Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: NikonGuy on November 03, 2016, 01:16:51 AM

Title: Damage Model
Post by: NikonGuy on November 03, 2016, 01:16:51 AM
What is going on with the damage model?

This is my night:

Fly 10 to 15 minutes to find a fight
1 ack ping or 2 pings from another aircraft, I am pw, eng gone, wing gone, whole empennarge gone or flames
Re-up
Fly 10 to 15 minutes to find a fight
1 ack ping or 2 pings from another aircraft,  I am pw, eng gone, wing gone, whole empennarge gone or flames
Re-up
Fly 10 to 15 minutes to find a fight
1 ack ping or 2 pings from another aircraft, I am pw, eng gone, wing gone, whole empennarge gone or flames
Re-up
Fly 10 to 15 minutes to find a fight
1 ack ping or 2 pings from another aircraft, I am pw, eng gone, wing gone, whole empennarge gone or flames

Getting the picture .. the ratio of flying to a fight in comparison to fighting a fight has increased dramatically.
Title: Re: Damage Model
Post by: Electroman on November 03, 2016, 01:19:11 AM
Did you happen to record any film of any of these incidents? Also, what aircraft were you flying? What type of aircraft hit you? Hard to give any further info without some additional details...but the film might be the best help as well for both your and everyone else to review.

Cheers!
Elec1
Title: Re: Damage Model
Post by: NikonGuy on November 03, 2016, 01:26:10 AM
Yes have recorded many .. all types of aircraft, typically it seems the 20mm has had quite a substantial increase in damage potential.

Title: Re: Damage Model
Post by: JimmyC on November 03, 2016, 01:28:23 AM
keep out the ack !!
vulcher :neener:
Title: Re: Damage Model
Post by: scott66 on November 03, 2016, 02:49:22 AM
When we collided it cut one of my wing in half only I was able to land since we were at my best bud i thought when you told me you were coming back it was in a p38 not a ki43 that's why I went back to harassing the m4 in town lol when you went down I looked at my message and realized you said you were coming back from 38 my bad it was fun :salute
Title: Re: Damage Model
Post by: Chilli on November 03, 2016, 04:02:21 AM
I believe that HiTech has said the damage model has not changed.  I say this not to dispute in anyway your experiences and actually concur that pilot wounds and certain types of damage seem to be more prevalent. 

Believing that there is possibly a "physical" model difference.  So, I ask the question, is it possible that the new game engine somehow increases the "amount" of surface area to damage?  An example being one bullet hole in the wing of Jug and one gun is damaged. 

The best advice is to keep filming and maybe capture the golden BB as it creates the pilot wound, engine damage, etc.  In past bugs, damage done to one area was erroneously reflected in another area. 

Another possibility is that either there are more AAA guns on the "new" fields or have they been coded to do damage differently?
Title: Re: Damage Model
Post by: Shuffler on November 03, 2016, 05:45:40 AM
What is going on with the damage model?

This is my night:

Fly 10 to 15 minutes to find a fight
1 ack ping or 2 pings from another aircraft, I am pw, eng gone, wing gone, whole empennarge gone or flames
Re-up
Fly 10 to 15 minutes to find a fight
1 ack ping or 2 pings from another aircraft,  I am pw, eng gone, wing gone, whole empennarge gone or flames
Re-up
Fly 10 to 15 minutes to find a fight
1 ack ping or 2 pings from another aircraft, I am pw, eng gone, wing gone, whole empennarge gone or flames
Re-up
Fly 10 to 15 minutes to find a fight
1 ack ping or 2 pings from another aircraft, I am pw, eng gone, wing gone, whole empennarge gone or flames

Getting the picture .. the ratio of flying to a fight in comparison to fighting a fight has increased dramatically.

A short film along with your concerns to AH will do the trick. HiTech and crew can pull much more info from an AH film than just viewing it. If there is an issue, you will assist them in pinpointing it with the AH film.
Title: Re: Damage Model
Post by: Randy1 on November 03, 2016, 06:31:41 AM
The only notable change I have ran across is the increasing incident of losing both ailerons on the P-38 in AH3.

Title: Re: Damage Model
Post by: Skuzzy on November 03, 2016, 06:45:30 AM
If you have a concern that something might be wrong with the damage model, then drop a film in the bug report forum with a description of what you think is wrong.

Simple.
Title: Re: Damage Model
Post by: Scca on November 03, 2016, 06:54:19 AM
The only notable change I have ran across is the increasing incident of losing both ailerons on the P-38 in AH3.
Oddly, I saw that same issue the other night, but not since

Re the OP, things seem to run in waves.  Sometimes, I can fly through a large base, and never take an ack ping.  Other nights, I get the ping of death far away from town, and it happens more than once that night. 

I chalk it up to "Sometimes you're the windshield, sometimes the bug"
Title: Re: Damage Model
Post by: NatCigg on November 03, 2016, 07:44:15 AM
 :noid


i believe we are dealing with more guns on enemy bases.  Also flying to a base takes time, i try not to exceed 2 kft/m climb rate and speed over 250.  i mite come in low... but you know,  :joystick:.
Title: Re: Damage Model
Post by: Chilli on November 03, 2016, 11:41:36 AM
Could also be sound related. Maybe you are not hearing the damaging hits prior to the round that disables a part of you or your plane.

