Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Scca on July 12, 2016, 07:52:00 AM

Title: Props to the Bish
Post by: Scca on July 12, 2016, 07:52:00 AM
The taking of 15, with the spawn to HQ was really mean, and your defense of it was impressive. 

 :salute it made for a great fight...  Nice work.
Title: Re: Props to the Bish
Post by: Copprhed on July 12, 2016, 01:36:48 PM
I'm sure Cybro helped....
Title: Re: Props to the Bish
Post by: hgtonyvi on July 12, 2016, 03:08:03 PM
That just ruined the entire night for our fellow knights.
Title: Re: Props to the Bish
Post by: Zimme83 on July 12, 2016, 03:46:48 PM
Happens all the time the Baltic map is up. Especially during Euro time, yesterday nits were outnumbered 3:1 and double teamed with HQ ded. It's too predictable. All teams do it.
Title: Re: Props to the Bish
Post by: icepac on July 12, 2016, 04:31:57 PM
To any who think it "ruined your fun"...........change your game up to adapt to the conditions.

I saw the opportunity (as a knight) to drive all the way to my own hq and hunt/kill enemy tanks who thought they didn't have to worry about a knight tank showing up.

It was great fun.

If one change limits your game, then your game is limited to begin with.

Try branching out.
Title: Re: Props to the Bish
Post by: Squire on July 12, 2016, 04:54:34 PM
Flew around with no radar and didn't notice any big deal. Could still find fights.
Title: Re: Props to the Bish
Post by: Scca on July 12, 2016, 05:01:34 PM
I had fun bombing GV's at HQ first in an A-20 JABO style, then from Alt in a lanc through the bomb site. Would have gotten 5, but one whimp towered befor the bombs hit (still took him out of play. Mission accomplished)
Title: Re: Props to the Bish
Post by: lutrel on July 12, 2016, 05:01:53 PM
I suggest some kind of job program to keep the kids busy until us adults can get home from work and make them play nice.
Title: Re: Props to the Bish
Post by: JimmyD3 on July 12, 2016, 05:03:17 PM
To any who think it "ruined your fun"...........change your game up to adapt to the conditions.

I saw the opportunity (as a knight) to drive all the way to my own hq and hunt/kill enemy tanks who thought they didn't have to worry about a knight tank showing up.

It was great fun.

If one change limits your game, then your game is limited to begin with.

Try branching out.

I like that icepac, never thought of it that way but very accurate. :cheers:
Title: Re: Props to the Bish
Post by: save on July 12, 2016, 05:43:51 PM
Their misstake was to let ords up at one field (A6)  :neener:
else they could have taken down every field down so noone could up ( my wet dream to do on bish )  :x
Title: Re: Props to the Bish
Post by: Scca on July 12, 2016, 05:52:55 PM
Their misstake was to let ords up at one field (A6)  :neener:
else they could have taken down every field down so noone could up ( my wet dream to do on bish )  :x
The AK's resupplied 6 which cost them 21  :rofl
Title: Re: Props to the Bish
Post by: Simon on July 12, 2016, 07:03:34 PM
To any who think it "ruined your fun"...........change your game up to adapt to the conditions.

I saw the opportunity (as a knight) to drive all the way to my own hq and hunt/kill enemy tanks who thought they didn't have to worry about a knight tank showing up.

It was great fun.

If one change limits your game, then your game is limited to begin with.

Try branching out.

icepac not everyone has the time or inclination to learn new things. The only reason I'm here is for dogfighting. It's the thing I enjoy and it's what I've played, virtually exclusively, for over 20 years. I care nothing about the 'war'. If this game can't offer P2P WW2 aerial combat fighting, then I'll need to find one that will, just like I did at the end of Fighter Ace.

My biggest frustration with this game is the amount of time it takes to find a fight. I've spent many an hour of my precious and limited gaming time chasing dar bars. Without that, or even the ability to see where the friendlies are, Yesterday was, as Rud3boi says, a night ruined.

Title: Re: Props to the Bish
Post by: NatCigg on July 12, 2016, 08:03:04 PM
<S> Bish  I really appreciate how the mean of the team still plays the game.  :salute

You guys are great! Down with the Knights and there lame pompous and hateful ways!  You Knights will reap what you sow!  :banana:

 :airplane:
Title: Re: Props to the Bish
Post by: USCH on July 12, 2016, 09:21:12 PM
If you attack a base you can find a fight, or simply ask on country.
Title: Re: Props to the Bish
Post by: The Fugitive on July 13, 2016, 08:16:07 AM
If you attack a base you can find a fight, or simply ask on country.

Yup, if I want to fight with a manned gun I could do that.

More often than not defenders may up, but if it doesn't  look like it is a base capture mission, they just move on. A squad in and I took out ammo and deacked a field. One guy upped a couple of times and then left. There was only the 2 of us in the air.

Meanwhile,  the 49ers were running their gv mission and rolled in with a dozen vehicles.  They took the town out and captured the  base while my squadie  and I just cooked through our fuel waiting for a defence.

Yup, another great fight.
Title: Re: Props to the Bish
Post by: JunkyII on July 13, 2016, 08:31:33 AM
Bish did take the Knights center v base the other day on ndisles before many people logged on, plenty of air fights but it did force the Knights and rooks to not have a good gv fight between them.

I suggest making tank town type fields uncapturable to protect the constant fights they provide. This would include  all the center bases of ndisles, The airfields and 1 v base a piece on ozkansas, and the v bases in craterma. Personally  I've never seen the need to take these fields in the first place, other then they can be easier to take because people aren't normally watching them for that.
Title: Re: Props to the Bish
Post by: DmonSlyr on July 13, 2016, 10:05:46 AM
I dont think TTs should be in the game. They defeat the purpose of tank use and the purpose of the MMO map. We should encourage more fighter plane type activity anyway. TT discourages all of that.
Title: Re: Props to the Bish
Post by: Scca on July 13, 2016, 10:11:36 AM
I dont think TTs should be in the game. They defeat the purpose of tank use and the purpose of the MMO map. We should encourage more fighter plane type activity anyway. TT discourages all of that.
Thats very myopic imho
Title: Re: Props to the Bish
Post by: Zardoz on July 13, 2016, 11:09:41 AM
I fought over that damned base all day. And had a ball doing it. Great fights to be had in planes AND GV's.

 :salute
Title: Re: Props to the Bish
Post by: Wiley on July 13, 2016, 12:03:30 PM
I dont think TTs should be in the game. They defeat the purpose of tank use and the purpose of the MMO map. We should encourage more fighter plane type activity anyway. TT discourages all of that.

Dude.  If they took away fighters, would you GV?  Same logic for them.  The only way to fix the lack of fighter action problem is to get more people, and hope they're not all GVer/bomber types.

