Aces High Bulletin Board
General Forums => Wishlist => Topic started by: LePaul on January 08, 2015, 01:39:59 AM
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I play late at night when the numbers start to drop.
It seems every night, the ENY climbs on up to 30 or higher, frustrating players like myself who want to up my favorite rides with my squad mates.
I don't trade sides since you 1) We don't fly that side and 2) Doing so means you are stuck there for a day or more.
As a result, I simply log off. And leaves me one unhappy customer.
Can you please consider dumping this system? I've been a player since 2000 and don't understand the notion of denying a player non-perk planes in an effort to side balance?
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+1
Just logged due to ENY. Using this time to look around at other games.
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Waaaaaaaaaaaaaaaaaaaaaaaaaaaa aaah! Sure! You SHOULD be able to grossly outnumber an opponent AND fly your perk planes...hell let's make the perk planes cost less, the more you outnumber someone!
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Waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaah! Sure! You SHOULD be able to grossly outnumber an opponent AND fly your perk planes...hell let's make the perk planes cost less, the more you outnumber someone!
Read the post again, I said NON PERK rides.
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No, I read it and was intentionally being overly sarcastic. Whiners gonna whine. If it we your side being overrun by a side which badly outnumbers you, you would then complain about that. Get over it, up earlier war planes (sorry, you will have to learn ACMs) and have fun.
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I thrink rather than using eny they should just lightly perk better aircraft as the sides imbalance
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I thrink rather than using eny they should just lightly perk better aircraft as the sides imbalance
Maybe this would keep the whining to a minimum....
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A simple fix to this would be to remove 12 hour rule, allowing people to be able to change to another side where ENY is more favorable. :old:
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I fly a low ENY bird pretty exclusively, TA152.
ENY does effect the euros more then the rest of us for sure, I catch a glimpse if I play late enough. I don't like not being able to up my main ride, which isn't really ubber at all when you fly it into furballs under 10 K.
I believe Joachim and Cashew both make great suggestions
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A simple fix to this would be to remove 12 hour rule, allowing people to be able to change to another side where ENY is more favorable. :old:
From my experience, most that complain about ENY on country channel would never change side to fly their plane of choice, even if they freely could.
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From my experience, most that complain about ENY on country channel would never change side to fly their plane of choice, even if they freely could.
There is so much I would like to say, but ill keep it short and sweet. If you are unwilling to change sides because you are chess piece loyal, and then complain about ENY knowing you can change countries, then you have no reason to complain.
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the eny Problem stems from low numbers usually something like 30 30 15 or 12 18 24. the obvious solution would be to change sides. Then you run into the problem that there is only one furball on the map and going to the low sided number might be abandoning the fight. Not to mention the 12 hour commitment that must be made to change sides. Then, in the end it only takes a few guys to log in to eliminate the eny problem. In the end your left frustrated from chasing your tail and reside back to your kennel.
:(
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the obvious solution would be to change sides.
Seems to me that the obvious solution is to change planes, if you want to stick to your side. This game has so many nice planes, I've never been able to figure out why people feel trapped into just one or two of them.
- oldman
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ENY encourages players to switch sides, yet the "half day rule" discourages switching. These two things seem rather at odds with one another. :headscratch:
For the record, I like ENY but the same can't be said for that other thing.
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Turn on perma-radar (radar everywhere, except NOE).
Remove the 12-hour rule.
Leave ENY as it is, or allow ENY to enact perk costs on aircraft based on the value.
Problem fixed. Everyone knows where the fight is, everyone can switch to join or follow the fight, and ENY now has a direct effect to balancing gameplay.
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See Rule #4
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ENY encourages players to switch sides, yet the "half day rule" discourages switching. These two things seem rather at odds with one another. :headscratch:
For the record, I like ENY but the same can't be said for that other thing.
Actually ENY doesn't really encourage players to switch sides, it encourages plane changes so that it takes work to win, the problem is all those out there who want their wins the easy way.......unfairly.
