Aces High Bulletin Board
General Forums => Wishlist => Topic started by: tuton25 on July 11, 2014, 01:26:18 AM
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1) Reduce the hanger damage score for 2,800lbs to 1,500lbs, allowing more aircraft the opportunity to take down hangers. Right now the American lineup dominates the offensive roll as they are the only planes that can take on hangers by themselves.
2) Introduce a perked ordnance system perking ords greater than 2,000lbs. This way single engine fighters cannot take down multiple hangers without a little more risk involved.
3) Reduce enemy icon range 3.0k, giving the higher ENY aircraft an opportunity to escape a fight if the situation demands it.
4) Perk all aircraft with 10 ENY or less similarly to the way tanks are perked. Most won't be afraid to risk 1-2 perks for their Pony D or LA7, but they wont be so suicidal.
5) Perk all 4 engine bombers as listed above, to cut down on bomb n' bailers/lanc-kaze
6) Allow the use personal skins. I don't know on the technical level how difficult this would be, but it shouldn't be to hard considering everyone has the option of turning off custom skins.
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1) Reduce the hanger damage score for 2,800lbs to 1,500lbs, allowing more aircraft the opportunity to take down hangers. Right now the American lineup dominates the offensive roll as they are the only planes that can take on hangers by themselves.
2) Introduce a perked ordnance system perking ords greater than 2,000lbs. This way single engine fighters cannot take down multiple hangers without a little more risk involved.
3) Reduce enemy icon range 3.0k, giving the higher ENY aircraft an opportunity to escape a fight if the situation demands it.
4) Perk all aircraft with 10 ENY or less similarly to the way tanks are perked. Most won't be afraid to risk 1-2 perks for their Pony D or LA7, but they wont be so suicidal.
5) Perk all 4 engine bombers as listed above, to cut down on bomb n' bailers/lanc-kaze
6) Allow the use personal skins. I don't know on the technical level how difficult this would be, but it shouldn't be to hard considering everyone has the option of turning off custom skins.
1. It would be nice to allow older planes to actually participate on the level that the newer planes do. However, it would make the later planes that much stronger/better.
2. Punishes planes with a larger bomb loadout.
3. While it may sound harsh, learn to fly. The older planes are what they are, and can kill if flown properly. Why should I take off in an older plane, knowing that I have the disadvantage, then request a handicap so I can escape combat easier. Yet I was the fool who took off in the older plane! Simply put, it sounds like a handicap card for older planes. If you don't know how to fly the plane, then don't use it. Or if you are learning, then be prepared to have your rudder handed to you.
4. If they don't care about their 'life' because it's free, they won't mind either if it's 1-2 perks.
5. Punishing the bombers, and the many because the actions of the few? Bombers are already slow, and quite vulnerable if you know what you are doing. There are only a handful of players who can even hit an enemy plane while being attacked, and fewer still who can kill in a bomber via gunnery. This simply puts a limit on the bombers for something that a few do. I actually LIKE lancstukas, because the m16/wirb/osti can kill them quite quickly.
6. I do not know HTC's stance on this, so can not make an educated opinion on it.
I wish HTC could use this as their BBS logo for the wishlist forum. I think it would be quite appropriate.
(http://i62.tinypic.com/242gymq.png)
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1. It would be nice to allow older planes to actually participate on the level that the newer planes do. However, it would make the later planes that much stronger/better. See number two
2. Punishes planes with a larger bomb loadout. Not really. If the ordnance itself is perked, and not the aircraft, it won't really make that much of a difference. I could take the Pony D (No cost) and x2 1,000lbs bombs (No cost) but if I wanted rockets to I would need to pay some perks....
3. While it may sound harsh, learn to fly. The older planes are what they are, and can kill if flown properly. Why should I take off in an older plane, knowing that I have the disadvantage, then request a handicap so I can escape combat easier. Yet I was the fool who took off in the older plane! Simply put, it sounds like a handicap card for older planes. If you don't know how to fly the plane, then don't use it. Or if you are learning, then be prepared to have your rudder handed to you.