Wiley.
Title: Re: Props to the Bish
Post by: JunkyII on July 13, 2016, 12:06:18 PM
I dont think TTs should be in the game. They defeat the purpose of tank use and the purpose of the MMO map. We should encourage more fighter plane type activity anyway. TT discourages all of that.
I think all the tank towns have some of the best fighter fights in the game over them to include CraterMA because of the high alt fights it forces you to have. Ozkansas is the only big map I would hate to see go just because of it's center island. ndisles center island is addicting on the ground and in the air......spent hours of my life in that place.

As for GVs, I personally feel like you're missing out if you haven't spent some time in them...I know they can be boring to some  but just my opinion
Title: Re: Props to the Bish
Post by: guncrasher on July 13, 2016, 12:18:09 PM
Dude.  If they took away fighters, would you GV?  Same logic for them.  The only way to fix the lack of fighter action problem is to get more people, and hope they're not all GVer/bomber types.

Wiley.

if they took fighters away, I would logoff.  if gv'ers were taken their gvs they would also logoff.  you would get nothing except to cause people to logoff.

semp
Title: Re: Props to the Bish
Post by: Bruv119 on July 13, 2016, 12:29:03 PM
I logged in this morning for an hour.  16 bish 5 knights 2 rooks.   

I was like give me some of that Rook action  :eek:.  Got 8 kills in no time on Bish, from 4 guys attacking via CV.   

Squaddie Lefty then hollers  "Hey Bravvv we are on Bish".  I'm like no way bro they kinda outnumber everyone.   Then proceeded to kill a few more just because they thought they could help themselves to any old base on the map.  Including the vbase next to HQ so they could plunder it.   

Mark my words wherever there is an injustice in player #'s I'll be there taking names!

Just goes to show we need zero time limited switching off hours. 
Title: Re: Props to the Bish
Post by: Wiley on July 13, 2016, 12:31:32 PM
if they took fighters away, I would logoff.  if gv'ers were taken their gvs they would also logoff.  you would get nothing except to cause people to logoff.

semp

Exactly.

Wiley.
Title: Re: Props to the Bish
Post by: DmonSlyr on July 13, 2016, 12:59:15 PM
I have a couple of reasons

1. If fighters went away I wouldn't play the game anymore.

2. I hate tanks and always have. They are slow, driving them is boring, shooting them is boring, camping is boring, I just don't see the action packed excitement sitting in a tank pushing a trigger. Just my preferences.

3. I only have a small amount of time when I play. I'd rather be in the sky than driving around. I'd rather have an intense fighter fight than spawn camping noobs sitting still and quiet.

4. TTs take the majoirty of people who would up in a plane and transfers them to an area where they are not in planes, there is no darbar for tanks, so you don't really know how many people are fighting. The map looks dead. The map doesn't change because there are less fights in the outskirts because the majoirty of players are in tanks in TT, not visible on the map.

5. The majoirty of new players join the game for fighter action. If there is no appearance of fighter action on the map, they will log.

6. Basically you coupe up most of the players in one spot with no radar, or indication of a fight, there is little fighter action, no base taking to create fights, and the tankers aren't providing any support to the base take/defense part of the game.

Title: Re: Props to the Bish
Post by: Wiley on July 13, 2016, 01:01:43 PM
4. TTs take the majoirty of people who would up in a plane and transfers them to an area where they are not in planes, there is no darbar for tanks, so you don't really know how many people are fighting. The map looks dead. The map doesn't change because there are less fights in the outskirts because the majoirty of players are in tanks in TT, not visible on the map.

If they're spending all their time in tanks, what on earth makes you think they'd up aircraft if the tanks/tank town were gone?

Wiley.
Title: Re: Props to the Bish
Post by: Ack-Ack on July 13, 2016, 01:06:33 PM
1. If fighters went away I wouldn't play the game anymore.

People that like to GV feel the same way.  Why alienate a very large portion of your player base?  It's stupid for game play and for business.

Quote
2. I hate tanks and always have. They are slow, driving them is boring, shooting them is boring, camping is boring, I just don't see the action packed excitement sitting in a tank pushing a trigger. Just my preferences.

Yep, it's your preference but yet that isn't stopping you from trying to "convince" (i.e. force) people to play your way, even though it's at a cost to game play and possible customers.

Quote
3. I only have a small amount of time when I play. I'd rather be in the sky than driving around. I'd rather have an intense fighter fight than spawn camping noobs sitting still and quiet.

Again,that is your personal preference.  Some player's don't want to fly 15 minutes for a 2 minute fight and would rather meet up for quick ground action.

Quote
4. TTs take the majoirty of people who would up in a plane and transfers them to an area where they are not in planes, there is no darbar for tanks, so you don't really know how many people are fighting. The map looks dead. The map doesn't change because there are less fights in the outskirts because the majoirty of players are in tanks in TT, not visible on the map.

That is nothing but pure conjecture without any facts/stats to support it.

Basically, you only want people to play how you think they should play, not what you really think is best for the game and players.
Title: Re: Props to the Bish
Post by: Zoney on July 13, 2016, 01:27:07 PM
I have a couple of reasons

1. If fighters went away I wouldn't play the game anymore.

2. I hate tanks and always have. They are slow, driving them is boring, shooting them is boring, camping is boring, I just don't see the action packed excitement sitting in a tank pushing a trigger. Just my preferences.

3. I only have a small amount of time when I play. I'd rather be in the sky than driving around. I'd rather have an intense fighter fight than spawn camping noobs sitting still and quiet.

4. TTs take the majoirty of people who would up in a plane and transfers them to an area where they are not in planes, there is no darbar for tanks, so you don't really know how many people are fighting. The map looks dead. The map doesn't change because there are less fights in the outskirts because the majoirty of players are in tanks in TT, not visible on the map.

5. The majoirty of new players join the game for fighter action. If there is no appearance of fighter action on the map, they will log.

6. Basically you coupe up most of the players in one spot with no radar, or indication of a fight, there is little fighter action, no base taking to create fights, and the tankers aren't providing any support to the base take/defense part of the game.

This is just a Troll.  Stop feeding it.
Title: Re: Props to the Bish
Post by: Scca on July 13, 2016, 01:42:18 PM
If fighters went away I wouldn't play the game anymore.
Tankers provide a relevant source of income to HTC and help support your fighter habit.  Give them a break man.  To say they should be taken out of the game is childish really... 
Title: Re: Props to the Bish
Post by: lunatic1 on July 13, 2016, 03:18:48 PM
I'm sure Cybro helped....
you know I'm really tired of you accusing that guy of being a spy you don't and never have had any proof he is a spy...you only have yourself to blame for your bad gameplay :bhead
Title: Re: Props to the Bish
Post by: Dundee on July 13, 2016, 03:29:18 PM
The taking of 15, with the spawn to HQ was really mean, and your defense of it was impressive. 

