Aces High Bulletin Board
General Forums => Wishlist => Topic started by: DmonSlyr on March 07, 2016, 11:51:43 AM
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I was thinking, gathering perks as a veteren player is pretty easy. I have over 7K after flying for 2 years in fighters. I could fly 262s for the rest of the year and be cool. That being said, I don't want to fly 262s everyday, so my perkies don't really decrease and there isn't much else to really use them for.
How about adding ways to spend more perkies.
1. Use perks to add different Ord loadouts, change skins, fix damage, while on the re-arm pad.
2. Use perks to up multiple bombers, maybe even more than 3, for your escorts.
3. Up the amount of perks you get for winning the map.
Those are just a few ideas. Maybe there could be even more.
I think it would be cool to add more things to the game to spend your perks on.
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I would pay 1k perks a month to have my own sheep.
semp
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+1 On adjusting fuel loadout and such with a perk cost upon rearm :aok
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I would also like to see the different perk categories be removed and replaced by a universal perk pool. Would make it easier for players to spend perks.
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Well, it is harder to earn them there fighter perks than them there bomber perks. Trust me, I know. (I'd still leave it all the same.) :airplane: :cheers:
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I would also like to see the different perk categories be removed and replaced by a universal perk pool. Would make it easier for players to spend perks.
Scratching my head trying to remember what our idea was when we made 3 different categories.
HiTEch
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Or a way to donate say 20 or 40
Perks to a player? maybe once every 2 days per person, so as to alleviate being abused?
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Or a way to donate say 20 or 40
Perks to a player? maybe once every 2 days per person, so as to alleviate being abused?
Might start a perk selling cartel .... for those that have plenty to burn. Buy low .... sell high.
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I would also like to see the different perk categories be removed and replaced by a universal perk pool. Would make it easier for players to spend perks.
Universal pool would be sweet, not that it would change much for me. I'd still be chugging along in a bomber far more often than a fighter. :) Either way I like it. :aok
Scratching my head trying to remember what our idea was when we made 3 different categories.
HiTEch
Now I am curious to why you opted for the current system. :headscratch: Maybe it had something to do with the Tour of Duty/Combat Tour idea you had? :headscratch:
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Perked field mod weapons, rare weapon setups
Rare captured plane/ vehicle skins
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Perks being spent on the option to be pulled behind a CV riding a surfboard. Said surfboard carries an .50 cal to down aircraft sneaking up on the carrier.
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perk ALL planes except for a few, and perk ALL ords to stop suicide runs. if you land you get your money back, you die or get captured you lose it all, ditch you get 1/2 back. easy makes the game more fun, and raises the stakes of each of your computer lives.
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perk ALL planes except for a few, and perk ALL ords to stop suicide runs. if you land you get your money back, you die or get captured you lose it all, ditch you get 1/2 back. easy makes the game more fun, and raises the stakes of each of your computer lives.
People run enough as it is now.
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People run enough as it is now.
Yep.
IMO, perks should be lost as soon as you spawn in. Keeping them with a safe landing only doubles timidity.
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Yea I agree with violator. I would like if HTC to add options while on the rearm pad to either repair my plane for perks or either change load outs. That will make the game more realistic. Also on behalf of the repairing session they should add more time to do the repair instead of the 30sec's, this all depends on the options you choose on the rearm pad.
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People run enough as it is now.
Fly something REALLY fast. Makes it harder on them.... :x :joystick:
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Always wondered why perks instead of a token system. At some point when you shoot down, bomb, GV main gun enough enemies and land those kills, you get a menu showing what your tokens can buy.
This IS ONLY AN Example:
Your earned Tokens can now purchase one of the following offerings.
1 - 262
2 - Tempests
1 - B29
1 - 24,000lb bomb
2 - F4U-1C
2 - F4U-4
1 - Me163
1 - Panther G
1 - full fuel 150 octane - can be used in 25%, 50%, 75%, 100% at a time.
