Here it is, Saturday afternoon and 115 players "in flight" in the Main Arena...
Is there a party going on somewhere and I wasn't invited???
That the overall numbers have taken a serious drop (which is of course more notable at times with traditionally lower population) is not disputed at all. Just was pointing out that there indeed was a party you haven't been invited to (but now you are :D)
Its summer time guy,,,,,tons of things to do. Get outside and enjoy the weather and views.
Numbers always low in the summer months.
Well since Aces High II hasn't been around in years I'd say yes. :neener:
What for to play? strategy was eliminated
midwar is there waiting with smaller maps, just need more players. Nice tank towns waiting also.
There never was much strategy in AH at all. Smaller towns and higher radar level just meant higher rate of captures per hour - but not more "strategy". It was and still is "grab as many random bases as possible", no higher strategy required or implied.
Actually, with the old war victory rules it was even less strategy, as you even did not have to fight against both enemy countries to win.
There never was much strategy in AH at all. Smaller towns and higher radar level just meant higher rate of captures per hour - but not more "strategy". It was and still is "grab as many random bases as possible", no higher strategy required or implied.
Actually, with the old war victory rules it was even less strategy, as you even did not have to fight against both enemy countries to win.
the strategy for me is in the fight....how can I best him....kill him as quick as possible with out giving him a chance to kill me....
and every fight is different...every player is different so there is NO end to mastering the "strategy" of the dog fight. :rock
midwar is there waiting with smaller maps, just need more players. Nice tank towns waiting also.I love the midwar plane setup. The problem is that splitting the small population into multiple arenas will make the problem even worse. Some maps simply need to be taken out of the rotation, like all those with 255 bases (yes Compello, I am looking at you!).
I was in MW for a change today. Reminded me of the EW of old - 0 players on Rooks (I was the first rook to enter), 3 on Bish and 6 on Knight.
Now guess where Bish and Knights were "fighting"... :devil
But more seriously, the fewer players AH has overall, the smaller the chance you get any players to the minor arenas at all.
I still remember 100 players in MW at peak times :old:
I logged in for few min, first time in a week, same large boring maps over the weekend 200+bases and 100 players; The game goal is set like in first person shooter not for MMO, rewarding players not teams; strategy was slowly eliminated from this game with huge maps, towns and bases more and more difficult/ impossible to capture, there's nothing left to win as a team, even the achievements are computer generated ;
What for to play? strategy was eliminated and can't find a furball on this endless maps, the only think left is this abused childish selfish score system posted on front page;
the strategy for me is in the fight....how can I best him....kill him as quick as possible with out giving him a chance to kill me....
and every fight is different...every player is different so there is NO end to mastering the "strategy" of the dog fight. :rock
But that's not the strategy GHI is talking about.
I think what you describe are actually tactics...
And yes, I do wish there was more "true strategy" in AH... but seeing day in day out how many players fail even at basic darbar interpretation, I'm not sure if it would be a good idea :noid
like another person said it's summertime man people are out hiking camping fishing, its 9 a.m. Where I'm at on a Sunday morning not a cloud in the sky and it's supposed to be the upper 80's I'm loading up the Mastercraft then heading up to the water for a day of wakeboarding and babes in bikini's tops and daisy dukes :devil
Is Aces High II soon to become just a memory of good times past?
Well since Aces High II hasn't been around in years I'd say yes. :neener:
There never was much strategy in AH at all.
Im not sure which year aces high stopped calling itself aces high II but its been a few.
I don't agree. Strategy lies within the PLAYERS and the game's IMMENSE content ALLOWS for TRUE battle strategy.
That's insanity.
How so?
The players control how the game is played. At this time the majority of players like to horde. years ago is was multi-pronged attacks, and years before that it was furballing. Times change and so does game play. HTC COULD change things to force a play style but they won't.
At this time the majority of players like to horde. years ago is was multi-pronged attacks, and years before that it was furballing.
Whats with the funerals here? I do not see this game having heart attack any time soon.
I can't really understand the defeatist attitude that seem to have this hidden message included to the HTC - that if not some rules or this or that happens, the game will surely die. I just saw Kanttori for a breaf moment and he promised to take karelia map in to consideration after the new graphics update. This is surely something happening!
Did you read my comments through your ignore list with psychic abilities?
Because, your misconceptions about the game are still as wrong as they've always been.
