Aces High Bulletin Board

General Forums => Wishlist => Topic started by: TheRapier on October 13, 2014, 07:00:12 PM

Title: FIVE Easy Things to Improve the Game NOW
Post by: TheRapier on October 13, 2014, 07:00:12 PM
This post has been eating at me a long time. This game is dying on its feet. I’ve been watching the arena numbers shrink week by week.  Anyone who thinks otherwise has their eyes willfully shut. One only needs to see that the game only rarely breaks 300 players, even at peak. As a MMO game, it’s only viable for about 3 hours a day out of 24. That is insufficient for long term survival. 

This post is based on 16+ years of game and software engineering experience including building WWII MMO Air Combat games. Believe me, don’t believe, I don’t really care. I’m not here to play “debate”. This is addressed to HTC and they can either read it or not. It is, after all, their livelihood. If they choose to ignore, so be it. My conscience will be clear as I at least pointed to the obvious fixes before it was too late. 

All of the below suggestions are based on these simple ideas. First 3 are the most important. The last two refer to ways to evaluate and build new features.
a.   THE GOAL IS TO KEEP MORE PLAYERS PLAYING OVER MORE TIME: Not just GVers, not just base takers, not just furballers, not just bombers, but more players. If the current player population, plays for longer periods, that effectively increases the numbers playing which will in turn encourage new players to play. Any player that comes into the arenas in the off-times now, WILL leave because there is nothing to do.
b.   BENEFIT THE GREATEST NUMBER OF PLAYERS ALL THE TIME: Aces High is too SMALL to cater to special interest fanboy groups. Features that worked when the arena held 1000+ now have negative effects on the small population. Features benefiting a small segment to the detriment of the rest need to go.
c.   MORE PLAYER INTERACTIONS IS BETTER THAN FEW: Whether people want to admit it or not, interactions over time is what drives MMOs. Whatever increases these interactions is a good thing.
d.   SOLID COMPREHENSIBLE GAME PLAY: It is a cop out to say that AH has a steep learning curve and just leave it there. A player should be able to take off, find a fight, shoot, drop bombs and rockets, without asking anyone for help. Please get, I didn’t say they need to be successful, but only be able to do the basics. If a player can’t discover how it works, then they aren’t going to be playing.
e.   ONLY INTRODUCE COMPLETE AND EASILY UNDERSTOOD FEATURES: Again, if they can’t understand it, they aren’t going to it. So all the coding done to make it happen is a waste of time. Figure out how they figure it out before you build it. If you can’t, you need to seriously re-think whether you should build it at all.

New features are NOT going to save the game. No killer new feature will instantly repopulate the arenas. No graphics update or new vehicles/planes are going to reverse this trend. What will save the game is people being able to actually PLAY against each other.

As the first four are all subtractions there should be a minimum of new code required. Fifth one is the least important but still an annoyance.

1.   GET RID OF THE BIG MAPS – NOW! Particularly after 1 am EST. You can meet (a) and (c) above by just this. Recognize the world has CHANGED. AH is not drawing the numbers it was. It won’t get back to those numbers unless players can find each other and interact. In the beginning, when the game was small, you had smaller maps. Why do you think a ginormous map will work now? Having a handful of players on a giant map is like a small number of BB’s in a 55 gallon oil drum. Yes, they may meet but the frequency will be low. This is obvious NOW. Hold off on new features until you have a complete set of appropriate size maps. This may require you to build them yourselves. A complete set of maps is the single most important thing to focus on.
2.   GET RID OF ENY, PARTICULARLY WHEN THE ARENA HAS LESS THAN 100 PEOPLE IN IT: ENY as a balancing mechanism is dubious. It may function to get people to try different planes but is that really the goal? Here is what everyone figures out. In most cases, I and my countrymen are going to be flying inferior planes. I’ve seen nearly a whole country log out when ENY kicks in late at night. You can argue whether the high ENY planes are truly inferior, but no one really cares about your subtext of “I’m virtuous and a good pilot cause I fly a high ENY plane ALL the time”. It’s a not very subtle way of tooting your own horn.  The end result is people log off. Who wants to stay on to get a pounding? See (a) above.
3.   GET RID OF THE “FEATURE” THAT A SINGLE BOMBER OR SMALL GROUP OF BOMBERS CAN KNOCK OUT THE RADAR FOR A COUNTRY. What is the best outcome of this feature? You make one bomber pilot happy, perhaps some proportion of his countrymen happy and you make 1/3 of the people on line (one country) leave or want to leave. Guess what? They do! If you must implement something like this, for crying out loud, put a radar ring around the target!! It makes NO SENSE that every podunk airbase and vbase has radar but the big strategic targets do not have any radar coverage at all.
4.   GET RID OF THE JETS: This violates (b) above. You make a very small percentage of people who have the perks happy and you tick off everyone else. A well flown 262 or 163 is very, very difficult to shoot down. It may not get lots of kills but it won’t get shot down. The pilot has to make a mistake to get shot down. With the small numbers, this is more likely because ENY will get out of whack. For the most part, these are being flown by guys who can get kills in other planes (this is why they have perks to spare), they don’t need these. They love these because it allows them to indulge in low risk, baby seal clubbing. Meanwhile all their opponents have to spend a lot of time watching for these opportunists. Putting them back into regular planes only evens the playing field. This allows a privileged few make 1/3 of the people get frustrated and want to leave.  How does that help?
5.   FIX THE ACROBATIC BOMBERS! Here is how real bombers work. They do not loop and roll as it makes it difficult for the crew to do their jobs. 5 to 10 individuals work the various guns in the plane. They have different skill levels, different visibility limitations and these are impacted by the maneuvers and G’s pulled by the plane. Though the plane might handle it, gunners would NOT be able to shoot much above 2 G’s with any accuracy at all. In the current implementation, I’ve seen bombers pulling loops and rolls, firing all the time. ALL gunners shoot at the skill level of the best gunner in the plane, with perfect visibility.
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: USCH on October 13, 2014, 07:10:54 PM
I would like radar at all starts and HQ. Also if bombers fly in such a way that the crew would most likely get knocked out or die, maybe they should die hence making the bomber defenseless.

Maps, well ya we have beaten that horse.
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: caldera on October 13, 2014, 07:15:54 PM
Quote
This post has been eating at me a long time.

By the time you finished that Magna Carta, I believe you.   :)


Since you want to get rid of the jets, can also we get rid of the next fastest planes like, I don't know, the P-51?  :D
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: glzsqd on October 13, 2014, 07:16:50 PM
lol, get rid of jets?


 :rofl
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: Traveler on October 13, 2014, 08:36:10 PM
it's well thought out and well written, honest, but HTC has made it perfectly clear that no one knows more then HTC when it comes to this game.  Enjoy the new pretty water and watch the game was we knew it over the last 14 years die a slow death.  At some point the numbers will no longer pay the freight and HiTech has some very expensive hobbies.  When that happens, the doors will close and the lights go out.
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: Oldman731 on October 13, 2014, 08:55:07 PM
My conscience will be clear as I at least pointed to the obvious fixes before it was too late. 


Your first three suggested changes seem to be supported by a fairly large group of players.  Four and Five are comparatively petty and probably would turn away as many as they would attract.  Congrats for a well-thought-out, if mildly belligerent, post.  We all want to see AH keep going.

- oldman
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: bustr on October 13, 2014, 09:00:07 PM
1-4 is on the money for AH2 as is with it's low numbers. But, that many changes have a plethora of unintended consequences as a sudden overnight universal change. 

I have yet in 12 years to fight a looping bomber. So that is a toss up. I chase a lot of bombers in which the pilot knows how to foil single plane attacks and make you use up wep and ammo. I attempt for HOing the cockpit and wing tip to wing tip passes which the bomber pilots left in our game, seem to know precisely when to dive or turn to defeat. I guess I'm describing the exploitation of F3 to enhance the pilot's maneuvering beyond what really happened in WW2. Even if gunners were yelling "turn now" on intercom. That did not translate like the pilot being able to sit 100ft outside of his bomber and almost ride with the attacking fighter. Seems kind of War Thunderish. I've seen impressive pilot maneuvering of the A20 not flown by Cobia, which could only be performed by a psychic or in F3.

After all of these years, 1-4 is a valid observation if you have spent regular time in the arena over the past 2 years. 5 might be tending towards game play mechanics to keep bomber fans from taking their interest elsewhere on the internet.

It's still HiTech's private property, and we are only paying to access a sandbox filled with toys to use as we see fit. Even on tiny maps, people choose to avoid each other at prime time getting worse off prime time. When you had 400-600 prime time, you had 200 off prime time. It was harder to hide, so the various dispersed actions had more opportunity to find someone to shoot at. But, they were still trying to hide from each other. It was not as obvious.

So creating a new game version\features with better graphics and object\toys will fail unless HiTech follows your dire warning first? That's a chicken or an egg kind of, who the fudge outside of HTC knows in reality proposition.

So HiTech should stop alpha testing and AH3 code production. Then bring the current AH2 up to your standards before investing in the future is what you demand to feel better about the present?

He can only do one or the other with his current man power. We know he will not hire more manpower after all of these years. XP is dead from a gamers and video card stand point. Which do you want with your tiger or the lady conundrum?

Todays gamers won't come near our game in it's current graphics mode and features. So who will show up for a restored Model A but a tiny cadre of Model A enthusiasts? Will that keep the doors open, or just make you feel better about the years you have invested in AH?

