Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: noobnite on January 07, 2016, 05:41:02 PM
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Been surfing all the posts and have seen alot of comments and such about maps being to large, ect. I've done a little research, and have seen where it is possible to submit a completed map to HiTech for consideration. So, my question is this...What would make an ideal, happy kingdom in each of our countries (I personally fly Knight as "Blue Kite.") I would be willing to work on a map, and submit it to HiTech for his thoughts. However, it would take a while, as I work shift type work and would need ALOT of education in map building to come up with anything resembling something we could play. Any input or ideas would be appreciated. And again, :salute to the AH community. Yall make the game worth the rage quits, sceaming fits after I do something stupid (ie chasing some poor pilot into his ack, knowing I'm fixing to get my butt shot off.), ect. :airplane:
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Maps take a lot of time and work to complete. This is most likely why we don't have people popping off a new map once a month/
If you check the other threads on the board there are some about terrains/maps. Also in the "Alpha" testers thread there is a thread running right now where a number of the guys who have built maps are working on putting together a tutorial of a sort on how to build maps.
Maps made for the main arenas are a bit stricter on the rules for a map. They basically have to have 3 side that start even and are designed so that one side or another does not have any advantage as they capture territory.
Good luck, and I hope to fly your map someday! <S>
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Thanks ya sir. I've got a very basic idea right now, and may find time during the red eye shift to actually sketch it. Thinking a small map, with several concentrations of VH and airfields to encourage some GVing, some dogfighting, some bombing, and so on. Get a good mix
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I make maps for a living, I tooled around the map editor for AH a few times to see how long it would take me to build a proper medium map. With out going into detail, let's just say I gave up on that idea fairly quick.
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If the terrain editor in the new version works like I think it will (based on reading what they're doing), it will be much easier to make maps when AH3 is released.
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I make maps for a living, I tooled around the map editor for AH a few times to see how long it would take me to build a proper medium map. With out going into detail, let's just say I gave up on that idea fairly quick.
So you only make easy maps? Ok. Like, crayons or what?
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Been surfing all the posts and have seen alot of comments and such about maps being to large, ect. I've done a little research, and have seen where it is possible to submit a completed map to HiTech for consideration. So, my question is this...What would make an ideal, happy kingdom in each of our countries (I personally fly Knight as "Blue Kite.") I would be willing to work on a map, and submit it to HiTech for his thoughts. However, it would take a while, as I work shift type work and would need ALOT of education in map building to come up with anything resembling something we could play. Any input or ideas would be appreciated. And again, :salute to the AH community. Yall make the game worth the rage quits, sceaming fits after I do something stupid (ie chasing some poor pilot into his ack, knowing I'm fixing to get my butt shot off.), ect. :airplane:
PM Citabria (forum name) and ask him about making MA maps. He will have a lot of useful information on the types of maps you'd need to create. He has a lot of experience. That being said, I'd focus on working with the new terain model in beta.
:salute
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Aside from the mechanics of building the terrain and meeting the requirements to be included in the MA rotation. Talk to Greebo, Easycor, and Fester about strategies for base placement. Once you know how to make land and lay objects on it that work after you run "build", the map has to have a strategy to move groups into combat.
You can spend a lot of time doing searches for terrain\map likes and dislikes. As you read them, you will gleen the success and failure of different layout strategies. In the past many maps were responses to "The Hoard" and slowing it down when we had 600 player nights. Greebo's CraterMA strategy balances player game styles with a surprising edge towards GVing. Fester's last map is pure combat funneling land, sea and air.
Greebo and Easycor are working on an AH3 terrain editor manual that goes in depth about the mechanics down to the structure of file types. You might want to see if they would be willing to put in a chapter on AH game theory and design strategy. That last is the real secret to good terrains.
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Good points all. Basically, you're not gonna please all the people anytime.
Do it, if it is something that you would enjoy doing. The amazing community on the forums, has many members that are amazingly talented.
ImAdot and USRanger are two AvA mapmakers that have shown impressive work, as well as EasyCor (of course), Fester (Citibria), MrMidi, Greebo (multi- talented), and forgive me for not mentioning names like Superfly, Soda and Waffle, etc... as I don't really know who creates the maps in-house.