 :salute it made for a great fight...  Nice work.

49Merlin drove an M3 all the way up there and ran the troops in to recapture the Base......Odd the Bish would do that, capture the HQ because they always say it ruins the game when the 49th takes theirs down....what a bunch of whiners. It's all good when they do it to someone else.
Title: Re: Props to the Bish
Post by: The Fugitive on July 13, 2016, 04:01:43 PM
I dont agree with Violator for the most part, but you CAN see the effect of GV action has on the air combat. While I love GREEBO's map, every time it comes up there is far more players in GVs than the air.

I have no trouble with everyone playing the way they want. Be it GVs and spawn camping, or strat running, milk running, base grabbing and so on, THAT is what the game iin the MAs is all about. The only issue I have is people not fighting to do their things.

You want to hit strats, stop bombing and bailing, fight your way back to base.

You want to take a base, no NOE's come in and work for it.

You want to spawn camp, no problem but you will get bombed.

It is a combat game, I'd like to see the combat put back into it.
Title: Re: Props to the Bish
Post by: Lusche on July 13, 2016, 04:05:14 PM
While I love GREEBO's map, every time it comes up there is far more players in GVs than the air.

Sure about that?
Title: Re: Props to the Bish
Post by: Wiley on July 13, 2016, 04:13:49 PM
Sure about that?

I generally don't notice maps, but I know during daytime NA, it's not unusual to log in and see say, 40 enemies not in tower, and enough bardar for 6-8 aircraft on all fronts, and no NOEs appear.

Wiley.
Title: Re: Props to the Bish
Post by: waystin2 on July 13, 2016, 04:20:32 PM
Sure about that?
No he's not but he can't help speaking even if it is nonsense. :aok
Title: Re: Props to the Bish
Post by: Lusche on July 13, 2016, 04:42:24 PM
I generally don't notice maps, but I know during daytime NA, it's not unusual to log in and see say, 40 enemies not in tower, and enough bardar for 6-8 aircraft on all fronts, and no NOEs appear.

Wiley.


Over the last years I have come to mistrust darbars a lot ;)


I was asking because I was initially perceiving very similar, "most people are in TT anyway". But then I actually started to count players in TT with the help of the film viewer a few times. Each time the number of players in TT was just a fraction of the # of total active players in the arena. Quite a sizeable one when getting closer to US prime time, much lesser one during off hours. As a  matter of fact, in my last year (2015) TT was about empty quite often during US late night - which makes sense, as a "GV furball" needs a certain number of player too, just like an aerial does.

Of course, this never included the number of players in GV on other parts of the map, but as it contradicted the old saying "everybody's in TT" (and a TT IS the most attractive thing to a tanker) I'm just doubting the 'common knowledge' of "the majority of players are in GVs when CraterMA is up" as well.
Title: Re: Props to the Bish
Post by: Tumor on July 13, 2016, 04:51:11 PM
As for GVs, I personally feel like you're missing out if you haven't spent some time in them...I know they can be boring to some  but just my opinion

  I used to.. long time ago.  I see GVing as a means to an end, but definitely not one of the fun parts of the game.  Thing is, a precious few have figured out how to make seemingly impossible kill shots (not just range, but all of it) consistently.  GVing in AH stinks a bit too much of trickery for my taste.
Title: Re: Props to the Bish
Post by: DmonSlyr on July 13, 2016, 05:05:59 PM
This is just a Troll.  Stop feeding it.

I'm not a troll you dick wad.

First off, I never said I wanted tanks to go away. Read what I wrote first. I said I wanted TTs to go away. They are literally the exact opposite purpose of what our large MMO style of maps are designed for.

Secondly, think about what you are seeing from new players perspective. A huge map, a couple of rinkydink darbars with no dots scattered all over the map (hmm I wonder where the mystery single fighter/bomber is floating around, oh it's a 23K 190D, sigh). If there are a lot of tankers playing, they would literally have no freaking clue. The map looks unactionable.

If you take a lot of players, put them in their own area, and show no sign of action in that area on the map, that's basically what Tank Towns do. A flashing base simply doesn't do enough justice.

While I have my preferences about tanks. It's obvious that the FACTS show that players are bored, cannot find action, and Tanks are pushing the fighters out of the game. The Dar Bars are smaller, the maps look dead, the action is hard to find.

I mean can you seriously not see a correlation here?
Title: Re: Props to the Bish
Post by: Lusche on July 13, 2016, 05:15:48 PM
It's obvious that the FACTS show that players are bored, cannot find action, and Tanks are pushing the fighters out of the game. The Dar Bars are smaller, the maps look dead, the action is hard to find.
I mean can you seriously not see a correlation here?

It's not the tankers fault. Declining number of players overall (including tankers!) while still keeping up large maps is one of them. The amount of tanking hasn't significantly increased over the last few years. The AH populations still sits about one quarter of its time in GV. If you are a tanker looking for a battle you often run into the very same problems as the guys in the air...
Title: Re: Props to the Bish
Post by: DmonSlyr on July 13, 2016, 05:23:48 PM
It's not the tankers fault. Declining number of players overall (including tankers!) while still keeping up large maps is one of them. The amount of tanking hasn't significantly increased over the last few years. The AH populations still sits about one quarter of its time in GV. If you are a tanker looking for a battle you often run into the very same problems as the guys in the air...

 It is seemingly much more difficult to find a tank battle. There is nothing to show besides a base flashing. There is no sign of how many people are attacking a base with a tank. I think the tank game is much more difficult to find action because you aren't as mobile. I think tanking would be much more beneficial without tank towns because tanks would be used for their actual purpose. People would know there was a fight going on fighting between 2 bases and thus use the tank for attack or defense.   
Title: Re: Props to the Bish
Post by: NatCigg on July 13, 2016, 05:48:27 PM
Tankers provide a relevant source of income to HTC and help support your fighter habit.  Give them a break man.

+1

Plus GVs add a element where more people can Win!  Not all want to be Demon fodder only to be vulched!  :joystick:
Title: Re: Props to the Bish
Post by: DmonSlyr on July 13, 2016, 06:43:31 PM
Look I'm just going to say because you guys aren't seeing my point Tanks are meant to be sneaky. They are mean't to be to the support for the attacking team to kill the defenders who are in tanks. They are not meant to be furballers. By that I mean, they are not intended to be used as sitting ducks in a arena of a death match. Tanks do not have a dar. If a lot of people are tanking in TT, a new player would never see that because tanks don't show a dar. They are mean't to be sneaky. If this game is going to transition to a tank and plane game, I feel like action needs to show on the map. If you want to conitinue to make them a sneaky part of the game and really mostly used for support like they are mean't be now, their shouldn't be Tank Towns. I'm not saying that tanks need to be taken out of the game.


