Aces High Bulletin Board
Help and Support Forums => Help and Training => Topic started by: mikev on July 31, 2015, 03:12:26 AM
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a typical night for me. dont ask how this happens to me its becoming quite regular. the question is what do you do now. and i do not have any magic tricks for this . the game is fly to a fight, so i do . when 1 plane turns into 8 this happens
https://www.youtube.com/watch?v=PwxvgIWJXe4
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well, from my viewing of it
first thing is you are not checking your views quick enough ( although you purposely was flying toward a sea of red icons )
the next thing I noticed is that you are not properly riding the tunnel, regardless if you was pulling + or - G's ( blackout = +, redout = - )........ every millisecond you put yourself to where you are blacked out or red' out, you do not have any control of your plane...
next thing I notice, was once ( at the beginning ) that High F4U was on your HIGH 6, after you first noticed/saw him you only looked back ( checked 6 ) maybe 2 times if that...
You need a lecture on SA, and go from that
I am not trying to be mean or hard, just giving my observance..
films in .ahf format are 100 times better to help someone than videos from youtube
hope this helps
TC
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You basically only fly one plain... although you are twisting and turning (which would look like stick stir) you do not change direction...In the first part I thought you were setting up for a BarrelRollDefence however you basically continued in the same direction you were flying.... you need to try turn back into the gaggle...with that many you will die no doubt but all that happened there is you wiggled up and down side to side... No chopping throttle to get a couple in front... no real evasive maneuvers... much the same for the second part... you had two up high....you lost one (from the views in the vid) and didn't push the fight with the initial bogie...It would have been 2V1 up higher than the lower cons...but it looked like you decided to try for an easy kill dove in full throttle they evaded and the two cons up with you initially had all the time to run you down...and the rest of the gaggle were there for if you turned....
I know I am on sometimes at the same time as you...and if you see me give us a shout...the mains are a bore at present in my time slot and I will be more than happy to show you a couple of things to work on...Much easier to show than explain in text (for me)... I'm not a trainer and not the top of the roster but I can see a couple of glaring issues that will help your AH experience
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SPKmes is referring to your plane of maneuver. The point rolls don't move you out of the way as much as a loaded roll where you add pitch input.
The primary mistake in the video is not turning towards the F4U as soon as you saw him on your high 6. It's the biggest threat and the only bandit targeting you.
Ask yourself before the fight, what is your plan? If you only plan on flying to the fight why would you win? What is your plan to win the fight? You may have to change your plan every time the bandits respond but you still need a rational plan if you expect to win a fight. If you choose to fight from a disadvantage it's normal to lose. On the plus side it's easier to find fights if you let the bandits have the advantage.
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while this video shows the lack of acm on my part and also does not show the fact i had 4 other pilots who sent me in to set up picks. my guess is they went after the f4u which i saw break . TC this was last night at a1 i believe you were there from the 200 chat.
in the 2nd fight same situation he took out my left elevator which is why i went for the deck . either way i would of gone this is a classic view of gang banging.
wont be playing this weekend due to a prior engagement but my next video on this thread i hope to show more acm . while my spit can out turn and out maneuver almost all the other planes its this kind of situation which give me the most problems .
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Heya mikev,
yes sir, I was there and a1 was getting hammered pretty good
I just sent you a pm with my email address, so if you would like, I would rather see the actual AH film, it will help me or any trainer better decipher/break down and evaluate what is going on and let us help you more efficiently......
I was dog tired when I replied to this thread so early this morning......
FLS posted a great breakdown of your youtube video, and tongs says he isn't a trainer.. but He is better than enough to be one, he is being modest..... if ya'll are on at the same time, as I think he posted......take Tongs up on his offer......
let me know if I can be of any help, that's why we are here
Have A Great Day!
Cheers
TC
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The others nailed most of the problems.