There have NEVER been any "mulit-pronged attacks." That's another fantasy you imagined to support your theories.
Multiple large scale battles that were seen before were the result of having an average of 600+ players in a full arena and people choosing to start their own base takes for a variety of reasons NOT including some massive cooperative effort. It happened because people have always chosen to do their own thing in the game.
Even if a group of people decided to conduct such a coordinated attack, there are no huge strategic advantages to most of the bases on most of the maps. Yes there are slight advantages here and there, but they all have the same value in the final tally so any one you cant take can be left for an easier target.
Contrary to the proclamations made in your 10 year crusade there is still furballing. It may not be as easy to find when half the players have run off, but they are still there.
And yes, htc could do something to improve the game but most likely none of what you believe.
I can't really understand the defeatist attitude that seem to have this hidden message included to the HTC - that if not some rules or this or that happens, the game will surely die.
There have NEVER been any "mulit-pronged attacks."
It may have been before your time, but just because you didn't experience it doesn't mean it didn't happen.
but it is still up to the players to make the game fun, or boring.
The players can make the changes in game play if the wanted to
Yes there have been. They are very rare, but I have been in on a few.
I've been playing since '97, I've seen it all, which explains how I know you're wrong.
And unless you call sending bombers or jabos to take out ords, troops, hangars or whatever a "multi-pronged attack" then you haven't run any such thing.
Fights scattered across the maps happen ALL the time. Does that mean they are "multi-pronged attacks?" No. Is there some coordinated efforts, yes but not the fantasy you eluded to.
Oh yes, Hasbro would be so much more successful if they sold board games with the single instruction, do what you want with the pieces and have fun.
Really? Then go ahead and fix the game instead of talking about it. :aok
Oh I see it now... "hey are you guys taking 43?"
"yea"
"cool, we're taking a base too. Want to coordinate?"
"yea"
"cool, we'll attack this base and you attack that base..."
I'm sure Patton would have been in AWE.
You who haven't even played recently know everything. Those of us that have been hear right along can see what is happening.
As a newer player (about a year), I'd like to offer my two cents:
I enjoy this game, and I don't see what the whining is all about.
let me know when you've talked HTC into requiring players to attend War College.
You're still a year away from nearing your learning curve's peak, it's not surprising you don't get it.I've played this game over a span of 13 years. I do get it. Nothing will be fresh and new for that long and players (myself included) do take breaks from the game. I came back every time because there is nothing that compares to it out there. In all that time there was only one other game (Mount&Blade) that kept my interest for more than a month or two. All those AAA off-line game, MMO RPGs and FPS lost me after a short yet fun time - but I got tired of ALL of them. AH keeps me logging in, months and years. Do I have criticism? Sure! but it still the best gaming experience I ever had.
You're still a year away from nearing your learning curve's peak, it's not surprising you don't get it.
I've played this game over a span of 13 years. I do get it. Nothing will be fresh and new for that long and players (myself included) do take breaks from the game. I came back every time because there is nothing that compares to it out there. In all that time there was only one other game (Mount&Blade) that kept my interest for more than a month or two. All those AAA off-line game, MMO RPGs and FPS lost me after a short yet fun time - but I got tired of ALL of them. AH keeps me logging in, months and years. Do I have criticism? Sure! but it still the best gaming experience I ever had.
I don't think I am alone in this. Due to the economy, I know plenty of people over the last 5 years who now have more than one job and a family. Free time is getting harder and harder to come by.
a fair statement, but the economy has been in the crapper for a while now.
The core of this is a natural cycle for about every player in every game. You get older, and either are tired by the game itself (quite nromal for any game), or the increasing real world requirements (career, family,...) start keeping you away more and more.
But that happend all the time, not just now. Even when AH was new many old (coming from AW and such) players were constantly leaving, with a stream of new players replacing them - and more.
ive always known AHII is the best combat flight sim model going. to me AHII wins hands down. But ive always thought it lacked a great game to go along with it. or me, the flight model is the only thing that keeps me here. the game part of it is boring to me. there really doesnt have to be a strategy when you can just horde up. we have all the tools to use strategy, but you just dont have to. so, what i was thinking was that to win a map HTC sets multiple goals for each team on every map. maybe one goal is, team A has to capture A1. there are so many strategies that arent used in the game that we could use. For me though, id like real true strategy and strategic objectives. the flight model will not keep me here all by itself, and the reason is that most people in game are not interested in ACM, theyre interested in the game or just any kill any way possible. i believe strategic objectives to win maps has something for everyone. id like to debate the strategic objective ideas to see if it holds water.(edited for brevity)
There never was much strategy in AH at all. Smaller towns and higher radar level just meant higher rate of captures per hour - but not more "strategy". It was and still is "grab as many random bases as possible", no higher strategy required or implied.Yep
Actually, with the old war victory rules it was even less strategy, as you even did not have to fight against both enemy countries to win.
