Aces High Bulletin Board
General Forums => Wishlist => Topic started by: 100Coogn on December 26, 2016, 01:52:13 PM
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Please make the edges of the runway look similar to this photo. I believe it will make them stand out
and easier to see from a distance. It will just look better than it is now.
Right now the grass just kinda fades into tarmac.
(http://i647.photobucket.com/albums/uu196/100Coogn/runway.jpg) (http://s647.photobucket.com/user/100Coogn/media/runway.jpg.html)
Oh yeah, and bring back trains. :lol
Coogan
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+1
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I think the effect is intentional. The runways are made of marston matting, not asphalt.
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I think the effect is intentional. The runways are made of marston matting, not asphalt.
Think only the small bases have steel matting, the other bases pavement.
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I am more concerned about the bases that have aircraft launch on headings that don't have runways.
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I am more concerned about the bases that have aircraft launch on headings that don't have runways.
True.
Coogan
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Think only the small bases have steel matting, the other bases pavement.
Me thinks you're correct. :aok
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I 100% agree with Chalenge.
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Right now I'm having to visit about 100 runways on a terrain from the air to look for problems.
The sharpest and longest range rendering of the runways will happen if you turn off post lighting and push all of your detail sliders to the right. Some of you will take FPS hits and even have rendering stuttering at that point. There will be a trade off point between range and clarity or, the real performance capability of your video card and your choice of texture mode and in game graphics settings that will limit seeing clear runways. Even the MA default of haze\fog layer can effect at what distance you will see a clear runway. Since Hitech first introduced a full MA environment for testing back in the closed alpha, this has been the best offering of graphics performance adjustments.
As for the misaligned entry point for aircraft integrated into an airfield object, report the location in the bug forum. That is a bug which needs to get on the to do list.
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The runways are not only bland from the air. They don't look all that impressive while setting on them.
Not trying to be unappreciative of all of HT's hard work. Just saying, the runways should look better than they do now.
Coogan
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Jeez... of all things to complain about!!
I used to fly quite a bit and I have never seen a runway
as trim and manicured as that picture :D
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Jeez... of all things to complain about!!
I used to fly quite a bit and I have never seen a runway
as trim and manicured as that picture :D
Have you seen any that have the runway and grass washed together as in the game?
I've seen more complaints about upgrades to this ride or that ride. Fine for them. Who will notice those improvements? Only the people who fly/drive that particular ride.
This improvement, every single player would notice, since everyone has to look at a runway eventually.
To me, the way they look now would be a turn-off to new players.
Coogan
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Have you seen any that have the runway and grass washed together as in the game?
Coogan
Yes, all of them that are smaller airports with grass edging. They don't run an edger down the sides too often. Pavement edges tend to crumble a bit, grass grows quicker right next to the runway because of the extra rainwater that runs off, and then there are the weeds. The edges are therefore kind of vague many times because of these things and more.
I think they look just about right.
I also don't think new players are going to be too concerned with "neat trimmed edges" when they are just trying to figure the flying part out.
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Yes, all of them that are smaller airports with grass edging. They don't run an edger down the sides too often. Pavement edges tend to crumble a bit, grass grows quicker right next to the runway because of the extra rainwater that runs off, and then there are the weeds. The edges are therefore kind of vague many times because of these things and more.
I think they look just about right.
I also don't think new players are going to be too concerned with "neat trimmed edges" when they are just trying to figure the flying part out.
Then they will really have problems with the landing part, since some runways can be seen until it's too late.
Coogan
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I have noticed if I look at something from a low angle of incidence - be it an aircraft wing or runway, what-have-you, the texture blurs pretty badly.
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Then they will really have problems with the landing part, since some runways can be seen until it's too late.
Coogan
Took long enough to get down to this as the real issue. And then the real wish is more along the line of wanting to be able to see the runways from farther out as entities that stand out from the background in razor sharp relief. And this wish has been recorded by shilo a few months ago.
Wishing for a cosmetically pleasing runway to your sensibilities will probably not fly. Showing a need for a change in a standard object is your up hill battle since making the change is a bit more involved than you realize. No one is getting lost and never finding the runway or they would be in here complaining, nor are very many not landing safely due to it.
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Took long enough to get down to this as the real issue. And then the real wish is more along the line of wanting to be able to see the runways from farther out as entities that stand out from the background in razor sharp relief. And this wish has been recorded by shilo a few months ago.
