Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: hulk31st on December 18, 2016, 03:47:06 PM
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Enough is enough. :bhead
Get rid of the trees and buildings at the end of the runways! :bhead
The setup of airfields add an unnecessary level of difficulty that, imho, is not needed. Let's encourage people to fly and fight by removing the obstacles at airfields. Widen the runways, too. The gun emplacements are too close to the runway edges.
I enjoy being challenged by the skill of my opponents. I don't enjoy being taken out by an unrealistic airfield set up. In my 20 years of USAF service, I don't recall runway setups like in the game.
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I have yet to crash into a tree or a building while taking off. can you be more specific?
semp
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Are there still three sizes of airfield?
Is the flaps key mapped to the windscreen washer fluid?
Napalm isn't modelled so maybe the next trip leave some fuel for the rest of us?
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1 out of 10.
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Enough is enough. :bhead
Get rid of the trees and buildings at the end of the runways! :bhead
The setup of airfields add an unnecessary level of difficulty that, imho, is not needed. Let's encourage people to fly and fight by removing the obstacles at airfields. Widen the runways, too. The gun emplacements are too close to the runway edges.
I enjoy being challenged by the skill of my opponents. I don't enjoy being taken out by an unrealistic airfield set up. In my 20 years of USAF service, I don't recall runway setups like in the game.
1) Stay on the runway at all time. 2) If heavy - use flaps.
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With a heavy jabo, 50% gas and auto take off you "probably" will not clear the building ie, a 47D-40. A P-51D with big bombs and rockets, 50% gas will not make it with WEP and flaps every time, seems you have a 50/50 shot.
I've watched 262's not make it.... 3 different pilots in fact.
So the OP does have a "bit" of a gripe, so there is that
HiTec is aware of it, but it's not really an easy fix. Read that a couple weeks ago. Maybe it time the shed will disappear.
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You could always taxi to a point behind the spawn for a longer take off run.
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With a heavy jabo, 50% gas and auto take off you "probably" will not clear the building ie, a 47D-40. A P-51D with big bombs and rockets, 50% gas will not make it with WEP and flaps every time, seems you have a 50/50 shot.
I've watched 262's not make it.... 3 different pilots in fact.
So the OP does have a "bit" of a gripe, so there is that
HiTec is aware of it, but it's not really an easy fix. Read that a couple weeks ago. Maybe it time the shed will disappear.
I make it with a pony big bombs and rockets and 50% fuel on autopilot every time.
semp
edit: just tried it out of a1 with 2 1k bombs and rockets and a big hill in front of me
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I think you guys with the "I have no problem wit it, whats your problem pudknocker?" replies are missing the point. Ah3 doesn't model cowl flaps etc. because that wouldn't add anything to the game except pointlessness. If you want to start requiring people to to taxi back or taxi to the paved runway or perform totally bogus short field take offs you might as well have everybody start in the hanger and taxi out to the fuel pump before taking off which would be just POINTLESS. A new customer might get cheesed off when "autotakeoff" results in serial trips to the mortuary with no explanation, its basically a booby trap for 262s and obese fighters. It didn't used to be this way and there is no good reason for the change. If you see some redeeming quality to this situation than explicate! Otherwise I'd say your just being condescending.
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I thought Waffle already said it was being worked on. Look out the tower at the runway, see which end has the fighter hanger, then spawn the opposite direction until Waffle gets the small airfield object changed.
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I think you guys with the "I have no problem wit it, whats your problem pudknocker?" replies are missing the point. Ah3 doesn't model cowl flaps etc. because that wouldn't add anything to the game except pointlessness. If you want to start requiring people to to taxi back or taxi to the paved runway or perform totally bogus short field take offs you might as well have everybody start in the hanger and taxi out to the fuel pump before taking off which would be just POINTLESS. A new customer might get cheesed off when "autotakeoff" results in serial trips to the mortuary with no explanation, its basically a booby trap for 262s and obese fighters. It didn't used to be this way and there is no good reason for the change. If you see some redeeming quality to this situation than explicate! Otherwise I'd say your just being condescending.
+ 1
You can get around it, but why should you have to? Putting a building in the flight path 10 feet off the end of a runway is silly (to be charitable). It doesn't model anything that would ever happen in real life.
