Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Yarbles on January 10, 2017, 04:54:03 PM

Title: Small Maps
Post by: Yarbles on January 10, 2017, 04:54:03 PM
Would it be better to stick to just small maps until the numbers come back ?
Title: Re: Small Maps
Post by: Dundee on January 11, 2017, 05:28:25 AM
These are small....... The Big Island map has not come back as well as the Fester Map, the map with all the Mesa's  ...... I mean how many maps do the Bish need to win in a day..... I remember in AH II maps resetting after 7 days because they were not that easy to win . I'd like to see the big Maps in the rotations again, they were all good maps.  :aok
Title: Re: Small Maps
Post by: Bruv119 on January 11, 2017, 01:34:38 PM
i think that is whats happening at the moment yarbs...
Title: Re: Small Maps
Post by: Randy1 on January 11, 2017, 02:57:09 PM
In my opinion, the size of the map is not as important as the arrangement of the map. 

A classic example is Greebo's beautiful Crater map in AH2 and now in AH3.  In AH2 the crater had the finest tank battle I have ever seen.  Tank canons going off nearly every second. The map was remodeled for AH3.  The crater is nearly empty even during prime time.

Then you look at indeisles (sp) where ah2 you could find a good air fight now and then but in ah3, sometimes it is backed full of fighters and tanks.

Build the right battle field and they will come.
Title: Re: Small Maps
Post by: Shuffler on January 11, 2017, 03:45:32 PM
..... are small.
Title: Re: Small Maps
Post by: Dundee on January 11, 2017, 05:49:26 PM
In my opinion, the size of the map is not as important as the arrangement of the map. 

A classic example is Greebo's beautiful Crater map in AH2 and now in AH3.  In AH2 the crater had the finest tank battle I have ever seen.  Tank canons going off nearly every second. The map was remodeled for AH3.  The crater is nearly empty even during prime time.

Then you look at indeisles (sp) where ah2 you could find a good air fight now and then but in ah3, sometimes it is backed full of fighters and tanks.

Build the right battle field and they will come.


Speaking of arrangements.....here is a problem with the "Montis" map that needs fixing. there are spawns into 2 out of 3 AAA strats and one doesn't have a spawn. Plus it's real easy to hit from the country from the west........... can we get a spawn out of 93 please because bringing it out of 92 would be a disaster as it is just as easy to put the VH out as well. The other 2 countries have layers of radars to protect their base that spawns into their AAA. 


(http://i1055.photobucket.com/albums/s513/ts086/no%20spawn_zpsew9wnnvg.png)


Let's at least try and keep it fair for all the countries........OK
Title: Re: Small Maps
Post by: Shuffler on January 11, 2017, 07:51:18 PM

Speaking of arrangements.....here is a problem with the "Montis" map that needs fixing. there are spawns into 2 out of 3 AAA strats and one doesn't have a spawn. Plus it's real easy to hit from the country from the west........... can we get a spawn out of 93 please because bringing it out of 92 would be a disaster as it is just as easy to put the VH out as well. The other 2 countries have layers of radars to protect their base that spawns into their AAA. 


(http://i1055.photobucket.com/albums/s513/ts086/no%20spawn_zpsew9wnnvg.png)


Let's at least try and keep it fair for all the countries........OK

Any given time that map hits rotation, any side may be the side with the weak aaa. It all works out in the wash.
Title: Re: Small Maps
Post by: Yarbles on January 23, 2017, 02:09:14 PM
Any given time that map hits rotation, any side may be the side with the weak aaa. It all works out in the wash.

Given countries rotate through Maps I guess they needn't be 3 way mirrors. Just another possible dimension and all 3 countries perhaps not all having to share simiar size borders. After all life isn't allways fare  :D :devil
Title: Re: Small Maps
Post by: Dundee on January 29, 2017, 09:16:09 PM
Any given time that map hits rotation, any side may be the side with the weak aaa. It all works out in the wash.

Works out in the wash, my #%*.....the Montis map is up again and this is 5 out of 6 times the Rooks have been stuck with the side with no spawn into their AAA strat as pointed out in the maps posted above, the one time we did not get stuck on that side the Knights had it.......there is not luck of the draw......some how the maps are assigned by someone and the Bishops have not to my recollection have never been assigned this country. I smell a rat some one is playing favorites here and it's not right. Either give us a spawn to our AAA strat or fairly assign this less than equal side of the map to every country......who's ever in charge of the rotation I'm calling you out  :furious
Title: Re: Small Maps
Post by: molybdenum on January 29, 2017, 10:10:46 PM
Any given time that map hits rotation, any side may be the side with the weak aaa. It all works out in the wash.

Nevertheless, it sucks when your side is the one that's stuck with the easy-to-hit AAA strat and (unlike the other 2 sides) don't have a spawn by which to resup.
I agree: add a spawn so AAA can be resupped. And this comes from someone who hits strats--and especially AAA strat-- more than almost anyone else in the game. Even it up.
Title: Re: Small Maps
Post by: Dundee on January 30, 2017, 01:16:42 PM
Nevertheless, it sucks when your side is the one that's stuck with the easy-to-hit AAA strat and (unlike the other 2 sides) don't have a spawn by which to resup.
I agree: add a spawn so AAA can be resupped. And this comes from someone who hits strats--and especially AAA strat-- more than almost anyone else in the game. Even it up.

Well here is an easy fix if they do not want to make the so called "Random Draw"  really fair, this was sent to Skuzzy this morning.....so we'll have to see what action they take....or don't take. It's kind of obvious the way the past 6 rotations one particular side is favored, or has a way of not getting assigned the side with no spawn, all I'm asking is make it fair or take the map out of rotation. After all.....we all have to live up to Rule 7 don't we

(http://i1055.photobucket.com/albums/s513/ts086/big%20picture%20final_zpshnzlefm6.png)
Title: Re: Small Maps
Post by: Dundee on January 30, 2017, 01:19:53 PM
Given countries rotate through Maps I guess they needn't be 3 way mirrors. Just another possible dimension and all 3 countries perhaps not all having to share simiar size borders. After all life isn't allways fare  :D :devil

Well when your told it's a random draw, and the results are not...........then what do you call it?
Title: Re: Small Maps
Post by: Bellator on February 04, 2017, 10:17:06 AM
I don't think sticking with the small maps to be a good idea. I personally don't care for maps. I don't like the three narrow fronts approach or small maps with so much crammed into a small area. Trying to read a map with the Icons and map legends piled on top of each other. I know there are others that do, and that's fine too. But honestly, when a small map like this is up, I'll just get aggravated with it so I simply don't play until it's gone. I think we should continue to appeal to both type of players.
Title: Re: Small Maps
Post by: BuckShot on February 04, 2017, 10:22:24 AM
Well when your told it's a random draw, and the results are not...........then what do you call it?

I call that random. It could go the same way three times in a row and still be random.
Title: Re: Small Maps
Post by: popeye on February 04, 2017, 10:57:21 AM
Trying to read a map with the Icons and map legends piled on top of each other.

You know that you can zoom the map with INS/DEL keys?  (I played for months before learning this, wondering how people could read those crowded maps.)
Title: Re: Small Maps
Post by: Dundee on February 06, 2017, 01:16:37 AM
I call that random. It could go the same way three times in a row and still be random.

Random would be this Bishops would have had this at least 1 time out of the last 7 rotations.......it's not random at all

Well like a bad penny this map is back up and ...............The Knights got stuck with that side. Explain how the Bishops have not had this side of the map. I'm still saying someone is controlling this and that's why the Bishops have not done a tour on this side at all........
Title: Re: Small Maps
Post by: Shuffler on February 06, 2017, 09:14:56 AM
Random is roll of the dice. Might be one team that gets it once a year.
Title: Re: Small Maps
Post by: Lusche on February 06, 2017, 09:20:59 AM
Random would be this Bishops would have had this at least 1 time out of the last 7 rotations.......it's not random at all

Some time ago, in AH2, I had a similar impression. No being a friend of anecdotal 'evidence', I went on and took notes. And being a heavy player back then, I managed to record every map change for months. It turned out to be random, but as with all things random streaks did happen. I blame my cognitive bias to have noted streaks if 'bad luck' more than the overall random effect.