Wishing for a cosmetically pleasing runway to your sensibilities will probably not fly. Showing a need for a change in a standard object is your up hill battle since making the change is a bit more involved than you realize. No one is getting lost and never finding the runway or they would be in here complaining, nor are very many not landing safely due to it.
I wished for "Cleaner/Sharper" runways. Can you not comprehend?
If you don't like the wish, so be it. Kick rocks and push on.
For now, lay your purse down, I ain't biting.
Coogan
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Runways look like oil-paintings... They don't fit their surroundings.
(http://i1211.photobucket.com/albums/cc426/Coogan11/Runway-1.mp4.00_00_04_00.Still001.png) (http://s1211.photobucket.com/user/Coogan11/media/Runway-1.mp4.00_00_04_00.Still001.png.html)
(http://i1211.photobucket.com/albums/cc426/Coogan11/Runway-2.mp4.00_00_04_07.Still001.png) (http://s1211.photobucket.com/user/Coogan11/media/Runway-2.mp4.00_00_04_07.Still001.png.html)
Coogan
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Runways look like oil-paintings... They don't fit their surroundings.
Coogan
My observation was that the blurriness is a little excessive, like a mipmap (MIP map) that went just a little heavy. If that is how it was done for AH3, then it's a matter of the graphic not reducing properly on powers of two (usually how mipmaps are done). If that's the case HTC can fix it by doing custom reductions, which will follow their own rules.
100Coogn was right in bringing it up, in my opinion.
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This is the runway with all the sliders to the right and maximum fog\haze range set to 19 miles at 07:30am.
The closer to the default settings, the closer to the runway you have to be to get clarity. It's one of those tradeoffs so the low end machines can play the game. One of the interesting things about graphics is the contrast of colors and textures and how they stand out or disappear. If you setup a mile long corridor of grass off the end of the runways, the contrast makes the runway stand out. If you pack trees in all around the field, you will not see the runway until you are almost on top of it. If I put my graphics back to the defaults at 4096, my graphics looks more fuzzy look like yours.
The biggest difference with our pictures is your runway is asphalt and mine is concrete which stands out better. The super large airfield and the small airfield have this contrast problem due to the runway color. In low light conditions the darker color will not show up until you are on top of it even with grass contrast to make it stand out. You start noticing these small details when you have to visit all of the 150 or so field objects you place on a terrain. So as a rule all runway ends on my terrain have a mile of open grass to help players get oriented in low light conditions.
(https://s20.postimg.org/age8lxzt9/runw01.jpg)
(https://s20.postimg.org/q35hzbdl9/runw02.jpg)
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I am more concerned about the bases that have aircraft launch on headings that don't have runways.
^This!
It's down right lazy that on several fields, usually cross cardinal headings, it spawns you off of a runway. Bad enough some runways have a building off the end of it… If the point were anything like encouraging taxiing then just have a hanger spawn, not a missleading "runway".
Secondly, 262s and such need to spawn off the large runways on fields and not smack in the middle facing a building!
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^This!
It's down right lazy that on several fields, usually cross cardinal headings, it spawns you off of a runway. Bad enough some runways have a building off the end of it… If the point were anything like encouraging taxiing then just have a hanger spawn, not a missleading "runway".
Secondly, 262s and such need to spawn off the large runways on fields and not smack in the middle facing a building!
I know I've been spawned in hardstands on some of the larger fields - is that what you're talking about? I thought it was kind of cool to have to taxi to the runway after start up.
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It was nice of Waffle to show off his super large airfield with two of the fighter spawns setting you on hard stands. It seems to be a purpose driven feature. All bombers 4\2\1 engine do not show those two spawn buttons. But, the storch which is found in the bomber list does have them active.
So instead of pulling out the virtual Mossberg and letting fly with "double ot vitriol shot". Wish list for Waffle to disable those spawn buttons for the sake of unsuspecting players fighter perks. Waffle did a masterful job on that field.
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I think that hard surfaced runways should be as least as visible as the trees that are adjacent to it.
Their profile is over blurred on approach.......again in comparison to local trees etc.
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To be honest, it looks like a mechanics issue with how the AH3 environment engine generates the ground and the clutter polygon mesh. Everything painted on the ground is blurred or interwoven at the color border with the same mechanic as you see the runway edges. I found if I turn off reflections, shadows, clutter and clutter from the air. At 7:30am on zoom the runway stands out and the runway ends have small silver buildings that shine in low light. Wonder if that is a concession to no runway lights. It's a bit more of a hassle in AH3 finding and landing at fields in low light conditions. Zoom alleviates that.