I asked before an never got an answer: if moving the building is that difficult, would be possible just to have fighters spawn on the main runway at small fields like bombers do?
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I thought Waffle already said it was being worked on. Look out the tower at the runway, see which end has the fighter hanger, then spawn the opposite direction until Waffle gets the small airfield object changed.
It's is... some just like to gripe.
It is not as easy to move as you might expect. So says HiTech. Lots of artwork change.
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I have never been a fan of auto takeoff. I see the need for new players albeit it seems better suited for offline practice.
A P-38 heavy has no problem clearing the building. A P47 heavy will clear it without wep but wep makes it easier. A 262 is really close but I have not hit it yet. Yet! I have seen other taxis to the other runway with their 262s which is a smart move.
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Enough is enough. :bhead
Get rid of the trees and buildings at the end of the runways! :bhead
The setup of airfields add an unnecessary level of difficulty that, imho, is not needed. Let's encourage people to fly and fight by removing the obstacles at airfields. Widen the runways, too. The gun emplacements are too close to the runway edges.
I enjoy being challenged by the skill of my opponents. I don't enjoy being taken out by an unrealistic airfield set up. In my 20 years of USAF service, I don't recall runway setups like in the game.
In real life the building would only get hit once. :D
I'm sure a lot of war time small airfields were less then ideal. This is a game. Nobody really dies. It's like getting a ditch because one wheel is off the runway. Never happened in WW2 but it's a game design choice.
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Learn from your mistakes. You should only hit that building once. You know it is there, avoid it. It's easy. Even if they are going to fix/move it. Avoid it.
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Again with the crowd of "its ok the way it is"
I almost lost a 262 on a Large airfield because a gun was in the runway and there was a line of trees at the end of it...this thread actually reminded me to post the screen shot, will do when I get back to my computer.
A Large airfield should be considered a very estaliased base...meaning in real life trees and crap like that would have been cleared.
It may not be easy to fix, but my question is how did it get pass all you testers? It's obviously a problem now (just like ENY)
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It may not be easy to fix, but my question is how did it get pass all you testers? It's obviously a problem now (just like ENY)
I don't think anyone is saying it's OK. Clearly it ain't right, but they're working on it and I'm sure it'll get ironed out somewhere on the priority list.
I don't remember the building being an issue in testing but the trees were a heck of a lot worse in earlier versions! There were trees literally growing out of the runways! They trimmed em. Could probably do for a little more of that off the ends of the runways but I'm sure it's coming.
New version of the game is still being the bugs knocked out of it. Good to see the regular patches flowing so you know they're on it.
Meanwhile, if ya don't run into that building ya prolly won't hit it! <winkwink>;-)
Sent from my XT1585 using Tapatalk
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why would you take off on a grass strip if you have a paved strip?
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why would you take off on a grass strip if you have a paved strip?
Participating in the AH I FSO's with those winter maps and dirt/snow covered runways were awesome. Personally, they should bring that aspect back to the game.
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why would you take off on a grass strip if you have a paved strip?
Well I don't know about ww2 fighters but grass is more forgiving when it comes to avoiding a ground loop for tail draggers.
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I posted about this about a month ago... waffle said he was changing the spawn...later someone said he was joking... i hope not.. its annoying... move the bloody building or change spawn position,.
Todd
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Have tried almost all fighters and all of them can take off from the grass strip w/o flaps. Even the P-47 with 100% fuel, 3 bombs and 10 rockets..
Edit: At sea level, as always - taking off from a high altitude field requires a longer take off roll..
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Here's an easy work-around: use the east runway.
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Here's an easy work-around: use the east runway.
They are aware of it and are working on it. Apparently it isn't as easy of a fix as we all would like. :salute
And the above sentiment, although technically correct, doesn't help a new player struggling to climb the steep learning curve that is this game.
Try to separate your own knowledge and experience from yourself when approaching these quarks as a BRAND NEW PLAYER.
Those of us here that are discussing it should realize that there are many ways around it, but for the player who's still got the download high and just got into the game shouldn't have to blow up simply because he hasn't taken flight school, 1000+ hours in real life, aerodynamic engineering, etc., etc., etc..
Auto-takeoff shouldn't be conditional. (is the horse dead yet!?)