So it sounds like only one ping rather than many.
Title: Re: Damage Model
Post by: Dobs on November 04, 2016, 11:01:49 AM
20mm's seem to just melt you in the game....even the single 20mm of most axis seem fatal.

(https://s-media-cache-ak0.pinimg.com/originals/3d/2b/fd/3d2bfd9722a581da21a9a3a61f14ef7f.jpg)

(http://3.bp.blogspot.com/-iHnrWiJrltk/Uub4tykrGqI/AAAAAAAAJ_8/3WpoE9xnhn8/s1600/Bigrounds.jpg)

Bottom line is if they get a shot on you...something is coming off...if it is a cannon armed bird..you are probably dead.


The ack..well I was at 27k, turning back to base (nothing like a long afk), and ping....ack kill.   Couldn't have been more than 6 or 7 miles from the base:)  But I watch others fly right through a full up field with no apparent issues....so I just think its a roll of the die.

Dobs
Title: Re: Damage Model
Post by: Wiley on November 04, 2016, 11:07:33 AM
Could also be sound related. Maybe you are not hearing the damaging hits prior to the round that disables a part of you or your plane.

So it sounds like only one ping rather than many.

This.  The other guy's gunnery is an approximation on your end.  If there's a moment of lag as you're getting hit, it can come across on your end all at once so you go from showroom fresh to tower and may only hear one ping or a couple.

Wiley.
Title: Re: Damage Model
Post by: Randy1 on November 04, 2016, 11:11:05 AM
If you have a concern that something might be wrong with the damage model, then drop a film in the bug report forum with a description of what you think is wrong.

Simple.

I will keep track of the p-38 event of losing both ailerons to see if it occurs equally in air combat as it does to field ack.  My thoughts are the damage model is not the problem but increased lethality of field ack of which I have no problem.
Title: Re: Damage Model
Post by: kappa on November 04, 2016, 03:58:39 PM
The ack..well I was at 27k, turning back to base (nothing like a long afk), and ping....ack kill.   Couldn't have been more than 6 or 7 miles from the base:)  But I watch others fly right through a full up field with no apparent issues....so I just think its a roll of the die.

Dobs

The air bases have puffy now?
Title: Re: Damage Model
Post by: BowHTR on November 04, 2016, 04:02:27 PM
The air bases have puffy now?

They have for quite some time. The 88's. Now with AH3 the large fields have auto puffy.
Title: Re: Damage Model
Post by: 1stpar3 on November 06, 2016, 11:52:30 AM
This.  The other guy's gunnery is an approximation on your end.  If there's a moment of lag as you're getting hit, it can come across on your end all at once so you go from showroom fresh to tower and may only hear one ping or a couple.

Wiley.
Good point! I am not sure exactly how lag works but like others , just roll with it. I have on the other hand, seen a LARGE increase in other planes warping,even saw a T34 and jeep warp a few times. I know its a new graphics engine but STILL the same internet :headscratch: Would under preforming computer systems cause lag to be more prevalent? I believe that lag and gunnery is a " If you see it, you get it" system? Like i shoot see damage, other guy is damaged...whether he saw it on his end or not? May not be worded correctly :rolleyes: It just seems that I see a lot of hit sprites on my end, usually in a spit16, and alot of the time the damage seems to be slight. Then on the other end, it seems I cant fly through a sector with someone shooting 20 mils and not get obliterated. :uhoh This isnt a complaint, just a observation. Just wondering how all this new stuff and old stuff works together.
Title: Re: Damage Model
Post by: Wiley on November 06, 2016, 12:17:13 PM
Good point! I am not sure exactly how lag works but like others , just roll with it. I have on the other hand, seen a LARGE increase in other planes warping,even saw a T34 and jeep warp a few times. I know its a new graphics engine but STILL the same internet :headscratch: Would under preforming computer systems cause lag to be more prevalent? I believe that lag and gunnery is a " If you see it, you get it" system? Like i shoot see damage, other guy is damaged...whether he saw it on his end or not? May not be worded correctly :rolleyes: It just seems that I see a lot of hit sprites on my end, usually in a spit16, and alot of the time the damage seems to be slight. Then on the other end, it seems I cant fly through a sector with someone shooting 20 mils and not get obliterated. :uhoh This isnt a complaint, just a observation. Just wondering how all this new stuff and old stuff works together.

Interesting.  I think I've noticed about the same amount of warping as before.  The one thing that has V A S T L Y improved is the way bomber drones are dealt with.  Since AH3, I haven't seen a drone warp, they just very smoothly go where they're going.

With your own gunnery, what you see is definitely what counts for damage.  Anybody else's gunnery, you're only seeing an approximation.

Wiley.
Title: Re: Damage Model
Post by: NikonGuy on November 06, 2016, 08:18:07 PM
I will keep track of the p-38 event of losing both ailerons to see if it occurs equally in air combat as it does to field ack.  My thoughts are the damage model is not the problem but increased lethality of field ack of which I have no problem.

Agreed, its like the lethality has been increased ..

Skuzzy I have many films but not a lot of time to go through them .. I will though.
Title: Re: Damage Model
Post by: Scca on November 06, 2016, 08:45:36 PM
Damaged engines and PW's almost every fight last night. It happens....