I would suggest sniffing around the Terrain Editor forums here, and the sticky thread in the Open Alpha forum.
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So you only make easy maps? Ok. Like, crayons or what?
Not exactly, they tend to be both specific to electric grids and technical. I also get paid for it too.
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Only dweebs make AH terrains.
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Ranger I can still see where you had the hello kitty tattoo on your arm...... :P
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An MA map is never going to please everyone since players like to play the game in different ways. For instance GVers tend to like TT in CraterMA but the map is less popular with furballers and the win the war players since TT's popularity sucks players away from those activities. Some players like to attack fields or strats while avoiding other players and so like big maps, others want to fight other players and so like small ones. As in all things those who dislike a map will be 10 times more vocal about it than those who do like it, so MA map makers should acquire a thick skin.
The main difference between how MA maps play is in how many front line enemy fields and SPs are available to players at any one time. The more choices of nearby field a player has to up from and to attack the more spread out the action becomes. Too few however and the map can become static, as in Trinity's starting position. Personally I think 2-4 available fields and SPs per front line works best for the player base we have now. An MA map should also have a good chance of CV action, with fleets able to outflank the normal front line to add some unpredictability. I think the HQ and city should be as far back and as well protected as possible by airfields and radar.
My general advice to anyone designing an MA map is design the field layout first, then design the land masses around that.
AHIII will add some new stuff that will influence how MA terrains are designed and play including new types of fields, more subtle terrain variations and the possibility of GV choke points set away from SPs and fields.
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I suggest to anyone to try to make a ma terrain before you complain. I appreciate all the terrains and I only made terrains for H2H back in the day. There is much to be thought, planned, and done when you work on a terrain for the ma.
I salute you fellas that take that time..... Thanks!!! :salute
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Heck, try and make a simple 3 or 4 field map.
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We don't have a map problem in AH. The only "problem" in AH, is the individual player and his or her opinion... and all around lack of flexibility.
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We need bigger mapz!!!! :old:
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We don't have a map problem in AH. The only "problem" in AH, is the individual player and his or her opinion... and all around lack of flexibility.
The bigger problem is the other players trying to pass off their "opinion " as a fact.
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Given the amount of love given to all the hard work people have put forth to provide maps to the player base, not for any amount of money in the world will I ever make a map.
It's the players not the map that makes map making a non-starter for me...
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We don't have a map problem in AH. The only "problem" in AH, is the individual player and his or her opinion... and all around lack of flexibility.
Most ridiculous thing I've read for a while.
games are made to suit the players needs and take a chunck of their money, not the way around. Somehow HTC managed to convince a lot of the players that they don't need a better game, which is impressive. Maybe HTC should run a government.
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Most ridiculous thing I've read for a while. Somehow HTC managed to convince a lot of the players that they don't need a better game, which is impressive.
This is also a strange comment, given that HTC is nearly done designing Aces High III.
Perhaps you are unaware HTC has been working on AH III and recently announced that it will be released in open beta very soon.
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This is also a strange comment, given that HTC is nearly done designing Aces High III.
Perhaps you are unaware HTC has been working on AH III and recently announced that it will be released in open beta very soon.
I'm aware of it, IIRC AH2 engine is from 2004? That illustrates well the conservative nature of this game.
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Every map has something to offer.
You just have to vary your mission types.
If you fly the same mission over and over, then some maps will certainly not appeal to you.
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I liked all the maps and was happy to have a fun online game to play! It was the loss of players and empty arenas that finally did me in. Hopefully things will pick up and ah3 will be a success! =<--O--O-->=
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I liked all the maps and was happy to have a fun online game to play! It was the loss of players and empty arenas that finally did me in. Hopefully things will pick up and ah3 will be a success! =<--O--O-->=
miss your 234s bud :cheers: :neener:
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I liked all the maps and was happy to have a fun online game to play! It was the loss of players and empty arenas that finally did me in. Hopefully things will pick up and ah3 will be a success! =<--O--O-->=
aww man, nobody flies the 234 like nkl5. You will be missed! <S>
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Only map gripe I have SMFA Map. Logged in to that map tonight. MAde one flight and logged out. No big deal. I'll just go do something else until that map rotates out. I think HiTech should refund me a dollar for everyday that map is up. LOL
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When I read a gripe about a map the first thing that comes to my mind is... if you don't like the map shut up and make one then. Players need to understand maps are created by us the players not HTC. To any player who takes time out of his own daily routine and schedule to try and do something nice for all of us I give them thanks and a :salute. So many feel its OK to belly ache and piss and moan about a problem but offer absolutely nothing toward a solution. HTC made the terrain editor available for all who would like to try to make a map. Maybe then others will see the time and difficulty involved in making maps and appreciate the efforts of those who have actually completed ,submitted and had their maps included in the rotation. Sure some of the maps may get old after years on end I do understand but have a solution or a map to submit after you finish your gripe. Just my 2 cents minus 3 pennies :bolt:
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Players need to understand maps are created by us the players not HTC.
