Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: JunkyII on July 20, 2016, 03:51:09 PM
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It's ruining fights in the MA as I type this. When resupply is the go to defense over upping a plane/tank.....isn't OP the only answer??? This isn't even a numbers thing....because it doesn't matter the numbers when you can resupp a base's troops then resupp another base's town in 10 minutes.....I cant fly fast enough to kill the troops or all the M3s....A+B=OP????
What's more important to the game, the war for overall bases or the fight for a single base??? Because right now the one is killing the other because of this feature.
:salute
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The solution is simple, destroy the barracks at the base the M3s are spawning from. No more supplies to town. Very simple solution to what is really not a problem.
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Maybe three years ago there were people interested in killing the hangers where the M3 spawns from to protect the base take or act as a pre-strike prophylactic. Numbers in the arena were a tad bit higher. Today most people are interested in doing only the small part of the active fight they are in, during the fleeting time the fight has participants.
There are a few resource porkers who enjoy hitting a field with a Dora trying to take out as many resources as possible before their demise. In some cases they repeat the effort 1-2 more times. As for anyone to rely on so you can stay in the middle of your fun? Only if your squad has decided to take a field and they know to stop the M3's before they can get started. This is a smaller percentage of the time now days.
If you give up your window of opportunity to fight other fighters over a contested base, often that is it for your evening while all you did was get killed attacking an object alone and unappreciated. More players are willing to drive an M3 today to stick it in your eye, than fight for their base since it's safer and has a broader and more lasting effect than a single fighter has.
Another answer to this that Hitech has immediate control over, lower the percentage of the town needed down before getting a white flag. He already changed the parameters for the HQ in response to a shift in game play due to lower numbers in the MA. AH3 is around the corner and this at the worst, near the end of AH2, would promote small groups spreading out and attacking airfields. Like AH1 and AH2 before the town was changed.
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The solution is simple, destroy the barracks at the base the M3s are spawning from. No more supplies to town. Very simple solution to what is really not a problem.
Knew you'd say that...I killed those barracks twice, they were resupping faster then I could keep them down...how am I suppose to fly to a base faster???
The argument you keep using over and over is just wrong, too many times I've killed those barracks and they just keep resupping(them then the town). Next you'll say kill the M3s...yea they have infinite lives I only have a certain amount of bullets. It's flat out OP when an M3 is upped prior to a fighter when there are FIGHTERS hitting a field.....tell me how many times was an M3 called up to intercept incoming fighters??? The solution is turning down the supplys...cut the time it takes off in half. As of now some sides can't even force a fight because they will just resupply...happens all the time.
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This is a game. Play it.
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Yep, Strat runs, resupping etc is a part of the game. This isnt War Thunder. This game has a significant portion of strategy in it. Like it or not. I also like fuballs but the point of the game is that you need more than just fighter skills to win. The guys doing the strat runs and resupping is just as important to the game as the furballers. I'm in this game because of the multi dimensional gameplay. it makes the game funnier but I have to accept that it not always works in my favour, sometimes a base take is ruined by an M3 driver resupping the town..
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We fall back on make the run, intercept the thing, expend the counter effort.
Very few do even amongst our audience who will be found glued to the battle at hand for their small window of fun on any given evening. The M3 has turned into the no brainer simplest action equivalent to a single finger salute granting it an out of balanced veto to the efforts of a large group of players. Similar to the recent HQ problem with a single player's single finger salute veto to a whole country's fun up to the whole night and into the next day. And all the arguments by the forum audiences were the same as these arguments, just 30,000 feet higher.
The resupply function by the M3 is a legacy to tempering the effects on game play by super majorities of players not willing to face other super majorities. As is the 20% town down requirement forced the super majority to expose themselves in one spot longer. There was not always any easy way for minority's of players to equally defend against the super majority steam rollers while waiting for interest in the dire situation by countrymen. Both functions combined started stalling the steam roller exposing more of it's members to becoming scalps for late coming defenders and cooling the willingness of the super majority to stay committed.
Now that mechanism is too efficient with our smaller numbers. The simplest thing would be to reduce the percentage of buildings down for a white flag which would make the M3 less effective all the time.
All of our game play mechanisms related to base capture are evolved from an earlier era to slow down super majorities who were avoiding fighting. We no longer have the numbers.
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What does "OP" mean in this context?
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over powered
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This is a game. Play it.
I don't like killing barracks and M3s all day...which is what I did for most of the day as a rook.
Yep, Strat runs, resupping etc is a part of the game. This isnt War Thunder. This game has a significant portion of strategy in it. Like it or not. I also like fuballs but the point of the game is that you need more than just fighter skills to win. The guys doing the strat runs and resupping is just as important to the game as the furballers. I'm in this game because of the multi dimensional gameplay. it makes the game funnier but I have to accept that it not always works in my favour, sometimes a base take is ruined by an M3 driver resupping the town..
So I should kill troops at 4 other airfields then take town down at the field I want to take....sorry that's not strategically impossible because again...M3s can resupply faster then I can get there in a jabbo....that's a fact.
I really don't understand why people think it is ok that m3 resupply is the answer for base defense currently in AH2...blows my mind...
By the way Zimme, I play all aspects of the game...yes most of the time in a fighter but I do understand that the war pushes combat....unfortunately it is in my experience that this game feature (m3 resupply of towns ) actually kills combat.....today was a prime example and it sucked because if we would have taken that field we would have had some great fights over the next few fields...but what happened was it stale and everyone went back to sitting in the tower...literally like 7 people flying of the 30 that were on rooks.
I'd just like to see the time it cuts off dropped by half, right now it's just too quick.
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Only real problem I see... keeping in mind our current numbers, is the daily milk-running that's going on when there's 7 people around to defend the China mainland sized Suck map of all time. These valiant prize fighters bravely fight ack guns and buildings day after day after day. :salute
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Yep, Strat runs, resupping etc is a part of the game. This isnt War Thunder. This game has a significant portion of strategy in it. Like it or not.
When a country can up their entire inventory from a single base there is no strategy to it. Remember when the Air Force upped their entire inventory from a small airstrip at the front lines in France? How about when the Navy upped their entire supply of planes from a small island off Okinawa?
Historical accuracy is what this game is all about.
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When a country can up their entire inventory from a single base there is no strategy to it. Remember when the Air Force upped their entire inventory from a small airstrip at the front lines in France? How about when the Navy upped their entire supply of planes from a small island off Okinawa?
Historical accuracy is what this game is all about.
Well then resupply would be weeks of M3s and trucks driving to a field after it was attacked to get it back up. :aok
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i dont mind m3 resupplies that much. but it does seem like thats all that some folks do. with the numbers rooks have had lately its not hard for the bish to horde resup all those bases they snagged when no one was on in the mornings like they do. its generally the same hiders too. they'll suicide (game the game) until you run out of ammo. these same players are the suiciders who up and try to ram you or ho shoot you. the suicider can be back up and ready to do it again in 10 seconds while you have to fly another 10 mins. and he'll say , its a game, play it.
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Historical accuracy is what this game is all about.
I disagree with this. It is it's roots, but many, many concessions have been made for play-ability. Multiple lives, planes that never break, no need to worry about mixture, auto retracting flaps, unlimited bombs when ords are up, I could go on all day.
To the OP, this sounds like a wishlist item.
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Lol the responses in these threads make me laugh every time.
Same people that know it all, but cant see the big picture.
