Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: zack1234 on April 17, 2014, 09:40:22 AM

Title: two sides
Post by: zack1234 on April 17, 2014, 09:40:22 AM
Why dont we get rid of Knights and have two sides in game :old:
Title: Re: two sides
Post by: Banshee7 on April 17, 2014, 09:44:19 AM
I elect we get rid of the bishops and keep the rooks and knights!!  :furious
Title: Re: two sides
Post by: Volron on April 17, 2014, 09:44:36 AM
I elect we get rid of the bishops and keep the rooks and knights!!  :furious

 :lol
Title: Re: two sides
Post by: Slate on April 17, 2014, 10:02:34 AM

    Some squads should form their own country #4 lets say the Queens?  :bolt:
Title: Re: two sides
Post by: shoresroad on April 17, 2014, 10:11:01 AM
It might help with the problem of finding a fight.  Last night about midnight CDT the Rooks and Bish had a nice furball going and I looked over in Nitland and they had no dar-bars on either border - nothing.  If you were a Nit and had already used your switch earlier in the evening you had nothing to do except watch the grass grow.  I actually felt sorry for them.  I would get shot down 15 minutes later and look again and still nothing in Nitland - not good for the game.
Title: Re: two sides
Post by: FLS on April 17, 2014, 10:16:34 AM
Why dont we get rid of Knights and have two sides in game :old:

Because that makes game play worse instead of better?
Title: Re: two sides
Post by: tunnelrat on April 17, 2014, 10:16:52 AM
Stop stealing my ideas hahahaha...

I dunno how easy this'd be on the back-end, but the maps would have to change or maybe use FSO maps in the interim?

And it'd have to be like Eagles vs Falcons... or something new... no way the chess-piece loyalists would let their beloved country disappear whilst retaining two others.

We should vote on the two-country names... might be fun even if it never happens.

Title: Re: two sides
Post by: shoresroad on April 17, 2014, 10:27:55 AM
Because that makes game play worse instead of better?

How?  Has it been tried in the AH MA before.  If so, what were the results...what went wrong.  Truly curious, as two sides works great in FSO.
Title: Re: two sides
Post by: lunatic1 on April 17, 2014, 10:28:21 AM
Why dont we get rid of Knights and have two sides in game :old:
:O don't you fly knight's pie for brains????????
Title: Re: two sides
Post by: The Fugitive on April 17, 2014, 10:30:43 AM
Think HiTech tried all the way up to 5 teams when at warbirds.  3 worked best.
Title: Re: two sides
Post by: FLS on April 17, 2014, 10:36:59 AM
How?  Has it been tried in the AH MA before.  If so, what were the results...what went wrong.  Truly curious, as two sides works great in FSO.

Yes it's been tried. The balance issues are worse. In the MA two is too few and four is too many.

You can always fly Axis vs Allies.   ;)
Title: Re: two sides
Post by: shoresroad on April 17, 2014, 10:48:46 AM
Yes it's been tried. The balance issues are worse. In the MA two is too few and four is too many.

You can always fly Axis vs Allies.   ;)

I believe you, but some long timer said just the other day "now that country loyalty is so important..." I think HTC should try it again in the MA.  I think it would be a knock down drag out fight :aok
Title: Re: two sides
Post by: danny76 on April 17, 2014, 10:50:34 AM
I believe you, but some long timer said just the other day "now that country loyalty is so important" I think HTC should try it again in the MA.  I think it would be a knock down drag out fight :aok

Reasonable point. Which side gets the hessian container though?
Title: Re: two sides
Post by: FLS on April 17, 2014, 11:16:44 AM
I believe you, but some long timer said just the other day "now that country loyalty is so important..." I think HTC should try it again in the MA.  I think it would be a knock down drag out fight :aok

Of course it would be just like you imagine. Those bean counters in corporate know nothing about online flight sims.  :D

A lot of game complaints reduce to human nature. You can't fix those but you can always blame them on the current game setup.
Title: Re: two sides
Post by: tunnelrat on April 17, 2014, 12:49:46 PM
There aren't enough players, most of the time, to field 3 teams on these massive maps.  That's a true story.
Title: Re: two sides
Post by: Tilt on April 17, 2014, 01:23:31 PM
There's them and us..............
Title: Re: two sides
Post by: Banshee7 on April 17, 2014, 01:26:34 PM
There's them and us..............