Maybe they understand that and feel that is the problem.
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Most ridiculous thing I've read for a while.
games are made to suit the players needs and take a chunck of their money, not the way around. Somehow HTC managed to convince a lot of the players that they don't need a better game, which is impressive. Maybe HTC should run a government.
Perfect! You couldn't have done a better job of proving my point, in trying to refute my point.
Holy irony Batman, this place is entertaining! :aok
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I suspect many forget where maps come from and place the bulls eye on Hitech because it's easier to scream at him in these forums. Waffle's maps are about as good as Greebo's in terms of strategic base placement strategies. Greebo's are far more artistic and terrain feature nuanced. Any player can download real world regional topo maps and convert them to terrains with the TE. Simply takes time. Easycor does this for the AvA terrain team.
Most of our maps are from the era of "Hoards", and so are designed to slow them down with hundreds of players in the arena. They were fine for that era. Aces High 3 is in open beta. That should be a larger concern than the personal ideology's of maps in the MA, since beta has historically meant the go live is not far off.
As a test while I have been in the alpha testing and now beta, I created a specific purpose offline terrain to understand how difficult creating terrains really is. What is difficult is learning the editor and how the objects and terrain tiles have to be manipulated to give you consistent outcomes. After that, throwing down land masses, adding in topo features along with bases and spawns is not complicated, it's time consuming. And if you don't care about being a Rembrant, painting terrain is like using the paint tool in windows paint.
Easycor and Greebo can teach you if you keep in mind their personal time is valuable. They also are an excellent source for mentoring on the strategy of base placement to create battle fronts. Right now they are writing an manual for the AH3 Terrain Editor requested by HTC in the open beta forum.
These gripes always end up being a vehicle to kick Hitech in the nads while his back is turned. You want new maps, build maps.
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I might be in the minority here, but I really enjoy maps that have a certain "Malta" base here and there... The kind of base that gives the side that owns it a true (local) advantage... That 5k base in the SE of Trinity is a great example. It's difficult to attack and can command the region by giving the owners an energy advantage as they can climb higher quicker.
This could get unbalanced quick but I feel it adds a lot of fun to have some bases be much more important than others.
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I'm aware of it, IIRC AH2 engine is from 2004? That illustrates well the conservative nature of this game.
It also reflects today's gamer... I figure Hitech could forgo all the hard work on AHIII and implement a "Pretty, Shiny, Candy-like" development direction and see better results than where he's going now.
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Yet you are stuck with where he is going now unless you don't play anymore or don't intend to stay with the game when AH2 is canceled.
This always turns into kicking Hitech in the nads when his back is turned. If you guys don't like the menu at this establishment, healthy people find a new restaurant more aligned to their pallets.
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Rant ON
Statements from players that they would never consider giving back to the community is selfish poo. Hey, if that's your attitude, and you know who you are, then fine, but you don't deserve any credibility in discussions about "maps" or game improvement so don't poison the waters. I would certainly understand if you said you didn't have the time or talent, or that it wouldn't be something you'd enjoy doing, but to lash out at anyone, even HTC, is uncalled for in my opinion. I appreciate the tools we've been given and I enjoy using them.
The graphics are stale - but don't expect me to spend a plug nickel on new hardware!
The maps are old and stale - but don't expect me to contribute to a new one, I'm just here to play the game!
This map is unbalanced, or too big or too small or too difficult or too boring - but don't dare suggest I open the TE, it might make me ashamed of my suckage at creating "The Mona Lisa" of terrains that I demand.
