Aces High Bulletin Board

Help and Support Forums => Help and Training => Topic started by: BBP on February 15, 2017, 11:42:05 PM

Title: FLIGHT TRIM
Post by: BBP on February 15, 2017, 11:42:05 PM
I have the Flight Trim hooked up for the Pitch and it works very well when needed. I never thought I would use it on the Ailerons so I never hooked it up. But now lately I'm seeing where it would come in handy on some situations.
Its pretty obvious when to use it on the Pitch because you can see the deck coming up to slap you in the face. And its used sparingly on occasion. But could anyone describe some instances they would use it on the Ailerons? Surely it can save you from a wide turn that you might hit a building? Any suggestions on the subject would be appreciated about its use!

Thanks
Kimosabe
Title: Re: FLIGHT TRIM
Post by: cav58d on February 16, 2017, 12:14:42 AM
Auto combat trim should be more then sufficient in managing aileron trim.  The only situations where you might want to manually make some inputs might be single engine in a twin, or your missing parts of a wing.
Title: Re: FLIGHT TRIM
Post by: FESS67 on February 16, 2017, 01:39:06 AM
Missing a wing tip 100% it pays for itself.  You can trim the plane to fly home.
Title: Re: FLIGHT TRIM
Post by: FLS on February 16, 2017, 03:25:59 AM
Trim is basically used so you can fly straight and level with your hand off the stick.

Trim is also useful when high speed makes the stick unresponsive.
Title: Re: FLIGHT TRIM
Post by: Dobs on February 16, 2017, 07:11:07 AM
Kimo--
The "auto pilot" feature of the game makes aileron trim not needed for the most part....toss in a quick "combat trim" toggle to on and then off again....and when you aircraft is intact its not really needed (unless you are a purist and don't ever use auto pilot or combat trim:)  )

But as pointed out, when you have damage that results in a rolling moment (missing wing, split flap, etc...), it makes it a whole lot easier to fly home when you can trim some of the control forces out.

Title: Re: FLIGHT TRIM
Post by: hitech on February 16, 2017, 08:48:29 AM
Hmm reading this thread gave me a new idea, axis selection on combat trim.

HiTech
Title: Re: FLIGHT TRIM
Post by: Wiley on February 16, 2017, 08:58:14 AM
Hmm reading this thread gave me a new idea, axis selection on combat trim.

HiTech

+1

Wiley.
Title: Re: FLIGHT TRIM
Post by: morfiend on February 16, 2017, 10:01:03 AM
Hmm reading this thread gave me a new idea, axis selection on combat trim.

HiTech


  Yes plz!!!!! If you could set CT to ignore the elevator/pitch axis I could see great benefits to many A/C!



    :salute
Title: Re: FLIGHT TRIM
Post by: Drano on February 16, 2017, 11:38:00 AM
Yeah my MO with CT is something like, toggle on/toggle off/adjust elevator trim as needed. Repeat that cycle as needed if things get too far out of whack.


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Title: Re: FLIGHT TRIM
Post by: Wiley on February 16, 2017, 11:39:10 AM
I'm just thinking how great that would be for flaps-heavy aircraft.  Very curious to try it.

Wiley.
Title: Re: FLIGHT TRIM
Post by: RichardDarkwood on February 16, 2017, 06:10:33 PM
trimming the aircraft makes all the difference
Title: Re: FLIGHT TRIM
Post by: Oldman731 on February 16, 2017, 08:21:20 PM
trimming the aircraft makes all the difference


Yikes!  Look who's back!  Dude!

- oldman
Title: Re: FLIGHT TRIM
Post by: RichardDarkwood on February 16, 2017, 09:17:57 PM
is it a bad thing?
Title: Re: FLIGHT TRIM
Post by: Traveler on February 17, 2017, 09:57:34 AM
But could anyone describe some instances they would use it on the Ailerons? Surely it can save you from a wide turn that you might hit a building? Any suggestions on the subject would be appreciated about its use!

Thanks
Kimosabe
Well in real life, the aircraft might have a fuel imbalance and one wing heavier than the other, also just  a mis-rigged aileron and of course battle damage. 
Title: Re: FLIGHT TRIM
Post by: Puma44 on February 17, 2017, 10:11:22 AM
I'm just thinking how great that would be for flaps-heavy aircraft.  Very curious to try it.

Wiley.

Wiley, what do you mean by "flaps-heavy aircraft"?  Just curious.  Haven't heard the terminology.   :salute
Title: Re: FLIGHT TRIM
Post by: dirtdart on February 17, 2017, 10:13:03 AM
Just remember to have a toggle handy. As you start fur balling, the auto trim begins to fight to keep the plane level. I had auto trim on off mapped, and up elevator trim mapped to the pinky trigger
Title: Re: FLIGHT TRIM
Post by: Wiley on February 17, 2017, 12:13:50 PM
Wiley, what do you mean by "flaps-heavy aircraft"?  Just curious.  Haven't heard the terminology.   :salute

Not really an official term, just meant "aircraft you use the flaps a lot in when you turnfight".  Stuff like the F4U, 109s, P47, P51, etc.  Combat trim that ignores the elevator could possibly be quite a bit of help with them.