I would add you should be looking at the plane that is your biggest threat more than the others. Why dive away at 2:05 against a plane that isn't an immediate threat and ignore the yak already on your 6 o'clock? That is the biggest mark of inexperience and desperation within Aces High.
The other thing I noticed is the lack of throttle control, you appeared to be full throttle and fighting black out much of the time.
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well, from my viewing of it
first thing is you are not checking your views quick enough ( although you purposely was flying toward a sea of red icons )
the next thing I noticed is that you are not properly riding the tunnel, regardless if you was pulling + or - G's ( blackout = +, redout = - )........ every millisecond you put yourself to where you are blacked out or red' out, you do not have any control of your plane...
next thing I notice, was once ( at the beginning ) that High F4U was on your HIGH 6, after you first noticed/saw him you only looked back ( checked 6 ) maybe 2 times if that...
You need a lecture on SA, and go from that
I am not trying to be mean or hard, just giving my observance..
films in .ahf format are 100 times better to help someone than videos from youtube
hope this helps
TC
I second this in a big way :aok
while you are trying to reverse someone you absolutely have to keep your eye on them the entire time....
like Del said the biggest threat is the guy you must watch the closest but dont get wrapped up with just him....
if you really want to fight the hoard come in a bit higher.....
ALT is your friend....get a good starting position....Numbers are the hardest thing to over come...no matter what you are flying...
when someone is dropping on you, look at the planes attitude....if he is leaning to the left....IE his right wing is hi....I will break to his right, and depending on situation I will break Hi or lo...personally I like to fight in the vert so I always try to climb during maneuvers....(that's obviously not always possible)
this also applies to someone heading right at you....go to the opposite that they are leaning....
imagine a giant ball between you and your enemy....the ball represents his gun solution...(the absolute last place you want to be)...you want to merge with them in such a way as to make the ball as small as possible....while he stays in your own gun solution....
dont bother trying to saddle someone....couple reasons...
the dead 6 shot is one of the hardest to make
and it takes too long, by time you do he has 10 friends...kill him quick...go for the angles.....go around the ball of his gun solution...then pull into him and rake his plane....aiming for the cockpit....
good luck :salute
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Decisions, decisions, decisions! Film1: Your airspeed was good.........but...before the film starts you transferred alt for speed. This choice put you at 2.5-3K inbound to a capped field/town. You broke left after recognizing the 1A was a threat and force him to overshoot, that was a good choice. You then broke back to the right putting you into the mouth of the mob. From that point on its only a matter of time, 99/100 pilots aren't making it out of there! I believe the ACM advice given by better sticks than me here on the thread are sound, and are something that will make you a better stick. There is no failsafe, fancy maneuver that will get 6 guys off your tail! Its about not putting yourself in that position in the first place. That first decision way back before the film starts may have meant the difference between you and the 1A fighting alone and you in the mouth of the lion. It will come as you seem to have a willingness to learn and get better.
<S>
Carver
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Some observations:
1. When taking on a horde of red icons, offset them all to one side. Don't make it easy for
them to surround you. Better yet, try to get around behind the horde when they are
chasing someone else and start picking off the trailers. Most aren't checking deep six
in the midst of a horde chase.
2. When maneuvering, pull to force the opponent out of your plane of motion, creating more
angles for him to deal with.
3. Doing aileron rolls doesn't present much of a offensive problem for a competent opponent
If he is patient, he'll wait for you to quit doing it or just lead your rolling plane of motion.
4. If theres a horde of red chasing you down low, take em down to the dirt and start
maneuvering out of plane. Some of them will overshoot into the dirt. Some will pull off.
Some will keep coming. But, not all of them.
5. Get with someone who really knows BFM/ACM and how to effectively use it. If you learn
the basics and practice a lot, you'll be a force to be reckoned with.