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Seem like the training strat is the last one anyone wants to hit, I think after ammo its the MOST important one to hit. When the rebuild time for barracks is 30 min, well 3 M3s and they are back up. But seems no one wnts to invest the time to do that. For the record I cant believe we have this map but got rid of trinity.
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Seem like the training strat is the last one anyone wants to hit, I think after ammo its the MOST important one to hit. When the rebuild time for barracks is 30 min, well 3 M3s and they are back up. But seems no one wnts to invest the time to do that. For the record I cant believe we have this map but got rid of trinity.
I went strat raiding this morning...it was back up to 100% from 30% an hour later....think some focus to much on resupply then engaging in combat.
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make field supplies a zero sum mechanic (the benefit of taking supplies to another field, is balanced by the cost of taking another fields supplies).
so if the lead field is down, you take some from a field next to it, and if that field is down you have to trickle the supplies forward (or fly them up). I actually really like that idea, you could mass resupply at the cost of making adjacent fields vulnerable.
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make field supplies a zero sum mechanic (the benefit of taking supplies to another field, is balanced by the cost of taking another fields supplies).
so if the lead field is down, you take some from a field next to it, and if that field is down you have to trickle the supplies forward (or fly them up). I actually really like that idea, you could mass resupply at the cost of making adjacent fields vulnerable.
I do not hate this idea. Only problem I see with it is, do you really want to allow other players to affect something that is now a limited supply? Either through ill intent or through incompetence they would be able to take useful supplies for something other than where it makes the most sense to put it.
Wiley.
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Once again, a thread that is basically, I want to(fill in space) so (fill in second space) should be stopped because it prevents me from making them do what I want them to....guess what? It's gonna happen in AH3, too. We will resup bases, and man guns and tank and do all kinds of things beside fight you. Tough
(fill in blank) said the kitty......
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Once again, a thread that is basically, I want to(fill in space) so (fill in second space) should be stopped because it prevents me from making them do what I want them to....guess what? It's gonna happen in AH3, too. We will resup bases, and man guns and tank and do all kinds of things beside fight you. Tough
(fill in blank) said the kitty......
Once again you make me look even more right because of the bolded portion of your post....the exact reason why M3 needs to be nerfed...because people like you use it to avoid combat but keep bases.
Look this guy literally avoids combat in a COMBAT SIMULATOR.
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Bringing town sups in while being hunted from the air and ground doesn't sound like combat avoidance. Maybe you're fixated on the air-to-air combat. Which, if so, I'd remind you that HTC's home page says you can engage in land, sea, or air combat. Just let people play the game in the ride they want, Junky. It's their nickel. Getting mad that someone is in an M-3 and not in the air seems pretty ridiculous.
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Once again, a thread that is basically, I want to(fill in space) so (fill in second space) should be stopped because it prevents me from making them do what I want them to....guess what? It's gonna happen in AH3, too. We will resup bases, and man guns and tank and do all kinds of things beside fight you. Tough
(fill in blank) said the kitty......
Well, it seems HTC is going to have to decide if they are providing a land capture game, or a combat game.
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I like to GV and never miss a good gv battle, but if someone puts out a call on country channel that a base needs supps I do my duty and lend a hand running M-3's. We all do. That is how you play AH.
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I gotta say, I get Junky's headache here. I was involved in the fight for awhile. We would go over, hit the field, he would hit troops and at least once before he even was all the way out of the dar ring the troops were back up, and M3s were running to resupply the base. There were very few instances of uppers to fight in the air. Thus, no real fighting. It was surreal and just boring honestly. I logged because of it if I remember right.
I don't know how to fix it, but with the community (I think buster mentioned this) as small as it is some things are very far out of whack and it is making the game frustrating for myself. Others speak of it, but they should come and comment themselves.
I get it is a tactic, I am not so much frustrated with the players as I am with the setup we have now. We used to have 1000 people on TT (that's Titanic Tuesday for any new folks) and have wild map-wide fights. That is a thing of the past. I do not remember the last time I logged in and there was 200 people on honestly.
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Bringing town sups in while being hunted from the air and ground doesn't sound like combat avoidance. Maybe you're fixated on the air-to-air combat. Which, if so, I'd remind you that HTC's home page says you can engage in land, sea, or air combat. Just let people play the game in the ride they want, Junky. It's their nickel. Getting mad that someone is in an M-3 and not in the air seems pretty ridiculous.
Again another person not reading at all bringing up the same arguments
I give 2 cents what they engage in combat in(GV, Buff, Fighter)....as long as they engage in combat. M3 resupply avoids combat but still holds a field....which kills the fights in the MA because fights are spawned from base capture attempts. This is a fact in the MA during the day...copprhed's comment is enough proof I need of that.
I like to GV and never miss a good gv battle, but if someone puts out a call on country channel that a base needs supps I do my duty and lend a hand running M-3's. We all do. That is how you play AH.
It's not a matter of GV vs Airplanes....its whether the War win is more important then the combat for the war win.
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No one see my post? Take your happy butts to their training strat and nerf it.Then they have to run 15 M3's instead of just a couple.That will slow them down. You can also go kill 2 bases up the chain instead of just the base they are resuppin from. There is a answer to all this just requires someone go do it. And if this was just a combat game then you wouldnt need a MA just a DA. I like the strategic element to the game , if you just wanting to have 1 on 1 fighter combat then go get some like minded players and go to the DA.
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Oh you guys. Sirry M3.
K3k3k3k3.
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No one see my post? Take your happy butts to their training strat and nerf it.Then they have to run 15 M3's instead of just a couple.That will slow them down. You can also go kill 2 bases up the chain instead of just the base they are resuppin from. There is a answer to all this just requires someone go do it. And if this was just a combat game then you wouldnt need a MA just a DA. I like the strategic element to the game , if you just wanting to have 1 on 1 fighter combat then go get some like minded players and go to the DA.
If this becomes a bombing strat game before a combat simulator, you will find youself here with a handful of people alone.
I dont have the desire to fly bombers to your factory.. neither did the other 500 active players that are no longer..... active.
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Once again you make me look even more right because of the bolded portion of your post....the exact reason why M3 needs to be nerfed...because people like you use it to avoid combat but keep bases.
Look this guy literally avoids combat in a COMBAT SIMULATOR.
Running supplies to a base under attack isn't avoiding combat as the M3 runs a very real risk of being strafed by planes or attacked by enemy GVs pressing on the town. If anything, it helps prolong the battle for the base.
ack-ack
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M3 resupply avoids combat but still holds a field
Hey Junky,
Do you ever circle the town or check the spawns and look for those re-supping M3's? They are fairly easy to kill. If there are a bunch of guys re-supplying a town, there are lots of easy kills to be had.
In fact, if I bring an M3 to a field under attack, I expect to be shot at, either by strafing aircraft or enemy GVs. I've been killed many, many times in an M3 that way, so it's hardly avoiding combat.
Why would someone up from a capped (and likely de-acked) field, when the key to holding the field may be re-supping the town. If you're looking to shoot something, you might just be looking in the wrong place. I would suggest you check the spawn(s) and town for M3's. After a few easy kills of M3's, one of two things tends to happen: either they stop running M3's, or someone ups from the field to stop you from strafing them. That's a win for you either way, and in the latter case gives you the fight you are looking for!
A simple adaptation of your tactics may be the simplest solution here.
<S>
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Well, it seems HTC is going to have to decide if they are providing a land capture game, or a combat game.