1 - 30gal slipper tank 150oct
1 - 75gal tank 150oct
1 - Bf109 G6 MK108 motor kannon
1 - BF109 G6 M108 gondola
2 - 24 R4M rockets
2 - MK101
2 - MK103
1 - Twin MK151\20 pod
2 - PTAB 48 cassette
1 - 1000rds MK101\MK103
1 - Flakvisier 40 AAA active lead computing gunsight
1 - NAVY MK14 AAA active lead computing gunsight
1 - K14 active lead computing gunsight
This is kept in an inventory you can pull up as your current earned options along with your current tokens to spend. Fuel and ordinance is used and then gone. Aircraft and vehicles are kept until they get destroyed. The lead computing gunsights would disappear that way. The K14 won't work in our furballs because the G loads would keep the reticle off the edges of the reflector plate. Pickers and HOers would become near perfect shots. But, these are just Examples.......
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Scratching my head trying to remember what our idea was when we made 3 different categories.
HiTEch
Things that make you go hmmmmmm
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Always wondered why perks instead of a token system. At some point when you shoot down, bomb, GV main gun enough enemies and land those kills, you get a menu showing what your tokens can buy.
This IS ONLY AN Example:
Your earned Tokens can now purchase one of the following offerings.
1 - 262
2 - Tempests
1 - B29
1 - 24,000lb bomb
2 - F4U-1C
2 - F4U-4
1 - Me163
1 - Panther G
1 - full fuel 150 octane - can be used in 25%, 50%, 75%, 100% at a time.
1 - 30gal slipper tank 150oct
1 - 75gal tank 150oct
1 - Bf109 G6 MK108 motor kannon
1 - BF109 G6 M108 gondola
2 - 24 R4M rockets
2 - MK101
2 - MK103
1 - Twin MK151\20 pod
2 - PTAB 48 cassette
1 - 1000rds MK101\MK103
1 - Flakvisier 40 AAA active lead computing gunsight
1 - NAVY MK14 AAA active lead computing gunsight
1 - K14 active lead computing gunsight
This is kept in an inventory you can pull up as your current earned options along with your current tokens to spend. Fuel and ordinance is used and then gone. Aircraft and vehicles are kept until they get destroyed. The lead computing gunsights would disappear that way. The K14 won't work in our furballs because the G loads would keep the reticle off the edges of the reflector plate. Pickers and HOers would become near perfect shots. But, these are just Examples.......
Those gun packages and high octane fuel, shees.
Some of those suggest meant have come up but you've brought up different ones.
Like the way you think :aok
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1k perks to change a map [after one day]
150 perks to bring back hq from a 2 hour meltdown
100 perks to equip any chosen field with 163 for 1 hour use
25 perks for windows - producing 10 extra radar icons in 5 minutes.
5 perks for radar equipped planes that can have a 30 deg cone x miles in front of it.
10 perks heavy smoke for 3 minutes at own spawn point
more ideas :
xx perks minefield protection against vehicle entering vehicle/airbase perimeter [warning signs]
xx perks replacing 1*88mm with 4*128mm AAA at major field against buffs.
xx perks to call someone a %R&#%/¤"!! in flashing red color
xx perks to keep a sheep skinned to your own desire, in the meadow outside the field you fly from.
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xx perks to keep a sheep skinned to your own desire, in the meadow outside the field you fly from.
you dick, what you talking about. why would you want our precious sheep skinned? what kind of an animal are you? dont hurt the sheep.
semp
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1. Perk drones so they are not treated as expendable bomb trucks.
2. Perk bombs of 1000 lbs or more.
A very light perk tag is sufficient. Both of the above will not prevent any player from flying their plane or engaging in any activity.
3. Perk the damn Wirbles. They were extremely rare in the war and had magazines that needed reloading.
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wirbies should not have any range icon on planes.
1. Perk drones so they are not treated as expendable bomb trucks.
2. Perk bombs of 1000 lbs or more.
A very light perk tag is sufficient. Both of the above will not prevent any player from flying their plane or engaging in any activity.
3. Perk the damn Wirbles. They were extremely rare in the war and had magazines that needed reloading.
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1. Perk drones so they are not treated as expendable bomb trucks.
2. Perk bombs of 1000 lbs or more.
A very light perk tag is sufficient. Both of the above will not prevent any player from flying their plane or engaging in any activity.
3. Perk the damn Wirbles. They were extremely rare in the war and had magazines that needed reloading.
Implicate a stand down time for the guns? To replicate reloading time?
