Aces High Bulletin Board
General Forums => Wishlist => Topic started by: Bruv119 on August 01, 2016, 04:54:35 PM
-
I wish for a player to be able to swap to the team with the lowest number of players instantly.
Off hours sees some dramatic swings. Bish 15 knights 2 rooks 5, then 1 hour later could be 20 bish 12 knights 7 rooks etc.
I believe this will help when things are super quiet and encourage players to switch from the high side and alleviate Bish whines about ENY being sky high forcing them to log when they should carry on playing but with more equal team numbers.
For trial period only lets say <60 players online this is enforced which will be a few hours a day.
-
For my peak times - afternoons in Europe - about 5 a.m. to 10 a.m. Dallas time, this would be fantastic. I often swap countries to get a fight only to find several on the enemy country have just left and them I'm trapped. Also ENY swings rapidly at this time. Often the sensible decision is to just log off and watch a film instead, say. I'm sure others are doing the same hence the sudden drop in numbers.
+1
-
+1
-
+1 or at least take it off during a certain period of time during the 24 hour day.
-
+1
Sent from my SM-G900V using Tapatalk
-
I think hitech already gave an answer as to why this wont help. was a couple of years ago.
semp
-
Weren't the numbers a bit better a couple of years ago though? :headscratch:
-
Weren't the numbers a bit better a couple of years ago though? :headscratch:
Just totaled the numbers for the first seven months of 2016 and compared with the first seven months of 2015.
2015: 1,613,459 total kills in LW. 230,494 kills/month average.
2016: 1,196,572 total kills in LW. 170,938 kills/month average.
That's 416,887 kills or 59,556 kills/month average loss from just one year ago. :(
+1 on the wish btw.
-
Just totaled the numbers for the first seven months of 2016 and compared with the first seven months of 2015.
2015: 1,613,459 total kills in LW. 230,494 kills/month average.
2016: 1,196,572 total kills in LW. 170,938 kills/month average.
That's 416,887 kills or 59,556 kills/month average loss from just one year ago. :(
+1 on the wish btw.
Denied
-
I think hitech already gave an answer as to why this wont help. was a couple of years ago.
semp
A couple of years ago this game was completely different...lower population in the MA has had dramatic changes in gameplay during off peak hours and the flat out fact is this is almost necessary for the game to be even playable for a lot of Euro players.
+1,000,000 to the OP.
-
I really can't see a downside to this wish for anyone with the present European daytime state of play. It will probably sustain the lower end of numbers instead of supress them further (which is happening now), provide more stable balancing of teams and solve the issue ENY is trying to address but successfully instead of conflictingly.
Going to sound elitist this, but if you don't play on this timezone you have no comprehension of how bad the situation is. I can name half a dozen players who've quit for good who've cited European daytime low numbers as the main or indirect cause.
-
Denied
(http://i343.photobucket.com/albums/o460/caldera_08/wtf.gif~original) (http://s343.photobucket.com/user/caldera_08/media/wtf.gif.html)
-
:aok
-
Just totaled the numbers for the first seven months of 2016 and compared with the first seven months of 2015.
2015: 1,613,459 total kills in LW. 230,494 kills/month average.
2016: 1,196,572 total kills in LW. 170,938 kills/month average.
That's 416,887 kills or 59,556 kills/month average loss from just one year ago. :(
+1 on the wish btw.
You need to filter out the gang kills if you are gonna post total kills in the arena.
-
You need to filter out the gang kills if you are gonna post total kills in the arena.
:rofl :rofl :rofl :rofl
-
You need to filter out the gang kills if you are gonna post total kills in the arena.
Self proclaimed "Nicest guy in AcesHigh" dragging in from another thread.. Being a dick again Waystin *rollseyes*
-
Self proclaimed "Nicest guy in AcesHigh" dragging in from another thread.. Being a dick again Waystin *rollseyes*
Even the nicest of people will hit back....
-
Self proclaimed "Nicest guy in AcesHigh" dragging in from another thread.. Being a dick again Waystin *rollseyes*
I did not give myself that nickname. Make note. Have a nice day Dolby. :)
-
I think hitech already gave an answer as to why this wont help. was a couple of years ago.