4. If they don't care about their 'life' because it's free, they won't mind either if it's 1-2 perks.
5. Punishing the bombers, and the many because the actions of the few? Bombers are already slow, and quite vulnerable if you know what you are doing. There are only a handful of players who can even hit an enemy plane while being attacked, and fewer still who can kill in a bomber via gunnery. This simply puts a limit on the bombers for something that a few do. I actually LIKE lancstukas, because the m16/wirb/osti can kill them quite quickly.
6. I do not know HTC's stance on this, so can not make an educated opinion on it.
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Personal skins won't happen for a number of reasons.
First and foremost: Space. Every single skin for every single player would have to be downloaded to your computer. That's going to be a LOT of drive space (just look how much space is taken up by squad art).
Second: Overhead of loading the skins in game: Every time a new skin is in range it has to be loaded into memory on your end. Imagine a 20-plane furball where EVERYONE is flying a unique skin. Buh-bye frame rate.
Third: Cheats. Guaranteed you'll end up with people trying to make transparent skins and other tricks to give themselves an advantage, which will require HTC approve EVERY custom skin. Given the amount of work it already takes just to get the skins that ARE allowed in the game...
Fourth: Immersion. Everyone laughs about the "My Little Pony" P-51 skin, but do you REALLY want to see someone using that in the game? Aircraft skins OUGHT to be patterned on what was actually used during the war.
Personally, I wouldn't mind if HTC allowed personal skins (or at the very least squadron skins) so long as they conformed historical regulations (IE, USN/MC birds MUST be blue gray over light-gray for aircraft flying in 1942/early 1943 with the proper roundels for the period), but Points 1 and 2 guarantee it won't happen.
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If you were king for a day, I would make sure not to log in for that day. :bolt:
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Personal skins won't happen for a number of reasons.
First and foremost: Space. Every single skin for every single player would have to be downloaded to your computer. That's going to be a LOT of drive space (just look how much space is taken up by squad art).
Second: Overhead of loading the skins in game: Every time a new skin is in range it has to be loaded into memory on your end. Imagine a 20-plane furball where EVERYONE is flying a unique skin. Buh-bye frame rate.
Third: Cheats. Guaranteed you'll end up with people trying to make transparent skins and other tricks to give themselves an advantage, which will require HTC approve EVERY custom skin. Given the amount of work it already takes just to get the skins that ARE allowed in the game...
Fourth: Immersion. Everyone laughs about the "My Little Pony" P-51 skin, but do you REALLY want to see someone using that in the game? Aircraft skins OUGHT to be patterned on what was actually used during the war.
Personally, I wouldn't mind if HTC allowed personal skins (or at the very least squadron skins) so long as they conformed historical regulations (IE, USN/MC birds MUST be blue gray over light-gray for aircraft flying in 1942/early 1943 with the proper roundels for the period), but Points 1 and 2 guarantee it won't happen.
That's what I thought...
Would there still be issues if the custom skins were client side only (i.e. only I could see my skin)???
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If I was King of AH for a day, the hangman would be busy...
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That's what I thought...
Would there still be issues if the custom skins were client side only (i.e. only I could see my skin)???
What would be the point if only you could see it?
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What would be the point if only you could see it?
My own enjoyment....
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My own enjoyment....
do you have any idea how long it takes to make a skin? why not just try it and come back and see how much you enjoyed it.
semp
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So if you exceed 2000 lbs of ord in a fighter you would then have to pay perks?
Hmm. I could go with that, as long as it was for fighters only.
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3) Reduce enemy icon range 3.0k, giving the higher ENY aircraft an opportunity to escape a fight if the situation demands it.
Huge disagreement from Swoop.
However......I do think the low flying icon multiplier could be set lower. Imagine 6k icons dropping to 1k icons when flying under 200ft.
6) Allow the use personal skins. I don't know on the technical level how difficult this would be, but it shouldn't be to hard considering everyone has the option of turning off custom skins.
No.
You know that little pause you get sometimes when flying? That's cos someone who's squadron wossname you haven't got cached has just flown into range and your system is loading the graphic file to put on their plane. Now imagine the mess if everyone had their own homemade skin.
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do you have any idea how long it takes to make a skin? why not just try it and come back and see how much you enjoyed it.
semp
DO you realize that if it was a personal skin that ONLY he could see it wouldn't have to be up to the standards that our top notch skinners do?