I suspect HiTech is aware of the frustration being felt by his customers. It is human nature to want to punish someone when you feel a situation is out side of your control. And since HiTech is the code master of your AH happiness. Well it ain't 8 tiny reindeer being whipped is it. Kind of like in the dark ages, black smiths who could make weapons were maimed by cutting their Achilles tendon and chained to their forge.

Euphemistically that's how this forum is turning out lately towards HiTech.   
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: Arlo on October 13, 2014, 09:18:37 PM
It's good to see a couple of exceptions in this 'ray of farging sunshine' thread. For a little bit I thought this was gonna turn into nothing but a lack of support group (which would probably share tear-stained shoulders in the WT forum five years from now claiming how much they missed AH, ironically). I've never seen so many beech about the guy who works on the game they claim to enjoy (and all know a better way to run).
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: MrKrabs on October 13, 2014, 09:54:37 PM
lol, get rid of jets?


 :rofl

Maybe I should hop in a Jet and skillessly steal all of your kills...

Or my favorite play jet bait for the POTW and bring the alt dweebs on the deck where they will die a delicious bacon-filled death...
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: Randy1 on October 14, 2014, 07:13:15 AM
Last night their were five 262s flying together in a swarm,  It was funny looking.  I just flew under them and had no problem.

My favorite 262 encounter was my P-38 against three of them in a 1vs3.  They were so intent of shooting me down they made mistakes.  I killed one, sent one home smoking before the third got me.

I still think jet control should be based on historical numbers of expected encounters.
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: FESS67 on October 14, 2014, 08:06:06 AM
I live in Australia.  I might see 40 people logged on, maybe even 50 as the night gets old.

Of those 50 maybe 15 or 20 are in flight.  On a map made for hundreds it is not easy to find a fight.  I do not care to fly buffs or drive GVs.  Without a fighter combat option I pretty much do not bother to fly at all.  I usually only bother on weekends during the US prime time.

What Rapier says is true.  Although I would prefer it if he did not simply imitate Rocky in his 51 and actually tried to fight now and again :p
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: Zerstorer on October 14, 2014, 08:37:31 AM
I actually agree with most of these suggestions and statements.  I don't believe "getting rid of jets" can be done, but if limitations to their use were entered it might work.

I don't really care about the looping bombers.  They end up dying anyway.  :P
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: Arlo on October 14, 2014, 09:00:11 AM
I don't believe "getting rid of jets" can be done, but if limitations to their use were entered it might work.

The perk cost is the limitation to their use.
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: Lusche on October 14, 2014, 10:34:00 AM
"Remove any horde restrictions we have and take away the jets..."  Am I the only one seeing a pattern here? :noid


By the way, this year so far the Me 262 is responsible for 1.21% of all recorded plane deaths and the Me 163 for 0.39%
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: Arlo on October 14, 2014, 10:35:28 AM
I may fly a 262 tonight until all my fighter perks are gone.  :D
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: ONTOS on October 14, 2014, 11:06:13 AM
I have been playing this game just over five years and I can tell a decline in the players.There use to be two or three late war arena's and they were usually full. Now, just one and a few players. What to do, what to do.....
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: Wiley on October 14, 2014, 11:09:13 AM
I have been playing this game just over five years and I can tell a decline in the players.There use to be two or three late war arena's and they were usually full. Now, just one and a few players. What to do, what to do.....

Make it into something many of us wouldn't want to play.  Then it will be popular.

Wiley.
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: Zerstorer on October 14, 2014, 11:14:11 AM
The perk cost is the limitation to their use.

Yes Arlo...and everything is perfect just as it is.   :aok

 :rolleyes:

I'm well aware of the perk limitation, which isn't much of a limitation to players with litterally thousands of perk points....many of whom are the ones the OP was talking about i.e. the baby seal clubbers.

Maybe significantly increase the costs for 262s, etc.  Who knows?  But simply restating the obvious isn't helpful. 

Make it into something many of us wouldn't want to play.  Then it will be popular.

Wiley.

I don't think "being popular" is the intent.  AH will never be a WoT....thankfully.  But I think things can be done to improve the game.
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: -ammo- on October 14, 2014, 11:16:21 AM
Instead of the 262 costing a flat rate (based on ENY), maybe make it a percentage of the player's total perks in the bank.  Maybe 10%, 20%?  That way a new account holder can fly one within a day or two and it will make the jet more valuable to the long timer that has 30,000 fighter perks.

I agree with Rapier's observations.  I was around when AH came about through 2004.  Prime time had big numbers -  so big a second MA was instituted.  

Don't think HT and crew don't know this.  Dale is a brilliant guy (even if he can't spell).  I just wonder what his long term plan for AH is.
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: Wmaker on October 14, 2014, 11:29:00 AM
Instead of the 262 costing a flat rate (based on ENY), maybe make it a percentage of the player's total perks in the bank.  Maybe 10%, 20%?  That way a new account holder can fly one within a day or two and it will make the jet more valuable to the long timer that has 30,000 fighter perks.

Eh?

So you are saying that once someone has spent their 30000 perks and have lets say five left, the 262 costs him 0.5 - 1 perks? :D
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: Lusche on October 14, 2014, 11:30:03 AM
Instead of the 262 costing a flat rate (based on ENY), maybe make it a percentage of the player's total perks in the bank.  Maybe 10%, 20%?  That way a new account holder can fly one within a day or two and it will make the jet more valuable to the long timer that has 30,000 fighter perks.

Because I fly perk planes a lot, my fighter perk level rarely goes above 400 these days. With the above proposal, I being a proverbial oldtimer and baby seal killer, could fly them even more. As a matter of fact, at 10% or 20% I would be able to fly them almost constantly.

Furthermore, the people with 30K+ fighter perks are not only very rare (I was able to verify that by checking the corresponding achievements), but most importantly they only got so many perks because they are not that much interested in flying 262s in the first place.
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: -ammo- on October 14, 2014, 11:33:26 AM
Well, my thought is a minimum balance of 200 perks would be required, but yea, there are flaws to my idea :old:
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: -ammo- on October 14, 2014, 11:35:56 AM
However, if you kept the other models with a perk price, it may help a bit.  for example,  the player that enjoys a tempest or F4U (-4 or C) from time to time.
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: -ammo- on October 14, 2014, 11:39:26 AM
Furthermore, the people with 30K+ fighter perks are not only very rare (I was able to verify that by checking the corresponding achievements), but most importantly they only got so many perks because they are not that much interested in flying 262s in the first place.

That was me when I deleted my account in 2004.  I flew a D11 95% of the time and had five figures.  Can't remember exactly how many but it was a bunch.  When I returned last year I asked skuzzy if I could have them reinstated to my account -  like I really needed them.
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: Wiley on October 14, 2014, 11:43:42 AM
I don't think "being popular" is the intent.  AH will never be a WoT....thankfully.  But I think things can be done to improve the game.

The root of most of the issues is player numbers.

Not enough people seem to want to play the game as-is.  Being more popular solves a lot of the issues.  Unfortunately I don't see a way for changes that would have broad appeal to keep a lot of the flavor of the current game that keeps some of us here.

Wiley.
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: caldera on October 14, 2014, 11:44:26 AM
Quote
Furthermore, the people with 30K+ fighter perks are not only very rare

(http://i343.photobucket.com/albums/o460/caldera_08/perks-1.jpg~original) (http://s343.photobucket.com/user/caldera_08/media/perks-1.jpg.html)

Almost there.   :banana:      Not all that rare.  More like medium-rare.  :D
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: Chris79 on October 14, 2014, 11:55:56 AM
I agree with Snail, I have a great sum of G.V perks, Fighter Perks, and Bomber perks. Aside from the t-34 85 and maybe one Tempest sortie a week I don't use them. I do think maybe implementing 2 months FTP limited plane set would sufficiently hook enough noobs. "B26, La5, bf109f, T34/76, and a ki-61. I purposely left C.V planes out, we ha e enough veterans that mindlessly up alerting bases as it is. I still consider myself a noob (1.5 years in).
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: Vraciu on October 14, 2014, 12:27:42 PM
Hey, OP, don't worry.  Arlo is on it.   Nothing to see here.   Everything is fine.   :rolleyes:
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: Vraciu on October 14, 2014, 12:28:32 PM
I live in Australia.  I might see 40 people logged on, maybe even 50 as the night gets old.

Of those 50 maybe 15 or 20 are in flight.  On a map made for hundreds it is not easy to find a fight.  I do not care to fly buffs or drive GVs.  Without a fighter combat option I pretty much do not bother to fly at all.  I usually only bother on weekends during the US prime time.

What Rapier says is true.  Although I would prefer it if he did not simply imitate Rocky in his 51 and actually tried to fight now and again :p


Quit whining.  If you want a fight go to the DA.   :rolleyes:  /sarcasm
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: Arlo on October 14, 2014, 12:32:44 PM
I'm surprised it took it so long being up it's 'alley.'  :D
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: Vraciu on October 14, 2014, 12:34:07 PM
lol, get rid of jets?


 :rofl

Yes.  They are a nuisance. 
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: Randy1 on October 14, 2014, 12:34:51 PM
To make the game work you have to have a constant influx of new meat.
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: Arlo on October 14, 2014, 12:36:01 PM
Addition by subtraction. Is this also what the popular games do?
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: Zoney on October 14, 2014, 12:45:30 PM
I think it is possible that those that take a quick peek to see if there are people on and then log maybe should think about logging in and playing.  There seems to be so many of you that if you all did, then the numbers would be up.  Just log in and play.  Quit waiting for the conditions to be "perfect".  They won't ever be "perfect", just come and play and make the conditions better.  You aren't always going to have even fights, or the type of fight you always want, it will not be "perfect" all the time.  Log in and play, make it better, not worse.  And you former players / BBS lurkers, renew, get in the game and play.