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wirbies should not have any range icon on planes.
Then I will have to update the current AH3 osti\wirbel reticles with wingspan to range markers along with the range to trajectory marks. The current Flakvisier 35 gunsight in both Flakpanzer had a range person who input visa analog dials range and est. speed which caused the reticle to respond accordingly. With the icon as it is currently displayed, I only had to add the bullet drop range markers. Hitech could have been naughty with the osti and included the direct fire telescope tube with it's proper reticle or I could duplicate that also.
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3. Perk the damn Wirbles. They were extremely rare in the war and had magazines that needed reloading.
It would be cool to select from the two wirble firing modes:
two guns at a time for continuous firing to simulate two guns being reloaded while the other two are firing.
Four guns at a time but with several second long pauses to simulate all guns being reloaded at once.
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+1 to spending perks to repair damage on the rearm pad.
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I was thinking, gathering perks as a veteren player is pretty easy. I have over 7K after flying for 2 years in fighters.
Light weight. You're about 30k behind me. :neener:
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I too have a ton of perks but I play a lot. Could the answer be to have perks exclusive to the tour that they were acquired? That is to say we all start out at zero perks at the start of a new tour.
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Scratching my head trying to remember what our idea was when we made 3 different categories.
HiTEch
Bombers, Fighters, & Vehicles... no?
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Leave everything the way it is now, but allow any "resupp" perks to be assigned to the category of your choice. Also change the Strat resupp value from 4 minutes to 6 minutes. :banana:
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add the meteor MK III and people will want to fly it much more aggressively than the 262 drivers. :airplane:
I like the idea of a poker game in the O'Club when things are quiet.
I also +1 paying some perks to fix your ride at the re-arm pad. Make it expensive. :D
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1000 perks for anti-wife flak.
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1000 perks for anti-wife flak.
Good luck with that
I have come to age to know what that is lol.
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I too have a ton of perks but I play a lot. Could the answer be to have perks exclusive to the tour that they were acquired? That is to say we all start out at zero perks at the start of a new tour.
That's actually not a bad idea, IMO.
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That's actually not a bad idea, IMO.
The only down side I can think of is a possible flurry of tiger tanks and 262's in the last week. Then again, it might reduce the number of perk planes during the tour which is not always a bad thing. HTC and or Lusche would have enough information to gage such a change would have.
My guess is to why perks are limited to the source of the perks is there are ways to get perks with little risk at times i.e., supply trips.
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The only down side I can think of is a possible flurry of tiger tanks and 262's in the last week. Then again, it might reduce the number of perk planes during the tour which is not always a bad thing. HTC and or Lusche would have enough information to gage such a change would have.
My guess is to why perks are limited to the source of the perks is there are ways to get perks with little risk at times i.e., supply trips.
they're talking about wife ack.
semp
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It is not a bad idea to reset the perk accounts once in a while. Veteran players have accumulated so many perk points that they can flying nothing but perked planes for several tours without landing a single sortie. Sure, veteran players will earn perks a lot faster than the noobs, but at least the disparity in the piled points will not be as large. The smaller pool should be reflected in the perk costs and allow noobs an easier access to perked rides.
A full reset can frustrate new players that have to work hard to earn perks. It is perhaps better to reset and give all players a head start of X perks so they do not start from zero and can take a light-perked ride right away. In such a recurring resets setup, it is perhaps better to merge the 3 perk pools into one.
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So .... perks need improving? Meh. :D
(I'm not seeing suggestions making the current system better. Sorry, jmo.)
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So .... perks need improving? Meh. :D
(I'm not seeing suggestions making the current system better. Sorry, jmo.)
I'm just wishing it to be able to spend more with your perks, besides making your planes perform better. IE, to fix damage on a plane with the re-arm, select a new ordinance, select new skin.
You could pay perks (a lot) to bring more bombers with you on a sortie.
You could bring more equipment on a tank for an extra perk cost.
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I'm just wishing it to be able to spend more with your perks, besides making your planes perform better. IE, to fix damage on a plane with the re-arm, select a new ordinance, select new skin.
You could pay perks (a lot) to bring more bombers with you on a sortie.