I was in MW for a change today. Reminded me of the EW of old - 0 players on Rooks (I was the first rook to enter), 3 on Bish and 6 on Knight.I remember when even EW had 30 guys or more on it. I was in EW not long ago and was the only bishop on with 5 knights attacking a base. I tried to engage two planes deacking the town and they ran away from me. They then went to another base to attack that was Rook so I couldn't attack them and even complained I was messing up their fun on 200. :headscratch:
Now guess where Bish and Knights were "fighting"... :devil
But more seriously, the fewer players AH has overall, the smaller the chance you get any players to the minor arenas at all.
I still remember 100 players in MW at peak times :old:
You get older, and either are tired by the game itself (quite nromal for any game), or the increasing real world requirements (career, family,...) start keeping you away more and more.
But that happend all the time, not just now. Even when AH was new many old (coming from AW and such) players
but ive always thought it lacked a great game to go along with it. i think the graphics arent great either.
...For me, the flight model is the only thing that keeps me here. the game part of it is boring to me.
The core of this problem is a natural cycle for about every player in every game.
You get older, and either are tired by the game itself (quite nromal for any game)
There have NEVER been any "mulit-pronged attacks." That's another fantasy you imagined to support your theories.
You are misinterpreting my words.
There were in AW. I know because I'd spend all week planning them for our squad night.
but to say it's never happened isn't true either as it clearly did in AW.
BTW, It actually does happen in AH. You should try flying in scenarios (P.S. there's one going on now).
Your silence suggests othewise. I don't believe you'd let that that happen and not tell me how I was wrong.
I've been playing since '97, I've seen it all, which explains how I know you're wrong.
Your silence suggests othewise. I don't believe you'd let that that happen and not tell me how I was wrong.
Your silence suggests othewise. I don't believe you'd let that that happen and not tell me how I was wrong.
AW had base caps for some time, which was a great idea that was poorly executed.
Multi-pronged attacks have one specific purpose, to divide enemy strength or divert it in some manner. That is impossible in AH because AH doesn't have base restrictions on player sorties and players have unlimited lives. If one country attacks three different enemy bases, it has ZERO strategic value.
If that enemy, has 100 guys logged on, it makes no difference if you attack one base or 20. They will divide and allocate themselves how they choose to, not how your "multi-pronged attack" wants them.
And if your country has 100 or 500 guys logged on, it makes no difference because just as you may be dividing the enemy up to defend muliple bases but you are spreading your own infinite troop strength also.
It's a zero sum strategy and all that really goes on is a bunch of scattered fighting.
There is only one way to conduct anything remotely similar to a multi-pronged attack in AH that actually has a strategic effect and that is to take out ords, troops, specific hangars of some type, etc. In that case, people often send attackers to multiple bases with the intent on limiting a countries ability to fight back.
My comment was specifically aimed at fugi's attempt at aggrandizing AH strategic play and I don't believe he was referring to hitting ords or troops. I believe he mentioned attacking "bases" and was referring to player v player attacks, not players attacking some ords and other resources.
But then we weren't talking about scenarios. I would love to fly scenarios if they weren't restrictive and provided me with the "at will" access that I get in the MA.
Who would bother replying to an 'all knowing' being such as yourself?
I don't think it's time to yell out "abandon ship"
I still can't understand how my very limited comment
because nowhere I was implying or even thinking about such thing. But that should be obvious if you read my post in reply to Scca's. I merely pointed out that the phenomenom of players leaving AH for personal (carrer, age family) reasons is, and has been, a universal one. I made no other point, nor did I try to.
You replied to the same question we all replied to, the OP's question. And you assumed that the downturn in player populations is the result of a "natural cycle."
And finally you used the example of AW players coming and going, when from what I recall, AW grew bigger from the time I joined until they shut down
No. Simply no, I did not.
As explained, I strictly commented on a particular part of Scca's post, which I quoted.