There's youuuuuuuuuuu and meeeeeeeee...  uhhh.... sorry  :D
Title: Re: two sides
Post by: ImADot on April 17, 2014, 02:23:04 PM
Truly curious, as two sides works great in FSO.

Because for the FSO, squads are assigned to sides in order to balance the numbers. In the MA everyone would pile onto one side and basically be able to roll bases totally unopposed with no threat of losing bases on a second front (from the 3rd "country").
Title: Re: two sides
Post by: vafiii on April 17, 2014, 02:30:36 PM
I get nervous when the numbers start to fall cuz if this game ever gets cancelled what will I have left to look forward to in life? Zip, zero, nada! Maybe we should try it with 2 sides for a while. It can't hurt.
Title: Re: two sides
Post by: Wiley on April 17, 2014, 02:36:32 PM
I get nervous when the numbers start to fall cuz if this game ever gets cancelled what will I have left to look forward to in life? Zip, zero, nada! Maybe we should try it with 2 sides for a while. It can't hurt.

Yes, it can, and often does.  As ImaDot stated, two unregulated sides can have some major downside to it.  That would make the situation worse.  Change is not always an improvement, no matter how many times people say things need to change or the game will die.

Wiley.
Title: Re: two sides
Post by: jeep00 on April 17, 2014, 02:46:10 PM
Why dont we get rid of Knights and have two sides in game :old:
Because in the end it's only 'round and 'round.....

And as lunatic noted, you are knigit along with the rest of us so stop feeling bad about shooting all the bish and rook missions down. Stiff upper lip and all that.
Title: Re: two sides
Post by: HawkerMKII on April 17, 2014, 09:06:12 PM
Do away with nitwits and rookettes and life would be grand :D :D :D :D :D :D
Title: Re: two sides
Post by: Bruv119 on April 17, 2014, 09:10:12 PM
Gentleman's Fun Crisis?   
Title: Re: two sides
Post by: zack1234 on April 18, 2014, 04:04:17 AM
No

I was bored at work

An who are you by the way a noob?

we should have a status bar for those who don't play game but have input on these forums :old:

All those in favor say "Aye"
Title: Re: two sides
Post by: danny76 on April 18, 2014, 04:45:12 AM
No

I was bored at work

An who are you by the way a noob?

we should have a status bar for those who don't play game but have input on these forums :old:

All those in favor say "Aye"

Aaaargghh
Title: Re: two sides
Post by: Randy1 on April 18, 2014, 05:17:21 AM
It might help with the problem of finding a fight.  Last night about midnight CDT the Rooks and Bish had a nice furball going and I looked over in Nitland and they had no dar-bars on either border - nothing.  . . .


This happened to the Rooks twice this last week as the bish and knights went at it.  I agree, time to try the two country again.  Either that or do something like offering a country  a shared perk bounty for each base capture.   That way  the uninvolved country can sweep through bases and make a few extra perks for something to do.
Title: Re: two sides
Post by: zack1234 on April 18, 2014, 06:21:54 AM
What do you mean like the Italians helping the Germans in WWII?