If you want to show that it's not random in AH3 anymore, you need to provide a substantial data sample ;)
Title: Re: Small Maps
Post by: JimmyC on February 06, 2017, 05:41:29 PM
You know you got a semi when you said..substantial
data sample... :devil
Title: Re: Small Maps
Post by: Shuffler on February 07, 2017, 04:34:17 PM
Some time ago, in AH2, I had a similar impression. No being a friend of anecdotal 'evidence', I went on and took notes. And being a heavy player back then, I managed to record every map change for months. It turned out to be random, but as with all things random streaks did happen. I blame my cognitive bias to have noted streaks if 'bad luck' more than the overall random effect.

If you want to show that it's not random in AH3 anymore, you need to provide a substantial data sample ;)


... of course your tet was ... ahemmm random. Right?    :D
Title: Re: Small Maps
Post by: Dundee on February 08, 2017, 02:25:19 AM
Some time ago, in AH2, I had a similar impression. No being a friend of anecdotal 'evidence', I went on and took notes. And being a heavy player back then, I managed to record every map change for months. It turned out to be random, but as with all things random streaks did happen. I blame my cognitive bias to have noted streaks if 'bad luck' more than the overall random effect.

If you want to show that it's not random in AH3 anymore, you need to provide a substantial data sample ;)

Ok the data (short term), like I said before.............last 7 rotations the Bish have not been assigned that side......they should buy lotto tickets too maybe
Title: Re: Small Maps
Post by: Shuffler on February 08, 2017, 04:17:26 PM
Ok the data (short term), like I said before.............last 7 rotations the Bish have not been assigned that side......they should buy lotto tickets too maybe

The last 2 times it does not look random  :D


This post is sort of random. You be the judge..... randomly.
Title: Re: Small Maps
Post by: Dundee on February 11, 2017, 02:55:56 PM
Update   Saturday 02/11/2017       8th Rotation and the rooks got it again, 6 out of the last 8 times this map came up............. Skuzzy tells me the system is not being manipulated, well the results don't show that.
Title: Re: Small Maps
Post by: Tracerfi on February 11, 2017, 05:38:27 PM
Update   Saturday 02/11/2017       8th Rotation and the rooks got it again, 6 out of the last 8 times this map came up............. Skuzzy tells me the system is not being manipulated, well the results don't show that.
:ahand
Title: Re: Small Maps
Post by: Dundee on February 23, 2017, 08:37:52 PM
:ahand

9th Rotation and the Bish got the weak AAA strat that works out to be 11.11% ....
Title: Re: Small Maps
Post by: BowHTR on February 23, 2017, 08:46:43 PM
9th Rotation and the Bish got the weak AAA strat that works out to be 11.11% ....

Are the other sides changing?
Title: Re: Small Maps
Post by: lunatic1 on February 24, 2017, 10:50:41 AM
I've said this before-HiTech told me they are working on new maps--actually they are called Terrains. I called to ask for a payment extension and talked to HiTech himself-and I asked him about the maps/terrains, and that's what he told me.

I think the biggest deal is getting the bugs out. just takes time
Title: Re: Small Maps
Post by: JunkyII on February 24, 2017, 11:16:11 AM
I definitely wanted big maps removed but I want Oz Kansas back because of its setup
Title: Re: Small Maps
Post by: Dundee on February 24, 2017, 02:57:47 PM
Are the other sides changing?

The side with no spawn into the AAA strat (bottom Right hand side of the Montis Map) here is the totals of who has been assigned there out of the last 9 rotations 6 times for Rooks, 2 times for Knights and this last rotation the Bishops finally were assigned there

Rooks 6
Knights 2
Bishops 1

that isn't random
 
Title: Re: Small Maps
Post by: Zoney on February 24, 2017, 03:04:54 PM
The side with no spawn into the AAA strat (bottom Right hand side of the Montis Map) here is the totals of who has been assigned there out of the last 9 rotations 6 times for Rooks, 2 times for Knights and this last rotation the Bishops finally were assigned there

Rooks 6
Knights 2
Bishops 1

that isn't random

Sure it is.  If it wasn't random then each country would be getting that position 1/3rd of the time.  So it is random.  Unless you are saying "somebody" has programmed it not to be random and just hates Rooks so that's his way of sticking it to ya.
Title: Re: Small Maps
Post by: Dundee on March 01, 2017, 02:24:28 PM
Sure it is.  If it wasn't random then each country would be getting that position 1/3rd of the time.  So it is random.  Unless you are saying "somebody" has programmed it not to be random and just hates Rooks so that's his way of sticking it to ya.

Another map that is that has problems it The Crater Map........6 rotations and nothing has change......... Regular players will attest that this is how the map has been assigned, this up today

(http://i1055.photobucket.com/albums/s513/ts086/03%2001%202017_zpsr9y5zqva.png)

Fool me once....shame on you.................Fool me twice.........shame on Me

Title: Re: Small Maps
Post by: horble on March 01, 2017, 02:51:31 PM
Ive seen knights on both the west and north sides of the crater map
Title: Re: Small Maps
Post by: hitech on March 01, 2017, 04:00:29 PM
I have proof coin flips are NOT random. The Super Bowl coin has been tails the last 4 times in a row!!!!!

I just am lucky to have a standing $100 bet with a friend on tails.

HiTech
Title: Re: Small Maps
Post by: The Fugitive on March 01, 2017, 04:09:01 PM
Another map that is that has problems it The Crater Map........6 rotations and nothing has change......... Regular players will attest that this is how the map has been assigned, this up today

(http://i1055.photobucket.com/albums/s513/ts086/03%2001%202017_zpsr9y5zqva.png)

Fool me once....shame on you.................Fool me twice.........shame on Me

Random means it is random every time. What your looking for is for HTC to pull one "team" out of the random draw each time so that each team gets the "bad/losers side/ yada yada yada" issue before YOUR team gets it again.
Title: Re: Small Maps
Post by: Zoney on March 01, 2017, 04:24:04 PM
If you flip a coin 99 times and it comes up tails, the odds that it will be tails again on the 100th flip are still 50/50.  The number of times the Rooks have gotten a certain part of a map do not change the odds of them getting it again.
Title: Re: Small Maps
Post by: Dundee on March 01, 2017, 07:52:42 PM
I have proof coin flips are NOT random. The Super Bowl coin has been tails the last 4 times in a row!!!!!

I just am lucky to have a standing $100 bet with a friend on tails.