:salute
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Well i really appreciate all the advise so far . I have spent a lot of time in the TA with Morfiend who knows my abilities pretty well. some days i come home from work and i feel dead arm and i dont fly with the greatest of ease lol . other days i do better . there have been times (very few) where i have shaken off a mob like this using a rolling scissors along with some throttle changes and other ideas i try. as much as we all need to use the basic acm and bfm , we need to never give up on the idea that we need to experiment with different ideas.
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Yes I have worked with Mike several time and I dont even have to watch the film to have a good idea what and how he flew.
Puma was spot on with the aileron rolls as I've watched you do this infront of me many times and as I said you need to vary the rate and size of the rolls,just rolling around the axis of your plane allows the enemy to shoot all sorts of parts off the A/C.
Another bad habit you have Mike is that you constantly turn nose down and give up alt in the process.
All that said I have seen some improvements since we first met,keep at it,practice.practice,practice! Rome wasnt built in a day!
:salute
PS: Mike you have been given some good advice,I would reread the posts and pick something to work on.
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well as i said was gone all weekend but managed to play a few hours sunday night. as i said before sometimes i start out dead armed and cannot do any thing right. here are the typical dead arm mistakes. everything from stalling to blacking out and missing a shot. but i will say this i did reach my goal this month. 60 kills .only took 425 sorties . Morfiend says "Rome was not built in a day" well lets hope it does not take me that long to get this figured out.
https://www.youtube.com/watch?v=ZaSP0r6R53Q&feature=youtube_gdata
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Looking at the second video I noticed the following:
1. In some cases your reactions are a bit slow. During that first merge, you had a con low to your left with speed and you kind of watched him go by before making your turn. I think you need to time your turn towards as he is passing you. If you're breaking after he's gone past, then very often it's too late to get on him. In this instance, he had plenty of time to extend and come back around on you.
2. I'm seeing a lot of flat or nose-low turns. Basically you are trying to pull a hard turn to get on a con's six, but the turn you want is far too sharp to pull off. In order to avoid blacking out or stalling, you need to rely on nose-high turns (high yo-yo's) in order to get the job done. This is a common error among new pilots. In one sequence you tried to hold a very sharp turn for several seconds, but it was apparent that you were never going to be able to get your guns on him. If I'm diving on a con and I see he's going to turn sharply away from me, I will pull up and roll until the top of my canopy (lift vector) is pointed in the con's general direction. I then watch him through the top view to see what he does next. If he continues the turn so I don't have a shot, I can level out to preserve my alt advantage. If I think I can get on his six, I'll pull through and loop back down on him. The key is that first move. A vertical component allows me to turn more sharply than a flat turn, especially if you have more speed than your con does. Instead of trying to pull a turn that you won't be able to sustain, you turn your speed into altitude, slow yourself down, and roll to keep an eye on your target.
3. On a related note, in situations where you're outnumbered, it's essential to hang on to your altitude if at all possible. Stay above the highest con and only commit to an attack if you can isolate a target from his fellows. The minute you commit to an attack, that con is going to scream for help, so you can't afford to get fixed on him or get locked into a tail chase for an extended period of time. If he avoids you, don't push the situation...get back on your perch (grab some altitude) and wait for another opportunity.
4. Energy is a combination of speed and altitude. Altitude is money in the bank. Speed is money in your pocket while on a shopping spree...lots of buying power but dwindling reserves. Maneuvering is like dropping cash on a bet....you're hoping it will pay off in the form of a position advantage, but you don't know for sure. A hard flat turn costs you speed and won't put money in the bank...it's one of the most expensive things you can do in the game. A nose high turn or a high yo-yo is much more economical because you are "banking" some of your speed in the form of altitude. The guy who wins is usually the one that spends his energy money wisely.