Coming in when they are winning and leaving when they are not :rofl
Title: Re: two sides
Post by: Lazerr on April 18, 2014, 02:16:46 PM
It might not have worked when 700/800 people were online,  now there is half that population at peak time.  Nothing will kill this game faster than not being able to find action.
Title: Re: two sides
Post by: shoresroad on April 18, 2014, 02:44:57 PM
It could certainly be tried in the MA for a couple of weeks...would be interesting to see if it helps.  Seems like there are only enough online during off-peak hours for one or two good fights and the maps are large enough that those who want milk runs could still fly "away" from the action.
Title: Re: two sides
Post by: LCADolby on April 18, 2014, 02:45:31 PM
Do away with nitwits and rookettes and life would be grand :D :D :D :D :D :D
great idea,[/sarcasm] the bishop horde could take bases unopposed like they truly want to... Putz
Title: Re: two sides
Post by: NatCigg on April 18, 2014, 07:12:36 PM
It might help with the problem of finding a fight.  Last night about midnight CDT the Rooks and Bish had a nice furball going and I looked over in Nitland and they had no dar-bars on either border - nothing.  If you were a Nit and had already used your switch earlier in the evening you had nothing to do except watch the grass grow.  I actually felt sorry for them.  I would get shot down 15 minutes later and look again and still nothing in Nitland - not good for the game.

Many knights prefer to play on the ground.  :old:

That or they were so wore out from three dar bar horde against a lightly defended bish small air field a few hour earlier while the rooks were working us over.  :bhead

This is what happens when people follow ignorant fighter pilots in obscure easy mode ball bashings.  :old:

This scourge will take many years to overcome.  :uhoh
Title: Re: two sides
Post by: BiPoLaR on April 18, 2014, 07:16:58 PM
Because that makes game play worse instead of better?
Trolled  :rofl
Title: Re: two sides
Post by: bustr on April 18, 2014, 07:37:53 PM
Sometimes I wonder if the knights have all the 30 guys Hitech says are on really old machines that won't handle Shader 3.0. And because of that, they GV ALL the time no matter how much extra hands in the air are needed.

On the other hand, knights lately seem to be convinced they can take bases with GV's and that Aces High is no longer an air combat game. While this takes place, the bish and rook simply fly 4 boxes of lancs over their spawned from field, run some jabo in to clean up, and drop troops. Then move on to the next knight field capture. And about the same 20 knights are immobile in their tanks plinking away at one or two uppers. Who's whole purpose is to hold them there while planes capture their home field behind them.

The only difference between when knights actually drive bombers over a field they want to capture and the bish or rook. The knights show up one box at a time taking down the field and town out of sequence, while the bish\rook show up with 3-4 boxes at the same time and drop the whole place in 1-2 passes. Jabo clean up and troops are dropped. If the attack fails, it's because of the few knights left who still fly along with wirbels.

Except for a few nights a week, knight land has devolved into WoT.

In Aces High, if you want to express force, send airplanes. If you want to loose your fields and watch another country win the map. Sit in tanks and try to use them for everything you once used a bomber and jabo for. And if you want to quickly take bases, send a minimum of 4 lanc boxes at the same time to shut everything down.

Today the knights are happy to sit in tanks and fiddle while their Rome burns down around them.
Title: Re: two sides
Post by: NatCigg on April 18, 2014, 07:40:43 PM
Sometimes I wonder if the knights have all the 30 guys Hitech says are on really old machines that won't handle Shader 3.0. And because of that, they GV ALL the time no matter how much extra hands in the air are needed.

On the other hand, knights lately seem to be convinced they can take bases with GV's and that Aces High is no longer an air combat game. While this takes place, the bish and rook simply fly 4 boxes of lancs over their spawned from field, run some jabo in to clean up, and drop troops. Then move on to the next knight field capture. And about the same 20 knights are immobile in their tanks plinking away at one or two uppers. Who's whole purpose is to hold them there while planes capture their home field behind them.

The only difference between when knights actually drive bombers over a field they want to capture and the bish or rook. The knights show up one box at a time taking down the field and town out of sequence, while the bish\rook show up with 3-4 boxes at the same time and drop the whole place in 1-2 passes. Jabo clean up and troops are dropped. If the attack fails, it's because of the few knights left who still fly along with wirbels.

Except for a few nights a week, knight land has devolved into WoT.