HiTech

Amazing......4 times really.   The Bish having the North end of the Crater Map 6 times in a row sure the hell tops your coin flip don't it.  I remind you the coin only has 2 sides we are dealing with 3 sides which makes the odds even greater that one particular entity would always be on the north side of that map. Boggles the mind
Title: Re: Small Maps
Post by: Dundee on March 01, 2017, 07:54:26 PM
Ive seen knights on both the west and north sides of the crater map

When was that because I'm tracking the map assignments, I might have made a mistake.........so gimmie a date
Title: Re: Small Maps
Post by: horble on March 01, 2017, 08:04:10 PM
I haven't been keeping track but I've only really been back since October so between October and now.
Title: Re: Small Maps
Post by: DmonSlyr on March 01, 2017, 08:27:46 PM
Another map that is that has problems it The Crater Map........6 rotations and nothing has change......... Regular players will attest that this is how the map has been assigned, this up today

(http://i1055.photobucket.com/albums/s513/ts086/03%2001%202017_zpsr9y5zqva.png)

Fool me once....shame on you.................Fool me twice.........shame on Me

This map would be far better if they deleted the TT area and pushed out the center to a more donut look. The bases would be a little bit more scrunched up but that would be a good thing and promote more action. This map still has decent fights around it, but it's still too big and scattered.
Title: Re: Small Maps
Post by: Dundee on March 01, 2017, 10:57:09 PM
I haven't been keeping track but I've only really been back since October so between October and now.

well I have the screen shots and there is a date when the shot was taken , last 6 times, the Bishops have had the north end of this map.......!
Title: Re: Small Maps
Post by: JunkyII on March 02, 2017, 10:20:32 AM
well I have the screen shots and there is a date when the shot was taken , last 6 times, the Bishops have had the north end of this map.......!
So you think you have proof that it isn't random....I suggest post it.
Title: Re: Small Maps
Post by: Dundee on March 02, 2017, 01:09:39 PM
You know that you can zoom the map with INS/DEL keys?  (I played for months before learning this, wondering how people could read those crowded maps.)

The tank icons are so over the top..........you get two tanks sitting in a town, you can't even find the town on the map. And if you haven't noticed, and I can't think you haven't.....the tank icons are actually larger than the planes on the map...... and if they key up on com's...it just really screwed up
Title: Re: Small Maps
Post by: Lazerr on March 02, 2017, 01:17:36 PM
I definitely wanted big maps removed but I want Oz Kansas back because of its setup
2nd best map in the game.

Bustrs new map looks like it is going to be a blast too.
Title: Re: Small Maps
Post by: Electroman on March 02, 2017, 02:07:45 PM
well I have the screen shots and there is a date when the shot was taken , last 6 times, the Bishops have had the north end of this map.......!

Maybe it's just the 49'ers brought bad luck to the Rooks?  :x

Random is random...even if it doesn't seem like it. Just because it is random does not mean that the outcome will change after 1 time, 5 times, 20 times. Bish have been on the same end of things on other maps where we get the least desirable areas. We deal with the hand we are dealt even as painful as it may be. May I recommend you do the same.

Cheers,
Elec1
Title: Re: Small Maps
Post by: Marco on March 03, 2017, 08:06:58 AM
Is there a location on the site where all MA maps (in rotation and not in rotation) are able to be previewed via screenshots or something? I have never seen a place over the years, so I figured I'd ask. :headscratch:
Title: Re: Small Maps
Post by: The Fugitive on March 03, 2017, 08:36:34 AM
nope.   :cry
Title: Re: Small Maps
Post by: JunkyII on March 03, 2017, 08:55:52 AM
2nd best map in the game.

Bustrs new map looks like it is going to be a blast too.
I agree Bustr has the right idea for the spawns and everything, only thing that worries me is the amount of clouds...I understand why he has them, which is a solid reason, I just feel my FPS is going to dump out in the water fights.

Ozkansas was the map I spent 16 hours straight playing on one day....I got on in the morning and spent probably 4 hours just furballing in the center, then went on a base taking spree on one of the fronts, then jump in a tank at the v65-v66???? Double spawn, the one in the southwest....for like 4 hours (landed 32 kills woot)...that map developed more diverse fights better then any other map IMO. Ndisles is my number 2 but you are so limited in the different fights...but it does always have a fight.
Title: Re: Small Maps
Post by: Dundee on March 09, 2017, 11:21:35 AM
Another map that is that has problems it The Crater Map........6 rotations and nothing has change......... Regular players will attest that this is how the map has been assigned, this up today

(http://i1055.photobucket.com/albums/s513/ts086/03%2001%202017_zpsr9y5zqva.png)

Fool me once....shame on you.................Fool me twice.........shame on Me

Some one woke up at the switch.........the Bishops finally got moved from from the north end of the map. I'll keep tracking this map as well as the Montis
Title: Re: Small Maps
Post by: hitech on March 09, 2017, 11:30:52 AM
Some one woke up at the switch.........the Bishops finally got moved from from the north end of the map. I'll keep tracking this map as well as the Montis

I'm shocked, shocked that it came up heads after FOUR TAILS IN A ROW!

HiTech
Title: Re: Small Maps
Post by: Electroman on March 09, 2017, 12:04:24 PM
I'm shocked, shocked that it came up heads after FOUR TAILS IN A ROW!

HiTech

 :rofl  :aok
Title: Re: Small Maps
Post by: Electroman on March 09, 2017, 12:05:22 PM
Some one woke up at the switch.........the Bishops finally got moved from from the north end of the map. I'll keep tracking this map as well as the Montis

Just for that Rooks will be delegated back to their default position for the next map. You should not have poked the beast!
Title: Re: Small Maps
Post by: captain1ma on March 09, 2017, 12:31:11 PM
oh boy! looks like hitech owes someone a $100 dollars!!
Title: Re: Small Maps
Post by: Shuffler on March 09, 2017, 12:49:42 PM
I'm shocked, shocked that it came up heads after FOUR TAILS IN A ROW!

HiTech

WHO WOULD HAVE THUNK    :rofl  :rofl  :rofl  :rofl
Title: Re: Small Maps
Post by: Dundee on March 10, 2017, 01:48:10 PM
Montis Map Update...............Knight got stuck with the AAA with no spawn, new map count.....

Rooks 6
Knights 2 + 1 = 3
Bishops 1
that isn't random

One other notable fact is the Bishops can always be found on the bottom Left hand side of this map

(http://i1055.photobucket.com/albums/s513/ts086/forums%20montis_zpsdqttbfj9.png)
Title: Re: Small Maps
Post by: TheBug on March 10, 2017, 01:51:54 PM
Math isn't your strong point, is it?
Title: Re: Small Maps
Post by: Dundee on March 10, 2017, 02:38:45 PM
Math isn't your strong point, is it?
Besides trolling, what's your point about last 10 rotations on this map.
Title: Re: Small Maps
Post by: Wiley on March 10, 2017, 02:42:06 PM
What you're saying, Dundee, is a sample size of 10 is plenty to determine if a system is random.

This is why people are laughing at you.

Wiley.
Title: Re: Small Maps
Post by: Dundee on March 10, 2017, 02:47:34 PM
I"m not doing a math lesson, just reporting what has happened....no more no less. You can draw your own conclusions.
Title: Re: Small Maps
Post by: whiteman on March 10, 2017, 02:49:58 PM
I fly rook, since coming back in November I've never been on the north side of Montis, I'd say 4 on the bottom left and 3 on bottom right.
Title: Re: Small Maps
Post by: Wiley on March 10, 2017, 02:52:19 PM
I"m not doing a math lesson, just reporting what has happened....no more no less. You can draw your own conclusions.

Really?

Rooks 6
Knights 2 + 1 = 3
Bishops 1
that isn't random

Let me help by bolding the part where you drew your conclusion.  Also, the bish getting their favorite spot whine.  You're making claims.  Claims based on not much.  Why not own it?

Wiley.
Title: Re: Small Maps
Post by: The Fugitive on March 10, 2017, 04:13:19 PM
Montis Map Update...............Knight got stuck with the AAA with no spawn, new map count.....

Rooks 6
Knights 2 + 1 = 3
Bishops 1
that isn't random

One other notable fact is the Bishops can always be found on the bottom Left hand side of this map

(http://i1055.photobucket.com/albums/s513/ts086/forums%20montis_zpsdqttbfj9.png)


OK, lets do it this way, YOU predict the country locations for the next ten runs of this map. IF your 100% right then it is NOT random. If you are wrong, even if it is only once, it IS random.