If the only thing you can do to make the game better is to play, then get in a dang plane and fly already.
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: Arlo on October 14, 2014, 12:46:59 PM
^THIS!  :aok
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: -ammo- on October 14, 2014, 12:49:38 PM
I think it is possible that those that take a quick peek to see if there are people on and then log maybe should think about logging in and playing.  There seems to be so many of you that if you all did, then the numbers would be up.  Just log in and play.  Quit waiting for the conditions to be "perfect".  They won't ever be "perfect", just come and play and make the conditions better.  You aren't always going to have even fights, or the type of fight you always want, it will not be "perfect" all the time.  Log in and play, make it better, not worse.  And you former players / BBS lurkers, renew, get in the game and play.

If the only thing you can do to make the game better is to play, then get in a dang plane and fly already.

Who does this?  Normally when I settle in here in Europe I just log in.  Normally there are anywhere from 70-100; more on Sunday.  If I have targets to shoot at, then I am "all in"
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: Vraciu on October 14, 2014, 12:50:38 PM
I think it is possible that those that take a quick peek to see if there are people on and then log maybe should think about logging in and playing.  There seems to be so many of you that if you all did, then the numbers would be up.  Just log in and play.  Quit waiting for the conditions to be "perfect".  They won't ever be "perfect", just come and play and make the conditions better.  You aren't always going to have even fights, or the type of fight you always want, it will not be "perfect" all the time.  Log in and play, make it better, not worse.  And you former players / BBS lurkers, renew, get in the game and play.

If the only thing you can do to make the game better is to play, then get in a dang plane and fly already.

Don't have the time.   Would rather watch paint dry than drone around an empty arena with no dar bars....   Most agree.

It will be interesting to see everyone over in Warbirds when the doors close here.   Talk about irony.
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: Arlo on October 14, 2014, 12:54:07 PM
Who does this?  Normally when I settle in here in Europe I just log in.  Normally there are anywhere from 70-100; more on Sunday.  If I have targets to shoot at, then I am "all in"

Ammo, they post all the time about it.

(Paraphrased)

Poster 1: "I logged in and saw there wasn't anyone on (this could mean less than 50 per side) so I logged off."

Poster 2: "Same here."

Poster 3: "The numbers are dropping! The game is dying!"

Poster 4: "I can't find a fight! I logged on for a whole minute and one wasn't there! I logged off and then I still couldn't find one, anywhere!"
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: Arlo on October 14, 2014, 12:55:08 PM
Don't have the time.   Would rather watch paint dry than drone around an empty arena with no dar bars....   Most agree.

It will be interesting to see everyone over in Warbirds when the doors close here.   Talk about irony.

Hell, you just came here to whine. Why don't you start the trend without waiting for the sky to fall?
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: bozon on October 14, 2014, 01:09:37 PM
Quote
2.   GET RID OF ENY, PARTICULARLY WHEN THE ARENA HAS LESS THAN 100 PEOPLE IN IT: ENY as a balancing mechanism is dubious. It may function to get people to try different planes but is that really the goal? Here is what everyone figures out. In most cases, I and my countrymen are going to be flying inferior planes. I’ve seen nearly a whole country log out when ENY kicks in late at night.  
The sides in recent months are the most balanced that I ever remember in the game (Euro nights time). ENY works.
Just for the record, if nearly a whole country logs out, the ENY restriction will be lifted well before the last ones who were bothered by it log out. The Real issue with ENY balancing and restrictions is the 12H side-switching rule that prevents/deters players from switching sides when ENY limits kick in - this is what players are SUPPOSED to do when the sides are unbalanced! gives me 1-2H switching limit and I'll happily switch to the under-manned side.

Restricted planes? What planes other than jets really restrict your gamepay? P51D locked? Fly the B-pony, or is that not good enough for you? P47M? Fly the D25/40. 190D9 locked? Fly A models. La7 locked? Fly La5 and drown in perks, even with ENY bonus multiplier smaller than 1.0. If you are so bothered by being forced out of the D-pony into the total pos that is the B-pony, then switch sides and go seek therapy because you have a bigger personal issue to resolve.
My only problem with ENY is that I cannot up jets to hunt the cheap enemy jets buzzing about.

The other issue with ENY is that it goes out of whack when the numbers are really low - mostly east-asia pacific time. It would be nice if HTC could by pass/tweak this mechanism for them, but by definition they are a small number of players, so a small number of players are affected by this.

Generally I'd say that ENY limiter works more or less.
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: Lusche on October 14, 2014, 01:16:50 PM
I too absolutely hate it when the ENY goes through the roof.  :furious

But not for the planes. There's always something left to fly. Eny stops at 29. BF 109F, G-2, G-6, G4M, Mosquito (!)  = ENY 30. Hurri D for tank busting is at 40 even.

No, it's because a very high ENY usually means having to compete with a dozen other "friendlies" for a kill on that single red con over there.
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: Vraciu on October 14, 2014, 01:19:54 PM
When ENY hits I log.  Same with HQ griefing.   No side switch option for balance due to the idiotic 12-hour rule also sucks.  

Enjoy the downward slide....


Hanging on by my fingernails...but not for much longer.
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: mthrockmor on October 14, 2014, 01:41:43 PM
My past thread was locked...fine.

This is an excellent post. Five easy solutions, of which primarily the 262 has drawn a majority of comments. Easy, leave the 262 alone and let's work the rest.

There are always two categories of responses when these threads come up: 1, AH is brilliant and are on top of it; and 2, quit whining and play.

Both of these categorical responses are failed. If #1 were true, we would have to get in line to log into an arena of 1,000 sticks, and we've have three Late War arenas running at the same time. Another flight sim, which is clearly arcade in flight characteristic has many fold the number of 'sticks' as we do. My only curiosity with AH: Are they upping the eye candy, letting our numbers dwindle to collapse, knowing that when they launch the new eye candy they will have to attract whole new customer base because of computer requirements. Translation, most current players will have to upgrade their computers with the new eye candy, thus why blow marketing dollars now then repeat after Beta is done. Other than this possibility, #1 is suspect.

#2 is equally flawed. There are always the stalwarts who don't gripe or whine but charge ahead. I applaud them though what we are talking about now is that of culture, which is very hard to change. There must be external factors that drive culture change, not simply double down on what isn't working.

I say go with the suggestions about smaller maps and change the ability to kill radar.

I personally liked another suggestion of 1) keep the perk system then use it to 2) incentive joining missions. When you join a mission and it ultimately takes a field, then every stick shares in some perks, similar to when one side wins the war, all get a perk boost. Perks do matter to many pilots.

Anyway....I've consulted with firms for the better part of 20 years. I have no idea about computer programming and how difficult it would be to make some of these "easy" suggestions. My real world experience screams 'red flags!'

boo
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: Lusche on October 14, 2014, 01:47:35 PM
My past thread was locked...fine.

This is an excellent post. Five easy solutions, of which primarily the 262 has drawn a majority of comments. Easy, leave the 262 alone and let's work the rest.


Removing ENY is not a solution but creating big problems.
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: mthrockmor on October 14, 2014, 01:49:31 PM

Removing ENY is not a solution but creating big problems.

And this.

Primarily, smaller maps to make it very difficult to not find a fight; and change the radar kill.

Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: Wiley on October 14, 2014, 01:54:58 PM

Removing ENY is not a solution but creating big problems.

Maybe I'm missing something but I just don't really see outnumbered 3:1 against ponies as being materially different from being outnumbered 3:1 by P38s or Jugs.

Wiley.
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: Arlo on October 14, 2014, 02:02:00 PM

(http://i1197.photobucket.com/albums/aa433/arloguh03/Guess_what-001_zps33d01aa5.png~original)

VF-17 will commence it's Main Arena Squad Night tomorrow October 15 (Hump DAAAAY!) at 21:00 hours central time.

We welcome any and all opposition. We welcome anyone who wishes to tag along.

Wanna find a fight? Show up and find this one.
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: Lusche on October 14, 2014, 02:13:34 PM
Maybe I'm missing something but I just don't really see outnumbered 3:1 against ponies as being materially different from being outnumbered 3:1 by P38s or Jugs.

Wiley.

It's not limited to things liek these, but also affects GV and bombers.

But I'm all with you and for making ENY kick in earlier and much harder as well  :aok
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: Vraciu on October 14, 2014, 02:14:33 PM

Removing ENY is not a solution but creating big problems.


