Aces High Bulletin Board
General Forums => Wishlist => Topic started by: tuton25 on July 18, 2014, 11:15:37 AM
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I would like to see AI bomber missions when there are less than 250 people online. These missions would up a sector or two from their selected target, white flag it, then RTB. You could join them as a gunner the same way we would join a real player, but they would be otherwise undefended. They also wouldn't attack hangars, so players would need to do that themselves. This would give some focus when there are only a handful of players online...
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+1 to ideas like this. Noobs could join them as a gunner, escort them, attack them or fly another set of buffs with them. Lots of stuff for a noob to do while acclimating to the MA.
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+1
Sounds like fun, but I think they should shoot back a little :bolt:
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Well...
Would we want them to air-start or take-off from a particular base?
Where would we like them to go? They are good for carpet bombing strats, and however if they're in a attack segment they will shoot back to the dis-may of many people... Each bomber in the formation of AI are actually 3 separate AI just flying together, the AI system doesn't quite have the same formation system live players have... So instead of a convergence of guns like you would normally see, you would have three angry AI's using a lead computing gun-sight nailing ya... But you know what? That would be a good trade-off since they will not be easy kills unless swarmed...
How high would we want them? 20K? The happy medium? And how big would we want the missions to be? A large group of bombers? or a few sporadic spread-out bombers?
And lastly would this promote combat? Would anyone really want to escort bots? Wouldn't this just attract bomber killers to soak up some kills?
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Vets would kill these off in moments just to make the "no personal risk gamers" have to fight real players. The other side would be vets would follow these around to pick off the "no personal risk gamers" who don't want to fight in the first place.
The AvA staff is willing to put up AI for the "no personal risk gamers" any time they ask.
Seems half the ideas in the wishlist distill down to changing the MA into a Utopia for the risk averse.
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What a novel idea! :rofl
+1
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I think it would be a decent idea. Perhaps it would be an automatic mission destined to go after a certain factory. However, it would be announced so all 3 sides are aware of it . "Attack mission launched from a33 ". They could climb out to 20k or so like krabby mentioned. I think the diamond formation would be appropriate, 8 bombers in total. B17s or maybe b29s :)
Perks would be awarded for killing them, since their aim is quite accurate (it is said they trained 999000). An 'auto' mission could be launched every 2-3 hours, that would go to a major strategic target. Like the AI would level 20% of an enemy factory if the factories weren't defended. Each side would have a set of bombers with 2-3 escorts that would take off. So Knight AI to bish, Bish AI to rook, rook AI to knight. Then it would switch each time around. Rook to bish, bish to knight, knight to rook etc. Every 2-3 or so hours (2-3 is just a number, could be changed to 4-6 or whatever).
Since there are only a handful of dedicated pilots who are bomber-type, and many of them are spread out across the 3 sides. I think this is a good way to get a nice sided bomber mission going, to get some of that combat that HTC boasts of on the main page.
Players could then join this auto mission with the AI and defend them to the target, or simply use it as a distraction to attack another base, or completely ignore it and do their own thing entirely. Like frolicking in the dense forests near bases, waiting for m3s to pounce on, or flying up to the moon to see if a cow really did jump over it.
Either way I think this is a good wish and could be used to start combat and give good potential 'burst furballs' that would initiate combat and give something to defend. Then give enough time for things to heal over before starting over again. That way one side isn't bombarded by another via AI.
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I would like to see AI bomber missions when there are less than 250 people online. These missions would up a sector or two from their selected target, white flag it, then RTB. You could join them as a gunner the same way we would join a real player, but they would be otherwise undefended. They also wouldn't attack hangars, so players would need to do that themselves. This would give some focus when there are only a handful of players online...
Jimson can give you some insight on this. He and HTC have been working pretty hard to make the AI thing function.
- oldman
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Well...
Would we want them to air-start or take-off from a particular base?
I think they should start from a base so the escorts could help out
Where would we like them to go? They are good for carpet bombing strats, and however if they're in a attack segment they will shoot back to the dis-may of many people... Each bomber in the formation of AI are actually 3 separate AI just flying together, the AI system doesn't quite have the same formation system live players have... So instead of a convergence of guns like you would normally see, you would have three angry AI's using a lead computing gun-sight nailing ya... But you know what? That would be a good trade-off since they will not be easy kills unless swarmed...