Give it a try, and please post your guesses her BEFORE the maps rotate again.
Title: Re: Small Maps
Post by: Dundee on March 10, 2017, 05:01:54 PM

OK, lets do it this way, YOU predict the country locations for the next ten runs of this map. IF your 100% right then it is NOT random. If you are wrong, even if it is only once, it IS random.

Give it a try, and please post your guesses her BEFORE the maps rotate again.


Like I said...............I'm just showing what has been assigned..... and keep track who's gotten the crap side of the map, plus how the Bishops always seem to have the bottom left hand side of the map. I asked that they put a spawn or move the strat, but that hasn't happened.  I'm not making this stuff up, it is what it is.
Title: Re: Small Maps
Post by: JunkyII on March 10, 2017, 05:24:50 PM

Like I said...............I'm just showing what has been assigned..... and keep track who's gotten the crap side of the map, plus how the Bishops always seem to have the bottom left hand side of the map. I asked that they put a spawn or move the strat, but that hasn't happened.  I'm not making this stuff up, it is what it is.
Yes change the stuff but stop saying it's not random...you provided that proof yourself that it is lol
Title: Re: Small Maps
Post by: Dundee on March 10, 2017, 05:37:31 PM
Yes change the stuff but stop saying it's not random...you provided that proof yourself that it is lol

Websters......Random: Being or relating to a set or to an element of a set each of whose elements has equal probability of occurrence.
The Bishops only getting this side 10% of the time is so far from random, it boggles the mind


Title: Re: Small Maps
Post by: Dundee on March 10, 2017, 05:47:39 PM

OK, lets do it this way, YOU predict the country locations for the next ten runs of this map. IF your 100% right then it is NOT random. If you are wrong, even if it is only once, it IS random.

Give it a try, and please post your guesses her BEFORE the maps rotate again.

I predict.............the Bishops will never have that side of the map 4 times in a row like we did. satisfied?
Title: Re: Small Maps
Post by: JunkyII on March 10, 2017, 06:11:24 PM
Websters......Random: Being or relating to a set or to an element of a set each of whose elements has equal probability of occurrence.
The Bishops only getting this side 10% of the time is so far from random, it boggles the mind
They have the same probability but that doesn't mean they will always land in a perfect 33% every time...what you are asking for is a set rotation....NO
Title: Re: Small Maps
Post by: OldNitro on March 10, 2017, 06:22:36 PM
I'm thinking, to be "fair", it should be like the gears of a clock.
Every time a map comes up in the order, the chess pieces should rotate one notch.
That way, if any given map has a "coffin corner", then EVERYONE gets their turn.
EVERY TIME, like the grinding of a machine!

Then there is no more questioning what is "Random", LOL!  :bolt:
Title: Re: Small Maps
Post by: Dundee on March 10, 2017, 06:48:31 PM
I'm thinking, to be "fair", it should be like the gears of a clock.
Every time a map comes up in the order, the chess pieces should rotate one notch.
That way, if any given map has a "coffin corner", then EVERYONE gets their turn.
EVERY TIME, like the grinding of a machine!

Then there is no more questioning what is "Random", LOL!  :bolt:

I would be a far more fair system than what is in place now.
Title: Re: Small Maps
Post by: Dundee on March 10, 2017, 06:53:54 PM
They have the same probability but that doesn't mean they will always land in a perfect 33% every time...what you are asking for is a set rotation....NO

I think I pointed that out Junky that it isn't any where close to being 33%, with the exception of the rooks who had it 3 times I mean look at the numbers. 10% is not even close to 33%. All I am asking is make it fair by what ever means, but don't insult my intelligence by saying it's random.............the numbers do not show it is random 
Title: Re: Small Maps
Post by: Dundee on March 10, 2017, 06:56:29 PM
Deleted ...the above post posted twice
Title: Re: Small Maps
Post by: TheBug on March 10, 2017, 07:34:42 PM
You're doing a pretty good job insulting your own intelligence. I don't think anybody needs to help you with that.
Title: Re: Small Maps
Post by: Wiley on March 10, 2017, 09:25:53 PM
I'm just curious who he'd complain to if he flipped a coin 10 times and got 6 heads and 4 tails, or 7 heads and 3 tails...  I wonder if his grasp on reality might slip further.

Wiley.
Title: Re: Small Maps
Post by: Shuffler on March 10, 2017, 09:34:54 PM
I'm just randomly reading this thread.
Title: Re: Small Maps
Post by: JunkyII on March 10, 2017, 10:03:57 PM
I think I pointed that out Junky that it isn't any where close to being 33%, with the exception of the rooks who had it 3 times I mean look at the numbers. 10% is not even close to 33%. All I am asking is make it fair by what ever means, but don't insult my intelligence by saying it's random.............the numbers do not show it is random
(http://i0.kym-cdn.com/photos/images/newsfeed/000/131/351/eb6.jpg?1307463786)
Title: Re: Small Maps
Post by: Dundee on March 27, 2017, 11:24:05 PM
I'm just curious who he'd complain to if he flipped a coin 10 times and got 6 heads and 4 tails, or 7 heads and 3 tails...  I wonder if his grasp on reality might slip further.

Wiley.

Well no need to flip coins.....some one must have kick the server in the right spot and the map rotations as of late have been really random. Bish don't have the top end of the Crater map all the time. The Bish got stuck with the east side of the Mindanao map....which rarely ever happened......the Montis map is due up any day now so will have to see how that shakes out. But as of late, the rotations seem to be like they should be..........random. Still keeping track though, you never know when they might need to kick that server again.
Title: Re: Small Maps
Post by: hitech on March 28, 2017, 08:23:23 AM
Well no need to flip coins.....some one must have kick the server in the right spot and the map rotations as of late have been really random. Bish don't have the top end of the Crater map all the time. The Bish got stuck with the east side of the Mindanao map....which rarely ever happened......the Montis map is due up any day now so will have to see how that shakes out. But as of late, the rotations seem to be like they should be..........random. Still keeping track though, you never know when they might need to kick that server again.

You real need to study the word random. Because what you are saying is that the server is randomly random.

HiTech
Title: Re: Small Maps
Post by: popeye on March 28, 2017, 09:22:44 AM
I'm thinking, to be "fair", it should be like the gears of a clock.
Every time a map comes up in the order, the chess pieces should rotate one notch.
That way, if any given map has a "coffin corner", then EVERYONE gets their turn.
EVERY TIME, like the grinding of a machine!

So, what is the point of having random map assignments -- other than watching Dundee's head explode?   :D
Title: Re: Small Maps
Post by: Wiley on March 28, 2017, 10:11:55 AM
Well no need to flip coins.....some one must have kick the server in the right spot and the map rotations as of late have been really random. Bish don't have the top end of the Crater map all the time. The Bish got stuck with the east side of the Mindanao map....which rarely ever happened......the Montis map is due up any day now so will have to see how that shakes out. But as of late, the rotations seem to be like they should be..........random. Still keeping track though, you never know when they might need to kick that server again.

Word of advice, Dundee, just stop tracking stuff and talking beyond saying, "It should be a rotation so everything is fairsies."  It makes the point you're actually trying to make.

Wiley.
Title: Re: Small Maps
Post by: Dundee on March 29, 2017, 07:41:14 AM
Word of advice, Dundee, just stop tracking stuff and talking beyond saying, "It should be a rotation so everything is fairsies."  It makes the point you're actually trying to make.

Wiley.


I pay my $14.99 a month and I expect to get the same product the other folks get..........got it!
Title: Re: Small Maps
Post by: hitech on March 29, 2017, 08:18:05 AM

I pay my $14.99 a month and I expect to get the same product the other folks get..........got it!

I can't tell if this is sarcasm or not.

HiTech
Title: Re: Small Maps
Post by: Dundee on March 29, 2017, 08:31:59 AM
I can't tell if this is sarcasm or not.

