Aces High Bulletin Board
General Forums => Wishlist => Topic started by: Panic on February 28, 2014, 05:57:59 PM
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Title says it all, have at it.
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1. How will the software distinguish between intentional and accidental crashes?
2. There is already one: If you fly into your enemy you will take damage, quite often your opponent will not
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Title says it all, have at it.
Don't fly into people and you won't take damage.
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I have won only 2 collisions out of at least 100 where I'm not the guy falling to earth or blowing up immediately.
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I have won only 2 collisions out of at least 100 where I'm not the guy falling to earth or blowing up immediately.
Stop flying into other airplanes then.
As context, I have a 30-50ms connection to HTC and "win" most of the collisions I am involved with because I don't hit the enemy airplane.
Ping times don't actually matter, but some people insist that good ping times cause collision losses so I mentioned them.
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I have won only 2 collisions out of at least 100 where I'm not the guy falling to earth or blowing up immediately.
If you collide, YOU SHOULDN'T WIN! So DON'T COLLIDE!
Why is this so hard to understand people!
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If you collide, YOU SHOULDN'T WIN! So DON'T COLLIDE!
Why is this so hard to understand people!
Need a cartoon Fugi!!!!! :devil
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Title says it all, have at it.
Title says nothing useful. Would you like an explanation of the collision model?
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1. How will the software distinguish between intentional and accidental crashes?
2. There is already one: If you fly into your enemy you will take damage, quite often your opponent will not
This.
Title says nothing useful. Would you like an explanation of the collision model?
Sounds like it.
The fact of the mater is that it's almost (if not is) impossible to tell when a collision was accidental or purposeful. I collided with an F4U yesterday because a frame rate of 10 combined with a dive speed of 500 mph made it impossible to avoid. Should I have been punished for that?
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I understand how the collision model works. I am still baffled by the fact that I "Lose" 99% of collisions, even the ones where I am rammed from dead-6 by some idiot who can't figure out how to use his guns.
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If you collide, YOU SHOULDN'T WIN! So DON'T COLLIDE!
Why is this so hard to understand people!
Maybe I should have been more clear.
Many of the collisions I have mentioned were me in a GV or buffs being attacked by a fighter.
I still don't see how an airplane can survive a collision with a tank but I've seen them fly off not even smoking after seeing the collide message.
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Need a cartoon Fugi!!!!! :devil
+1 :D
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I'd like to see film of a gv dying in a collision with a fighter.
More to the point, even if someone is intentionally crashing into opponents, why should he be penalized?
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I can't say I have ever been rammed by anybody with intent to ram. I have had collisions most often when the fight is real close. I have hit someone from the six when their plane blended in with the ground graphics and once when I checked my six and I closed much faster than I thought.
Someone had posted awhile back both planes should lose a collision ever time. I am afraid that would lead to ramming.
I just don't think intentional ramming is a significant issue. I think it might be if it were not a pay to play game.
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I have won only 2 collisions out of at least 100 where I'm not the guy falling to earth or blowing up immediately.
Yup. Same here. What greater penalty do you need? Gonad electrocution?
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Title says it all, have at it.
There is a penalty. Whatever part of your aircraft that hits something takes damage.
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Maybe I should have been more clear.
Many of the collisions I have mentioned were me in a GV or buffs being attacked by a fighter.
I still don't see how an airplane can survive a collision with a tank but I've seen them fly off not even smoking after seeing the collide message.
On his computer he flew very close to your tank but ..... and heres the rub..... HE DIDN'T HIT IT! so no damage. It may be a bit of a flaw because it might be a bit tough moving your tank out of the way quick enough, but for the most part the system works. You avoid contact, you avoid damage, period.
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I understand how the collision model works. I am still baffled by the fact that I "Lose" 99% of collisions, even the ones where I am rammed from dead-6 by some idiot who can't figure out how to use his guns.
Yeah. I sometimes forget to switch back to the 30mm in the 152 after ditching the drop tank... :bhead
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I understand how the collision model works. I am still baffled by the fact that I "Lose" 99% of collisions, even the ones where I am rammed from dead-6 by some idiot who can't figure out how to use his guns.
You're baffled that somebody flew close to you on their computer and on your computer you had a collision?
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There are two collision messages. "you have collided" and "X collided with you".
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You're baffled that somebody flew close to you on their computer and on your computer you had a collision?
I am baffled that the system blames the collision on me, and deals out all the damage to my aircraft.
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I am baffled that the system blames the collision on me, and deals out all the damage to my aircraft.
It doesn't work like that. The system never blames anyone for anything.
There's a collision on your screen (front end, computer, whatever) = "you have collided" = you take damage
There's a collision on your enemie's screen (front end, computer, whatever) = "XXX has collided" = he takes damage.
That's all. No blame, no intention, no 'win' or 'loss' of a collision.
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It doesn't work like that. The system never blames anyone for anything.
There's a collision on your screen (front end, computer, whatever) = "you have collided" = you take damage
There's a collision on your enemie's screen (front end, computer, whatever) = "XXX has collided" = he takes damage.
That's all. No blame, no intention, no 'win' or 'loss' of a collision.
Except that the system allows for another player to hit me from dead 6 and fly away with no damage.
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Except that the system allows for another player to hit me from dead 6 and fly away with no damage.