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See Rule #4
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Turn on perma-radar (radar everywhere, except NOE).
Remove the 12-hour rule.
Leave ENY as it is, or allow ENY to enact perk costs on aircraft based on the value.
Problem fixed. Everyone knows where the fight is, everyone can switch to join or follow the fight, and ENY now has a direct effect to balancing gameplay.
I agree with this, except for the radar, I believe it should remain as it is, except for the HQ problem of course. With permanent-radar there would be loss of purpose in strategic targeting of radar towers in the game. IMO it would make things too easy-ish
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I agree with this, except for the radar, I believe it should remain as it is, except for the HQ problem of course. With permanent-radar there would be loss of purpose in strategic targeting of radar towers in the game. IMO it would make things too easy-ish
It's no different than modern military strategy - they see everything on the ground and in the air (for the most part), yet strategy is still required 100% of the time.
In the current Aces High, there isn't much real-time strategy. You try to guess what targets are undefended, and try to guess where the enemy is and where he's headed, and then come up with a plane you hope will work based on those guesses. It's not very effective. Once the enemy is over a base or within your radar ring, sure, you know where they are; but by then, it's almost entirely reactionary.
What you end up with, in a 100% radar environment, is instantaneous strategy. You know where the enemy is massing, and you know where your guys are at, so it actually ends up being a much more dynamic, RTS-style strategy, where you are actively moving forces around to directly counter your opponent.
In the current Aces High, you might see a darbar two grids over, but you have no idea if they're heading to CAP your base, or hit the vbase north of you, or if they're simply bombers climbing to hit a completely unrelated target.
With radar on, you can see the fighters heading straight for your base, which allows you to call up all of your fighters and head them off. In turn, then enemy can see your opposing fighters upping, and they adjust.
It's completely dynamic and results in a much more engaging fight and playstyle.
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It seems every night, the ENY climbs on up to 30 or higher, frustrating players like myself who want to up my favorite rides with my squad mates.
Every night there are too many players on your side, it' simple, if you don't want to be the majority YOU switch to the minority.
I don't trade sides since you 1) We don't fly that side and 2) Doing so means you are stuck there for a day or more.
But you said EVERY night there were too many players on your side so it does not sound like you will have to switch back. Surely this isn't about some silly chesspiece loyalty ?
As a result, I simply log off. And leaves me one unhappy customer.
Well, that reduces your countries ENY a bit I guess.
Can you please consider dumping this system? I've been a player since 2000 and don't understand the notion of denying a player non-perk planes in an effort to side balance?
I think this is disingenuous. You've played for 14 years and you don't understand how the system works? You surely meant you "don't agree with how it works"
Perfection may not be attainable. Sometimes you win sometimes you lose. Sometimes your side has more and sometimes it does not. There are tools here to fix your problem but you sir, will have to use them.
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See Rule #4
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Seems to me that the obvious solution is to change planes, if you want to stick to your side. This game has so many nice planes, I've never been able to figure out why people feel trapped into just one or two of them.
- oldman
I know, right? I mean just because I can't fly the P-38L there's always the P-38J!
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Actually it is. Out-climbing an inferior climber is no different than out running a slower plane in a straight line. They both amount to the same thing, avoiding the other guy.
And turning tighter in a better turning plane to avoid the other guy isn't the same thing: avoiding the other guy? :rofl
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And turning tighter in a better turning plane to avoid the other guy isn't the same thing: avoiding the other guy? :rofl
I wouldn't have even responded to his response.
Roping someone is running is how I comprehended that just now.
I thought the object of the game was to kill the other guy even if it "amounts to out climbing" them
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It's no different than modern military strategy - they see everything on the ground and in the air (for the most part), yet strategy is still required 100% of the time.
In the current Aces High, there isn't much real-time strategy. You try to guess what targets are undefended, and try to guess where the enemy is and where he's headed, and then come up with a plane you hope will work based on those guesses. It's not very effective. Once the enemy is over a base or within your radar ring, sure, you know where they are; but by then, it's almost entirely reactionary.
