General Forums => Aces High General Discussion => Topic started by: caldera on December 09, 2016, 09:05:35 AM
Title: what do you do?
Post by: caldera on December 09, 2016, 09:05:35 AM
A single fighter is over your head. What do you do?
From playing this game many years, 9 times out of 10, the guy at a disadvantage will immediately run. Usually straight to ack. This is before I even make a single pass. And the runners include many "big name" players, that are far better than me (not naming names).
The real question is, will anyone that's not a noob, fight from a disadvantage? That is, when they have the option to run?
Title: Re: what do you do?
Post by: guncrasher on December 09, 2016, 09:16:03 AM
I have seen many fighters over my head, I just fly by, then come back at the same altitude, then one of us is gonna dive for the deck :bolt:.
semp
Title: Re: what do you do?
Post by: ACE on December 09, 2016, 09:33:53 AM
If someone is above me I'll slowly keep trying into them as they dive on me to set up reversals repeatedly
Title: Re: what do you do?
Post by: Chalenge on December 09, 2016, 09:34:51 AM
Egg roll repeatedly, until I run out of alt or one of us is dead. If he doesn't press the attack then there's not much to be done about it. These days it's usually a one pass wonder. He makes one pass and you wonder why he's running.
Title: Re: what do you do?
Post by: 49ZERO on December 09, 2016, 09:44:25 AM
Hit enter 3 times and use your 45
Title: Re: what do you do?
Post by: Wiley on December 09, 2016, 10:03:11 AM
Attempt to equalize E, then engage. Usually results in him diving out.
If he's aggressive (rarely happens) try to set up an overshoot and kill him.
Wiley.
Title: Re: what do you do?
Post by: Randy1 on December 09, 2016, 10:28:24 AM
First, there is nothing wrong with seeking an advantage in ack protection. As you stated, a player coming in with an alt advantage has done so to gain advantage so why deny a lower pry any advantage the player has available to him or her. Keep in mind too, if you are low and near a base you often, not only low, you are slow. Players like rocky look for these exact situations, low and slow.
So many times have I heard on vox some say look at that guy running to his ack when there were four of five green guys to one red guy.
Please do not beat up players that play the hand they are dealt.
Now back to the real meat of your post. I use to fear those pesky P-51s, 109s and 190s. Not anymore. 9 out of 10 of those have poor throttle control since alt advantage is the only part of the game they know. If they turn hard, they go slow so If I don't kill them another player will.
Title: Re: what do you do?
Post by: JunkyII on December 09, 2016, 11:20:31 AM
I'll take any fight I can get these days.
One thing that I find funny these days, and you see me comment on 200 about it a lot, is timid yo yos....Most people have zero idea how to BnZ so that's why a lot of you say people are running from you when you have an alt advantage....
If your initial and subsequent attacks aren't making your opponent lose E...you are doing it wrong.
Someone has been teaching a lot of people how to high yo yo in there BnZ tactics and they are teaching it wrong....high yo yo your nose does not have to go above the horizon...you dump a lot of E doing this...all a high yo yo does is correct your attack angle....you sitting up there dumping all your E high yo yoing over and over is making it so me (the shark) is getting closer to co e...and when I say co E I mean I have a faster air speed then you who only has alt on me.
When you dive on a target...make it steep, close the distance between you quickly...longer he has there the longer he gets to Co E. (By diving very shallowly) if he makes a hard break turn/ split S ect ect...pull vertical and get reset above him...look around look for enemy planes coming to help maybe attack another con who now is getting closer to Co E with you (this is what I call controlling a furball)....you made him lose E mission accomplished...if there is no other threat after your quick sweep... steep dive again....if he makes a less aggressive defensive manuever this is where the yo yo comes in...to adjust your angle to remain in that steep pursuit forcing him to use E to avoid your attack.
Players like Wmaker are good at BnZ because they know how to make you lose E forcing you to get slower and slower until it's almost impossible to force an overshoot because you don't have the energy to do it.....a lot of you try to call them pickers but really they are just better at ACM then you....now players like Jayro are just good at spotting the right place at the right time kills....he's a picker.