He doesn't hit you on his screen, thus no damage.
And this works actually both ways, with HIM hitting you on his screen, taking damage while you don't. But that's most often conveniently ignored in this kind of threads.
(http://img86.imageshack.us/img86/9027/ramotherfeen9.jpg)
From the P-47 pilot's film: The P-51 (Lusche) runs intentionally into him on the Pony pilot's FE - "lusche has collided with you". Only the P-51 takes damage
The problem is, folks tend to notice this effect only when it's them who get the damage. If you would do a survey, it would turn out everybody is "losing collisions" almost all of the time ;)
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Except that the system allows for another player to hit me from dead 6 and fly away with no damage.
No it doesn't. You seem to be locked into an automotive "at fault" type of thinking. Try to let that go.
Your airplane touched the image of his airplane on your computer. His airplane did not touch the image of your airplane on his computer.
It does not matter what the directions of travel were. It does not matter what part of your airplane touched which part of the image of his airplane. It does not matter the what relative velocities were. It does not matter if you ever saw the image of his aircraft rendered on your screen.
All that matters is that your airplane touched the image of his airplane on your computer and his airplane did not touch the image of your airplane on his computer.
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Except that the system allows for another player to hit me from dead 6 and fly away with no damage.
on your front end he hit..on his he didn't....
such is lag and the internet
until there is zero lag...
would you have it any other way?
serious....
if you miss on your front end you miss period.....
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:salute to you guys willing to explain it again and again and again..
I think i'm worn out still from the last collision model thread I was involved in.
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No it doesn't. You seem to be locked into an automotive "at fault" type of thinking. Try to let that go.
Your airplane touched the image of his airplane on your computer. His airplane did not touch the image of your airplane on his computer.
It does not matter what the directions of travel were. It does not matter what part of your airplane touched which part of the image of his airplane. It does not matter the what relative velocities were. It does not matter if you ever saw the image of his aircraft rendered on your screen.
All that matters is that your airplane touched the image of his airplane on your computer and his airplane did not touch the image of your airplane on his computer.
The simple fact is that 90% of the time when there is a collision I receive damage and the other player does not. This annoys me.
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The simple fact is that 90% of the time when there is a collision I receive damage and the other player does not. This annoys me.
I doubt that. Humans are very good at confirmation bias and I suspect that is at play here. I suspect you are not seeing the times your image is collided with because to you there is no collision.
That said, if you are consistently suffering collisions it could help you to adjust the way you fly.
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The simple fact is that 90% of the time when there is a collision I receive damage and the other player does not. This annoys me.
You might be more annoyed to take damage when you saw that you avoided a collision.
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That said, if you are consistently suffering collisions it could help you to adjust the way you fly.
I dislike flying without important bits of my aircraft, thus I work very hard to avoid collisions. My issue is (As I stated) that I can be hit from dead-6 by some putz and still be the only one to take damage.
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I dislike flying without important bits of my aircraft, thus I work very hard to avoid collisions. My issue is (As I stated) that I can be hit from dead-6 by some putz and still be the only one to take damage.
This is not a problem I have ever suffered in AH so I can't comment. Collisions for me are rare.
As to the "dead-6" thing, as I said, that isn't relevant at all. There is literally (using the actual definition of the word) no difference to the program between you diving through a B-29's fuselage and an Fw190D-9's image in your computer's memory/processor hitting your tail.
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You'll have to catch me to make me stop.......... :noid
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You'll have to catch me to make me stop.......... :noid
Shouldn't be too hard. You fly the slowest fighter in the game! :P
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:salute to you guys willing to explain it again and again and again..
I think i'm worn out still from the last collision model thread I was involved in.
I agree!
I wish just for 1 day that HTC would give the players what they want,a collision bubble where both go down. Wait no I dont the whines would be never ending and make these threads look like kid's stuff!
Years ago I flew a sim that worked like this,some nights when the lag was bad or certain players located far away in Europe or Japan and you would collide before you got into guns range,ya about 400 yards of their 6 and boom you both go down. Sure that exactly what everyone want who want to see both planes go down. :rolleyes:
:salute
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Shouldn't be too hard. You fly the slowest fighter in the game! :P
I think he moved up to a slightly faster one. Ki-43-II isn't quite the slowest fighter. I think the slowest is the either the Sea Hurricane Mk I or the B-239.
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somehow warping drones are always winners ...
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All things the same it should be 50% of the time you should get the damage. But all things are not the same and my best guess is the biggest variable is actual plane speed and would include the speed of changing direction.
The faster your plane or the red plane is at that moment decides the outcome if one receives damage and the other does not. My WAG. Not a momentum thing but a computer update thing. The faster plane travels further between updates.
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All things the same it should be 50% of the time you should get the damage. But all things are not the same and my best guess is the biggest variable is actual plane speed and would include the speed of changing direction.
The faster your plane or the red plane is at that moment decides the outcome if one receives damage and the other does not. My WAG. Not a momentum thing but a computer update thing. The faster plane travels further between updates.
That is incorrect and surprising given that how it actually works has already been explained. If there is a collision on your PC you take damage. That's it. There are no other factors.
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:rofl Latrobe and Karnak. yea the 43 is a step up in speed maybe not firepower, but a little faster.