Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: toddbobe on April 12, 2017, 08:58:07 AM

Title: Trinity
Post by: toddbobe on April 12, 2017, 08:58:07 AM
Will Trinity ever return? I loved that map.
Todd
Title: Re: Trinity
Post by: Lusche on April 12, 2017, 09:08:02 AM
The old map as you know it? Highly unlikely...  :old:
Title: Re: Trinity
Post by: cav58d on April 12, 2017, 01:45:35 PM
I remember he map by name only.  Have a pic?
Title: Re: Trinity
Post by: ONTOS on April 12, 2017, 04:13:46 PM
The thing about Trinity, was V 35. It was the very best battleground for tanks. Tanks were everywhere. The two spawns were nearly point to point. Loved it.
Title: Re: Trinity
Post by: Lusche on April 12, 2017, 04:27:05 PM
I remember he map by name only.  Have a pic?

(http://i1145.photobucket.com/albums/o507/Snaildude/AH%20Maps/trinity_zpsde92d345.jpg)
Title: Re: Trinity
Post by: toddbobe on April 12, 2017, 04:32:31 PM
The thing about Trinity, was V 35. It was the very best battleground for tanks. Tanks were everywhere. The two spawns were nearly point to point. Loved it.

A1 was the place for air battles... once you took A1 the door was open to the NE country.
Todd
Title: Re: Trinity
Post by: Devil 505 on April 12, 2017, 04:49:35 PM
Trinity was a pile of crap. Glad it got nuked.
Title: Re: Trinity
Post by: lunatic1 on April 12, 2017, 08:23:05 PM
The thing about Trinity, was V 35. It was the very best battleground for tanks. Tanks were everywhere. The two spawns were nearly point to point. Loved it.

sorry dude V135
Title: Re: Trinity
Post by: 1Cane on April 12, 2017, 09:16:55 PM
Yep big fan :banana: :banana: :banana: :banana: :banana:
Title: Re: Trinity
Post by: TequilaChaser on April 13, 2017, 08:52:30 AM
People's opinions of either likes or dislikes regarding the Trinity Map terrain are as indifferent as their are "win the war/map players" vs "furball dogfighting players"....

From my perspective of participating in both styles of gameplay on the "Trinity Map terrain", I found Trinity a Map that offered and played to the strengths of all  different types of gameplay, whether it was offering excellent furballing action, or created some incredible fights between countries on fighting over taking/defending bases (Air Fields, Vehicle Bases, Ports/CV Groups), or being able to create some of the better GV battles.... Trinity had the ability and opportunities to initiate and offer the players any type/style of gameplay that their minds could create......

NOE missions, Strat missions, Base Taking/Defending missions, GV battles, Fighter Sweeps, etc....

From my Melee Arena game play experiences over all the years, I would have to say that the most and best fun was had on the Trinity Map !

It would be great to see it make a return and show up in Aces High III !


TC
Title: Re: Trinity
Post by: Lusche on April 13, 2017, 09:07:47 AM
From my Melee Arena game play experiences over all the years, I would have to say that the most and best fun was had on the Trinity Map !



Trinity was great while AH had the numbers to support it. I learned tanking in the wild battlegrounds of the crater. When Trinity returned to rotation, this part was / stayed dead.
Even back in 2012, there was a collective moan when Trinity came up. It was the sole map that almost never was reset by players at the time, but went on for the full week, in some months making up almost for half the rotation time. Especially the huge mountains (higher than Mt. Everest!) made establishing a fight or even pushing into the enemies territory exceedingly difficult.
Near the end of it's tenure, for a good part of the day it just was that famous spawn and not much else going on.

And for those nostalgically wishing for the return of that spawncamp: AH has a new terrain engine now. See what happened to Crater on Crater MA...  :noid
Title: Re: Trinity
Post by: TequilaChaser on April 13, 2017, 09:44:27 AM
Yes Snailman, I was referring to when Trinity Map terrain was first introduced and the numbers were way up pre-2009 and earlier

Back when squads of 30+ would square off against one another and have coinciding base taking missions going against each other, etc...