Think I went off on a tangent...hold up let me regain my thoughts.
Title: Re: what do you do?
Post by: DmonSlyr on December 09, 2016, 11:57:28 AM
Check my film in the "Films and Screenshots" threads called "more defensive maneuvers (much more exciting)", that I recently bumped to the top. This is a good film because it shows how to shake and bake higher opponents. I also posted another film, but did not bump that one (couple pages back), which deals with a P51D BnZing me for 10 minutes till I finally worked in a shot. It's not as exciting, but does show evasive to avoid and counterpunch these types of opponents. I also have a couple videos on YouTube that show some good defensive techniques.
20 second loaded barrel roll defense video - Violator.
https://m.youtube.com/watch?v=YAi_TRAV4E8
Flight of the Violater https://m.youtube.com/watch?v=pJSwQh2bJSc
Although the second video doesn't show icons. Notice how I first dodge the spit, do a barrel roll defense and almost get a shot. I actually think I did hit em, but the video doesn't show the sprites. Then I get down and dirty with about 4 on my tail, and you can see how use scissors and timing to reverse the 2 Spits. That was an intense fight.
Defensive maneuvers are very important to the game. They will get you so many more kills than just running away. I highly suggest people learn defensive flying as it will take your flying to a whole nother level. Once I started to learn defensive maneuvers, it competly changed the way I flew, and helped me to win a lot more fights.
Title: Re: what do you do?
Post by: ACE on December 09, 2016, 01:29:54 PM
Check my film in the "Films and Screenshots" threads called "more defensive maneuvers (much more exciting)", that I recently bumped to the top. This is a good film because it shows how to shake and bake higher opponents. I also posted another film, but did not bump that one (couple pages back), which deals with a P51D BnZing me for 10 minutes till I finally worked in a shot. It's not as exciting, but does show evasive to avoid and counterpunch these types of opponents. I also have a couple videos on YouTube that show some good defensive techniques.
20 second loaded barrel roll defense video - Violator.
https://m.youtube.com/watch?v=YAi_TRAV4E8
Flight of the Violater https://m.youtube.com/watch?v=pJSwQh2bJSc
Although the second video doesn't show icons. Notice how I first dodge the spit, do a barrel roll defense and almost get a shot. I actually think I did hit em, but the video doesn't show the sprites. Then I get down and dirty with about 4 on my tail, and you can see how use scissors and timing to reverse the 2 Spits. That was an intense fight.
Defensive maneuvers are very important to the game. They will get you so many more kills than just running away. I highly suggest people learn defensive flying as it will take your flying to a whole nother level. Once I started to learn defensive maneuvers, it competly changed the way I flew, and helped me to win a lot more fights.
Great in depth post. More people need to learn ACM so we can have better fights and increase the overall skill gap between players because I can tell you first hand compared to 6 years ago there's almost no competition in the MA currently. It's getting to be boring.
Title: Re: what do you do?
Post by: Lazerr on December 09, 2016, 01:35:49 PM
I hit WEP, dive to the deck, running and screaming for help on range.
Title: Re: what do you do?
Post by: SPKmes on December 09, 2016, 01:54:56 PM
Die usually hahaha
Title: Re: what do you do?
Post by: Max on December 09, 2016, 02:06:14 PM
Title: Re: what do you do?
Post by: Dobs on December 09, 2016, 02:08:14 PM
High and low Yo Yo's are closure control maneuvers.
Usually referred to in a turning fight--high closure=high yo yo to control too much closure, while positioning for immediate fight re-entry (trading Kinetic E for Potential E). Low Yo Yo= closure gaining maneuver, usually by "cutting across the circle" via the use of the vertical (down) to help preserve E while creating turning room in the 3rd dimension. A quarter plane is a "save" to preserve 3-9 advantage, and causes the attacker to bleed off excessive E while pulling aggressively to the bandits high 6 (usually 90 degrees out of plane of motion).