Not at all Fugi, not at all. It's both, and has been for a long time. I've been playing strategy games since I was 17 years old, and this is just a strategy game that allows for immersion in the various aspects of that strategy, from tanking, to bombing, resupply and yes even dogfighting. There is also a place for those who "lead' with strategies...i.e. mission, etc. This game hasn't been a pure dogfighting game for years and years, and those who keep insisting that it is need to get with the times or frankly move on. I wonder if a poll was taken how many would want a pure dogfighting game vs what it is now. My bet, judging by the number of people who do multiple things in the game outnumber those who only dogfight.
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This game hasn't been a pure dogfighting game for years and years
It never was. When AW died and I came here, the first thing I noticed was the unusual emphasis on points and landgrabbing. That was in 2001...
- oldman
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No one see my post? Take your happy butts to their training strat and nerf it.Then they have to run 15 M3's instead of just a couple.That will slow them down. You can also go kill 2 bases up the chain instead of just the base they are resuppin from. There is a answer to all this just requires someone go do it. And if this was just a combat game then you wouldnt need a MA just a DA. I like the strategic element to the game , if you just wanting to have 1 on 1 fighter combat then go get some like minded players and go to the DA.
I did drop the troop strat down to 30% this morning...it was already being brought back up while I was RTB.....Resupply = OP
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Running supplies to a base under attack isn't avoiding combat as the M3 runs a very real risk of being strafed by planes or attacked by enemy GVs pressing on the town. If anything, it helps prolong the battle for the base.
ack-ack
Yes it does have the risk of running into planes on its way in...but planes have a limited amount of fuel and ammo to kill M3s over an over that have infinite lives.
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Hey Junky,
Do you ever circle the town or check the spawns and look for those re-supping M3's? They are fairly easy to kill. If there are a bunch of guys re-supplying a town, there are lots of easy kills to be had.
In fact, if I bring an M3 to a field under attack, I expect to be shot at, either by strafing aircraft or enemy GVs. I've been killed many, many times in an M3 that way, so it's hardly avoiding combat.
Why would someone up from a capped (and likely de-acked) field, when the key to holding the field may be re-supping the town. If you're looking to shoot something, you might just be looking in the wrong place. I would suggest you check the spawn(s) and town for M3's. After a few easy kills of M3's, one of two things tends to happen: either they stop running M3's, or someone ups from the field to stop you from strafing them. That's a win for you either way, and in the latter case gives you the fight you are looking for!
A simple adaptation of your tactics may be the simplest solution here.
<S>
there's been times when there's like 5 or 6 fighters and we all run out of ammo killing endless m3 supply runs. ask the 49th's how many times we stopped them. but only because we have numbers, if it's only a couple of players then m3's will win.
semp
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Hey Junky,
Do you ever circle the town or check the spawns and look for those re-supping M3's? They are fairly easy to kill. If there are a bunch of guys re-supplying a town, there are lots of easy kills to be had.
In fact, if I bring an M3 to a field under attack, I expect to be shot at, either by strafing aircraft or enemy GVs. I've been killed many, many times in an M3 that way, so it's hardly avoiding combat.
Why would someone up from a capped (and likely de-acked) field, when the key to holding the field may be re-supping the town. If you're looking to shoot something, you might just be looking in the wrong place. I would suggest you check the spawn(s) and town for M3's. After a few easy kills of M3's, one of two things tends to happen: either they stop running M3's, or someone ups from the field to stop you from strafing them. That's a win for you either way, and in the latter case gives you the fight you are looking for!
A simple adaptation of your tactics may be the simplest solution here.
<S>
I do check the spawns....Ive exhausted tactics short of Horde killing all the bases within a certain area. Ask Palidan....killed troops 3 times just to have them resupped on my way RTB....should I bomb and bail to get back there faster???
My problem isn't that they are trying to resupp a capped field(I'm all good with that)....my problem is they are upping M3s instead of upping to defend a field from being capped in the first place.....which again leads to stale fronts and no fights for a country.
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Not at all Fugi, not at all. It's both, and has been for a long time. I've been playing strategy games since I was 17 years old, and this is just a strategy game that allows for immersion in the various aspects of that strategy, from tanking, to bombing, resupply and yes even dogfighting. There is also a place for those who "lead' with strategies...i.e. mission, etc. This game hasn't been a pure dogfighting game for years and years, and those who keep insisting that it is need to get with the times or frankly move on. I wonder if a poll was taken how many would want a pure dogfighting game vs what it is now. My bet, judging by the number of people who do multiple things in the game outnumber those who only dogfight.
Who keeps saying that it is only a dogfighting game???? Not a single player in here has said that.....it is a combat game "Welcome to the best WW2 and WW1 combat experience online!" from the front page....Id rather see mass whirbs up on a field then a mass of M3s running supps to a town that has only had ack taken down....seen that recently, is that tactically sound to up an M3 when there are Fighters inbound or tanks or bombers inbound???? No...
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"seen that recently, is that tactically sound to up an M3 when there are Fighters inbound or tanks or bombers inbound???? "
Absolutely! If ack is a part of the game, and it aids in the defense of a town or base, then it is tactically UNSOUND not to. You're not getting your way, people aren't playing the way you've decided that they should and you just flat out can't handle it.
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"seen that recently, is that tactically sound to up an M3 when there are Fighters inbound or tanks or bombers inbound???? "
Absolutely! If ack is a part of the game, and it aids in the defense of a town or base, then it is tactically UNSOUND not to. You're not getting your way, people aren't playing the way you've decided that they should and you just flat out can't handle it.
You had a key phrase in your statement.. people arent playing.
I thought i read in another thread that you also quit playing?
Something about cybro?
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"seen that recently, is that tactically sound to up an M3 when there are Fighters inbound or tanks or bombers inbound???? "
Absolutely! If ack is a part of the game, and it aids in the defense of a town or base, then it is tactically UNSOUND not to. You're not getting your way, people aren't playing the way you've decided that they should and you just flat out can't handle it.
You were talking about strategy...an M3 shouldnt be the most strategic weapon in the game.....as of now it is....if you think it should be your just too far gone trying to win the war...it's not about the war, it's the fight the war spawns aND as of now...this feature kills those fights. FACT.
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.this feature kills those fights. FACT.
It's not a fact and you have absolutely no data to back up your claims.
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I like to GV and never miss a good gv battle, but if someone puts out a call on country channel that a base needs supps I do my duty and lend a hand running M-3's. We all do. That is how you play AH.
I dont have a problem with resupplying ammo and such, but resupplying the town should be removed, or at least have the settings changes to make it take more trips. You want to save your base, FIGHT for it! You shouldn't be able to side step that battle by running a few supplies.
Not at all Fugi, not at all. It's both, and has been for a long time. I've been playing strategy games since I was 17 years old, and this is just a strategy game that allows for immersion in the various aspects of that strategy, from tanking, to bombing, resupply and yes even dogfighting. There is also a place for those who "lead' with strategies...i.e. mission, etc. This game hasn't been a pure dogfighting game for years and years, and those who keep insisting that it is need to get with the times or frankly move on. I wonder if a poll was taken how many would want a pure dogfighting game vs what it is now. My bet, judging by the number of people who do multiple things in the game outnumber those who only dogfight.
This is a game the USE TO have all that stuff. Now all it has is players who avoid any contact with opposing players. NOEs, bailing from buffs, running to ack, resupplying towns instead of defending them.
Read closely here..... Nobody is saying to take away GVing, bombing strats, running missions, or winning the war. All we would like to see is some combat in all that. FIGHT for the base, FIGHT to keep the GV battle going, FIGHT to and from the strats. This is what is slowing disappearing in this game along with more and more players.