And at no point in this post I "assumed that the downturn in player populations is the result of a "natural cycle." I never said or even implied such a thing. I merely stated there always had been such a cycle, even in the "good old days".
You read way too much into my post beyond that.
I never said anything lkie that. You totally made that up.
I merely defined "old players" in the early days of Ah beinng ones which already had been playing AW for years, thus being "old players" while Ah still being new. I didn't comment on AW and it's numbers & growth at all.
No. Simply no, I did not.
As explained, I strictly commented on a particular part of Scca's post,
And at no point in this post I "assumed that the downturn in player populations is the result of a "natural cycle." I never said or even implied such a thing. I merely stated there always had been such a cycle, even in the "good old days".
I merely defined "old players" in the early days of Ah beinng ones which already had been playing AW for years, thus being "old players" while Ah still being new. I didn't comment on AW and it's numbers & growth at all.
As for AW, It grew much as AH did with more people coming than those that left. Today unfortunately we are not getting people joining as fast as we are losing them.
I don't think he reads anything. ...
.....
If you're going to argue, at least make it more intelligent than a rock.
Perhaps you should follow your own advice. :bhead
You can't even agree with your self! First you say that multi-pronged attacks are impossible,
then you say that if you attack 1 base or 20 that the enemy WILL split up as they want to defend. I hate to break it to you but that is what a multi-pronged attack is supposed to do.
Had you read my mission layout you would have seen that I had two small wings to deack two bases while a third group attacked a third to give the buffs and goon time to climb out and hit one of the bases that had been deacked.
If you put together a squad of like minded players you could do it and it may turn some of those "instant gratification" types to a more strategic game play, but I just don't see it happening.
From my own personal recollection, their were times back between late 2000 thru mid year of 2004 that certain squads did indeed work together in attacking multiple bases , targets and even running a few decoy flights... It was known about and it did happen on all sides/countrys...
Then came the megasquads and the enormous hordes shortly there after...
But in the early years below is a list of just some of the squads that worked together and hit multiple bases/targets, and sometimes. even took out fuel, ordinance, troops, supplies at all fronts of a country, to keep them back on their heels while the squads working together could push back or go after the other 3rd side/country
The 412th branco mustangs, JG27th, VMF101, jb42 jb11 jb73's JB squad, MAW, the AK's, the Damned... Ripsnort's awesome mission planning, gypsy baron's great tactical strategic abilities....
It was like having a continuous rolling FSO or scenario sort of....
It did not happen a lot, nor everyday, but it did happen and on all countries.... My apologies for not naming some certain squads... Snapshot's squad before he joined the blue knights, heck the blue knights, and a lot of others they played their part....
and it was good
<§>
TC
Imagine you're looking for a good WWII fighter plane game and have no idea what's out there.
Do a google search for WWII fighter plane games, any combination of words, WITHOUT using the words "Aces High".
Imagine you're looking for a good WWII fighter plane game and have no idea what's out there.
Do a google search for WWII fighter plane games, any combination of words, WITHOUT using the words "Aces High".
Stay calm, grab a steak, light the BBQ, and see you in September.
Free vs $15 a month is also a tough thing to sell over. It's just the way it is, this game will never be broadly popular because it has a learning curve, a cost, and requires a fair bit of commitment to be anything other than a target drone for most.
Wiley.
That was quite interesting to search. Aces high 2 never came up no matter what I typed in, even when I tried to be very specific or try to nudge the search towards Aces High 2.
A good marketing person would take what you said Wiley and turn it into a positive spin.
Free vs $15 a month is also a tough thing to sell over. It's just the way it is, this game will never be broadly popular because it has a learning curve, a cost, and requires a fair bit of commitment to be anything other than a target drone for most.
And then this would be "Skyyr High" and no longer "Aces High".
Seems like you should take this up with Hitech in person Skyyr if your credentials are as impressive as your focus is to change AH into your image. Removing in cockpit only views. Now that would be a whole can of unintended consequences along with making it easier for some players to not have to learn SA or ACM and just focus on grief with their running. It got the IL2 changed from a bomber to an attacker. But, then you are free to move over to WT since much of what you are taking umbrage with AH is the heart of WT.
So why not simply open a wish stating you want Hitech to copy WT and stuff his physics engine into it?
And then this would be "Skyyr High" and no longer "Aces High".
