Author Topic: Is Aces High II soon to become just a memory of good times past?  (Read 11085 times)

Offline Bruv119

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Re: Is Aces High II soon to become just a memory of good times past?
« Reply #150 on: June 26, 2014, 01:59:00 PM »

Yesterday I was asked how far troops do run. I could not answer this question  :old:

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Offline BnZs

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Re: Is Aces High II soon to become just a memory of good times past?
« Reply #151 on: June 26, 2014, 02:03:58 PM »

Baldegle, Fish, et al have the best suggestion of the thread IMO, better docs and manual, and an easy to find download button for them.  

*Ahem* :D
"Crikey, sir. I'm looking forward to today. Up diddly up, down diddly down, whoops, poop, twiddly dee - decent scrap with the fiendish Red Baron - bit of a jolly old crash landing behind enemy lines - capture, torture, escape, and then back home in time for tea and medals."

Offline zack1234

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Re: Is Aces High II soon to become just a memory of good times past?
« Reply #152 on: June 26, 2014, 02:22:31 PM »
If I can learn AH anyone can, i am crap at reading instructions :old:
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Offline Lusche

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Re: Is Aces High II soon to become just a memory of good times past?
« Reply #153 on: June 26, 2014, 02:52:44 PM »
600 yards


It's far greater than that, at least one mile.
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Offline Lusche

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Re: Is Aces High II soon to become just a memory of good times past?
« Reply #154 on: June 26, 2014, 02:53:19 PM »
If I can learn AH anyone can


So why don't you do it then?  :old:
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Offline Chilli

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Re: Is Aces High II soon to become just a memory of good times past?
« Reply #155 on: June 26, 2014, 03:26:49 PM »
When we talk about learning curves for Aces High, it is mostly Aircraft Management followed by tricks of the trade. 

As difficult as we are making it seem, it really can be simplified by using common sense, and patience.  Experience will always be the best teacher, but the student must be able to move past their own preconceptions and accept what real life experiences have taught.

For example most enter the game with certain ideas about what a superb weapon the Mustang / 109 / Spitfire was in their time frame.  But it doesn't take long to figure out that E state, acceleration, climb rate, turn rate, and the master of them all, stall speed, will re write everything you thought you knew about flying either of the fore mentioned birds against an experienced pilot.

HTC already has a ton of training documents accessible through the website and online help, but this only gets you through the initial setup phase and onto the where do I point my weapon phase (viable targets / how much damage / what damage does).  However, it does very little to show HOW TO inflict damage.

HOW TO phase is the learning curve described in Fish's hilarious chart.  Here you have to get in the cockpit and quickly learn to develop SA situation awareness (where am I / where are my friends / where are the bad guys).  Just as important also is who are the bad guys / what are they doing and what is my plan.

My only suggestions for grasping the HOW TO, is to join a squad, especially one that has live round practice, or FSO (or other scenario promising air combat and target seeking opportunities).  Get a hold of one the online trainers and spend some time and record the lessons they provide, then practice what you have learned until polished...............  THEN U R A DWEEB... errrr WEAPON!   :D


It's far greater than that, at least one mile.

Don't ever doubt Snailman.  Remember the map with the 10k field with steep slope? I remember folks letting troops go at the bottom of the slope and them riding the escalator to the top on their way to the maproom.  :lol

« Last Edit: June 26, 2014, 03:33:38 PM by Chilli »

Offline sunfan1121

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Re: Is Aces High II soon to become just a memory of good times past?
« Reply #156 on: June 26, 2014, 04:09:20 PM »

I agree completely with the idea that people will play a game if they feel its fun...but what do you mean by "fair"?  Do you feel the game is unfair now? Are you claiming some play the game unfairly?
Is 20 v 5 fair? FFA matchmaking makes this situation possible. Just a fact.
« Last Edit: June 26, 2014, 04:17:47 PM by sunfan1121 »
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Offline BnZs

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Re: Is Aces High II soon to become just a memory of good times past?
« Reply #157 on: June 26, 2014, 04:15:04 PM »
I think the learning curve would acceptable for the masses if we had some sensible matchmaking.