You could bring more equipment on a tank for an extra perk cost.
You could spend them at the bordello.
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It is not a bad idea to reset the perk accounts once in a while. Veteran players have accumulated so many perk points that they can flying nothing but perked planes for several tours without landing a single sortie. Sure, veteran players will earn perks a lot faster than the noobs, but at least the disparity in the piled points will not be as large. The smaller pool should be reflected in the perk costs and allow noobs an easier access to perked rides.
A full reset can frustrate new players that have to work hard to earn perks. It is perhaps better to reset and give all players a head start of X perks so they do not start from zero and can take a light-perked ride right away. In such a recurring resets setup, it is perhaps better to merge the 3 perk pools into one.
most vet players have thousands of perkies because they dont care to fly perked planes.
most guys that have been around here for a few months dont have perks because they crash every single perked plane they up as soon as they can afford it.
semp
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add the meteor MK III and people will want to fly it much more aggressively than the 262 drivers. :airplane:
I like the idea of a poker game in the O'Club when things are quiet.
I also +1 paying some perks to fix your ride at the re-arm pad. Make it expensive. :D
Winner winner chicken dinner.....
Available 2perks
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could.. also change the planes that are perked.. like..
lightly perk most heavy bombers..(would encourage use of medium/light bomber) especially in balance to reflect b29s price.
re-balance GV perks for a bit more diversity
re-balance fighter perks. and lightly perk more of them(la-7s..some spits.. p47s.. 109s so forth)
or just.. perk majority of late-late war rides and some earlier ones depending what it is
would actually get a bit of aircraft diversity going on and you might see more than the same 5 aircraft flying around and see some things.. finally taken out of the hangar and used..
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Actually I've been looking at some diversity myself. Main ride is the 110G and 410, and spit 5. 3 planes you don't see a lot of, the first 2 you don't see getting down and dirty either :D
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So .... perks need improving? Meh. :D
(I'm not seeing suggestions making the current system better. Sorry, jmo.)
Here is one suggestion I posted on the first page of this thread to make perks easier to spend for players.
I would also like to see the different perk categories be removed and replaced by a universal perk pool. Would make it easier for players to spend perks.
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Here is one suggestion I posted on the first page of this thread to make perks easier to spend for players.
Just seems weird to resup your way to a 262 to me. But then, I'll give it some open-minded thought. :)
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Arlo, common, by the time you get to one tempest or a chog worth of driving around in an M3. You will fly one of them to stop the brain numbing head ach.
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It's not like any of us are really pilots, anyway or that the 262, Chog or B-29 are actually reserved for the best. Besides, I'm now on my third account and threw away what little perks I gathered from the first two without shedding a tear. :D
(Don't perk the F4U-1A or the B-17) ;)
Oh ..... Sparvierooooooo! :aok
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if you dont have enough perks to fly what you want, when you want , then you should really stop wasting your perkies.
semp
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I've been thinking recently a good way to be able to spend perks more would be battlefield modifications
Mods would have to be historically confirmed with numerous sources like what we currently have to do to get a new crate in for consideration, this could be things such as different engines, fuel tanks and of course armament
eg; the MIG-3 had 1x12.7 mm UBS machine gun and 2x7.62 mm ShKAS machine guns BUT some delivered to the front would have 2xShVak installed
I've also heard of RAAF spits being modified to have larger fuel tanks
Could be a worth while investment to those who dislike 262's cause they can't use 30mm's well or can't handle the huge torque of the Tempest
just my 2 cents
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+1 On adjusting fuel loadout and such with a perk cost upon rearm
Why not just up a new plane? :old:
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Why not just up a new plane? :old:
In the MA, mostly to not spend a sortie. If you play for score or like getting a high kills/sortie this can affect that. Sometimes you take off with too little/much gas and need to change without expending a sortie.
In the Special events, you may want to choose more or less gas depending on where the fight is. You simply can't just re -roll from the nearest base if you tower out (in the FSO for example). You have to re-arm in order to get back to the fight more quickly.
The same applies for fixing damage on the re-arm too, IMO.
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In the MA, mostly to not spend a sortie. If you play for score or like getting a high kills/sortie this can affect that. Sometimes you take off with too little/much gas and need to change without expending a sortie.