Seems like you should take this up with Hitech in person Skyyr if your credentials are as impressive as your focus is to change AH into your image. Removing in cockpit only views. Now that would be a whole can of unintended consequences along with making it easier for some players to not have to learn SA or ACM and just focus on grief with their running. It got the IL2 changed from a bomber to an attacker. But, then you are free to move over to WT since much of what you are taking umbrage with AH is the heart of WT.
So why not simply open a wish stating you want Hitech to copy WT and stuff his physics engine into it?
Skyyr you blew a big horn about yourself before you told Hitech his undies are dirty in his house on the PA system.
You threw the rock at Hitech's windows, seems you should have the professional nads to take this up with him in person.
Skyyr I understand walls of text and am guilty of many. On the other hand, yours are looking like someone from the IRS being grilled by congress.
No skyyr, I'm not playing your game. Teflon becomes you in the light of day.
Quit trying to make the game into pablum for the masses, we don't want or NEED that.
And then this would be "Skyyr High" and no longer "Aces High".
Seems like you should take this up with Hitech in person Skyyr if your credentials are as impressive as your focus is to change AH into your image. Removing in cockpit only views. Now that would be a whole can of unintended consequences along with making it easier for some players to not have to learn SA or ACM and just focus on grief with their running. It got the IL2 changed from a bomber to an attacker. But, then you are free to move over to WT since much of what you are taking umbrage with AH is the heart of WT.
So why not simply open a wish stating you want Hitech to copy WT and stuff his physics engine into it?
Having read your "recommendations", as one of a "dying minority", who has a modicum of intelligence and technical ability, I say keep the game the way it is. We don't need more of a group of people who know nothing about computers, planes or WW2 coming in expecting an arcade game. That the game requires some effort to learn the intricacies of is a good thing. Quit trying to make the game into pablum for the masses, we don't want or NEED that.
The learning curve isn't an issue. There are players that are attracted to competitive games, as there are ones who avoid them. Neither is the cost, except to young kids and those who might not have $15 a month, but those people typically don't have gaming computers anyway.
The biggest reasons that this game is failing, from the perspective of someone who is both a programmer/developer, as well as a digital interactive team manager, are:
1. Accessibility - the game is incredibly difficult to set up for an average user. Want hi-res graphics? Download that separately. Want better sounds? Find them yourself and then install them - don't mess up or you'll have to reinstall the whole game. Even the download button is relatively low-key. As a rule of thumb, if you can't point an organically-referred user to the direct download link within 3 seconds, you'll lose them.
2. Lack of high-end demoable gameplay - There's nothing on the site that actually shows users what gameplay looks like. Sure, there's fan-films, and there's screenshots, but nothing that shows the user what the game looks and feels like. This does two things - causes many users to be disinterested, and it causes the users who do follow-through to have false or non-existent expectations.
3. Graphics - Simply put, they suck. War Thunder uses a graphics engine from 2008, so stating that graphics are tied to ultra-new tech doesn't cut it. Enough said.
4. Accessibility in-game - Finally, if a user manages to deal with all of the above, then what? Now they have to set up complex views, buy software/hardware, etc. Simply put, while many of you hardcore and long-time users don't think much of it, you are a minority. A dying minority. The majority of users need to be able to control the game with minimal additional accessories. Most players who come to this game, at most, own only a joystick (if that). Dependencies on hardware and complex setups only deter new users.]/quote]
Again this goes back to "hand feeding" these people. What ever happened to working for something you want??? oh.... right, never mind :rolleyes:QuoteEach of the above points acts as a filter, removing more and more players through each successive hurdle, until there are very, very few left. Those that make it then face a steeper learning curve, a hard-to-use UI, etc.
Streamlining the website for accessibility (easy to do), putting together some amazing footage/gameplay - not the usual crap, but something visually amazing that sucks the player in (example: Str8 Rippin Halo 3 (https://www.youtube.com/watch?v=Gr5Dnk4Rd3k&feature=kp)) (also relatively easy), updating the graphics (already underway), and fixing the ingame UI and removing the in-cockpit views only (moderately difficult) would go a LONG way for the game's longevity.
Sure some things need to be done.... we won't even bother discussing the "removing the in-cockpit views only" thats just stupid. While I do have TrackIR I rarely use it as it hurts my already horrible aim. I have used a Hat switch for over a dozen years and I have very rarely lost sight of a plane, or even 4-5. It just takes a bit of practice.....oh wait, were getting into that "working for it" thing again.
