Aces High Bulletin Board

Special Events Forums => Friday Squad Operations => Topic started by: waystin2 on November 19, 2016, 08:37:15 AM

Title: Maximum Effort Feedback
Post by: waystin2 on November 19, 2016, 08:37:15 AM
I wanted to provide some constructive criticism on the most recently completed FSO series. Here is my .02 cents:

1) Not a big fan of the altitude cap.  Enemy already know what the attackers are hitting, where attackers lifted from, what time attackers need to hit target by, roughly what direction attackers will be coming from and minimum/maximum unit strength of attackers.  In addition depending on the setup an altitude cap can play strongly to one side or the others plane set strengths.

2)  Not a big fan of the no point value for fighters.  There has to be some value placed on a fighter being shot down versus killing an attacker.  Otherwise the best defense is to fly right into bomber guns blazing, maybe collide, maybe get shot down by escorts, but if you got one or more bombers its a good trade off.  Further it creates a situation where there is reduced combat between the two sides.  One side actually seeking it, and one completely avoiding it until the last possible moment when the attackers near target.

3) The aircraft limitations where great.  This is where the realism hits home.  Not everybody gets to fly a Pony or 190A-5.  Forces us all to stretch out a bit a maybe fly something we have not before.  Like me in a fully locked up diving P-38J in Frame 1  :uhoh.

Thanks for reading.

See you up there,

Way
Title: Re: Maximum Effort Feedback
Post by: Bino on November 19, 2016, 09:36:35 AM
IMHO, so long as level bombers have the same accuracy from 40,000 feet that they have from 4,000 feet, then altitude caps make sense to me.

I happen to agree with your other two points, though, Waystin.

 :salute

Title: Re: Maximum Effort Feedback
Post by: EagleDNY on November 19, 2016, 10:12:25 AM
I think this is a scenario that would have benefited from having dar bar with a 5 minute delay on it coupled with the axis only having a general idea of the targets the allies are trying to hit instead of the actual field or city.  Both sides knew exactly where the other was going to lift, and where they needed to be by T+60.  I think that a scenario like this is enhanced by the flood of real time data coming in from the dar bars - the axis knows the bombers are lifting but doesn't know the target, while the allies know where the response is coming from but not the types of aircraft coming from there.  With a 60-40 allied split, the allied fighter cover can run fighter sweeps and close cover on the bombers while all the axis could do here was scout and wait - 5 minute dar bar would have allowed them better positioning of their inferior numbers. 

Alt cap on the bombers was OK - truthfully with the haze we had I wondered how they could see the ground to hit anything.  Might want to turn the haze settings down a bit and make more use of the really nice clouds. 

<S> though - fun overall.   
Title: Re: Maximum Effort Feedback
Post by: puller on November 19, 2016, 11:20:33 AM
If I were Allied CIC... I would have thrown my fighters which were worth nothing against the minimal Axis fighter presence...

3 frames Allied fighters flew past my small squad...each frame I found the bombers and sent the message to CIC... And engaged them...

Now we did get killed by the embedded escort that was thick...but not before a terrible toll was wrought upon the heavies...

Why didn't y'all actually sweep our fighters...your fighters were worth no points...if any of them made it back without killing at least 1 axis fighter you failed...

I would have had my fighters all over the target area killing everything that moved... U knew where we were...you had multiple ponys that just flew around at 30k doing nothing...they flew over me 3 frames in a row...

November FSO summary....
Total Axis dominance.... Again... :ahand
Title: Re: Maximum Effort Feedback
Post by: waystin2 on November 19, 2016, 11:31:54 AM
IMHO, so long as level bombers have the same accuracy from 40,000 feet that they have from 4,000 feet, then altitude caps make sense to me.


This is true Bino.  However, I think this can be addressed by increasing wind speeds and changing wind directions as altitude increases.
Title: Re: Maximum Effort Feedback
Post by: waystin2 on November 19, 2016, 11:42:10 AM
If I were Allied CIC... I would have thrown my fighters which were worth nothing against the minimal Axis fighter presence...

3 frames Allied fighters flew past my small squad...each frame I found the bombers and sent the message to CIC... And engaged them...

Now we did get killed by the embedded escort that was thick...but not before a terrible toll was wrought upon the heavies...