In the Special events, you may want to choose more or less gas depending on where the fight is. You simply can't just re -roll from the nearest base if you tower out (in the FSO for example). You have to re-arm in order to get back to the fight more quickly.
The same applies for fixing damage on the re-arm too, IMO.
Would be good for upping bombers light from a porked field and arming else where
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I still think a perked ordnance system would be another good way to spend our perks. Would be nice to be able to spend some perks to take HVAR rockets on a B-25H or torpedoes on a B-26.
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I still think a perked ordnance system would be another good way to spend our perks. Would be nice to be able to spend some perks to take HVAR rockets on a B-25H or torpedoes on a B-26.
or 4 hizookas on a spit, albeit turning circle reduced.
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I still think a perked ordnance system would be another good way to spend our perks. Would be nice to be able to spend some perks to take HVAR rockets on a B-25H or torpedoes on a B-26.
Yeah, no doubt that would be cool to!
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most vet players have thousands of perkies because they dont care to fly perked planes.
most guys that have been around here for a few months dont have perks because they crash every single perked plane they up as soon as they can afford it.
semp
Or they don't have a lot of perks because they only fly ENY 5 rides... :D
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or 4 hizookas on a spit, albeit turning circle reduced.
I still think a perked ordnance system would be another good way to spend our perks. Would be nice to be able to spend some perks to take HVAR rockets on a B-25H or torpedoes on a B-26.
Both nice ideas
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Or they don't have a lot of perks because they only fly ENY 5 rides... :D
i fly the pony 7k perks in fighters.
semp
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i fly the pony 7k perks in fighters.
semp
Realistically that's not very much for the amount of time you've been playing. (No offense).
I have 7K already after restarting the game in 2013, I've used quite a bit of perks lawn darting my 262 and crashing into the CV with my Chog on take off.
On a typical night, if I fly the P51B, or the 109G14, I can prolly get close to 60 perks give or take.
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I've got it!!!!
Allow players to spend perks on resupplying the base!
Each objective is coaded with a perk price. Players then have to spend perks in order to resupply it. Some objects could cost a lot to rebuild, but you could create a pool for players to donate inorder to gain enough perks to rebuild it.
You could add rules like, only people in the tower at that base can be apart of the pool.
This way you can spend your perkies and also help to rebuild bases more quickly.
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Realistically that's not very much for the amount of time you've been playing. (No offense).
I have 7K already after restarting the game in 2013, I've used quite a bit of perks lawn darting my 262 and crashing into the CV with my Chog on take off.
On a typical night, if I fly the P51B, or the 109G14, I can prolly get close to 60 perks give or take.
i get about 10 a night. but that's not the point.
i was replying to somebody that says 5eny planes don't give you perks.
semp
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i get about 10 a night. but that's not the point.
i was replying to somebody that says 5eny planes don't give you perks.
semp
5 ENY planes are not supposed to earn you perks. This is why they are 5 ENY to begin with. 10 perks a night is nothing. I fly the mossie VI and get 10 perks in a decent sortie. 20+ perks sorties are not uncommon, and if the perk multiplier is in my favor I can break 40 perks in a single sortie - if they keep throwing those 5 ENY plane at me as targets.
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Fly high ENY rides on the low numbered country and you will rack up mega perks.
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5 ENY planes are not supposed to earn you perks. This is why they are 5 ENY to begin with. 10 perks a night is nothing. I fly the mossie VI and get 10 perks in a decent sortie. 20+ perks sorties are not uncommon, and if the perk multiplier is in my favor I can break 40 perks in a single sortie - if they keep throwing those 5 ENY plane at me as targets.
maybe 10 perks a night for you is not a lot. but for me is enough. I dont use perks anyway. so I fly whichever plane makes me happy. if i was to do it for perks it would be a chore.
semp
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Bout the only thing I'd want out of them, additionally, would be minor repairs on the re-arm pad (replace the lost control surface, plug/patch holes, maybe a pilot wound*). If damage is more extreme than that, say a wingtip or an oiled engine, it's a whole new kite for ya.
