to the rear when the base near it is captured. (this will bring back the big bomber raids some enjoy)
Thats my $.02 worth.
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Offline bustr

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Re: Dispersed Strats
« Reply #26 on: January 22, 2014, 04:46:20 PM »
We still need to see on a larger map how Hitech decided to disperse the strat.

It's expected that smaller maps won't last very long and the fighting will reflect that. As the first night with dispersed strat in force, we only got to see the positive side as a game play motivator. It will take as usual at least a tour maybe three, for the unintended consequences to be discovered and gamed. In over a decade our sky still hasn't fallen in the face of all the times Hitech has changed game play functions. Nor have the day after doom predictions as a resulting knee jerk.

This post reminds me of my 4 cats when my wife changes their canned food brand. One likes it a lot, one couldn't care a lot, one eats it and throws up but keeps showing up for more, one complains loudly and walks away and won't touch it. But, there is the premium dry kibble we make sure all 4 will eat so no one starves.
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Offline The Fugitive

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Re: Dispersed Strats
« Reply #27 on: January 22, 2014, 04:55:33 PM »
With defense made much more difficult, and for some key factries next to impossible, both field as well as factory resupply will become much more important. The question in this case: You really want to have that more people in non combat sorties? ;)

Well my choice wouldn't be to re-supply  :devil  Tho I have spent an hour or so just running supplies to depots when there are no fights..... other than hordes... going on. It might make people more aware that there is another side to this game than just rolling base after base.

Offline Naughty

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Re: Dispersed Strats
« Reply #28 on: January 22, 2014, 05:20:14 PM »


     Current placement is NO GOOD.  As skuzzy informed us last nite, the strats WILL NOT retreat. So basically wich ever country captures their enemy's territory around a given strat first, gains a major advantage for the remainder of the war. IE..  Nits capture island that holds rook Ammo factories..  Nits are now able to Keep their Ammo at 0%, and pork their forward bases. How can the Rooks recapture their factory without any ords ? It makes no sense to have factories so close to front lines. Separation is a good Idea, but all the factories should be placed closer to the rear, so they have some chance of being defended.
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Offline Tracerfi

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Re: Dispersed Strats
« Reply #29 on: January 22, 2014, 05:40:13 PM »
so what happend?

has the game updated?
« Last Edit: January 22, 2014, 06:17:59 PM by Tracerfi »
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