Why didn't y'all actually sweep our fighters...your fighters were worth no points...if any of them made it back without killing at least 1 axis fighter you failed...

I would have had my fighters all over the target area killing everything that moved... U knew where we were...you had multiple ponys that just flew around at 30k doing nothing...they flew over me 3 frames in a row...

November FSO summary....
Total Axis dominance.... Again... :ahand
Thank you for your insight.  :rolleyes:
Title: Re: Maximum Effort Feedback
Post by: EagleDNY on November 19, 2016, 12:17:21 PM

Why didn't y'all actually sweep our fighters...your fighters were worth no points...if any of them made it back without killing at least 1 axis fighter you failed...


My scouts got swept by P-38s out in front of the bomber force last night - I got one, but they nailed me just fine.   I never even saw the bomber stream.   
I did manage to bypass the P-51s by just not going right over their target - never saw a single one even though they had 183 flashing constantly. 

Again - a plug for 5 minute dar bars for realism. 
Title: Re: Maximum Effort Feedback
Post by: Nefarious on November 19, 2016, 01:13:00 PM
I think Frames 2 and 3 were much better executed by the Allies, Frame 3 especially.

I kind of got lost with the scoring aspect myself, but I participated like I would in any other FSO, nothing really changed that.

Title: Re: Maximum Effort Feedback
Post by: Dawger on November 19, 2016, 01:35:52 PM
Very easy setup for the Axis with named targets and Allied force split in two.

No reason for the Axis to do anything but wait a little out of the way until the bombers got close and then blast bombers.

Haze and low sun last night looked awful, like flying in a puddle of mud for 90 minutes.

I dearly wish the CM would start the frame at a specific GAME TIME so missions can be used properly
Title: Re: Maximum Effort Feedback
Post by: KCDitto on November 19, 2016, 02:11:37 PM
We found some bombers

(http://i1221.photobucket.com/albums/dd476/AcesHighDitto/Dive%20on%2017.png)


I would agree with the above that these guys furballing on the deck were not to concerned with the scoring... other than personal kill tally   :D


(http://i1221.photobucket.com/albums/dd476/AcesHighDitto/47s%20and%20109s%20on%20the%20deck.png)

Was a fun night and why we spend Friday nights together.  No solution to it but objective based scoring vs. killing enemy aircraft scoring is going to need some refining.
Title: Re: Maximum Effort Feedback
Post by: j500ss on November 19, 2016, 03:51:44 PM
If I were Allied CIC... I would have thrown my fighters which were worth nothing against the minimal Axis fighter presence...

3 frames Allied fighters flew past my small squad...each frame I found the bombers and sent the message to CIC... And engaged them...

Now we did get killed by the embedded escort that was thick...but not before a terrible toll was wrought upon the heavies...

Why didn't y'all actually sweep our fighters...your fighters were worth no points...if any of them made it back without killing at least 1 axis fighter you failed...

I would have had my fighters all over the target area killing everything that moved... U knew where we were...you had multiple ponys that just flew around at 30k doing nothing...they flew over me 3 frames in a row...

November FSO summary....
Total Axis dominance.... Again... :ahand

You spent the time typing all the above just to come and make your point in the last 2 lines?   That is funny!  :rofl  I could have predicted it before the first frame, but oh well  ;)

When you know EXACTLY, where every specific enemy air frame is lifting from, and you have bases of your own all along a front, coupled with knowing EXACTY what the targets are, makes for some reasonably easy tactical decisions.

In frame 1 we were assigned sweep duty, we saw 3 red guys over the target. Turns out the Axis low scouts, that went unnoticed just obviously gave very good positions of the buffs and the defenders simply outflanked the sweep, and slid right in behind the buffs.

In frame 2 we were close escort, basically same scenario, heck we even sat up there at 20k watching the Axis scout and shadow the buffs, and then same style attack yet again, outflank and slid in from behind and above.

In frame 3, we just happened to run across the 410's who were feet wet, and with 109 scouts looking for the buff formations.  So basically same concept, except they ran across fighters before ever seeing the buffs.

First 2 frames axis targets to defend were basically stacked on top of one another, with scouting you have ability to use your entire defensive force on one target then flex to the next, provided......  The strikes are not timed.  Which in frames 1 and 2 allies went direct.

So in the end, not hard to figure out at all.  At least for me anyways.   