Bearing in mind, this is code time that could better be spent on a Spanish Civil War plane/vehicle set. ;)
*King Arthur: [after Arthur's cut off both of the Black Knight's arms] Look, you stupid bastard, you've got no arms left!
Black Knight: Yes I have.
King Arthur: Look!
Black Knight: It's just a flesh wound.
(http://25.media.tumblr.com/tumblr_lr30zbAV8y1qc2036o1_500.gif)
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Spending perks on repairing the plane on the rearm pad isn't a bad idea, it can be useful for people that want's to gain multiple kills in a sortie or are flying a plane no longer permitted by ENY. It does not affect gameplay in any significant way but it can be beneficial for individual players.
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Instead of ENY locked, low ENY planes should become perked. perked planes should get even perkier. I will pay 1000 perks to fly that 262 jet hunter when enemy jets are around.
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A realistic Friendly Fire model could be implemented hopefully easily with perk fines.
Instead of killing the shooter, the victim sustains the damage or is killed.
Fine the shooter perks for damaging/killing a friendly.
Plus in non-shooting, but bomb/rocket incidents;
If you are parked in town or close to an enemy and a friendly bombs/rockets buildings/area around you then you should
sustain realistic damage whether killed, turreted, track damage, engine killed. There should not be any perk fine for that damage
as a flight of 25k b17's is not going to know if a friendly gv is in town unless like in real combat situations players actually
communicate with the bombers/gv's or pop smoke to indicate friendly positions.
Having been on the receiiving end of FF, it is a real event with real effects and would lend to the systems realism.
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Giving those with the perks to burn an excuse to grief when and if they feel like? I've a feeling this falls under 'the devil you don't know' category. With due respect, mate. :cheers:
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A realistic Friendly Fire model could be implemented hopefully easily with perk fines.
Instead of killing the shooter, the victim sustains the damage or is killed.
Fine the shooter perks for damaging/killing a friendly.
Plus in non-shooting, but bomb/rocket incidents;
If you are parked in town or close to an enemy and a friendly bombs/rockets buildings/area around you then you should
sustain realistic damage whether killed, turreted, track damage, engine killed. There should not be any perk fine for that damage
as a flight of 25k b17's is not going to know if a friendly gv is in town unless like in real combat situations players actually
communicate with the bombers/gv's or pop smoke to indicate friendly positions.
Having been on the receiiving end of FF, it is a real event with real effects and would lend to the systems realism.
Absolutely not, no way, uh uh, no, nein, heck no. Maybe you and I play a different game but let me give you an example. I shot a guy down once who was so mad he switched sides and shadowed me around FOR 3 DAYS, trying desperately to jump in front of my guns so I would kill myself on friendly fire. Imagine for just a moment had he been able to just up and shoot me down until he ran out of perkies. Once would have been too many times.
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It should cost perk points to start threads in the wishlist forum.
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It should cost perk points to start threads in the wishlist forum.
Unless it's for a Spanish Civil War plane set/dedicated arena. :cool:
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Absolutely not, no way, uh uh, no, nein, heck no. Maybe you and I play a different game but let me give you an example. I shot a guy down once who was so mad he switched sides and shadowed me around FOR 3 DAYS, trying desperately to jump in front of my guns so I would kill myself on friendly fire. Imagine for just a moment had he been able to just up and shoot me down until he ran out of perkies. Once would have been too many times.
Well with that condition maybe not for shooters then.
But maybe some common sense fixes ...
It is unrealistic to be protecting the maproom square in a gv or a bailed pilot, and have enemy m3's around the maproom area as their buffs carpet bomb the town center killing my gv or pilot, white flagging town and the enemy m3's able to release troops a few seconds run to the maproom for the take just seconds after 10 500lb bombs impacted around them.
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those who think this game is realistic should turn computer off and step outside for a while.
semp
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It's the most realistic 'I'll be dogfighting in something that resembles a WWII fighter plane game I can experience inside or out without qualifying to fly in an airshow and affording the plane, maintenance, fuel and insurance. ;)
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add more uber planes (sea fury, p51h, f8f, etc. etc) and have a lower limit for what make a plane perked.
easy fix.
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Yeah, yeah and Raptors, hell, Tie Fighters! Woot! Woot! :P