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I play the beta, where Cybro hasn't arrived. Tactics will be the same when it goes live...resupply of bases will happen and should. I will play the way I want to, not the way anyone else thinks I should.
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On the other side of things.....
If you try and up and get picked off each attempt before getting any speed up it is also frustrating....from a guy who defends alot this is no more lack of combat as is running an M3...however it is palmed off as OK because it is a base take......
sometimes the numbers just don't fit to have a mass defense.... so if I am supposed to be fodder for you and your mates taking the base(especially when there is a persistent vulcher)...guess what....not going to be....I will run an M3 supply the town and make your job harder...my job is to stop you taking my base.... I will do this and wait till some of you have to RTB...then if there is only two or three attackers I will up and face off...
Now people....don't get all bent...I am not attacking/saying you in particular are doing this...I am just saying this is what I find...and I defend 98% of my playing time..
Hmmmm re reading this last part....I guess I am saying you hahahaha
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On the other side of things.....
If you try and up and get picked off each attempt before getting any speed up it is also frustrating....from a guy who defends alot this is no more lack of combat as is running an M3...however it is palmed off as OK because it is a base take......
sometimes the numbers just don't fit to have a mass defense.... so if I am supposed to be fodder for you and your mates taking the base(especially when there is a persistent vulcher)...guess what....not going to be....I will run an M3 supply the town and make your job harder...my job is to stop you taking my base.... I will do this and wait till some of you have to RTB...then if there is only two or three attackers I will up and face off...
Now people....don't get all bent...I am not attacking/saying you in particular are doing this...I am just saying this is what I find...and I defend 98% of my playing time..
Hmmmm re reading this last part....I guess I am saying you hahahaha
+1 :aok :rock
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make field supplies a zero sum mechanic (the benefit of taking supplies to another field, is balanced by the cost of taking another fields supplies).
so if the lead field is down, you take some from a field next to it, and if that field is down you have to trickle the supplies forward (or fly them up). I actually really like that idea, you could mass resupply at the cost of making adjacent fields vulnerable.
I do not hate this idea. Only problem I see with it is, do you really want to allow other players to affect something that is now a limited supply? Either through ill intent or through incompetence they would be able to take useful supplies for something other than where it makes the most sense to put it.
Wiley.
Simple Solution:
Perk the supplies, that will put the burden on the player rather than the liability on the team, and prevent many of the "accidents (or incompetence" that might occur if it was free.
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On the other side of things.....
If you try and up and get picked off each attempt before getting any speed up it is also frustrating....from a guy who defends alot this is no more lack of combat as is running an M3...however it is palmed off as OK because it is a base take......
sometimes the numbers just don't fit to have a mass defense.... so if I am supposed to be fodder for you and your mates taking the base(especially when there is a persistent vulcher)...guess what....not going to be....I will run an M3 supply the town and make your job harder...my job is to stop you taking my base.... I will do this and wait till some of you have to RTB...then if there is only two or three attackers I will up and face off...
Now people....don't get all bent...I am not attacking/saying you in particular are doing this...I am just saying this is what I find...and I defend 98% of my playing time..
Hmmmm re reading this last part....I guess I am saying you hahahaha
If a base is being attack and the FH/VH isn't hit, the attacking team isn't really trying to capture, they are just trying to get kills.
The smart thing to do is to just up from an adjacent base and come in with some alt so you can help push the team down towards ground level.
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If a base is being attack and the FH/VH isn't hit, the attacking team isn't really trying to capture, they are just trying to get kills.
The smart thing to do is to just up from an adjacent base and come in with some alt so you can help push the team down towards ground level.
That would involve fighting. The truck drivers made it clear they dont come here to fight.
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Another +1 out of Copprhed and it actually helps my case again!!!! Woooooooow twice in one thread. :rock
Tongs, if the enemy is not going to up and intercept heavy planes coming in.....they are going to get vulched, that's the consequence of the rest of the defense upping M3s instead of upping something that can stop that....yea they hold the field but trust me I don't have fun landing 10 easy kills.....I have fun dieing with however many good kills.
What I hope is that this makes base defense by whirb or plane the main option for defense. ....currently M3 is all you need to hold base in a lot of cases. Seriously I see less whirbs now....that used to be the first thing to up at most bases you were attacking....where'd they go??? Oh the drivers are in M3s resupping the troops I took down ten minutes ago :rolleyes:
It's not a fact and you have absolutely no data to back up your claims.
The fact you for the most part only play during PST prime time is one reason you probably don't see it like Lazer and myself see it.....but I will get hard numbers and film today in a custom arena. I will time how long it takes to kill troops at a v base (the easiest base to kill troops on) then I'll time how long it takes to bring them back up....so when the time to bring them back up is less....will you agree that it should be nerfed??? I don't have to run the test to tell you it will be quicker....there's no doubt in my mind of that...but I will and will come back with numbers later today.
What would your argument be against it after that??? Because I'll keep running controlled tests until you agree with me...even though hundreds of hours of experience with this should be enough...
If a base is being attack and the FH/VH isn't hit, the attacking team isn't really trying to capture, they are just trying to get kills.
The smart thing to do is to just up from an adjacent base and come in with some alt so you can help push the team down towards ground level.
But what if I need the fighter hangars up when I take it to defend against the planes coming from the adjacent base??? just a reason why to keep them up in an attack.
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How to Kill a M3 101.
1. N1K2-J, Typhoon, Tempest, LA-7, LA-5, N1K2-J, any all cannon bird one short burst and M3s go poof.
2. Up a tank and sit in direction of spawn...M8 Greyhounds are excellent M3 killing tools.
3. Be creative. JU87s with the big guns are fun to chase M3s with.
4. Use rockets if ords are up...this is fun also.
5. 2 passes with 50cal machine guns and M3 will either be destroyed or front tires will be flat.
6. The 190F8 with rockets is an excellent choice if ords are up...even if they are not, 2 short bursts and M3 goes poof.
7. Il2s are great as well. 1 short burst and M3 goes poof.
8. Need perks? Use a 109E.
9. On your strafing runs come in at high angle...even with machine guns M3s go poof easy with this method.
10. Tired of M3s ruining your fun...come to the BBS and cry...this method will ensure you that the M3 will stop ruining your fights.
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:cheers: Junky, if you think so. I disagree, and I really get tired of people trying to "fix" the game. All you are doing is attempting to remake the game in your imaginary image. It's not the game I play, nor is your idea of the game what I have ever perceived it to be now or to have EVER been. Resupply is a part of the game, it works and it should stay.
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I really hope this type of complaint thread doesn't continue in AH3...I really do.
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Now the fester map is so big you would have to invest at least a hour just to get to the trainig strat,but the map after,not sure of the name of it, mush smaller and flight time to strats mush less. First thing I did whn it came up was jump in buffs and hit the training strat. In fact all the Bish strats were hit hard within 1st 45 min of that map. Made all the difference.
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Now the fester map is so big you would have to invest at least a hour just to get to the trainig strat,but the map after,not sure of the name of it, mush smaller and flight time to strats mush less. First thing I did whn it came up was jump in buffs and hit the training strat. In fact all the Bish strats were hit hard within 1st 45 min of that map. Made all the difference.
I was hitting Bish strats....watched them come up in percentage as I was RTB.
:cheers: Junky, if you think so. I disagree, and I really get tired of people trying to "fix" the game. All you are doing is attempting to remake the game in your imaginary image. It's not the game I play, nor is your idea of the game what I have ever perceived it to be now or to have EVER been. Resupply is a part of the game, it works and it should stay.