Wiley.
Title: Re: FLIGHT TRIM
Post by: Shuffler on February 17, 2017, 03:58:44 PM
Not really an official term, just meant "aircraft you use the flaps a lot in when you turnfight".  Stuff like the F4U, 109s, P47, P51, etc.  Combat trim that ignores the elevator could possibly be quite a bit of help with them.

Wiley.

P38
Title: Re: FLIGHT TRIM
Post by: Wiley on February 17, 2017, 04:03:53 PM
P38

That thing doesn't count because the only trim you ever need is elevator.

Wiley.
Title: Re: FLIGHT TRIM
Post by: Krusty on February 17, 2017, 04:28:01 PM
I have elevator and aileron trim set to 2 separate axes on my throttle quadrant. I use them quite a lot. Not so much for minute tweaks during combat, but for general flying. Taking off I know the "feel" of where they should be for the average plane. For climbout I pitch down from that a bit and ease up on ailerons. For formation flying I like to tweak them to get hands-off (sometimes) formation flying. I have pedals but also a slider for rudder trim. It's just not as easy to get to without taking my hand off the throttle (it's on the base of the stick).

If I take ord and drop one, have a single bomb or single DT, or even if I manually drain one wing tank to compensate for torque then manually switch to fuse tanks, I can compensate for the weight. When I come in for landings I leave CT off and trim for nose-level while popping flaps so that I can come in nice and smooth. CT will often pitch you up or down depending on the plane when you pop full flaps.


Overall it's really really not needed, but I have the extra levers so I mapped them and like it.
Title: Re: FLIGHT TRIM
Post by: ccvi on February 17, 2017, 04:38:17 PM
Separate toggle would help those already having mastered the game to fly perfectly clean more easily. Auto-trim is far too powerful as it is already. The reverse thing seems to make more sense: Tie combat trim (and any AP helping to adjust trim) to the stall limiter. This keeps it easy for noobs, and creates a bit more of a challenge for everyone else.

A selective switch will basically make the correct CT setting mandatory to gain the superhuman clean flying ability, with no reason to disable it ever. Adding that choice is going to effectively remove choice, because only a single setting will be the correct setting.
Title: Re: FLIGHT TRIM
Post by: Puma44 on February 17, 2017, 06:24:26 PM
Not really an official term, just meant "aircraft you use the flaps a lot in when you turnfight".  Stuff like the F4U, 109s, P47, P51, etc.  Combat trim that ignores the elevator could possibly be quite a bit of help with them.

Wiley.

OK, understand.  Thanks!  Do you ever use the energy egg in conjunction with flaps? :salute
Title: Re: FLIGHT TRIM
Post by: Wiley on February 17, 2017, 11:01:49 PM
OK, understand.  Thanks!  Do you ever use the energy egg in conjunction with flaps? :salute

Over the top mostly.  If I'm using flaps at the bottom it usually means I screwed up and got way too slow. ;)

Wiley.
Title: Re: FLIGHT TRIM
Post by: Ack-Ack on February 17, 2017, 11:21:18 PM
Do you ever use the energy egg in conjunction with flaps? :salute

It's a must in the P-38.
Title: Re: FLIGHT TRIM
Post by: Puma44 on February 17, 2017, 11:25:27 PM
Over the top mostly.  If I'm using flaps at the bottom it usually means I screwed up and got way too slow. ;)

Wiley.

Yeah, nothing like being at the bottom of the egg, out of airspeed and ideas  :D . 
Title: Re: FLIGHT TRIM
Post by: Chilli on February 18, 2017, 03:41:51 AM
I was shocked that no one mentioned the heavy torque from the Typhoon.  Without and even sometimes with auto pilot the thing flies in circles (just really big circles).  No one else has that issue??

I am wondering what HiTech's tweak will mean for that aircraft as well.  :rock

Title: Re: FLIGHT TRIM
Post by: Zoney on February 18, 2017, 10:29:50 AM
I was shocked that no one mentioned the heavy torque from the Typhoon.  Without and even sometimes with auto pilot the thing flies in circles (just really big circles).  No one else has that issue??

I am wondering what HiTech's tweak will mean for that aircraft as well.  :rock

Reduce your climb rate.
Title: Re: FLIGHT TRIM
Post by: Wiley on February 18, 2017, 11:39:11 AM
I was shocked that no one mentioned the heavy torque from the Typhoon.  Without and even sometimes with auto pilot the thing flies in circles (just really big circles).  No one else has that issue??