But to change it, and the setup as a whole?  I'm not sure.  The scoring aspect I could care less about anymore.

But a couple thoughts to maybe at least consider for next time?

Allies should NOT have been limited to specific air frames to specific bases.  If I want to be able to run coordinated, timed attacks from multiple bases, I should have that ability available.

Allies should have been allowed fighter ords for airfield attacks vs finding out 2 days before frame they are not available.

The above delayed dar bar idea is interesting, Some of us in G3 discussed the same thing in frame 1.

Smaller dar rings and warning ranges to allow more routing options, heck no warning ranges at all as far as I am concerned.  That might be interesting as well right?

So yes puller, yet again the Axis handed the Allies their oscar.......   But honestly I would bet few that you talk to would find it surprising.

     :salute   

     

Title: Re: Maximum Effort Feedback
Post by: captain1ma on November 19, 2016, 04:15:12 PM
lately I tell my guys not to bother with fighters unless you have to. the bombers are where the points are. we'll run from fighters, just to hit bombers!
we're just adjusting for the rules. since fighters are not worth points, no point in fighting them. im sure im not alone.

I have no problems with alt caps or scoring. I just have to figure out where the points are most tactifully important.

I think dot dar should be on for tower only for guys that get shot down. and I feel that manned guns should be available also to defend bases
under attack.

just my 2 cents

Jaeger1 <S>
Title: Re: Maximum Effort Feedback
Post by: Dantoo on November 19, 2016, 04:31:00 PM
Every contentious issue that has been complained about in this thread so far has been implemented over many years and has become a "feature" of FSO.   I complained about many of them as they were introduced, more or less, because FSO was becoming completely scripted.  I was and still would be in the minority in having a desire for more freedom for CICs.  WxMan was also a strong advocate as I recall.

The reasoning has always been that FSO was a late night event for US based players and it had to be guaranteed that that the players would get squad vs squad action within the first hour.  I can live with that and scenarios provide manna for my tactical hunger.

The FSOs that seem to bring the loudest cries of dissatisfaction are those where only one side attacks and the other side only defends. 
The CMs have tried to introduce many concepts over time to bring some balance in these setups.  Numbers, limited plane types, alt restrictions, wind, scoring innovations and quite a few others. 

My observation is that it rarely ever works unless the historical basis is so strong that the players overlook everything that irks them and become immersed in the re-enactment strengths of the event. 





Title: Re: Maximum Effort Feedback
Post by: JunkyII on November 19, 2016, 04:32:24 PM
If I were Allied CIC... I would have thrown my fighters which were worth nothing against the minimal Axis fighter presence...

3 frames Allied fighters flew past my small squad...each frame I found the bombers and sent the message to CIC... And engaged them...

Now we did get killed by the embedded escort that was thick...but not before a terrible toll was wrought upon the heavies...

Why didn't y'all actually sweep our fighters...your fighters were worth no points...if any of them made it back without killing at least 1 axis fighter you failed...

I would have had my fighters all over the target area killing everything that moved... U knew where we were...you had multiple ponys that just flew around at 30k doing nothing...they flew over me 3 frames in a row...

November FSO summary....
Total Axis dominance.... Again... :ahand
Wait...you had fighters not engaging a single bomber and your talking about tactics??? Get out of here you non factor
Title: Re: Maximum Effort Feedback
Post by: puller on November 19, 2016, 05:42:53 PM
Wait...you had fighters not engaging a single bomber and your talking about tactics??? Get out of here you non factor

When did we not kill a bomber...
Edit....

Looks like we killed 17 bombers over the 3 frames...
Title: Re: Maximum Effort Feedback
Post by: Bannor on November 19, 2016, 09:08:50 PM
Wait...you had fighters not engaging a single bomber and your talking about tactics??? Get out of here you non factor

I think you read that wrong. He said they by passed fighters and when they saw bombers, reported to CiC and engaged. They were wiped out by embedded fighters but dealt heavy losses to the bombers.  :salute
Title: Re: Maximum Effort Feedback
Post by: snakeplissken on November 20, 2016, 12:14:57 AM

I dearly wish the CM would start the frame at a specific GAME TIME so missions can be used properly

I don't understand?  Do you want the Admin to design Launch times differently?  Or do you want the Setup to start the Frame differently?  Just to be clear, FSO starts 5 Minutes after the hour.  That allows everyone to be in place for launch... well theoretically.  Well, hopefully.  Well most, alright sometimes you are in place for a launch.  If you set your missions to roll 1 minute after launch time on the clock, you are golden.
Title: Re: Maximum Effort Feedback
Post by: Squire on November 20, 2016, 01:25:51 AM
Quote
The FSOs that seem to bring the loudest cries of dissatisfaction are those where only one side attacks and the other side only defends.
 

