Aces High Bulletin Board
General Forums => The O' Club => Topic started by: Saxman on January 23, 2014, 06:57:40 AM
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http://kingdomcomerpg.com/
Holy crap, this is the game I think I've been waiting for all my life. RPG with combat drawn from historical Western sword arts rather than generic fantasy hack-and-slash? I think I'm going to need a few minutes alone, here. :joystick:
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:aok
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"Dungeons .... and no dragons." :lol
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kingdom come
saw the subject title and thought maybe the 80's rock band "Kingdom Come" ( they sound nearly identical to Led Zepplin ) had returned once more or possibly had cut another album
bummer
TC
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They should smash their target. $500,000 by February 20th, and they're already over $400,000. I've donated. This game MUST happen.
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interesting...looks like it could be pretty cool for assassins creed fans.
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Wow, this should hit its target by the end of the DAY. ~$5000 to go.
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Looks like a game with TONS of potential. I'm definitely interested in giving it a try when they release it.
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I like the look of the combat system
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They met their Kickstarter goal, and raised over $500,000 in 36 hours. And still have 27 days left for the stretch goals.
So much for no one having an interest in the game.
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half a million in less than two days? I'm in the wrong business.
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They're working on their stretch goals now (the odd values are due to their goals being based on GBP):
$660,240 - In-game music recorded from historical Medieval works (already met)
$825,300 - Full orchestral score
$990,360 - Playable prologue/tutorial quest line featuring a female character who rescues the main player character (essentially an introduction/backstory they already have planned, only the player will get to do it themselves)
$1,155,420 - Performance motion capture, but full-body and face
$1,320,480 - TBD
$1,650,600 - TBD
The developers have already announced they'll be releasing modding tools for third-party content, but no word has been made yet about multiplayer. If it's not already planned, that could conceivably be one of the TBD goals.
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I'm waiting to contribute to TBD.
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saw the subject title and thought maybe the 80's rock band "Kingdom Come" ( they sound nearly identical to Led Zepplin ) had returned once more or possibly had cut another album
bummer
TC
I thought of that band also....but disagree with the whole "sound nearly identical to Led Zeppelin" :old:
and hell ya this looks sweet :rock
cryengine.....cant get much better then that for a game engine....I've worked a bit in it...but think I am sticking to Unity for the Native Blender file reading.
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I'm a backer. I signed up for $24 worth. :aok
That is the first RPG that has really grabbed my attention, ever.
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I'm a backer. I signed up for $24 worth. :aok
That is the first RPG that has really grabbed my attention, ever.
Hell, this is the first KS I've ever done. This is THE game I've been waiting for.
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I thought of that band also....but disagree with the whole "sound nearly identical to Led Zeppelin" :old:
sorry for the slight hijack -
ink, tht is what the local radio station claimed back then in the 80's.... me personanlly thought they sounded similar to LZ on 1 or 2 songs..... one of the radio show hosts even tryed to claim that the lead singer was one of robert Plant's sons.........but that never held any water/truth.....
anyways...... my thoughts on the band.... they were ok and different from some of the more commercialized rock of the time.... heck White Snake was awesome until they hit MTV with that "Still of the night" BS...... all their older music was good.....
TC ( I'll check out the game, so I maybe can comment on it....... )
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sorry for the slight hijack -
ink, tht is what the local radio station claimed back then in the 80's.... me personanlly thought they sounded similar to LZ on 1 or 2 songs..... one of the radio show hosts even tryed to claim that the lead singer was one of robert Plant's sons.........but that never held any water/truth.....
anyways...... my thoughts on the band.... they were ok and different from some of the more commercialized rock of the time.... heck White Snake was awesome until they hit MTV with that "Still of the night" BS...... all their older music was good.....
TC ( I'll check out the game, so I maybe can comment on it....... )
you mean David Coverplant..... :D
I was just givin ya a hard time :D...."get it on" was an exact Zeppelin song...they definitely copied them and projected there style....I thought they were alright
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ty for the link
is one of my favorite genres
that reminds me, ren fest is here soon
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You guys still following this?
Anyone ever followed a launch approach like this before? Seems abnormal, you think this is really a go?
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Mount & Blade goes MMORPG?
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Mount & Blade goes MMORPG?
Would be cool :D
Got over 1200 hours in Mount & Blade, would love to put that time into a game like this.
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You guys still following this?
Anyone ever followed a launch approach like this before? Seems abnormal, you think this is really a go?
Yeah, I'm still following. They've already secured all their funding via both investors and the Kickstarter campaign.
Mount & Blade goes MMORPG?