I think they should go to a frontline base, with no gunners other than human gunners. I don't know how hard this would be as I am no programmer. I feel as a separate code would need to be written for ever base and a way to select them, but have no idea how it would work....
How high would we want them? 20K? The happy medium? And how big would we want the missions to be? A large group of bombers? or a few sporadic spread-out bombers? I was thinking of 5 sets of B-26s at 10-12k that would white flag a town....
And lastly would this promote combat? Would anyone really want to escort bots? Wouldn't this just attract bomber killers to soak up some kills?
I think people will want to kill the bomber killers to......
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"Frontline" bases are ever-changing and chances are that the bots would bombing a.friendly base for no reason. It would have to be a target that always exists like strats, HQ, or not drop bombs at all and simply fly through their path touring a enemy airspace.
If they do start from a base, those bases would quickly become common knowledge and attract hit'n'run vulchers. This would need to be an airstart... Why? Because the bots would be able to defend themselves no matter what even if someone attempted to patrol the known air-start area...
Then there's another issue that can come up, the crashing of the arena or the reset of the arena tables when the mission is loaded... Even the chance of the mission crashing or the Bots get dysfunctional... As an example the notorious "ghost bots" that more often than not happens when the bots glitch-out and shoot at planes with no tracers or visable aircraft...
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Why those AI bomber formations can't be like CV groups? You can take command and drive them to the target like CV. You can add waypoints, and click the map to point bombing target. Target can be what ever you want. And when the formation is on target point, it will do a carpetbombing and go back to the homebase for reload.
And you can allways take command (like in CV) and change the bombing plan.
We have three bases around the HQ, where you can up me163's. Those bases could be AI formations home bases. They take off, and climbing to 20000 ft and after that you can use them and pointing targets. And if you are not using them, they just circle around the home bases.
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+1 Great idea!
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Hey!!! I want to expand on this question...
Why those AI bomber formations can't be like CV groups?
Why do they have to be AI controlled bomber formations at all?
Why not just make a large 24 bomber formation controlled by a single player instead of the measly 3 plane formation we have now?
Then players can actually participate in the formation instead of just attack it. Bomber dudes can feel all squadron commander-like as they look out over their nicely formed squadron and give orders to change from protective formation to an attack formation or som'n
This is an APPEALING idea, no wonder it keeps poppin up :D lol
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Hey!!! I want to expand on this question...
Why do they have to be AI controlled bomber formations at all?
Why not just make a large 24 bomber formation controlled by a single player instead of the measly 3 plane formation we have now?
Then players can actually participate in the formation instead of just attack it. Bomber dudes can feel all squadron commander-like as they look out over their nicely formed squadron and give orders to change from protective formation to an attack formation or som'n
This is an APPEALING idea, no wonder it keeps poppin up :D lol
I think it would be best to keep the AI bombers set on a course. Either having them attack an enemy HQ or factories/strats. Giving the control to the player would only see abuse. And if it was the 'rank' system that determines who controls the formations, well... nothing good could come out of that.
I could see - if left unwatched - nooblets or even veterans using these formations for bombing cvs. Or attacking towns/bases. I think it would be best to have these formations be 'wire guided'. As in, these missions launch and have a pre-determined course and target. The players can then choose to gun or fly alongside as an escort to protect these valuable AI. The enemy could either defend or simply ignore the attackers.
The AI I think should only be able to do 20% damage to any strat. So if it's city for example, after the AI formation flies over, 80% of the city factories remain. Otherwise, players could just leave the AI knowing that the enemy factories/strats would be destroyed in X mins without them having to do anything. And with 24 of them, and that 999000 quality shooting, it would make it quite hard to get within 1.2k let alone get a kill.
I think a set of 8 at the max is good. or 2 sets of 4.
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This all sounds rather nice. :) :aok
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I think it would be best to keep the AI bombers set on a course. Either having them attack an enemy HQ or factories/strats. Giving the control to the player would only see abuse. And if it was the 'rank' system that determines who controls the formations, well... nothing good could come out of that.
