Author Topic: two sides  (Read 4309 times)

Offline zack1234

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two sides
« on: April 17, 2014, 09:40:22 AM »
Why dont we get rid of Knights and have two sides in game :old:
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Offline Banshee7

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Re: two sides
« Reply #1 on: April 17, 2014, 09:44:19 AM »
I elect we get rid of the bishops and keep the rooks and knights!!  :furious
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Offline Volron

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Re: two sides
« Reply #2 on: April 17, 2014, 09:44:36 AM »
I elect we get rid of the bishops and keep the rooks and knights!!  :furious

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Offline Slate

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Re: two sides
« Reply #3 on: April 17, 2014, 10:02:34 AM »

    Some squads should form their own country #4 lets say the Queens?  :bolt:
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Offline shoresroad

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Re: two sides
« Reply #4 on: April 17, 2014, 10:11:01 AM »
It might help with the problem of finding a fight.  Last night about midnight CDT the Rooks and Bish had a nice furball going and I looked over in Nitland and they had no dar-bars on either border - nothing.  If you were a Nit and had already used your switch earlier in the evening you had nothing to do except watch the grass grow.  I actually felt sorry for them.  I would get shot down 15 minutes later and look again and still nothing in Nitland - not good for the game.
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Offline FLS

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Re: two sides
« Reply #5 on: April 17, 2014, 10:16:34 AM »
Why dont we get rid of Knights and have two sides in game :old:

Because that makes game play worse instead of better?

Offline tunnelrat

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Re: two sides
« Reply #6 on: April 17, 2014, 10:16:52 AM »
Stop stealing my ideas hahahaha...

I dunno how easy this'd be on the back-end, but the maps would have to change or maybe use FSO maps in the interim?

And it'd have to be like Eagles vs Falcons... or something new... no way the chess-piece loyalists would let their beloved country disappear whilst retaining two others.

We should vote on the two-country names... might be fun even if it never happens.

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Offline shoresroad

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Re: two sides
« Reply #7 on: April 17, 2014, 10:27:55 AM »
Because that makes game play worse instead of better?

How?  Has it been tried in the AH MA before.  If so, what were the results...what went wrong.  Truly curious, as two sides works great in FSO.
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Offline lunatic1

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Re: two sides
« Reply #8 on: April 17, 2014, 10:28:21 AM »
Why dont we get rid of Knights and have two sides in game :old:
:O don't you fly knight's pie for brains????????
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Offline The Fugitive

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Re: two sides
« Reply #9 on: April 17, 2014, 10:30:43 AM »
Think HiTech tried all the way up to 5 teams when at warbirds.  3 worked best.

Offline FLS

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Re: two sides
« Reply #10 on: April 17, 2014, 10:36:59 AM »
How?  Has it been tried in the AH MA before.  If so, what were the results...what went wrong.  Truly curious, as two sides works great in FSO.

Yes it's been tried. The balance issues are worse. In the MA two is too few and four is too many.

You can always fly Axis vs Allies.   ;)

Offline shoresroad

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Re: two sides
« Reply #11 on: April 17, 2014, 10:48:46 AM »
Yes it's been tried. The balance issues are worse. In the MA two is too few and four is too many.

You can always fly Axis vs Allies.   ;)

I believe you, but some long timer said just the other day "now that country loyalty is so important..." I think HTC should try it again in the MA.  I think it would be a knock down drag out fight :aok
« Last Edit: April 17, 2014, 10:53:41 AM by shoresroad »
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Offline danny76

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Re: two sides
« Reply #12 on: April 17, 2014, 10:50:34 AM »
I believe you, but some long timer said just the other day "now that country loyalty is so important" I think HTC should try it again in the MA.  I think it would be a knock down drag out fight :aok

Reasonable point. Which side gets the hessian container though?
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Offline FLS

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Re: two sides
« Reply #13 on: April 17, 2014, 11:16:44 AM »
I believe you, but some long timer said just the other day "now that country loyalty is so important..." I think HTC should try it again in the MA.  I think it would be a knock down drag out fight :aok

Of course it would be just like you imagine. Those bean counters in corporate know nothing about online flight sims.  :D

A lot of game complaints reduce to human nature. You can't fix those but you can always blame them on the current game setup.

Offline tunnelrat

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Re: two sides
« Reply #14 on: April 17, 2014, 12:49:46 PM »
There aren't enough players, most of the time, to field 3 teams on these massive maps.  That's a true story.
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