Give me a break!
Rant OFF
I'm going to digress a bit.
I've been waiting for 7 or 8 years for the kind of terrain engine update that realistic terrains needed. Every time I asked for it, the reason given for the delay was that the customer base's hardware wouldn't support improvements.
You get that? We couldn't have a better game because too may customers would leave!
So what, you shout.
Here we are, finally getting a new terrain engine and players are threatening to leave based on the Beta without experimenting with the graphics settings. Sigh!
Now, let me tell you about the group of volunteers who like to contribute terrains, and throw in some of my opinions along the way.
I know of two MA terrain builders who left the game because of the limitation of the old terrain engine. One said so publicly, and the other left quietly but let me know why. I'm a third terrain builder who left for two years. We were at the point that there wasn't much more we could do within the current TE. I think the same applied to HTC, there are only so many variations for an MA terrain. That is changing but HTC can't afford to frustrate the remaining terrain builders, so for the last year or two, HTC has been saying that no one should start a new terrain until the new Terrain Engine is released.
The time for starting new terrains is now. If building a terrain is anything you're curious about, even if it's only to gain an appreciation for those that build them, then the current state of the Terrain Editor, and the Manual, also under construction, will get you started on that road. Who knows, you might find it's as addicting as the game.
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Why is this our responsibility?
Shouldn't Hitech be able to generate maps?
Not trolling here. Just wondering.
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Because they would either have to employ someone to do it or not do something else instead. That either means players contributing more money to the game to pay the wages or putting off some other improvement to the game, like new or updated rides.
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Why is this our responsibility?
Shouldn't Hitech be able to generate maps?
Not trolling here. Just wondering.
It's not your responsibility. You can lead, follow, or just get out of the way.
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It's not your responsibility. You can lead, follow, or just get out of the way.
Wow, one line and you nail it completely. I am not worthy!
:salute
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So who's responsibility is it? I'm not following, sorry.
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Why is this our responsibility?
Shouldn't Hitech be able to generate maps?
Not trolling here. Just wondering.
I guess it can be looked at a couple of ways.
Where does the soccer field owners responsibility end? Should he supply the balls, or only the grass and nets? Or maybe not the nets, only a place to hang them. Or should he only be responsible for the grass, but not the lines or the big circle in the middle...
It all comes down to what you are willing to pay for. If you want HTC to get into building maps, how much extra are you willing to pay to have that? Is everyone willing to pay that amount? Will we lose some folks if it's $20, instead of $14.99? (BTW, I think it's been $14.99 since I started 10 years ago).
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How many games out there allow a player to actually build the terrain that folks will play on? I think it is a pretty nice thing to be able to do. Use the imagination of many instead of a few.
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Hey Easycor and Greebo,
Does this mean I should delete that AH3 offline gunnery training terrain you two inspired me to build?
It's ready to go and it was a simple to use once I figured out the terrain editor's mechanics.
1. - Now you have two tank ranges to learn your sights against tanks on the range. A 4000yd range with tanks at every 500yd. A 4 mile range with mile markers and tanks everywhere. An 88mm and 17lb gun position on each firing line.
2. - A 4400ft wirbel nest so you can now practice offline with a wirbel\osti against the drones fly over head 400-1200 feet away. The air field is 2k.
3. - Three 88mm positions to practice long range bomber shooting out to 7000yds.
4. - A tank town and a town Hogan Ally with hidden tanks everywhere to learn your new visuals while shooting tanks driving around.
5. - A 7000ft and a 12,5000ft fighter air spawn. Now you can get at the drones in seconds or at the CV's or bombing target quicker.
6. - A 15,000ft, 12,5000ft and several 1250ft bomber and torpedo bomber spawns. The 1250ft spawns are right near several CV groups.
7. - A bombing target for precision bombing practice.
8. - Two ports and 3 CV groups.
9. - 8 PT spawns at close range to practice torpedo runs.
10. - One CV group performing very tight turns for bombing practice. Two steaming at and past each other for ship to ship gunnery.
11. - Four shore batteries to sink all of the CV groups.
I even have this packaged so all you do is place it in the \Hitech Creations folder and execute it. No more having to read boring instructions for the most part.