The core is a single-player RPG. There will be multiplayer elements of some sort, but exactly how it will work hasn't been discussed yet.
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Functional question about how this game is being developed. They do all of their fundraising via future subscribers? 36,629 players have paid in advance a total of $1,895,477 to develop the game. After that they get to play for free?
If this actually works, holy cow could I put together a team and....
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Functional question about how this game is being developed. They do all of their fundraising via future subscribers? 36,629 players have paid in advance a total of $1,895,477 to develop the game. After that they get to play for free?
If this actually works, holy cow could I put together a team and....
They actually had financial backing lined up via investors, however they started getting cold feet over the premise (a Medieval RPG with no fantasy elements: No elves, dwarves, magic, etc). The Kickstarter was a compromise: If they raised $500,000 by the end of the Kickstarter campaign, that would show sufficient interest by the public to justify the investors to commit.
They raised the target in LESS THAN THREE DAYS. The subsequent $1.3M has been a bonus.
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Would be cool :D
Got over 1200 hours in Mount & Blade, would love to put that time into a game like this.
Yeah I first saw this game when the guys making Starcitizen put a link on their forums. I pledged for 20 bucks, game looks like it will be great. A note towards Mount and blade I don't have quite that many hours but Im close. Do you use any mods? Right now im using the Blueblood mod and sometimes Ill play on a Game of Thrones mod. Supposedly there is a new mount and blades game in the works, can't wait for that.
EDDIT: I also use the Freelancer mod in M&B, pretty cool being able to work your way up the ranks.
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Brytenwalda is my favourite MB mod. Cant wait for kingdom come
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Brytenwalda is my favourite MB mod. Cant wait for kingdom come
I think the availability of some awesome mods, and the fact that the folks that made MB is the reason the game is still really popular, I haven't checked in awhile but its always near the top on Steam's list of most played games. Yep 6,554 people played MB today. I really like it when devs not only include mod tools
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Brytenwalda is my favourite MB mod. Cant wait for kingdom come
That one is a master piece. Amazing work and an incredible investment of time. I also keep the older M&B installed just to play 1866 western mod - probably the most brilliant mod of all.
I think the availability of some awesome mods, and the fact that the folks that made MB is the reason the game is still really popular, I haven't checked in awhile but its always near the top on Steam's list of most played games. Yep 6,554 people played MB today. I really like it when devs not only include mod tools
The engine is used for other total conversion mods that turned into their own games. Check out "Caribbean!":
http://store.steampowered.com/app/293010
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Yeah I first saw this game when the guys making Starcitizen put a link on their forums. I pledged for 20 bucks, game looks like it will be great. A note towards Mount and blade I don't have quite that many hours but Im close. Do you use any mods? Right now im using the Blueblood mod and sometimes Ill play on a Game of Thrones mod. Supposedly there is a new mount and blades game in the works, can't wait for that.
EDDIT: I also use the Freelancer mod in M&B, pretty cool being able to work your way up the ranks.
Me and Two friends were working on a 30 year war mod (that would focus on a segment of the 100 years war). Got about 1/2 done before they had to give up on it. :cry I was able to go a little further but had to stop due to not knowing anything of the coading/ computer couldn't handle any of the software to make new armor/ weapons. It is something I plan on finishing when I get my new rig.
Other mods I played were Prophesy of Pendor, Brytenwalda and the 1886 mod too. I read on the new game Bannerlord II, that they will have many of the Diplomacy Mod's features in it. (Like having the ability to switch fiefs with some of the other vassals of a kingdom, better negotiations and more room to act when ruling a kingdom or being a lord over a fief). I am really looking forward to it, and I am hoping that the system will be just as easy to mod.
The mods I've used easily added 800+ hours of gameplay, I've only played 10 hours or so multiplayer. Very very fun indeed.
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Medieval warfare is my favorite genre, well back in forth, WW2/ME...
Anyhow I've been waiting for something grand for a long time.
I was really hoping for was a mixture between Europa Universalis and Medieval Total War, w/ a small twist; that being the ability to create and lead character(s) within your realm. Asking for a lot there I know...
I've never found anything that involved enough of the right ratio of nation building with RT combat. Even WW2 games lack this, you seem to either get nation bldg with turn based chess pieces or you get the all out RT combat (TWs) but little nation bldg, character and realm development.
I've not searched every corner, nor played every game, so of course maybe I've just not come across what I'm looking for.
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just cant do M&B...I have tried...you would think I would love it....but man its bad.
dont understand how people like it so much....especially after playing Skyrim...
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just cant do M&B...I have tried...you would think I would love it....but man its bad.
dont understand how people like it so much....especially after playing Skyrim...