1) Reduce the hanger damage score for 2,800lbs to 1,500lbs, allowing more aircraft the opportunity to take down hangers. Right now the American lineup dominates the offensive roll as they are the only planes that can take on hangers by themselves.
Id rather see it increased so that the US fighters couldn't take out a hanger like the other models and hopefully this brings more buffs into the action. ( it won't because they will just bring more hvy fighters increasing the horde)
2) Introduce a perked ordnance system perking ords greater than 2,000lbs. This way single engine fighters cannot take down multiple hangers without a little more risk involved.
HTC has already said they would like to do something along these lines, but I think it was going to be for ALL ordinance.
3) Reduce enemy icon range 3.0k, giving the higher ENY aircraft an opportunity to escape a fight if the situation demands it.
No need, just pay attention. If you do, you have ampul time to decide to engage or...... gak!.... run.
4) Perk all aircraft with 10 ENY or less similarly to the way tanks are perked. Most won't be afraid to risk 1-2 perks for their Pony D or LA7, but they wont be so suicidal.
If you perk those it forces them into other rides, which earn perks quicker and so they now can be suicidal in those lightly perked planes again. :rolleyes:
5) Perk all 4 engine bombers as listed above, to cut down on bomb n' bailers/lanc-kaze
so we will see lots more low flying 2 engine bomber/attack aircraft bailing and doing the kamikaze thing
6) Allow the use personal skins. I don't know on the technical level how difficult this would be, but it shouldn't be to hard considering everyone has the option of turning off custom skins.
It would have to be coded so that you could only "personalize" the plane you are flying for your view only. Other wise you would have people abusing the system by painting GVs florescent pink and such taking away any camouflage effects the skins do give.
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DO you realize that if it was a personal skin that ONLY he could see it wouldn't have to be up to the standards that our top notch skinners do?
he mentions disabling other people's skins, so he wants everybody to see it.
semp
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My Royal decrees for the day:
- Restore 1.5k icons to Wirbles and Ostwinds, whether moving or not
- Remove icons from all tanks - troop carriers would keep current icons
- Limit all fighters to 500 pounds or 250 kilos of bombs
- Harden ordnance bunkers to require 1000 pounds damage
- Upgrade all base ack to auto/mannable quad-mount 40mm Bofors
- Relocate towns farther from airfields and remove all ack
- More GV spawns all over the map but all spawns go to towns
- Change HQ destruction result to disabling all ack at victimized country (until resupplied)
- Put a time delay on puffy ack but increase it's accuracy: level bombers would be more easily destroyed and maneuvering fighters more survivable
- Restore 1 hour side switch limit
- Make ENY kick in faster
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If I was king for a day..... :headscratch:
Goodbye to those not in my favor. :old:
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My Royal decrees for the day:
- Restore 1.5k icons to Wirbles and Ostwinds, whether moving or not
:aok
- Remove icons from all tanks - troop carriers would keep current icons
I see no logical reason why a Panzer would be harder to see than a Wirble.
- Put a time delay on puffy ack but increase it's accuracy: level bombers would be more easily destroyed and maneuvering fighters more survivable
Wouldn't it be nice if we could make puffy ack "ord seeking"? Thus it would not shoot at fighters in combat, but if you approached the CV with ords trying to end the furball, it would shoot at you. At least it should be tweaked to confine it's efforts primarily to bomber formations on courses inbound for the group, which is what the gunners would have made their priority targets.
- Restore 1 hour side switch limit
I think virtually everyone wants this except the guy who has control over whether it happens or not...
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:aok
I see no logical reason why a Panzer would be harder to see than a Wirble.
Wouldn't it be nice if we could make puffy ack "ord seeking"? Thus it would not shoot at fighters in combat, but if you approached the CV with ords trying to end the furball, it would shoot at you. At least it should be tweaked to confine it's efforts primarily to bomber formations on courses inbound for the group, which is what the gunners would have made their priority targets.
I think virtually everyone wants this except the guy who has control over whether it happens or not...
It's not about being logical. It is to make the game better, at least from my perspective. The Storch pilot can magically see vehicles from 3k. Friendlies can run to wirbles that enemies can't see.
My ideas aren't intended to mimic realism, well except for the puffy ack one.
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Friendlies can run to wirbles that enemies can't see.