It makes lots of us log off.  ENY causes more problems than it solves.
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: Arlo on October 14, 2014, 02:27:40 PM
One player bleets they're leaving cause, darn it, it just got too hard and instead of someone else setting a better example and inspiring otherwise a flock forms for the door? I'm not thinking the game mechanics are the problem.  :huh
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: XxDaSTaRxx on October 14, 2014, 02:48:31 PM
Jets are earned and give you a goal to set for yourself, why remove them?  :headscratch:


I can honestly say that I do my best work when I have a rewarding goal to look forward to. Who doesn't?
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: Traveler on October 14, 2014, 03:11:07 PM
One player bleets they're leaving cause, darn it, it just got too hard and instead of someone else setting a better example and inspiring otherwise a flock forms for the door? I'm not thinking the game mechanics are the problem.  :huh

This remark is totally off base.  No where did the OP say he was leaving the game, he offered his opinion based on his observation that numbers are way down and offered 5 suggestions to help improve the game.  I also saw no formation or flocking to the door. Right or wrong, I the offered suggestions were an honest effort to help.  You can join the discussion and discuss the merits up or down on each suggestion, but please refrain from character assassination.
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: Vraciu on October 14, 2014, 03:14:30 PM
This remark is totally off base.  No where did the OP say he was leaving the game, he offered his opinion based on his observation that numbers are way down and offered 5 suggestions to help improve the game.  I also saw no formation or flocking to the door. Right or wrong, I the offered suggestions were an honest effort to help.  You can join the discussion and discuss the merits up or down on each suggestion, but please refrain from character assassination.

Arlo is always off base.  That's why I put him on ignore months ago.  He is good at burying his head in the sand and pretending there isn't a problem, though.  He is a true believer, I will give him that.   
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: Arlo on October 14, 2014, 03:14:44 PM
This remark is totally off base.  No where did the OP say he was leaving the game, he offered his opinion based on his observation that numbers are way down and offered 5 suggestions to help improve the game.  I also saw no formation or flocking to the door. Right or wrong, I the offered suggestions were an honest effort to help.  You can join the discussion and discuss the merits up or down on each suggestion, but please refrain from character assassination.

You don't know what I'm talking about or what remark I'm responding to, do you?
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: Traveler on October 14, 2014, 03:19:10 PM
You don't know what I'm talking about or what remark I'm responding to, do you?

Because you chose not to put the remark you were responding to in quotes I assumed that you were responding to and commenting on the OP's original post "Five Easy Things to Improve the Game Now"  the title subject. 
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: Arlo on October 14, 2014, 03:21:43 PM
And why wouldn't I be responding to the post immediately before mine?
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: Traveler on October 14, 2014, 03:33:05 PM
And why wouldn't I be responding to the post immediately before mine?

Because as I said, you didn't put that remark in quotes, on most BBS's that I've been on it's the custom when commenting on a remark to place that remark in quotes. when a comment is placed without a quoted remark the assumption  is that the comment is on the original post,  at least that is how I've always seen it done.
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: Arlo on October 14, 2014, 03:39:14 PM
Well, not to draw this out regarding forum procedures and practices over the last however many years and places you and I have experienced, you were wrong and I forgive you.  :D


P.S. How did you know i was talking to you?  ;)
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: Vraciu on October 14, 2014, 03:43:27 PM
Because as I said, you didn't put that remark in quotes, on most BBS's that I've been on it's the custom when commenting on a remark to place that remark in quotes. when a comment is placed without a quoted remark the assumption  is that the comment is on the original post,  at least that is how I've always seen it done.

Don't waste your time.  He is never wrong.  About anything.  Ever.  Except when he is...which is always.
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: Arlo on October 14, 2014, 03:44:41 PM
Shhhh ,,,, you're ignoring me, one-up.  ;)
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: -ammo- on October 14, 2014, 03:51:02 PM
can we possibly keep this on topic?  You know, leave the vendettas out of it and all
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: Arlo on October 14, 2014, 03:55:52 PM
Who are you posting to?  :cool: (j/k)

My point was that frustration logging (singular or as a group) is more the problem than the excuses given. And it's not like ENY just came about recently. I'm of a mind that some people just don't want to have fun or that whining and complaining may be their form of it. And that was in relation to V's post.
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: Wiley on October 14, 2014, 04:02:39 PM
It's not limited to things liek these, but also affects GV and bombers.

But I'm all with you and for making ENY kick in earlier and much harder as well  :aok

I really don't see a difference with the buffs either, and as far as the GV's, who cares?  :devil :bolt:

I don't know.  ENY and restricted side switching coupled with the chesspiece underoo brigade seem to me to all be working at odds with pretty much everybody on all sides being inconvenienced for little to no benefit.

Wiley.
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: -ammo- on October 14, 2014, 04:03:07 PM
Who are you posting to?  :cool: (j/k)

My point was that frustration logging (singular or as a group) is more the problem than the excuses given. And it's not like ENY just came about recently. I'm of a mind that some people just don't want to have fun or that whining and complaining may be their form of it. And that was in relation to V's post.

You know I think the world of you and your beautiful family.  My post was meant to be a shotgun, aimed at all.


I agree with you, but at the same time I would like Dale and crew to read this and take it seriously.  Not have an excuse to discard the opinions due to personality conflicts.
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: Arlo on October 14, 2014, 04:07:30 PM
Good point, my friend.

(And we think the world of ya'll, as well.)

I suppose a wise man would say to himself that this will either turn out or not and that either way he can still enjoy the game and try to help others do likewise.

I'll work on that more.  :) :cheers:
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: Vraciu on October 14, 2014, 04:12:54 PM
I really don't see a difference with the buffs either, and as far as the GV's, who cares?  :devil :bolt:

I don't know.  ENY and restricted side switching coupled with the chesspiece underoo brigade seem to me to all be working at odds with pretty much everybody on all sides being inconvenienced for little to no benefit.

Wiley.

This.
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: Karnak on October 15, 2014, 01:15:41 AM
The gameplay needs a kick in the pants, something to modernize it and to encourage player vs player combat.  My suggestion from almost three years ago:

I was talking to a friend and one of the things he didn't like about Aces High (he subscribed for about three months back in 2001) was the difficulty in finding a fight.  I was thinking about another MMO we play, World of Warcraft (sue me, but that is the one my RL friends play), and I thought that perhaps the daily quest idea could be transposed to Aces High.  They would not be structured like a player generated mission, but rather free form, bring your own tools and meet the requirement to get the reward.  The reward could be some score bonus, perk bonus or both, but nothing so high as to require participation by those disinclined.

The way I envision this would be system generated "quest" missions every one or two hours, whatever is balanced.  There would be a equal number of missions for each nation.  For example:

Bishops: Take A1 (Take field A1 from the Rooks within 1 hour)
Bishops: Defend A2 (Prevent the Rooks from taking field A2 for an hour)
Bishops: Take A3 (Take field A3 from the Knights within 1 hour)
Bishops: Defend A4 (Prevent the Knights from taking field A4 for an hour)
Bishops: Attack Rook City (Bomb Rook city to below 25% within one hour {could even stipulate that the bombs had to be dropped from above 15,000ft or so})
Bishops: Defend Bishop City (Prevent the Knights from reducing Bishop City below 25% for an hour)

Knights: Take A5 (Take field A5 from the Rooks within 1 hour)
Knights: Defend A6 (Prevent the Rooks from taking field A6 for an hour)
Knights: Take A4 (Take field A4 from the Bishops within 1 hour)
Knights: Defend A3 (Prevent the Bishops from taking field A3 for an hour)
Knights: Attack Bishop City (Bomb Bishop City to below 25% within one hour {could even stipulate that the bombs had to be dropped from above 15,000ft or so})
Knights: Defend Knight City (Prevent the Rooks from reducing Knight City below 25% for an hour)

Rooks: Take A2 (Take field A2 from the Bishops within 1 hour)
Rooks: Defend A1 (Prevent the Bishops from taking field A1 for an hour)
Rooks: Take A6 (Take field A6 from the Knights within 1 hour)
Rooks: Defend A5 (Prevent the Knights from taking field A5 for an hour)
Rooks: Attack Knight City (Bomb Knight city to below 25% within one hour {could even stipulate that the bombs had to be dropped from above 15,000ft or so})
Rooks: Defend Rook City (Prevent the Bishops from reducing Knight City below 25% for an hour)


As you can see, these mission quests are all pointed at another mission quest to encourage combat.

How would it work in gameplay?  While in the tower you would accept the mission you wanted to do, for example as a Bishop you could take "Take A1 (Take field A1 from the Rooks within 1 hour)".  Once the Mission Quest timer began (there might be a clock counting down to the mission start and then counting up until the time ran out) you would launch as normal, selecting your airplane or vehicle, and heading off for A1 to participate in the Bishop attempt to take it.  There would be no mass launching by the computer as in a player generated mission.  To determine if you were eligible for completing the Mission Quest and getting the score/perk reward the program would need to do a few spot checks to make sure you were participating in A1's sector and inflicting damage on A1 or A1's defenders.


The goal of this idea is not to mandate new behavior for all players, but rather to encourage a meeting of opposing forces to fight it out for something.  Players would be free to participate or not even without accepting the Mission Quest.  They would be free to use whatever airplane, vehicle or boat they wanted in order to participate, though a tank might well fail to score a City defense mission due to not damaging the attackers.  There should not be too many Mission Quests per iteration as it wouldn't be good to dilute the players interested in participating too much.

Concern:
A mechanism needs to be in place to discourage hordes.  This could be done via the ENY system reducing the rewards based on side balance, enough of an imbalance and the rewards would be zeroed out.
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: cobia38 on October 15, 2014, 06:20:47 AM
forcing people to fight where and when they do not want to, would never work karnak
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: Coalcat1 on October 15, 2014, 06:46:56 AM
forcing people to fight where and when they do not want to, would never work karnak
Exactly, I've adapted my play style to fighting hordes, starting a fun little Luftwaffe mission every now and then, showing up at a base to try and get an upper or 2, and hunting buffs on the large maps, since any darbar could be a fighter on the small maps. I still have fun as long as the map ain't dead, or if a bunch of people log in on the team I just joined and I am now stuck on for 12hrs (not a 12hr rule rant, just bad judgment).
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: lunatic1 on October 15, 2014, 07:04:48 AM
 :O look out u'all the sky is falling
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: Karnak on October 15, 2014, 08:02:14 AM
forcing people to fight where and when they do not want to, would never work karnak
Exactly, I've adapted my play style to fighting hordes, starting a fun little Luftwaffe mission every now and then, showing up at a base to try and get an upper or 2, and hunting buffs on the large maps, since any darbar could be a fighter on the small maps. I still have fun as long as the map ain't dead, or if a bunch of people log in on the team I just joined and I am now stuck on for 12hrs (not a 12hr rule rant, just bad judgment).