BTW, I've been flying on the bish team as of late. It's much more challenging than being on the knights. So wtg bish! 
Title: Re: Props to the Bish
Post by: The Fugitive on July 13, 2016, 09:08:10 PM
Sure about that?

I don't have the time to build the stats like you do, but I know what I see. I don't get to play on the GREEBO map as much as I would like. I admit it is the only map I spend any time in a GV.

The last time it was up and I was on it there were two ..... well Ill call them battles  :rolleyes: On one front and nothing going on on the other. The two "battles" were a half dozen guys defending against a horde of 20-25.... buffs and fighters, no goons. The other battle was my squad. I think we had 6-10 guys on and we took 3 buffs a goon and the rest fighters to another base a couple of sectors from the horde. After capturing that base without a defense we upped again for the next base over grabbing up through the dar. Again, no defense and we captured that one.

Last mission, after a number of guys had logged, we went to help the horde figuring we might get some "action" at least, but The horde was down in the weeds looking to vulch and the only planes over 10k were the few pickers looking to pad their scores. As our fighters moved in they ran away.

After that I moved to tank town where even after 11pm eastern there were 20-30 tanks fighting it out on the NE side. don't know how many were down on the SW side as I never got that far.

No I don't have the numbers, but if half the players are in tanks on the GREEBO map, at least they are concentrated in a smaller area. The other half are spread out and so make it look even worst if your looking for air combat.

I don't make this stuff up. It is what it is...... unfortunately. Maybe I should make some youtube videos of how hard it is to find fights these days? Big green darbars with no red in sight. Bases flashing with no dar up meaning it could be anything from a porker in a panzer to a whole squad doing another NOE, or a high alt buff that will bail as soon as I catch him.

No, if I make any videos they will be positive ones. There are problems, and I hope they get addressed soon either in the release of AH3, or tweaks to the maps (put large maps on the shelf and adjust win percentage to help keep the small maps up longer) to hold us over until then. 
Title: Re: Props to the Bish
Post by: bustr on July 13, 2016, 10:16:36 PM
AH3 you will no longer see green or red colored dots. You will see tiny fighters or bombers. And if your tanks are in a dar circle you will see a tiny green tank. But, to use it successfully, you will have to zoom into the map to see only a single sector.


(https://s20.postimg.org/iocmuk1ot/ahss2.jpg)
Title: Re: Props to the Bish
Post by: guncrasher on July 13, 2016, 10:51:58 PM
good thing Hirsch never listens to customers.


semp
Title: Re: Props to the Bish
Post by: Lazerr on July 14, 2016, 01:41:38 AM
AH3 you will no longer see green or red colored dots. You will see tiny fighters or bombers. And if your tanks are in a dar circle you will see a tiny green tank. But, to use it successfully, you will have to zoom into the map to see only a single sector.


(https://s20.postimg.org/iocmuk1ot/ahss2.jpg)

i kinda of wonder what my little icon will look like while i'm fighting off 5 guys and not running like a scared little beyotch,

It is likely it will be sitting there spinning in circles


quitting is for rutabagas


Title: Re: Props to the Bish
Post by: Scca on July 14, 2016, 07:00:49 AM
AH3 you will no longer see green or red colored dots. You will see tiny fighters or bombers. And if your tanks are in a dar circle you will see a tiny green tank. But, to use it successfully, you will have to zoom into the map to see only a single sector.
I am not sure that once AH3 goes live you will still see the little planes outside of the dar rings.  I suspect you will see them as you do today.  I think there are lots of things turned on in beta that will be turned off once it goes live. 

Title: Re: Props to the Bish
Post by: VuduVee on July 14, 2016, 10:13:01 AM
I'm not a troll you dick wad.

First off, I never said I wanted tanks to go away. Read what I wrote first. I said I wanted TTs to go away. They are literally the exact opposite purpose of what our large MMO style of maps are designed for.

Secondly, think about what you are seeing from new players perspective. A huge map, a couple of rinkydink darbars with no dots scattered all over the map (hmm I wonder where the mystery single fighter/bomber is floating around, oh it's a 23K 190D, sigh). If there are a lot of tankers playing, they would literally have no freaking clue. The map looks unactionable.

If you take a lot of players, put them in their own area, and show no sign of action in that area on the map, that's basically what Tank Towns do. A flashing base simply doesn't do enough justice.

While I have my preferences about tanks. It's obvious that the FACTS show that players are bored, cannot find action, and Tanks are pushing the fighters out of the game. The Dar Bars are smaller, the maps look dead, the action is hard to find.

I mean can you seriously not see a correlation here?

TT's and GV's are not the problem with this game. finding red guys in planes is not a problem. the people are the problem. you and and the lazers, lilmaks, yuccas and the other ganger/vulchers have limited yourselves to being one trick ponies, by doing the exact same thing every single day.  its pretty much a guarantee that you guys are hanging and ganging at the end of a runway somewhere. you guys and that bullsh do way way way more to drive people from the game than any tanker could possibly do. you guys clearly are only thinking from a vulcher fph perspective. you guys could do more to help the game instead of purposely trying to kill it by doing the same old vulch, gang, run, crap youve been doing for who knows how long. trust me, you guys are NOT helping the game.
Title: Re: Props to the Bish
Post by: DmonSlyr on July 14, 2016, 12:24:30 PM
TT's and GV's are not the problem with this game. finding red guys in planes is not a problem. the people are the problem. you and and the lazers, lilmaks, yuccas and the other ganger/vulchers have limited yourselves to being one trick ponies, by doing the exact same thing every single day.  its pretty much a guarantee that you guys are hanging and ganging at the end of a runway somewhere. you guys and that bullsh do way way way more to drive people from the game than any tanker could possibly do. you guys clearly are only thinking from a vulcher fph perspective. you guys could do more to help the game instead of purposely trying to kill it by doing the same old vulch, gang, run, crap youve been doing for who knows how long. trust me, you guys are NOT helping the game.


Ohh, you mean finding people and shooting them down is killing the game? Getting ganged by 2-3 players because I get down and dirty and fight is killing the game? Knowing how to take advantage in a fight is now looked down upon?  Gee, such a compelling arguement youve presented. Instead of becoming better at the game, we are going to quit because we didn't take the time to learn how be better at the game. Let's blame the vets because they know how to play the game better. Sounds like a typical jealously arguement.

 Ill give you 2 examples of winners. GP5 and Orelle. You know how many times I've killed those guys. I bet they hated my freaking guts for a while, but you know what, they have trained, they have learned the game better, and now they get kills on me and have become emasculately better at the game. They put up great fights now and I am glad to see it. That's how we all learned. The same thing happened to me when Yaws killed me over and over again. I didnt complain because it wasnt "fair". I learned what he did and got better.