Boom and Zoom properly should be a series of high speed passes to gunshots forcing the bandit to break and then avoid the shot. which should be losing E as a result.
Wiley hit the nail on the head with the "equalize E" approach....but the problem is smart attackers recognize this and go pick on someone else:) Or in the melee arena, the "sterile 1 v 1 fight" quickly becomes a multi-aircraft furball:)
Title: Re: what do you do?
Post by: whiteman on December 09, 2016, 02:11:42 PM
Get some speed, see where it goes from there.
Title: Re: what do you do?
Post by: Vraciu on December 09, 2016, 03:15:05 PM
Go fast, head to friendlies, type frantically for help with one hand on country channel. :rofl :aok :bolt:
Title: Re: what do you do?
Post by: Shuffler on December 09, 2016, 03:38:25 PM
I hit a tree and watch him fly off in a jealous rage at that tree.
Title: Re: what do you do?
Post by: Vulcan on December 09, 2016, 03:41:21 PM
HO them and watch the rage unfold on 200.
Title: Re: what do you do?
Post by: JunkyII on December 09, 2016, 03:45:19 PM
High and low Yo Yo's are closure control maneuvers.
Usually referred to in a turning fight--high closure=high yo yo to control too much closure, while positioning for immediate fight re-entry (trading Kinetic E for Potential E). Low Yo Yo= closure gaining maneuver, usually by "cutting across the circle" via the use of the vertical (down) to help preserve E while creating turning room in the 3rd dimension. A quarter plane is a "save" to preserve 3-9 advantage, and causes the attacker to bleed off excessive E while pulling aggressively to the bandits high 6 (usually 90 degrees out of plane of motion).
Boom and Zoom properly should be a series of high speed passes to gunshots forcing the bandit to break and then avoid the shot. which should be losing E as a result.
Wiley hit the nail on the head with the "equalize E" approach....but the problem is smart attackers recognize this and go pick on someone else:) Or in the melee arena, the "sterile 1 v 1 fight" quickly becomes a multi-aircraft furball:)
Yes Yo yos are closure control but you still have to close on your enemy and maintain your energy state to be above his at the time of shot opportunity.
Title: Re: what do you do?
Post by: JunkyII on December 09, 2016, 03:51:50 PM
Great in depth post. More people need to learn ACM so we can have better fights and increase the overall skill gap between players because I can tell you first hand compared to 6 years ago there's almost no competition in the MA currently. It's getting to be boring.
We had this discussion the other night and I completely agree with you....I don't think there is 10 active sticks who can beat me in a set duel....used to be A LOT more....that's not being cocky that's being honest.
Title: Re: what do you do?
Post by: Blooz on December 09, 2016, 03:56:04 PM
Jiggle the internet cable and warp onto his six.
Title: Re: what do you do?
Post by: Vraciu on December 09, 2016, 03:59:52 PM
We had this discussion the other night and I completely agree with you....I don't think there is 10 active sticks who can beat me in a set duel....used to be A LOT more....that's not being cocky that's being honest.
I should have added that I'm not bragging either. It's just the damn truth. I've put numerous hours into that DA place I got the right haha. Rud3boi gave me a hell of a run in the DA not to long ago!
Title: Re: what do you do?
Post by: waystin2 on December 09, 2016, 04:17:47 PM
I try to kill them.
Title: Re: what do you do?
Post by: morfiend on December 09, 2016, 04:22:20 PM
Yes Yo yos are closure control but you still have to close on your enemy and maintain your energy state to be above his at the time of shot opportunity.
Exactly why you would use a hi yoyo,so you dont overshoot and you can re-orientate your lift vector to put yourself into an attack position.
Dob's was spot on in his assessment!
:salute
Title: Re: what do you do?
Post by: puller on December 09, 2016, 05:38:40 PM
We had this discussion the other night and I completely agree with you....I don't think there is 10 active sticks who can beat me in a set duel....used to be A LOT more....that's not being cocky that's being honest.
