Aces High Bulletin Board
Help and Support Forums => Help and Training => Topic started by: BBP on February 15, 2017, 11:42:05 PM
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I have the Flight Trim hooked up for the Pitch and it works very well when needed. I never thought I would use it on the Ailerons so I never hooked it up. But now lately I'm seeing where it would come in handy on some situations.
Its pretty obvious when to use it on the Pitch because you can see the deck coming up to slap you in the face. And its used sparingly on occasion. But could anyone describe some instances they would use it on the Ailerons? Surely it can save you from a wide turn that you might hit a building? Any suggestions on the subject would be appreciated about its use!
Thanks
Kimosabe
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Auto combat trim should be more then sufficient in managing aileron trim. The only situations where you might want to manually make some inputs might be single engine in a twin, or your missing parts of a wing.
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Missing a wing tip 100% it pays for itself. You can trim the plane to fly home.
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Trim is basically used so you can fly straight and level with your hand off the stick.
Trim is also useful when high speed makes the stick unresponsive.
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Kimo--
The "auto pilot" feature of the game makes aileron trim not needed for the most part....toss in a quick "combat trim" toggle to on and then off again....and when you aircraft is intact its not really needed (unless you are a purist and don't ever use auto pilot or combat trim:) )
But as pointed out, when you have damage that results in a rolling moment (missing wing, split flap, etc...), it makes it a whole lot easier to fly home when you can trim some of the control forces out.
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Hmm reading this thread gave me a new idea, axis selection on combat trim.
HiTech
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Hmm reading this thread gave me a new idea, axis selection on combat trim.
HiTech
+1
Wiley.
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Hmm reading this thread gave me a new idea, axis selection on combat trim.
HiTech
Yes plz!!!!! If you could set CT to ignore the elevator/pitch axis I could see great benefits to many A/C!
:salute
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Yeah my MO with CT is something like, toggle on/toggle off/adjust elevator trim as needed. Repeat that cycle as needed if things get too far out of whack.
Sent from my iPad using Tapatalk
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I'm just thinking how great that would be for flaps-heavy aircraft. Very curious to try it.
Wiley.
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trimming the aircraft makes all the difference
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trimming the aircraft makes all the difference
Yikes! Look who's back! Dude!
- oldman
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is it a bad thing?
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But could anyone describe some instances they would use it on the Ailerons? Surely it can save you from a wide turn that you might hit a building? Any suggestions on the subject would be appreciated about its use!
Thanks
Kimosabe
Well in real life, the aircraft might have a fuel imbalance and one wing heavier than the other, also just a mis-rigged aileron and of course battle damage.
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I'm just thinking how great that would be for flaps-heavy aircraft. Very curious to try it.
Wiley.
Wiley, what do you mean by "flaps-heavy aircraft"? Just curious. Haven't heard the terminology. :salute
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Just remember to have a toggle handy. As you start fur balling, the auto trim begins to fight to keep the plane level. I had auto trim on off mapped, and up elevator trim mapped to the pinky trigger
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Wiley, what do you mean by "flaps-heavy aircraft"? Just curious. Haven't heard the terminology. :salute
Not really an official term, just meant "aircraft you use the flaps a lot in when you turnfight". Stuff like the F4U, 109s, P47, P51, etc. Combat trim that ignores the elevator could possibly be quite a bit of help with them.
Wiley.
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Not really an official term, just meant "aircraft you use the flaps a lot in when you turnfight". Stuff like the F4U, 109s, P47, P51, etc. Combat trim that ignores the elevator could possibly be quite a bit of help with them.
Wiley.
P38
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P38
That thing doesn't count because the only trim you ever need is elevator.
Wiley.
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I have elevator and aileron trim set to 2 separate axes on my throttle quadrant. I use them quite a lot. Not so much for minute tweaks during combat, but for general flying. Taking off I know the "feel" of where they should be for the average plane. For climbout I pitch down from that a bit and ease up on ailerons. For formation flying I like to tweak them to get hands-off (sometimes) formation flying. I have pedals but also a slider for rudder trim. It's just not as easy to get to without taking my hand off the throttle (it's on the base of the stick).
If I take ord and drop one, have a single bomb or single DT, or even if I manually drain one wing tank to compensate for torque then manually switch to fuse tanks, I can compensate for the weight. When I come in for landings I leave CT off and trim for nose-level while popping flaps so that I can come in nice and smooth. CT will often pitch you up or down depending on the plane when you pop full flaps.
Overall it's really really not needed, but I have the extra levers so I mapped them and like it.
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Separate toggle would help those already having mastered the game to fly perfectly clean more easily. Auto-trim is far too powerful as it is already. The reverse thing seems to make more sense: Tie combat trim (and any AP helping to adjust trim) to the stall limiter. This keeps it easy for noobs, and creates a bit more of a challenge for everyone else.