He said (paraphrasing) that low side switch times just cause ENY to swing wildly. I frankly don't believe this to be true for prime time given how few people are actually willing to switch sides, but even if it were, if you could only switch to the lowest numbers, you'd think that the better way to look at this is that ENY would balance quickly.
-
ENY does work and I am a fan of it. However when there are 20 guys total in the arena and sometimes ZERO ( 0 ) players on a chess piece. I for one would like to be able to go straight to that team.
People logging out because of ENY doesn't help the gameplay it makes it worse.
During normal hours things are different.
-
+1 :aok As long as game reaction time is quick enough that it can't be exploited.
Rest assured players will test to see what they can get away with.
-
+1 to the OP.
-
He said (paraphrasing) that low side switch times just cause ENY to swing wildly. I frankly don't believe this to be true for prime time given how few people are actually willing to switch sides, but even if it were, if you could only switch to the lowest numbers, you'd think that the better way to look at this is that ENY would balance quickly.
ask bunnies how him and me would switch at a drop of a hat to get more kills. we never switch to help the low side. people who switch the low side are mostly a myth.
semp
-
Consider the point at which the 6 hour switch time kicks back in. For the sake of side balancing oscillations. Do you get one more jump, then 6 hours is imposed? Or does your last jump stick you on the side you are on for 6 hours or some pro rating?
It's obvious for instant action players the low numbers times are a hair pulling experience. I don't grudge them a solution for easier searching out of fights. As the numbers pick back up and more normative group action picks up. What happens with the quick action guys and their last ability to jump and ENY?
-
people who switch the low side are mostly a myth.
(http://i1114.photobucket.com/albums/k526/rwrk2/facepalm.gif)
-
I was playing last night as a Bish. We were rolling bases and heavily outnumbered the other two sides.
I told the people on my side that I was going to go Rooks to give them more of a fight rather than just rolling bases.
A little while later I shot one of them down and got a very charming PM with liberal use of the F word. I changed sides to try to even them up and the result was:
- I got abuse
- The fight dried up anyway as they went to easier, undefended bases.
I fully support the lowering of the side switch timer however in the time zone I play in it will not really make a difference. The fight will melt away to some undefended corner of the map.
-
people who switch the low side are mostly a myth.
Yeah, because there is a severe penalty for doing so, namely getting stuck for six hours--which REALLY sucks after the numbers flip back the other way. Fess and I have experienced this dozens of times...
-
1. - don't give the community blow by blow how you are helping them. Who cares....they don't.
2. - ignore PM's. Players with balls put it on 200 and take any community reaction while entertaining the rest of the community.
A function to allow side switching at shorter intervals based on the real minimums late nights are at now has merit. If your switch to the outnumbered side results in you being a ferret with a bazooka in a hen house. No body will play with you. Not much Hitech can do about that one.
-
Consider the point at which the 6 hour switch time kicks back in. For the sake of side balancing oscillations. Do you get one more jump, then 6 hours is imposed? Or does your last jump stick you on the side you are on for 6 hours or some pro rating?
It's obvious for instant action players the low numbers times are a hair pulling experience. I don't grudge them a solution for easier searching out of fights. As the numbers pick back up and more normative group action picks up. What happens with the quick action guys and their last ability to jump and ENY?
First off, thanks.
Second off, I truly do not believe that there are enough people who would switch sides to cause this wild ENY swinging HiTech has talked about during prime time hours. During early hours? Absolutely - it would only take a few.
But, really, if we're only allowed to switch to the lowest # country... Isn't that kind of the point of ENY? Don't we ideally want a situation where every country has -0- ENY restrictions because there are roughly equal numbers? :headscratch:
-
But, really, if we're only allowed to switch to the lowest # country... Isn't that kind of the point of ENY?
(http://i1114.photobucket.com/albums/k526/rwrk2/exactly.gif)
Bustr's got his own orwellian agenda to object or show reserve at such suggestions. Ironically packaged as community service. Semp just hangs around the Wishlist poopooing every constructive suggestion that comes along. If 'HiTech said' so much the better. Some people will resist the slightest change apparently even if it doesn't affect them.
As I said before, if you don't fly at the ultra low-populated time of day, then you've got nothing to say about experiencing the issue. The motivation to do something about it is that this black hole of low player numbers is broadening on the clock according to my observations.