:rofl :rofl :rofl :rofl :rofl
Need a gif for this... :rofl
Wow
Title: Re: what do you do?
Post by: YUCCA on December 09, 2016, 06:01:24 PM
I find plenty of high guys that wont dive in, now that is frustrating. By the way it's hard to run from someone who has more E than you... Just saying lol.
Title: Re: what do you do?
Post by: Randall172 on December 09, 2016, 06:14:02 PM
Bail and deny him the kill
Title: Re: what do you do?
Post by: Vraciu on December 09, 2016, 06:43:37 PM
Exactly why you would use a hi yoyo,so you dont overshoot and you can re-orientate your lift vector to put yourself into an attack position.
Dob's was spot on in his assessment!
:salute
I wasn't disagreeing...discusding....what I find most often is people do too much of a high yo yo to the point where the lower guy can pull vertical against them because they have co equalized which is not god to do in BnZ...you should always have the advantage if you are BnZing someone....which means you have to maintain it.
Title: Re: what do you do?
Post by: nickel5 on December 09, 2016, 07:05:35 PM
I used to (haven't played in over a year) let them have my 6 then I would blast them when they got too close. Of course I was flying in my opinion the best bird in the game (Ar234) ==<--O--O-->==
Title: Re: what do you do?
Post by: JimmyC on December 09, 2016, 09:55:09 PM
I wiggle my butt and say c`mon bigboy.. then they get a surprise!
Title: Re: what do you do?
Post by: mutha on December 09, 2016, 10:54:50 PM
If he heads in my direction I turn tail and run and immediately call any friendlies to come clear me. I make this call when the enemy closes in to one sector.
If he get within 5000 I head to the deck, making a keening, high-pitched panic sound; kind of a cross between crying and whining. I will look for a friendly goon or storch to fly by and dip my wing to indicate an easier kill.
If he still keeps coming I usually start making a blubbering, sobbing sound and evacuate my bowels. I will drop gear in an international sign of surrender while whispering "oh pleasepleaseplease..."
If I make it to friendly cover and he runs I will give chase with my countrymen and call him out on ch200 for being a wimp.
Then I'll do laundry.
Mutha
Sent from my iPhone using Tapatalk
Title: Re: what do you do?
Post by: Hartmann on December 10, 2016, 03:51:50 PM
See Rule #6
Title: Re: what do you do?
Post by: Dawger on December 10, 2016, 04:08:57 PM
I wasn't disagreeing...discusding....what I find most often is people do too much of a high yo yo to the point where the lower guy can pull vertical against them because they have co equalized which is not god to do in BnZ...you should always have the advantage if you are BnZing someone....which means you have to maintain it.
Thats not a high yo yo you are describing.
The High Yo Yo is initiated from a position on the bandit's turn circle in his rear hemisphere. All you are doing is altering the shape of your turn circle and moving it out of plane from the bandit turn in order to reduce closure. As soon as you have solved the closure problem you put the lift vector in lead on the bandit (roll to point the lift vector in front of the bandit velocity vector) and pull. This brings your velocity vector back to lag pursuit on the bandit turn circle in the control position. If the bandit is low energy at this point, you can probably pull lead for a shot.
What you are describing is someone coming off an attack prior to reach the bandit turn circle and zooming high, allowing the defender to execute a nose high lag roll back into offensive position due to an excessively high angle/high G zoom
Title: Re: what do you do?
Post by: morfiend on December 10, 2016, 04:18:27 PM
You could always use a lag displacement roll instead of the hi yo-yo,this would not allow the enemy to get his nose anywhere near you!
Ah but thats another discussion for another time! :devil
:salute
Title: Re: what do you do?