A selective switch will basically make the correct CT setting mandatory to gain the superhuman clean flying ability, with no reason to disable it ever. Adding that choice is going to effectively remove choice, because only a single setting will be the correct setting.
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Not really an official term, just meant "aircraft you use the flaps a lot in when you turnfight". Stuff like the F4U, 109s, P47, P51, etc. Combat trim that ignores the elevator could possibly be quite a bit of help with them.
Wiley.
OK, understand. Thanks! Do you ever use the energy egg in conjunction with flaps? :salute
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OK, understand. Thanks! Do you ever use the energy egg in conjunction with flaps? :salute
Over the top mostly. If I'm using flaps at the bottom it usually means I screwed up and got way too slow. ;)
Wiley.
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Do you ever use the energy egg in conjunction with flaps? :salute
It's a must in the P-38.
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Over the top mostly. If I'm using flaps at the bottom it usually means I screwed up and got way too slow. ;)
Wiley.
Yeah, nothing like being at the bottom of the egg, out of airspeed and ideas :D .
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I was shocked that no one mentioned the heavy torque from the Typhoon. Without and even sometimes with auto pilot the thing flies in circles (just really big circles). No one else has that issue??
I am wondering what HiTech's tweak will mean for that aircraft as well. :rock
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I was shocked that no one mentioned the heavy torque from the Typhoon. Without and even sometimes with auto pilot the thing flies in circles (just really big circles). No one else has that issue??
I am wondering what HiTech's tweak will mean for that aircraft as well. :rock
Reduce your climb rate.
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I was shocked that no one mentioned the heavy torque from the Typhoon. Without and even sometimes with auto pilot the thing flies in circles (just really big circles). No one else has that issue??
I am wondering what HiTech's tweak will mean for that aircraft as well. :rock
Been a long time since I have flown one but if I remember right it needs around 200 IAS to fly straight.
Wiley.
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Been a long time since I have flown one but if I remember right it needs around 200 IAS to fly straight.
Wiley.
You are correct. A climb speed of 200 will keep it straight.
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Zacks typhoon has never flown straight. :bolt:
Combat trim is a great too, to balance the plane...once you understand what it is doing.
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Heh, funny the great ideas that can still be come up with. I'd use an axis selectable CT for sure, using manual for elevator and leaving others auto. I flip CT on to retrim and fly with it off right now.
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Krusty?
When you assign Aileron or Elevator to an axes on a throttle, not a button. Does that mean at one end of the movement is set at 0? And as you push it down or up, it goes like this? ( 0%-50%-100%) 100 being full force?
Explain that if you could please,
Thanks,
Kimosabe
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Krusty?
When you assign Aileron or Elevator to an axes on a throttle, not a button. Does that mean at one end of the movement is set at 0? And as you push it down or up, it goes like this? ( 0%-50%-100%) 100 being full force?
Explain that if you could please,
Thanks,
Kimosabe
When you use analog trim it goes from 0 to 100%. You can even index your trim levers to look like the game trim indicators. Note the 3 trim levers in upper left of picture.
(http://www.mediafire.com/convkey/df1f/2hsphfu32z8hes66g.jpg) (http://www.mediafire.com/view/?2hsphfu32z8hes6)
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When you use analog trim it goes from 0 to 100%. You can even index your trim levers to look like the game trim indicators. Note the 3 trim levers in upper left of picture.
(http://www.mediafire.com/convkey/df1f/2hsphfu32z8hes66g.jpg) (http://www.mediafire.com/view/?2hsphfu32z8hes6)
Do the MFDs work in AH?
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Do the MFDs work in AH?
Yes and no. I don't have monitors in them, just labels for the buttons. I have other inserts with airfield maps as background.
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Yes and no. I don't have monitors in them, just labels for the buttons. I have other inserts with airfield maps as background.
Do you happen to have a close up picture of one of them? Do all the buttons work in game?
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All the buttons work in the game.
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WOW! That's the best set up I've seen. Now the three in the top left corner that you said could be indexed.......where do you get those and what is their name?
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You can use any throttle quadrant. It's a Saitek in the picture.
Keep in mind that manual trim is a lot of extra work. SHIFT X is quicker. :D
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Keep in mind that manual trim is a lot of extra work. SHIFT X is quicker. :D
It all depends on what level of realism a player wants to experience. :D
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It's not about realism. It's about practicality. If you map your trim manually to several axes like that, it's still important to keep combat trim toggle mapped somewhere as well.
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It's a balance of realism and practicality based on what each individual player wants for his/her $14.95 a month.
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I have been using a throttle quadrant for Trim for a while now. it works great for keeping your nose from bouncing around or feeling extremely heavy when dogfighting.
ct helps when level or just flying but attacking no ct is a different experience
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Is there still a drag advantage to not using CT?