I dunno...there have been a lot of great 1943-45 ETO and PTO setups where one side was attacking and it was a hit. However mileage will vary.
Title: Re: Maximum Effort Feedback
Post by: Dawger on November 20, 2016, 05:13:02 AM
I don't understand?  Do you want the Admin to design Launch times differently?  Or do you want the Setup to start the Frame differently?  Just to be clear, FSO starts 5 Minutes after the hour.  That allows everyone to be in place for launch... well theoretically.  Well, hopefully.  Well most, alright sometimes you are in place for a launch.  If you set your missions to roll 1 minute after launch time on the clock, you are golden.

The game has a clock that is different than the real world clock.

This game clock is used to set the start time of pickup missions.

The game clock FSO start should be announced and abided by so the mission can be built in advance and then not messed with.

Currently I have to guess Frame start on the game clock and while I am usually correct, Friday I missed. Plus having to watch the buffer and edit the mission start time is a PITA right before frame start.
Title: Re: Maximum Effort Feedback
Post by: Kanth on November 20, 2016, 07:33:06 AM

Just FYI you don't have to use pickup mission launch, you can call the roll and still will be in mission.

We have pickup mission setup in our squad that we all join but we roll when our leader says not when the mission says.

So we get loadout information, waypoints and icon color..we get those benefits without using the mission launch.
So if someone DOES change the game clock at the last minute it has zero effect on us.

So that's an option.

Currently I have to guess Frame start on the game clock
Title: Re: Maximum Effort Feedback
Post by: Bino on November 20, 2016, 09:11:24 AM
This is true Bino.  However, I think this can be addressed by increasing wind speeds and changing wind directions as altitude increases.

Pretty much any time the MA "auto-bombsight" has been turned off for an FSO, there have been howls of protest.  *shrug*

Title: Re: Maximum Effort Feedback
Post by: waystin2 on November 20, 2016, 09:48:19 AM
Pretty much any time the MA "auto-bombsight" has been turned off for an FSO, there have been howls of protest.  *shrug*
LOL You should see me bomb with the auto cal.  "Wow guys I just hit a field gun with those forty two 1,000 lbs. bombs!"  :D
Title: Re: Maximum Effort Feedback
Post by: JunkyII on November 20, 2016, 10:01:40 AM
When did we not kill a bomber...
Edit....

Looks like we killed 17 bombers over the 3 frames...
The third frame the bombers got to 183 with only 1 or 2 enemy planes engaging them...all the 109's near 183 were just diving away not doing a thing for half an hour prior to the buffs getting there....you brought up points which ours was based off damage from the buffs...yours off damage to the buffs...yet those buffs made it to target un harassed...common sense tactics would say kill the buffs prior to them dropping so they can't get points.

Title: Re: Maximum Effort Feedback
Post by: JunkyII on November 20, 2016, 10:06:10 AM
I think you read that wrong. He said they by passed fighters and when they saw bombers, reported to CiC and engaged. They were wiped out by embedded fighters but dealt heavy losses to the bombers.  :salute
I watched the entire bomber stream drop on 183 with one 109 engage....he's sitting up on a pedestal and calling out the P51s which did a good job....the axis failed at 183
Title: Re: Maximum Effort Feedback
Post by: Bannor on November 20, 2016, 11:24:22 AM
I watched the entire bomber stream drop on 183 with one 109 engage....he's sitting up on a pedestal and calling out the P51s which did a good job....the axis failed at 183

Gotcha. Yes, the sweep in frame 3 was superb. We were the bombers in frame 3 and there was very little resistance. We were the escorts in 1 and 2. Frames 2 and 3 fighters were required to maintain a hard deck of 15k. Harass the enemy without chasing them to the deck to keep as many little friends to help out the Buffs in case there were enemy fighters in reserve waiting to pounce on a weaker defensive force. In fact, the sweep was so good, Joker never even fired a shot in his P47. Nice run Pigs.  :salute
Title: Re: Maximum Effort Feedback
Post by: Dawger on November 20, 2016, 11:27:02 AM
Just FYI you don't have to use pickup mission launch, you can call the roll and still will be in mission.