It does work...you are absolutely right....my argument is that it's works too well(historically speaking I'm absolutely right) You can't stop it unless you have overwhelming man power....so should every base take be a horde mission now???
I truly believe a nerf in this would help overall gameplay for everyone....not just complaining or trying to get people to play the way I want them to play.
Fights are often stale or not existent on a lot of maps right now and this is one of the issues causing it....another being large maps, another being side switch time being more then an hour.
I really hope this type of complaint thread doesn't continue in AH3...I really do.
So we shouldn't be able to discuss issues we have with the game??? So when cybro comes over to AH3 you won't post a thread about it because you have an issue with it??
How to Kill a M3 101.
1. N1K2-J, Typhoon, Tempest, LA-7, LA-5, N1K2-J, any all cannon bird one short burst and M3s go poof.
2. Up a tank and sit in direction of spawn...M8 Greyhounds are excellent M3 killing tools.
3. Be creative. JU87s with the big guns are fun to chase M3s with.
4. Use rockets if ords are up...this is fun also.
5. 2 passes with 50cal machine guns and M3 will either be destroyed or front tires will be flat.
6. The 190F8 with rockets is an excellent choice if ords are up...even if they are not, 2 short bursts and M3 goes poof.
7. Il2s are great as well. 1 short burst and M3 goes poof.
8. Need perks? Use a 109E.
9. On your strafing runs come in at high angle...even with machine guns M3s go poof easy with this method.
10. Tired of M3s ruining your fun...come to the BBS and cry...this method will ensure you that the M3 will stop ruining your fights.
10. Flame bait......tell sawzaw to stop PMing me....not going to DA with someone who lies about it after word JunkyII > Sawzaw
Oh and I already answered the part of killing the M3s....infinite lives vs limited bullets.
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Junky, before I devoted myself entirely to the Beta, I regularly played in the Ma, and it was common practice to take out vh's at surrounding bases to stop resupply. It was also common practice to kill the m3s that were resupping. What on God's earth is stopping you from doing that, other than just plain refusing to do so? I mean come on! This is a pointless thread about an issue that just does NOT exist, except in your head.
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He and Lazer play in off peak hours. Unless they can clone themselves and afford 20-30 additional accounts to bring their own hoards, there is not enough of the two of them to go around. During off peak many players are not interested in feeding themselves to them. Only the bish these days seem to get a regular hoard of some kind going anymore. And they usually start showing up around 8pm pacific time.
1. - Low player numbers in general.
2. - Small hoards that are still as picky about their gang bangs as the mega hoards of old.
3. - Not enough defenders to inspire the average ACM player to take a smack down to make Junky and Lazer happy.
I really think we have to let AH3 go live and the first blush of newness to ease. Then give Hitech constructive suggestions about the state of things. Low player numbers very well may need smaller maps until subscriptions pick up. Without destabilizing the game, if this is really about base capturing versus the power of the M3, and not a cover to being angry those players are in M3 and not fighters. Until player numbers pick up, reduce the town down percentage for a white flag to 10%. It will generate more activity by small numbers.
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Junky, before I devoted myself entirely to the Beta, I regularly played in the Ma, and it was common practice to take out vh's at surrounding bases to stop resupply. It was also common practice to kill the m3s that were resupping. What on God's earth is stopping you from doing that, other than just plain refusing to do so? I mean come on! This is a pointless thread about an issue that just does NOT exist, except in your head.
+100
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Waaa
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He and Lazer play in off peak hours. Unless they can clone themselves and afford 20-30 additional accounts to bring their own hoards, there is not enough of the two of them to go around. During off peak many players are not interested in feeding themselves to them. Only the bish these days seem to get a regular hoard of some kind going anymore. And they usually start showing up around 8pm pacific time.
1. - Low player numbers in general.
2. - Small hoards that are still as picky about their gang bangs as the mega hoards of old.
3. - Not enough defenders to inspire the average ACM player to take a smack down to make Junky and Lazer happy.
I really think we have to let AH3 go live and the first blush of newness to ease. Then give Hitech constructive suggestions about the state of things. Low player numbers very well may need smaller maps until subscriptions pick up. Without destabilizing the game, if this is really about base capturing versus the power of the M3, and not a cover to being angry those players are in M3 and not fighters. Until player numbers pick up, reduce the town down percentage for a white flag to 10%. It will generate more activity by small numbers.
I'd hate to take Hitech, or anyone at HTC away from what they are doing right now. AH3 is needed as soon as possible. After coading for 10-15 hours I would bet the last thing any of them want to do is log on and play the game they are creating right now.
I do wish however that they would would have someone they trust to check out what is going on in the game to report back to them the "State of the nation" to coin a some what relevant phrase. To HTC we here, Im sure spark some interest in our opinions. Some are more along the lines of "what has this idiot got to say to day?" which Im sure makes it hard to get a true picture of whats going on.
Maybe, an impartial "judge" appointed by HTC to check on the state of the game as it is may give them some thoughts on things they may want to change for AH3.
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I thought they had a social media supa star? Is that not that case anymore?
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I thought they had a social media supa star? Is that not that case anymore?
They had hired someone at one point, but we haven't seen hide nor hair from her in a long time.
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the M3 is indeed OP, perfect tool to kill any air combat going on.
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The fact you for the most part only play during PST prime time is one reason you probably don't see it like Lazer and myself see it.....but I will get hard numbers and film today in a custom arena.
You're wrong about the times I play just as you are wrong about claiming M3s resupplying town has a negative impact on game play. Again, show the data that it has a negative impact.
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Fugi,
Hitech and skuzzy read all of these posts I'm pretty certain. And as a capitalist business owner, it's obvious he makes his own decisions rather than kill his company by a state of the nation from unnamed individuals or impartial judges who don't have pay his light bill.
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Junky, before I devoted myself entirely to the Beta, I regularly played in the Ma, and it was common practice to take out vh's at surrounding bases to stop resupply. It was also common practice to kill the m3s that were resupping. What on God's earth is stopping you from doing that, other than just plain refusing to do so? I mean come on! This is a pointless thread about an issue that just does NOT exist, except in your head.
Coppehed...I have said like 3 times in this thread that I have repeatedly killed troops, m3s, ect ect ect....the fact is it takes longer to fly to a field to pork and RTB then it does to resupply that base in an M3....so when I kill troops at the adjacent field...they are back up by the time I land....how do you beat that??? I've killed 11 M3s in a single sortie, ran out of ammo and they got the supps in????
How do you beat that??? Someone please tell me....
The answer will probably be along the lines of, get some guys to help you and my answer will be "didn't you say something about letting others play the game they wanted to play???"
Should I be like 49Zardoz and try to order people to do things on country channel???
If AH3 is anything like 2 as far as MA play, I will be right back here posting another thread about it.
You're wrong about the times I play just as you are wrong about claiming M3s resupplying town has a negative impact on game play. Again, show the data that it has a negative impact.
Should I post screen shots of zero fights for one of the country's? (Could probably get 10 of those prwtty quickly) How can I show data about player vs player engagements without having logs from the MA???
The only test you can do is how long it takes to kill troops vs how long it takes to resupply them......only way resupply is slower is when strats are down....but those too come up right after you drop them because supps are OP.
Oh and 10 years plying this I've never seen you on during the day...you really trying to tell me you don't play pacific time??? :rolleyes:
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What's hilarious is the land grabbers saying I'm whining but I could log in right now and they would be on country channel whining about how others are playing....I play to fight other people....not hide and seek.