Did you guys actually read what I proposed?  Nowhere in there was there any mechanism to force people to fight or to participate if they chose not to, this was a very deliberate and considered thing. The idea is to nudge people towards fighting, not force them.  They could still do whatever they were doing before and get the same rewards for it.
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: Coalcat1 on October 15, 2014, 08:26:10 AM
Did you guys actually read what I proposed?  Nowhere in there was there any mechanism to force people to fight or to participate if they chose not to, this was a very deliberate and considered thing. The idea is to nudge people towards fighting, not force them.  They could still do whatever they were doing before and get the same rewards for it.
I was responding to what Cobia said
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: Traveler on October 15, 2014, 09:30:31 AM
Have never has an problem finding a fight, it just doesn't happen period,   even when the radar is down, the base flashes, just go to the flashing base.  fight.
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: Wiley on October 15, 2014, 10:36:23 AM
Have never has an problem finding a fight, it just doesn't happen period,   even when the radar is down, the base flashes, just go to the flashing base.  fight.

Except I don't particularly want to bomb the GVs that are flashing the base.

Wish they'd implement a means of distinguishing that it's a GV versus an aircraft that's flashing a base.

Wiley.
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: kvuo75 on October 15, 2014, 10:46:41 AM
side switch time in LW should be same as in EW/MW

 :bolt:

(especially at off peak times)
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: Traveler on October 15, 2014, 01:46:26 PM
Except I don't particularly want to bomb the GVs that are flashing the base.

Wish they'd implement a means of distinguishing that it's a GV versus an aircraft that's flashing a base.

Wiley.

Even if it is an nme GV, it's still a fight. I know that when an nme GV spawns in to an airfield, that little town symbol flashes long before the base flashed.  Perhaps AH could split the flashing town vs base and only flash the town for GV's and only flash the Base for aircraft.  But I doubt that will ever happen.

Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: caldera on October 15, 2014, 02:17:36 PM
Even if it is an nme GV, it's still a fight. I know that when an nme GV spawns in to an airfield, that little town symbol flashes long before the base flashed.  Perhaps AH could split the flashing town vs base and only flash the town for GV's and only flash the Base for aircraft.  But I doubt that will ever happen.



Think how much ground-based vulchers would exploit that.  Base doesn't flash while they camp the runway.
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: Wiley on October 15, 2014, 02:52:56 PM
Even if it is an nme GV, it's still a fight.

20mm's aren't going to do much against a battle tank.  Not much of a fight.  As hard as it may be to believe, there are quite a few players who find GVs to be invisible and meaningless to their AH experience unless they're vulching a runway.

I could live with the radar system as is if I knew there were aircraft attacking the flashing bases, but it's a pain in the backside to up and only find armor in the area.

Quote
I know that when an nme GV spawns in to an airfield, that little town symbol flashes long before the base flashed.  Perhaps AH could split the flashing town vs base and only flash the town for GV's and only flash the Base for aircraft.  But I doubt that will ever happen.

Or just have an A and a G beside the icon so it's clear what's flashing the base and town.  Whatever system is telling us the place is under attack should be able to differentiate between armor and air.

Wiley.
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: Traveler on October 15, 2014, 02:55:56 PM
Think how much ground-based vulchers would exploit that.  Base doesn't flash while they camp the runway.

I don't see how it gets exploited, if the town is flashing  there is an nme GV somewhere around the spawn,  base or town.   If the base is flashing and the local radar is out, the aircraft is somewhere within the 12 mile radius or the radar ring.  If the base is flashing and the local radar is up , well you can see the red dot unless it's so low it's below radar.
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: Traveler on October 15, 2014, 03:00:30 PM
20mm's aren't going to do much against a battle tank.  Not much of a fight.  As hard as it may be to believe, there are quite a few players who find GVs to be invisible and meaningless to their AH experience unless they're vulching a runway.

I could live with the radar system as is if I knew there were aircraft attacking the flashing bases, but it's a pain in the backside to up and only find armor in the area.

Or just have an A and a G beside the icon so it's clear what's flashing the base and town.  Whatever system is telling us the place is under attack should be able to differentiate between armor and air.

Wiley.

I up with ords , two 1000lbs of bombs and rockets does wonders for the battle tank,  I save my 20mm for aircraft.  How would you indicate both GV's and Aircraft are attacking.   That's why I say, flash the Town for GV's and flash the base for Aircraft.
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: -ammo- on October 15, 2014, 03:09:59 PM
Folks, please re-read the original thread.  The thoughts of the OP are great and merit an articulate, well thought out response. 
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: Wiley on October 15, 2014, 03:21:32 PM
How would you indicate both GV's and Aircraft are attacking.

Both the A and the G would show beside the base and the town.

Folks, please re-read the original thread.  The thoughts of the OP are great and merit an articulate, well thought out response. 

The ideas presented in the OP have been hashed and rehashed so many times on this board, there's really nothing more to be said about them that hasn't been said umpteen dozen times in the last couple months.

Wiley.
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: -ammo- on October 15, 2014, 03:38:08 PM
Both the A and the G would show beside the base and the town.

The ideas presented in the OP have been hashed and rehashed so many times on this board, there's really nothing more to be said about them that hasn't been said umpteen dozen times in the last couple months.

Wiley.

The thread does not need to go down the path of "I did this" or "I did that".  I think it more useful and expressive if the dialogue is pointed to the betterment of the game in general
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: Wiley on October 15, 2014, 03:42:52 PM
The thread does not need to go down the path of "I did this" or "I did that".  I think it more useful and expressive if the dialogue is pointed to the betterment of the game in general

It's certainly expressive, but is it really useful to present the same ideas and arguments over and over?

Wiley.
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: flatiron1 on October 15, 2014, 05:28:08 PM
side switch time in LW should be same as in EW/MW

 :bolt:

(especially at off peak times)



EW/MW are great except for numbers. One hour switch, small maps.
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: Arlo on October 15, 2014, 05:30:29 PM

EW/MW are great except for numbers. One hour switch, small maps.

You'd think that would be an attraction, then. Alas, not so much?
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: Lusche on October 15, 2014, 05:33:32 PM
You'd think that would be an attraction, then. Alas, not so much?

If nobody is there, nobody goes there (note that "nobody" in this context can also mean "very few").
Especially when overall numbers are so low, it's about impossible to turn around the small arena erosion.
Title: Re: THREE Easy Things to Improve the Game NOW
Post by: TheRapier on October 16, 2014, 07:43:50 PM
The current thread is a perfect illustration of why the game is what it is today and why it stands on the brink of extinction. Why as a genre, WWII MMO air combat is very nearly gone. With very few exceptions, no one seems to be really thinking about the game itself but are much more narrowly focused on what they as individuals like to do. If HTC were to read through this as some indication of what the players want (and I’m very afraid they do), the conclusion would be, players want the game to do and be the same thing it has always been and maybe some more players would be nice. Problem is that doesn't tell you how to pull back from the brink. 

Like lemmings on a mass migration to a terminal swim, no one is focused on the end, on the cold and the isolation and eventual expiration. Each lemming is only concerned about their own cheese (or whatever it is that lemmings eat). “As long as I have my cheese, I’m happy!!” And really that’s ok because you are players and NOT game designers, NOT owners of the company. Players risk little, players are here for the cheese and stay till there is no more cheese. Could players do something? Sure! There are plenty of examples of communities that have done great things. But that requires an attitudinal shift from "My Cheese!" It may be hiding here but its hiding pretty good.

If / when AH goes away, it will have been due to the cumulative actions of the developer and this community. Having been witness to many “beloved” games going to the game graveyard, you may wish to record where you came down on this. That way in 2025, you can remember what you did or didn’t do about that great WWII air combat game you used to play in 2014 (“What was it called? Gee I wish we had something like that now!”)

So let’s boil it down to what seems least scary or "requires me to change my thinking" for all.

Adhere to these three simple ideas.
a.   THE GOAL IS TO KEEP MORE PLAYERS PLAYING OVER MORE TIME: Not just GVers, not just base takers, not just furballers, not just bombers, but more players. If the current player population, plays for longer periods, that effectively increases the numbers playing which will in turn encourage new players to play. People WILL leave because there is nothing to do.
b.   BENEFIT THE GREATEST NUMBER OF PLAYERS ALL THE TIME: Aces High is too SMALL to cater to special interest fanboy groups (if you want to find them, read up the thread). Features benefiting a small segment to the detriment of the rest need to go.
c.   MORE PLAYER INTERACTIONS IS BETTER THAN FEW: Whether people want to admit it or not, interactions over time is what drives MMOs. Whatever increases these interactions is a good thing.