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Again with the crowd of "its ok the way it is"
I almost lost a 262 on a Large airfield because a gun was in the runway and there was a line of trees at the end of it...this thread actually reminded me to post the screen shot, will do when I get back to my computer.
A Large airfield should be considered a very estaliased base...meaning in real life trees and crap like that would have been cleared.
It may not be easy to fix, but my question is how did it get pass all you testers? It's obviously a problem now (just like ENY)
There is no gun in the runway. There is a gun just off the runway so if you hit it, well . . . but you are not the only one that veered off the runway and hit that gun. I did too.
The takeoff problems were brought up in testing. They did make changes if i remember right.
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They are aware of it and are working on it. Apparently it isn't as easy of a fix as we all would like. :salute
And the above sentiment, although technically correct, doesn't help a new player struggling to climb the steep learning curve that is this game.
Try to separate your own knowledge and experience from yourself when approaching these quarks as a BRAND NEW PLAYER.
Those of us here that are discussing it should realize that there are many ways around it, but for the player who's still got the download high and just got into the game shouldn't have to blow up simply because he hasn't taken flight school, 1000+ hours in real life, aerodynamic engineering, etc., etc., etc..
Auto-takeoff shouldn't be conditional. (is the horse dead yet!?)
And i suppose next we should be listing all the fields that have hills in the way of some of the runways which make taking off in a fully layden buff near impossible. After all we cant have newbies crashing buffs all the time.
There is something to be said for LEARNING how to play the game and adjust for hazards as well.
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And i suppose next we should be listing all the fields that have hills in the way of some of the runways which make taking off in a fully layden buff near impossible. After all we cant have newbies crashing buffs all the time.
There is something to be said for LEARNING how to play the game and adjust for hazards as well.
This times 100! This thread is a reminder...whiners gonna whine. They want to make someone else do the work for them, instead of modifying their own actions.....
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There is something to be said for LEARNING how to play the game and adjust for hazards as well.
Totally agree with you on this sir. :aok
Having said that, learning the game shouldn't include auto-takeoff. It's AUTO... You know, shouldn't require any input..... Great introduction to game play and an even easier way to sour new players. <--- this is more my concern than anything. Entice, Set Hook, Retain. Instead of Entice, Infuriate, two-weeks done.
I get it, it's hard to watch someone being spoon fed. The hope is though, that ugly newbie baby won't be turned away from the game by things that, I mean come on sir, you have to admit is silly. (Pain in the butt for devs to fix apparently, but they know about it... )
And I'd also love to see that theatre briefing for bomber pilots as a clipboard map showing the restrictions on bases and bomber loadouts etc. Certainly beats wasting my time to find out how to die. +1 for that info easily available in-game... :devil
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This entire debate sounds like there's building, acks and trees at the end of every runway, on every field. At one time I tried to find the nasties but couldn't - at least not to the point of hitting them. And I'm by far not the best pilot here.
I must admit that I've occasionally hit a building or another object during takeoff. The reason has always been personal distraction, it's hard to type and take off at the same time, especially with a goblet in one hand. :cheers:
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There is no gun in the runway. There is a gun just off the runway so if you hit it, well . . . but you are not the only one that veered off the runway and hit that gun. I did too.
The takeoff problems were brought up in testing. They did make changes if i remember right.
Actually you are wrong again...this is the NE spawn on a large airfield notice the thing to the right of my gunsight...its a gun....
(http://i1376.photobucket.com/albums/ah22/zcollard31/NE%20Spawn%20Wrong_zpslryeznsh.png)
And WTF is up with the curved runway??? This is a NE spawn why is there no established dirt runway or concrete run way....If this isnt an actual runway that an auto take off works on...why even have it be an option in the tower....
Here's an idea instead of everything is fine...make do argument.....Put a red ring around every spawn direction where auto takeoff doesn't work or possibly wont work for all planes.
Yea Everything is all well and good...
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Actually you are wrong again...this is the NE spawn on a large airfield notice the thing to the right of my gunsight...its a gun....
(http://i1376.photobucket.com/albums/ah22/zcollard31/NE%20Spawn%20Wrong_zpslryeznsh.png)
And WTF is up with the curved runway??? This is a NE spawn why is there no established dirt runway or concrete run way....If this isnt an actual runway that an auto take off works on...why even have it be an option in the tower....