There's a different solution for that - same icon ranges for friendlies & enemies alike ;)
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So if you exceed 2000 lbs of ord in a fighter you would then have to pay perks?
Hmm. I could go with that, as long as it was for fighters only.
It would be for fighters only
Id rather see it increased so that the US fighters couldn't take out a hanger like the other models and hopefully this brings more buffs into the action. ( it won't because they will just bring more hvy fighters increasing the horde)
The problem with this is the attack models (Mossie, Typhie, 110, 410) are very rarely used for the role they were intended. A drop in the hanger damage means we might see a variety of raids, instead of the standard 51/38/47 Jabo raids. Also with the Perked ord system limiting them to 2,000lbs they could still use these rides if they wanted to, but could also choose other rides as well.....
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So punish players for taking a full load of ordnance? I can't see the justification for this.
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There's a different solution for that - same icon ranges for friendlies & enemies alike ;)
This is the one I have long advocated.
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So punish players for taking a full load of ordnance? I can't see the justification for this.
It makes it so more planes can kill hangars, yet doesn't allow the high end fighters to take 2 hangers.....
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It would be for fighters only
The problem with this is the attack models (Mossie, Typhie, 110, 410) are very rarely used for the role they were intended. A drop in the hanger damage means we might see a variety of raids, instead of the standard 51/38/47 Jabo raids. Also with the Perked ord system limiting them to 2,000lbs they could still use these rides if they wanted to, but could also choose other rides as well.....
limit a pony to 2 1k bombs. wow, I wish they had thought of that before. drop 1 bomb on 1 hangar, use the rockets. hangar gone. use the other bomb on the other hangar. then use .50 rounds I guess it could be possible to drop 2 hangars with a single pony instead of 1 right now.
semp
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I like his idea, make him king for a year. +1 :aok
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I'd employ the subjunctive mood.
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List of Aircraft that cannot currently kill hangars but will if the hangar damage is dropped to 1,500lbs:
B5N
110G-2
Boston III (Single Ship)
FW-190F8
G4M1 Model 11 (Single Ship)
Ki-67 (Single Ship)
Me-410
Mosquito Mk.XI
P-40N
SPD-5
Tempest
Typhoon
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The BF 110G already can kill a hangar.
And you really think players will start using the single ship Betty or Boston, or just the Betty and similar planes more to attack field... or will they just happily kill more hangars with the same old stuff? ;)
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The BF 110G already can kill a hangar.
And you really think players will start using the single ship Betty or Boston, or just the Betty and similar planes more to attack field... or will they just happily kill more hangars with the same old stuff? ;)
Sorry....Forgot to edit that one out.....
I personally would use a single ship Bostons to kill VHs, as I currently use Mossie XVI for this role
I think most people will use the same old stuff, but having the option means some people will use it.... (its been my personal dream to take a base Flying Tiger Style....)
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(its been my personal dream to take a base Flying Tiger Style....)
:aok
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1: Ban the Caldera for talking about the side switch limit :x
2: Everything else he said except the town ack
3: a smart 110g driver can take down 3 hangars, PM me in the MA and I will show you :rock
PS: don't feel like quoting Caldera, but there is a list at the beginning
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1: Ban the Caldera for talking about the side switch limit :x
2: Everything else he said except the town ack
3: a smart 110g driver can take down 3 hangars, PM me in the MA and I will show you :rock
PS: don't feel like quoting Caldera, but there is a list at the beginning
What did the Caldera ever do to you? :(
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Imagine Crabby as king of AH for a day... :uhoh :bolt: :rofl
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Imagine Crabby as king of AH for a day... :uhoh :bolt: :rofl
you could at least spell correctly on your signature.
semp
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1) Reduce the hanger damage score for 2,800lbs to 1,500lbs, allowing more aircraft the opportunity to take down hangers. Right now the American lineup dominates the offensive roll as they are the only planes that can take on hangers by themselves.
2) Introduce a perked ordnance system perking ords greater than 2,000lbs. This way single engine fighters cannot take down multiple hangers without a little more risk involved.
3) Reduce enemy icon range 3.0k, giving the higher ENY aircraft an opportunity to escape a fight if the situation demands it.
4) Perk all aircraft with 10 ENY or less similarly to the way tanks are perked. Most won't be afraid to risk 1-2 perks for their Pony D or LA7, but they wont be so suicidal.