Easy and Greebo....going twice for these geniuses.
So should I with the prevailing wisdom, just delete this terrain and ask Hitech to delete all the historically accurate gunsights shipped with the beta. Orrr is that last part stretching it a bit.....I'd have to go back to keeping a download site all the time for all the fans of the historic gunsights..... :O
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Sorry Bustr I am not sure where you are going with that post. I think your terrain is a great addition to AH, why would you want to delete it?
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He has a flare for the dramatic.
He is exactly who he is complaining about, just on the opposite side of the spectrum.
Irrational complaining or irrational cheerleading really end up being just about the same thing.
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Greebo, it's satire...... :rolleyes:
The conventional wisdom that the "man" in Texas should have a team making maps instead of using us poor deluded LiL'ol players..... :O
Hey they think we are being used by Hitech Greebo.........weeeeeeeeeeeee eeeeeeeeee
My thought is they just don't have to press the save button when I post up the package to help new players practice their gunnery since it was made in an sweat shop by a deluded old fart who could give a derp...... :cheers:
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He has a flare for the dramatic.
He is exactly who he is complaining about, just on the opposite side of the spectrum.
Irrational complaining or irrational cheerleading really end up being just about the same thing.
Fence sitting only splits your posterior while you accomplish nothing but splitting your posterior.
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OK, I'm being a bit dumb today, went right over my head. You might have done better though to address the post to the targets of your satire than to me.
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Sorry.....
If they want to see why player built maps are a great resource for Aces High, they should load the beta and your AH3 CraterMA. If Hitech had to pay someone to make terrains for AH3 to the quality your CrateMA is, we would have to pay $30 a month.
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Why is this our responsibility?
Shouldn't Hitech be able to generate maps?
It's not our responsibility. But as you can see from some of the responses, there are some who really enjoy it.
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It's not our responsibility. But as you can see from some of the responses, there are some who really enjoy it.
That's not my point.
I enjoy making skins. So I get it.
But HTC does this for a living so I would suspect he knows how to crank out a map quickly and efficiently. So why is that not happening?
Also we have *TONS* of maps for scenarios and such. These should be adapted to the MA and thrown in the rotation. It isn't "rocket surgery" to do that at the least.
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That's not my point.
I enjoy making skins. So I get it.
But HTC does this for a living so I would suspect he knows how to crank out a map quickly and efficiently. So why is that not happening?
Also we have *TONS* of maps for scenarios and such. These should be adapted to the MA and thrown in the rotation. It isn't "rocket surgery" to do that at the least.
Yes it is, in some cases. Scenario maps don't have all the elements that MUST be in the main arena maps. They sometimes have customs objects (which are NOT allowed in MAs), they sometimes don't have strat systems, or HQs and such because they are not "needed" for the scenario, but MUST be in the MAs as another target for players. Size wise they are very often much to small for the population you can get in the MAs, as well as they have only 2 sides in most cases. Bases may too close, or too far away from others, which is all fine and dandy for-filling the needs of the scenario they are running, but which would be horrible in the MAs.
As for HTC making maps, what do you think they are doing between releases? As soon as they release AH3 they will begin working on AH3.1. If they stopped working on the game to make maps..... which even for HTC still take months to build and test.... it would put AH3.1 that much farther down the road.
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Making an MA map is not a quick thing to do for HTC or anyone else to do. Apart from creating hundreds of square miles of terrain elevations and painting it all with textures there are hundreds of objects like fields, fleets, strats, spawn points and roads that all have to be placed by hand. I have begun making another MA terrain, but modifying CraterMA is the priority at the moment.
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That's not my point.
I enjoy making skins. So I get it.
But HTC does this for a living so I would suspect he knows how to crank out a map quickly and efficiently. So why is that not happening?
Also we have *TONS* of maps for scenarios and such. These should be adapted to the MA and thrown in the rotation. It isn't "rocket surgery" to do that at the least.