-
(http://i1114.photobucket.com/albums/k526/rwrk2/exactly.gif)
Bustr's got his own orwellian agenda to object or show reserve at such suggestions. Ironically packaged as community service. Semp just hangs around the Wishlist poopooing every constructive suggestion that comes along. If 'HiTech said' so much the better. Some people will resist the slightest change apparently even if it doesn't affect them.
As I said before, if you don't fly at the ultra low-populated time of day, then you've got nothing to say about experiencing the issue. The motivation to do something about it is that this black hole of low player numbers is broadening on the clock according to my observations.
BOOM.
Drop the mic and walk away, bruh.
-
(http://i1114.photobucket.com/albums/k526/rwrk2/exactly.gif)
Bustr's got his own orwellian agenda to object or show reserve at such suggestions. Ironically packaged as community service. Semp just hangs around the Wishlist poopooing every constructive suggestion that comes along. If 'HiTech said' so much the better. Some people will resist the slightest change apparently even if it doesn't affect them.
As I said before, if you don't fly at the ultra low-populated time of day, then you've got nothing to say about experiencing the issue. The motivation to do something about it is that this black hole of low player numbers is broadening on the clock according to my observations.
You got Bustr's number :D
I swapped to IL2 BoS as a filler between now and AH3s completion. No time restrictions on side swapping and the numbers are 3 times that of AH2 in our timezone. It might be worth giving it a look.
-
(http://i1114.photobucket.com/albums/k526/rwrk2/exactly.gif)
Bustr's got his own orwellian agenda to object or show reserve at such suggestions. Ironically packaged as community service. Semp just hangs around the Wishlist poopooing every constructive suggestion that comes along. If 'HiTech said' so much the better. Some people will resist the slightest change apparently even if it doesn't affect them.
As I said before, if you don't fly at the ultra low-populated time of day, then you've got nothing to say about experiencing the issue. The motivation to do something about it is that this black hole of low player numbers is broadening on the clock according to my observations.
because you guys never think your wishes thru. you always begin with "It would be cool". if you would bother to research hitech gave a really good reason why not.
my answer is different that his but it's based on my experience when I used to switch every hour. actually me and other people here are the reason we dont have a 1 hour switch time.
semp
-
because you guys never think your wishes thru. you always begin with "It would be cool". if you would bother to research hitech gave a really good reason why not.
my answer is different that his but it's based on my experience when I used to switch every hour. actually me and other people here are the reason we dont have a 1 hour switch time.
semp
Well, with all due respect, he is not playing the game in an empty arena with nobody to fight.
He's asleep or programming during those times. The rest of us are banging our heads against the keyboard in frustration. The OP is correct. With tweaks to address concerns this is a needed addition/change.
-
Well, with all due respect, he is not playing the game in an empty arena with nobody to fight.
He's asleep or programming during those times. The rest of us are banging our heads against the keyboard in frustration. The OP is correct. With tweaks to address concerns this is a needed addition/change.
if the arena is empty then why do you want to switch? you still gonna be alone.
semp
-
if the arena is empty then why do you want to switch? you still gonna be alone.
semp
semp,
When one side has 15, another side has 15 and they are both rolling the side that has 5....shouldn't anyone be able to switch to that side getting rolled???? That's what they are asking for...tell me a logical reason why they shouldn't be able to do that.
-
What we also need is a auto tower booter. I am sick of seeing 60 players in the MA but only 15 flying. Geez people, when you stop playing: get off.
-
I just feel like HiTech doesn't even care. Again, there's a huge map, 150 players or so, one fight on the map between rooks and bish and of course I can't get to it because I can't switch sides and went to a lower country (knit) earlier. For whatever reason there isn't a fight going on between knit and anyone right now.
This is beyond frustrating. I've wasted 90 minutes and encountered one guy who wanted to shoot at me. I even took up a Stuka.