HiTech

I'd say it's a reasonable expectation Dale, nothing more
Title: Re: Small Maps
Post by: lunatic1 on March 29, 2017, 09:05:06 AM
poor poor 49'ers always thinking someone is spying on them or they are being treated unfairly. maybe if they did a 3 way tour instead of 2 they would be less paranoid.
Title: Re: Small Maps
Post by: lunatic1 on March 29, 2017, 09:24:17 AM
if you want my opinion and I know you don't :D, there shouldn't be a close spawn to any strat, make it 5-10 mile gv run or make it just long enough where to where it's faster to fly a goon to resupp it.

but then that would take longer to release more maps err terrains
Title: Re: Small Maps
Post by: JunkyII on March 29, 2017, 10:06:17 AM
I'd say it's a reasonable expectation Dale, nothing more
So request a set rotation...stop saying it's not random....don't even know what you actually want from the game...how can anyone take you seriously?
Title: Re: Small Maps
Post by: hitech on March 29, 2017, 10:29:13 AM
I can't tell if this is sarcasm or not.

HiTech

I'd say it's a reasonable expectation Dale, nothing more

Then I Don't got it.

HiTech
Title: Re: Small Maps
Post by: Wiley on March 29, 2017, 10:50:37 AM
I'd say it's a reasonable expectation Dale, nothing more


Then I Don't got it.

HiTech

It's simple Dale.  Whether he realizes it or not, he wants a rotation, not a random placement, so it can be fairsies for everybody.

Wiley.
Title: Re: Small Maps
Post by: Dundee on March 29, 2017, 10:54:35 AM
So request a set rotation...stop saying it's not random....don't even know what you actually want from the game...how can anyone take you seriously?

Like I said Junky, the problem seems to have been resolved.......the Bishops no longer seem to have the North end of the Crater Map, But it remains to be seen if the Bishops get their fair time on the Montis Map with the side that does not have a spawn into their AAA so far it's been less than 10% of the time out of 11 draws. I asked Skuzzy to have a spawn put in there and that would clear up the problem. Still waiting on that fix.
Title: Re: Small Maps
Post by: hitech on March 29, 2017, 11:01:27 AM
Like I said Junky, the problem seems to have been resolved.......the Bishops no longer seem to have the North end of the Crater Map, But it remains to be seen if the Bishops get their fair time on the Montis Map with the side that does not have a spawn into their AAA so far it's been less than 10% of the time out of 11 draws. I asked Skuzzy to have a spawn put in there and that would clear up the problem. Still waiting on that fix.

Nothing has been or ever was needed to be resolved.
The system is random just like it always has been , and nothing has been changed.

My confusion is this.

Even if the system wasn't random,(and it is and has always been random) your 14.95 would still be buying the same as everyone else,just like anyone you would have the ability no to fly bishop.

HiTech
Title: Re: Small Maps
Post by: Dundee on March 29, 2017, 11:21:10 AM
Nothing has been or ever was needed to be resolved.
The system is random just like it always has been , and nothing has been changed.

My confusion is this.

Even if the system wasn't random,(and it is and has always been random) your 14.95 would still be buying the same as everyone else,just like anyone you would have the ability no to fly bishop.

HiTech


9.090909091% does not even come close to reflecting any thing that resembles random or fair
Title: Re: Small Maps
Post by: horble on March 29, 2017, 11:23:15 AM

11% does not even come close to reflecting any thing that resembles random or fair

Random isn't fair, random is random.

I don't know what is so hard to understand here.
Title: Re: Small Maps
Post by: Dundee on March 29, 2017, 11:26:31 AM
Random isn't fair, random is random.

I don't know what is so hard to understand here.

Ok make it fair instead......... but the way it is now is unacceptable
Title: Re: Small Maps
Post by: The Fugitive on March 29, 2017, 11:36:31 AM

9.090909091% does not even come close to reflecting any thing that resembles random or fair

random,  picture 3 cards in a hat, 1,2,and a 3. draw a card (random draw), put the card back in the hat, shake them around and draw another  card (random draw).

doing this ten times in a row it is very possible to pull the same card MOST OF THE TIME! That is what random is.

now FAIR would a rotation were team a get the north side, then team b gets it the next time it comes up in rotation and finally team c gets it in the next rotation.

we have random, not fair.
Title: Re: Small Maps
Post by: hitech on March 29, 2017, 11:44:48 AM
random,  picture 3 cards in a hat, 1,2,and a 3. draw a card (random draw), put the card back in the hat, shake them around and draw another  card (random draw).

doing this ten times in a row it is very possible to pull the same card MOST OF THE TIME! That is what random is.

now FAIR would a rotation were team a get the north side, then team b gets it the next time it comes up in rotation and finally team c gets it in the next rotation.

we have random, not fair.

Random is just as ,or more, fair then any other selection method. Fair is pretty much defined by every has the same chance for an out come (I.E. the definition of random).
Or per dictionary.

in accordance with the rules or standards; legitimate.
"the group has achieved fair and equal representation for all its members"
synonyms:   just, equitable, honest, upright, honorable, trustworthy; impartial, unbiased, unprejudiced, nonpartisan, neutral, even-handed;
lawful, legal, legitimate;

The term your looking for is consistent.

HiTech
HiTech
Title: Re: Small Maps
Post by: Dundee on March 29, 2017, 11:59:47 AM
Random isn't fair, random is random.

I don't know what is so hard to understand here.


Ok I get it now ......The Map selection is random.....The selection is set up so the Bishops are excluded from the selection. On the Montis map the knights and Rooks take turns being on the side with no spawn thus random. The Bishops always get the bottom right hand side of the map.....I get it now.........it's not fair but it's random......
Title: Re: Small Maps
Post by: Shuffler on March 29, 2017, 12:02:05 PM
The randomness of the random settings are now falling in line with what dundee wants. It is only random so it will get where he does not like it again and then randomly come back to where he is happy..... randomly.

 :devil
Title: Re: Small Maps
Post by: Dundee on March 29, 2017, 12:19:15 PM
The randomness of the random settings are now falling in line with what dundee wants. It is only random so it will get where he does not like it again and then randomly come back to where he is happy..... randomly.

 :devil

I think the vast majority of paying customer in this game want it fair, not just me.
Title: Re: Small Maps
Post by: lyric1 on March 29, 2017, 12:48:49 PM
I think the vast majority of paying customer in this game want it fair, not just me.


Its laughable that you and the 49'rs are at the point that you are insinuating that the staff at HTC have rigged the game to just help one side.
Title: Re: Small Maps
Post by: hitech on March 29, 2017, 12:50:55 PM
I think the vast majority of paying customer in this game want it fair, not just me.
Well dhuuuuuuuu.


Ok I get it now ........... (piece remove) The selection is set up so the Bishops are excluded from the selection.

Obviously you do not get it, because this statement has been proven false by you in this very thread.

HiTech
Title: Re: Small Maps
Post by: Electroman on March 29, 2017, 01:30:08 PM

Ok I get it now ......The Map selection is random.....The selection is set up so the Bishops are excluded from the selection. On the Montis map the knights and Rooks take turns being on the side with no spawn thus random. The Bishops always get the bottom right hand side of the map.....I get it now.........it's not fair but it's random......

LMAO!!! Are you still griping about this and the Bish? Do you honestly think that HiTech has programmed the system so that the Bish have the upper hand? You do realize what you are insinuating here...

Come on Dundee...we know you and the 49'ers hate the Bish and will find every excuse to hate us even more...but this is going just a little too far now.
Title: Re: Small Maps
Post by: Dundee on March 29, 2017, 01:51:51 PM
LMAO!!! Are you still griping about this and the Bish? Do you honestly think that HiTech has programmed the system so that the Bish have the upper hand? You do realize what you are insinuating here...

Come on Dundee...we know you and the 49'ers hate the Bish and will find every excuse to hate us even more...but this is going just a little too far now.