Do these three things:
1.   GET RID OF THE BIG MAPS – NOW! Particularly after 1 am EST. AH doesn’t draw the numbers anymore. It won’t get back to those numbers unless players can find each other and interact. When the game was small, you had smaller maps. Hold off on new features until you have a complete set of appropriate size maps. This may require you to build them yourselves.
2.   GET RID OF ENY, PARTICULARLY WHEN THE ARENA HAS LESS THAN 100 PEOPLE IN IT: ENY as a balancing mechanism is dubious. It drives away more people than it retains. See (a) above.
3.   GET RID OF THE “FEATURE” THAT A SINGLE BOMBER OR SMALL GROUP OF BOMBERS CAN KNOCK OUT THE RADAR FOR A COUNTRY. What is the best outcome of this feature? You make one bomber pilot happy, perhaps some proportion of his countrymen happy and you make 1/3 of the people on line (one country) leave or want to leave.

In the final analysis, this is the logic:
1.   What got us here is: Doing what has always been done. Nearly out of players, nearly out of give a hoot, nearly out of time.
2.   Einstein said it was the definition of insanity to do the same thing over and over again and expect it to come out different.
3.   HTC can keep doing the same thing, in which case we can expect more of the same. This has been proven to create less. Less players, less revenue. Bit by bit and day by day. 
4.   HTC can change, take action. Game may still go away but at least there was an attempt to alter course and speed. The above changes are pretty safe, as safe as anything you could do. In other words, they aren’t likely to drive people out. Less costly and quicker than a graphics upgrade.

I normally try to spare people’s feelings but this is like when the doctor tells you to knock off smoking and drinking because it’s going to kill you.  The ultimate kindness in that case is to be brutally honest.

So Dale, I’m going to lay this one at your feet. Don’t expect answers from this forum. These folks don’t have the same skin in the game. You own the company, and no one can make this decision for you.

Do something, do nothing. It’s up to you.
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: Vraciu on October 16, 2014, 08:00:59 PM
I expect nothing to be done.

I do, however, expect Arlo to pop in any moment and declare ALL IS WELL.
Title: Re: THREE Easy Things to Improve the Game NOW
Post by: Wiley on October 16, 2014, 08:37:50 PM
The current thread is a perfect illustration of why the game is what it is today and why it stands on the brink of extinction. Why as a genre, WWII MMO air combat is very nearly gone. With very few exceptions, no one seems to be really thinking about the game itself but are much more narrowly focused on what they as individuals like to do. If HTC were to read through this as some indication of what the players want (and I’m very afraid they do), the conclusion would be, players want the game to do and be the same thing it has always been and maybe some more players would be nice. Problem is that doesn't tell you how to pull back from the brink. 

Like lemmings on a mass migration to a terminal swim, no one is focused on the end, on the cold and the isolation and eventual expiration. Each lemming is only concerned about their own cheese (or whatever it is that lemmings eat). “As long as I have my cheese, I’m happy!!” And really that’s ok because you are players and NOT game designers, NOT owners of the company. Players risk little, players are here for the cheese and stay till there is no more cheese. Could players do something? Sure! There are plenty of examples of communities that have done great things. But that requires an attitudinal shift from "My Cheese!" It may be hiding here but its hiding pretty good.

If / when AH goes away, it will have been due to the cumulative actions of the developer and this community. Having been witness to many “beloved” games going to the game graveyard, you may wish to record where you came down on this. That way in 2025, you can remember what you did or didn’t do about that great WWII air combat game you used to play in 2014 (“What was it called? Gee I wish we had something like that now!”)

So let’s boil it down to what seems least scary or "requires me to change my thinking" for all.

Adhere to these three simple ideas.
a.   THE GOAL IS TO KEEP MORE PLAYERS PLAYING OVER MORE TIME: Not just GVers, not just base takers, not just furballers, not just bombers, but more players. If the current player population, plays for longer periods, that effectively increases the numbers playing which will in turn encourage new players to play. People WILL leave because there is nothing to do.
b.   BENEFIT THE GREATEST NUMBER OF PLAYERS ALL THE TIME: Aces High is too SMALL to cater to special interest fanboy groups (if you want to find them, read up the thread). Features benefiting a small segment to the detriment of the rest need to go.
c.   MORE PLAYER INTERACTIONS IS BETTER THAN FEW: Whether people want to admit it or not, interactions over time is what drives MMOs. Whatever increases these interactions is a good thing.

Do these three things:
1.   GET RID OF THE BIG MAPS – NOW! Particularly after 1 am EST. AH doesn’t draw the numbers anymore. It won’t get back to those numbers unless players can find each other and interact. When the game was small, you had smaller maps. Hold off on new features until you have a complete set of appropriate size maps. This may require you to build them yourselves.
2.   GET RID OF ENY, PARTICULARLY WHEN THE ARENA HAS LESS THAN 100 PEOPLE IN IT: ENY as a balancing mechanism is dubious. It drives away more people than it retains. See (a) above.
3.   GET RID OF THE “FEATURE” THAT A SINGLE BOMBER OR SMALL GROUP OF BOMBERS CAN KNOCK OUT THE RADAR FOR A COUNTRY. What is the best outcome of this feature? You make one bomber pilot happy, perhaps some proportion of his countrymen happy and you make 1/3 of the people on line (one country) leave or want to leave.

In the final analysis, this is the logic:
1.   What got us here is: Doing what has always been done. Nearly out of players, nearly out of give a hoot, nearly out of time.
2.   Einstein said it was the definition of insanity to do the same thing over and over again and expect it to come out different.
3.   HTC can keep doing the same thing, in which case we can expect more of the same. This has been proven to create less. Less players, less revenue. Bit by bit and day by day. 
4.   HTC can change, take action. Game may still go away but at least there was an attempt to alter course and speed. The above changes are pretty safe, as safe as anything you could do. In other words, they aren’t likely to drive people out. Less costly and quicker than a graphics upgrade.

I normally try to spare people’s feelings but this is like when the doctor tells you to knock off smoking and drinking because it’s going to kill you.  The ultimate kindness in that case is to be brutally honest.

So Dale, I’m going to lay this one at your feet. Don’t expect answers from this forum. These folks don’t have the same skin in the game. You own the company, and no one can make this decision for you.

Do something, do nothing. It’s up to you.


Respectfully, Rapier, the ideas you've posted here come up weekly or at least monthly in the Wishlist.  These are not new ideas by any stretch.  If they were going to do these changes, they likely would've by now.

Wiley.
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: Arlo on October 16, 2014, 08:38:29 PM
I expect nothing to be done.

I do, however, expect Arlo to pop in any moment and declare ALL IS WELL.

No, CL, the sky is falling. Did you act this way on the WB forum? Bet they miss you.  :aok
Title: Re: THREE Easy Things to Improve the Game NOW
Post by: Arlo on October 16, 2014, 08:41:36 PM
The current thread is a perfect illustration of why the game is what it is today and why it stands on the brink of extinction.

Please, Rapier. I have more respect for you than I do the johnny-come-lately whine-baller one-upping attention-potatos who seem to want this game to share the fate of their previous fly-digs. Lead the charge, not the retreat.  :salute :cheers: :D

Cut the dramatic dialog. Just post what you wish for without the poo-slinging, boss.

Like so:

For consideration,

1.   Please get rid of the BIG maps. Particularly after 1 am EST. AH doesn’t draw the numbers anymore. It won’t get back to those numbers unless players can find each other and interact. When the game was small, you had smaller maps. Hold off on new features until you have a complete set of appropriate size maps. This may require you to build them yourselves.
2.   Please get rid of ENY, particularly when the arena has less than 100 people in it: ENY as a balancing mechanism is dubious. It drives away more people than it retains. See (a) above. *
3.   Please get rid of the “feature” that a single bomber or small group of bombers can knock out the radar for a country. What is the best outcome of this feature? You make one bomber pilot happy, perhaps some proportion of his countrymen happy and you make 1/3 of the people on line (one country) leave or want to leave. (The short easy version: harden HQ)

Thank you for your consideration,

A concerned player

 :aok
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: bustr on October 17, 2014, 01:31:43 PM
This is not the Arlo you think you remember Arlo was Arlo................ :noid
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: tunnelrat on October 17, 2014, 02:26:31 PM
My $4.17 (adjusted for inflation):


1.  Jets don't bother me but they are among a laundry list of reasons several of my friends (who played Aces way longer than I ever did) yawn at me and say "meh" when I try to get them to re-sub.  It doesn't help that the people that fly them tend to be the ones crying about never being able to find a fight and decrying "runstangs" etc, while they are doing the exact same thing.

2.  You should never punish players because there are too many on.  The ENY-limit thing is just bad business.  The FIRST thing I heard last night when I logged in was someone say "Welp, can't fly my plane because of ENY, you all have a good evening."  It's like time stands still.  Instead of punishing the side with the numbers, reward the side with less... if one side has enough people that they would normally only be able to fly ENY 10 and up, instead of blocking them from enjoying the game, just set the other sides perk costs to 0 for non-jets.  Free C-Hogs, Dash-4s, Tempests, even B-29s... not LESS perks to fly them, but 0 perks.  That'd clear the problem right up.

Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: -ammo- on October 17, 2014, 02:54:21 PM
My $4.17 (adjusted for inflation):


2.  You should never punish players because there are too many on.  The ENY-limit thing is just bad business.  The FIRST thing I heard last night when I logged in was someone say "Welp, can't fly my plane because of ENY, you all have a good evening."  It's like time stands still.  Instead of punishing the side with the numbers, reward the side with less... if one side has enough people that they would normally only be able to fly ENY 10 and up, instead of blocking them from enjoying the game, just set the other sides perk costs to 0 for non-jets.  Free C-Hogs, Dash-4s, Tempests, even B-29s... not LESS perks to fly them, but 0 perks.  That'd clear the problem right up.