Here's an idea instead of everything is fine...make do argument.....Put a red ring around every spawn direction where auto takeoff doesn't work or possibly wont work for all planes.
Yea Everything is all well and good...
It because you are not spawning onto the runway but on a pad just next to it... Taxi to the runway and take off and you should be fine....
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It because you are not spawning onto the runway but on a pad just next to it... Taxi to the runway and take off and you should be fine....
Then why have the spawn???? :noid :noid :noid
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Why not? you have 6 runway spawns on that base + the one in the hangar.. If you want to launch from a runway, pick one of the six..
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Why not? you have 6 runway spawns on that base + the one in the hangar.. If you want to launch from a runway, pick one of the six..
Because if I taxi to THAT runway your talking about I'm going to go through the spot they spawn in for the East runway....
The word here is redundant.
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I still dont see the problem...
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Id say the problem is misleading new players...
I personally dont care for my own sake, i dont use auto pilot and am aware its there.
Id imagine for new guys, either on auto takeoff or not, it will be difficult to see what they smacked into with the nose pitched up.
Do i think it is a huge problem? No. Should it be fixed? Yes.
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Id say the problem is misleading new players...
I personally dont care for my own sake, i dont use auto pilot and am aware its there.
Id imagine for new guys, either on auto takeoff or not, it will be difficult to see what they smacked into with the nose pitched up.
Do i think it is a huge problem? No. Should it be fixed? Yes.
Exactly
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Id say the problem is misleading new players...
I personally dont care for my own sake, i dont use auto pilot and am aware its there.
Id imagine for new guys, either on auto takeoff or not, it will be difficult to see what they smacked into with the nose pitched up.
Do i think it is a huge problem? No. Should it be fixed? Yes.
:salute
Will you be my translator!
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Actually you are wrong again...this is the NE spawn on a large airfield notice the thing to the right of my gunsight...its a gun....
And WTF is up with the curved runway??? T
No, not a curved runway. Still no gun on the runway. Junky this might work for you. :bhead
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How about if a player has Auto Takeoff enabled, only spawns where Auto Takeoff will work (100% of the time) are available to click on? That would solve the problem for new players (as I believe Auto Takeoff is the default setting.)
Some indication between spawns that may require taxiing and spawns that are "auto takeoff friendly" might be nice. Perhaps a green (good) spawn button and a yellow (caution) spawn button would be a simple way to distinguish between them. And a new player is more likely to wonder/ask "what's the difference between the yellow spawn and the green spawn buttons?"
Just a couple other ideas, in case these are easier to implement than remodeling the fields.
:salute
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No, not a curved runway. Still no gun on the runway. Junky this might work for you. :bhead
The spawn I just showed you has a gun in my ginsight...I might suggest you do the same
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How about if a player has Auto Takeoff enabled, only spawns where Auto Takeoff will work (100% of the time) are available to click on? That would solve the problem for new players (as I believe Auto Takeoff is the default setting.)
Some indication between spawns that may require taxiing and spawns that are "auto takeoff friendly" might be nice. Perhaps a green (good) spawn button and a yellow (caution) spawn button would be a simple way to distinguish between them. And a new player is more likely to wonder/ask "what's the difference between the yellow spawn and the green spawn buttons?"
Just a couple other ideas, in case these are easier to implement than remodeling the fields.
:salute
:aok great ideas
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Perhaps a sign at the END of the runway.
(http://i63.tinypic.com/2u8cqqo.gif)
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It is being fixed. It is not as easy as moving the building.
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Perhaps a sign at the END of the runway.
(http://i63.tinypic.com/2u8cqqo.gif)
Pure Class. Love it. Even before I noticed the rider fall off.
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Well I don't know about ww2 fighters but grass is more forgiving when it comes to avoiding a ground loop for tail draggers.
I think that only applies to airplanes that are tailskid equipped.
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I think that only applies to airplanes that are tailskid equipped.
No, I believe it is because there is a little bit of slippage on grass so when the main gets a little sideways the airplane doesn't rotate around the landing gear but instead can go a little off straight ahead without grabbing and spinning around. The one place here that rented a J3 wouldn't allow it on the pavement. I'm not sure if with a big monster prop and engine if it would be a case of forgiving schmagiving or not, meaning you'd better be on top of things because the lawn won't save you, I have no idea.