I could see - if left unwatched - nooblets or even veterans using these formations for bombing cvs. Or attacking towns/bases. I think it would be best to have these formations be 'wire guided'. As in, these missions launch and have a pre-determined course and target. The players can then choose to gun or fly alongside as an escort to protect these valuable AI. The enemy could either defend or simply ignore the attackers.
Why is it ok to wire guide AI bombers but not ok to wire guide players?
This is a game designed to provide flying activities, don't you think it odd that you couldn't participate in one of the most iconic activities of WW2?
The AI I think should only be able to do 20% damage to any strat. So if it's city for example, after the AI formation flies over, 80% of the city factories remain. Otherwise, players could just leave the AI knowing that the enemy factories/strats would be destroyed in X mins without them having to do anything.
:headscratch: You think that a player who takes a formation up can leave his AI behind to hit the target on their own?
And with 24 of them, and that 999000 quality shooting, it would make it quite hard to get within 1.2k let alone get a kill.
Each gun has limited range, each bomber is separated by a certain distance. Not every gun in the formation will be in range at the same time.
In any case, that was the whole reason why these bombers were flown in large formations... they weren't intended to be tiny 3 plane groups of sitting ducks.
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-1
I do not like AI. All experience till now shows that it is not good for gameplay.
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-1
I do not like AI. All experience till now shows that it is not good for gameplay.
I agree. However, it might not be a bad idea to have a separate "AI arena" that has constant AI missions running in a two-sided war. There would always be things to shoot at and would be a way for newer players to gain some confidence before throwing themselves to the wolves in the MA. There would be no score kept, to insure eventual migration to the MA.
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I agree. However, it might not be a bad idea to have a separate "AI arena" that has constant AI missions running in a two-sided war. There would always be things to shoot at and would be a way for newer players to gain some confidence before throwing themselves to the wolves in the MA. There would be no score kept, to insure eventual migration to the MA.
From what I understand the AvA staff is trying to make this happen in the AvA. However they still have to work out a few things before that happens.
#1 Why is it ok to wire guide AI bombers but not ok to wire guide players?
#2 This is a game designed to provide flying activities, don't you think it odd that you couldn't participate in one of the most iconic activities of WW2?
#3 :headscratch: You think that a player who takes a formation up can leave his AI behind to hit the target on their own?
#4 Each gun has limited range, each bomber is separated by a certain distance. Not every gun in the formation will be in range at the same time.
In any case, that was the whole reason why these bombers were flown in large formations... they weren't intended to be tiny 3 plane groups of sitting ducks.
#1 AI are NPC drones that are made for the entertainment, assistance or challenge to the player. They can be that NPC you must persuade to befriend a king or someone to bribe to go back to incognito. In this case, the AI bombers would be used as a small re-occuring event that would start a battle over somewhere worthwhile. If you have the AI bombers launch a mission that would go to the enemy HQ or a specific enemy strat. Then the players could choose (but wouldn't have to) defend the bombers via gunnery or escort or up bombers of their own. Those who like to defend the strats would have a new AI mission every 3-6 hours that would attack their strats. Those who want the big bomber missions but can't get enough players for them, would be able to join and also bomb the target.
#2 The main arena is simply tools of the WWII era provided in a combat scenario. You can fly peacefully and show off your fly-through-the-hangar skills, or you can duke it out 6 v 1. If you want realistic events of WWII then go to the AvA/ Scenario arenas for 100% realistic WWII-like combat.
#3 No. I said a majority of the response to this answer in #1, but will repeat myself. The AI would launch independently of the players, not relying on the players whatsoever to do any launching. The players could then choose whether or not to join the mission. They aren't forced to join, nor do they have to guide the AI drones there.