If a game is fun people will play it. If it's not fun they won't. In most cases fun means fair. Kinda simple.
I wouldn't call FA crap, it was different... I played with it up til 1.0, and revisited it several times over as each new version came out ie: 2.0, 3.0 etc... They had an excellent community just like AW and WB and most of us from all 3 have ended up here..
TC
I applaud Hitech for not doing similiar.. Can i get a hell yea?? orrr.. nott..
I don't think the game is all that tough to set up for a normal person.
Today I did my part. The Comcast guy left my house after making repairs to my stuff and then flying and landing a D3. He drove away with a big grin. He says "what if I get addicted?". I said "so?". Spread the word to one and plant a seed.LOL very nicely done sir
Fourth, I would highly suggest a good instruction manual explaining to new players how to use all of the game's features be included in PDF form with the download.
3. Graphics - Simply put, they suck. War Thunder uses a graphics engine from 2008, so stating that graphics are tied to ultra-new tech doesn't cut it. Enough said.I agree that graphics are an issue, but this is nonsense. When the initial version of an engine is released has no bearing on what that engine needs or can do down the road. Titanfall was made with the Source engine, the engine introduced with Half-Life 2 released in 2005. Do you think a 2005 computer would be able to play Titanfall acceptably? Elite Dangerous is using the Cobra engine, the same engine used on 2003's Roller Coaster Tycoon. World of Warcraft (2004) is using the engine created for Warcraft III (2002). In all cases these engines have been continuously upgraded and the texture sizes and polygon counts increased.
First, if Aces High isn't easy to find via a web search, that is a terrible problem. I don't know the technical details of that sort of thing but obviously it needs to be fixed.
Second, I see advertisements for War Thunder and Word of Warplanes when I open magazines like "Air Classic" or whenever I look at aviation-related videos on Youtube. I do not see advertisements for Aces High. Again, this is a problem, for obvious reasons.
Third, regarding views, here is a less radical suggestion: At least have the snap views for each plane adjusted to somewhat decent by default with the download. Everyone adjusts their views a little differently, but the default positioning is just bad. I think I flew for a week when I started before I knew you could adjust the rear view to see something besides headrest. This is not merely a matter of me being dense, every other sim I had flown had fixed non-adjustable views for each plane.
Fourth, I would highly suggest a good instruction manual explaining to new players how to use all of the game's features be included in PDF form with the download.
Actually Copprhed,Stall limiter is on by default. I have long thought that the views for each aircraft should be set to near optimum positions by default. Even if HTC just reaches out to the player base for those HPS positionings it would be an improvement.
Maybe the game is not that tough, but it is extremely customizable. To the point that default settings such as stall limiter, combat trim, and rear (hat view positions in various aircraft) can severely handicap an inexperienced cartoon pilot in areas that have nothing to do with skill.
Stall limiter is on by default. I have long thought that the views for each aircraft should be set to near optimum positions by default. Even if HTC just reaches out to the player base for those HPS positionings it would be an improvement.
Who really knows everything about the game except extreme vets and our bookkeeper Lusche?
Sounds like AH is too tough for the Damned....they have our permission to move on to WT. PLEASE.
If a game is fun people will play it. If it's not fun they won't. In most cases fun means fair. Kinda simple.
Sounds like AH is too tough for the Damned....they have our permission to move on to WT. PLEASE.
Sounds like AH is too tough for the Damned....they have our permission to move on to WT. PLEASE.
600 yards
Yesterday I was asked how far troops do run. I could not answer this question :old:
I must be playing a different game because WT,IL and ROF are not that impressive.
ROF multiplayer game plane is poor, offline mode is better which is says it all
Yesterday I was asked how far troops do run. I could not answer this question :old:
Baldegle, Fish, et al have the best suggestion of the thread IMO, better docs and manual, and an easy to find download button for them.
600 yards
If I can learn AH anyone can
It's far greater than that, at least one mile.
Is 20 v 5 fair? FFA matchmaking makes this situation possible. Just a fact.
I agree completely with the idea that people will play a game if they feel its fun...but what do you mean by "fair"? Do you feel the game is unfair now? Are you claiming some play the game unfairly?
I think the learning curve would acceptable for the masses if we had some sensible matchmaking.
Is 20 v 5 fair? FFA matchmaking makes this situation possible. Just a fact.