We have pickup mission setup in our squad that we all join but we roll when our leader says not when the mission says.

So we get loadout information, waypoints and icon color..we get those benefits without using the mission launch.
So if someone DOES change the game clock at the last minute it has zero effect on us.

So that's an option.

That is a viable workaround but unnecessary if the CM triggers frame start on a published time.
:)
Title: Re: Maximum Effort Feedback
Post by: Nefarious on November 20, 2016, 11:40:27 AM
That is a viable workaround but unnecessary if the CM triggers frame start on a published time.
:)

FSO game clock start times are usually published in the writeup at ahevents if not in the frame objectives.

(http://i205.photobucket.com/albums/bb180/ralphmunnich/TIME3.jpg) (http://s205.photobucket.com/user/ralphmunnich/media/TIME3.jpg.html)

(http://i205.photobucket.com/albums/bb180/ralphmunnich/TIME2.jpg) (http://s205.photobucket.com/user/ralphmunnich/media/TIME2.jpg.html)

(http://i205.photobucket.com/albums/bb180/ralphmunnich/TIME.jpg) (http://s205.photobucket.com/user/ralphmunnich/media/TIME.jpg.html)
Title: Re: Maximum Effort Feedback
Post by: JunkyII on November 20, 2016, 11:55:19 AM

Gotcha. Yes, the sweep in frame 3 was superb. We were the bombers in frame 3 and there was very little resistance. We were the escorts in 1 and 2. Frames 2 and 3 fighters were required to maintain a hard deck of 15k. Harass the enemy without chasing them to the deck to keep as many little friends to help out the Buffs in case there were enemy fighters in reserve waiting to pounce on a weaker defensive force. In fact, the sweep was so good, Joker never even fired a shot in his P47. Nice run Pigs.  :salute
Allies as a whole did well in frame 3...well executed plan  :salute
Title: Re: Maximum Effort Feedback
Post by: branch37 on November 20, 2016, 12:10:32 PM
The frame start times are always listed in the write up and objectives. It starts by the time in game. It's usually pretty accurate.


Sent from my iPhone using Tapatalk
Title: Re: Maximum Effort Feedback
Post by: puller on November 20, 2016, 02:15:08 PM
We defended 186 frame 3
Title: Re: Maximum Effort Feedback
Post by: Dawger on November 20, 2016, 03:37:03 PM
FSO game clock start times are usually published in the writeup at ahevents if not in the frame objectives.

(http://i205.photobucket.com/albums/bb180/ralphmunnich/TIME3.jpg) (http://s205.photobucket.com/user/ralphmunnich/media/TIME3.jpg.html)

(http://i205.photobucket.com/albums/bb180/ralphmunnich/TIME2.jpg) (http://s205.photobucket.com/user/ralphmunnich/media/TIME2.jpg.html)

(http://i205.photobucket.com/albums/bb180/ralphmunnich/TIME.jpg) (http://s205.photobucket.com/user/ralphmunnich/media/TIME.jpg.html)

Thats my point. Missions set to trigger on the published schedule get flight not enabled errors.

I will go back to adding a minute
Title: Re: Maximum Effort Feedback
Post by: Nefarious on November 20, 2016, 05:07:01 PM
Thats my point. Missions set to trigger on the published schedule get flight not enabled errors.

I will go back to adding a minute

You can do that, or like Kanth suggested, going to launch on command like the 412th uses. It keeps all the functionality of the Mission Editor and allows people to choose their own skins.
Title: Re: Maximum Effort Feedback
Post by: Joker312 on November 21, 2016, 12:22:50 PM
November FSO summary....
Total Axis dominance.... Again... :ahand
[/quote]

Maybe I missed something here. I saw our bombers hit 186 almost unmolested. 80 Min's into frame there were 10 axis in game.

"Dominance"? Guess your using a different meaning for the word Puller?

I never fired a shot but I still enjoyed the frame.

For me the recreation of a historic event is reason enough to participate. I really appreciate the effort put in by all that make FSO possible.