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No, I believe it is because there is a little bit of slippage on grass so when the main gets a little sideways the airplane doesn't rotate around the landing gear but instead can go a little off straight ahead without grabbing and spinning around. The one place here that rented a J3 wouldn't allow it on the pavement. I'm not sure if with a big monster prop and engine if it would be a case of forgiving schmagiving or not, meaning you'd better be on top of things because the lawn won't save you, I have no idea.
Could be. Having never ground looped an airplane I can't comment with any authority on it. I have certainly never let my guard down on any taildragger until it was tied down.
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Pull back slightly on the stick and lock the tail wheel. :aok
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Pull back slightly on the stick and lock the tail wheel. :aok
I don't think I could do that in a Stinson 108. Can't remember now.
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I don't think I could do that in a Stinson 108. Can't remember now.
Nope.
Not a dragged but a tail wheel... in game.
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Nope.
Not a dragged but a tail wheel... in game.
It locks the tailwheel in game. Helps when taking off from turning CV as well. In RL there is a lever to do this.
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Enough is enough. :bhead
Get rid of the trees and buildings at the end of the runways! :bhead
The setup of airfields add an unnecessary level of difficulty that, imho, is not needed. Let's encourage people to fly and fight by removing the obstacles at airfields. Widen the runways, too. The gun emplacements are too close to the runway edges.
I enjoy being challenged by the skill of my opponents. I don't enjoy being taken out by an unrealistic airfield set up. In my 20 years of USAF service, I don't recall runway setups like in the game.
Odd, when the beta version came out, I kind of had this same opinion. But, honestly.... why?
We have a map for pure flying and fighting, that's called "dueling arena". And, we have the WWI arena. No offense, if you enjoy being challenged by the skill of your opponents, then go to to the DA/Dueling Arena.
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Enough is enough. :bhead
Get rid of the trees and buildings at the end of the runways! :bhead
The setup of airfields add an unnecessary level of difficulty that, imho, is not needed. Let's encourage people to fly and fight by removing the obstacles at airfields. Widen the runways, too. The gun emplacements are too close to the runway edges.
I enjoy being challenged by the skill of my opponents. I don't enjoy being taken out by an unrealistic airfield set up. In my 20 years of USAF service, I don't recall runway setups like in the game.
How about Taxi to the bomber runway when heavy?
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I have yet to crash into a tree or a building while taking off. can you be more specific?
semp
i remember you hitting a hill
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i remember you hitting a hill
I was not part of that mission.
semp
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I was not part of that mission.
semp
was not a mission, you were trying to shoot me down and keep your alt, I was flyin tight against the wall, and splatt!! :evil:
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No, any tail wheel aircraft does much better on grass. I will take a grass airstrip anyday over a paved in my RV-6.
I think that only applies to airplanes that are tailskid equipped.
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I have never ground looped one myself but had a student ground loop a J3. He said his leg went to sleep and he could not feel his foot on the rudder pedal and I could not override his dead foot on the rudder. Fortunately a J2 goes around very gently. :)
Could be. Having never ground looped an airplane I can't comment with any authority on it. I have certainly never let my guard down on any taildragger until it was tied down.
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No, any tail wheel aircraft does much better on grass. I will take a grass airstrip anyday over a paved in my RV-6.
That seems to be the consensus. I have only landed tailwheel airplanes on pavement, and then only a relatively few number of times. That will change soon, kinda, when I start my AT-6 course late next year (God willing and the creek don't rise).
Oddly enough, the CAFs Buchons suffered some spar issues due to being operated off pavement as 109s were intended to be flown primarily off grass fields. Or so it was said.
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I would only take 29s or 234s off certain fields. Held on to the rato to help accelerate out of target area.
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Enough is enough. :bhead
Get rid of the trees and buildings at the end of the runways! :bhead
The setup of airfields add an unnecessary level of difficulty that, imho, is not needed. Let's encourage people to fly and fight by removing the obstacles at airfields. Widen the runways, too. The gun emplacements are too close to the runway edges.
I enjoy being challenged by the skill of my opponents. I don't enjoy being taken out by an unrealistic airfield set up. In my 20 years of USAF service, I don't recall runway setups like in the game.
I think you hit the nail right square on the head.......... It's a game