Well you know, if the powers to be can't see a wrong, which a number of other people also see besides me, don't do a thing to fix it............it will fix it's self. I got stuff in the real world to attend to then to waste my time pointing something that is obviously wrong with the game, the numbers speak for themselves .09 % speaks louder than I can.
Title: Re: Small Maps
Post by: hitech on March 29, 2017, 02:00:19 PM

Well you know, if the powers to be can't see a wrong, which a number of other people also see besides me, don't do a thing to fix it............it will fix it's self. I got stuff in the real world to attend to then to waste my time pointing something that is obviously wrong with the game, the numbers speak for themselves .09 % speaks louder than I can.

Obtusity comes to a completely new level.

What really gets under my skin is that I spent about 10 minutes verifying that function when he first posted this.

HiTech
Title: Re: Small Maps
Post by: TheBug on March 29, 2017, 04:23:50 PM
It's made for great entertainment though.  Need to look on the bright side of things.
Title: Re: Small Maps
Post by: JimmyC on March 29, 2017, 06:44:33 PM
This whole tread is pretty random.... :noid
Title: Re: Small Maps
Post by: Vraciu on March 29, 2017, 09:48:31 PM
Obtusity comes to a completely new level.

What really gets under my skin is that I spent about 10 minutes verifying that function when he first posted this.

HiTech

Does the record of assignment prove randomness/fairness?   Has it tended to screw the Bish over?
Title: Re: Small Maps
Post by: JunkyII on March 29, 2017, 10:16:04 PM
Does the record of assignment prove randomness/fairness?   Has it tended to screw the Bish over?
Last I checked Snail's charts the bish have the most map resets....so I'd say HARD NO
Title: Re: Small Maps
Post by: toddbobe on March 29, 2017, 11:34:49 PM
Can we have Trinity back??
Title: Re: Small Maps
Post by: JunkyII on March 30, 2017, 10:05:26 AM
Can we have Trinity back??
YIKES
Title: Re: Small Maps
Post by: Shuffler on March 31, 2017, 02:18:39 PM
ummm oh sorry I was just posting on some other threads and thought I might randomly post here.



Carry on
Title: Re: Small Maps
Post by: lunatic1 on March 31, 2017, 02:31:39 PM

Quote from: Dundee on March 29, 2017, 12:19:15 PM

I think the vast majority of paying customer in this game want it fair, not just me.



Well dhuuuuuuuu.

you forgot the " H "
Title: Re: Small Maps
Post by: hitech on March 31, 2017, 02:39:37 PM

you forgot the " H "

Would you please flip a coin, and if it comes up heads 2 times in a row forgive me today?

HiTech
Title: Re: Small Maps
Post by: horble on March 31, 2017, 02:44:18 PM
Would you please flip a coin, and if it comes up heads 2 times in a row forgive me today?

HiTech

It landed on it's side, should I buy a lottery ticket?
Title: Re: Small Maps
Post by: JimmyC on March 31, 2017, 02:59:01 PM
I come from the future..
Don't buy that ticket...
You can buy me a drink for that..
Is any thing really random over time?
Title: Re: Small Maps
Post by: flippz on March 31, 2017, 03:41:07 PM
I come from the future..
Don't buy that ticket...
You can buy me a drink for that..
Is any thing really random over time?
how was tomorrow?
Title: Re: Small Maps
Post by: JimmyC on March 31, 2017, 04:14:37 PM
(http://i237.photobucket.com/albums/ff274/lowerbrook/Mobile%20Uploads/images_zpsiu3tn4kv.jpg) (http://s237.photobucket.com/user/lowerbrook/media/Mobile%20Uploads/images_zpsiu3tn4kv.jpg.html)

Glorious!
Title: Re: Small Maps
Post by: lunatic1 on March 31, 2017, 05:56:37 PM
Would you please flip a coin, and if it comes up heads 2 times in a row forgive me today?

HiTech

lol  done
Title: Re: Small Maps
Post by: TheBug on March 31, 2017, 06:58:46 PM
Nothing is random, it is all the will of the gods.  Apparently (and most likely deservedly) the rooks have garnered their ire.
Title: Re: Small Maps
Post by: lunatic1 on April 01, 2017, 09:43:33 AM
Saturday APR 1st  Knights win CraterMA- montis map is up now and the rooks DON'T have the right side of the map or east side whatever you want to call it.  somebody call 49Dundee
Title: Re: Small Maps
Post by: ONTOS on April 01, 2017, 10:59:57 AM
Three cheers for Trinity map.
Title: Re: Small Maps
Post by: Zoney on April 01, 2017, 11:31:48 AM
Four
Title: Re: Small Maps
Post by: Dundee on April 02, 2017, 01:34:13 AM
12th draw on the Montis map.............Knights got stuck with the no spawn AAA    Bish  1 in 12 times  (8.33 %)
Title: Re: Small Maps
Post by: JimmyC on April 02, 2017, 01:38:59 AM

.Random
Title: Re: Small Maps
Post by: Dundee on April 10, 2017, 12:41:16 PM
13th rotation of the Montis Map and the Bish got their 2nd time on the week side.........
Title: Re: Small Maps
Post by: hitech on April 10, 2017, 02:16:36 PM
13th rotation of the Montis Map and the Bish got their 2nd time on the week side.........

What's your point Dundee.

HiTech
Title: Re: Small Maps
Post by: TheBug on April 10, 2017, 02:48:46 PM
I believe he made his point a couple pages back.  Although it may have not been the point he initially intended.  ;)
Title: Re: Small Maps
Post by: Kingpin on April 10, 2017, 04:47:43 PM

Dundee,

As someone who rotates through a tour on each side, I can tell you there is a definitive way to prove to yourself that there is no side-bias in AH: rotate through a tour on each side.


p.s.
TheBug,

I've put your comment in my sig, because I've lost track of how many threads this needed to be said in.  <S>
Title: Re: Small Maps
Post by: Vraciu on April 11, 2017, 12:31:57 AM
We need a running scoreboard to put this conspiracy to bed.   :old:
Title: Re: Small Maps
Post by: BaldEagl on April 11, 2017, 03:02:55 AM
It's not the size of the map but the way that you use it.
Title: Re: Small Maps
Post by: Lusche on April 11, 2017, 04:16:27 AM
Would it be better to stick to just small maps until the numbers come back ?

No way. Small maps are way too crowded these days, we NEED big maps 24/7.

Just look at this picture taken a few minutes ago. I had some time off before lunch an thought of playing a bit:

(http://i1145.photobucket.com/albums/o507/Snaildude/numbers%20at%2011_zps8v81mprg.jpg)


Euro primetime will possibly reach 70-90 players. Literally unplayable on a small map, you can't even launch a bomber without running into an enemy within seconds from takeoff!
Title: Re: Small Maps
Post by: Becinhu on April 11, 2017, 11:43:29 AM
I just wanted to be included.....I feel better now. Oh yea its the bish's fault. Dale must fly bishops is why they always get the best side of the map....I have now contributed as much as the OP....lol. Exiting stage left now.


Sent from my iPhone using Tapatalk
Title: Re: Small Maps
Post by: Vraciu on April 11, 2017, 11:52:21 AM
I just wanted to be included.....I feel better now. Oh yea its the bish's fault. Dale must fly bishops is why they always get the best side of the map....I have now contributed as much as the OP....lol. Exiting stage left now.


Sent from my iPhone using Tapatalk

Data.  Where's the DATA?
Title: Re: Small Maps
Post by: Becinhu on April 11, 2017, 12:09:07 PM
Data.  Where's the DATA?


My apologies. I logged on Friday and the bish were in the lower right corner. Logged in last night and they were in the same place! Obviously a conspiracy between hitech and the bish! My data proves it!