This is interesting to me
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: bozon on October 17, 2014, 03:05:09 PM
2.  You should never punish players because there are too many on.  The ENY-limit thing is just bad business.  The FIRST thing I heard last night when I logged in was someone say "Welp, can't fly my plane because of ENY, you all have a good evening."  It's like time stands still.  Instead of punishing the side with the numbers, reward the side with less... if one side has enough people that they would normally only be able to fly ENY 10 and up, instead of blocking them from enjoying the game, just set the other sides perk costs to 0 for non-jets.  Free C-Hogs, Dash-4s, Tempests, even B-29s... not LESS perks to fly them, but 0 perks.  That'd clear the problem right up.
I dont know how long you played AH, but in the past, side balancing threads and complaints were very common. Have you seen any such threads lately? in the past year? While the 12H rules does not allow side hopping to avoid ENY locks, it did make players choose a side that does not get ENYed on regular basis during their playing hours and thus achieved side balancing on a large scale. Fluctuations still happen, especially when numbers are low so ENY kicks in occasionally, but never for long periods. It is the 12H rule that need to be addressed in order to allow a few players to hop sides when temporary population fluctuation makes ENY kicks in - it only takes a small number of them to hop in order to remove the ENY lock.

Perk-less C hog will not make players change sides. I and many others have in excess of 10,000 perks and are completely blind to perk costs. The side with the low numbers will continue to get ganged even if they all choose do get ganged in C-hogs - but they wont. They will get ganged in their usual P-51Ds, Spit16s and La7s, for the same reason that players on the ENY locked side will only play in their P-51D and totally refuse to take a P-51B.

If HTC is so afraid of lowering the 12H limit globally, how about this:
Lower make the side switching limit 1-2H only for players that switched from a more populated country to the LEAST populated one.
Or if this is a little to permissive, make it so only when the sides are enough out of balance so ENY limits are in effect. Leave it 12H if you move to a more populated country than you current one. This will prevent from players to move to the more populated country in order to "win the war", but will still allow a small number of players to hop sides for an hour or two of action.
Add this temporary 1H side switch limit info to the ENY limit message!
Remember that players that hop side remove the ENY locks for everyone
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: -ammo- on October 17, 2014, 03:13:50 PM
I dont know how long you played AH, but in the past, side balancing threads and complaints were very common. Have you seen any such threads lately? in the past year? While the 12H rules does not allow side hopping to avoid ENY locks, it did make players choose a side that does not get ENYed on regular basis during their playing hours and thus achieved side balancing on a large scale. Fluctuations still happen, especially when numbers are low so ENY kicks in occasionally, but never for long periods. It is the 12H rule that need to be addressed in order to allow a few players to hop sides when temporary population fluctuation makes ENY kicks in - it only takes a small number of them to hop in order to remove the ENY lock.

Perk-less C hog will not make players change sides. I and many others have in excess of 10,000 perks and are completely blind to perk costs. The side with the low numbers will continue to get ganged even if they all choose do get ganged in C-hogs - but they wont. They will get ganged in their usual P-51Ds, Spit16s and La7s, for the same reason that players on the ENY locked side will only play in their P-51D and totally refuse to take a P-51B.

If HTC is so afraid of lowering the 12H limit globally, how about this:
Lower make the side switching limit 1-2H only for players that switched from a more populated country to the LEAST populated one.
Or if this is a little to permissive, make it so only when the sides are enough out of balance so ENY limits are in effect. Leave it 12H if you move to a more populated country than you current one. This will prevent from players to move to the more populated country in order to "win the war", but will still allow a small number of players to hop sides for an hour or two of action.
Add this temporary 1H side switch limit info to the ENY limit message!
Remember that players that hop side remove the ENY locks for everyone


Actually I think free perk planes to a severely undermanned country would promote side switching as long as HTC would relax the time limit. 

Certainly it could be gamed and the understrength country would not stay understrength for long.

That's my opinion only and worth about the cost of a cup of coffee at Waffle House.
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: bustr on October 17, 2014, 03:21:59 PM
The abuse of the game that caused the introduction of ENY had 300+ rook players swamping the entire map in late war rides. ENY as it stands is a legacy of a high population time keeping guard against a sudden super hoard.

Today it guards against 12 guys upping Tempest to slaughter 2 guys off peak time. When the country numbers are 12\2\3. But, the inanity of it is, those 2 guys can up 262 and slaughter the 12 guys reduced to early war rides who will probably log off.

Unperking those rides, CHog, 4Hog and Tempest, you would have a whole other reason players log off to whine about. Once they were free, they would become mostly the only rides in the MA, in the hands of players no longer afraid to commit to combat with them because of perks. As is, they are a nuisance, many of the vets who can make them a terror in the MA, don't fly them as full time rides. Even with perk banks 10,000 and above. There are already too many who hide at alt with speed in the P-51D and don't fight anymore. Giving them these rides will just make them bigger sissies with a stale limited style of predictable combat. And ENY reduces the cost of them all to try and induce side switching. Instead, players just log off like they did in AH1 when the rooks decided to help HiTech invent ENY.

And then you will all be here whining at HiTech once again because the game is dying with all the high speed fight avoiders.

Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: tunnelrat on October 17, 2014, 03:23:08 PM
The fact that hosers won't fly the P-51B instead of the P-51D always boggled my mind...  I mean, getting spray-and-prayed at all night last night by P-51Ds and only dying to two of them might be why, considering the only downside to the Bravo is the loss of two MGs hahaha...

I know that a lot of people out there are perk-blind, but there are still a good number of newer players and just downright horribad pilots that are loath to use the perks they have accumulated... having moved from "horribad" to "simply terrible" myself, I can relate... there is a WORLD of difference between a cost of 1 perk and 0 perks for those players... just the lack of anxiety alone is huge.

Do I think it's going to single-handedly fix the issue?  No way.  Too complex.  But I do think it might help, though your thoughts on the subject are very much sage as well.

The real trick to getting people to fly again?  A grass-roots movement where we all reach out to players that have stopped playing and tell them we miss them, we're having a blast, and we'd love to see them back.  I don't see anything getting a flood of new blood into the game these days, but there are hundreds of players that could easily be tempted into coming back.

I will say one thing though... last night, a new player asked how to change their name on 200... and their only responses were "Alt-F4" and "You can't, it's stuck that way permanently."  I gave it a bit to see if ANYONE else would help this person before I went ahead and told them what to do... this community really needs to step up its game and go out of its way to shepherd new players, even if it's tedious.

Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: bustr on October 17, 2014, 05:51:53 PM
Consider all the old players who will come back to peek at AH3 when it's released. This game has a proven infection that the most reticent denier of lingering attraction can over come. AH3 may be a perfect storm on arrival to inspire old vets to indulge, and new players to see past the graphics that used to turn them off looking in the storefront window.

As for community outreach, I have a better chance of winning the lottery.

Skuzzy is quietly creating help videos of excellent content, while HiTech is throwing alpha tests at his Guinea pigs.
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: Gman on October 17, 2014, 06:19:40 PM
Quote
Consider all the old players who will come back to peek at AH3 when it's released. This game has a proven infection that the most reticent denier of lingering attraction can over come. AH3 may be a perfect storm on arrival to inspire old vets to indulge, and new players to see past the graphics that used to turn them off looking in the storefront window.

Agreed.  I've been saying since the new version was announced, that the above is true.  I also agree that HTC has an excellent opportunity with the timing of the new version to make positive changes to the game, even if they are subtle.  Virtually everyone, even the most dissatisfied complainers from my observation, agree that the numbers will spike when the new version arrives, even just a playable beta of it.  However, those numbers need to have staying power, and need to increase in the form of completely new players, not just those bees that have flown off to other hives returning for fresh honey.  In order for this to happen, just from my observations of all the complaints regarding the game in the last year or so, changes NEED to happen.  I'm not advocating one thing or the other, I'm just of the opinion that enough of a % of the players are dissatisfied with the mechanics, which obviously means something needs to be done.  

A lot of the current issues many players have will sort themselves out when there is 500+ players in the maps we have, IMO anyway.  The trouble is we don't get those numbers, we get half of that as an average on most nights.  Hopefully the new version will at least temporarily fix that, and again, as stated, if those numbers can be made to have staying power, I think there will be a marked decline in complaints and dissatisfied customers.

Some have recently been sarcastically repeating that "the sky is falling".  Well, it hasn't "fallen", but its altitude has fallen from 50k to 25k feet.  That's the sort of decrease you want to keep a close eye on, one would think.  I think a lot of players will be much happier with their AH experience when the numbers/sky climbs back up to previous cruising altitude, instead of bumping along in the turbulent mid level airspace. 
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: JimmyD3 on October 17, 2014, 07:11:04 PM
Just out of curiosity, what percentage of the players in the MA get on the forum here? I would suspect that the complainers do not represent the majority of the players. That having been said, any product needs to change (evolve) as the needs of the consumer change, I believe HTC is doing that.

Getting tired of all the whining, armchair quarterbacking, and "business experts" spouting their unsolicited 2 cents. No disrespect intended to the OP or anyone else. :old:
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: Lusche on October 17, 2014, 07:23:51 PM
Just out of curiosity, what percentage of the players in the MA get on the forum here?