Post by: puller on December 10, 2016, 04:19:07 PM
The High Yo Yo is initiated from a position on the bandit's turn circle in his rear hemisphere. All you are doing is altering the shape of your turn circle and moving it out of plane from the bandit turn in order to reduce closure. As soon as you have solved the closure problem you put the lift vector in lead on the bandit (roll to point the lift vector in front of the bandit velocity vector) and pull. This brings your velocity vector back to lag pursuit on the bandit turn circle in the control position. If the bandit is low energy at this point, you can probably pull lead for a shot.
Dawger is spot on (once again) with an excellent description of a High Yo-Yo, it's purpose and execution, particularly the mention of lift-vector placement (which is so often overlooked for a relatively simple concept). :aok
The important point being, if the attacker is not immediately re-engaging (either for a shot or to force another E-depleting defensive maneuver) then it is not really a High Yo-Yo. So, Junky, your point about the High Yo-Yo not being performed right may be true, because they probably aren't really performing a High Yo-Yo.
When I am the low defender, recognizing an aggressive High Yo-Yo is one of my primary means of assessing the skill-level of an opponent:
If an attacker simply climbs away after my defensive turn, the "one-pass wonder", then I know I am likely facing a less-skilled opponent. In this case I may bait them into attacking again and generally be more aggressive.
If an attacker performs a High Yo-Yo after the first pass, then I am more concerned, especially if they maintain E and avoid my reversal shots. Then I know the opponent is more skilled, so I am more likely to use extensions (if possible), trying to equalize E for a scissors fight or looking for a way out, depending on relative aircraft performance.
This also answers the OP's question (what do you do?) with the answer I usually give: It depends -- mostly upon what the opponent does but also on a number of other factors.
:salute
Title: Re: what do you do?
Post by: guncrasher on December 10, 2016, 06:29:56 PM
Think I'm crazy or whatever but I'll wait for that list...my point stands...skill level of the MA is way down from where it used to be. LOL people think the air raiders are like AoM and the BKs used to be :rofl I'm not sure if anyone in your squad could beat me in a set 1v1 setup...cmex really is the only one I'm not 100% sure about but without the minions around and no HOs...things change quick, never have dueled him....but funny thing is I consider him in the top 10 in game too....there used to be like 4-5 in AoM I knew I couldn't beat at least(then there was the B team :devil )....but you keep laughing, I don't know anything about the dog fighting community here in Aces high :rolleyes:
The High Yo Yo is initiated from a position on the bandit's turn circle in his rear hemisphere. All you are doing is altering the shape of your turn circle and moving it out of plane from the bandit turn in order to reduce closure. As soon as you have solved the closure problem you put the lift vector in lead on the bandit (roll to point the lift vector in front of the bandit velocity vector) and pull. This brings your velocity vector back to lag pursuit on the bandit turn circle in the control position. If the bandit is low energy at this point, you can probably pull lead for a shot.
What you are describing is someone coming off an attack prior to reach the bandit turn circle and zooming high, allowing the defender to execute a nose high lag roll back into offensive position due to an excessively high angle/high G zoom
With all due respect I am describing a high yo yo but I'm not good at explaining with text :aok
Dawger is spot on (once again) with an excellent description of a High Yo-Yo, it's purpose and execution, particularly the mention of lift-vector placement (which is so often overlooked for a relatively simple concept). :aok
The important point being, if the attacker is not immediately re-engaging (either for a shot or to force another E-depleting defensive maneuver) then it is not really a High Yo-Yo. So, Junky, your point about the High Yo-Yo not being performed right may be true, because they probably aren't really performing a High Yo-Yo.
When I am the low defender, recognizing an aggressive High Yo-Yo is one of my primary means of assessing the skill-level of an opponent:
If an attacker simply climbs away after my defensive turn, the "one-pass wonder", then I know I am likely facing a less-skilled opponent. In this case I may bait them into attacking again and generally be more aggressive.
If an attacker performs a High Yo-Yo after the first pass, then I am more concerned, especially if they maintain E and avoid my reversal shots. Then I know the opponent is more skilled, so I am more likely to use extensions (if possible), trying to equalize E for a scissors fight or looking for a way out, depending on relative aircraft performance.