-
semp,
When one side has 15, another side has 15 and they are both rolling the side that has 5....shouldn't anyone be able to switch to that side getting rolled???? That's what they are asking for...tell me a logical reason why they shouldn't be able to do that.
dont try to convince me, I dont care. I never have problem finding fights when I log it. however what I do understand is that 1 hour switch has been explained to death before. it was explained why it is the way it is. but you guys are too hard headed to understand. just do a quick search. it was explained why a 1 hour switch wont work.
semp
-
The explanation makes absolutely zero sense, if you could only switch to the outnumbered team. His explanation was that ENY would swing wildly. If people can only go to the short side, ENY doesn't swing wildly. It balances, just like it's supposed to.
Sent from my SM-G900V using Tapatalk
-
but you guys are too hard headed to understand.
How ironic.
I dont care. I never have problem finding fights when I log it.
We are happy for you. Now fly in our shoes for a month.
-
I just feel like HiTech doesn't even care. Again, there's a huge map, 150 players or so, one fight on the map between rooks and bish and of course I can't get to it because I can't switch sides and went to a lower country (knit) earlier. For whatever reason there isn't a fight going on between knit and anyone right now.
This is beyond frustrating. I've wasted 90 minutes and encountered one guy who wanted to shoot at me. I even took up a Stuka.
Agreed. This company use to be praised high and low everywhere it was mentioned as THE best company as far as customer relations. It seems to me that they have lost touch with their customers while burying themselves under the huge work load of the major update.
Toxic arena with bullies chasing away customers new and old.
Game play bastidized by gamers choosing short cuts over learning the game
Lack of changes in the arenas to keep with the changing conditions due to number drops
Lack of continuing advertising to bring in new blood to replace the inevitable loss of old players.
I don't know how often they check in to see how things are going, but it can't be often enough.
I would think a presence here, in the game, and on their social media outlets with a renewed out look on the game from HTC staff would go a long way in calming a lot of fears as well as clean up some of the issues of our "cesspool " of an arena.
-
I don't know how often they check in to see how things are going, but it can't be often enough.
I would think a presence here, in the game, and on their social media outlets with a renewed out look on the game from HTC staff would go a long way in calming a lot of fears as well as clean up some of the issues of our "cesspool " of an arena.
Watch out....
The same point I was trying to make when I got clubbed and accused of trying to drag him into other issues, which I wasn't, his presence in a calm rational way would settle down the peeing contests as I phrased it between players and assure them the he is on track with a plan
-
dont try to convince me, I dont care. I never have problem finding fights when I log it. however what I do understand is that 1 hour switch has been explained to death before. it was explained why it is the way it is. but you guys are too hard headed to understand. just do a quick search. it was explained why a 1 hour switch wont work.
semp
I've personally heard you complain of a lack of fight during primetime before so don't bring some BS here...when debating a topic you need to make a valid argument...you go into wishlist threads and constantly don't make any argument....it's getting old.
Checked in the MA yesterday morning...21 16 11....11 side had dar on both fronts...no dar between 21 and 16...Semp make an actual argument why that is fine someone can't change to that smaller side to help out or even find a fight..(Search past threads isn't an argument, just you being arrogant)
-
I've personally heard you complain of a lack of fight during primetime before so don't bring some BS here...when debating a topic you need to make a valid argument...you go into wishlist threads and constantly don't make any argument....it's getting old.
Checked in the MA yesterday morning...21 16 11....11 side had dar on both fronts...no dar between 21 and 16...Semp make an actual argument why that is fine someone can't change to that smaller side to help out or even find a fight..(Search past threads isn't an argument, just you being arrogant)
And Rooks had ENY of 29. FUN! Not.
-
How ironic.
We are happy for you. Now fly in our shoes for a month.
You'll get more satisfaction slamming your head into a desk than trying to convince him.
"I don't care because it doesn't directly affect me."
-
PIG FIGHT !!!
Junky VS Semp
You just know it's going to be mudwrestlemania!
-
PIG FIGHT !!!
Junky VS Semp
You just know it's going to be mudwrestlemania!
So far it is JunkyII - 5, Semp - 0
-
+1
I wish for a player to be able to swap to the team with the lowest number of players instantly.
Off hours sees some dramatic swings. Bish 15 knights 2 rooks 5, then 1 hour later could be 20 bish 12 knights 7 rooks etc.
I believe this will help when things are super quiet and encourage players to switch from the high side and alleviate Bish whines about ENY being sky high forcing them to log when they should carry on playing but with more equal team numbers.