Such as advertisements in warbird magazines, on certain historical TV programming, and on Youtube when someone is watching gun camera footage? Yep.
"Crikey, sir. I'm looking forward to today. Up diddly up, down diddly down, whoops, poop, twiddly dee - decent scrap with the fiendish Red Baron - bit of a jolly old crash landing behind enemy lines - capture, torture, escape, and then back home in time for tea and medals."

Offline sunfan1121

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Re: Is Aces High II soon to become just a memory of good times past?
« Reply #158 on: June 26, 2014, 04:19:04 PM »
I think the learning curve would acceptable for the masses if we had some sensible matchmaking.
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Offline Skyyr

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Re: Is Aces High II soon to become just a memory of good times past?
« Reply #159 on: June 26, 2014, 04:25:46 PM »
Is 20 v 5 fair? FFA matchmaking makes this situation possible. Just a fact.

So does the current MA.
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Offline Chilli

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Re: Is Aces High II soon to become just a memory of good times past?
« Reply #160 on: June 26, 2014, 04:37:27 PM »
I think the learning curve would acceptable for the masses if we had some sensible matchmaking.

I agree, this is why I place much emphasis on making the mission planner something that players from all countries use.

This places newer inexperienced players along side of experienced players where they may dispel myths and show (on the job) how to accomplish tasks. 

This goes from attacking strategic ground targets to learning how to maneuver with wingmen. 

I use the term wingmen, loosely but the concept is the same.  Clear your friendly pilot's 6 and learn to setup friendlies to allow them to clear your 6.

Such as advertisements in warbird magazines, on certain historical TV programming, and on Youtube when someone is watching gun camera footage? Yep.

I'm not sure but I think Bonez is implying that instead of trying to draw the WoW crowd into our ranks, we target a more specific demographic that already have some sense of difficulties ahead of them while learning a new online game.  I agree and disagree, I personally came from 2 other gaming formats Chain of Command, and beta WW2OL and rarely flew.  My very first fighter sim (and maybe only other before AH) was Red Baron (5 in floppy disks).   

I started out gameID TigerZ, failed miserably at shooting anyone down and then one day I stumbled on to a squad practicing taking down hangars and deacking with ponies (I believe it was Rolling Thunder).  They took me under their wing for the day and within minutes I was taking down hangars in one pass with a Mustang and deacking fields with rockets.  That began a Loooooo........ oooong run addiction with this game and many fun times with some really cool squadees.  :cheers:


Offline Chilli

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Re: Is Aces High II soon to become just a memory of good times past?
« Reply #161 on: June 26, 2014, 04:46:15 PM »
Sunsfan,

I may have missed something on a re read on the thread.  There are those that love 20 to 5 odds, either way  :x  If I can get some of those 20 hovering over a friendly base that they "failed" to deack, my 20 to 5 odds are looking a bit brighter.   ;)

I can be lighter (carry less fuel).  I can respawn back to the fight quicker (win through attrition).  Or I can zip in above the crowd from another base and feast (or at least until a bad guy tops my altitude to do the same).  :)

Offline zack1234

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Re: Is Aces High II soon to become just a memory of good times past?
« Reply #162 on: June 26, 2014, 04:51:40 PM »

So why don't you do it then?  :old:

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Offline Ack-Ack

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Re: Is Aces High II soon to become just a memory of good times past?
« Reply #163 on: June 26, 2014, 04:56:47 PM »


Is War Thunder using a 2008 engine that has not been updated with new capabilities since 2008 and limiting itself to the texture sizes and polygon counts that are the 2008 limits?  I highly doubt it.

Gaijin has updated their Dragor engine over the years since first releasing it in 2005.  I believe it's on its 3rd generation, version 3.0 or 3.5.

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Offline NatCigg

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Re: Is Aces High II soon to become just a memory of good times past?
« Reply #164 on: June 26, 2014, 08:26:50 PM »



The bulldozer  :rofl ...  :rofl ...  :aok