In Aces High, if you want to express force, send airplanes. If you want to loose your fields and watch another country win the map. Sit in tanks and try to use them for everything you once used a bomber and jabo for. And if you want to quickly take bases, send a minimum of 4 lanc boxes at the same time to shut everything down.

Today the knights are happy to sit in tanks and fiddle while their Rome burns down around them.

 :lol ...  :rofl ...  :aok
Title: Re: two sides
Post by: danny76 on April 18, 2014, 09:00:57 PM
Sometimes I wonder if the knights have all the 30 guys Hitech says are on really old machines that won't handle Shader 3.0. And because of that, they GV ALL the time no matter how much extra hands in the air are needed.

On the other hand, knights lately seem to be convinced they can take bases with GV's and that Aces High is no longer an air combat game. While this takes place, the bish and rook simply fly 4 boxes of lancs over their spawned from field, run some jabo in to clean up, and drop troops. Then move on to the next knight field capture. And about the same 20 knights are immobile in their tanks plinking away at one or two uppers. Who's whole purpose is to hold them there while planes capture their home field behind them.

The only difference between when knights actually drive bombers over a field they want to capture and the bish or rook. The knights show up one box at a time taking down the field and town out of sequence, while the bish\rook show up with 3-4 boxes at the same time and drop the whole place in 1-2 passes. Jabo clean up and troops are dropped. If the attack fails, it's because of the few knights left who still fly along with wirbels.

Except for a few nights a week, knight land has devolved into WoT.

In Aces High, if you want to express force, send airplanes. If you want to loose your fields and watch another country win the map. Sit in tanks and try to use them for everything you once used a bomber and jabo for. And if you want to quickly take bases, send a minimum of 4 lanc boxes at the same time to shut everything down.

Today the knights are happy to sit in tanks and fiddle while their Rome burns down around them.

Horrifyingly true :eek:

Also, whatever you do, do not, and I mean DO NOT deack the field.
i flew around tonight amongst probably the highest knight concentration i have seen in months, I was hitting acks whilst 15 guys tried to kill enemy planes amidst a barrage of ack ack :bhead
Title: Re: two sides
Post by: caldera on April 18, 2014, 09:26:25 PM
Horrifyingly true :eek:

Also, whatever you do, do not, and I mean DO NOT deack the field.
i flew around tonight amongst probably the highest knight concentration i have seen in months, I was hitting acks whilst 15 guys tried to kill enemy planes amidst a barrage of ack ack :bhead

So, you are bashing people for vulching where there is a chance they might get shot at too?  The nerve of those guys not being complete eunuchs and de-acking first!  :furious
Title: Re: two sides
Post by: danny76 on April 18, 2014, 09:30:12 PM
So, you are bashing people for vulching where there is a chance they might get shot at too?  The nerve of those guys not being complete eunuchs and de-acking first!  :furious

Seriously, wtf are you drooling about? If you want to take a field, de ack the damn thing first, then the defenders don't fly in little circles whislt you get torn to shreds, Bish and Rook seem to have worked this out, they hit the dar, ack and vh's, then the fh's and bh's, field is shut down, troops in  :banana:

Not entirely sure what your issue is Caldera, not had your rusks yet? :uhoh
Title: Re: two sides
Post by: caldera on April 18, 2014, 09:32:50 PM
I thought if you wanted to take a base, you have to destroy the town.  My mistake.
Title: Re: two sides
Post by: danny76 on April 18, 2014, 09:44:55 PM
I thought if you wanted to take a base, you have to destroy the town.  My mistake.