This also answers the OP's question (what do you do?) with the answer I usually give: It depends -- mostly upon what the opponent does but also on a number of other factors.
:salute
They are doing EXACTLY what you are saying you get nervous about...I'm saying that person is often not aggressive enough with their attacks...where they do a high yo yo and I can almost extend away....they need to make me the defender lose E or else they are risking me being able to turn into the vertical with them which I do often these days....because people dont perform high yo yos correctly....it almost resets them BEFORE they attempt a pass...which is just equalizing the fight without giving the attacker a shot opportunity.
I'm going to stop by the TA and show you what I'm talking about or film it next time it happens in the MA and bring it here.
Title: Re: what do you do?
Post by: Gooss on December 10, 2016, 07:57:16 PM
They are doing EXACTLY what you are saying you get nervous about...I'm saying that person is often not aggressive enough
The people I am more concerned with ARE the aggressive ones. They can keep the pressure on and bleed my E while avoiding being reversed by using the high yo-yo correctly. I think we are in agreement there.
My point of posting was not to "correct" what you were saying, but rather to clarify what a high yo-yo is and its purpose -- for the benefit of others who may be reading this.
Doing a high yo-yo "wrong", with the wrong timing or angles, or even to the extent that it isn't really a high yo-yo, can be kind of a gray area, so we might be saying basically the same thing.
The people I am more concerned with ARE the aggressive ones. They can keep the pressure on and bleed my E while avoiding being reversed by using the high yo-yo correctly. I think we are in agreement there.
My point of posting was not to "correct" what you were saying, but rather to clarify what a high yo-yo is and its purpose -- for the benefit of others who may be reading this.
Doing a high yo-yo "wrong", with the wrong timing or angles, or even to the extent that it isn't really a high yo-yo, can be kind of a gray area, so we might be saying basically the same thing.
Please do. Films are much clearer ways to provide examples than either of us typing back and forth, regardless of how well we can describe ACM. :)
Just got a film of the exact situation editing it into a youtube video now :aok
Title: Re: what do you do?
Post by: Kingpin on December 10, 2016, 09:48:15 PM
Just got a film of the exact situation editing it into a youtube video now :aok
AH Film in the films section is better, if you don't mind editing it down and posting it there. Watching things in the AH Film Viewer allows people to see it from multiple angles; external, attacker, defender, plus the use of trails, which makes it far more useful.
:salute
Title: Re: what do you do?
Post by: JunkyII on December 10, 2016, 09:53:02 PM
AH Film in the films section is better, if you don't mind editing it down and posting it there. AH Film allows views from multiple angles; external, attacker, defender, plus the use of trails, which makes it far more useful.
:salute
But I just did this :) Very short and not a great example because it was quick and I'm getting good at noticing it and sucking them in more.
First high yo yo we almost equalize then I show another flat turn, he follows with another but I immediately pull vertical into flipping the encounter, what started as a yak diving on a 152 is now a 152 diving on a yak
This is a very COMMON thing in the MA similar to people taking HOs and losing all their position in a merge.
Title: Re: what do you do?
Post by: Guppy35 on December 10, 2016, 10:38:29 PM
Haven't flown in a while, but part of the fun going back a long time was to try and get the guy above to come down and then find a way to beat them. In my case I usually die, but there is a challenge in trying to negate their advantage. obviously the guys determined to land kills will avoid letting the fight turn from BnZ to a turning fight, but often you can frustrate the high guy enough that he'll start turning and then the fun begins. :aok
Title: Re: what do you do?
Post by: JimmyC on December 10, 2016, 10:45:16 PM
Haven't flown in a while, but part of the fun going back a long time was to try and get the guy above to come down and then find a way to beat them. In my case I usually die, but there is a challenge in trying to negate their advantage. obviously the guys determined to land kills will avoid letting the fight turn from BnZ to a turning fight, but often you can frustrate the high guy enough that he'll start turning and then the fun begins. :aok
Those are the best, which is why I fly around under 3K most of the time.