Sent from my iPhone using Tapatalk
Title: Re: Small Maps
Post by: Vraciu on April 11, 2017, 12:15:19 PM

My apologies. I logged on Friday and the bish were in the lower right corner. Logged in last night and they were in the same place! Obviously a conspiracy between hitech and the bish! My data proves it!


Sent from my iPhone using Tapatalk

Is anyone tracking this?

The facts will prove or disprove the OP's assertion.   Why the code of silence?
Title: Re: Small Maps
Post by: hitech on April 11, 2017, 12:38:45 PM
Is anyone tracking this?

The facts will prove or disprove the OP's assertion.   Why the code of silence?

Some time ago, in AH2, I had a similar impression. No being a friend of anecdotal 'evidence', I went on and took notes. And being a heavy player back then, I managed to record every map change for months. It turned out to be random, but as with all things random streaks did happen. I blame my cognitive bias to have noted streaks if 'bad luck' more than the overall random effect.

If you want to show that it's not random in AH3 anymore, you need to provide a substantial data sample ;)

HiTech
Title: Re: Small Maps
Post by: Shuffler on April 11, 2017, 02:50:20 PM
There goes HiTech with his RANDOM postings.
Title: Re: Small Maps
Post by: Becinhu on April 11, 2017, 04:02:36 PM
There goes HiTech with his RANDOM postings.

And his support is a quote from a slimy cephalopod. He is basically admitting to conspiring with the bishops! This is unacceptable!!


But honestly I don't recall ever logging on and thinking anything at all of which country had which section of the map. It's always log on, find a fight. With the exception of log on and buzzsaw is up, log back off.


Sent from my iPhone using Tapatalk
Title: Re: Small Maps
Post by: puller on April 11, 2017, 04:31:02 PM
Buzzsaw is fun for gving :noid :noid :noid
Title: Re: Small Maps
Post by: bustr on April 11, 2017, 04:46:53 PM

Euro primetime will possibly reach 70-90 players. Literally unplayable on a small map, you can't even launch a bomber without running into an enemy within seconds from takeoff!

And here for how many years since before I did the whole alpha\beta testing from start to finish has the big complaint at Hitech been "there are no fights". Maybe small terrains are the answer to creating "fights" in a combat centric game. Why else are those 70-90 players giving Hitech their hard earned money??

So for the strat runners I could build a terrain with two rings of continuous mountain chains 20 sectors in diameter with their peaks 10 miles apart 36,000ft high with a 5k bottom. Place a single dip down to 5,000ft in the internal mountain ring in each country where strat runners can NOE to, then through, to start their climb inside of the protected 31,000ft deep channel. And I'll place each country's HQ\city and strats inside of the channel with their 163 base out side of the channel with no GV spawns to them. Yeah,, make them 163's have to climb to 36,010ft to get at those strat runners with almost no fuel. As for C47 resupplyers, they can just hump it 3-4 sectors over to the 5k opening in the interior mountain range and fly 3-4 sectors inside of the protected channel to resupply the HQ\city.

And GVers, I can place a 500ft high mesa 6 miles in diameter with a spawn in the center of a village to cut down on spawn camping. So that the mesa edge is 1\4 mile away from the town, lined with trees to hide behind, looking down on the town. Yess, At every single town on the terrain.

Furballers, hmmmm, I'm already placing as many airfeilds as I can 19 miles apart for quicker action...hmmmm....not much more I could do for them unless. Every airfield object location I first create a 6 mile diameter 30,000ft high column of land so everyone takes off hiding at 30,000ft. And I'll have to place a GV spawn to defend the town, hmmmm, I'll place that 5 miles away from the town just to be safe for the attacking Gvers. Imagine the strat running with that setup. Oh!! but the 163 field and the other two uncapturbale feilds will be at terrain level to protect the strat runners.

At least for the task groups I can refuse to put shore batteries with feilds and PT spawns. Hmmmm, and make sure the shore is right against the town for easy LVT access.

All of this is very easy to build a terrain with these features if everyone really wants to hide from each other and avoid fighting while having all the advantages possible attacking at no risk. I wonder if you all as one group can pressure Hitech into enabling the lead computing cross and lead computing bombing cross for the MA? That would be the crowning glory of a no risk combat arena as long as it's "you" doing it to everyone else and getting away with it.
Title: Re: Small Maps
Post by: Vraciu on April 11, 2017, 04:57:17 PM
There goes HiTech with his RANDOM postings.

Look, I am sure it truly is random.    But nobody has posted *ANY* data whatsoever to prove it either way.

1) Post the long term data.

If the data does not support radomness...

2) Implement a rotation.

No matter what the data shows...

3) Balance the map so chance is no longer an issue.   Give everyone the same starting point every time.


Problem solved.
Title: Re: Small Maps
Post by: bustr on April 11, 2017, 06:04:51 PM
You mean like this........


(https://s20.postimg.org/e4ticdtsd/oceania01.jpg)
Title: Re: Small Maps
Post by: JunkyII on April 11, 2017, 07:30:57 PM
You mean like this........


(https://s20.postimg.org/e4ticdtsd/oceania01.jpg)
First step in another Bustr map?
Title: Re: Small Maps
Post by: Vraciu on April 11, 2017, 08:03:13 PM
You mean like this........


(https://s20.postimg.org/e4ticdtsd/oceania01.jpg)

Divide it by six and go around the horn...   R - B - K - R - B - K and make it a Wheel of Fortune.   Man that would be a hoot.
Title: Re: Small Maps
Post by: save on April 12, 2017, 04:01:41 AM
Bustr, let spawn move around randomly over time, like every hour or so, just for the pleasure of us who simply don't care about GV's in this game  :D ( with the exception of planes being obliterated by Wirbys parked so enemy planes escape through an ack corridor, or sitting at our runway waiting).

Until you start shooting from gunners gun-sight only GV's is a no-go for an IRL tank guy like me.
Title: Re: Small Maps
Post by: hitech on April 12, 2017, 08:24:20 AM
Look, I am sure it truly is random.    But nobody has posted *ANY* data whatsoever to prove it either way.

1) Post the long term data.

If the data does not support radomness...

2) Implement a rotation.

No matter what the data shows...

3) Balance the map so chance is no longer an issue.   Give everyone the same starting point every time.


Problem solved.

Feel free to do the research over the next 6 months. Other then that go suck an egg.

HiTech
Title: Re: Small Maps
Post by: flippz on April 12, 2017, 08:51:57 AM
a case is on the way from the bribe link, in the mail
Title: Re: Small Maps
Post by: Becinhu on April 12, 2017, 09:33:13 AM
Feel free to do the research over the next 6 months. Other then that go suck an egg.

HiTech

Lol shots fired


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Title: Re: Small Maps
Post by: Vraciu on April 12, 2017, 10:32:31 AM
Lol shots fired


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I'd return fire except that I never fired in the first place.
Title: Re: Small Maps
Post by: Vraciu on April 12, 2017, 10:33:56 AM
See rule #4
Title: Re: Small Maps
Post by: Shuffler on April 12, 2017, 10:46:15 AM
And his support is a quote from a slimy cephalopod. He is basically admitting to conspiring with the bishops! This is unacceptable!!


But honestly I don't recall ever logging on and thinking anything at all of which country had which section of the map. It's always log on, find a fight. With the exception of log on and buzzsaw is up, log back off.


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Pretty much do the same except I even try to find a fight on buzz. I'm not logging much a I have been working around the house a bit on projects.
Title: Re: Small Maps
Post by: BuckShot on April 12, 2017, 11:52:53 AM
I have never logged off because of in game conditions, map, night, etc.

I don't get how some log off or cry if the 'wrong' map is up, it's night, or they can't fly their Pee fifty-run Diaper. Off hours with low numbers is a different story.