What you end up with, in a 100% radar environment, is instantaneous strategy. You know where the enemy is massing, and you know where your guys are at, so it actually ends up being a much more dynamic, RTS-style strategy, where you are actively moving forces around to directly counter your opponent.
In the current Aces High, you might see a darbar two grids over, but you have no idea if they're heading to CAP your base, or hit the vbase north of you, or if they're simply bombers climbing to hit a completely unrelated target.
With radar on, you can see the fighters heading straight for your base, which allows you to call up all of your fighters and head them off. In turn, then enemy can see your opposing fighters upping, and they adjust.
It's completely dynamic and results in a much more engaging fight and playstyle.
But we have already gone through this following the rise and attempted destruction of mass noe raids. When radar range was drastically expanded there were not any avenues for a attack to proceed without dot dar. this gave the fighter jocks (in easy mode) the advantage, while eliminating any tactical advantage (hope) for bombers and heavy attackers (in certain death mode).
We already have bar dar over the entire area. Im sorry if you dont like having to put a thought into whats going on but it adds a element to the game.
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But we have already gone through this following the rise and attempted destruction of mass noe raids. When radar range was drastically expanded there were not any avenues for a attack to proceed without dot dar. this gave the fighter jocks (in easy mode) the advantage, while eliminating any tactical advantage (hope) for bombers and heavy attackers (in certain death mode).
The increased radar coverage was very much to the benefit of steamrolling hordes, and very much to the detriment of outnumbered defenders. Lone wolf fighter types trying to break into the enemy stream of attackers to hunt for goons where showing up on dar even when being over their own base. They were easily spotted, goons could avoid them and the horde would jump them.
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How does ENY ..... In practice, ( not theory ) contribute to the enjoyment of players?
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How does ENY ..... In practice, ( not theory ) contribute to the enjoyment of players?
Makes it so an outnumbered side isn't getting beat up by more numbers in the same/better planes.
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How does ENY ..... In practice, ( not theory ) contribute to the enjoyment of players?
I enjoy not having to face a global 5-1 force being all in Ponies, La-7s and Tempests :)
Of course it would be great to have no ENY limiter at all, but then we would have to force balance the sides. ;)
Oh, and by the way; off hours ENY limits are somewhat predictable for different times, and if you get ENY'd a lot during your specific time and hate it, you should consider finding a different chesspiece to fly for.
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The current formula to get sides balanced works like this:
ENY goes too high and players log off.
Unfortunately during off hours, half of the players on the country with too many players are in the tower where' they've been AFK since they went to bed.
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How does ENY ..... In practice, ( not theory ) contribute to the enjoyment of players?
Well said, that's my point.
As I've explained, I think denying the subscriber their non-perk plane(s) isn't a good idea.
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The increased radar coverage was very much to the benefit of steamrolling hordes, and very much to the detriment of outnumbered defenders. Lone wolf fighter types trying to break into the enemy stream of attackers to hunt for goons where showing up on dar even when being over their own base. They were easily spotted, goons could avoid them and the horde would jump them.
yes, we can agree it was a silly idea. :banana:
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See Rule #4
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Well said, that's my point.
As I've explained, I think denying the subscriber their non-perk plane(s) isn't a good idea.
" I pay my $15.00! I should be able to fly my (insert any overly potent plane in the planeset) and gangtard the countries with much fewer player than my side!!"
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No, I read it and was intentionally being overly sarcastic. Whiners gonna whine. If it we your side being overrun by a side which badly outnumbers you, you would then complain about that. Get over it, up earlier war planes (sorry, you will have to learn ACMs) and have fun.
First, do you play in US primetime, or during other off hours?
Second, even if you don't agree with his thoughts on ENY and the side change rule, in the end, it's his reasons, your opinion is irrelevant and doesn't effect you in the least. It will however effect you if he (and many others) quit because of an unpopular rule. Try to see things from the other side...