I guess it was somewhere around 2010 that my MA flying time started dwindling to hardly showing up to fly a couple hours a month, these days... spending my time for FSO events, KOTH events, DA & and some TA time....with a small amount of time when I'm able to, for anything else...

<§>

TC
Title: Re: Trinity
Post by: Lusche on April 13, 2017, 09:52:51 AM
Back when squads of 30+ would square off against one another and have coinciding base taking missions going against each other, etc...

Ah, those days.... "NOE AT A15" ... "NOE P252" ... "ALERT, LTARS at V52" ... "Fighter sweep up!" (Yes children, there really were populated fighter sweep missions back then, and battles for bases did last long enough for them to meet the enemy...)


/NostalgiaOff


Title: Re: Trinity
Post by: Mano on April 13, 2017, 04:25:38 PM
A copy of Trinity probably still exists. Maybe it can be converted to AH III and modified to comply with the current game if anyone wants to work on it. If you still have AH2 on your computer you can look in the Terrain folder.

<S>
Title: Re: Trinity
Post by: Devil 505 on April 13, 2017, 04:27:31 PM
Why bother? Better to make a new map that doesn't suck.
Title: Re: Trinity
Post by: NatCigg on April 13, 2017, 04:37:53 PM
why, devil, i had almost forgotten you were here.  how kind of you to speak up again.  is there anything else you would like to add?
Title: Re: Trinity
Post by: Devil 505 on April 13, 2017, 04:48:52 PM
Listen, there's a reason why the map was pulled from the rotation. There are many reason why the map did not promote combat - and no, one popular GV spawn camp does not count. Any recreation of it would have those inherent problems without a drastic redesign - at which point it really would be a new map, because the nuclear warning shape itself was a design problem.   

Trinity is gone. Many like me are happy it's gone. Get over it.
Title: Re: Trinity
Post by: bustr on April 13, 2017, 05:26:00 PM
It was three very good terrains jammed into one giant terrain. Players should be given a way to look at it's design to utilize it's three really good areas to make new terrains from. It took more than 300 players on it at the same time to achieve the game play genius of it's design. It was designed for 400+ players to have constant combat. Today it is out of scale for our prime time population.
Title: Re: Trinity
Post by: The Fugitive on April 13, 2017, 06:23:57 PM
A copy of Trinity probably still exists. Maybe it can be converted to AH III and modified to comply with the current game if anyone wants to work on it. If you still have AH2 on your computer you can look in the Terrain folder.

<S>


To make any changes to that map would require the original source files. Not sure they are still around. I would think HTC would have a copy of them, but who knows as they didn't build it.

Title: Re: Trinity
Post by: icepac on April 13, 2017, 07:32:14 PM
I loved trinity.

The people who play the widest variety of mission types are the ones who can have fun on any map.

Title: Re: Trinity
Post by: hitech on April 14, 2017, 11:06:35 AM

To make any changes to that map would require the original source files. Not sure they are still around. I would think HTC would have a copy of them, but who knows as they didn't build it.

Any map HTC released is under our revision control system which we never purge.

HiTech
Title: Re: Trinity
Post by: Vraciu on April 14, 2017, 11:17:50 AM
Any map HTC released is under our revision control system which we never purge.

HiTech

We are being allowed to adopt skins.   Any thought to allowing guys like Bustr and Greebo to adopt old maps?    Perhaps some can be reintroduced with a few tweaks here and there...   Just a thought.

Title: Re: Trinity
Post by: lunatic1 on April 14, 2017, 11:26:46 AM
Devil505 must have had a really bad time on the Trinity map, to have such hatred for it.

I heard the reason Trinity got pulled was the bomber guys cried about having to climb so high to bomb some of the bases..
there never was any base that could not be attacked by bomber or fighter. Trinity was a good terrain and a fun one.. even though with all the trees now on most of the terrains now in AH3 I think it still be a good one..esp compared to Buzzsaw--which is weired 1 time I like it 1 time I hate it...

so Devil505  YOU get over it. a lot of people liked The Trinity map
Title: Re: Trinity
Post by: Devil 505 on April 14, 2017, 12:58:15 PM
I understand that some players liked it. But what they liked was limited to a small envelope of gameplay options in a very small area of a huge map.  The fields were too far apart to promote fights. The carriers took over 6 hours to traverse to the nearest enemy base from their port.  The only way to find quick action on Trinity was to GV at the V135 whack-a-mole camp - if you were lucky to be on one of the 2 countries to utilize it. Also the map stayed up about as much time as it took to play through all the other maps combined.