As others have said, win or lose doesn't really matter. Attempting to accomplish my assigned task is all I am concerned with.
Title: Re: Maximum Effort Feedback
Post by: Devil 505 on November 21, 2016, 02:19:30 PM
Allies as a whole did well in frame 3...well executed plan  :salute

I would hope so, they had 30 extra guys.
Title: Re: Maximum Effort Feedback
Post by: JunkyII on November 21, 2016, 02:30:22 PM
I would hope so, they had 40 extra guys.
I would agree numbers did seem to favor Allies but my argument is to say the Allies didn't do anything in frame 3 was just arrogance...they executed a plan and the flat out fact it worked well and the AXIS had no counter.
Title: Re: Maximum Effort Feedback
Post by: 68ZooM on November 21, 2016, 03:27:28 PM
I would hope so, they had 30 extra guys.

Wasn't it a 55/45 set up as per the scenario rules?
Title: Re: Maximum Effort Feedback
Post by: puller on November 21, 2016, 03:36:17 PM
If I were Allied CIC... I would have thrown my fighters which were worth nothing against the minimal Axis fighter presence...

3 frames Allied fighters flew past my small squad...each frame I found the bombers and sent the message to CIC... And engaged them...

Now we did get killed by the embedded escort that was thick...but not before a terrible toll was wrought upon the heavies...

Why didn't y'all actually sweep our fighters...your fighters were worth no points...if any of them made it back without killing at least 1 axis fighter you failed...

I would have had my fighters all over the target area killing everything that moved... U knew where we were...you had multiple ponys that just flew around at 30k doing nothing...they flew over me 3 frames in a row...

November FSO summary....
Total Axis dominance.... Again... :ahand

I would agree numbers did seem to favor Allies but my argument is to say the Allies didn't do anything in frame 3 was just arrogance...they executed a plan and the flat out fact it worked well and the AXIS had no counter.

Where in my original post did I say that the Allies didn't do anything in Frame 3....

I haven't even read a post that said the Allies sucked up Frame 3...

And junky for you to say that the numbers "seemed" to favor the Allies is a gross understatement...being outnumbered by 10 "seems" to sway an outcome....being outnumbered by 30+ "seems" to be an unintended consequence of not always splitting the sides evenly...

And before you "realism" people come at me...I don't give a damn whether I'm outnumbered by 5 or 50...I enjoyed this event and wouldn't like to see it changed any if it were ran in the future...if it was, the only thing I would want changed is killing fighters should be worth something...
Title: Re: Maximum Effort Feedback
Post by: Devil 505 on November 21, 2016, 03:41:46 PM
Wasn't it a 55/45 set up as per the scenario rules?

Yes, and the 55% side has grossly overpowered the lower side every single frame of every FSO this year that used this split percentage. I'm creating a separate topic on the validity of using the 55/45 split - it does not work.
Title: Re: Maximum Effort Feedback
Post by: puller on November 21, 2016, 03:43:59 PM
November FSO summary....
Total Axis dominance.... Again... :ahand


Maybe I missed something here. I saw our bombers hit 186 almost unmolested. 80 Min's into frame there were 10 axis in game.

"Dominance"? Guess your using a different meaning for the word Puller?

I never fired a shot but I still enjoyed the frame.

For me the recreation of a historic event is reason enough to participate. I really appreciate the effort put in by all that make FSO possible.

As others have said, win or lose doesn't really matter. Attempting to accomplish my assigned task is all I am concerned with.

The bombers that hit 186 were far from unmolested...maybe you meant 183...because I found the bombers and summarily died attacking them over a sector away from 186

What do you want me to say for you Joker?

November FSO Summary...
Allies are the bestest!!!!  And any time that one of the normally Axis squads say anything, I Joker, will always run my mouth at them and call them out every month, every thread and I mean every thread...
Title: Re: Maximum Effort Feedback
Post by: puller on November 21, 2016, 03:46:55 PM
Yes, and the 55% side has grossly overpowered the lower side every single frame of every FSO this year that used this split percentage. I'm creating a separate topic on the validity of using the 55/45 split - it does not work.


...being outnumbered by 10 "seems" to sway an outcome....being outnumbered by 30+ "seems" to be an unintended consequence of not always splitting the sides evenly...



There ya go...

unintended but still detrimental...

