Yes I have a few.
Watch your speed. Make sure you have easy access to trim so you can pull it out when it locks up. It climbs well and has great WEP that recovers in half the time that it takes to use. It takes 5 min. of cool down after you have used it for 10 min. It doesn't roll nearly as well as other 190's with that huge wingspan. Take it high and the only thing that can touch you is really the P47N or M, and they won't climb as fast and will run out of wep early. Whenever possible keep your turns nice and smooth to retain E. I think it's the best high altitude bomber killer in the game. If you have the patience you can patrol the strats at 35K and just wait to pounce. The guns are incredible and it holds 90 rounds of 30's. Stuff blows up when you have guns on period. Get ready to perfect your crossing shot and they won't survive long. Try to have a neutral stick when you are firing. Watch the landings, it's quite unstable. Either land engine off or lock the tail gear by pulling back on the stick. Be careful of collisions with those huge wings, give yourself some extra room. Kill them all and land them!
Why do you want to fly the Ta152? Because you see it more often? Not a good reason. There are no majik pills in this game.
Don't take that the wrong way...but I am just observing your jumping from airframe to airframe in such a small time period there is no way to becoming proficient in them.
Without a wall of text specific to the TA152...my best advise would be - learn the A-5 and D-9 first.
I'm already reasonably competent in the D9 and A5, but I have a specific standard that I like to fly to with regards to different airframes. I'm satisfied with being able to land multiple kills in the mustang and in not feeling like I'm going to get shot down every time I take the bird up. In the past month of flying it, I went from pretty much accepting the fact that I was going to die in a Mustang to the point where I feel I can fly it with a reasonable chance of success, and that's good enough for me. I *could* fly it for a year and learn it really well, but that's not what I'm interested in. What I am interested in is learning how each of these planes fly and getting comfortable in flying them. I find the challenge of flying these different airframes to be more interesting that simply sticking to one bird, and that's kind of how I want to spend my 15 bucks. :)
Take it high and the only thing that can touch you is really the P47N or M
Cc. all.
Very good. Well all of the above is good advise. Stick forward in a slip and neutral elevator upon landing and taxi. Lock the tail wheel down.
Turns better than a D-9 but not as fast, and lacking the roll rate. A very fun bird to fly. Guns are devastating.
G' luck with her.
When you are on the ground holding the stick back locks the tail wheel.
Thank you! Does that work with other planes too? :salute
When you are on the ground holding the stick back locks the tail wheel.Does the game modeling physically lock the tail wheel with the stick back so it doesn't swivel on the ground?
Does the game modeling physically lock the tail wheel with the stick back so it doesn't swivel on the ground?
I think it when turning hard in a flat turn and then suddenly pitch up... The wings "blanket" the tail.It's more likely that there is a stall with out of coordinated controls resulting in a spin entry.
Be advised sir.
To recover from it I have found it is the same as in the Ki84... I turn my engine off and nose down once in a recovery position I turn my engine back on quickly.
Does the game modeling physically lock the tail wheel with the stick back so it doesn't swivel on the ground?
Have you tried just pulling power to idle and using proper flight control input to recover?
Does the game modeling physically lock the tail wheel with the stick back so it doesn't swivel on the ground?
Be advised sir.
The tail will "slide" out from underneath you during turn fighting if you are not careful. To recover from it I have found it is the same as in the Ki84... I turn my engine off and nose down once in a recovery position I turn my engine back on quickly.
The problem of "stalling backwards" before landing and locking the tail wheel with the stick back are a bit contradictory and confusing. Maybe there is some improper terminology in use.
Not sure what you mean by "physically" but when your stick is fully back your tail wheel is locked not swiveling. The tail wheel is also modeled with more friction perpendicular with direction than it has in real life to make takes offs and landings easier. You can see this as increased braking when you land and wiggle the tail wheel on the ground.
All of the above applies, one thing I'd re-emphasize is on landing be really careful to be gentle on the rudder. Slow for landing it's really easy to get it to depart flight with heavy rudder. It can ruin a successful sortie in the most frustrating of ways.
Wiley.
Yes, improper terminology, my bad. What I "see" (meaning is all subjective) is when flying too slow for landing and still with wings level, the tails drops and stall happens. It "feels" like flying backwards. Does that make sense? Too low to recover, then crash.
I just come in faster now.
That's been my question all along. Like in DCS? :headscratch:
Yes, improper terminology, my bad. What I "see" (meaning is all subjective) is when flying too slow for landing and still with wings level, the tails drops and stall happens. It "feels" like flying backwards. Does that make sense? Too low to recover, then crash.
I just come in faster now.
Yes sir when alt allows :prayNext time you find yourself in that predicament, try pulling power (don't shut the engine off), using a boot full of rudder, and keep the ailerons neutral. This tends to work well for me and with practice allows for a quick nose reversal and roll to bring the nose to bear on my opponent. :salute
I for some reason never went over 15k when I did fly the 152 and also like to stall fight on the deck no matter what I am in. :bhead
So at 5k and in a nasty backwards falling stall, is when I find this happening.
:salute
Not sure what you mean by "physically" but when your stick is fully back your tail wheel is locked not swiveling.I better word would have been "intentionally".
Landing mustangs slow is bad. One shared characteristic in the game with 190s, if you go for forcing a 3point, you're going to bounce on the runwayWhat he said. Out in the real world this can be the end result:
A better word would have been "intentionally".
Does the game modeling physically lock the tail wheel with the stick back so it doesn't swivel on the ground?
Morf, "full" back pressure is used out in reality to pin the tail wheel to the ground with down force, resulting in positive control during ground ops, takeoff, and landing. Of course, there are exceptions due to the human nature of pilots. An in between position of the stick in a taildragger on the ground is an invitation for a bad day.
Landing with the auto pilot? Since this is a "pilot" based game, anyone with landing issues would be well served to get with one of our great trainers and work out the basics of flight and using them to land. Depending on the auto pilot defeats the purpose of flying and will surely hamper one's abilities when moving on to more advanced maneuvers. :salute
Puma,
It's just an exercise,it will teacher a player to use throttle to control rate of decent.
If you enable auto level the only way a plane will drop is to control the throttle. I often get players to try this to learn to control throttle and not use the joystick as most do. Once they understand this it's easy to hold some back pressure to lock the tail wheel.
BTW I landed a ww1 crate last night while PW and blacked out,I did have some help and came too in time to pull up and avoid the trees but blacked out just before touch down. I was even missing a wheel but was able to get it down slow enough to not explode,I had to wait till the blackout ended before I knew what exactly happened.
Gamey,you bet but it's a game so why not! If I didnt practice auto level landings I would have never pulled that off!
:salute