There's a reason the map was pulled from the rotation when the other huge maps stayed in.

It was never a case of a terrible gameplay experience, but a constant level of poor gameplay far too often.

Title: Re: Trinity
Post by: caldera on April 15, 2017, 03:27:45 PM
The mountains were 30,000 feet high!   :furious
Title: Re: Trinity
Post by: JunkyII on April 15, 2017, 04:18:06 PM
We are being allowed to adopt skins.   Any thought to allowing guys like Bustr and Greebo to adopt old maps?    Perhaps some can be reintroduced with a few tweaks here and there...   Just a thought.
A lot of games have community made maps and all have the same policy of keeping them once they are approved for play....I know CSGOs reason is because they don't want any game breaking glitches added on purpose or accident.

Example for AH would be it being released and someone enabling a ME163 at a further up airfield....not sure what HTCs actual reason is though but I'm fine with them holding the maps once they are orginally approved TBH.
Title: Re: Trinity
Post by: redcatcherb412 on April 15, 2017, 04:54:16 PM
The mountains were 30,000 feet high!   :furious
Always seemed like absolutely no lack of bomb****s that had threaded their way through the canyons to bomb the heck out of the v135 base and spawns.  They did have to be careful, those canyon walls were close and merciless.
Title: Re: Trinity
Post by: Vraciu on April 15, 2017, 05:52:16 PM
A lot of games have community made maps and all have the same policy of keeping them once they are approved for play....I know CSGOs reason is because they don't want any game breaking glitches added on purpose or accident.

Example for AH would be it being released and someone enabling a ME163 at a further up airfield....not sure what HTCs actual reason is though but I'm fine with them holding the maps once they are orginally approved TBH.

I would think a trusted person like Greebo or Bustr would be fairly low risk.   Also, HTC has the same control over approving an updated map as they did when it was sent in to begin with.   If someone does something wonky then it gets rejected--or replaced with a previous version if discovered later.

I think this is an idea that really should be considered.    If we can revamp some of the maps that are already out there to make them viable it will be a big plus all around.
Title: Re: Trinity
Post by: JunkyII on April 15, 2017, 06:28:30 PM
I would think a trusted person like Greebo or Bustr would be fairly low risk.   Also, HTC has the same control over approving an updated map as they did when it was sent in to begin with.   If someone does something wonky then it gets rejected--or replaced with a previous version if discovered later.

I think this is an idea that really should be considered.    If we can revamp some of the maps that are already out there to make them viable it will be a big plus all around.
I'm just saying there is a reason why they don't, could be because they don't want those people getting burned at the stake if they changed a map and people didn't like it...who knows the actual reason but it's fine that they keep the maps...if it needs to be changed they are able to change them and any maps that truly need to be revamped should just be tossed aside...by revamped I think you mean resetting pretty much everything(spawn points, elevations ect ect ect)
Title: Re: Trinity
Post by: Vraciu on April 15, 2017, 06:57:44 PM
I'm just saying there is a reason why they don't, could be because they don't want those people getting burned at the stake if they changed a map and people didn't like it...who knows the actual reason but it's fine that they keep the maps...if it needs to be changed they are able to change them and any maps that truly need to be revamped should just be tossed aside...by revamped I think you mean resetting pretty much everything(spawn points, elevations ect ect ect)

Revamped I mean "balanced" for the current conditions.   

I have an easier time updating a skin and moving things around than I do starting all over from the beginning.

Buzzsaw, for example, could be revised to move the strats out of the center.   That and a few other tweaks could make it playable.   MAYBE.   Seems a lot easier than starting over to me...
Title: Re: Trinity
Post by: Shuffler on April 19, 2017, 06:51:46 PM
Any map HTC released is under our revision control system which we never purge.

HiTech

There... ya see? They never let Skuzzy anywhere near it.  :aok