Way to go Devil  :aok
Title: Re: Maximum Effort Feedback
Post by: Kingpin on November 21, 2016, 04:00:54 PM
My feedback on this thread consists of two things:

1) Since the introduction of the new scoring system, I have definitely seen more enemy fighters focused on simply avoiding/evading fighter vs. fighter combat.  Instead they simply bore in on the bombers, even to the point of ignoring enemy fighters on their six who are shooting at them.  The scoring system essentially allows for one side to throw all their fighters away, as long as they kill some bombers.  I feel a scoring system like this just encourages suicidal play and takes away incentives for fighter combat and surviving the whole frame.  My suggestion would be to re-assess this.  For me, that really detracts from some of the immersion factor of FSO.

2) I think Puller has made it abundantly clear in this thread that he should be an Allied CinC next time this scenario is run.  This way he can show us all how easy it is to force enemy fighters down from the alt-cap and keep the bombers from being attacked.  My only request is that I get to fly Axis that frame.

Oh, and he should probably do a Google search for "Ellipsis Usage" as well.

<S>

Title: Re: Maximum Effort Feedback
Post by: waystin2 on November 21, 2016, 04:20:30 PM
I wanted to roll back around on this thread and say that this was intended to be constructive criticism.  Thank you to those who have added valid points to this post.  Especially the ones about start times and the numbers splits between the two sides.  Both talking points deserve their own discussion for sure!  :aok
Title: Re: Maximum Effort Feedback
Post by: waystin2 on November 21, 2016, 04:22:45 PM


2) I think Puller has made it abundantly clear in this thread that he should be an Allied CinC next time this scenario is run.  This way he can show us all how easy it is to force enemy fighters down from the alt-cap and keep the bombers from being attacked.  My only request is that I get to fly Axis that frame.

Oh, and he should probably do a Google search for "Ellipsis Usage" as well.

<S>

(https://s-media-cache-ak0.pinimg.com/originals/4d/a5/7f/4da57f1ed1a672ac98b250afc8135c62.gif)
Title: Re: Maximum Effort Feedback
Post by: Kingpin on November 21, 2016, 04:29:26 PM
Because I generally don't like to criticize unless I offer a solution, here's an idea.  If the CMs decide to keep the scoring-focus on bombers and objects destroyed, how about a rule like this: 

Returning fighters on the attacking side are allowed to carry ords on their second sortie only (say after T+60, to avoid it being abused).

1) This would allow for a second strike, which is usually not possible in heavy bomber scenarios.
2) This would encourage combat all the way to end of the frame that is not just furballing on the deck or vulching one side trying to land.
3) The JABO runs would be relevant to scoring and would therefore be opposed (instead of one side just landing after the heavy bomber run and calling it a night).
4) It opens up another interesting planning element for the both attackers and defenders.
5) There would be a much greater "fog of war" during this second phase of the frame.
6) It would also put a higher emphasis on fighters surviving the first raid, instead one side "throwing it's fighters away".  As an attacker your reward for re-arming is being able to make a second strike, and as a defender your reward for refueling and relaunching is knowing there will be more targets coming in a second battle.

Bear in mind, this is just a brainstorm, and I haven't thought through all the possible unexpected consequences.  Feel free to shoot this idea full of holes.

<S>
Kingpin
Title: Re: Maximum Effort Feedback
Post by: puller on November 21, 2016, 05:57:47 PM
If my thought extending .... Annoy you bad enough for you to treat me like I'm some sort of *""'®\®©™° idiot by all means put me on your ignore list kingpin....I've never had any real interaction with you and must admit from the few times you have addressed me to be all negative... I can also promise you that your thoughts, feelings, and future opinions that I encounter will be considered as worthless to me as midway's drivel used to be on 200... :aok I'm sure you don't care...but I feel better about getting that out there  :aok

Also I stated what I encountered this month and said how I would have approached being the Allied CIC... Never did I say or infer I was some sort of expert...I never said it would have worked either...I said "if I was...I would have thrown my fighters that were worth no points at the minimal Axis forces"...so by default anything I say is picked apart and ridiculed by the same people... who must have my squad and I living in their heads rent free...as I see way more outlandish and outright tripe on here that gets nary a word...

So...by all means treat me like I'm an idiot...discount what I say...you aren't going to shut me up... Or silence my opinions....