I think the learning curve would acceptable for the masses if we had some sensible matchmaking.
Such as advertisements in warbird magazines, on certain historical TV programming, and on Youtube when someone is watching gun camera footage? Yep.
So why don't you do it then? :old:
Is War Thunder using a 2008 engine that has not been updated with new capabilities since 2008 and limiting itself to the texture sizes and polygon counts that are the 2008 limits? I highly doubt it.
i see a treacherous cliff littered with death, that once scaled, leaves one in a mass grave, only to plateau and be scraped up by the ever present bulldozer.
sounds about right.
:lol
That being said, any number of long-timers I know who have moved on, mostly bemoan the "same ole-same ole"....NOT of the graphics, but of gameplay. I'm not sure how you can coad out dweeby behavior
Decline in numbers started in '08, as best I can recall (recession....I can understand how folks have to make choices....since then, many alternatives to paid subscription games have popped up) That being said, any number of long-timers I know who have moved on, mostly bemoan the "same ole-same ole"....NOT of the graphics, but of gameplay. I'm not sure how you can coad out dweeby behavior
I know I don't really count as a "long timer" having only started this game in 2004 or so and only having gotten into Air Warrior for AWIII... But the "same ole-same ole", for me at least, was self-inflicted. The second that I started trying to give everyone a good fight and stop being part of what I at the time perceived to be a problem (head-ons, ganging, vulching, etc.) was the second I backed myself into a corner where there was really only one element of the game left to me, and it very quickly got stale.
"Same ole, same ole" happens to almost any player in any game, totally regardless of "dweeby behaviour". At some point you have seen it all, and often with less enthusiasm and less excitement you are much more prone to notice the "bad things" as well. In fact, the personal concept of "dweebery" might change a lot as a player progresses. He may perceive and speak out against things he had done himself with great pleasure years before... I have noticed that quite a lot of times.
When I joined AH, I was totally excited by the fact I was able to fly WW2 planes against other fighters alone. I had such a great time and so much more exciting fights... I still have some of that early films of mine, and actually those exciting and palm sweating dogfights were often pretty sucky ones... Bad control, full of HO's, 6k extending and so on.
So, is Aces High a memory of good times past? I would say yes. fixed
Is 20 v 5 fair? FFA matchmaking makes this situation possible. Just a fact.Say
SayGames in general are fun... What other reason is there... A fun game is fair. A fair game is fun. Simple.
Nope...but neither is life in general. I fine it a lot of fun to fight outnumbered.
But if you are really concerned about it perhaps you should have an internal conversation with other members of your own squad who seem to...ahh...run with dah horde, set a on cap bases with no intention of capturing, and then proceed to vulch like its going out of style. Or baring that...if they would drop the self-rightious posing and simply admit they do it just like everyone else it would be a great start.
Decline in numbers started in '08, as best I can recall (recession....I can understand how folks have to make choices....since then, many alternatives to paid subscription games have popped up) That being said, any number of long-timers I know who have moved on, mostly bemoan the "same ole-same ole"....NOT of the graphics, but of gameplay. I'm not sure how you can coad out dweeby behavior
Games in general are fun... What other reason is there... A fun game is fair. A fair game is fun. Simple.
What makes it possible for the Muppets to do what you describe in the first place? It's not fair man.... we both agree.
imo the map auto reset time should change to 24-36 hours; this large maps are dead, no fights, almost impossible to reset with this low # and the increased base capture difficulty; ;I'm not surprised people are abandoning the game; is boring simply boring ; look at this map running in MA today, was on for 6 days and 15 hours ;!!!!! :bhead
This game was more fun on H2H years ago, small map 2-4 bases and 8 players, I would trade the eye candies for a system reset to 2003, was better for tactic/strategic gaming, more dynamic ;
I used to work at sea on cruise ships, we did same time 7 days at sea in trans Atlantic cruises from New York to Lisbon; people would have jumped overboard without some entertainment, shows and various food menu every day;
(http://i.imgur.com/O9CynAel.jpg)
Haven't flown in years!! Sunbat has my CH gear and reduced to a laptop. If I get a decent set up, I'll come back for sure.
I left because I no longer had the time to fly 20-30 hours per week. Only logging on a couple of hours per week, I had no interest in spending 5-10 minutes flying to a fight that I no longer had the skills to win and would lose very quickly. I commute in real life, I don't want to do it for "fun."