I've been flying on the bish lately, and the fights are quite intense. The knights are hard to fight agaisnt. The bish do not furball like the knights do. I've had a much more challenging time. Instead of complaning and quiting the game. I switch sides to the team that is at a disadvantage and try to turn the fight around. You can blame the skills ive learned on ruining the game, but that's your problem. You will never ever ever change the way the players play, to an extent. You can change the map, you can funnel fights better, you can make systematic changes that create more saturated and concentrated fights. But you will never be able to change the way vets play the game. Survival of fittest is never fair if you refuse to get better.

Dont forget how many people I have helped get better in the DA or MA either, or videos I've posted, or the write ups on situations I've posted. All that has helped people get better. So I don't even want to hear it.

Title: Re: Props to the Bish
Post by: Wiley on July 14, 2016, 12:29:56 PM
Quote
You will never ever ever change the way the players play, to an extent.

You grasp this concept, and yet you continue to post apparently trying to do exactly that.

Wiley.
Title: Re: Props to the Bish
Post by: DmonSlyr on July 14, 2016, 12:38:15 PM
You grasp this concept, and yet you continue to post apparently trying to do exactly that.

Wiley.

Obviously your reading comprehension skills have decreased. I am looking for structural changes on the maps to make fights better. In no way have I ever claimed that people shouldn't do one thing or another when it comes to flying, bombing or tanking, unless I am trying to help them improve their game.
Title: Re: Props to the Bish
Post by: DmonSlyr on July 14, 2016, 12:40:59 PM
AH3 you will no longer see green or red colored dots. You will see tiny fighters or bombers. And if your tanks are in a dar circle you will see a tiny green tank. But, to use it successfully, you will have to zoom into the map to see only a single sector.


(https://s20.postimg.org/iocmuk1ot/ahss2.jpg)

By the way. This did answer some questions for me, and I think these are good ideas.
Title: Re: Props to the Bish
Post by: Wiley on July 14, 2016, 01:07:28 PM
Obviously your reading comprehension skills have decreased. I am looking for structural changes on the maps to make fights better.

By attempting to change how people play.  Because somehow a static spawn camp at another base will be superior to a static spawn camp at TT.

Wiley.
Title: Re: Props to the Bish
Post by: DmonSlyr on July 14, 2016, 02:10:52 PM
By attempting to change how people play.  Because somehow a static spawn camp at another base will be superior to a static spawn camp at TT.

Wiley.

Structual map adjustments are necessary to preserve the integrity and fun of the game. You would literally play the exact same way, however there would be more people to shoot at, more organized battles for base takes, more people able to find fights, and more people in planes. I just don't understand how you don't understand that.
Title: Re: Props to the Bish
Post by: Wiley on July 14, 2016, 02:12:47 PM
Structual map adjustments are necessary to preserve the integrity and fun of the game. You would literally play the exact same way, however there would be more people to shoot at, more organized battles for base takes, more people able to find fights, and more people in planes. I just don't understand how you don't understand that.

I just don't understand how you don't understand that if they continue to do what they do at tank town, it's not going to matter if it's at another base.  A static spawn camp is a static spawn camp, regardless of where it occurs.  Unless they change how they're playing.

Wiley.
Title: Re: Props to the Bish
Post by: DmonSlyr on July 14, 2016, 02:26:25 PM
I just don't understand how you don't understand that if they continue to do what they do at tank town, it's not going to matter if it's at another base.  A static spawn camp is a static spawn camp, regardless of where it occurs.  Unless they change how they're playing.

Wiley.

But you aren't seeing the impact that TT has on the game. It's not simply just about a static spawn point. It's about utilizing tanks for what they are suppose to be in this game. They are support vehicles. They are not meant to be for a team death match style of play. My arguement is that Tank towns do not show action on the large map, they do not represent a fight on the map. They hide players away from a structural battle, they desovle the fighter plane aspect to the game, in which the majoirty of players play this game for. They keep people from creating fights in other parts of the map. The list goes on and on of why TTs are destructive to the overall concept of the game. I don't even really like furball islands for planes either. They should be unneeded if maps were designed to funnel fights better.
Title: Re: Props to the Bish
Post by: JunkyII on July 14, 2016, 04:05:24 PM
you and and the lazers, lilmaks, yuccas
I've won and lost hundreds of fights with these guys and couldn't disagree with you more.

When these guys are on top of an enemy airfield, it means 2 things....They killed their way there.....or nobody upped to defend against them. During off hours I would expect the latter( which is where my argument on disabling man guns comes in....because I'm sure they were getting shot at by 88s....)

I know you know how to fight...if those 4 names were above my field I'd be stoked for a fight....I might die a lot but they know I'd fight to take a few of them with me.....you shouldn't look at defending a field as a bad thing by the red guys...I look at it like they are doing me a favor and coming to me.
Title: Re: Props to the Bish
Post by: Oldman731 on July 14, 2016, 09:10:49 PM
the people are the problem. you and and the lazers, lilmaks, yuccas and the other ganger/vulchers have limited yourselves to being one trick ponies


I have no recollection of encounters with any of these people except Yucca.  Yucca is a stand-up guy who will give you the fight of your life - whatever plane you're flying - in his 47D40.  Possibly you had just one bad experience.

That said, it's not conducive to good game play for people to hover a mile or two away from a base, waiting for uppers so they can attack with an alt advantage and, sometimes, with a numbers advantage.  I'm all in favor of motoring off to an enemy base to encourage someone to come up and fight, but then I move away and let him/her get at least co-alt, depending on what he/she is flying.  When you can see a mismatch in the making - your Yak9U against a P-47M, say - then just let the other guy get a bit above you so the ensuing fight is fair.

- oldman
Title: Re: Props to the Bish
Post by: Estes on July 14, 2016, 09:48:15 PM
lazer sucks. corkyjr----> ownz lazer (did I get it right? I haven't seen skyrock around in awhile saying it lol) and even corky isn't that great  :devil
Title: Re: Props to the Bish
Post by: Scca on July 15, 2016, 05:03:44 AM
But you aren't seeing the impact that TT has on the game. It's not simply just about a static spawn point. It's about utilizing tanks for what they are suppose to be in this game. They are support vehicles. They are not meant to be for a team death match style of play.
Can you point me to the documentation supporting this?  Where does HTC described how tanks are "supposed" to be used?
Title: Re: Props to the Bish
Post by: DmonSlyr on July 15, 2016, 08:34:33 AM
Can you point me to the documentation supporting this?  Where does HTC described how tanks are "supposed" to be used?