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I know I've been spawned in hardstands on some of the larger fields - is that what you're talking about? I thought it was kind of cool to have to taxi to the runway after start up.
I am not sure what hardstands are but I fail to see the point if they are labeled as a "runway." Replace said button with something like we have for the hanger and at least it would be honest. While I enjoy taxiing from time to time, the whole point of a runway spawn and auto takeoff system (I do manual by default) is for those who do not wish to do such things. If the game is moving away from that then it needs to be honest about it and not spawn you on a runway headed for a building collision in auto take off, or misslead players into thinking there is a runway spawn that in reality is not there.
At the end of the day we want to attract new and returning players, not add further frustration to the dangerously-small existing player base with missleading airfields and runway spawns.
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I am not sure what hardstands are but I fail to see the point if they are labeled as a "runway." Replace said button with something like we have for the hanger and at least it would be honest. While I enjoy taxiing from time to time, the whole point of a runway spawn and auto takeoff system (I do manual by default) is for those who do not wish to do such things. If the game is moving away from that then it needs to be honest about it and not spawn you on a runway headed for a building collision in auto take off, or misslead players into thinking there is a runway spawn that in reality is not there.
At the end of the day we want to attract new and returning players, not add further frustration to the dangerously-small existing player base with missleading airfields and runway spawns.
A hardstand is a parking spot for a plane, usually just off a taxi way.
Excellent point about them being mislabeled as Runway spawns, and whether or not that works with Auto-takeoff I don't know - I don't think I've tried taking off directly from there. I wonder what happens for a new player if he has auto takeoff enabled and spawns in a hangar? I could see that being a problem too.
Good points, Owl
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Hard stands are common airfield lingo for ww2 military fields. A parking pad......
Depending on how the terrain builder orients the super large airfield, it looks like the hard stand spawns will change on the clipboard spawn pad. The terrain builder can orient any square object like an airfield to the four cardinal directions.
Below you can see a screen capture of a super large airfield. The yellow arrows are the two hard stand parking pads that fighters spawn to. The arrow points in the direction your fighter's nose will always face when you spawn on that pad. The red lines are the full and un obstructed take off lanes you have. You won't get a 262 with full fuel or most fighters with heavy jabo load outs off of there because of trees. You will get normal fighters off those hard stands.
I suppose this is where someone pulls out the "triple ot 50mm rage shot" and shoots off about the BS inconvenience and the game has to be changed or something like that. In all the time I was testing this base from two years ago I never knew Waffle opted for the hard stand spawns. Took about 10min offline to identify them and map the take off lanes from them. Guess that's why initially I thought they were a fighter entry point object misplacement. Nope, these are Waffle nuggets....... :O
(https://s20.postimg.org/k12x5xvgt/fspwn_SLF.jpg)
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I think it would be awesome for scenarios to have a group of pilots each spawn to their own hardstands, all clustered with a general group of hardstands. Then we get to roll out and taxi to the runways as a group.
Would be great if the tower shot off colored flares too, though with comms I dunno why that would be necessary...just cool. Historical, immersive...
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Jeez... of all things to complain about!!
I used to fly quite a bit and I have never seen a runway
as trim and manicured as that picture :D
Guess you didn't fly into a lot of places I've been.
There is obviously variation but, overall, airports are kept pretty well trimmed up.
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Guess you didn't fly into a lot of places I've been.
There is obviously variation but, overall, airports are kept pretty well trimmed up.
Sometimes down here after a big rain between mowings the Johnson grass will get away from us for a day or two but that's about it.
The question here is one of how well World War Two permanent bases were maintained.
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You guys are being "trolls" at this point since all of you know you can google "ww2 airfields Europe" and get a bumper crop of photos.
If you want runways that have razor crisp edges you have to ask Waffle to build 3D slab objects that can be fitted together to replace the straight legs of the main runway surfaces. He probably would have done that while developing the new fields if there was any value to building out multiple 3D objects in the face of being able to texture paint the runways onto the field object tile.