Title: Re: what do you do?
Post by: Estes on December 11, 2016, 06:51:45 AM
You all suck. Estes ownz you. (I think I screwed up the sky rocks quote. Been awhile since I seen that. That aside, you elite sticks... You realize that the DA is a vastly different skill set than the Ma right?
I used to spend gobs of time dueling. Not so much in the main arena, which I later regretted due to getting so used to DA matches the MA was always my weakness.
To answer the OP though, depending what's above me how much more alt etc I would probably just watch it and do like others have said. Wait for him to climb down to me. Unless it's a typh/temp insert other nuclear powered hizooka bird, I was never too keen on trying the give them my six strategy.
Not sure how many here recall the glass tail bug the 38l (back in ah 1 I think) but hell even a single.50 could knock your tail off. Was horribly frustrating.
Title: Re: what do you do?
Post by: bozon on December 11, 2016, 07:20:52 AM
If it is a single con, I turn on my red "Moss" sign, pretend to be afk and wait :t
If these are multiple bandit, I dive vertically into the acks while yelling for help on range channel, then a moment before augering I yank the cabels and power out of the wall, then hide in the next room for a few minures till the danger passed.
Title: Re: what do you do?
Post by: JunkyII on December 11, 2016, 09:59:12 AM
You all suck. Estes ownz you. (I think I screwed up the sky rocks quote. Been awhile since I seen that. That aside, you elite sticks... You realize that the DA is a vastly different skill set than the Ma right?
I used to spend gobs of time dueling. Not so much in the main arena, which I later regretted due to getting so used to DA matches the MA was always my weakness.
To answer the OP though, depending what's above me how much more alt etc I would probably just watch it and do like others have said. Wait for him to climb down to me. Unless it's a typh/temp insert other nuclear powered hizooka bird, I was never too keen on trying the give them my six strategy.
Not sure how many here recall the glass tail bug the 38l (back in ah 1 I think) but hell even a single.50 could knock your tail off. Was horribly frustrating.
I would agree and disagree about dueling compared to MA flying...
Takes more ACM knowledge to be good at the DA then it does to be good in the MA....MA is all SA and aim....my proof, top 50 fighter scores every month...half them couldn't fight they're way out of a plastic bag.
Title: Re: what do you do?
Post by: ACE on December 11, 2016, 01:50:33 PM
The DA is where us old heads know who the greats are. Haven't seen anything worth mentioning in a very long time haha
Title: Re: what do you do?
Post by: Shuffler on December 11, 2016, 01:51:13 PM
I use the dueling arena to experiment with moves and to better see what other aircraft can do and not do. Certain moves against a like or different plane. That is what I think is the best part of the DA. Use what you picked up in the MA.
Title: Re: what do you do?
Post by: ACE on December 11, 2016, 03:41:09 PM
I use the dueling arena to experiment with moves and to better see what other aircraft can do and not do. Certain moves against a like or different plane. That is what I think is the best part of the DA. Use what you picked up in the MA.
Yeah same here! You can really hone your skills.
Title: Re: what do you do?
Post by: hgtonyvi on December 11, 2016, 04:26:54 PM
I love when guys are over me. I bait em slowly and once they commit its poof for them lol...for newer players its gonna take practice to perform these maneuvers but practice makes perfect.
Title: Re: what do you do?
Post by: save on December 12, 2016, 07:01:50 AM
I dont run in my A8, I just fly to nearest airfield where I can turn my plane around one the runway to continue the fight :D
Title: Re: what do you do?
Post by: JunkyII on December 12, 2016, 09:27:48 AM
The DA is where us old heads know who the greats are. Haven't seen anything worth mentioning in a very long time haha
They think I'm being cocky, I'm just pointing out the skill of the MAs top sticks has gone down...because I don't think my skill has gone up without the practice (all the informal 1v1 sessions) we used to get....and like I said....find me 10 that can beat me in a 1v1 bracket setup....I know the 10 in my head but people like puller (who have no idea about how good some used to be and how mediocre sticks today are) can't actually give a good list of the top 10 sticks because they lack experience against them.