It's written in the strategy of the MMO world type maps and the mechanics of the way the game was designed. It also makes sense. Tanks are meant for support. Support in hitting towns. Support in attacking bases. Support for defending bases. If you put them in a deathmatch scenario like TT, they are not being utilized for support, they hide the action, and they are not beneficial to the overall strategy of the game.
Title: Re: Props to the Bish
Post by: Lusche on July 15, 2016, 08:40:42 AM
That's quite the same as to yell at fighter pilots, "stop furballing and hit the town"
Never knew you were one of those "win the war" types ;)
Title: Re: Props to the Bish
Post by: DmonSlyr on July 15, 2016, 09:17:52 AM
That's quite the same as to yell at fighter pilots, "stop furballing and hit the town"
Never knew you were one of those "win the war" types ;)

Hehe, well, I'd rather have a large fight between bases, that would encourage a furball and a large tank battle while benefitting the concept of the game. The TT or furball island take the strategy out of the game. That's why I think this type of model would work better in the DA, as a free for all area instead with all green bases.
Title: Re: Props to the Bish
Post by: Scca on July 15, 2016, 09:26:59 AM
It's written in the strategy of the MMO world type maps and the mechanics of the way the game was designed. It also makes sense. Tanks are meant for support. Support in hitting towns. Support in attacking bases. Support for defending bases. If you put them in a deathmatch scenario like TT, they are not being utilized for support, they hide the action, and they are not beneficial to the overall strategy of the game.
Again, show me the HTC documentation regarding this "game design", or get off my lawn. 

Here is what I CAN find on the HTC web site

Quote
Aces High takes the art and science of vintage WW1 and WW2 air combat and sets it in a high intensity online multiplayer environment.  Hundreds of players simultaneously battle it out against each other in massive aerial dogfights and bomber raids. 

High fidelity flight simulation is the heart of Aces High but it doesn't end there.  A war rages on the ground and at sea.  Engage enemy armor in tank combat.  Protect your fleet as a gunner or make a torpedo run in a PT boat.  Lead an assault in an amphibious vehicle.  With over 100 warbirds, vehicles, and boats available, you have access to a vast virtual arsenal.

Take part in special events such as historical scenarios where famous battles are recreated and reimagined or try your hand at air racing at tree top level against skilled competitors.

In the air, on land, and at sea, the battle rages 24 hours a day with participants from around the world.  Take our free two week trial and find out why Aces High is the online game for you.


What I really think you are saying is "this is the way I want the game played, and those who oppose me are wrong and stupid".  Violator, I have much respect for your skill in the game, but your narrow view of how you think things should be, and your clear lack of respect for those who don't play your way harms the community as a whole.  Fly how you like, but it's poor form to ridicule others for how they like to play. 

What you are arguing is what I call the "chocolate vs. vanilla" argument.  You may like vanilla, I may like chocolate.  Who's right, well, both of us, for our own reason.  It's stupid to argue about the topic. 
Title: Re: Props to the Bish
Post by: TheBug on July 15, 2016, 10:48:51 AM
.... but your narrow view of how you think things should be, and your clear lack of respect for those who don't play your way harms the community as a whole.  Fly how you like, but it's poor form to ridicule others for how they like to play. 

This and many other loud ones like him.  Well said <S>
Title: Re: Props to the Bish
Post by: VuduVee on July 15, 2016, 11:31:38 AM

Ohh, you mean finding people and shooting them down is killing the game? Getting ganged by 2-3 players because I get down and dirty and fight is killing the game? Knowing how to take advantage in a fight is now looked down upon?  Gee, such a compelling arguement youve presented. Instead of becoming better at the game, we are going to quit because we didn't take the time to learn how be better at the game. Let's blame the vets because they know how to play the game better. Sounds like a typical jealously arguement.

 Ill give you 2 examples of winners. GP5 and Orelle. You know how many times I've killed those guys. I bet they hated my freaking guts for a while, but you know what, they have trained, they have learned the game better, and now they get kills on me and have become emasculately better at the game. They put up great fights now and I am glad to see it. That's how we all learned. The same thing happened to me when Yaws killed me over and over again. I didnt complain because it wasnt "fair". I learned what he did and got better.

I've been flying on the bish lately, and the fights are quite intense. The knights are hard to fight agaisnt. The bish do not furball like the knights do. I've had a much more challenging time. Instead of complaning and quiting the game. I switch sides to the team that is at a disadvantage and try to turn the fight around. You can blame the skills ive learned on ruining the game, but that's your problem. You will never ever ever change the way the players play, to an extent. You can change the map, you can funnel fights better, you can make systematic changes that create more saturated and concentrated fights. But you will never be able to change the way vets play the game. Survival of fittest is never fair if you refuse to get better.

Dont forget how many people I have helped get better in the DA or MA either, or videos I've posted, or the write ups on situations I've posted. All that has helped people get better. So I don't even want to hear it.

first i have my doubts if you can play the game better than me like you imply.  maybe you could if you wanted to. you seem to refuse to grasp the game  from any perspective but FPH perspective. so, how could you possibly know the perspectives if you only see from a single perspective? and your whole argument is based on your FPH perspective only.  im pretty sure i can ask you one thing and show that you have only one perspective.  so, whats your take on killing fighter hangars?


  second, why twist words and meanings?  its deceitful.   who says its looked down upon to take advantage in a fight?  i didnt say that.  you changed my words, i said ganging and vulching does more to drive away players than GV's didnt i?  you changed that to "knowing how to take advantage".  why change my words? why call vulching and ganging, "knowing how to take advantage"?  why call that a fight?  what i think is that you guys want to keep doing that same bit and will say anything to keep it the same way as its been.  to hell with fights, you guys want kills and will do anything for a kill.  i think you guys(veteran players)  are missing the bus, you somehow cant see the correlation between that same bit youve always done and it being a possible negative on the game. but having said this, i also know its not the biggest game killer, but it plays its role.  for me, ganging/vulching for kills is a negative in my opinion. because i hate flying 10 mins for a 30 second ganging. i didnt fly 10 mins to run either. so what do i do? i go attack mode to a different base and make the 10 min flight worthwhile by making people up to defend their base and town, because if they dont defend it, im taking that base. thats a challenge. hanging out at the end of runways with 20 friendlies "fighting" and "knowing how to take advantage" is not a challenge. at least, to me, it isnt.
Title: Re: Props to the Bish
Post by: VuduVee on July 15, 2016, 11:51:50 AM

I have no recollection of encounters with any of these people except Yucca.  Yucca is a stand-up guy who will give you the fight of your life - whatever plane you're flying - in his 47D40.  Possibly you had just one bad experience.