Rocket Surgery? hahaha.... V, that's a GOOD one! :rofl
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Yes it is, in some cases. Scenario maps don't have all the elements that MUST be in the main arena maps. They sometimes have customs objects (which are NOT allowed in MAs), they sometimes don't have strat systems, or HQs and such because they are not "needed" for the scenario, but MUST be in the MAs as another target for players. Size wise they are very often much to small for the population you can get in the MAs, as well as they have only 2 sides in most cases. Bases may too close, or too far away from others, which is all fine and dandy for-filling the needs of the scenario they are running, but which would be horrible in the MAs.
As for HTC making maps, what do you think they are doing between releases? As soon as they release AH3 they will begin working on AH3.1. If they stopped working on the game to make maps..... which even for HTC still take months to build and test.... it would put AH3.1 that much farther down the road.
A setting here a setting there. And voila. Instant variety.
Just do it already.
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Rocket Surgery? hahaha.... V, that's a GOOD one! :rofl
I owe that to the guy who impersonated Bush 43 so well.
Frank Caliendo.
https://www.youtube.com/watch?v=XK1ekhovFeU
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A setting here a setting there. And voila. Instant variety.
Just do it already.
No its not. For bases too close or too far away, they have to each be moved individually. The terrain they sit on has to be correct so you cant just throw them anywhere.
Adding a third country means either reassigning all the bases to rearrange the country alliance, or adding in a whole bunch of bases for the third country.
Adding HQ and strats entails more than just dropping them in place they have to be tied into the strat system.
What your saying is just like you have a finished skin and you compile it ready to send it in. You lose all your work files and layers and have only the flatten image left. Skuzzy asks you to move one line of rivet down 2 pixels. Piece of cake right, just move a bunch of dots. But now, with out all the other files it becomes a major project all over again. Thats what editing a map is like. It takes almost as much time to "edit" a map as it does to build one from scratch.
It's not "just do it".
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No its not. For bases too close or too far away, they have to each be moved individually. The terrain they sit on has to be correct so you cant just throw them anywhere.
Adding a third country means either reassigning all the bases to rearrange the country alliance, or adding in a whole bunch of bases for the third country.
Adding HQ and strats entails more than just dropping them in place they have to be tied into the strat system.
What your saying is just like you have a finished skin and you compile it ready to send it in. You lose all your work files and layers and have only the flatten image left. Skuzzy asks you to move one line of rivet down 2 pixels. Piece of cake right, just move a bunch of dots. But now, with out all the other files it becomes a major project all over again. Thats what editing a map is like. It takes almost as much time to "edit" a map as it does to build one from scratch.
It's not "just do it".
Blah blah blah.
I've flown those maps and they would be a nice change. This is not landing on the moon. They're an untapped resource at a time when such things are in desperate need.
Also, quite frankly, a non-strat map wouldn't hurt my feelings one bit.
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Blah blah blah.
I've flown those maps and they would be a nice change. This is not landing on the moon. They're an untapped resource at a time when such things are in desperate need.
Also, quite frankly, a non-strat map wouldn't hurt my feelings one bit.
Problem solved, just go into the AvA. Folks will show up if they see someone in there but remember to play nice and not run them off.
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Blah blah blah.
I've flown those maps and they would be a nice change. This is not landing on the moon. They're an untapped resource at a time when such things are in desperate need.
Also, quite frankly, a non-strat map wouldn't hurt my feelings one bit.
You know your right! So when will your first 5 terrains be out..... In two weeks?
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Why is this our responsibility?
Shouldn't Hitech be able to generate maps?
Not trolling here. Just wondering.
personally I enjoy making maps. why, cause you can make them the way YOU like them. lets take one of mine for instance. it wasn't a great one, but it was ok. I learned how to lower the shore batteries to the ground. this made them harder/easier to hit, depending on how good you are. it wasn't necessary, it was just a fun thing to do.
as of late, ive been making missions in the Beta AVA. they're not great, but they're fun to make and im trying to get good at it, to make a manual, cause easyscor is a slave driver and makes me do that kind of thing!
same with the weather. ive made a couple of awa files. they're fun to try different things, and sometimes you get lucky and they look good.
the game is what you make it, or don't make it. you can play, or you can get more involved in one of many different ways.
some people like making terrains, mostly because you can make it the way YOU want it, not what someone tells you it should be
some people like missions
some people like weather
some people like to admin the arena's
some like all of the above.
its all in what you want to do and what you take away from it! I try to do anything to make it fun and exciting.
if you want to see some cool stuff, go offline, and look at all the different terrains, some are MA terrains, some are Special events terrains, some are AVA terrains. you'll see how much can be done with the tools we have, from so many different and talented people.