Be more flexible. AH Flexi-fun Is the way to go!
Title: Re: Small Maps
Post by: bustr on April 12, 2017, 01:13:32 PM
Bustr, let spawn move around randomly over time, like every hour or so, just for the pleasure of us who simply don't care about GV's in this game  :D ( with the exception of planes being obliterated by Wirbys parked so enemy planes escape through an ack corridor, or sitting at our runway waiting).

Until you start shooting from gunners gun-sight only GV's is a no-go for an IRL tank guy like me.

You would have to convince Hitech to code a random spawn between multiple locations function. The terrain builder would then have an array he would place up to 3/5/7/9/13 other field numbers in. Then over time the code would read the array and "randomly" pick a spawn target. Then you guys will be back in here complaining that the random selection code is biased.

I'll stick to my design concept that everyone in the sand box has the same setup and it's up to the players to do their thing. If Hitech has defined a new standard with my first map that you can associate a CV and BB task group to the same port, I will fit 4 ports in each country to take advantage of all the water. I will still do continuous spawn rings around the terrain in some pattern so the GVers, some day, can capture the ring completely around the terrain.

And the HQ\city\radar\troop strats will be just out side of BB 16in salvo range again. And I will continue to paint the terrain so GV's are not eaten by trees because you guys pay $14.95 like I do to fly planes. It is fair to the customer since we have a GV centric customer base as strong as the aircraft centric base. The fly guys just need feilds 19miles(3\4 sector) apart below 500ft and they will fight each other below 15k for the most part. I suspected that would be the outcome if I placed bases on my first map to that configuration of distance\alt. And players spent much of their time below 15k fighting, and I saw many more bombers entering the fights 15k and below instead of spending the evening hiding at alt with 3\4 of the fighters in the air.

You gents do know you can build your own terrains?? It is not that hard to do. And then you to can be a forum punching bag with Hitech.

Some where around the third or fourth day my new terrain had been in rotation, some one voiced the following complaint: There are too many fights and they are the wrong kinds of fights.  :rolleyes:

And then there was the very long and loud list of reasons why my terrain was a failure. I did offer to ask Hitech to delete it from rotation and delete all the files because it was such a failure to that player who felt he was an expert at strategy in our game. After all of these years, the real strategy in this open world sandbox is the ability to inspire and organize groups of players to follow you, your strategy, and decisively win any map in the rotation. Otherwise, every single field is a "mini war" designed to serve a small number of players with it's own strategic requirements.   

That's why I keep telling you guys, if you don't like the view, open the terrain editor and make a new view you like.
Title: Re: Small Maps
Post by: Wiley on April 12, 2017, 02:26:43 PM
I have never logged off because of in game conditions, map, night, etc.

I don't get how some log off or cry if the 'wrong' map is up, it's night, or they can't fly their Pee fifty-run Diaper. Off hours with low numbers is a different story.

Be more flexible. AH Flexi-fun Is the way to go!

Simply put, when Buzzsaw is up, a session in an aircraft generally involves:

- bombing GVs or strats.  Wee.
- chasing one of the four enemy aircraft on your fronts.  If it is a fighter, it will generally run to his nearest ack.  If it is a bomber, you better be in either a jug or a TA152 because he's going to be above 30k.
- if it exists, joining the green horde that is attempting to take a base.
- up against the horde if it exists.  Sometimes the nearest airbase is 2 or more sectors away.

The above is more or less in order of likelihood you'll get it on any given login.  In short, Buzzsaw creates similar gameplay for aircraft as off hours.  Nobody to act against.

Wiley.
Title: Re: Small Maps
Post by: bustr on April 12, 2017, 02:54:49 PM
When buzzsaw is up on POTW Tuesday squad night, because of our numbers and willingness to fight, we get at least for an hour a good large furball going at some point. Then we make the best of what is out there and find something to get into trouble with. I will venture from 15 years of playing this game, the loudest complainers about terrains are players who require someone else to create activities on the terrain or they are unwilling as a black hole eats light, to go forth and create activity themselves.

Everyone beats up Hitech over terrains and the outcomes of good or bad play on them. Hitech does not build terrains, he holds players to a set of basic standards when they submit terrains. How any terrain plays out is as much the design as it is how players choose to utilize the terrain. But, I guess it's easier to beat up Hitech who in most cases will only take a hated terrain out of rotation versus wasting company production time by having Waffle do major surgery on it. Rather than face the daunting task of trying to "politely persuade" the players who do create terrains to favor their ideas. Or get off their tukus and create their own vision of a superior product for the main arena.

People come in here and hide behind punching Hitech who does not create terrains instead. 
Title: Re: Small Maps
Post by: TheBug on April 12, 2017, 03:09:59 PM
Again, you're nuts.
Title: Re: Small Maps
Post by: bustr on April 12, 2017, 03:17:56 PM
Seems the laws of physics and black holes are on display today.
Title: Re: Small Maps
Post by: TheBug on April 12, 2017, 03:33:14 PM
Quote an example of this Hitech bashing.
Title: Re: Small Maps
Post by: Becinhu on April 12, 2017, 05:17:38 PM
If you google earth HTC offices there is a bishop flag flying over the building!! Conspiracy!! Lol ok I'm done stirring ye ol pot.


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Title: Re: Small Maps
Post by: bustr on April 12, 2017, 05:41:28 PM
People come in here and hide behind punching Hitech who does not create terrains instead.
Title: Re: Small Maps
Post by: TheBug on April 12, 2017, 06:23:43 PM
No they don't.  You're just nuts.
Title: Re: Small Maps
Post by: hitech on April 13, 2017, 08:37:37 AM
If you google earth HTC offices there is a bishop flag flying over the building!! Conspiracy!! Lol ok I'm done stirring ye ol pot.


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Right now I'm really wishing I knew when the next fly over photo would be taken.

HiTech
Title: Re: Small Maps
Post by: Becinhu on April 13, 2017, 10:00:39 AM
Right now I'm really wishing I knew when the next fly over photo would be taken.

HiTech

lol I can only imagine


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Title: Re: Small Maps
Post by: gflyer on April 13, 2017, 10:35:21 AM
People don't need to build a terrain to have opinions on terrains.  Hitech  does control what maps go into rotation and the choice to make it player created content.

In my short time here it is very apparent Hitech and his employees do not need outside assistance in responding to posts.  I have seen no posts asking for priorities from the players on how or where they spend man hours, I have seen plenty of players implying that they know. 



Title: Re: Small Maps
Post by: bustr on April 13, 2017, 05:38:15 PM
People don't need to build a terrain to have opinions on terrains.  Hitech  does control what maps go into rotation and the choice to make it player created content.

In my short time here it is very apparent Hitech and his employees do not need outside assistance in responding to posts.  I have seen no posts asking for priorities from the players on how or where they spend man hours, I have seen plenty of players implying that they know.

Give it a few years, your post is like opening a door and accidentally walking in on a husband and wife argument only hearing "then I'll get even with you..." and they stop talking. I doubt you will use search and look back over the 15 years some of us have been here to gain perspective for what we are saying about terrains and HTC employees.

Nothing wrong with opinions, and many opinions in here turn out to be smoke screens to hide personal bias or attempts to not be nice while looking very erudite and innocent in the process. One of the reasons at the races you get a sheet to read up on the horses before tossing a bet.
Title: Re: Small Maps
Post by: Vraciu on April 13, 2017, 06:14:31 PM
People come in here and hide behind punching Hitech who does not create terrains instead.

I wouldn't go that far but....I can think of nothing more valuable as a resource short of debugging than terrain building considering the current rotation. 

I also get the feeling the people who coded the game are going to be much better at map making than we are from a standpoint of efficiency. 
Title: Re: Small Maps
Post by: gflyer on April 13, 2017, 09:12:44 PM
You do presume a lot.