I think the skill of an averge stick has gone up mainly because there are less new guys....I will say that, don't run into as many of the guys who i don't think know how to look back.
I also think some people need to understand that a lot of the big number kill droppers these days are little more then a person fighting from the advantage every sortie....and they truly aren't skilled at all.
Title: Re: what do you do?
Post by: Krupinski on December 12, 2016, 09:34:17 AM
I haven't taken any clips of AH lately, but here's a reversal from IL-2 BoS/BoM. 109F2 vs. Yak-1
https://www.youtube.com/watch?v=D65sCbtJGcw
Title: Re: what do you do?
Post by: Becinhu on December 12, 2016, 11:21:10 AM
Haven't flown in a while, but part of the fun going back a long time was to try and get the guy above to come down and then find a way to beat them. In my case I usually die, but there is a challenge in trying to negate their advantage. obviously the guys determined to land kills will avoid letting the fight turn from BnZ to a turning fight, but often you can frustrate the high guy enough that he'll start turning and then the fun begins. :aok
Tell the truth...you lure them down and then start throwing parts of your plane at them hoping for an oil hit or pilot wound from your shrapnel trail. Then once the offending six chaser augers you fly to the nearest base and crash short of the runway because you threw out too many parts for a safe landing.
I miss seeing a 38g on the deck barely airborne that I can dive on and auger in front of....
Sent from my iPhone using Tapatalk
Title: Re: what do you do?
Post by: SlipKnt on December 12, 2016, 11:27:27 AM
If the high plane is willing to actually fight. Then stay and fight.
Too often the high guy comes. Hangs out. Picking. They go for the BnZ pass and when they lose the advantage start running away to extend and come back when they have the alt again.
But if the high plane comes down and wants to dance, I stick around. If they refuse to engage in any other way than from above, to heck with that. Not going to feed kills.
Always depends guess.
Title: Re: what do you do?
Post by: Zardoz on December 12, 2016, 12:28:08 PM
Depends on the plane each of us is in. If I think we're fairly matched I'll try to drag him down to the deck. Then I usually die.
Title: Re: what do you do?
Post by: lunatic1 on December 12, 2016, 04:37:25 PM
most of the time if a planes comes in higher than they are usally trying to pick-ticks me off-so I dive for the deckto try and get them down to my level-to try and turn, but I usally get picked anyway-or they zoom back up 15-20k
Title: Re: what do you do?
Post by: morfiend on December 12, 2016, 05:01:59 PM
Tell the truth...you lure them down and then start throwing parts of your plane at them hoping for an oil hit or pilot wound from your shrapnel trail. Then once the offending six chaser augers you fly to the nearest base and crash short of the runway because you threw out too many parts for a safe landing.
I miss seeing a 38g on the deck barely airborne that I can dive on and auger in front of....
Sent from my iPhone using Tapatalk
You got me :) With the amount of parts I usually lose, you have to figure I'll get a lucky hit once in a while :aok
Title: Re: what do you do?
Post by: Someguy63 on December 12, 2016, 07:57:00 PM
Kill him.
Title: Re: what do you do?
Post by: ACE on December 13, 2016, 08:03:49 AM
I haven't taken any clips of AH lately, but here's a reversal from IL-2 BoS/BoM. 109F2 vs. Yak-1
https://www.youtube.com/watch?v=D65sCbtJGcw
Wow those graphics are nice.
Title: Re: what do you do?
Post by: nooby52 on December 13, 2016, 08:05:07 AM
One of the 1st things I learned in AirWarrior is to always turn in to your attacker (when he has the alt advantage), since most times you can't out run him if he has sufficient alt. I still die most of the time, but at least this way I have some chance instead of slim-to-none chances.
Title: Re: what do you do?
Post by: Krupinski on December 13, 2016, 09:23:12 AM