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See Rule #2
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:rolleyes:
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The increased radar coverage was very much to the benefit of steamrolling hordes, and very much to the detriment of outnumbered defenders. Lone wolf fighter types trying to break into the enemy stream of attackers to hunt for goons where showing up on dar even when being over their own base. They were easily spotted, goons could avoid them and the horde would jump them.
But where you might see this as a problem, I see it as a lack of tactics. Full transparency usually brings inherent problems with mechanics to light; rarely does it create problems in and of itself.
For example, these lone "goon hunters" would be viewable/trackable by everyone themselves (it goes both ways). Therefore, if they are successful, it's because the defenders didn't up their own CAP. And so forth. The goons could easily avoid them by going NOE (forcing the hunters down to a manageable altitude if they want to see them), or they could have their own escort.
This creates a need for squads that are good at CAPs, and squads that are good at low-level bombing, and so on, because the enemy can see you and therefore you need the most effective guys doing what they're good at.
It's just an example, but it's an example of dynamic gameplay. What we have now is really nothing more than a "hope you guess right and see what happens" environment. Everyone goes after the dar bars (because that's where fights look like they might be), or they avoid them (because that's where it looks like the most opposition might be) based on pure speculation.
Personally, I look for the biggest enemy dar bars with the smallest friendly bars, because I want a lot of targets to choose from without a lot of competition from friendly pilots. I don't like rolling with the horde. Yet, due to the current system, I have no way of avoiding the horde because I don't know who I'm fighting or how many I'll be fighting until I get there (and the dar bar constantly fluctuates enroute)... and by then, I'm one of the horde 50% of the time. It's not fun for me and it's not fun for the guys who are getting rolled by the horde.
This doesn't even address the effects it would have on late-night gameplay. Would it make it easier to take part of the map with less players? Yes, but it would also allow the players who want to find fights to find them almost instantly... it's win/win.
Again, all fixable by a perma-radar.
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See Rule #2
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See Rule #2
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(http://www.threadbombing.com/data/media/2/old_lady_purse_fight.gif)
This is getting good.... :rofl
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This forum is for players to make wishes and subsequent discussions about said wishes.
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This forum is for players to make wishes and subsequent discussions about said wishes.
My apologies - I didn't mean to talent off topic. :salute
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There is so much I would like to say, but ill keep it short and sweet. If you are unwilling to change sides because you are chess piece loyal, and then complain about ENY knowing you can change countries, then you have no reason to complain.
Again with the same fallacious logic that got so many threads canceled. His request is eny, not time change, that is your wish, :cry make it elsewhere. You totally missed what Lusche even meant. Get over it already. :noid
As I see it Eny will have to dealt with until it is not. Accept those things you can not change or choose not to play. Money talks in the business world, but will you be any happier not playing at all? Rough decision. Eny serves the purpose it is intended to better than nothing at all, and nothing at all would suck big time in my opinion.
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This forum is for players to make wishes and subsequent discussions about said wishes.
And to treat each other with common courtesy while discussing such ideas.
The level of insults and put downs over a simple suggestion makes me wonder how many of you guys are over 18
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If ENY were to be removed what do those in favor of removing it propose to do to assist the outnumbered side?
Remember, that is not an insignificant problem that can simply be ignored. It must be addressed by something.
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If ENY were to be removed what do those in favor of removing it propose to do to assist the outnumbered side?
Remember, that is not an insignificant problem that can simply be ignored. It must be addressed by something.
Many threads have indicated a change to the 12 hour side switch rule and booting players in the tower for excessive amounts of time wluld be a good place to start.
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Many threads have indicated a change to the 12 hour side switch rule and booting players in the tower for excessive amounts of time wluld be a good place to start.
Without ENY neither of those would be productive in mitigating the misery of the side that is out numbered.
Booting offline players is moot if ENY doesn't exist as they have no actual effect on the game.
Allowing players to switch sides more often would probably exacerbate the problem as players on the ganged side switch to a side not being ganged more than players on the ganging side switch to the ganged side.