5) Perk all 4 engine bombers as listed above, to cut down on bomb n' bailers/lanc-kaze
6) Allow the use personal skins. I don't know on the technical level how difficult this would be, but it shouldn't be to hard considering everyone has the option of turning off custom skins.
(http://s29.postimg.org/f2symixkl/1323892306542.gif)
We're all mad here.
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you could at least spell correctly on your signature.
semp
You haven't figured out spelling isn't my strong suite yet... :noid
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the current hangar tonnage heavily favors US planes for fields attacks, reducing the diversity of the planes in the air...
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the current hangar tonnage heavily favors US planes for fields attacks, reducing the diversity of the planes in the air...
While I see your perspective on that, I think that the reason why we don't (and won't) see p40s or any other low ord loadout plane, is because most of them simply don't perform as well as the late war monsters.
P38s and p51s are planes I see the most with ord attacking anything. Also, Tu-2s don't carry many ords, yet lately, I have run into more TU-2s that I have any other bomber. I have only seen 2 formations of lancs and 1 of b17s. I'm not sure that lowering the hangar health would do anything good. While I do support it, I am not convinced that it wouldn't be abused in some way.
It simply gives even more power to the late war monsters. Assuming it was added, and the Hangar health was reduced.. sure you can 'now' kill hangars in some of the mid-war planes. However, late war planes have more of an impact. Sure, you can perk them, but that doesn't mean that it will stop the flow. B29s are perked, and perked high, yet they are still used and have massive damage potential.
Again, I am not against this but I am not convinced that it would go as planned for the OP and all supporters. If it was to be added, it would need some extremely delicate balancing to adjust to all the ramifications aforementioned.
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While I see your perspective on that, I think that the reason why we don't (and won't) see p40s or any other low ord loadout plane, is because most of them simply don't perform as well as the late war monsters.
He isn't talking about P-40s or other early war stuff. He is talking about Typhoons, Mosquitoes, Ki-84s, N1K2-Js and Fw190F-8s.
Also, Tu-2s don't carry many ords,
They don't? Two 1000kg bombs and four 250kg bombs seems like a good bit to me.
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the current hangar tonnage heavily favors US planes for fields attacks, reducing the diversity of the planes in the air...
Not the hangar setting favor them but the amounts of ords carried by them.
Halving the amounts of ords required means to kill a hangar also means you are doubling the number of hangars that can be dropped by a P-38 or B-17. And thus, they still will be much more attractive for that role.
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Also, Tu-2s don't carry many ords, yet lately, I have run into more TU-2s that I have any other bomber.
A B-17 carries 6,000 lb in bomb weight and a max destruction power of about 6,600lb
The Tu-2 carries 6,600 lb in bomb weight and a max destruction power of about 6,300lb. Impressive for a little thing that can be so much faster on target.
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Reducing the maximum amount of ords to 250 kilos/500 pounds for fighters would level the playing field somewhat. Late War fighters would still be used far more but there would be an increase in lesser bomb trucks getting the call. Especially ones with center mounted bombs. A P-51D would be at a slight disadvantage, due to carrying two wing-mounted 250 lb bombs - versus a P-39Q, carrying a center-mounted 500 lb bomb.
All the Late War heavy fighter base smashing is bad for the game, IMO.
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Not the hangar setting favor them but the amounts of ords carried by them.
Halving the amounts of ords required means to kill a hangar also means you are doubling the number of hangars that can be dropped by a P-38 or B-17. And thus, they still will be much more attractive for that role.
I see your point, they are used more because they are more efficient in that role.
I don't agree with halving the amount required but reducing it to 2k would open the whole RAF planeset and help the LW a bit.The US planeset would have the luxury to be able to use rockets on secondary targets, reducing the number of people required to take a field.
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Wasn't aware that it had THAT much of a punch. :O
I flew with a smaller loadout, more suitable for town killing . :D
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I see your point, they are used more because they are more efficient in that role.
I don't agree with halving the amount required but reducing it to 2k would open the whole RAF planeset and help the LW a bit.The US planeset would have the luxury to be able to use rockets on secondary targets, reducing the number of people required to take a field.
It wouldn't be that much of an issue if ord greater than 2,000lbs were perked....