Despite it's various shortcoming, M&B hooked me quickly, single player only though.
Just looking at some Skyrim screenshots made me go "meh".
KC looks interesting indeed.
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Despite it's various shortcoming, M&B hooked me quickly, single player only though.
Just looking at some Skyrim screenshots made me go "meh".
KC looks interesting indeed.
Skyrim is so far beyond M&B as far as graphics and game mechanics...its like 20 years difference.
like minecraft it is huge..... many people Love that game....but I would never play it.
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just cant do M&B...I have tried...you would think I would love it....but man its bad.
dont understand how people like it so much....especially after playing Skyrim...
Two different games, just in the same time period.
In skyrim you can't command a warband of 200+ enemies to wage war against 6 countries. You can't conquer castles and towns etc. (Brief summary)
In Warband you can't have children after you marry, and you can't craft anything. (Brief summary)
They are in the medieval era, but are two very different games. If my current computer could play Skyrim, I would've been all over it. However, I think warband is a good game if you want a medieval strategy war game with a conquest feel to it.
Slightly off our sub-topic ( :lol ), It is odd to me how some gamers in the 'community' think that Skyrim and GTA V/Watch Dogs gameplay is crappy graphics, on ultra. Yet I go "Oooh and Aaaah" over minimum settings :( . I think some people are too wanting from games, not realizing what goes into them.
Do you guys agree? What is your angle?
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Skyrim is so far beyond M&B as far as graphics and game mechanics...its like 20 years difference.
Well, for one you gotta keep in mind that M&B was build with much less man- and financial power.
But graphic quality doesn't cut it for me when I don't like the style at all.
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Well, for one you gotta keep in mind that M&B was build with much less man- and financial power.
But graphic quality doesn't cut it for me when I don't like the style at all.
I was actually gonna say that...I do know its a much different game company. :)
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Well, for one you gotta keep in mind that M&B was build with much less man- and financial power.
But graphic quality doesn't cut it for me when I don't like the style at all.
Character over Eye-candy quality. :aok
I was actually gonna say that...I do know its a much different game company. :)
Warband was made by a very small indie company. Then from all the profits from Mount and Blade series they are making bannerlord 2, which will have graphic improvement and a bunch of other highly requested additions. Like HitechCreations, Taleworlds (company behind M&B) care and listen to their players, few do anymore.
(Edit after your post)
What other games do you guys play? What games have gotten your attention over the years, from graphics, gamplay mechanics and overall storyline?
One that intrigued me was the Assassin's Creed storyline, giving a good link between the ancestors and the main character. Especially in AC3/4 how they put all that together. I liked GTA V's storyline, and really liked Watch Dog's.
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Warband is great for what it is, but there's a LOT of limitations. It's a shame that you need mods to get basic formations. And they're VERY basic, as you can't specify what direction they face, which makes it REALLY hard to defend strategic positions when you can't tell them to face the right way. The AI is pretty lacking, horses are ridiculous (I've watched them scale near-vertical inclines to get me), the sieges are pretty limited (seriously, only ONE ladder or siege tower to assault the walls? No trebuchets, bombards or other artillery?), battlefield maps often don't match the travel map (IE, gigantic rivers and cliffs in the middle of an open plain), for that matter, no topographical features ON the minimap in combat.
It's unique as strategy games go, but Bannerlord needs to address a lot of these problems before I'd be interested in buying it.
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Warband is great for what it is, but there's a LOT of limitations. It's a shame that you need mods to get basic formations. And they're VERY basic, as you can't specify what direction they face, which makes it REALLY hard to defend strategic positions when you can't tell them to face the right way. The AI is pretty lacking, horses are ridiculous (I've watched them scale near-vertical inclines to get me), the sieges are pretty limited (seriously, only ONE ladder or siege tower to assault the walls? No trebuchets, bombards or other artillery?), battlefield maps often don't match the travel map (IE, gigantic rivers and cliffs in the middle of an open plain), for that matter, no topographical features ON the minimap in combat.
It's unique as strategy games go, but Bannerlord needs to address a lot of these problems before I'd be interested in buying it.
Agreed. It isn't perfect, and has quite a few.. (WTF where they thinking?!) odd moments in it. I hope they make a few official editors for it. All the editors for it were community created, and I hope that they change that, and make something that would make creating mods easier to do for those who are less 'coad' savvy.
