Author Topic: Props to the Bish  (Read 3917 times)

Offline Lazerr

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Re: Props to the Bish
« Reply #45 on: July 14, 2016, 01:41:38 AM »
AH3 you will no longer see green or red colored dots. You will see tiny fighters or bombers. And if your tanks are in a dar circle you will see a tiny green tank. But, to use it successfully, you will have to zoom into the map to see only a single sector.


(Image removed from quote.)

i kinda of wonder what my little icon will look like while i'm fighting off 5 guys and not running like a scared little beyotch,

It is likely it will be sitting there spinning in circles


quitting is for rutabagas


« Last Edit: July 14, 2016, 01:43:56 AM by Lazerr »

Offline Scca

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Re: Props to the Bish
« Reply #46 on: July 14, 2016, 07:00:49 AM »
AH3 you will no longer see green or red colored dots. You will see tiny fighters or bombers. And if your tanks are in a dar circle you will see a tiny green tank. But, to use it successfully, you will have to zoom into the map to see only a single sector.
I am not sure that once AH3 goes live you will still see the little planes outside of the dar rings.  I suspect you will see them as you do today.  I think there are lots of things turned on in beta that will be turned off once it goes live. 

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Offline VuduVee

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Re: Props to the Bish
« Reply #47 on: July 14, 2016, 10:13:01 AM »
I'm not a troll you dick wad.

First off, I never said I wanted tanks to go away. Read what I wrote first. I said I wanted TTs to go away. They are literally the exact opposite purpose of what our large MMO style of maps are designed for.

Secondly, think about what you are seeing from new players perspective. A huge map, a couple of rinkydink darbars with no dots scattered all over the map (hmm I wonder where the mystery single fighter/bomber is floating around, oh it's a 23K 190D, sigh). If there are a lot of tankers playing, they would literally have no freaking clue. The map looks unactionable.

If you take a lot of players, put them in their own area, and show no sign of action in that area on the map, that's basically what Tank Towns do. A flashing base simply doesn't do enough justice.

While I have my preferences about tanks. It's obvious that the FACTS show that players are bored, cannot find action, and Tanks are pushing the fighters out of the game. The Dar Bars are smaller, the maps look dead, the action is hard to find.

I mean can you seriously not see a correlation here?

TT's and GV's are not the problem with this game. finding red guys in planes is not a problem. the people are the problem. you and and the lazers, lilmaks, yuccas and the other ganger/vulchers have limited yourselves to being one trick ponies, by doing the exact same thing every single day.  its pretty much a guarantee that you guys are hanging and ganging at the end of a runway somewhere. you guys and that bullsh do way way way more to drive people from the game than any tanker could possibly do. you guys clearly are only thinking from a vulcher fph perspective. you guys could do more to help the game instead of purposely trying to kill it by doing the same old vulch, gang, run, crap youve been doing for who knows how long. trust me, you guys are NOT helping the game.

Offline DmonSlyr

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Re: Props to the Bish
« Reply #48 on: July 14, 2016, 12:24:30 PM »
TT's and GV's are not the problem with this game. finding red guys in planes is not a problem. the people are the problem. you and and the lazers, lilmaks, yuccas and the other ganger/vulchers have limited yourselves to being one trick ponies, by doing the exact same thing every single day.  its pretty much a guarantee that you guys are hanging and ganging at the end of a runway somewhere. you guys and that bullsh do way way way more to drive people from the game than any tanker could possibly do. you guys clearly are only thinking from a vulcher fph perspective. you guys could do more to help the game instead of purposely trying to kill it by doing the same old vulch, gang, run, crap youve been doing for who knows how long. trust me, you guys are NOT helping the game.


Ohh, you mean finding people and shooting them down is killing the game? Getting ganged by 2-3 players because I get down and dirty and fight is killing the game? Knowing how to take advantage in a fight is now looked down upon?  Gee, such a compelling arguement youve presented. Instead of becoming better at the game, we are going to quit because we didn't take the time to learn how be better at the game. Let's blame the vets because they know how to play the game better. Sounds like a typical jealously arguement.

 Ill give you 2 examples of winners. GP5 and Orelle. You know how many times I've killed those guys. I bet they hated my freaking guts for a while, but you know what, they have trained, they have learned the game better, and now they get kills on me and have become emasculately better at the game. They put up great fights now and I am glad to see it. That's how we all learned. The same thing happened to me when Yaws killed me over and over again. I didnt complain because it wasnt "fair". I learned what he did and got better.

I've been flying on the bish lately, and the fights are quite intense. The knights are hard to fight agaisnt. The bish do not furball like the knights do. I've had a much more challenging time. Instead of complaning and quiting the game. I switch sides to the team that is at a disadvantage and try to turn the fight around. You can blame the skills ive learned on ruining the game, but that's your problem. You will never ever ever change the way the players play, to an extent. You can change the map, you can funnel fights better, you can make systematic changes that create more saturated and concentrated fights. But you will never be able to change the way vets play the game. Survival of fittest is never fair if you refuse to get better.

Dont forget how many people I have helped get better in the DA or MA either, or videos I've posted, or the write ups on situations I've posted. All that has helped people get better. So I don't even want to hear it.

« Last Edit: July 14, 2016, 12:37:05 PM by DmonSlyr »
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Offline Wiley

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Re: Props to the Bish
« Reply #49 on: July 14, 2016, 12:29:56 PM »
Quote
You will never ever ever change the way the players play, to an extent.

You grasp this concept, and yet you continue to post apparently trying to do exactly that.