5. That being said, you will win more fights if you can get the other guy to blow off energy on bad investments...the more hard turns he makes, the slower he gets, and the more altitude he drops, the less he'll have to spend on maneuvers. You want to get him into what I call LOSS mode: LOw, Slow, and Stupid. To that end, you shouldn't always be thinking in terms of getting the shot on the first pass, especially if he's lower than you are. A lot of pilots will try to use your speed against you by getting you to commit to a dive then suckering you into a hard turn that you can't possibly sustain. Sometimes I will make a quick dive on a con just to get him to turn, or to test his skill, or to get him to bleed off energy. If he doesn't see me, fine...I'll take the shot...if he breaks hard...great, I got him to blow some e, so I'll pull up and get set for another pass. If he pulls up into me at the last second or does some other cool stuff, then I know he's a good stick and I need to be careful. Sometimes it's better to poke at him just to see what he'll do. To that end...
6. Patience. Take your time to observe the airspace and see what's going on. You don't need to dive into a hopeless situation or press an attack when it's obvious it won't succeed. Pull up, climb out...be satisfied that you got your enemy to blow energy and reset yourself. Sometimes I will fly around the edge of a fight and simply watch what allies and enemies are doing...this can be instructive as a learning tool because you can observe the mistakes others make. It also gets you practice in observing the big picture and spotting opportunities. There are times when it's fun to dive into a 3 or 4 v 1 just to test yourself, but sometimes you may want to pull back and wait for the odds to shift in your favor.
7. Lastly...just to reinforce the point....remember those high g blackout or red-out maneuvers are costing you money. Every time you try one, remember that you are blowing a ton of cash and ask yourself if you're getting a good return on your investment. Sure, it can be worth it if it will get you position, but every second you hold that turn, those energy dollars are flying out your cockpit window. Spend your E wisely!
Hope that helps. I of course defer to your trainer if any of my advice is inaccurate or conflicting with what he may have told you. Older and wiser heads, after all. :)
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^^^ Great stuff Muzzy,pretty much what I have been trying to teach mike! I may even use that money analogy!
:salute
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What Muzzy wrote is 100% true and is the way you"should" fly in combat, problem is, this isn't combat, its a game and numbers 4-7 are boring as hell! :D
Of course if your going in with your hair on fire turning and a burnin' your going to die..... well pretty much always. There are tips on SA, aim, not following a con to long, or sticking with a bad situation too long that will aid you in taking more of them with you when you die, but die you will. Look at "latrobe" Most consider him one of the top fighter guys in the game, and he is still shot down half the time he is in a fighter.
So you must decide young grasshopper, do you wish to make lots of kills returning to base often, or do you want to fly with your hair on fire? :devil
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^^ Exactly...there are in fact times when you may want to go diving into a tough situation...I would say there's a time and place for both, and it really depends what kind of mood your in...strategic, or aggressive.
If I'm in the mood to mix it up, I kind of go Latrobe...I up a bird that I know intimately (in my case an FM2) and I will aggressively charge a group of cons. Once engaged I will basically maneuver like a butterfly on acid. Because the FM2 turns amazingly at slow speed and is almost impossible to stall out, I know exactly what I can get away with, so it's much easier for me to fly on the edge. This works really well against high performance planes who think you're going to be easy meat...they'll come barreling in on me and try to pick me, but since I have my views set optimally, I can see them coming and turn away. If they try to mix it up with me, well, they're dead. If they BnZ, I just keep avoiding their shots until they get bored and make a mistake, or until I die.
Interestingly enough, the principle of energy is still in play. My goal is to get the high performance guys to burn off energy trying to nail me. I try to get them to commit to sharp turns...flat turns will slow them down, sharp loops will burn off their alt, until they commit to a low, slow turnfight which in most circumstances I can win. The trick is to keep your head on a swivel and don't commit to an attack unless you can get them in a single turn. You can't afford to dog another plane for too long because you know his buddies will be angling for a shot.
Flying this way is a lot of fun, but be aware, you will get shot down A LOT.
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^^^ Great stuff Muzzy,pretty much what I have been trying to teach mike! I may even use that money analogy!
:salute
lol Morfiend now you know why i said break out the checkbook .
well as most of us do today was a bad day due to Skyyr. a couple scoobers thrown in for good measure along with a tree branch . this video i think you will see some better flying but some poor choices because i did not know what to do,and a LA which i should of blown out of the sky but somehow managed not to.
you ask what kind of flying i like well i would say both. i like to mix it up and then again come home with 200 kills , hehehe. lets face it the game is combat not checkers or monopoly. if it was real none of us would do it. sometimes i like 30 planes on my 6 makes me feel all warm and fuzzy inside to be so popular. its even more fun when they auger and give me proxies. but truthfully i like to fight. i wont run or hide in the ack unless i sustain damage which make a fight impossible. but as the story goes when out numbered take as many with you as you can.
https://www.youtube.com/watch?v=OJ36eIZIGd0
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Object lesson: you did a flat turn and Skyrr came over the top and nailed you. You really need to break yourself of the habit of going to the flat turn, otherwise you're going to make yourself an easy target.
As an exercise, try flying a few sorties while forcing yourself to climb *every time* you want to change direction. Throw a vertical element into every turn you make, either a loop or a high yo-yo...anything but a flat turn. It doesn't have to be a hard climb, but you need to force yourself to get into the habit of thinking in three dimensions. Actually, take a sticky note with the words "ANYTHING BUT A FLAT TURN" and stick it to your monitor. This isn't going to turn you into a success overnight, but what it will do is break you out of your habits.
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Learn the principles of maneuvering out of plane and use of lift vector against an opponent.
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Good points Muzzy.
Before you make a flat turn Mikev ask yourself 3 easy questions.
Am I in formation with an aircraft making a flat turn?
Am I learning how airspeed limits radial g?
Am I on the deck without the speed to go vertical?
Once you break the level turn habit the next problem is getting too low and too fast or too high and too slow on the turn.
Use your maneuvering speed range as a guide to how slow you let yourself get in a climbing turn and how fast you get in a descending turn. Remember pitch, the elevator, is your primary speed control.
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Speed limits options.
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Speed limits options.
Speed by itself usually increases options and a speed (energy) advantage lets you control the fight.
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It's relative. Speed increases your ability to control the fight, but limits your maneuverability to some extent, depending on the airframe. You won't be able to turn as sharply, but you can dictate the terms of the engagement...either extend and get out of dodge, climb up, or catch someone trying to run.
Managing speed is one of the hardest skills to learn. The first component is judging the speed of your adversary, which is a lot harder to do than you would think. The second is to manage your rate of closure. Overshoots happen because of too much speed; you need to know how to chop throttle and/or maneuver in order to slow down. The two most common errors of new pilots are pulling hard flat turns all the time, and not managing their speed.
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https://www.youtube.com/watch?v=OJ36eIZIGd0
Ha, I actually only had 6 rounds left when I shot you. Luckily, they all impacted you.
I was the LA you shot at initially. I'll see if I have film of the fight (I think I saved it).
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It's relative. Speed increases your ability to control the fight, but limits your maneuverability to some extent, depending on the airframe. You won't be able to turn as sharply, but you can dictate the terms of the engagement...either extend and get out of dodge, climb up, or catch someone trying to run.
Managing speed is one of the hardest skills to learn. The first component is judging the speed of your adversary, which is a lot harder to do than you would think. The second is to manage your rate of closure. Overshoots happen because of too much speed; you need to know how to chop throttle and/or maneuver in order to slow down. The two most common errors of new pilots are pulling hard flat turns all the time, and not managing their speed.
When you talk about "too much" speed it's useful to define how much is too much.
Speed degrades max turn rate and increases turn radius only when it is above your corner speed, assuming you're pulling all available g.
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When you talk about "too much" speed it's useful to define how much is too much.
Speed degrades max turn rate and increases turn radius only when it is above your corner speed, assuming you're pulling all available g.
True...I was trying to keep it relatively simple. Now we have to explain turn radius, turn rate and corner speed. We'll be here all day! :grin:
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Ha, I actually only had 6 rounds left when I shot you. Luckily, they all impacted you.
I was the LA you shot at initially. I'll see if I have film of the fight (I think I saved it).
ha i should of put a few more cannon in , i thought you lost the wing
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Keep practicing MikeV!
you will soon understand how this game works!
buy a trakir if you can, it will help you with SA.
Pay attention to the orientation of your plane when doing vert maneuvers! when you are looking back/down you are rolling your plane to get a view of the con .. its putting you into a flat turn!
when you are on defense you are doing a few things right (other than taking eye off con) BUT...! you gotta cut the throttle!!!!! I seen plenty of overshoot opportunities .but you were full throttle
like I said keep practicing keep on fighting fearlessly and learn from your experiences <S>
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Ha, I actually only had 6 rounds left when I shot you. Luckily, they all impacted you.
I was the LA you shot at initially. I'll see if I have film of the fight (I think I saved it).
The problem with Skyyr is that he rarely misses if given an opportunity, I find this very annoying :mad:
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well after careful consideration i have come down to this. i lose about 80% of my fights due to not making the right choices on what maneuver to make or poor execution of the maneuver . this has been by far the most frustrating part. I hear alot of remarks about sa which i will say i lose about 15% of my fights to.
the thing is i see most of the time what they are doing but i make the wrong choice on what i should do. i got tired of watching my old videos and trying to relate to the remarks pertaining to them so now im starting over .
what most of you dont realize is, it seems no matter what i do, you or the other guy is always 1 step ahead of me from the start.
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what most of you dont realize is, it seems no matter what i do, you or the other guy is always 1 step ahead of me from the start.
Exactly was my problem, it is still a form of SA that is holding you from more kills. I found that I needed to have the advantage from the start of the fight so I was 1 step ahead of the other guy, not the other way around. If you get so you aren't owning the fight go up and out of the fight as has been mentioned several times before in this thread and start over. I think you will like the results.
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Ahhh don't let it get to you Mike, quite a few here have seen many moons, although some may be like rocks (this includes me) when it come to learning something, if you do something enough, it will start to sink in, you cannot help it, it just does.
Give it some time and you will not only learn what move to make without thinking you will start getting bore with the [trying to always have the avantage] and will put youself into positions of disavantage just to see if you can climb out of the hole you just dug for yourself.
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well after careful consideration i have come down to this. i lose about 80% of my fights due to not making the right choices on what maneuver to make or poor execution of the maneuver . this has been by far the most frustrating part. I hear alot of remarks about sa which i will say i lose about 15% of my fights to.
the thing is i see most of the time what they are doing but i make the wrong choice on what i should do. i got tired of watching my old videos and trying to relate to the remarks pertaining to them so now im starting over .
what most of you dont realize is, it seems no matter what i do, you or the other guy is always 1 step ahead of me from the start.
If you want to make good choices you need a way to analyze the situation. That starts with visualizing the best possible turn circle of the bandit and aligning your own current best turn circle, current since it varies with speed, with either an intercept snap shot or an in-plane tracking shot from the high 6 control position. One of the things you learn practicing 1v1 is estimating if you are going to be inside the bandit's turn and safe or outside and a target.
You don't have to invent air combat, you just need to absorb the basics so you don't have to think about things like nose over the horizon means slowing down and less available g.
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well after careful consideration i have come down to this. i lose about 80% of my fights due to not making the right choices on what maneuver to make or poor execution of the maneuver . this has been by far the most frustrating part. I hear alot of remarks about sa which i will say i lose about 15% of my fights to.
the thing is i see most of the time what they are doing but i make the wrong choice on what i should do. i got tired of watching my old videos and trying to relate to the remarks pertaining to them so now im starting over .
what most of you dont realize is, it seems no matter what i do, you or the other guy is always 1 step ahead of me from the start.
Post your films here..... not the theatrical youtube ones, but the raw AH films. People will be able to point out all kinds of things that you may be missing when you watch them. As they point them out they will give you info on what they would have done and WHY. It is hard to spot your own mistakes, but other will find them with ease.
Don't get discouraged. I know, easy to say but tough to do. Trust me, we have ALL been there, some of us longer than we liked I can tell you! Don't go into fights with your hair on fire, and learn from your mistakes. It will take time, especially against these young whipper snappers with lightning like reflexes, but flying smart will win as many fights as quick reflexes, you just have to get there.
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. . . I hear alot of remarks about sa which i will say i lose about 15% of my fights to. . . .
SA is not just seeing a red coming in to make that sortie suck. Its gathering as much information as you can . . . always then using it. That is not easy. In a way, I lose most of my fights due to failed SA.
What is your preferred fighter?
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well after careful consideration i have come down to this. i lose about 80% of my fights due to not making the right choices on what maneuver to make or poor execution of the maneuver . this has been by far the most frustrating part. I hear alot of remarks about sa which i will say i lose about 15% of my fights to.
the thing is i see most of the time what they are doing but i make the wrong choice on what i should do. i got tired of watching my old videos and trying to relate to the remarks pertaining to them so now im starting over .
what most of you dont realize is, it seems no matter what i do, you or the other guy is always 1 step ahead of me from the start.
SA is a critical part of any fight and it will get better with continual practice. As stated before, getting the fundamentals of BFM down pat is essential. The best way to do that is a lot of time in the TA with someone who knows the fundamentals and can accurately analyze your performance. It's also helpful to fight against the same aircraft in these training sessions. It gives you a better learning platform about the specific aircraft performance and somewhat equalizes the opponent. There's a saying out in the real world of fighters, "Hamburger is still hamburger, no matter what you wrap it in". So, the point being, if you have the fundamentals down and go up against a better performing aircraft with a pilot that doesn't know the fundamentals of BFM, use of lift vector, energy management, etc., there's a very real chance of defeating him.
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well for planes my bread and butter has been the spits but im starting to use the dora la7 and working the 109 group. i like the dora for speed at least i can run away lol , but nobody want to see that. i did some B&Z with it the other night and if my aim and timing were better i would probably had a few kills . https://www.youtube.com/watch?v=qhhpNzQrwpk
what really gets me frustrated though is on the merge i am always on the defensive. i do not know what i am doing wrong to always end up in the defensive posture .even if i have all the advantages speed, alt you name it i can never get the angle that would put me on the offensive .
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what really gets me frustrated though is on the merge i am always on the defensive. i do not know what i am doing wrong to always end up in the defensive posture .even if i have all the advantages speed, alt you name it i can never get the angle that would put me on the offensive .
If you want to make good choices you need a way to analyze the situation. That starts with visualizing the best possible turn circle of the bandit and aligning your own current best turn circle, current since it varies with speed, with either an intercept snap shot or an in-plane tracking shot from the high 6 control position. One of the things you learn practicing 1v1 is estimating if you are going to be inside the bandit's turn and safe or outside and a target.
To get the angle you align the turn circles either in plane of maneuver or out of plane. You can see that when you turn on trails in AH film.
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what really gets me frustrated though is on the merge i am always on the defensive. i do not know what i am doing wrong to always end up in the defensive posture .even if i have all the advantages speed, alt you name it i can never get the angle that would put me on the offensive .
Well then, you need to master the art of the lead turn. If you are always defensive, there's a problem with timing and energy management that needs to be tweaked a bit. Also, never lose sight of the bandit. "Lose sight, lose fight".
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Mike,
If you ever see me on give me a yell and we can go to the TA/DA and do [ one on one ] till your arm or/mine gets tired, no worries it will be fun, and I would like to think mutually beneficial.
Usually fly rooks but change when furballs isolate to bish knights sides.