Aces High Bulletin Board
General Forums => Wishlist => Topic started by: tuton25 on September 07, 2014, 02:29:35 PM
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Until we can get a proper collision model, I think it should be set that both aircraft are instantly destroyed....
This would end the "I hit you but you took no damage" plague that has cursed this game....
No one should get the kill for a collision either....
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Until we can get a proper collision model, I think it should be set that both aircraft are instantly destroyed....
So you avoid an enemy plane, see him passing by at 100 feet and still get killed by a 'collision'
Is that what you want?
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So you avoid an enemy plane, see him passing by at 100 feet and still get killed by a 'collision'
Is that what you want?
Apparently. Though I'm of the mind that it's the player that can't seem to avoid a collision on his (or her) front end that seems to have issues with the perfect compromise (you avoided it on your end - you don't suffer the consequence). Sounds a might selfish to demand the other player (who DID avoid it) also suffer your consequence.
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Until we can get a proper collision model, I think it should be set that both aircraft are instantly destroyed....
This would end the "I hit you but you took no damage" plague that has cursed this game....
No one should get the kill for a collision either....
We have the best possible collision model. When we get a proper internet there will be less confusion about the model.
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I'm of the opinion that every request like this is from guys that are either used to server-side online games or just don't understand how to fly BFM so as to not get close enough to collide in the first place.
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I have a video (among others) of me scissoring a Yak in my Typhie. We scissored into each other and the damage model worked perfectly for on me, taking my wing, but for him (from what I can see in the video) is he took no damage. I sent a PM to him and he said he took no damage....
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So you avoid an enemy plane, see him passing by at 100 feet and still get killed by a 'collision'
Is that what you want?
Interestingly this question is virtually never being answered by those asking for the "both get damage" model.
(http://i1145.photobucket.com/albums/o507/Snaildude/ramp47fe_zps40fa9a20.jpg)
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I have a video (among others) of me scissoring a Yak in my Typhie. We scissored into each other and the damage model worked perfectly for on me, taking my wing, but for him (from what I can see in the video) is he took no damage. I sent a PM to him and he said he took no damage....
It's not what's on your end that determines his damage. It's what's on his end. Until there's a 100% lag free internet that's as fair as it gets.
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I have a video (among others) of me scissoring a Yak in my Typhie. We scissored into each other and the damage model worked perfectly for on me, taking my wing, but for him (from what I can see in the video) is he took no damage. I sent a PM to him and he said he took no damage....
He took no damage because there was no collision on his PC. We explain this about once a month with pictures and video. :D
http://bbs.hitechcreations.com/smf/index.php/topic,362414.0.html
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Until we can get a proper collision model, I think it should be set that both aircraft are instantly destroyed....
This would end the "I hit you but you took no damage" plague that has cursed this game....
No one should get the kill for a collision either....
Who told you we don't have a proper collision model?
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I'm not sure if this is what you want or not but it was the best I could do to help!
https://www.youtube.com/watch?v=Zc8TYsYb5i0
Not really sure what "needs" to be fixed but maybe the link I provided will help!
:salute
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it's even funnier when you get behind a fighter and you get nailed by his tail gunner :rofl :rofl :rofl :rofl.
semp
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it's even funnier when you get behind a fighter and you get nailed by his tail gunner :rofl :rofl :rofl :rofl.
semp
And .... Semp changes the subject (though he probably doesn't realize it).
Here's to a pristine connection at all times for everyone forever. And to Santy Claus. :D
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I love it every time someone flies into another airplane and then complains there was a collision. Pure irony at its best.
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I love it every time someone flies into another airplane and then complains there was a collision. Pure irony at its best.
They're complaining the the other guy didn't suffer a collision, actually, and claiming that means the game's broke. :huh
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And .... Semp changes the subject (though he probably doesn't realize it).
Here's to a pristine connection at all times for everyone forever. And to Santy Claus. :D
I am not changing the subject, it's the same model. what you see on your front end isnt necessarily what the other guy sees. that's why you can get nailed by a guy you are chasing or a guy dives on your six and you go down and he flies away without a scratch. your fe saw a collision while he thought he was gonna crash and tried to avoid it.
semp
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Sigh :rolleyes:
Who has the Aces High collision model diagram ready?
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Sigh :rolleyes:
Who has the Aces High collision model diagram ready?
(http://i57.tinypic.com/15551jn.png)
:D
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The design of the collision model is a conscious one. If you avoid the collision, your plane does not take damage, ever. If you do not avoid the collision, your plane takes damage, always.
Being a client based game, the latencies over the Internet brought about this decision. It is the most fair way to handle collisions.
Any other approach removes control of collisions from the one pilot. As Lusche asked, do you really want to take damage when you clearly avoided a collision? That is what you are asking for in the "if one collides, they all collide" scenario.