That said, it's not conducive to good game play for people to hover a mile or two away from a base, waiting for uppers so they can attack with an alt advantage and, sometimes, with a numbers advantage.  I'm all in favor of motoring off to an enemy base to encourage someone to come up and fight, but then I move away and let him/her get at least co-alt, depending on what he/she is flying.  When you can see a mismatch in the making - your Yak9U against a P-47M, say - then just let the other guy get a bit above you so the ensuing fight is fair.

- oldman

oldman, we think alike on this. i back off the base and let them get some E and alt so that we have a fair fight. but, these guys do not and will not even consider that. one of the names did this once: we were all furballing, i see his jug lifting, he sees me. i drift away to let him get set up. then an LA jumps me, i shoot him down but he smokes my engine and half my wing. so im rtb, full flaps, barely staying up. but then, 30 secs later here comes jug pilot and shoots me down just out of the range of my base guns. i had just played fair with jug boy and he turns around and stabs me right in the back. when i ask him, what gives, i just let you get the E and alt you needed to have a fair fight. he tells me, "lol, if youre red youre dead". didnt seem like a stand up guy to me. everyone of them think just like he does too. they couldnt care about anything else except getting kills in ANY WAY possible. you have 10 guys on you? theyll be the 11th and it doesnt phase them a bit to be 11th in.
Title: Re: Props to the Bish
Post by: DmonSlyr on July 15, 2016, 12:06:45 PM
The first part of failure is denying the truth and trying to reason your way around the truth.


Secondly Voodu, my stats from January 2016 would prove that I do know more about this game than just the fighter aspect to it. If you think you are better than that, prove it. This tour, I have already died just as much as I have landed. I dont gang or at least try not to. I get ganged all the time. I'm good at picking out targets and killing them. I don't really vulch unless there is a clear base take in progress. I get a lot of kills from defensive flying and counterpunching. I have lot of bomber kills. You literally don't know what you are talking about. I only play 20 hours a month or less and yet my play style is making people log. What a joke.

Thirdly, I am not trying to change the game play to my style of play. Hell if everyone flew like I did, this game would be hard as hell. I am trying to help make it more fun to play by providing real simple solutions that will make the game play more exciting and concentrate the players so that their is more action.

Title: Re: Props to the Bish
Post by: Ack-Ack on July 15, 2016, 01:57:35 PM


Thirdly, I am not trying to change the game play to my style of play.

Yes you are.

Quote
Hell if everyone flew like I did, this game would be hard as hell.

No, it would not be "hard as hell."

Quote
I am trying to help make it more fun to play by providing real simple solutions that will make the game play more exciting and concentrate the players so that their is more action.

In your mind that might be what your intent is but in practice all you're doing is trying to convince others that your game play is the only way to play the game and look down on others that don't play your way.

Title: Re: Props to the Bish
Post by: Tumor on July 15, 2016, 02:13:04 PM
If you put them in a deathmatch scenario like TT, they are not being utilized for support, they hide the action, and they are not beneficial to the overall strategy of the game.

But they DO make gloriously fun targets of opportunity! :)

But anyway... I really think people SHOULD play the game within the confines of what has been determined as acceptable by HTC, and STFU about it.  Ridiculing other's who ARE doing so is more likely to "drive them away" than anything ANY of the "play my way and it would be better" types have to offer. 

I personally find certain "types" of players nauseating, so I target them.  I suggest those dissatisfied with others choice of game-play do the same... watch'em pop and be on your way, easy peasy.   
Title: Re: Props to the Bish
Post by: DmonSlyr on July 15, 2016, 02:59:22 PM
I'll be happy to bomb**** all you dweebs in your tanks in your TT and I'll lmao watching everyone get pissed off because they won't be able to do anything about it, but complain over 200 how its not fair. If that's what you want the game to be like, so be it.  :police:
Title: Re: Props to the Bish
Post by: Ack-Ack on July 15, 2016, 04:45:10 PM
It's written in the strategy of the MMO world type maps and the mechanics of the way the game was designed. It also makes sense. Tanks are meant for support. Support in hitting towns. Support in attacking bases. Support for defending bases. If you put them in a deathmatch scenario like TT, they are not being utilized for support, they hide the action, and they are not beneficial to the overall strategy of the game.

Your view of how armored warfare should be in AH is the same antiquated thought the US Army had when they created their armored warfare doctrine, and we all know that doctrine became obsolete when the Germans crossed into Poland.
Title: Re: Props to the Bish
Post by: Ack-Ack on July 15, 2016, 04:48:42 PM
I'll be happy to bomb**** all you dweebs in your tanks in your TT and I'll lmao watching everyone get pissed off because they won't be able to do anything about it, but complain over 200 how its not fair. If that's what you want the game to be like, so be it.  :police:

Because not everyone is agreeing with you, you're going to resort to griefing them?  You're how old?
Title: Re: Props to the Bish
Post by: The Fugitive on July 15, 2016, 05:34:48 PM
He has a point..... to a point  :D

Greebos map has a dedicated GV area with mountains that take a lot of time to climb up and over. So you would think this is catering to the GV element of the game. The other side of the coin was back in the old days when we had the "Donut" map which had the dedicated area for fighters. Nobody has ever posted why that map was removed from rotation. Rumor has it that it was removed due to all the complaints of players who were trying to win the war were mad about all the "resources" being wasted by the guys who didn't want to do anything but furball.

The game is turning toward more of a tank game right now. Im sure its because of the popularity of World of Tanks. They are hoping to drag some of those people over here. Unfortunately it seems to be driving away the people who want to do nothing but fight fighter to fighter. Too many players is tanks, too many players running from fights, too many players bailing when they get in trouble, too many players hiding, it all adds up.
Title: Re: Props to the Bish
Post by: waystin2 on July 15, 2016, 05:45:07 PM
He has a point..... to a point  :D

Greebos map has a dedicated GV area with mountains that take a lot of time to climb up and over. So you would think this is catering to the GV element of the game. The other side of the coin was back in the old days when we had the "Donut" map which had the dedicated area for fighters. Nobody has ever posted why that map was removed from rotation. Rumor has it that it was removed due to all the complaints of players who were trying to win the war were mad about all the "resources" being wasted by the guys who didn't want to do anything but furball.

The game is turning toward more of a tank game right now. Im sure its because of the popularity of World of Tanks. They are hoping to drag some of those people over here. Unfortunately it seems to be driving away the people who want to do nothing but fight fighter to fighter. Too many players is tanks, too many players running from fights, too many players bailing when they get in trouble, too many players hiding, it all adds up.