No real idea (yet? ;)) but my gut feeling is that it's less than 100 really actively partaking in gameplay discussions like these on a regular base.
Title: Re: THREE Easy Things to Improve the Game NOW
Post by: mthrockmor on October 17, 2014, 07:34:17 PM
The current thread is a perfect illustration of why the game is what it is today and why it stands on the brink of extinction.

Rapier, no and yes.

It is a 'chicken versus the egg' statement. You are saying that the numbers are low because of negative chat. I would say it is the exact opposite. When the numbers were high, I said nothing. There wasn't anything to talk about, other than I want an F8F and a P-61B. As the numbers dropped sticks began to ask why. As the numbers got lower, the questions turned bitter. Finally, here we are.

I fully expect that negative chatter does have an impact on the game, without a doubt. Though it is NOT the cause of our numbers cut more than half.

boo
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: Karnak on October 17, 2014, 07:48:01 PM
2.  You should never punish players because there are too many on.  The ENY-limit thing is just bad business.  The FIRST thing I heard last night when I logged in was someone say "Welp, can't fly my plane because of ENY, you all have a good evening."  It's like time stands still.  Instead of punishing the side with the numbers, reward the side with less... if one side has enough people that they would normally only be able to fly ENY 10 and up, instead of blocking them from enjoying the game, just set the other sides perk costs to 0 for non-jets.  Free C-Hogs, Dash-4s, Tempests, even B-29s... not LESS perks to fly them, but 0 perks.  That'd clear the problem right up.
It is possible that would be better for the game, but for some players such as myself it would also be the deathknell.

I don't want to fly F4U-1Cs and Tempests, nor even La-7s and P-51Ds.  If my side is grossly outnumbered I would still be in a Mossie, Ki-84 or Spit VIII, nor do I want to face exclusively superplanes should my side be the one with numbers.  Those being the choices I would opt the third choice and simply not fly.
Title: Re: THREE Easy Things to Improve the Game NOW
Post by: Vraciu on October 18, 2014, 01:32:36 AM
Rapier, no and yes.

It is a 'chicken versus the egg' statement. You are saying that the numbers are low because of negative chat. I would say it is the exact opposite. When the numbers were high, I said nothing. There wasn't anything to talk about, other than I want an F8F and a P-61B. As the numbers dropped sticks began to ask why. As the numbers got lower, the questions turned bitter. Finally, here we are.

I fully expect that negative chatter does have an impact on the game, without a doubt. Though it is NOT the cause of our numbers cut more than half.

boo

The Warbirds death spiral had nothing to do with the boards.

The decline here doesn't either.

Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: Gman on October 18, 2014, 02:45:28 AM
Quote
Just out of curiosity, what percentage of the players in the MA get on the forum here?

According to HTC, a very low percentage, which is strange considering the time and effort put into patrolling/moderating the bbs, but that's an entirely different issue.


Quote
I would suspect that the complainers do not represent the majority of the players.


If that is true, explain why the numbers are 3/5 to 1/2 or lower each night than they used to be back in the Titanic Tuesday/Blue/Orange days?  Especially when other 15$ per month sub games that are nearly as old (Eve, etc), are still thriving, even increasing in numbers which are many, many times what is going on here?

Quote
That having been said, any product needs to change (evolve) as the needs of the consumer change


This is exactly what I've been saying for a year+ - that all this attrition of the player base can't be wrong, and that SOME change is needed, I don't care about which change, as I have little complaint myself about the game personally, however it's obviously a major issue to many, many other players.

Quote
I believe HTC is doing that.

How so exactly?  I asked Lusche a few threads ago about this specifically, if he could chart the "Change" that HTC has brought in say the last 3 or 4 years.  He found one, a very small change to how the strat system operates.  If you're referring to the new version, you can't make any claim about "change to the game" coming, as HTC has remained comms dark about this, as usual, other than the obvious change to the graphics engine and such.  No mention of any changes to how the game actually "plays" or works.  If there is anything I will consider "complaining" about, it's not the game, it's the fact that virtually NO change has happened in this 3-4 year time perioddespite a huge migration of players elsewhere, despite obvious signs of dissatisfaction problems among many.  It doesn't take a business PhD to see the following - many complaints on bbs, 3/5 to 1/2 the number of players online from recent past, no changes to game despite this - that something has gone amiss, somewhere.  

Quote
Getting tired of all the whining, armchair quarterbacking, and "business experts" spouting their unsolicited 2 cents. No disrespect intended to the OP or anyone else

Fair enough, I'm no fan of reading them either, but I'm less of a fan of having 278 as a peak number at night, and after 8 or 9 pm seeing less than 200 on nearly every single night this week.  Standing up to the crowd and saying "all of you whiners here suck", and then turning around a few years later, seeing the crowd is half the size, and repeating the same statement despite the fact that half the people have left....


I have hope, or I wouldn't be staying around paying for a game a barely play any longer.  I'd love nothing more to see several gameplay changes at least attempted, even if only temporarily, to come along with the next big update.  IMO this would give HTC a much greater chance of keeping the large influx of players that will hopefully be coming out of the woodwork, as well as coming over from WT to see what this game is all about.  This in addition to large numbers having a way of sorting many of the current issues out on its own, will hopefully make this one of very few games to ever last 20 years online. 
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: Vraciu on October 18, 2014, 02:59:05 AM

Quote from: Gman
...Nero likes to play the fiddle I've heard.



I think it was a Lyre.
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: FESS67 on October 18, 2014, 07:19:23 AM
Never tried  Eve - is it worth a look?  I can only devote 12 hours a week to the game

Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: Lusche on October 18, 2014, 08:53:18 AM
Never tried  Eve - is it worth a look?  I can only devote 12 hours a week to the game



Don't know if it's worth your time, but it's worth a look in any case.
However, Eve is much more complex for AH, and for a lone player it can be astonishingly difficult. Flying alone into PvP space is usually an instant death sentence, much more so than in AH, because of the technological discrepancies between old and new players.

The good news is you don't have to invest that much personal gaming time, as your character will learn all the time, even when you logged off. But it still takes many months of real time to get to any reasonable level of character skill & equipment.
Title: Re: THREE Easy Things to Improve the Game NOW
Post by: Arlo on October 18, 2014, 09:40:38 AM
The Warbirds death spiral had nothing to do with the boards.

The decline here doesn't either.




And yet you appear to have an opinion that attacking the game and the programmers that maintain it on the very game forum they maintain for the community, as well, will be somehow beneficial? Interesting. Was this a practice/belief you held firmly to when you were a Warbirder? Thanks so much for bringing it here.  :aok
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: Vraciu on October 18, 2014, 11:12:17 AM
^^^^^^ Let me guess.   "What do camels and Arlo have in common?   Legs and humps...."

Am I close?

This is like bidding blind nillo in Spades, except easier because the deals are always the same.
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: Arlo on October 18, 2014, 11:17:34 AM
^^^^^^ Let me guess.   "What do camels and Arlo have in common?   Legs and humps...."

Am I close?

This is like bidding blind nillo in Spades, except easier because the deals are always the same.

Was that a yes, no, maybe or stroke?
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: mthrockmor on October 18, 2014, 01:58:33 PM
The market changed, AH did not.

Numbers are way down, they are working on eye candy. I HIGHLY doubt we have lost numbers because of eye candy. Likely the biggest hit was the economy, which means AH needed to analyze and adjust their entry cost with the market, they did not. As the numbers slipped due to the economy, they further slipped as the culture changed due to lower numbers. It has 'vicious cycled' itself to our current state of affairs.

AH is Vegas style all in with the eye candy. I highly doubt it changes the numbers. Marketing and cost structure will.

In any case...
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: Arlo on October 18, 2014, 02:30:20 PM
The market changed, AH did not.

Numbers are way down, they are working on eye candy. I HIGHLY doubt we have lost numbers because of eye candy. Likely the biggest hit was the economy, which means AH needed to analyze and adjust their entry cost with the market, they did not. As the numbers slipped due to the economy, they further slipped as the culture changed due to lower numbers. It has 'vicious cycled' itself to our current state of affairs.

AH is Vegas style all in with the eye candy. I highly doubt it changes the numbers. Marketing and cost structure will.

In any case...

The previous incarnation of 'the sky is falling' gang wanted eye candy.
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: Wmaker on October 18, 2014, 02:33:20 PM
The previous incarnation of 'the sky is falling' gang wanted eye candy.

Your arguments are as excellent as per usual.
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: Vraciu on October 18, 2014, 03:12:48 PM
Your arguments are as excellent as per usual.

:rofl
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: Arlo on October 18, 2014, 03:28:48 PM
Your arguments are as excellent as per usual.

C'mon, you remember. The game had 'dated graphics' but HTC 'didn"t care' so the game was 'facing its demise.'
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: Lab Rat 3947 on October 21, 2014, 12:02:56 AM
On the subject of side switching, I would make it progressive.
First switch is one hour, the second would be two hours, the third, and any subsequent switches, would be three.
Just a thought  :old:
Any comments ?

LtngRydr
Title: Re: FIVE Easy Things to Improve the Game NOW
Post by: Vraciu on October 21, 2014, 12:20:08 AM
On the subject of side switching, I would make it progressive.
First switch is one hour, the second would be two hours, the third, and any subsequent switches, would be three.
Just a thought  :old:
Any comments ?

LtngRydr

HiTech thinks side switch as is reduces "volatility" so....if I had to guess....it will be the way it is until wheels fall off...