I am wondering what HiTech's tweak will mean for that aircraft as well.  :rock

Been a long time since I have flown one but if I remember right it needs around 200 IAS to fly straight.

Wiley.
Title: Re: FLIGHT TRIM
Post by: AKQwik on February 18, 2017, 03:55:34 PM
Been a long time since I have flown one but if I remember right it needs around 200 IAS to fly straight.

Wiley.

You are correct.  A climb speed of 200 will keep it straight.
Title: Re: FLIGHT TRIM
Post by: dirtdart on February 19, 2017, 08:12:14 PM
Zacks typhoon has never flown straight.  :bolt:

Combat trim is a great too, to balance the plane...once you understand what it is doing.
Title: Re: FLIGHT TRIM
Post by: Gman on February 20, 2017, 02:31:15 AM
Heh, funny the great ideas that can still be come up with.  I'd use an axis selectable CT for sure, using manual for elevator and leaving others auto.  I flip CT on to retrim and fly with it off right now.
Title: Re: FLIGHT TRIM
Post by: BBP on February 22, 2017, 02:26:51 PM
Krusty?

When you assign Aileron or Elevator to an axes on a throttle, not a button. Does that mean at one end of the movement is set at 0? And as you push it down or up, it goes like this? ( 0%-50%-100%) 100 being full force?
Explain that if you could please,

Thanks,
Kimosabe
Title: Re: FLIGHT TRIM
Post by: FLS on February 22, 2017, 03:25:01 PM
Krusty?

When you assign Aileron or Elevator to an axes on a throttle, not a button. Does that mean at one end of the movement is set at 0? And as you push it down or up, it goes like this? ( 0%-50%-100%) 100 being full force?
Explain that if you could please,

Thanks,
Kimosabe

When you use analog trim it goes from 0 to 100%. You can even index your trim levers to look like the game trim indicators. Note the 3 trim levers in upper left of picture.

(http://www.mediafire.com/convkey/df1f/2hsphfu32z8hes66g.jpg) (http://www.mediafire.com/view/?2hsphfu32z8hes6)
Title: Re: FLIGHT TRIM
Post by: BowHTR on February 22, 2017, 03:34:28 PM
When you use analog trim it goes from 0 to 100%. You can even index your trim levers to look like the game trim indicators. Note the 3 trim levers in upper left of picture.

(http://www.mediafire.com/convkey/df1f/2hsphfu32z8hes66g.jpg) (http://www.mediafire.com/view/?2hsphfu32z8hes6)

Do the MFDs work in AH?
Title: Re: FLIGHT TRIM
Post by: FLS on February 22, 2017, 03:42:28 PM
Do the MFDs work in AH?

Yes and no. I don't have monitors in them, just labels for the buttons. I have other inserts with airfield maps as background.
Title: Re: FLIGHT TRIM
Post by: BowHTR on February 22, 2017, 03:45:44 PM
Yes and no. I don't have monitors in them, just labels for the buttons. I have other inserts with airfield maps as background.

Do you happen to have a close up picture of one of them? Do all the buttons work in game?
Title: Re: FLIGHT TRIM
Post by: FLS on February 22, 2017, 04:58:06 PM
All the buttons work in the game.
Title: Re: FLIGHT TRIM
Post by: BBP on February 22, 2017, 09:27:39 PM
WOW! That's the best set up I've seen. Now the three in the top left corner that you said could be indexed.......where do you get those and what is their name?
Title: Re: FLIGHT TRIM
Post by: FLS on February 23, 2017, 03:53:32 AM
You can use any throttle quadrant. It's a Saitek in the picture.

Keep in mind that manual trim is a lot of extra work. SHIFT X is quicker.  :D
Title: Re: FLIGHT TRIM
Post by: Puma44 on February 23, 2017, 09:49:15 AM
Keep in mind that manual trim is a lot of extra work. SHIFT X is quicker.  :D

It all depends on what level of realism a player wants to experience. :D
Title: Re: FLIGHT TRIM
Post by: Krusty on February 23, 2017, 10:09:49 AM
It's not about realism. It's about practicality. If you map your trim manually to several axes like that, it's still important to keep combat trim toggle mapped somewhere as well.
Title: Re: FLIGHT TRIM
Post by: Puma44 on February 23, 2017, 10:39:14 AM
It's a balance of realism and practicality based on what each individual player wants for his/her $14.95 a month. 
Title: Re: FLIGHT TRIM
Post by: LTCClark on April 09, 2017, 03:09:54 AM
I have been using a throttle quadrant for Trim for a while now.  it works great for keeping your nose from bouncing around or feeling extremely heavy when dogfighting.

ct helps when level or just flying but attacking no ct is a different experience


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Title: Re: FLIGHT TRIM
Post by: nrshida on April 10, 2017, 04:17:48 AM
Is there still a drag advantage to not using CT?