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Fugi,
Hitech and skuzzy read all of these posts I'm pretty certain. And as a capitalist business owner, it's obvious he makes his own decisions rather than kill his company by a state of the nation from unnamed individuals or impartial judges who don't have pay his light bill.
Oh I doubt they read all the posts. Im sure they do look at certain threads however. The point is, that reading these posts is not going to give you a true account of what is going on in the game. You are going to see many views of what players THINK is going on in the game.
I know Hiteck use to play the game years ago, but now? I wouldn't think he is all that active. Between the long days of coading/testing for AH3, a growing family, and a bit of a real life outside the game, I wouldn't think he has the time any more. I certainly don't blame him.
I just think that with all that they have going on at HTC they might need a bit more help. If there are things going on in the game that they believe are pushing people away they would make changes to help stop that, it's just good business. If they don't know what is going on in the game due to their over worked crew not being in game to SEE what is going on then they only have the rantings of everyone on the BBS, and how often are you going to believe us?
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Bustr,
They can fight me however they want, come in high over top...up a whirb....heck up some B17s and gun me down like SHawk does....anything but hiding from combat in M3s just to keep a field...
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.only way resupply is slower is when strats are down....but those too come up right after you drop them because supps are OP.
Has there been a non published change this year? If the settings are the same as they had been for the past 4 years before, it takes a really massive effort to get a factory back up that quick... especially nowadays with much less resuppers available.
(...)
Factory downtime is 180 minutes. A one way goon trip (ditching at the strats) takes 6-8 minutes depending on map, let's assume 7.*
How long does it take until one factory has been resupped back to 100%?
0 player 180mins
1 player ~115 mins = ~1.9 manhours of effort
2 player ~85 mins = ~2.8 manhours
5 player ~50 mins = ~4.2 manhours
10 player ~30 mins = ~5 manhours
(...)
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Has there been a non published change this year? If the settings are the same as they had been for the past 4 years before, it takes a really massive effort to get a factory back up that quick... especially nowadays with much less resuppers available.
This was on the map that came after FesterMA so the bases are extremely close to resupply strats...I hit it at 100% down to 33% and it was at 50 something when I was killed about 10 minutes later....I think there are guys just waiting to resupply in any form in the game right now.
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OP only flies light fighters.
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Should I post screen shots of zero fights for one of the country's? (Could probably get 10 of those prwtty quickly)
That's not going to show resupplying a town has a negative impact.
Oh and 10 years plying this I've never seen you on during the day...you really trying to tell me you don't play pacific time??? :rolleyes:
Of course I play PST, I am on the West Coast but I usually don't log into the game until later at night (usually around 11pm PST). It is very rare to see me flying in the day or during prime time.
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Bombers win wars...
Go bomb the strats so when you pork things, they stay down for a long time...
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It is very rare to see me flying in the day or during prime time.
That's what I was saying lol
OP only flies light fighters.
190F8....my most flown plane....keep trying.
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That's what I was saying lol
No, this is what you said.
The fact you for the most part only play during PST prime time is one reason you probably don't see it like Lazer and myself see it.
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Should I be like 49Zardoz and try to order people to do things on country channel???
I don't know where you get this hogwash.
I don't recall ever ordering anyone to do anything. I do call out for folks to join missions now and then. And even though I am a proud 49er and we do a lot of what some think is crazy stuff (four hour GV drives, B-17 suicide gunship raids, and such) I spend most of my time in fighters. I do some resupping when I am asked, but mostly I am up in the air getting myself blown out of the sky.
I never have a problem finding a fight.
I've been at this about a year or so now and I really like the game the way it is. And I am highly anticipating the release of AHIII.
HiTech... It's a great game just the way it is
And I NEVER whine. Period.
Maybe you should do less of it and more fighting.
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This was on the map that came after FesterMA so the bases are extremely close to resupply strats...I hit it at 100% down to 33% and it was at 50 something when I was killed about 10 minutes later....
It must have already had been hit before. To get factory buildings back up within 10 minutes on Fester you'd need more then 30 players standing by with their supps. That's not going to happen with current numbers. Also, resupply works on all buildings in a factory.
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I do agree with junky wholeheartedly on this. During off hours it is like a disease that has spread and made defending so easy some guys dont even bother attacking fields anymore.
however I think you could.keep the option but remove the downtime command on buildings. This will mean the defender would actually have to take off or drive to town and check it without knowing how long until it pops. I feel some of the excitement of a base capture is taken away when you know with a few simple key presses whether the town is ready.
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All strats are still down for 180 minutes minus 4 minutes for each box of supps dropped at that strat. Do the math - that's 42 supply runs to bring up any strat object in 10 minutes. Your story is absurd, I guarantee you there are not 20+ people resupping strats late at night. And the strats are small enough that one drop will usually supply every object there, so if a strat goes from 33% to 50% it almost certainly. means the objects were destroyed at different times.
This has been argued to death many times before and the reasons Hitech did not make the change you want before apply just as much now: if you nerf resup, it will become too easy for a few guys in bombers to flatten 6 or 7 towns and spend the next 2 1/2 hours trying to sneak those bases because there's no way to resupply them. This will not result in more combat, it will result in LESS combat. It's all about unintended consequences.
I understand your desire to foster air combat but the fact is if some players refuse to get planes up and fight there is no way you can MAKE them do it. If they can't resup they'll bang away in manned guns or up wirbels and park on the runway . You see this all the time late at night, 2 or 3 people start to attack a base and instead of taking off there or better yet flying in from the next field you'll get a couple of guys banging away all night in 88s with no effect. And resupping is by far not the most effective way to defend a base, it's just the safest effective way for players who regard A2A combat as too risky. It's really only effective when combined with a more combative defense, otherwise the defenders will never get enough boxes to the town before the attacker can get one load of troops in unless the defenders outnumber the attackers substantially in which case they could more quickly and easily up fighters and kill the troops. But the main use of resupping towns and fields is to avoid the need to babysit them for another 2 hours after the initial attack has been beaten off.
As for not enough ammo to kill resupping M3s, most experienced base defenders know you need to let them get 2/3 of the way to town before killing them instead of blasting them the second they spawn. Any fighter in the game has enough ammo to kill 2-3 M3s and if you can't get troops in by the time they've made their 3rd trip only to be blasted 2k from town, you weren't going to take the base anyway. You might also want to consider having your troops on station before white flagging the town instead of WFing it and then having to bring troops all the way from the spawn or the nearest airfield. If your resources are too limited to have troops while town is still being taken down, get it to within 2-3 buildings and then come back with troops, the M3 with troops can get those last few with its pintel MG on the way to the map room (and of course the air cover could easily kill a couple too). Most defenders usually don't think about resupply until the flag goes white.
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No, this is what you said.
11PM PST I would consider PST primetime.
I don't know where you get this hogwash.
I don't recall ever ordering anyone to do anything. I do call out for folks to join missions now and then. And even though I am a proud 49er and we do a lot of what some think is crazy stuff (four hour GV drives, B-17 suicide gunship raids, and such) I spend most of my time in fighters. I do some resupping when I am asked, but mostly I am up in the air getting myself blown out of the sky.
I never have a problem finding a fight.
I've been at this about a year or so now and I really like the game the way it is. And I am highly anticipating the release of AHIII.
HiTech... It's a great game just the way it is
And I NEVER whine. Period.
Maybe you should do less of it and more fighting.
What did you expect after your last post???...maybe your not the 49er who does it but people in your squad absolutely do so my point still stands....people come in a thread like this and say "stop trying to make people play the game the way you want to make them play" but will turn around and try to order people in game to do things in order to grab bases.