Now, as for the players bomber AI drones, they would act as they do now. I think you confused the HTC AI with the Player-Bomber drones/AI. I am not saying that I want the player to be able to spawn AI drones and send them off without any work on the players part. I am saying I want an independent system operated non-player-combatant (NPC) formation of bombers to launch every 3-6 hours that would announce over all channels (so all sides can see) showing that a medium AI formation is going. Then I want it to promptly announce the destination of the mentioned formation, so the enemy knows where to defend. Causing a guarenteed fight, so you have at least two sets of players who are going to attack and defend something. Pretty much stirring the pot to get a fight, preferably over a worthwhile target (HQ/Strats rather than a town/base).
#4 I wanted to either have 2 formations of 4 side by side (about 1000 yards from edge wing tip). Or 1 formation of 8 in the 'diamond' formation. About 600 yards apart per position. Not close enough so you could jump from tip to tip, just 600-800 yards away from tip to tip per position.
This would just make it so that we would have stuff attacking worthwhile targets. If players wanted to join, they could for an almost guarenteed fight, assuming that the enemy wants to defend. In the case that the enemy doesn't defend, only about 1/5th of their factories would be destroyed. That way, it isn't 100% required for you to 'drop what you're doing' and defend something. Making it so the AI formation does some damage, but nothing that would cripple one side, just small-medium damage if every bomber made it to target.
Then the AI return home and land, and it gives a system message like "Bishop formation (insert squadron here) has landed # of # landed - damage done. Then another mission wouldn't happen for 3-6 hours. If all the bombers die, then a system message says "Bishop formation (insert squadron here) has been shot down # of # destroyed.
I hope I explained it in a way that made sense. If I did not please elaborate. :salute
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This would be exactly like the AvA AI mission that happened back in... December 2013 ish. Where we had ju-88s w/ a handful of 109 escorts flying in random patrols. They weren't set out to bomb anything, but they would react accordingly (escorts would attack any enemy cons within a certain range, and bombers would shoot on sight when within range). Just modify this so these bombers drop on a specific worthwhile target, and some escorts so incase players didn't show up the bombers wouldn't be defenseless and would have some support.
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I like the idea but. No
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+1 - been wanting this for years... :aok
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I like the idea but. No
(http://m.memegen.com/oqrhzt.jpg)
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I do not like AI. All experience till now shows that it is not good for gameplay.
At times when the numbers are so low that 2 out of 3 flights ends without being able to find a red guy to fight...this is a great idea!
+1
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BIG -1... and I fly in low attendance hours (sometimes less than 100)
The entire concept of mega-multi-player game is that you fight other REAL players - you feel their strength and weaknesses, you can "frighten them" and much more.
If I would want to play against AI I would choose 100 other games... not AH!
Don't ruin it. I don't even like AI at AvA.
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We already have AI trains, barges, and truck convoys re-supplying things.
Could we have formations of AI C47s launch from supply depots, drop supplies where needed, then land nearby or return to launch point?
They could be destroyed for some type of kill credit just like the existing supplies.
This could be in parallel to the existing supply routes.
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#1 AI are NPC drones that are made for the entertainment, assistance or challenge to the player.
#2 If you want realistic events of WWII then go to the AvA/ Scenario arenas for 100% realistic WWII-like combat.
#3 The AI would launch independently of the players, not relying on the players whatsoever to do any launching.
#4 I wanted to either have 2 formations of 4 side by side (about 1000 yards from edge wing tip). Or 1 formation of 8 in the 'diamond' formation. About 600 yards apart per position. N
1... Didn't answer the question and I still see no reason a human player couldn't do the same things you want drones to do.
Rules and controls could be put in place to make sure the formations aren't used in a gamey way.
2... I never said anything about 100% realism. This game is so far from that, it's not even possible in your lifetime.
3... Ok so you want drones to do it. Everything you want the drones to do would happen with real players controlling the formation.
4... 8 planes wouldnt even get half way to target. One good vet would finish them off in minutes, especially if you used the formation you suggested. They're so far apart, there is no mutual protection.
And lastly, how does a 3-6 hour wait between sorites improve the game at all?
In any case, I'm not disagreeing with having drone formations fly around. I suggested it long ago.
A drones-only formation is great for when numbers are low but your suggestion falls short because there is no "wow" factor for the formation size you chose and fails to provide a historically accurate scenario.......