Wiley.
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Offline DmonSlyr

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Re: Props to the Bish
« Reply #50 on: July 14, 2016, 12:38:15 PM »
You grasp this concept, and yet you continue to post apparently trying to do exactly that.

Wiley.

Obviously your reading comprehension skills have decreased. I am looking for structural changes on the maps to make fights better. In no way have I ever claimed that people shouldn't do one thing or another when it comes to flying, bombing or tanking, unless I am trying to help them improve their game.
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Offline DmonSlyr

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Re: Props to the Bish
« Reply #51 on: July 14, 2016, 12:40:59 PM »
AH3 you will no longer see green or red colored dots. You will see tiny fighters or bombers. And if your tanks are in a dar circle you will see a tiny green tank. But, to use it successfully, you will have to zoom into the map to see only a single sector.


(Image removed from quote.)

By the way. This did answer some questions for me, and I think these are good ideas.
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Offline Wiley

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Re: Props to the Bish
« Reply #52 on: July 14, 2016, 01:07:28 PM »
Obviously your reading comprehension skills have decreased. I am looking for structural changes on the maps to make fights better.

By attempting to change how people play.  Because somehow a static spawn camp at another base will be superior to a static spawn camp at TT.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11

Offline DmonSlyr

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Re: Props to the Bish
« Reply #53 on: July 14, 2016, 02:10:52 PM »
By attempting to change how people play.  Because somehow a static spawn camp at another base will be superior to a static spawn camp at TT.

Wiley.

Structual map adjustments are necessary to preserve the integrity and fun of the game. You would literally play the exact same way, however there would be more people to shoot at, more organized battles for base takes, more people able to find fights, and more people in planes. I just don't understand how you don't understand that.
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Offline Wiley

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Re: Props to the Bish
« Reply #54 on: July 14, 2016, 02:12:47 PM »
Structual map adjustments are necessary to preserve the integrity and fun of the game. You would literally play the exact same way, however there would be more people to shoot at, more organized battles for base takes, more people able to find fights, and more people in planes. I just don't understand how you don't understand that.

I just don't understand how you don't understand that if they continue to do what they do at tank town, it's not going to matter if it's at another base.  A static spawn camp is a static spawn camp, regardless of where it occurs.  Unless they change how they're playing.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

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Offline DmonSlyr

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Re: Props to the Bish
« Reply #55 on: July 14, 2016, 02:26:25 PM »
I just don't understand how you don't understand that if they continue to do what they do at tank town, it's not going to matter if it's at another base.  A static spawn camp is a static spawn camp, regardless of where it occurs.  Unless they change how they're playing.

Wiley.

But you aren't seeing the impact that TT has on the game. It's not simply just about a static spawn point. It's about utilizing tanks for what they are suppose to be in this game. They are support vehicles. They are not meant to be for a team death match style of play. My arguement is that Tank towns do not show action on the large map, they do not represent a fight on the map. They hide players away from a structural battle, they desovle the fighter plane aspect to the game, in which the majoirty of players play this game for. They keep people from creating fights in other parts of the map. The list goes on and on of why TTs are destructive to the overall concept of the game. I don't even really like furball islands for planes either. They should be unneeded if maps were designed to funnel fights better.
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Offline JunkyII

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Re: Props to the Bish
« Reply #56 on: July 14, 2016, 04:05:24 PM »
you and and the lazers, lilmaks, yuccas
I've won and lost hundreds of fights with these guys and couldn't disagree with you more.

When these guys are on top of an enemy airfield, it means 2 things....They killed their way there.....or nobody upped to defend against them. During off hours I would expect the latter( which is where my argument on disabling man guns comes in....because I'm sure they were getting shot at by 88s....)

I know you know how to fight...if those 4 names were above my field I'd be stoked for a fight....I might die a lot but they know I'd fight to take a few of them with me.....you shouldn't look at defending a field as a bad thing by the red guys...I look at it like they are doing me a favor and coming to me.
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Offline Oldman731

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Re: Props to the Bish
« Reply #57 on: July 14, 2016, 09:10:49 PM »
the people are the problem. you and and the lazers, lilmaks, yuccas and the other ganger/vulchers have limited yourselves to being one trick ponies


I have no recollection of encounters with any of these people except Yucca.  Yucca is a stand-up guy who will give you the fight of your life - whatever plane you're flying - in his 47D40.  Possibly you had just one bad experience.

That said, it's not conducive to good game play for people to hover a mile or two away from a base, waiting for uppers so they can attack with an alt advantage and, sometimes, with a numbers advantage.  I'm all in favor of motoring off to an enemy base to encourage someone to come up and fight, but then I move away and let him/her get at least co-alt, depending on what he/she is flying.  When you can see a mismatch in the making - your Yak9U against a P-47M, say - then just let the other guy get a bit above you so the ensuing fight is fair.

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Offline Estes

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Re: Props to the Bish
« Reply #58 on: July 14, 2016, 09:48:15 PM »
lazer sucks. corkyjr----> ownz lazer (did I get it right? I haven't seen skyrock around in awhile saying it lol) and even corky isn't that great  :devil

Offline Scca

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Re: Props to the Bish
« Reply #59 on: July 15, 2016, 05:03:44 AM »
But you aren't seeing the impact that TT has on the game. It's not simply just about a static spawn point. It's about utilizing tanks for what they are suppose to be in this game. They are support vehicles. They are not meant to be for a team death match style of play.
Can you point me to the documentation supporting this?  Where does HTC described how tanks are "supposed" to be used?
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