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Warband is great for what it is, but there's a LOT of limitations. It's a shame that you need mods to get basic formations. And they're VERY basic, as you can't specify what direction they face, which makes it REALLY hard to defend strategic positions when you can't tell them to face the right way. The AI is pretty lacking, horses are ridiculous (I've watched them scale near-vertical inclines to get me), the sieges are pretty limited (seriously, only ONE ladder or siege tower to assault the walls? No trebuchets, bombards or other artillery?), battlefield maps often don't match the travel map (IE, gigantic rivers and cliffs in the middle of an open plain), for that matter, no topographical features ON the minimap in combat.
It's unique as strategy games go, but Bannerlord needs to address a lot of these problems before I'd be interested in buying it.
M&B's first unique is the mounted combat. When I was first playing 0.808 version, which must have been about 10 (more?) years ago, it was far ahead of anything else. Most games back then avoided mounted combat, saying that it can't be done in a satisfying way.
The second unique was the ground melee combat - far better and more complicated than anything else at that time. In Elder scroll games you have: left click to swing, right click to block, and some extra effect if you hold LMB long enough. In M&B you manuall control the 4 swing directions, have to block manually in 4 directions to match (unless you have the auto-block in offline), and you have active blocks which are parries-ripost moves. Damage is calculated according to the location of the hit and the dynamics of the weapon (the speed it hits and the location along the blade). In term of a melee game, there are some new ones that imitate it to some degree (and also attempts to imitate the mounted combat), but M&B is still better in pure melee.
The M&B engine is old - very old for a computer game, and was made by a couple of devs in a basement in Turkey. M&B: Warband has seen some upgrades, but it is still the same game, the online gamplay being the major addition. In term of eye candy it cannot compete with games 10 years younger made by AAA studios. Much like HTC, Taleworlds were very careful to keep the game playable on old machines. They even kept support for DX7 for this purpose - I was able to play it using a laptop with an Intel on-board graphics.
In terms of content, Taleworlds realized very early that their limited resources will not allow putting huge amount of content into the game. Instead, they focused on making the engine and modding tools, and leave much of the content to the lively modding community the game has attracted since very early on. Some of the content mods have developed into official expansions: "With Fire & Sword" and "Napoleonic Wars". The M&B vanilla is really just minimal content, a starting point and "demo" for the modders.
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M&B's first unique is the mounted combat. When I was first playing 0.808 version, which must have been about 10 (more?) years ago, it was far ahead of anything else. Most games back then avoided mounted combat, saying that it can't be done in a satisfying way.
The second unique was the ground melee combat - far better and more complicated than anything else at that time. In Elder scroll games you have: left click to swing, right click to block, and some extra effect if you hold LMB long enough. In M&B you manuall control the 4 swing directions, have to block manually in 4 directions to match (unless you have the auto-block in offline), and you have active blocks which are parries-ripost moves. Damage is calculated according to the location of the hit and the dynamics of the weapon (the speed it hits and the location along the blade). In term of a melee game, there are some new ones that imitate it to some degree (and also attempts to imitate the mounted combat), but M&B is still better in pure melee.
The M&B engine is old - very old for a computer game, and was made by a couple of devs in a basement in Turkey. M&B: Warband has seen some upgrades, but it is still the same game, the online gamplay being the major addition. In term of eye candy it cannot compete with games 10 years younger made by AAA studios. Much like HTC, Taleworlds were very careful to keep the game playable on old machines. They even kept support for DX7 for this purpose - I was able to play it using a laptop with an Intel on-board graphics.
In terms of content, Taleworlds realized very early that their limited resources will not allow putting huge amount of content into the game. Instead, they focused on making the engine and modding tools, and leave much of the content to the lively modding community the game has attracted since very early on. Some of the content mods have developed into official expansions: "With Fire & Sword" and "Napoleonic Wars". The M&B vanilla is really just minimal content, a starting point and "demo" for the modders.
There are some mods that improve the graphics to 512 or 1048. Like some of the GTASA mods, from cars to graphic improvements. I am very very excited for both kingdom come, and bannerlord 2. I plan on getting both, along with a long list of other games. :D
Surprised to see so many others have played at least one of the M&B Series.
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I looked at Mount and Blade again because of the mention here.
As you stated Bozon, its engine is old. What I don't like from the trailers is the jerky movement when slashing or moving toward an enemy to the side or diagonal. I agree with you that these moddable games the vanilla is just the beginning, but mods usually don't change much to the engine if at all.
Seems like I'll have to keep looking for awhile.
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^looking....Unless anyone knows of something, like I mentioned I'm looking for.
Just in case, again something that is a combination (sacrifices on one end or other of course) of games RT play like Total War (kingdoms was latest iirc) and complex nation building like Europa Universalis/Crusader Kings. Anything close?