...NOT for the purpose of historical accuracy, but to attract new players by giving them something they don't get in any other online sim and by moving towards bringing current players together in the same arena.
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BIG -1... and I fly in low attendance hours (sometimes less than 100)
The entire concept of mega-multi-player game is that you fight other REAL players - you feel their strength and weaknesses, you can "frighten them" and much more.
If I would want to play against AI I would choose 100 other games... not AH!
Don't ruin it. I don't even like AI at AvA.
In case you havent noticed, it's quickly becoming a single player game and it's not "AI-free" now. There are AI trains, boats, planes and guns.
I'm guessing as much as you hate AI, you have never fired on such unworthy targets, so it wouldn't be any stretch for you to avoid AI bombers also.
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1... Didn't answer the question and I still see no reason a human player couldn't do the same things you want drones to do.
Rules and controls could be put in place to make sure the formations aren't used in a gamey way.
2... I never said anything about 100% realism. This game is so far from that, it's not even possible in your lifetime.
3... Ok so you want drones to do it. Everything you want the drones to do would happen with real players controlling the formation.
4... 8 planes wouldnt even get half way to target. One good vet would finish them off in minutes, especially if you used the formation you suggested. They're so far apart, there is no mutual protection.
And lastly, how does a 3-6 hour wait between sorites improve the game at all?
In any case, I'm not disagreeing with having drone formations fly around. I suggested it long ago.
A drones-only formation is great for when numbers are low but your suggestion falls short because there is no "wow" factor for the formation size you chose and fails to provide a historically accurate scenario.......
...NOT for the purpose of historical accuracy, but to attract new players by giving them something they don't get in any other online sim and by moving towards bringing current players together in the same arena.
Well having a minimum of 8 bombers is a fair start. Then we can talk of 20+ :D
I didn't really like the idea of player controlled large-formations simply because of the possibility of dick-moves. Where if you only get an AI mission every 3-6 hours, and someone of high rank who is a jerk (like ManAWar back in the day) then that one person has very high firepower to either level a bunch of bases, or completely waste the AI mission entirely. I don't want the AI mission to completely level a base by themselves or fully disable a strat factory complex. I want them to be able to inflict damage far behind enemy lines, but inflict enough damage that isn't 'ignorable' by the defenders, thus, provoking them to defend their territory. So basically this would be a combat starter, that could (if they make it to target) inflict damage.
AI bomber gunners are quite accurate, I flown in with the AvA AI and was killed 1.2k away attacking from a high 3 o clock angle. I'm not saying they are not killable, but they certainly aren't defenseless either. Having them more spread out (at least near target) would mean they could do more Area of Effect damage, rather than concentrating all ord on one central location (unless attacking HQ).
I agree, everything that I suggest real players could do, but many won't. Due to the fact that it takes quite awhile to get to altitude and then to target, which can all be 'ruined' by one interceptor who knows what they are doing. There are literally only a handful of good bomber gunners in Aces High. Plus, some players can't hit a target with a bomber or a fighter. Having AI there would make it so players could at least accompany a mission or defend a mission. That way it will be possible to have more than 5 or so formations of bombers. It's rather uncommon to see multiple bomber formations anymore, that are together for the same target.
I see these AI missions as bringing many players on all three sides together to attack high value targets. Having a few more numbers there than going solo makes the long flights easier to deal with. And having more firepower increases your chances of actually arriving to target. Players want these big battles that 'rage on', I think this would start that. Players to defend bombers, and players to attack bombers.
It might work, it might not. I'm not saying this is a 100% work guarentee, but I think it's worthwhile to at least look at.
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I agree. However, it might not be a bad idea to have a separate "AI arena" that has constant AI missions running in a two-sided war. There would always be things to shoot at and would be a way for newer players to gain some confidence before throwing themselves to the wolves in the MA. There would be no score kept, to insure eventual migration to the MA.
There already are a few AI missions going on in the playroom arena: http://bbs.hitechcreations.com/smf/index.php/topic,364012.0.html
With 86 views and zero comments I have no idea if anyone has even tried them.
The AI mission system has many issues and AFAIK it is currently not possible to make a working mission. The one's in the playroom are the only one's I have that work online right now.