Yes you have to destroy the town, then you have to get troops in, all the time guys are upping off the field to defend and the air cap are being killed by ack, honestly, sure this is teaching you to suck eggs and you are simply being obtuse :confused:
Title: Re: two sides
Post by: The Fugitive on April 19, 2014, 09:39:08 AM
Yes you have to destroy the town, then you have to get troops in, all the time guys are upping off the field to defend and the air cap are being killed by ack, honestly, sure this is teaching you to suck eggs and you are simply being obtuse :confused:

I think the point he is trying to make is after you kill the town you should then spend the time fighting the planes that up to defend INSTEAD of deacking a field and popping defenseless fighters rolling down the runway. I know it takes more skill and you might NOT capture the base, but look at how much fun you would have FIGHTING!
Title: Re: two sides
Post by: danny76 on April 19, 2014, 11:21:26 AM
I think the point he is trying to make is after you kill the town you should then spend the time fighting the planes that up to defend INSTEAD of deacking a field and popping defenseless fighters rolling down the runway. I know it takes more skill and you might NOT capture the base, but look at how much fun you would have FIGHTING!

I am all for fighting, just not fighting against guys doing figure 8's through their act. If you ever saw me in game you know that I am always in the middle of fights and usually doing badly. Having to fight Ai acts as well is anything but what I would consider fun
Title: Re: two sides
Post by: Randy1 on April 19, 2014, 11:26:37 AM
I think the point he is trying to make is after you kill the town you should then spend the time fighting the planes that up to defend INSTEAD of deacking a field and popping defenseless fighters rolling down the runway. I know it takes more skill and you might NOT capture the base, but look at how much fun you would have FIGHTING!

The worst part of the game.  Deack the field is sad when it is used just to vulch.  Of late I have noticed defending players just leave and not give the vulchers the easy kills. 

In the DA the other day a guy in an F4U waiting at the end of the runway to shot slow planes taking off..  Not much of a duel.
Title: Re: two sides
Post by: 68ZooM on April 19, 2014, 11:44:32 AM
It might help with the problem of finding a fight.  Last night about midnight CDT the Rooks and Bish had a nice furball going and I looked over in Nitland and they had no dar-bars on either border - nothing.  If you were a Nit and had already used your switch earlier in the evening you had nothing to do except watch the grass grow.  I actually felt sorry for them.  I would get shot down 15 minutes later and look again and still nothing in Nitland - not good for the game.

 I really don't believe that you could not find a fight, heck to attack either sides base your going to get a fight going. its never failed for me to find a fight like that.
Title: Re: two sides
Post by: caldera on April 19, 2014, 12:24:42 PM
I think the point he is trying to make is after you kill the town you should then spend the time fighting the planes that up to defend INSTEAD of deacking a field and popping defenseless fighters rolling down the runway. I know it takes more skill and you might NOT capture the base, but look at how much fun you would have FIGHTING!

That pretty much spells it out.


The worst part of the game.  Deack the field is sad when it is used just to vulch.  Of late I have noticed defending players just leave and not give the vulchers the easy kills. 

In the DA the other day a guy in an F4U waiting at the end of the runway to shot slow planes taking off..  Not much of a duel.

That is the only reason for de-acking a field: to make it easier to vulch. 
Title: Re: two sides
Post by: Randy1 on April 19, 2014, 12:32:33 PM


That is the only reason for de-acking a field: to make it easier to vulch. 

We have captured fields by deacking to preserve the hangers but it is a low percentage chance capture.
Title: Re: two sides
Post by: caldera on April 19, 2014, 12:37:24 PM
We have captured fields by deacking to preserve the hangers but it is a low percentage chance capture.

You de-acked the base but left the FH up, yet that had nothing to do with vulching?  I call "shenanigans".
Title: Re: two sides
Post by: NatCigg on April 19, 2014, 02:46:52 PM
Without control of the air every base take is low percentage.  You can not completely control the air without A: killing all planes with E. B: Destroying the vh, gvs and or all AA ack guns. C. having a horde of skilled players to control the enemy. D: Destroying the hangers.  You can see, the needed traits are, killing planes, bombing objects, and destroying guns.  Throw in a time limit and coordination becomes critical.

Unfortunately Knights lack in the coordination aspect.  More or less a team of dysfunctional individuals with a strong dose of self righteousness.