For trial period only lets say <60 players online this is enforced which will be a few hours a day.
-
I wish for a player to be able to swap to the team with the lowest number of players instantly.
Off hours sees some dramatic swings. Bish 15 knights 2 rooks 5, then 1 hour later could be 20 bish 12 knights 7 rooks etc.
I believe this will help when things are super quiet and encourage players to switch from the high side and alleviate Bish whines about ENY being sky high forcing them to log when they should carry on playing but with more equal team numbers.
For trial period only lets say <60 players online this is enforced which will be a few hours a day.
see this is the funny part about the wish. we have a 12 hour switch time. and yet according to bruv the number swings dramatically from hour to hour. with a fricking 12 hour switch.
what do you think it's gonna happen with a 1 hour switch. this is the point that I was trying to make to junky. you guys dont think your wishes thru. what do you think it's gonna happen during prime time. if the numbers swing so crazy during slow times if your wish is granted.
anyway good luck with your wish.
semp
-
see this is the funny part about the wish. we have a 12 hour switch time. and yet according to bruv the number swings dramatically from hour to hour. with a fricking 12 hour switch.
what do you think it's gonna happen with a 1 hour switch. this is the point that I was trying to make to junky. you guys dont think your wishes thru. what do you think it's gonna happen during prime time. if the numbers swing so crazy during slow times if your wish is granted.
anyway good luck with your wish.
semp
Semp - perhaps you should think your responses through before posting.
- We currently have a 6 hour switch time. It used to be 12 but Hitech changed it in response to changing conditions within the community.
- The swings in numbers in the OFF HOURS times are due to people joining and leaving the game. Because there are so few players on during these times when 3 or 4 people join a side it causes an imbalance. During prime time they would not be noticed.
- The request is that this be implemented in the OFF HOURS. i.e. when the arena player numbers fall below xxx, or even a particular time frame within the OFF HOURS. No one is suggesting it is required in prime time - yet.
Please take the time to understand the problem and then take the time to think through a meaningful contribution.
Thanks
-
Semp - perhaps you should think your responses through before posting.
- We currently have a 6 hour switch time. It used to be 12 but Hitech changed it in response to changing conditions within the community.
- The swings in numbers in the OFF HOURS times are due to people joining and leaving the game. Because there are so few players on during these times when 3 or 4 people join a side it causes an imbalance. During prime time they would not be noticed.
- The request is that this be implemented in the OFF HOURS. i.e. when the arena player numbers fall below xxx, or even a particular time frame within the OFF HOURS. No one is suggesting it is required in prime time - yet.
Please take the time to understand the problem and then take the time to think through a meaningful contribution.
Thanks
thank you, finally one hell of an answer. the thread should have started that way.
semp
-
Could someone explain to me what makes "wildly fluctuating numbers" such a bad thing? The numbers can change drastically during the day anyway. If you could switch to the low numbered side, that would help balance the numbers. The people that switched and soon became the high numbered side could switch again to re-balance the numbers. If they didn't switch, ENY would come into play. Well it would, if ENY started kicking in at a smaller numbers imbalance.
If HTC really wants balanced sides, players should be allowed to make that happen, by joining the low numbered side.
ENY seems to encourage side switching, while the wait time discourages it. They work against each other.
-
Semp - perhaps you should think your responses through before posting.
- We currently have a 6 hour switch time. It used to be 12 but Hitech changed it in response to changing conditions within the community.
- The swings in numbers in the OFF HOURS times are due to people joining and leaving the game. Because there are so few players on during these times when 3 or 4 people join a side it causes an imbalance. During prime time they would not be noticed.
- The request is that this be implemented in the OFF HOURS. i.e. when the arena player numbers fall below xxx, or even a particular time frame within the OFF HOURS. No one is suggesting it is required in prime time - yet.
Please take the time to understand the problem and then take the time to think through a meaningful contribution.
Thanks
+1
/thread
(Prediction: Nothing will change.)
-
Could someone explain to me what makes "wildly fluctuating numbers" such a bad thing? The numbers can change drastically during the day anyway. If you could switch to the low numbered side, that would help balance the numbers. The people that switched and soon became the high numbered side could switch again to re-balance the numbers. If they didn't switch, ENY would come into play. Well it would, if ENY started kicking in at a smaller numbers imbalance.