I have faith that it will eventually be sorted out but I believe that the new graphics/terrain engine is priority now so don't know when development of the mission system will resume, but I have huge plans for it when that happens.
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I would like to see AI bomber missions when there are less than 250 people online. These missions would up a sector or two from their selected target, white flag it, then RTB. You could join them as a gunner the same way we would join a real player, but they would be otherwise undefended. They also wouldn't attack hangars, so players would need to do that themselves. This would give some focus when there are only a handful of players online...
wait dont the bishops already do that? they send a bunch of guys that will just dive on a base without so much as turning a bit or slowing down.
semp
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The problem I foresee with the AI missions attacking the strats is that they will pull people away from the frontlines and engage lone bombers. I feel that people will not escort a long range bomber mission with the possibility of finding enemy fighters, but they might follow a low to mid altitude bomber raid for a few sectors. If the town is white flagged they might stick around and force a fight, or they could capture it. I remember when I first started playing ET37 was regularly running his missions and those raids always produced a fight.
There already are a few AI missions going on in the playroom arena: http://bbs.hitechcreations.com/smf/index.php/topic,364012.0.html
With 86 views and zero comments I have no idea if anyone has even tried them.
The AI mission system has many issues and AFAIK it is currently not possible to make a working mission. The one's in the playroom are the only one's I have that work online right now.
I have faith that it will eventually be sorted out but I believe that the new graphics/terrain engine is priority now so don't know when development of the mission system will resume, but I have huge plans for it when that happens.
Any time I manage to stumble in there the mission has already started and I can't take off...
They should open it up to join at any time....
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Any time I manage to stumble in there the mission has already started and I can't take off...
They should open it up to join at any time....
The MOTD will tell you what time the missions start.
Perhaps when it is working again we can remake them with join in progress enabled.
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There would be no score kept, to insure eventual migration to the MA or it would rival the MA as the most popular arena.
Fixed :D
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There are a few different ways to run AI missions. The best success we had in AvA was to run them in the background where players did not have to join the mission but would just fight AI that were circling around. The only way we could run semi continuous missions at that time was by making 1 mission that had several flights that would circle around and do nothing until engaged.
For one, that was sort of boring and they wouldn't regenerate so once they were shot down they were gone and someone had to go in and restart them throughout the day.
The last update included a mission scheduler so we could then schedule missions to kick off on a schedule. Now we could schedule missions that actually do something to automatically run and rerun all day.
We could just run those in the background where players could just try to stop the AI anytime they logged in but my favorite kind of missions are the ones you join and have briefings etc and are launched with several mixed human and AI formations.
Using custom terrains with custom objects, we were doing some interesting out of the box things with briefings.
https://www.youtube.com/watch?v=K6a0yxAIpUY&feature=youtu.be
I can't wait until development of the mission system starts again. I have huge new plans for it
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it might not be a bad idea to have a separate "AI arena" that has constant AI missions running in a two-sided war.
...newer players to gain some confidence before throwing themselves to the wolves in the MA. There would be no score kept, to insure eventual migration to the MA.
It's not a good idea to separate the population like this. The game can be structured to bring scenario types to the MA and have activities available to them at all times. Switching from a furballing game to a scenario should be fast and simple, not restricted by schedules and population segregation.
I didn't really like the idea of player controlled large-formations simply because of the possibility of dick-moves.
That's what rules and restrictions are for. All the best games have them.
AI bomber gunners are quite accurate,
They can be adjusted.
Due to the fact that it takes quite awhile to get to altitude and then to target, which can all be 'ruined' by one interceptor who knows what they are doing.
That's why 8 drones is not a logical choice.
That way it will be possible to have more than 5 or so formations of bombers. It's rather uncommon to see multiple bomber formations anymore, that are together for the same target.
That's why 24 is!
There already are a few AI missions going on in the playroom arena: http://bbs.hitechcreations.com/smf/index.php/topic,364012.0.html
With 86 views and zero comments I have no idea if anyone has even tried them.
The AI mission system has many issues and AFAIK it is currently not possible to make a working mission. The one's in the playroom are the only one's I have that work online right now.