 :salute
 :airplane:
Title: Re: two sides
Post by: morfiend on April 19, 2014, 04:56:50 PM
 Most of you know I've been around for awhile,seems to me there's always been only 2 sides or teams if you will!

   The green guys against the red guys......

  Maybe the answer isnt to change the amount of teams but maybe use smaller maps when the numbers are lower. Once a certain threshold is met an arena announcement would popup "do to lower numbers the map will change".

   Sounds simple but I suspect that it would generate as many whines when whatever team was leading has to start all over to win the map..... :rolleyes:



   :salute
Title: Re: two sides
Post by: zack1234 on April 20, 2014, 03:29:33 AM
Morf is awesome :)

And a very nice man :old:

Title: Re: two sides
Post by: Latrobe on April 20, 2014, 03:35:09 AM
I like the idea of 2 sides! We can call them "The Horde" and "The Fighters". If you like ganging up on 1 plane and fighting over the kill then you can fly on The Horde. If you enjoy fighting and killing everything red then you can fly on The Fighters! I expect the ratio of numbers to be somewhere in the 10 to 1 in favor of the Horde. Sounds like a TON of FUN to me!!!!!  :x :cheers: :cheers: :cheers: :cheers:
Title: Re: two sides
Post by: morfiend on April 20, 2014, 02:58:33 PM
 Zack make great pies but cant hold on to a drumstick when he's turning Japanese.... :D





    :salute
Title: Re: two sides
Post by: shoresroad on April 20, 2014, 03:52:45 PM
I like the idea of 2 sides! We can call them "The Horde" and "The Fighters". If you like ganging up on 1 plane and fighting over the kill then you can fly on The Horde. If you enjoy fighting and killing everything red then you can fly on The Fighters! I expect the ratio of numbers to be somewhere in the 10 to 1 in favor of the Horde. Sounds like a TON of FUN to me!!!!!  :x :cheers: :cheers: :cheers: :cheers:

Or how about the Muppets vs everybody else!  With the lineup the Muppets have it would probably be a balanced fight :cheers:
Title: Re: two sides
Post by: 68ZooM on April 20, 2014, 04:25:52 PM
it's OK when you're in a three way.............  :x
Title: Re: two sides
Post by: 68ZooM on April 20, 2014, 04:27:42 PM
I like the idea of 2 sides! We can call them "The Horde" and "The Fighters". If you like ganging up on 1 plane and fighting over the kill then you can fly on The Horde. If you enjoy fighting and killing everything red then you can fly on The Fighters! I expect the ratio of numbers to be somewhere in the 10 to 1 in favor of the Horde. Sounds like a TON of FUN to me!!!!!  :x :cheers: :cheers: :cheers: :cheers:

 the fighter side would be most definitely the way to go  :aok
Title: Re: two sides
Post by: JUGgler on April 21, 2014, 11:00:12 AM
I like the idea of 2 sides! We can call them "The Horde" and "The Fighters". If you like ganging up on 1 plane and fighting over the kill then you can fly on The Horde. If you enjoy fighting and killing everything red then you can fly on The Fighters! I expect the ratio of numbers to be somewhere in the 10 to 1 in favor of the Horde. Sounds like a TON of FUN to me!!!!!  :x :cheers: :cheers: :cheers: :cheers:


This would be bad IMO.

2 countries would not work to improve play. I think "humans being humans" it would encourage "like minded folks" to gravitate to the same side. Imagine all the "good players or experienced, anti horde" ones on one side and all the lesser experienced, new and base takers on the other. One generally considered the "elite side" being less inviting to new folks and very "anti horde" and crammed full of "lone wolves". The other side clearly being more inviting to new folks and embracing a "work together attitude". This would create 'as experience increases" a natural exodus from one to the other and never the opposite.

This would be terrible and would guarantee stagnation.