This has been argued to death many times before and the reasons Hitech did not make the change you want before apply just as much now: if you nerf resup, it will become too easy for a few guys in bombers to flatten 6 or 7 towns and spend the next 2 1/2 hours trying to sneak those bases because there's no way to resupply them. This will not result in more combat, it will result in LESS combat. It's all about unintended consequences.I know how long it's been argue because I'm pretty sure I'm the loudest voice against it....and HTC has not said anything in any of the threads except "wish not granted" so for you to say that is the reason Hitech gave...is "absurd"....and TBH that tactic doesn't sound viable.
I understand your desire to foster air combat but the fact is if some players refuse to get planes up and fight there is no way you can MAKE them do it. If they can't resup they'll bang away in manned guns or up wirbels and park on the runway . You see this all the time late at night, 2 or 3 people start to attack a base and instead of taking off there or better yet flying in from the next field you'll get a couple of guys banging away all night in 88s with no effect. And resupping is by far not the most effective way to defend a base, it's just the safest effective way for players who regard A2A combat as too risky. It's really only effective when combined with a more combative defense, otherwise the defenders will never get enough boxes to the town before the attacker can get one load of troops in unless the defenders outnumber the attackers substantially in which case they could more quickly and easily up fighters and kill the troops. But the main use of resupping towns and fields is to avoid the need to babysit them for another 2 hours after the initial attack has been beaten off.First...AGAIN it isn't just about air combat...don't known how many times I've had to say this...it's combat in general. If people were using M3 resupply like you said, I wouldn't be posting any of this...the issue I have is that it is the go to for defense when an attack begins, not after an attack has been beaten off...which realistically is absurd and gameplay wise...boring
As for not enough ammo to kill resupping M3s, most experienced base defenders know you need to let them get 2/3 of the way to town before killing them instead of blasting them the second they spawn. Any fighter in the game has enough ammo to kill 2-3 M3s and if you can't get troops in by the time they've made their 3rd trip only to be blasted 2k from town, you weren't going to take the base anyway. You might also want to consider having your troops on station before white flagging the town instead of WFing it and then having to bring troops all the way from the spawn or the nearest airfield. If your resources are too limited to have troops while town is still being taken down, get it to within 2-3 buildings and then come back with troops, the M3 with troops can get those last few with its pintel MG on the way to the map room (and of course the air cover could easily kill a couple too). Most defenders usually don't think about resupply until the flag goes white. First, I'm very experienced at all parts of the game so don't try to make it a "you don't know how to defend or take bases" thing...Are you suggesting I bail to get troops when there aren't enough people to have them staged??? If so that is just another reason why it should be nerfed
It must have already had been hit before. To get factory buildings back up within 10 minutes on Fester you'd need more then 30 players standing by with their supps. That's not going to happen with current numbers. Also, resupply works on all buildings in a factory.
I could have been mistaken but I wouldn't have been surprised, there was about 20 bish on 14 rooks and 9 knights....only a single dar bar over knight/bish front and only a single bish buff hitting rook strats so the bish could have been resupping like crazy at the time (still had numbers in flight)
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I could have been mistaken but I wouldn't have been surprised, there was about 20 bish on 14 rooks and 9 knights...
That's still not nearly enough to pull off a factory resupply in 10 minutes. Even if all Bishops went there, which is very much unlikely to happen. You have to factor in the tower sitters, the ones that don't care about strats or supply, the ones that just can't stand the guy asking for help, the ones simply having something better to do...
Getting 20 players for a factory resupply was already a good turnout when you had like 100 players on a side... and as shown before, you would had needed about twice than that.
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Good last posts fellows,complaining about m3s resupping is silly.There are so many ways to stop that.Either those complaining dont understand the game or are just lazy or both.
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Good last posts fellows,complaining about m3s resupping is silly.There are so many ways to stop that.Either those complaining dont understand the game or are just lazy or both.
Understand the game completely and I'm definitely not lazy....lack of time to drop all the strats maybe...but not lazy.
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I don't like killing barracks and M3s all day...which is what I did for most of the day as a rook.
post a mission and get some help! :old:
Get some bombers to the troop factory then destroy the barracks and kill the m3s.
Or better yet..
Kill the troops the cover the soon to be inbound M3s and FIGHTERS! yep i said it, fighters! they will try to kill you when you ruin there game! some might even think your easy prey flying low in enemy ack, but no! Suckers!, now you gotem where you want them. Hot and heavy on a blind date with your 20mm.
:banana:
end
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post a mission and get some help! :old:
Get some bombers to the troop factory then destroy the barracks and kill the m3s.
Or better yet..
Kill the troops the cover the soon to be inbound M3s and FIGHTERS! yep i said it, fighters! they will try to kill you when you ruin there game! some might even think your easy prey flying low in enemy ack, but no! Suckers!, now you gotem where you want them. Hot and heavy on a blind date with your 20mm.
:banana:
end
I post my intentions on nearly every sortie because it gives more SA to my fellow countrymen, I don't run mission because its not my style...I ask for help, can't blame people for not helping.
AGAIN, I did do this and they resupped them faster then I could keep them down.
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11PM PST I would consider PST primetime.
What did you expect after your last post???...maybe your not the 49er who does it but people in your squad absolutely do so my point still stands....people come in a thread like this and say "stop trying to make people play the game the way you want to make them play" but will turn around and try to order people in game to do things in order to grab bases.
That's even more hilarious than your first statement. When i joined the 49'ers the first thing they told me was "we are not really a base taking squad. That is not our primary focus" It's always been a lot about finding things that are a challenge and doing them in interesting ways. If that involves taking a base, then we do it. And sometimes we are happy to help in others efforts to do so. And I personally have never heard ANY 49'er ORDERING anyone around. I'm not saying it didn't happen, because it IS a group of individuals, and everyone has their moments, good and bad. But to say that it is something systemic with our squad is just plain wrong. And asking folks to join a mission is not trying to make people play the way we want them to. One can always decline, and no harm, no foul.
It's HiTech's game. I like it just the way it is and can't wait for AHIII.
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I do agree with junky wholeheartedly on this. During off hours it is like a disease that has spread and made defending so easy some guys dont even bother attacking fields anymore.
however I think you could.keep the option but remove the downtime command on buildings. This will mean the defender would actually have to take off or drive to town and check it without knowing how long until it pops. I feel some of the excitement of a base capture is taken away when you know with a few simple key presses whether the town is ready.
I like this idea. I remember an important part of takes used to be setting a timer so you could know when a VH or whatever was going to pop. Hmmm. Bruv I think you may be onto something there. It would shape thinking differently for sure.
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Ok your not lazy,ill take your word for it. And like i said the fester map is so big it is very time consuming to hit those strats at the back of the map,I can understand no wanting to spend hour getting to them. But still ways around that if you have few guys willing to cooperate and kill vh at next base. Heck if your able to up a m8 or m18 and set up between spawn and town,you can run them down if need be. Plenty of ways to stop m3,s. I just think this is a non issue.
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AGAIN, I did do this and they resupped them faster then I could keep them down.
and AGAIN :P this is about impossible with current numbers. At the ones you posted earlier, It would require nothing less than about the WHOLE country to run supps, and even that it would take at least 2 runs per player. Which would devoid about any defense. If really all of them would frantically try to resupply a factory (and actually they would have to resupply the barracks after that as well), your friends could easily grab their bases in the meantime.