I have faith that it will eventually be sorted out...
If players were allowed large formations the only issues that would need to be sorted out would be some simple game changes that would actually make the game better. Player PCs would handle drones and no further burden to the host is needed.
The problem I foresee with the AI missions attacking the strats is that they will pull people away from the frontlines and engage lone bombers. I feel that people will not escort a long range bomber mission with the possibility of finding enemy fighters, but they might follow a low to mid altitude bomber raid for a few sectors. If the town is white flagged they might stick around and force a fight, or they could capture it. I remember when I first started playing ET37 was regularly running his missions and those raids always produced a fight.
If people are engaging in any activity in the game, they must prefer that activity over others.
Your solution is to ignore what you believe is a significant number of players who enjoy other activities... Not a wise business policy.
The more activities there are in the game, the more people will subscribe; and the more subscribers, the more people going back and forth between activities in the game each time they get bored.
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This will internal stratify the player base into risk avoidance sissy players and vets who can't get the sissy AI chasers to stop running away. Every time one of the sissies realize the fighter killing them is flown by a human, they will dive as many sectors as it takes to reach their ack. Aces High will die not long after.
There is a reason Hitech created all of the "Social Science Experiments" called by any other names like the AvA, WW1, and DA that so many don't spend time in.
Wonder why everyone is trying so hard to kill this game in the eyes of their peers in Hitech's face?
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This will internal stratify the player base into risk avoidance sissy players and vets who can't get the sissy AI chasers to stop running away. Every time one of the sissies realize the fighter killing them is flown by a human, they will dive as many sectors as it takes to reach their ack. Aces High will die not long after.
There is a reason Hitech created all of the "Social Science Experiments" called by any other names like the AvA, WW1, and DA that so many don't spend time in.
Wonder why everyone is trying so hard to kill this game in the eyes of their peers in Hitech's face?
While I do not necessarily agree with AI in the MA, I do not think having arenas where there is always some historical immersive action to be had by anyone will kill the game like a steady dwindling of the player base.
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This will internal stratify the player base into risk avoidance
Could that be classified as Montypythonoides riversleighensis?
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If people are engaging in any activity in the game, they must prefer that activity over others.
Your solution is to ignore what you believe is a significant number of players who enjoy other activities... Not a wise business policy.
The more activities there are in the game, the more people will subscribe; and the more subscribers, the more people going back and forth between activities in the game each time they get bored.
My point is after structured missions like ET's go over a base, a whole bunch of people up to defend, and I want to dive into the sea of read. However, more than a few times I've said, "well I want to fly a fighter but we are low on bombers so I will take one instead...."
I hear and read all the time people complaining about the bomber/GV crowd saying this is a dogfight simulation game. These missions would put more people in fighters, giving us something to duel.
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My point is after structured missions like ET's go over a base, a whole bunch of people up to defend, and I want to dive into the sea of read. However, more than a few times I've said, "well I want to fly a fighter but we are low on bombers so I will take one instead...."
I hear and read all the time people complaining about the bomber/GV crowd saying this is a dogfight simulation game. These missions would put more people in fighters, giving us something to duel.
So you think that by taking away (or denying) activities other people enjoy, they are going to play what you want them to play?
Is it possible they might just quit AH instead and find another game?
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Jimson,
The AvA is an excellent environment for the AI. I wish that Hitech gives you better tools to provide a two sided war augmented with AI in historical scenario and general good time play.
Once the MA goes AI, AH turns into WT and ceases to exist. Many of the wishes in the last 18 months distill down to wanting Hitech to change AH into WT. In business you can never beat your competition by becoming them. But, from what I can tell. Our institutions of public indoctrination teach Econ 101 as a course about the care and grooming of flying unicorns. I would have said little green monkeys but, then that would date me and be more vulgar to where they originate.
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If i wanted to shoot down ai drones, I can go offline or perhaps download some missions and play for free.
semp
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Once the MA goes AI, AH turns into WT and ceases to exist.
:rolleyes:
If i wanted to shoot down ai drones, I can go offline or perhaps download some missions and play for free.
Or shoot at pairs of them following around real players. That's so TOTALLY different right!?