 The experienced side would have a field day, for a while. Until they got bored as hell, and they would get bored as hell.
 The less experienced player would get discouraged or just gravitate to the other side, and without a reasonable switch time you would have the same problem as now.

I always thought there was one of 2 ways to improve the play for all.

#1 - bring the "base takers/new folks" up to the standard and experience of the more experienced. Ha we all no this is not possible as improvement comes in it's own good time.

#2 - Find some way to get the experienced to "buy in" enthusiastically to the 'WAR". This one is more possible imho. But the way bases are taken and how the "war" progresses now doesn't do this.
     The 'war" needs to foment interest from the experienced 1st, then through they're excitement the others will follow and emulate.

Otherwise, reduce switch time to 1 hour and all will balance itself!

$.02


JUGgler
Title: Re: two sides
Post by: zack1234 on April 21, 2014, 11:12:41 AM
Radar VH Ack :)
Title: Re: two sides
Post by: JimmyD3 on April 21, 2014, 11:22:08 AM
See rule 14.  :D
Title: Re: two sides
Post by: Aspen on April 21, 2014, 12:05:32 PM
Hordes vs Fighters?  Never work unless the names are reverse phycology.   80% would sign up to fly as a "Fighter" ignoring the fact that now they are the horde.  Many have a hard time seeing in themselves the same behavior they find unacceptable in others.

The ones that do want to be outnumbered would have to fly labeled as the Horde.
Title: Re: two sides
Post by: blutic on April 21, 2014, 08:25:47 PM
We could call the 2 sides "Knighish and Knighooks"  :lol
Title: Re: two sides
Post by: NikonGuy on April 21, 2014, 08:47:25 PM
Well last night Rooks were watching grass grow as there was NO action. 

The Bish and Nits were going for it so I upped a 262 and helped defend a Bish field and defended a set of Bish Lancs from the hethan Nits lol .. was the only source of entertainment I could find at the time.  The Lanc peelot had probably thought all his christmas' had come at once.
Title: Re: two sides
Post by: Lazerr on April 21, 2014, 08:53:06 PM
Or how about the Muppets vs everybody else!  With the lineup the Muppets have it would probably be a balanced fight :cheers:

 :huh
Title: Re: two sides
Post by: Swoop on April 22, 2014, 06:57:57 AM
Well last night Rooks were watching grass grow as there was NO action.  

Thats funny cos when I logged in last night there were 70 rooks, 45 bish and 45 knights and rooks were steam rolling over bishland.....until they got ENY limited to 10 PP and us bish were able to fight the hoard off and push back.  
Title: Re: two sides
Post by: LCADolby on April 22, 2014, 07:00:41 AM
Swoop, what you mean is; the Rook horde died off so the Bish horde took over.

And the knights were to busy getting it on with women to care about real estate capture.  :neener:
Title: Re: two sides
Post by: Bruv119 on April 22, 2014, 09:40:34 AM
pffft it's always swings and roundabouts. 

One minute your being the horde the next horded.

It doesn't really bother me because if there isn't a fight I usually go start one.   The only time I want to swap is when the map is really cheesy and the teams on the other side of the map are having all the fun/action.
Title: Re: two sides
Post by: CAV on April 22, 2014, 10:03:42 AM
Quote
Imagine all the "good players or experienced, anti horde" ones on one side and all the lesser experienced, new and base takers on the other.

This was done back in the days of Air Warrior for some event..... Furballer vs. Base Takers.

The win the wars types bombed the furballers  off the map. The thing is "win the war types" don't care about killing planes, they think about  taking away your ability to fly them.

CAVALRY
Title: Re: two sides
Post by: JimmyD3 on April 22, 2014, 02:31:45 PM
This was done back in the days of Air Warrior for some event..... Furballer vs. Base Takers.

The win the wars types bombed the furballers  off the map. The thing is "win the war types" don't care about killing planes, they think about  taking away your ability to fly them.