I think the two arena system would work as long as there was a limit installed. Newbs fighting newbs would be great for them to get the hang of things. The limit would have to be a certain number of kills, or a certain number of hours or something. This way you don't have sharks clubbing seals and they have to either move on the main arena or leave when they hit the limit.
I don't think a two-tier system is the answer. I think giving people a chance to up, fight, die and then up, quickly fight and die again is the key. This game was fun with smaller maps and quicker fights. I didn't mind enduring the learning curve if I was having fun while I was doing it.I agree entirely.
^^^Truth^^^
An epiphany for many new players also. "Do I focus all of my gaming hours entirely on this game just to rise above commuter skill level?" Based on the falling numbers in the MA which would indicate falling new player retention levels the answer for many new players is probably "no."
Even a two tier system that separates noobs from the rest of the pack might have a dramatic impact on the "fun" factor for noobs. Maybe two arenas: the K/D 1.00+ arena and the less than 1.00 K/D arena. Hitech could figure something out if they put their mind to it.
Other games have tiered systems of experience...why not Aces High. Most noobs don't want to hear about the "right of passage" and all that nonsense, they just want to have fun and would move up naturally to the higher tiered arena as they gained experience. They don't need to be shot down in two turns by some guy with a 5.0 K/D to learn. This "feed me baby seals, they will learn" rhetoric is baloney when a player is only able or willing to play Aces High 10 to 15 hours a month.
zodiak that is a laughable suggestion. it reminds me so much of all the threads on wot that want all accounts with less than a 50% win rate banned, i guess they never really think that eventually there would only be one account left.
what makes you think that most of those who move up to the 1 K/D will stay there? wont 1/2 of them have less than 1 K/D in less than 1 month regardless of skill?
and of course those who stay in the less than 1 K/D will eventually move up regardless of skill and we would end up with one arena like now except for the last guy who lost the last match of the less than 1 K/D arena and now is stuck flying alone, until somebody subscribes and is able to move up.
semp
Nothing is wrong with the game....only thing really affecting the number of players is the Free online games that have pooped up in the last two years...and you get what you pay for. <S>
Nothing is wrong with the game....only thing really affecting the number of players is the Free online games that have pooped up in the last two years...and you get what you pay for. <S>
If you did this tier split, hit percent on kinda a bell kurve as well as kills per hour combined with kd
-You can hide ur kd, but that means purposely dieing
- kills per hour, you want baby seals can you sit below a 3 kills an hour average
- if you give up deaths lower your kd ( feeding kills to noobs hmmm) are you as well going to forcefully shoot bad, giving them a chance or will you take those shots ( the ones yesrs of playing have given, the sight picture built into your mind, find the right combination of those three and kick with notice to move up a tier
We could do 3 tiers ( oh hey 3 arenas , 2 used to farm perks cough cough ( have earned each and every one of my perks late war ma)
Botom 1/3 arena open to confirmed (not a reapeat ip) 2 weekers up to the-
2/3 areana even the ranked 1/3 can fly there, then
The all welcoming arena
You can even label then beginner intermediate and expert. There is a clan ranking in cod ghoasts you know if u suck if ur in bronze ( played cod semi competivly for 8 years before i found this game )the differance being any one can play expert but only those with the right skill can play the bottom 2 yada yada.
Food for thought
They tried similar options in FA and those didn't work. In the end, they ended up creating a Baby Seals Arena and then not allowing players in over a certain rank. The primary difference here is that FA had lifetime stats, while AH does not. Perhaps included a lifetime score, as well as tour scores, could help in this area.
Can we turn off kill shooter for just a few minutes? :D
imo the map auto reset time should change to 24-36 hours; this large maps are dead, no fights, almost impossible to reset with this low # and the increased base capture difficulty; ;I'm not surprised people are abandoning the game; is boring simply boring ; look at this map running in MA today, was on for 6 days and 15 hours ;!!!!! :bhead
This game was more fun on H2H years ago, small map 2-4 bases and 8 players, I would trade the eye candies for a system reset to 2003, was better for tactic/strategic gaming, more dynamic ;
I used to work at sea on cruise ships, we did same time 7 days at sea in trans Atlantic cruises from New York to Lisbon; people would have jumped overboard without some entertainment, shows and various food menu every day;
(http://i.imgur.com/O9CynAel.jpg)