And again I refer to my first post post in this thread with some actual resupply data. Look at the manhours needed for factory resupply. No matter what you do, the manhours needed for factory resupply are always much higher than the manhours spent for hitting the factory. It would take 5 players about 50 minutes to undo the damage, spending more than 4 manhours at it. 10 players 30 minutes for a total of 5 manhours. All that to undo the damage of a single raider who invested 1 to 2 hours (at most).
(That's why my mantra was "don't resupp, kill the raider!")
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and AGAIN :P this is about impossible with current numbers. At the ones you posted earlier, It would require nothing less than about the WHOLE country to run supps, and even that it would take at least 2 runs per player. Which would devoid about any defense. If really all of them would frantically try to resupply a factory (and actually they would have to resupply the barracks after that as well), your friends could easily grab their bases in the meantime.
And again I refer to my first post post in this thread with some actual resupply data. Look at the manhours needed for factory resupply. No matter what you do, the manhours needed for factory resupply are always much higher than the manhours spent for hitting the factory. It would take 5 players about 50 minutes to undo the damage, spending more than 4 manhours at it. 10 players 30 minutes for a total of 5 manhours. All that to undo the damage of a single raider who invested 1 to 2 hours (at most).
(That's why my mantra was "don't resupp, kill the raider!")
To resupply a V base???
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To resupply a V base???
That's for the factory, which is a key to supressing supps & troops. After that it really gets much more difficult to resupp the vbase troops, which also can be greatly extended if the troop porker stays around to hunt m3s and kill the convoys
But even without that, if the factory had been hit, the resupp vs pork effort is also much in favor of the porker. And much fewer people are willing to resupp a field at 90minute downtimes, especially after getting undone all the resupping by another 10 minute pork sortie.
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That's for the factory, which is a key to supressing supps & troops. After that it really gets much more difficult to resupp the vbase troops, which also can be greatly extended if the troop porker stays around to hunt m3s and kill the convoys
But even without that, if the factory had been hit, the resupp vs pork effort is also much in favor of the porker. And much fewer people are willing to resupp a field at 90minute downtimes, especially after getting undone all the resupping by another 10 minute pork sortie.
Rgr tracking getting the strats down...but again during the day when little amounts of players online on certain maps your not going to be able to do all that alone. People are on looking for action and not able to find any because nobody killed strats and the enemy doesn't up to defend (maybe one or 2 but 4-5 green guys killing 1 or 2 really isn't fun unless it's from the opposite side of the coin) like Bruv has said...MA gameplay has staled a lot during off hours and this definitely has a lot to do with it. Instead of seeing legit defenses come up when you are trying to start a fight you don't anymore....I love playing Aces High when I caN engage in some sort of combat...just flying around killing different buildings unfortunately isn't fun unless there is some kind of defense from actual players....game is about combat, m3 resupply isn't combat sorry.
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Force in numbers alot of the issues brought up on this forum now days is because of lower numbers. Junky when there was 500 players on they was doing the dirty work strat run porking troops hangers ords and everything else so you could fly around mindlessly murdering noobs for 15 kill runs the game has changed you ain't got noobs to murder anymore most of the player base has plenty of experience so you gotta work harder for just a few kills now and you don't have noobs doing most of the dirty work for ya anymore so now it's easier to complain the game ain't what it was. Adapt my friend start doing the strat raids and porking and you realise the kinda time it takes to do those kinda thing that you never did before because it was done with the higher numbers this is why i never only played one aspect of the game. If there is a fight going on then fight if there ain't pork the strats and prep for base takes or pork the strats to help defend or GV play all aspects and there is always something to do. you dont wanna fly bombers to hit strats or pork or GV then don't complain about it the tools are there for you to counter it use them. and for the record i'm all about fighting planes i'm not defending the strat runners and whatever crowd i consider myself a fighter type player ingame.
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make field supplies a zero sum mechanic (the benefit of taking supplies to another field, is balanced by the cost of taking another fields supplies).
so if the lead field is down, you take some from a field next to it, and if that field is down you have to trickle the supplies forward (or fly them up). I actually really like that idea, you could mass resupply at the cost of making adjacent fields vulnerable.
and
Perk the supplies, that will put the burden on the player rather than the liability on the team, and prevent many of the "accidents (or incompetence" that might occur if it was free.
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Force in numbers alot of the issues brought up on this forum now days is because of lower numbers. Junky when there was 500 players on they was doing the dirty work strat run porking troops hangers ords and everything else so you could fly around mindlessly murdering noobs for 15 kill runs the game has changed you ain't got noobs to murder anymore most of the player base has plenty of experience so you gotta work harder for just a few kills now and you don't have noobs doing most of the dirty work for ya anymore so now it's easier to complain the game ain't what it was. Adapt my friend start doing the strat raids and porking and you realise the kinda time it takes to do those kinda thing that you never did before because it was done with the higher numbers this is why i never only played one aspect of the game. If there is a fight going on then fight if there ain't pork the strats and prep for base takes or pork the strats to help defend or GV play all aspects and there is always something to do. you dont wanna fly bombers to hit strats or pork or GV then don't complain about it the tools are there for you to counter it use them. and for the record i'm all about fighting planes i'm not defending the strat runners and whatever crowd i consider myself a fighter type player ingame.
i was going to write a standard issue "fighter jocks will never get it" post and then i came across this gem.
+1
:old:
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I know how long it takes to pork and do strat raids and I respect the guys doing them, I do pork a lot of fields of ord and dar especially when there is a peak a boo horde going around.
I will agree it is probably just with thenumbers....but if AH3 rolls out and I see the same type of gameplay...best believe I'll be back posting again :aok
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Incredible. Junky, that sucks.
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I still can't shake the notion that this all boils down to some people getting mad that a player jumps into an M-3 and resups a field before they could take it. Last week (this past Friday or Saturday maybe?) one of our fields was horded and flattened. I jumped into an M-3 because there were no close-by airfields, and I managed to green flag it and shoot down an F4U. I made it a point to type a message onto 200: "Yiiiippppeeeee my M-3 green flagged A44 town!!!" (Or whatever field it was.) I was hoping to get a rise out of someone, and it worked. Someone typed "You're exactly what's wrong with this game." I responded, "Well, if you left a hangar up, I would have got up and fought." I never got a response back, and I still don't see how what I did - up an M-3 to resup a flat airfield's town (and shot down a low F4U hunting M-3's) - constitutes "exactly what's wrong with this game." I just don't see it. To me, I'm playing the game, and the guy that wrote that was just sour over the fact that I defended and spoiled the take.
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Why are so many of you griefing? Mass M3's? Might as well equip them with truck nuts.
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In my mind when an M3 is the go to in order to hold a field instead of say an interceptor or tank destroyer...something is wrong. If you disagree with that I do think your mindset is bad for the game IMO.
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But it is part of the game. So I think you mean it is a bad game.
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This game needs an intercepting tank destroyer that is as maneuverable as an A6m and carries field supplies.
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Game-play have changed from upping planes to defend a contested field to mass-spawn Wirbies and M3's since its more effective.
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good thread guys. stay tuned next week for another episode.
:noid as the world turns :noid
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Game-play have changed from upping planes to defend a contested field to mass-spawn Wirbies and M3's since its more effective.
Exactly. I don't mind whirbs.
But it is part of the game. So I think you mean it is a bad game.
Just like Zoney said in another thread...I love the game, just think this part needs tweaking.
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good thread guys. stay tuned next week for another episode.
:noid as the world turns :noid
Probably....if it keeps happening as often as it does...