CAVALRY

And that gentlemen is the best explanation I've seen! :rock  :salute Cav!!!
Title: Re: two sides
Post by: Mister Fork on April 22, 2014, 02:39:33 PM
I think a two sided war is a great idea.  Having a single foe could allow a better focus of efforts.
Title: Re: two sides
Post by: Stampf on April 22, 2014, 02:40:45 PM
I think a two sided war is a great idea.  Having a single foe could allow a better focus of efforts.

Amen.  Give it try for a month.

Title: Re: two sides
Post by: wpeters on April 22, 2014, 02:48:42 PM
Amen.  Give it try for a month.


-1
Title: Re: two sides
Post by: Chilli on April 22, 2014, 03:28:35 PM
This was done back in the days of Air Warrior for some event..... Furballer vs. Base Takers.

The win the wars types bombed the furballers  off the map. The thing is "win the war types" don't care about killing planes, they think about  taking away your ability to fly them.

CAVALRY

I don't see any difference in what is going on now (remove the labels and insert any of a number).  The action for a third side at times is non existent, either resulting in dissatisfied customers, or very patient customers. 

Remember the decision to go away from the split arenas (thank goodness for that)?  There is a similar situation brought about by possibly numbers not supporting the amount of freedom each map allows for 3 countries 24 hours a day.

I think a two sided war is a great idea.  Having a single foe could allow a better focus of efforts.

We have the ability to stop and save a win the war status.  We have a number of maps available for Special Events, Axis versus Allies, and others deemed "too small" for Main Arena action. 

Why not:


 :O :eek: How many wishes  :pray granted at one time?   All one has to do is stay up long enough, or get up extra early to participate  :old:  Otherwise the time frame is so small, none of the main group of players would notice the change at all.
Title: Re: two sides
Post by: Tinkles on April 22, 2014, 04:23:16 PM
I think having two sides instead of three would be detrimental to the game. If any of you guys have played any of the 'modern' FPS games like call of duty, then you know what I'm talking about.  Players would switch sides, so a normal 10 v 10 would be a lopsided 15 v 5 or worse.  Having the third side there is the 'imperfect equalizer'. I think my old idea of limiting the bases you can take off from at later hours would potentially be easier than changing the sides from three to two at later hours.

Had to so some searching but here is the link.

http://bbs.hitechcreations.com/smf/index.php/topic,354404.0.html

I think your idea chilli was a good one too.

 :cheers:
Title: Re: two sides
Post by: Chilli on April 22, 2014, 06:25:36 PM
I think having two sides instead of three would be detrimental to the game. If any of you guys have played any of the 'modern' FPS games like call of duty, then you know what I'm talking about.  Players would switch sides, so a normal 10 v 10 would be a lopsided 15 v 5 or worse.  Having the third side there is the 'imperfect equalizer'. I think my old idea of limiting the bases you can take off from at later hours would potentially be easier than changing the sides from three to two at later hours.

Had to so some searching but here is the link.

http://bbs.hitechcreations.com/smf/index.php/topic,354404.0.html

I think your idea chilli was a good one too.

 :cheers:

•Choose an off peak time (one that would take up only a very few hours during the worst of the low #s time period).
•Shut down Late War arena and save current war status (mid war and early war not affected).
•Run a newly designed Axis and Allies arena (two sided but totally MA style minus the ability to fly "any" ride).
•Initiate one of a number of current "special arena maps" that have never seen in the MA.
•<<<Suspend all side changing rules >>>
•<<<Added Fixed>>>  Break the Perk system, either no perks awarded for lopsided advantage or none at all (as well as toss ENY).

Title: Re: two sides
Post by: Swoop on April 22, 2014, 06:44:58 PM
Swoop, what you mean is; the Rook horde died off so the Bish horde took over.

Nope.  I mean the rooks were ENY limited. 
Title: Re: two sides
Post by: shoresroad on April 22, 2014, 07:04:56 PM
I think a two sided war is a great idea.  Having a single foe could allow a better focus of efforts.

+1