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If you like this kind of game, try Mount & Blade Warband
http://www.mountandbladewarband.com/
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Me and Two friends were working on a 30 year war mod (that would focus on a segment of the 100 years war). Got about 1/2 done before they had to give up on it. :cry I was able to go a little further but had to stop due to not knowing anything of the coading/ computer couldn't handle any of the software to make new armor/ weapons. It is something I plan on finishing when I get my new rig.
Other mods I played were Prophesy of Pendor, Brytenwalda and the 1886 mod too. I read on the new game Bannerlord II, that they will have many of the Diplomacy Mod's features in it. (Like having the ability to switch fiefs with some of the other vassals of a kingdom, better negotiations and more room to act when ruling a kingdom or being a lord over a fief). I am really looking forward to it, and I am hoping that the system will be just as easy to mod.
The mods I've used easily added 800+ hours of gameplay, I've only played 10 hours or so multiplayer. Very very fun indeed.
LOL on eof the very first multiplayer game I played I hopped on a horse with a lance, right of the bat I see a friendly duking it out with some guy, so I go charging in as Im bearing down all crouched over the lance I completely miss the bad guy and skewer my friendly , lol oh man what a ball buster I was so hyped to kill some enemy with a crushing ca;vary charge and what happens I kill the SH^% out of a friendly :O
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LOL on eof the very first multiplayer game I played I hopped on a horse with a lance, right of the bat I see a friendly duking it out with some guy, so I go charging in as Im bearing down all crouched over the lance I completely miss the bad guy and skewer my friendly , lol oh man what a ball buster I was so hyped to kill some enemy with a crushing ca;vary charge and what happens I kill the SH^% out of a friendly :O
:lol
Well, what aggravated me where two things.
#1 Had trouble connecting to any server.
#2 Those that I did connect with had the usual melee combatants. 2 handed swords jump spinning to get kills, made it very difficult in castle/tight maps. Was a very good archer though.. still aim. :)
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LOL on eof the very first multiplayer game I played I hopped on a horse with a lance, right of the bat I see a friendly duking it out with some guy, so I go charging in as Im bearing down all crouched over the lance I completely miss the bad guy and skewer my friendly , lol oh man what a ball buster I was so hyped to kill some enemy with a crushing ca;vary charge and what happens I kill the SH^% out of a friendly :O
:rofl :rofl
oh man thats priceless :rofl :rofl
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:rofl :rofl
oh man thats priceless :rofl :rofl
yeah I died soon afterward as my horse hit a house and stopped and some dude come over and killed me with a great sword, I was too busy laughing my bellybutton off to care.
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:lol
Well, what aggravated me where two things.
#1 Had trouble connecting to any server.
#2 Those that I did connect with had the usual melee combatants. 2 handed swords jump spinning to get kills, made it very difficult in castle/tight maps. Was a very good archer though.. still aim. :)
Yeah Im pretty good with shield n spear, but there are some guys that are really killer with a spear and shield. Cant wait for kingdom come and bannerlords2 the combat should be epic.
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Lol Nathan
So, got that itch, you know when medieval is calling...
Been looking at the Schwert und Speer mod for MTW2Kingdoms, anyone familiar? Will let you know if I get it to work and how it is, looks its like modders have gone inactive
in the process of clean install, dl, unpack...
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Looks like Alpha is here.
I'm not going to pledge 45$ (yet/might) for access but if anyone does let me know. I've been watching and drooling for a game that promises this much in this genre; we'll see if they actually deliver.
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I have it, and it's more just a tech demo than anything else, but I'm very impressed so far.
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I've watched some of the alpha footage on demonstrating sword and bow combat. I definitely like the approach they're going with it. I'm excited to see what the product looks like at release.
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I've watched some of the alpha footage on demonstrating sword and bow combat. I definitely like the approach they're going with it. I'm excited to see what the product looks like at release.
Yeah, this has been the exact sort of game I've been waiting to see for YEARS. No stupid spike-hilted swords with paddles for blades. No over the top spinning twirling Wire Fu sword dancing. No spikey shoulders of doom and other ridiculous armor designs. Just modeling of equipment and combat that's actually REAL.
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Saxman:
have you seen this game? What do you think? Sounds similar with a civilization sorta twist to it. Prolly more civ than combat in comparison.
http://lifeisfeudal.com/
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Saxman:
have you seen this game? What do you think? Sounds similar with a civilization sorta twist to it. Prolly more civ than combat in comparison.
http://lifeisfeudal.com/
Yeah, I've seen it. Haven't read anything that's gotten me interested trying it out.