Aces High Bulletin Board
General Forums => Wishlist => Topic started by: Lucifer on March 24, 2014, 06:46:51 AM
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Today, the one spray-shooting 30 bullets-with no dmg- on a plane gets the kill when another attack same plane with 5x30mm and blow it :
Many times i felt i "stole" the kill from a friend and opposite happens too :
Would be nice if the critical hits were awarded the kill : ie wing off, engine blown, pilot killed....
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If I understand that correctly, that would result in awarding the kill to the last one applying damage, i.e. the one finally breaking the wing would get the kill credit no matter what?
Then it would be like this: You put enough damage in the B-29's wing to push it to 99% and another fellow inflicts another 1% with a single .303 - and get the kill. Doesn't really sound much better to me than the current system (he who does most damage gets the kill credit)
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If I understand that correctly, that would result in awarding the kill to the last one applying damage, i.e. the one finally breaking the wing would get the kill credit no matter what?
Then it would be like this: You put enough damage in the B-29's wing to push it to 99% and another fellow inflicts another 1% with a single .303 - and get the kill. Doesn't really sound much better to me than the current system (he who does most damage gets the kill credit)
havent seen a b29 in about 6 months but I see both your point and lucifer's.
I have seen many times when the "kill awarded" message goes to somebody that just put a few bullets into the eny. we can all testify to it when we hear it on range.
semp
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Your exemple isnt what i wrote/meant : pilots who use well aimed cannons (ie 10 shells) will blow a plane or a wing, but wont be awarded the kill if someone sprayed 20 bullets "all around" structure without dmging any system :
My point is that cutting a plane wing or -better- exploding plane/killing pilot with 5-10 cannons should lead to a kill scored if the plane wasnt already eng blown/radiator blown/oil leaking/-so undameged-etc... by the 20 bullets.
If I understand that correctly, that would result in awarding the kill to the last one applying damage, i.e. the one finally breaking the wing would get the kill credit no matter what?
Then it would be like this: You put enough damage in the B-29's wing to push it to 99% and another fellow inflicts another 1% with a single .303 - and get the kill. Doesn't really sound much better to me than the current system (he who does most damage gets the kill credit)
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Your exemple isnt what i wrote/meant : pilots who use well aimed cannons (ie 10 shells) will blow a plane or a wing, but wont be awarded the kill if someone sprayed 20 bullets "all around" structure without dmging any system :
My point is that cutting a plane wing or -better- exploding plane/killing pilot with 5-10 cannons should lead to a kill scored if the plane wasnt already eng blown/radiator blown/oil leaking/-so undameged-etc... by the 20 bullets.
How do you know the 20 bullets did no damage? I ask because you cant always see the damage,what if the pilot was wounded? It's not like you see a trail of blood.
I suspect you dont understand what Lusche posted and/or how the damage system works. You could damage a part,lets say the wing to 90% and visually you wont see anything then another player lands a couple of hits and the wing blows off.... Who should get the kill? the guy who blew the wing off with a couple of rounds or the guy who did the majority of the damage?
I think the kill award system is fine,I'd like to see a more complex damage model but that shouldnt change the way kills are awarded!
YMMV.
:salute
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I see your point, mine is not based on "99%" on a system, but on numbers of bullets that hit enemy plane : ie 15 bullets : lets say these bullets dmgd 1% wing, 5% tail, 3% engine AND no harm done on pilot : then someone hits 10 30mm on the plane : The 10x30mm who destroyed the enemy with well aimed fire should lead to the 30mm guy kill scored...
I hope its more clear now.... (Not that easy to explain as english isnt my first language : sry for that) :)
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Your exemple isnt what i wrote/meant : pilots who use well aimed cannons (ie 10 shells) will blow a plane or a wing, but wont be awarded the kill if someone sprayed 20 bullets "all around" structure without dmging any system :
My point is that cutting a plane wing or -better- exploding plane/killing pilot with 5-10 cannons should lead to a kill scored if the plane wasnt already eng blown/radiator blown/oil leaking/-so undameged-etc... by the 20 bullets.
Perhaps a twist on an already wished.. wish. It has been wished for in the past that assists would give some type of award. Perhaps we could change what is 'required' to get an assist, and then place rewards on those assists based on what was triggered.
Example:
In order to get an assist (with perks) in this example you need to take a critical component off, aileron, rudder, pilot, engine, oil, fuel.. etc.
The normal assists with no perks we get now could be called "damage" assists, that would still award no perks but would tell the player that they did damage to the target.
Kill assists would award the player perks based on what plane they are in, their target, and what component they disabled/destroyed.
If you would earn 1 perk by getting full credit for the kill, and you disable the engine of the target, then you would earn say.. .50 perks. (or 1/2 a perk).
I think this is a good way of doing it without rewarding "spray and pray"- ers.
Have to go to work, will give more examples when I return. :old:
:salute
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We have seen this argument before. Probably what is happening is the faster firing cannons land on the enemy aircraft and after you see thirty round hit the plane breaks and then you stop firing. The problem is that the first round actually killed the plane, but that message needed to get to the enemy pilot's computer and then return to you before you saw the damage being done.
And if you hit someone with ten 30mm I want to see that film.
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I see your point, mine is not based on "99%" on a system, but on numbers of bullets that hit enemy plane : ie 15 bullets : lets say these bullets dmgd 1% wing, 5% tail, 3% engine AND no harm done on pilot : then someone hits 10 30mm on the plane : The 10x30mm who destroyed the enemy with well aimed fire should lead to the 30mm guy kill scored...
I hope its more clear now.... (Not that easy to explain as english isnt my first language : sry for that) :)
I think I understand,your grasp of the language is quite good!