<S>
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You know your right! So when will your first 5 terrains be out..... In two weeks?
I do skins not maps.
The bureaucracy and whining on the map side exceed my tolerance level.
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I do skins not maps.
The bureaucracy and whining on the map side exceed my tolerance level.
It's obvious you do not do terrains. To compare them to skins is apples and oranges.
Sent from my SAMSUNG-SM-N910A using Tapatalk
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It's obvious you do not do terrains. To compare them to skins is apples and oranges.
Sent from my SAMSUNG-SM-N910A using Tapatalk
I compared them how?
Put words in someone else's mouth, bub.
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personally I enjoy making maps. why, cause you can make them the way YOU like them. lets take one of mine for instance. it wasn't a great one, but it was ok. I learned how to lower the shore batteries to the ground. this made them harder/easier to hit, depending on how good you are. it wasn't necessary, it was just a fun thing to do.
as of late, ive been making missions in the Beta AVA. they're not great, but they're fun to make and im trying to get good at it, to make a manual, cause easyscor is a slave driver and makes me do that kind of thing!
same with the weather. ive made a couple of awa files. they're fun to try different things, and sometimes you get lucky and they look good.
the game is what you make it, or don't make it. you can play, or you can get more involved in one of many different ways.
some people like making terrains, mostly because you can make it the way YOU want it, not what someone tells you it should be
some people like missions
some people like weather
some people like to admin the arena's
some like all of the above.
its all in what you want to do and what you take away from it! I try to do anything to make it fun and exciting.
if you want to see some cool stuff, go offline, and look at all the different terrains, some are MA terrains, some are Special events terrains, some are AVA terrains. you'll see how much can be done with the tools we have, from so many different and talented people.
<S>
I am glad people enjoy doing them. I refer everyone to my original question.
One would think after all this time there would be dozens of maps in rotation. :headscratch:
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I compared them how?
Put words in someone else's mouth, bub.
Maybe read what you evidently have someone else type for you.
Sent from my SAMSUNG-SM-N910A using Tapatalk
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Maybe read what you evidently have someone else type for you.
Sent from my SAMSUNG-SM-N910A using Tapatalk
Again. How did I compare them?
*crickets*
You have me confused with someone else obviously.
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I do skins not maps.
The bureaucracy and whining on the map side exceed my tolerance level.
why do you do skins? shouldnt hitech be doing all the skins? why do you bother?
semp
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I want to try my hand at making a map. I won't ask where to start, I'm a big boy and I'll do some searching on my own, but if anyone has any tips, I'm all ears.
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Then Greebo is a saint.
1. - Often is asked to do the skin for new rides built by Waffle.
2. - Just had his CraterMA conversion to AH3 beta posted by Hitech in the online Beta Melee area.
So vraciu you are lagging behind saint Greebo the skin maker and part time terrain guru.
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why do you do skins? shouldnt hitech be doing all the skins? why do you bother?
semp
So you're saying skins have an equivalent impact on gameplay as maps? Or are you just trying to start a fight?
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I want to try my hand at making a map. I won't ask where to start, I'm a big boy and I'll do some searching on my own, but if anyone has any tips, I'm all ears.
Talk to Esaycor and Greebo. In the open beta forum are two posts. The Colors of Dawn Patrol and Clouds of Day Patrol. They inspired me to create that terrain and work out getting the cloud layers to work. Then try out Greebo's converted beta CraterMA terrain in the beta melee area because Hitech has uploaded his cloud file to it.
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If only we could clone Greebo everything would be sweet.
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So you're saying skins have an equivalent impact on gameplay as maps? Or are you just trying to start a fight?
just pointing out the hypocrisy.
semp
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Then Greebo is a saint.
1. - Often is asked to do the skin for new rides built by Waffle.
2. - Just had his CraterMA conversion to AH3 beta posted by Hitech in the online Beta Melee area.
So vraciu you are lagging behind saint Greebo the skin maker and part time terrain guru.