(http://i295.photobucket.com/albums/mm134/waystin2/crapo-meter_zpsiphv3xce.gif) (http://s295.photobucket.com/user/waystin2/media/crapo-meter_zpsiphv3xce.gif.html)
Title: Re: Props to the Bish
Post by: bustr on July 15, 2016, 05:54:12 PM
Waystin never one to mince words are yas..... :O
Title: Re: Props to the Bish
Post by: WEZEL on July 15, 2016, 07:01:48 PM
I dont know how this thread turned into a GV vs plane thing.... but here is my 2 cents on the matter.

When I started to play i joined for the air combat part but I could not last five minuets in the air due to the steep curve of learning to fly. I did not quit the game cause I sucked,  when I got frustrated in the air I played the ground game and felt like I was contributing to my country's cause and that helped me stick with the game longer. 5 years later and I still suck in the air  :joystick: and am even worse in a tank but I am having a blast learning something new every time I up.

So dont look at it as the GV's are taking away from the game cause if they were not here I probably would not be either, they may just be a stepping stone to learning the game.
Title: Re: Props to the Bish
Post by: Oldman731 on July 15, 2016, 09:44:14 PM
I dont know how this thread turned into a GV vs plane thing.... but here is my 2 cents on the matter.

When I started to play i joined for the air combat part but I could not last five minuets in the air due to the steep curve of learning to fly. I did not quit the game cause I sucked,  when I got frustrated in the air I played the ground game and felt like I was contributing to my country's cause and that helped me stick with the game longer. 5 years later and I still suck in the air  :joystick: and am even worse in a tank but I am having a blast learning something new every time I up.

So dont look at it as the GV's are taking away from the game cause if they were not here I probably would not be either, they may just be a stepping stone to learning the game.


I suspect you aren't alone.  Good observation.

- oldman
Title: Re: Props to the Bish
Post by: Scca on July 15, 2016, 09:54:54 PM
I dont know how this thread turned into a GV vs plane thing.... but here is my 2 cents on the matter.
Answer: Violator upset that there's not enough sheep for his ENY 5/perk planes to kill...
Title: Re: Props to the Bish
Post by: The Fugitive on July 15, 2016, 10:00:50 PM
Waystin never one to mince words are yas..... :O

Wouldn't know, never saw him post anything intelligent so I added him to the ignore list. Sad when a person cant come up with a logical rebuttal and does nothing but post poor jokes.

Logged in tonight, about 170 players in the MA. Only fight going was the Rook horde, which I participated in . Spent a number of flights chasing Bish into their ack. 
Title: Re: Props to the Bish
Post by: JunkyII on July 15, 2016, 10:35:17 PM
Waystin probably decided to post that right when he read "Rumor has it"
Title: Re: Props to the Bish
Post by: Tumor on July 15, 2016, 11:08:52 PM
(http://i295.photobucket.com/albums/mm134/waystin2/crapo-meter_zpsiphv3xce.gif) (http://s295.photobucket.com/user/waystin2/media/crapo-meter_zpsiphv3xce.gif.html)

(http://i67.tinypic.com/2q385g1.jpg)
Title: Re: Props to the Bish
Post by: Oldman731 on July 15, 2016, 11:20:36 PM
Logged in tonight, about 170 players in the MA. Only fight going was the Rook horde, which I participated in . Spent a number of flights chasing Bish into their ack.


So you should have come into Beta.  Cuervo, adb, Hanzup, Shaggy and I were having some truly memorable fights, and you would have been welcome.

- oldman
Title: Re: Props to the Bish
Post by: waystin2 on July 16, 2016, 08:16:38 AM
Wouldn't know, never saw him post anything intelligent so I added him to the ignore list.

Nobody likes being confronted with truth.  You post crap as quick as you can make it up.   :aok 
Title: Re: Props to the Bish
Post by: The Fugitive on July 16, 2016, 11:06:34 AM
Waystin probably decided to post that right when he read "Rumor has it"

I said "rumor has it" because HTC never officially, to my knowledge posted as to why that map was pulled. It could have been a technical issue like the original "Pizza" map, but we never heard anything on the Donut map.

The point was the players "believe" that it was removed because the furballers were hurting the game. Just like the "rumored" cheats, perception can hurt the game more than the truth.

Personally I like to see strat bombers, GVers, base takers and so on. The more the merrier. While I preffer to fight in fighters I'm open to all kinds of game play. The issue is the lack of fights. Too many players running from fights, too many players bailing when they get in trouble, too many players hiding.

The game shouldn't be made to cater to one style of play other than a basic commonality..... combat.   
Title: Re: Props to the Bish
Post by: JunkyII on July 16, 2016, 11:41:40 AM
I agree it shouldn't be catered to any sort of player but rumors are just rumors.
I said "rumor has it" because HTC never officially, to my knowledge posted as to why that map was pulled. It could have been a technical issue like the original "Pizza" map, but we never heard anything on the Donut map.

The point was the players "believe" that it was removed because the furballers were hurting the game. Just like the "rumored" cheats, perception can hurt the game more than the truth.

Personally I like to see strat bombers, GVers, base takers and so on. The more the merrier. While I preffer to fight in fighters I'm open to all kinds of game play. The issue is the lack of fights. Too many players running from fights, too many players bailing when they get in trouble, too many players hiding.

The game shouldn't be made to cater to one style of play other than a basic commonality..... combat.   
Title: Re: Props to the Bish
Post by: The Fugitive on July 16, 2016, 12:21:55 PM
and if the rumors aren't dispelled by management, they become truth...... as far as the multitude goes.
Title: Re: Props to the Bish
Post by: Tumor on July 16, 2016, 01:17:55 PM
and if the rumors aren't dispelled by management, they become truth...... as far as the multitude goes.

You should edit that with some "Thee"s and "Thy"s. :cool:
Title: Re: Props to the Bish
Post by: The Fugitive on July 16, 2016, 01:38:20 PM
You should edit that with some "Thee"s and "Thy"s. :cool:


Im sure its hard enough for some people to understand as it is  :cool:
Title: Re: Props to the Bish
Post by: Shuffler on July 16, 2016, 01:51:33 PM
icepac not everyone has the time or inclination to learn new things. The only reason I'm here is for dogfighting. It's the thing I enjoy and it's what I've played, virtually exclusively, for over 20 years. I care nothing about the 'war'. If this game can't offer P2P WW2 aerial combat fighting, then I'll need to find one that will, just like I did at the end of Fighter Ace.

My biggest frustration with this game is the amount of time it takes to find a fight. I've spent many an hour of my precious and limited gaming time chasing dar bars. Without that, or even the ability to see where the friendlies are, Yesterday was, as Rud3boi says, a night ruined.

Driving for an hour is nothing new. It's boring for those that like to fight.
Title: Re: Props to the Bish
Post by: guncrasher on July 16, 2016, 02:00:04 PM
and if the rumors aren't dispelled by management, they become truth...... as far as the multitude goes.

rumors are still rumors


semp