:rolleyes: Please stop, my eyes are starting to hurt.
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:rolleyes:
Or shoot at pairs of them following around real players. That's so TOTALLY different right!?
:rolleyes: Please stop, my eyes are starting to hurt.
it is totally different. you want to know how much, ask 999.
semp
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If i wanted to shoot down ai drones, I can go offline or perhaps download some missions and play for free.
semp
Again I'm not advocating AI in the main arenas but in the correct venue AI can be used to do things otherwise impossible here, like very large and realistic formations.
The point of online AI isn't to replace but to augment players particularly the less desirable roles such as bombers and transports.
Also there is a cool fog of war uncertainty never knowing when you are going to run up against real players or AI.
It's pretty cool to have huge bomber formations when the real players mostly pick escort or interceptor roles and the bombers give them an immersive and more historically correct game experience, protecting or intercepting the bombers.
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jimson, I totally understand your point. but what keeps me coming back is knowing that I'll be fighting other players instead of AI. that makes a difference. at least to me.
semp
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The point of online AI isn't to replace but to augment players particularly the less desirable roles such as bombers and transports.
Also there is a cool fog of war uncertainty never knowing when you are going to run up against real players or AI.
It's pretty cool to have huge bomber formations when the real players mostly pick escort or interceptor roles and the bombers give them an immersive and more historically correct game experience, protecting or intercepting the bombers.
I do advocate AI in the MA if used as described above. Advertising won't work if you can't retain players and I think more large formation realistic game play like you see in the Aces High TV ads would help in player retention. The MA is very different from what is depicted in the ads.
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Again I'm not advocating AI in the main arenas but in the correct venue AI can be used to do things otherwise impossible here, like very large and realistic formations.
The point of online AI isn't to replace but to augment players particularly the less desirable roles such as bombers and transports.
Also there is a cool fog of war uncertainty never knowing when you are going to run up against real players or AI.
It's pretty cool to have huge bomber formations when the real players mostly pick escort or interceptor roles and the bombers give them an immersive and more historically correct game experience, protecting or intercepting the bombers.
*nods*
That's why I support it :)
I don't want Ai randomly running around doing mundane (yet sometimes fun) things. That is the players job :). Having massive missions for boring or somewhat boring tasks (like you said) is what I thought of for AI in the MA. That would be cool.
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it is totally different. you want to know how much, ask 999.
semp
Why? What could he possibly have to say?
Nothing anyone could say changes the fact that a large formation of bombers looks better and is more entertaining than the three plane formations.
Everyone one knows it. You can't deny it.
Almost every one in the game has gotten giddy at least once after they stumbled on a large bomber mission.
And as an added bonus, it is closer to a historically accurate scenario and if it draws the scenario guys into the MA more often, then it benefits the game by giving them more of what they want and gives regular MA players more action.
If you don't like shooting at drones then don't, there would be nothing forcing anyone to engage them.
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For me, the staged missions are about historical immersion and best suited for a venue that doesn't have the any plane from any country dynamic. I suppose that in an MA type setting, AI bombers might be more palatable than AI fighters and provide a gathering point for fighter combat.
What I want to do with them wouldn't really fit in the MA, but it could still benefit the game as another thing for players to try at any time of the day.
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For me, the staged missions are about historical immersion and best suited for a venue that doesn't have the any plane from any country dynamic.
No doubt the same for most scenario types.
But just like many other aspects of this game, three country set-up or free choice of aircraft for example, concessions are made to appeal to a wider demographic and keep the MA highly populated.
If done right, there could be enough formations in the MA that you could quickly organize a scenario (attackers and defenders) with specified aircraft in a "cold" part of the map.
It wouldn't be an exact historical scenario, but it could be enough to create sustainable interest in those types of activities in the MA between regular events.
I suppose that in an MA type setting, AI bombers might be more palatable than AI fighters and provide a gathering point for fighter combat.
Absolutely no AI fighters.
What I want to do with them wouldn't really fit in the MA,
It could all go in the MA, they just need to bring the game out of the last millennium.
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+1
I cannot see what could go wrong with this idea. Nothing at all. :rofl
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