If HTC really wants balanced sides, players should be allowed to make that happen, by joining the low numbered side.
ENY seems to encourage side switching, while the wait time discourages it. They work against each other.
Here is where Hitech explained the switch limits.
http://bbs.hitechcreations.com/smf/index.php/topic,361462.msg4811379.html#msg4811379
-
see this is the funny part about the wish. we have a 12 hour switch time. and yet according to bruv the number swings dramatically from hour to hour. with a fricking 12 hour switch.
what do you think it's gonna happen with a 1 hour switch. this is the point that I was trying to make to junky. you guys dont think your wishes thru. what do you think it's gonna happen during prime time. if the numbers swing so crazy during slow times if your wish is granted.
anyway good luck with your wish.
semp
Not asking for a 1 hour switch time back semp....asking to open switching to the low number side on command during "off hour periods"....EXAMPLE of this is the Mid war arena, where you can switch on command....these guys want to balance the side or fight the green horde that is rolling undefended bases...again please come with an argument against that...we have been saying what Fess said the entire time.
-
:grin:
Here is where Hitech explained the switch limits.
http://bbs.hitechcreations.com/smf/index.php/topic,361462.msg4811379.html#msg4811379
He is the only one with the access to the data so we must take his word for it that's he has interpreted it correctly. It is possible that he did not or that there were other things at play. But let's assume he did correctly interpret the data. Then, we must assume that the data will still hold true two years later with lower player numbers.
The only thing we know for certain is he doesn't have data for what a 1 (or whatever) hour switch would be with current numbers.
I am very surprised by his commentary because for the 18 some odd years I've been playing these games I've been under the impression that people who will switch sides willy nilly are few and far between. I also see fewer and fewer of us on. I wonder if they compile data of % of players who switch sides several times a month. I would be curious to see how many it is.
-
I agree Vudak, times change. People have been telling me that every time I bring up anything that we did in the game years ago..... "times change, you better change with them!" Thats why I wonder if HTC has been out of touch with what is going on in game. Numbers and stats can only tell part of the picture. Log in a few times a day a SEE what is going on.
Take a break from coading for a week. Grab a shade, log in for and hour, take a break for an hour and then log in again. Do this all day everyday for a week. We have already been waiting for years for the update, a week more wont hurt. It may even give them ideas for what they should/could add to AH3 to help with the changed times we have now.
Maybe they do look in and don't really see anything wrong. Maybe they already have some plans in place to address issues people are complaining about. I wish I knew what they were planning, if anything. I know it would ease my mind.
-
thank you, finally one hell of an answer.
It's merely a summary of what's been discussed accordantly for four pages. Your woeful comprehension is the issue here not the wish itself. Hitech's point is refering to a round the clock change to switching times and is irrelevant to this discussion. Also no one's asking for a one hour limit - that won't fix anything.
Consider this wish an emergency measure proposed by those who are actually experiencing and dealing with this new and observably encroaching situation. I'm pretty bloody-minded but when a good percentage of your gameplay is spent chasing vanishing darbars and trapped on a side with a handful of players you could actually fight against then its getting silly to remain online.
-
What I don't get is how you could simultaneously have so many people who refuse to switch chess pieces driving ENY through the roof, and so many people who want to switch sides that it would cause terrible imbalances if the side switch time was lower.
How the heck does THAT work?
-
People are to scared to switch anyway, the loyalty to the chess piece is strong (for no apparent reason), I usually switch if eny goes >20. It just fun to trying to kill squadies. With radio on 'Squad' you can talk to them regardless of what team you are on. If ENY is 2 million and you dont find any fight, why not just let a few in the squad switch and arrange a duel or something? People gonna whine about spies but I just ignore it, they will stop eventually.
-
This is one small fix on a road of fixes that need to be done to fix gameplay.
Nerfing m3 supplies and limiting manned guns to some extent. Make there a penalty for dieing in one?
Anyways +1.