Title: Re: Maximum Effort Feedback
Post by: j500ss on November 21, 2016, 06:08:21 PM
Yes, and the 55% side has grossly overpowered the lower side every single frame of every FSO this year that used this split percentage. I'm creating a separate topic on the validity of using the 55/45 split - it does not work.

It's hard to argue the 55/45 split Devil.   However if you recall last month was a 50/50 split.  Frames 1 and 2 had Axis up by around 20 pilots at frame start.   Frame 3 the Allies may have been up by a few.   It's really hard, heck darn near impossible to up at frame start with both sides even up.   It's just a reality we have to deal with. 

 :salute

Title: Re: Maximum Effort Feedback
Post by: Kingpin on November 21, 2016, 07:21:15 PM
by all means treat me like I'm an idiot...discount what I say...you aren't going to shut me up... Or silence my opinions....

Well that escalated quickly.  Sorry if you mistook my intent, as it certainly wasn't what you said.  Not sure what touched the nerve, but frankly I am surprised to see someone so sensitive to feedback on the forum who likes to end nearly every post with  :ahand

And I would never try to silence anyone's opinions.  I'd rather have them stated clearly, so everyone can see what they are all about.  By all means, please comment away.
Title: Re: Maximum Effort Feedback
Post by: snakeplissken on November 21, 2016, 07:21:24 PM
The frame start times are always listed in the write up and objectives. It starts by the time in game. It's usually pretty accurate.
Sent from my iPhone using Tapatalk

Personally, when you see me as a setup, the event starts as per the write up... To The Second.  It's a small joke about Plissken and his Atomic wrist watch.  Launch times are recorded in the logs.  Should be easy to confirm.
Title: Re: Maximum Effort Feedback
Post by: Joker312 on November 21, 2016, 07:40:42 PM
Puller, what would cause you to react to my post so childishly?

I only wanted to know what you meant, sorry for asking. It wasn't as you say "calling you out". And why do you have such a problem with anyone disagreeing with you on anything? You need to grow up or see a doctor about your anger issues.

Its just a game. Either enjoy it or find another way to spend your time.
Title: Re: Maximum Effort Feedback
Post by: Devil 505 on November 21, 2016, 07:44:10 PM
It's hard to argue the 55/45 split Devil.   However if you recall last month was a 50/50 split.  Frames 1 and 2 had Axis up by around 20 pilots at frame start.   Frame 3 the Allies may have been up by a few.   It's really hard, heck darn near impossible to up at frame start with both sides even up.   It's just a reality we have to deal with. 

 :salute

Generally I'd agree, but the 45/55 split has been used this year only in single-sided attack designs. and for 9 consecutive frames of those designs the defenders have had less than 40% of their pilots land successfully - more often than not less than 33%.
Title: Re: Maximum Effort Feedback
Post by: JunkyII on November 21, 2016, 11:10:48 PM
Where in my original post did I say that the Allies didn't do anything in Frame 3....

I haven't even read a post that said the Allies sucked up Frame 3...

And junky for you to say that the numbers "seemed" to favor the Allies is a gross understatement...being outnumbered by 10 "seems" to sway an outcome....being outnumbered by 30+ "seems" to be an unintended consequence of not always splitting the sides evenly...

And before you "realism" people come at me...I don't give a damn whether I'm outnumbered by 5 or 50...I enjoyed this event and wouldn't like to see it changed any if it were ran in the future...if it was, the only thing I would want changed is killing fighters should be worth something...
'If I were Allied CIC... I would have thrown my fighters which were worth nothing against the minimal Axis fighter presence...

you had multiple ponys that just flew around at 30k doing nothing

Total Axis dominance.... Again... :ahand'

Numbers are tricky, I would say as a person who would choose AXIS over Allies any day(except when pigs are Allies) I'd rather fly against crazy odds...but I do agree numbers were off BUT that's a difficult slope and I'm pretty sure I've seen it both ways even in set scenarios....CMs/CiCs can't account for overall pilot skill which stick a Bruv on AXIS and boom....game changer.
Title: Re: Maximum Effort Feedback
Post by: Hartmann on November 24, 2016, 02:57:14 PM
 I have no problem with the ALT caps. Otherwise most would be up in the stratosphere, like in the MA.  :devil