You are either nuts or have seriously poor reading comprehension skills. No one is bashing HTC or the players that graciously donate their free time to add content to the game. They are merely questioning why maps, something that directly effects gameplay, has the ability to make the game feel "new" when a new map is released, etc.., are something that are not built, updated or whatever it takes by HTC themselves on some level? Being so important to the game one would think they should, but I am just an outsider looking in. Maybe I place more value on them than they are worth.
The added player content is awesome, but it shouldn't be the sole source.
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The added player content is awesome, but it shouldn't be the sole source.
It never has been.
HiTech
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Sorry my mistake, I did not mean to imply HTC never contributed to map making. I was referring to more current times, which still may be inaccurate. So just out of curiosity what/when was the last map that was released solely by HTC.
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Not sure exactly buy my guess would be 4 months.
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why do you do skins? shouldnt hitech be doing all the skins? why do you bother?
semp
Because nobody complains about the skins. If all we had was the default I doubt anyone would care.
The playground is a different matter.
I do skins because it is fun and some people like them. But they're hardly critical to the game.
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Then Greebo is a saint.
1. - Often is asked to do the skin for new rides built by Waffle.
2. - Just had his CraterMA conversion to AH3 beta posted by Hitech in the online Beta Melee area.
So vraciu you are lagging behind saint Greebo the skin maker and part time terrain guru.
I never claimed I was competing with Greebo.
This is why people get mad around here. You're provoking a fight with a straw man, unprovoked. Grow up.
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I never claimed I was competing with Greebo.
This is why people get mad around here. You're provoking a fight with a straw man, unprovoked. Grow up.
Maybe not but your whining like my 2 year old and it's getting old.
HiTech
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So you're saying skins have an equivalent impact on gameplay as maps? Or are you just trying to start a fight?
He's starting a fight. It's what he does.
Well I'm not playing.
I asked a simple question and here we go down the noodle-sizing road. Unbelievable.
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just pointing out the hypocrisy.
semp
You would be wise to point out the fallacy of your argument instead. Hypocrisy? Lol. Okay then. Eyeroll.
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You are either nuts or have seriously poor reading comprehension skills. No one is bashing HTC or the players that graciously donate their free time to add content to the game. They are merely questioning why maps, something that directly effects gameplay, has the ability to make the game feel "new" when a new map is released, etc.., are something that are not built, updated or whatever it takes by HTC themselves on some level? Being so important to the game one would think they should, but I am just an outsider looking in. Maybe I place more value on them than they are worth.
The added player content is awesome, but it shouldn't be the sole source.
Thank you. At least SOMEONE in this thread gets it.
Well said.
:salute
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You would be wise to point out the fallacy of your argument instead. Hypocrisy? Lol. Okay then. Eyeroll.
you complaining about why only players make maps (which is untrue), but you make your own skins. in other words you are complaining about some player created content but not the one you are working on.
it doesnt really matter who makes maps/skins/etc, as long as they are created.
semp
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Maybe not but your whining like my 2 year old and it's getting old.
HiTech
I am not whining.
I just asked a question and promptly got flamed.
Rather ridiculous if you ask me. :salute
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you complaining about why only players make maps (which is untrue), but you make your own skins. in other words you are complaining about some player created content but not the one you are working on.
it doesnt really matter who makes maps/skins/etc, as long as they are created.
semp
I asked a question. Go read it then get back to me. HINT: Try reading for CONTEXT.
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I asked a question. Go read it then get back to me.
When did stop beating your girlfriend?
HiTech
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When did stop beating your girlfriend?
HiTech
She says I haven't. Lol
What do you tell a woman with two black eyes? Nothing. You already told her TWICE. :rofl
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I'd like to add to this conversation although I haven't played in a couple of years....if y'all don't mind. The reason I left the game was because of the maps in LW. I got bored and tired of the same fights over the same bases and terrain over and over and over again. Every single fight was predictable and routine. Every base and tree looked alike. Ammo bunkers, hangers etc.... Even in GVs the same campers at the same spawn points was so predictable that it just became pathetic.
I loved the plane and GV set, flight models, skins, skill level and people. But after 6+ years of basically the same thing I decided to hang it up until things change. I'm convinced that the map issue is what caused the rapid decline in players. It is in my case anyway. :salute
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See rule #4