-
Oh noes! Getting killed in a manned ack will count as a death!? :noid
FYI: It could count as a BILLION DEATHS, my box of care would still be empty. :)
I think it would probably require a manual adjusting of the switch time from HTC each time we went to/from off peak hours (they'd need to write a program to do it for them). Regardless, I wonder if adjusting the switch time requires a restart. :headscratch: If it does, I can see why HTC hasn't started doing it already. Having to restart the server every day, twice a day... Even with a noticeable warning with a substantial amount of time, people are gonna potato about that. It's probably a bit hard on the server as well.
Again, I'm not against the wish at all. Hopefully HTC can work something out. :aok
-
Oh noes! Getting killed in a manned ack will count as a death!? :noid
FYI: It could count as a BILLION DEATHS, my box of care would still be empty. :)
I think it would probably require a manual adjusting of the switch time from HTC each time we went to/from off peak hours (they'd need to write a program to do it for them). Regardless, I wonder if adjusting the switch time requires a restart. :headscratch: If it does, I can see why HTC hasn't started doing it already. Having to restart the server every day, twice a day... Even with a noticeable warning with a substantial amount of time, people are gonna potato about that. It's probably a bit hard on the server as well.
Again, I'm not against the wish at all. Hopefully HTC can work something out. :aok
Anything that is manned by a player and gets destroyed by another player should be a kill. I see a lot of folks sitting in manned guns when i fly to a base to kick up a fight. Many times, nobody ups a plane or GV for defense.
My guess is this goes hand and with score and being able to sit in a gun pit with no consequences.
Dont get me wrong, if im heading to a base and a few guys meet me half way to defend, and die, go ahead, grab your field gun. My point is finding ways to make it NOT the first method of choice for guys. You arent going to find many new players that come to a game during off peak hours to shoot at manned ack.
I also dont think side switching should change at all depending on the time of day. 1 hour all day every day.
-
My guess is this goes hand and with score and being able to sit in a gun pit with no consequences.
I really don't think score has anything to do with it. I believe it's more to do with they see their options as "up and get shot down" versus "sit in manned gun and possibly kill the guy".
Wiley.
-
I really don't think score has anything to do with it. I believe it's more to do with they see their options as "up and get shot down" versus "sit in manned gun and possibly kill the guy".
Wiley.
Why would getting shot down matter if you dont care about score? Like I said, there is usually no attempt to fight for a base. Id rather see them takeoff the opposite direction and come in at 15k than never up at all.
Like I said in my earlier post, its a turn off for potential new guys looking for an action packed game. Action being the key.
I will say these large maps dont help either, it gets difficult to defend a front with 15 bases on each side. Gets to be like playing whack a mole.
Regardless, I guess can anyone give me a good reason why manned guns shouldnt count as a kill? Its okay for them to get landed kill messages but not to have a death possible?
Seems kind of silly.
-
Why would getting shot down matter if you dont care about score?
Because a lot of people don't like to lose, for some reason. I've seen people dive from 2k ABOVE me to run to their ack on the first pass. I don't get it, but it happens.
Wiley.
-
Why would getting shot down matter if you dont care about score? Like I said, there is usually no attempt to fight for a base. Id rather see them takeoff the opposite direction and come in at 15k than never up at all.
Like I said in my earlier post, its a turn off for potential new guys looking for an action packed game. Action being the key.
I will say these large maps dont help either, it gets difficult to defend a front with 15 bases on each side. Gets to be like playing whack a mole.
Regardless, I guess can anyone give me a good reason why manned guns shouldnt count as a kill? Its okay for them to get landed kill messages but not to have a death possible?
Seems kind of silly.
As a formerly proficient destroyer of vulchers with the 37mm field gun, I agree that you shouldn't be able to "land" field gun kills. The kills are reward enough, but really add up to nothing. However, killing a field gun should also not count as a "kill", since one rocket within 100 yards or cannon shell within shouting distance takes them out. That would be the easiest kill in the game and would only encourage more vulching.
-
What I don't get is how you could simultaneously have so many people who refuse to switch chess pieces driving ENY through the roof, and so many people who want to switch sides that it would cause terrible imbalances if the side switch time was lower.
How the heck does THAT work?
BOOM.
/thread
-
Unfortunately one active squad alone move can cause unbalance, if they have a bunch of active players during low-player number TZ