The super large airfield has asphalt runways and the pictures below show what looks like concrete rain gutters bordering the asphalt in these ww2 photos. I've seen that configuration at some airfields in the US. Other than that, you will not get runways to be any clearer any sooner than your graphics card and detail sliders will allow you to see the rest of the airfield at a distance. A runway has the added problem of your viewing angle relative to it and the fact it's running along the surface of the polygon mesh. The lower your relative angle, the closer you have to be to get a detailed rendering of that painted tile. That is why you have detail sliders to render the tiles out to 3 miles, the maximum distance I believe in AH3 now. And then some players would run into FPS hits around multiple cons just so they can see a razor's edge at 3 miles. Or they can use zoom....
(https://upload.wikimedia.org/wikipedia/commons/6/63/RAF_Horham_-_29_February_1944_-_Airfield.jpg)
(https://upload.wikimedia.org/wikipedia/commons/b/bb/Rivenhall-04-1944.jpg)
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I'm just not sure changing tiles on the map would fix it. I can go to external view on the runway in any plane, hover 10 ft off the wingtip, start moving my viewpoint down to be level with the wing. The closer I get to level with the wing, the blurrier the wing's surface becomes. The wingtop insignia blurs out badly, as do the panel lines. I they are very sharp when viewed from above.
Seems to me like the same problem?
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You guys are being "trolls" at this point since all of you know you can google "ww2 airfields Europe" and get a bumper crop of photos.
If you want runways that have razor crisp edges you have to ask Waffle to build 3D slab objects that can be fitted together to replace the straight legs of the main runway surfaces. He probably would have done that while developing the new fields if there was any value to building out multiple 3D objects in the face of being able to texture paint the runways onto the field object tile.
The super large airfield has asphalt runways and the pictures below show what looks like concrete rain gutters bordering the asphalt in these ww2 photos. I've seen that configuration at some airfields in the US. Other than that, you will not get runways to be any clearer any sooner than your graphics card and detail sliders will allow you to see the rest of the airfield at a distance. A runway has the added problem of your viewing angle relative to it and the fact it's running along the surface of the polygon mesh. The lower your relative angle, the closer you have to be to get a detailed rendering of that painted tile. That is why you have detail sliders to render the tiles out to 3 miles, the maximum distance I believe in AH3 now. And then some players would run into FPS hits around multiple cons just so they can see a razor's edge at 3 miles. Or they can use zoom....
(https://upload.wikimedia.org/wikipedia/commons/6/63/RAF_Horham_-_29_February_1944_-_Airfield.jpg)
(https://upload.wikimedia.org/wikipedia/commons/b/bb/Rivenhall-04-1944.jpg)
Nobody said that they should be 'Razor Crisp'.
They should no look as though they were air-brushed in as an afterthought.
It's not just the runways either. The base surroundings look just as bad.
Coogan
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You haven't built any kind of a terrain with the AH3 terrain editor have you? You might describe it as how a piece of Japanese hand made paper is meshed together. Way back when we were first testing the terrain for FPS, the mesh was really tight and we had really crappy results for the majority of us who couldn't afford a new super computer every month. The AH3 world environment is what it is at this point.
I guess you have reached that stage where you don't care how it works, you want what you want even if no one can play the game after that.... :rolleyes:
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You haven't built any kind of a terrain with the AH3 terrain editor have you? You might describe it as how a piece of Japanese hand made paper is meshed together. Way back when we were first testing the terrain for FPS, the mesh was really tight and we had really crappy results for the majority of us who couldn't afford a new super computer every month. The AH3 world environment is what it is at this point.
I guess you have reached that stage where you don't care how it works, you want what you want even if no one can play the game after that.... :rolleyes:
I never said I built a terrain map. I said the runways look like crap.
Please stop putting words into others mouths.
Coogan
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If you had ever worked with the AH3 terrain editor it would be apparent how the ground and tiles are meshed together at the polygon level. Then you would understand why straight lines painted on the clutter\texture tiles are not really straight lines so have a blurred or dithered effect which looks straight at a distance. Then you would see the clutter mesh makes up the ground and has been thinned to allow for the weakest possible PC and graphics card from the AH3 game hardware requirements to support the game. Which means if you want straight lines you have to change what you are wishing for to replace how the runways were created.
I'm not putting those words in your mouth, I'm trying to explain why the runway looks the way it does. It's obvious you have made up your mind you don't like what you see and now it's just the internet jousting to win the last word all of this usually descends to when you don't care how something in the game works.
So do you really think Waffle will completely recreate all of the runways?
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Again, I'm not interested in how terrains are made.
I simply made an observation and a wish.
You are the one who's trying to dissect things.
Coogan