If you still no not understand why, please ask for further clarification.
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I love it every time someone flies into another airplane and then complains there was a collision. Pure irony at its best.
My favorite is when they get run into from behind and get a 'You have collided with x' message, and get all huffy, as though it's their car insurance company claiming they're at fault.
Wiley.
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One thing I have learned from our collision modeling. Never get really close on an A20's kester as you are diving in making a guns pass. All the pilot has to do is pull up, and you earn a collision and him a proxy kill.
I have often wondered if F3 in the A20 hasn't contributed to my over caution in diving attacks from repeated practical experience.
Still as Skuzzy eloquently stated. Just avoid the collision. We fly way to close to each other often due to the heat of the moment.
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I think way too much is made about the collision model. I would prefer a model of some kind (even ours and no it's not perfect) over flying through planes. Bottom line don't collide. If you do oh well it's another hazard of air combat. I can go into LWA for hours, days? and dogfight all the time and not collide. It's just not that common.
As for being instantly destroyed? no...there would be those who would use it for mischief. Let it be.
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They're complaining the the other guy didn't suffer a collision, actually, and claiming that means the game's broke. :huh
Semantics.
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From the bazillion collision model threads I have read, the biggest real complaint is those situations where you had no ability to avoid the collision, you take damage and the dastardly red guy fly's away unhurt. Example you are in a bomber in the scope, and the Pee-51 dives in for the kill, collides with you, you splode he fly's away free and clear. While I agree it sucks, it's almost impossible to actually do this on purpose because you can't know where your opponent sees you on his end of the encounter, so it can't be used as a tactic. Other than that one instance, I feel the AH damage model is the best compromise we can get given the current speed of light.
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Got on purposed a while ago by.....crap I can"t remember who. It was totally legit though. I was landing a sneaky goon at a port, (not so sneaky I guess,) and what's his name in a desperate act of selfless bravery and sociopathic cruelty managed to biff me out of the air with a storch. Model being what it is he flew off unhurt to no doubt cheers from his countrymen while I had to endure the shame of failure........HEY, THIS COLLISION MODEL IS BOGUS, I WANT MY MONY BACK. WAH WAH WAH....stupid game
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On any given night, I hear a dozen or so "I was rammed", "That guy collided with me" on range. Weird how I rarely hear "I ran into that guy". You would think it would be about 50%:50%? Apparently I am always surrounded by victims of collisions and hardly ever around perpetrators of collisions? Weird...
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On any given night, I hear a dozen or so "I was rammed", "That guy collided with me" on range. Weird how I rarely hear "I ran into that guy". You would think it would be about 50%:50%? Apparently I am always surrounded by victims of collisions and hardly ever around perpetrators of collisions? Weird...
Personal responsibility is no more.... I would say why, but I would get the ban hammer...
(http://s2.quickmeme.com/img/a3/a3fd72f52de96bb2b0abb1e3981e1bbe458beb60294cbf6ffb40ef5393334c1f.jpg)
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I've spawned in on the runway and been collided with before my plane started its takeoff roll and watched as he flew away unscathed. As much as the collision model gives me fits, it's as good as it can get. It's a heck of a lot better than no danger of collisions at all.
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Film of B25 colliding with LVT and flying on.
http://bbs.hitechcreations.com/smf/index.php/topic,204187.msg4870685.html#msg4870685
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Statistically speaking, given enough time, you should escape damage equally as much as you get damage.
Long Ping times however could effect the outcome if the latency smoothing model and your computer speed, monitor-TV speed affect what you see om your screen versus what your computer calculates the position of the red guy.
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Statistically speaking, given enough time, you should escape damage equally as much as you get damage.
Long Ping times however could effect the outcome if the latency smoothing model and your computer speed, monitor-TV speed affect what you see om your screen versus what your computer calculates the position of the red guy.
Your PC does not calculate the position of the other aircraft. The position information is sent from the other aircraft's PC to the server to your PC. On your PC the other aircraft is exactly where it appears. You avoid it and you don't collide. You will never have a collision if you see it coming and avoid it.
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Your PC does not calculate the position of the other aircraft. The position information is sent from the other aircraft's PC to the server to your PC. On your PC the other aircraft is exactly where it appears. You avoid it and you don't collide. You will never have a collision if you see it coming and avoid it.
and hopefuly a round of +1's
+1
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there is smoothing though, so your own pc does calculate his position to some degree.
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there is smoothing though, so your own pc does calculate his position to some degree.
But still, as far as taking collision damage or giving ords damage, 100% of it is based on what your computer's client is "seeing". If you collide with something, you take damage. If your bullets/bombs/rockets/etc. hit something, it recieves damage.
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there is smoothing though, so your own pc does calculate his position to some degree.
The smoothing code does not subject you to unavoidable collisions.