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It must be addressed by something.
I am not sure this is the case.............. any more.
It would be nice to think that reducing the majority side to higher ENY ac balances things from a players perspective....... statistically across the three country set this may be the case, but in terms of individual (and local) game play there are much greater levels of miss balance in play that mask this influence on game play whilst denying access to ac.
Local combat to an individual can be unbalanced with respect to quantity of attackers, E state, base attrition etc in both positive and negative ways regardless of which side is enjoying an ENY advantage. Indeed the local numbers game far out ways any ENY bias.
Combat is localised throughout terrains such that if one battle isn't any fun then many folk go and participate in another.
So I do not think it HAS to be replaced.
However if there was a need to replace it I would use a system that did not deny access to certain ac totally. A more dynamic perk system in use across all aircraft would enable players to use any aircraft provided they had the perks to deposit.
This "perk currency" would then be in play.....
It could be used so many ways.
It could be used such that (as now) the perk deposit is indirectly proportional to side balance.
It could also be used on a side influenced supply and demand model. (if everyone on one side is using Spit XVI's then the deposit required in creases). {hmmm missions??}
But the core point would be.... don't deny access...... just increase the deposit price.
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you'll just get people crying that their favorite ride costs too much.
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you'll just get people crying that their favorite ride costs too much.
Yup.
Hey, I don't pay $14.95 a month so I can't fly my favorite plane!
- oldman
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Yeah, that would be a total shame if 14 year veterans could throw perks at their "favorite" plane and dominate a side that is already outnumbered. We also can't forget that some people would cry that their favorite planes would cost too much. I don't really have a lot of time in this game, but I fully agree that a K4 should be perked. Also, the C205. But only when my side outnumbers the bad guys. That way, I am able to use the "worse" planes so my much better teammates can keep flying their uber planes while keeping their perks flowing and denying me and my old one more chance to play the way others want. ENY is easy to understand and does a better job at balance than a lot of these suggestions. I say when ENY goes up, we scale pilot perk point amount inversely to aircraft choice. Higher ENY planes for wealthier players. That way I can still fly my runstang and twitfire while you rich folk are stuck in Storches and C47s. That is my 15 cents for my 15 bucks a month. Ya know, for this community wanting to get new players, closing off even more chances for them seems like a stupid way of bring them in.
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Please excuse some of my typos in my last post. I am typing on my phone and likes to ruin eloquence.
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but I fully agree that a K4 should be perked. Also, the C205.
Perk the C.205? :huh
The K-4 could have its ENY lowered to 10-12, but if you think the 205 should be perked then half the planes in the game should be perked.
Off the top of my head, these planes are more uber than the 205:
G-14
K-4
110G
B-239
F4U
F6F
FM2
190
Ki-84
N1K
LA
Mossie
P-38
P47
P-51
Yak - except 7
Seafire
Spit 9-16
Typh
Tempon
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ENY limiter did not always exist in AH and so is the 12H rule. Their combination is supposed to balance the 3 sides and I am pretty sure that these days the sides are as balanced as they ever were. This is why HT is so reluctant to change these rules - finally after many years, they work. Side balancing used to be a much bigger issue that ENY locking is these days.
I never understood the complaints about ENY. "What? La7, TA152, P51D, P38L, Spit16 are locked? No! I can't possibly fly the LA5, 190A, P51B, P38J, Spit8/9, they are such pos planes!". What player can seriously claim to be a Pony fan and refuse to fly the B pony?. True, when ENY limit reach 25 that can be a problem, but then the side balancing is an even bigger problem.
Using a perk cost instead of a hard ENY lock is interesting but problematic. It favors veteran players and players that fly high ENY planes regularly and have perks overflowing on their account. The latter do not have a problem ENYway. I will be willing to pay 900 perks or more for a 262 when I want one instead of having it completely locked.
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Perk the C.205?
205 is a pig.
- oldman
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Watch it oldman, I love the C205. :joystick: