Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: FESS67 on January 01, 2016, 03:23:23 AM
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Whilst I was flying tonight I had time to think about the ENY issue and people not getting the ride they want.
In this day and age very few games charge a pay to play fee. They allow people to play for free but charge for 'upgrades'. Now I am not suggesting AH goes down this line, IMHO pay for play attracts people with a genuine interest in the genre.
However, a hybid model might work. How about I log in, ENY in effect and I want to fly my 51? Simple, pay $0.50 for the remainder of my session to have ENY make no effect on me. Pay $2.00 for it to have no effect for a week / month....you get the idea.
Perks - - we want to do a 262 run but not enough perks....Pay $0.20 to buy a 262 ride - it dies you have to pay another $0.20.
Obviously the numbers I am throwing up here are arbitrary. I am talking about the concept.
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Absolutely not. This game should never be pay to win. End of thread.
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End of thread.
Nice to see you are up for discussion. I would hate to be your employee or wife with this attitude.
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http://www.cad-comic.com/cad/20160101 (http://www.cad-comic.com/cad/20160101)
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One of the draws of this game is that it only costs 14.95. When I see a pay for play model game, it reduces my interest in said game. I believe the model that HTC runs now is perfect. Players can earn perks to fly the uber rides while they learn the game. This prevents the whole inexperienced player getting vulched in a 262 that they paid for.
When ENY is a factor, one side has a significant numerical superiority to one of the other sides. It is hard enough to defend when you are outnumbered 20 or 30 to 1. Now imagine if they all paid for tempests or C-Hogs. Defense would be futile. This would crimp the playability of the game, significantly, IMHO.
I think the system HTC has now is the best compromise possible. It allows players to continue to fight while mitigating some of the numerical superiority. Anyway, those are my $.02.
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Whilst I was flying tonight I had time to think about the ENY issue and people not getting the ride they want.
In this day and age very few games charge a pay to play fee. They allow people to play for free but charge for 'upgrades'. Now I am not suggesting AH goes down this line, IMHO pay for play attracts people with a genuine interest in the genre.
However, a hybid model might work. How about I log in, ENY in effect and I want to fly my 51? Simple, pay $0.50 for the remainder of my session to have ENY make no effect on me. Pay $2.00 for it to have no effect for a week / month....you get the idea.
Perks - - we want to do a 262 run but not enough perks....Pay $0.20 to buy a 262 ride - it dies you have to pay another $0.20.
Obviously the numbers I am throwing up here are arbitrary. I am talking about the concept.
-1 These are not upgrades? :headscratch:
X :salute
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This is a time I absolutely agree with Dallas...
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I dislike the "my wallet is deeper" than yours flight game model.
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Eny can actually be a lot of fun and can broaden your horizons plane wise. It usually doesn't get bad enough to where you cant get a 51B out, if your into 51's like you said in your OP.
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The 51b is a great plane
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Learn to be prolific in other airplanes.
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People have suggested perking rides that are under the ENY monster. So when the ENY monster hits your P-51D now costs five perks or something...
That I think would be good especially for guys like me who never fly perk rides.
Or just shut it off when player numbers are below 100. It does nothing but screw things up when numbers are low.
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Ehh, I don't particulary like having a pay to play preference structure.
I think the eny model just shouldn't go into effect until more than 100 players are online while simultaneously closing off bases in the back of the maps to get the players grouped into a smaller area based on the #s of say 100 or less online.
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Ehh, I don't particulary like having a pay to play preference structure.
I think the eny model just shouldn't go into effect until more than 100 players are online while simultaneously closing off bases in the back of the maps to get the players grouped into a smaller area based on the #s of say 100 or less online.
I like this idea of closing bases or atleast no planes n gvs can up, unless the front moves up to it
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Ehh, I don't particulary like having a pay to play preference structure.
I think the eny model just shouldn't go into effect until more than 100 players are online while simultaneously closing off bases in the back of the maps to get the players grouped into a smaller area based on the #s of say 100 or less online.
Why? Are you saying that just because there are fewer than 100 player, and one side grossly outnumbers one or both of the other sides, that one side should still fly their runstangs and other runaway planes? That idea just further insures the LACK of fights. It is frankly a ridiculous idea that could only be thought up by someone who doesn't want to fight, just wants to get "kills". There isn't a font big enough to represent the -1 I give that idea....
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I'll pay 100 bucks a month if that would guarantee me my p51 every day whenever I want it :banana: :banana: :banana: :banana: :banana: :banana: :banana: :banana: :banana: :banana:.
semp
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I'll pay 100 bucks a month if that would guarantee me my p51 every day whenever I want it :banana: :banana: :banana: :banana: :banana: :banana: :banana: :banana: :banana: :banana:.
semp
The Germans would have, too.
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Why? Are you saying that just because there are fewer than 100 player, and one side grossly outnumbers one or both of the other sides, that one side should still fly their runstangs and other runaway planes? That idea just further insures the LACK of fights. It is frankly a ridiculous idea that could only be thought up by someone who doesn't want to fight, just wants to get "kills". There isn't a font big enough to represent the -1 I give that idea....
How about you reverse your thinking for a minute. I like to fight in my Mustang and the speed it has enables me to chase other players down.
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I rarely see mustang fliers do anything but come in fast, and if they get engaged, they "extend" as THEY like to call it. That, IMHO, is not a fight, but just looking for a killl. There's nothing that you can't do in a Bravo Pony that you can't do in a Delta, and you can fight as well in a 109 G-14 as in a K-4. You are stuck on one form of fighting in one plane, and you want to force your will on the rest.