So if the guy who landed 15 rounds gets the assist but the guy who lands 10 rounds gets the kill,if I understand you correct.
I will ask if you have ever straifed a tank? do it with 50 cals and land alot of round,lets say 200 as an example,then a tanker comes along and 1 shot kills the tank.
Who should get the kill,the 1 shot or the 200 rounds that did nothing but scratch the paint? As it is the straifer would be awarded the kill,I know I've gotten kills by pointing out tanks with tracers and scratching the paint.
That said I do understand your frustration,sometimes it's just not fair but until we have a perfect internet with no lag there's not much that can be done,well you can make sure you dont shoot plane that others have and you can stop playing with your food and make sure you kill the plane and there will be no more percieved problem. I would like to see a more finite damage model,something where it's not all or nothing but I dont have the skills to program a game so I'll leave that to the people who do.
:salute
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this is NOT how our current system works!!
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The current system awards the kill, to the pilot who does the most damage, to the plane at the time the pilot dies or bails from the damaged plane.
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The current system awards the kill, to the pilot who does the most damage, to the plane at the time the pilot dies or bails from the damaged plane.
Or fatal damage occurs such as the loss of a wing, tail or the aircraft is on fire. Damage applied after those events does not count towards the kill.
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The current system awards the kill, to the pilot who does the most damage, to the plane at the time the pilot dies or bails from the damaged plane.
Does pilot death trump plane damage?
Let's say you took the whole wing off or completely severed the tail off a red guy's plane. The icon is still there as the plane spirals from high above. I come in blasting the disabled, falling plane. Can my bullets kill the pilot on a plane that has irrecoverable damage then I am rewarded the kill?
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Or fatal damage occurs such as the loss of a wing, tail or the aircraft is on fire. Damage applied after those events does not count towards the kill.
Not an "or". By the time the plane has been damaged enough to deem it "not flyable", there is no way to do more damage to it in order to exceed the percentage done to get it to that point.
Does pilot death trump plane damage?
Let's say you took the whole wing off or completely severed the tail off a red guy's plane. The icon is still there as the plane spirals from high above. I come in blasting the disabled, falling plane. Can my bullets kill the pilot on a plane that has irrecoverable damage then I am rewarded the kill?
The pilot is just another plane component. It will cause the plane to explode, and in the event the plane was still flyable, whoever scored the most damage gets the kill. If the plane is not flyable, then it does not matter, other than it gets the pilot who scored the most damage his/her kill faster.
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Karnak, actually you are correct. Had to re-read it again.
Augmenting what I added. When I said, " there is no way to do more damage", I was referring to no more scoring for damage. The plane can still be damaged, but there is no more scoring done.
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Karnak, actually you are correct. Had to re-read it again.
Augmenting what I added. When I said, " there is no way to do more damage", I was referring to no more scoring for damage. The plane can still be damaged, but there is no more scoring done.
Yup. Doesn't take many damage points to remove a Spit's wing and if Player A does that, only hitting the wing, then Player B can do more damage points to the Spitfire's carcass than Player A did, but it doesn't count towards who gets the kill, just towards blowing the Spit to smithereens.
It used to count and players would shoot falling hulks to get the kill on them.
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the easiest way to get around any one "stealing" your kills....fly against red guys...fight JUST red guys for your kills...not green.
assists will be almost non existent. :aok
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Who should get the kill,the 1 shot or the 200 rounds that did nothing but scratch the paint? As it is the straifer would be awarded the kill,I know I've gotten kills by pointing out tanks with tracers and scratching the paint.
Even the tanks with the heaviest armor can be penetrated by the M2 HB .50 cal. inside of 500 yards. I am not sure how the AN/M2 compares, but I would bet Hitech does.
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Even the tanks with the heaviest armor can be penetrated by the M2 HB .50 cal. inside of 500 yards. I am not sure how the AN/M2 compares, but I would bet Hitech does.
What you say may be true but it doesnt change what I said. Sure you might kill the engine or take out the tracks but I have never killed a tank outright with just 50 cals.
My point was simple the multiple rounds from the 50 cals score more damage than the single tank round that pops the turet. I have been awarded kills this way before and IMHO I didnt deserve the kill the tanker did.
The OP seems to think it's not fair because his well placed cannon rounds destroyed the plane but he was only awarded an assist because someone else sprayed,in his words,20 rounds into the plane and did no damage.
:salute
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Well, the OP was assuming (I think) that the .50 cal is always spread all over the target aircraft, instead of being just an eyelash away from destroying the aircraft. Similarly, I think most people assume that because a 37mm cannot penetrate the frontal armor of some tanks that a .50cal cannot penetrate the upper armor, while that is usually exactly where the .50cal from an aircraft will hit. I realize it is marginal and that the 20mm would be a more likely killer, but I also think it is likely a .50cal could kill a tank by killing the engine, or crew. Even though it is not modeled a 50.cal penetration on the gun would certainly make the tank useless.
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Good points here, ty Fellas.
I feel like stealing a kill when i strafed a Tiger II with 50-100 .303 bullets, to make a diversion then a good tanker kill it with one single well aimed round :
I did absolutely no dmg (except number of bullets and 0.00001 % on the enemy tank armor), though im awarded the kill : i shouldnt be awarded that kill-at all-
For the enemy planes part, same thing : i shoot 100x .303 bullets on a B17, no smoke, no harm at all (for me, harm= at least an aileron gone, a lil smoke pouring from an engine) and i get the kill when a 262 friend shoot 10x30mm on it, blowing it : i shouldnt be awarded that kill either... :(