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I rarely see mustang fliers do anything but come in fast, and if they get engaged, they "extend" as THEY like to call it. That, IMHO, is not a fight, but just looking for a killl. There's nothing that you can't do in a Bravo Pony that you can't do in a Delta, and you can fight as well in a 109 G-14 as in a K-4. You are stuck on one form of fighting in one plane, and you want to force your will on the rest.
Well ge golly coppr, with a side switch rule of 6 hours no one will be willing to switch sides, thus causing uneven teams. Change it to 2 hours and more people would be comfortable about switching without being deemed as spies.
I dont really care so much about the eny rule like the others do.
What I care about are furballs and fighter action on, bomber interceprions, and having areas with full size dar bars full of all sorts of action.
With less than 100 players. Eny doesn't really help any team. Would you rather more players log off because they cannot fight in their favorite plane to even the teams that way? Or would you rather encourage side switching and smaller zones for people to play in so there is more action?
Regardless, with less than 100 players, the team with the less players isn't going to even notice whether the other team has an ENY cap or not, thus its not really effective or makes that big of difference anyway.
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Well ge golly coppr, with a side switch rule of 6 hours no one will be willing to switch sides, thus causing uneven teams. Change it to 2 hours and more people would be comfortable about switching without being deemed as spies.
I dont really care so much about the eny rule like the others do.
What I care about are furballs and fighter action on, bomber interceprions, and having areas with full size dar bars full of all sorts of action.
With less than 100 players. Eny doesn't really help any team. Would you rather more players log off because they cannot fight in their favorite plane to even the teams that way? Or would you rather encourage side switching and smaller zones for people to play in so there is more action?
Regardless, with less than 100 players, the team with the less players isn't going to even notice whether the other team has an ENY cap or not, thus its not really effective or makes that big of difference anyway.
Well, gee golly, Violator, I'm sorry that you want to do just one thing, and in your"favorite plane", but can't due to your side being incredibly larger than the others.Your choice, one way or the other, and because you CHOSE it, LIVE with it. If you intentionally hit your toe with a hammer, DON'T expect anyone to feel sorry for you, you did it on purpose, of your own free will. This thread is just another whine by those who want their way and to force it one HTC and the other player, who accept the game as it is.
The only thing you can change is yourself.
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Well, gee golly, Violator, I'm sorry that you want to do just one thing, and in your"favorite plane", but can't due to your side being incredibly larger than the others.Your choice, one way or the other, and because you CHOSE it, LIVE with it. If you intentionally hit your toe with a hammer, DON'T expect anyone to feel sorry for you, you did it on purpose, of your own free will. This thread is just another whine by those who want their way and to force it one HTC and the other player, who accept the game as it is.
The only thing you can change is yourself.
This isn't my problem copper. I flew a P40N last tour the whole time just for the hell of it. I enjoy the fighter action to the game. I just want to see more action and more players in the game so that the Combat is always assessable.
I didn't participate in the off hours as much but I can provide reason to why they are having such a slow down in the off hours and how that is effecting action in the MA, which is the most popular arena. I'm sure Hitech is aware, and I too am tired of seeing these threads. But I will post my longstanding opinions because I understand fairly well how the MA opperates after flying in it for 9 years. I hope that Hitech can find solutions that make the game play more actionable during all times of the day, i'm just here to offer my regards for whatever they are worth.
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eny is a mostly good thing. it forces you to play fair. if we had no eny, we would see the runners and squads of jets avoiding combat more than they already do. take a challenge for once.
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Hitech has found solutions to it, you just don't agree with it, plain and simple. You can keep beating your head against a wall that is a very correct solution, or you can change. The wall isn't going anywhere, and rightly so. Actually, IMHO, when sides get to be lopsided, the high ENY planes should just be removed from play entirely.
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Hitech has found solutions to it, you just don't agree with it, plain and simple. You can keep beating your head against a wall that is a very correct solution, or you can change. The wall isn't going anywhere, and rightly so. Actually, IMHO, when sides get to be lopsided, the high ENY planes should just be removed from play entirely.
Statistically speaking this wall of solutions of you speak of has not been successful in the past 8-10 months. It doesn't take a blind man to realize that certain inactions with the MA operations have driven quite a few people away, while the off hours has grosely shrunk away. I understand that there has been much effort going into the new model and I hope some things are contemplated about the structure. Coppr you just cannot see the other side of the argument that players are struggling with in the off hours and quite frankly i don't think you are seeing the bigger picture. This is not a players decision based issue, its about MA operations correlating with # of players in the arena to increase the level of combat between players.
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Gee, off hours...when many who play the game are sleeping? You want what you want, like a petulant child, who won't stop pitching a tantrum until they get what they want. I remember a certain group who pitched fits about the 12 hour rule, until they got PNGed...how did that work out for them? Why don't people realize that reality is what it is, not what they think it should be to suit just them?
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Gee, off hours...when many who play the game are sleeping? You want what you want, like a petulant child, who won't stop pitching a tantrum until they get what they want. I remember a certain group who pitched fits about the 12 hour rule, until they got PNGed...how did that work out for them? Why don't people realize that reality is what it is, not what they think it should be to suit just them?
It's called the eastern side of the world that is awake. Pretty big market over there too.
Why is it so hard to agree that having a smaller front during hours where a less # of players are playing would make the game more fun and most likely attract more players?
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Whilst I was flying tonight I had time to think about the ENY issue and people not getting the ride they want.
And you'll endure exactly what HTC say's you will, and like it buster! :uhoh
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The pay to make me better is why I do not play the other so called games.
I am a long time AH player and would leave should this game ever fall to that level.