Aces High Bulletin Board
General Forums => Wishlist => Topic started by: nugetx on June 05, 2017, 02:11:33 PM
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(http://i.imgur.com/51x9lM4.jpg)
rail, bridge, and road lines to be cut to prevent resupply, causing an impact to what forces a military can use.
AI controlled supply - trains and convoys.
AI controlled infantry that fights on front line - players would bomb and strafe infantry to move the front line, which would impact supplies.
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Supply convoys and trains for AH3 are not ready yet...
We had them in AH 2...
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Supply convoys and trains for AH3 are not ready yet...
We had them in AH 2...
what about AI infantry? I think it would be cool to strafe large number of infantry troops.....
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hitech already mentioned that he wants to or thinking about adding GI'S sometime in the future. I am not quoting him directly just for what I remember.
semp
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Adding soft targets like AI troop "front lines" would give renewed life to older airframes with 7mm guns and lots of lesser-caliber ammo. It might also allow more scenario/FSO options with defending frontlines and/or attacking ground units that aren't tanks.
Wether AIs or something, it would be interesting to have something susceptible to those 30cal MGs. Most targets in WW2 were "soft" and most targets in AH are "not." :D
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hitech already mentioned that he wants to or thinking about adding GI'S sometime in the future. I am not quoting him directly just for what I remember.
semp
sounds exciting :aok
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you would need both offensive and defensive troops- just saying :banana:
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you would need both offensive and defensive troops- just saying :banana:
Yea and even with low players numbers you could still play on the arena, because you would have things to do vs the ai controlled troops convoys trains etc
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Yea and even with low players numbers you could still play on the arena, because you would have things to do vs the ai controlled troops convoys trains etc
I keep hearing "low numbers"
The low numbers I have seen as of late are more than 100 players in the arena EVERY time I play...the only time I haven't seen over 100 in the arena was about 3 oclock in the morning EDT and there was about 60 players in the arena with 30 of them in flight...and they were hellacious fights even with not very many ppl on...
What are low numbers...single digits...we have single digit players in WWI all the time and they are the best fights...
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I keep hearing "low numbers"
The low numbers I have seen as of late are more than 100 players in the arena EVERY time I play...the only time I haven't seen over 100 in the arena was about 3 oclock in the morning EDT and there was about 60 players in the arena with 30 of them in flight...and they were hellacious fights even with not very many ppl on...
What are low numbers...single digits...we have single digit players in WWI all the time and they are the best fights...
Low numbers compared to what it used to be, when there was routinely over 500 in a single arena.
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Yea and even with low players numbers you could still play on the arena, because you would have things to do vs the ai controlled troops convoys trains etc
you havent played the staged missions, have you?
semp
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I keep hearing "low numbers"
The low numbers I have seen as of late are more than 100 players in the arena EVERY time I play...the only time I haven't seen over 100 in the arena was about 3 oclock in the morning EDT and there was about 60 players in the arena with 30 of them in flight...and they were hellacious fights even with not very many ppl on...
What are low numbers...single digits...we have single digit players in WWI all the time and they are the best fights...
As a matter if fact, during the most part of the day, the numbers are far from 100. I, for one almost never see 100 players at all anymore. Numbers go from less than 20 (occasionally less than 10 with even 0 on one country) at noon to 50-90 during Euro prime time. WW1 is empty all the time to me, it's only during a short period each day you are likely to find someone in there.
Don 't equate the US prime time window with "all the time".
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hitech already mentioned that he wants to or thinking about adding GI'S sometime in the future. I am not quoting him directly just for what I remember.
semp
A Starcraft style troop movement system that players can control would be a hoot.
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all we need are just more vehicle bases packed closer together. NO MORE teleporting
ADVANCE AND SECURE
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I want to see Titanic Tuesday numbers again too...
I won't sweety if there is 100 people on... :noid or 50
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all we need are just more vehicle bases packed closer together. NO MORE teleporting
ADVANCE AND SECURE
Someone tried that years before you joined the game with his terrain. There were GV bases jammed together in fours as path junctions so you just drove at each other out of the hanger. Then long lines of GV bases defining advance and secure pathways radiating out from the junctions all over the map. The GVers always got stuck in each country at a junction bases group. And this was during the 400 player average night years. It took squad mates carpet bombing all the enemy bases into ziltch to help capture the enemy GV bases and free up their own GVers to move down the line. At first it was interesting and fun, then it got boring and disappeared from rotation. We got tired of pulling the GVer's kesters out of the morass they couldn't fight their way out of. The map usually got flipped while the GVer's hadn't moved an inch all night long. I almost wonder if that experience caused the minimum distance requirement between vBases to be 3 miles.
Balancing GV bases to airfields with some rational to spawns as an interdisciplinary force has worked better since to keep the largest number of players doing more than just getting bogged down in one place all night. AvA does tank things like you want that may be up your ally. It's why I put the tank pit in the center of my terrain for those who just want to grind in one place all night long.
You really should build a terrain so you can try out your ideas on Hitech and see if he will accept them for the Meleee arena. It teaches you alot about what will and what won't work in practical application.
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The Gi's don't have to be even 3d to not pull a lot of strain on the system, they can be just 2d sprites to have a lot of them.... like in the first total wars
(https://gpstatic.com/acache/16/03/1/uk/s5-3652d2c260c0c98763df92ccdf7d269a.jpg)
(https://www.spriters-resource.com/resources/sheets/31/33720.png)
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Am I correct to assume that a 2d sprite transfers a lot less data and uses less resources than a 3d model ?
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Am I correct to assume that a 2d sprite transfers a lot less data and uses less resources than a 3d model ?
You are not correct.
HiTech
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You are not correct.
HiTech
This is news to me, didn't old games used 2d sprites made up of screenshots of, rendered, 3d modelled items to save on space and cpu/graphics requirements?
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Am I correct to assume that a 2d sprite transfers a lot less data?
Refers to networking.
This is news to me, didn't old games used 2d sprites made up of screenshots of, rendered, 3d modelled items to save on space and cpu/graphics requirements?
Refers to graphics generation.
HiTech
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Oh I just remembered AH already got GI models
(http://i.imgur.com/ZX54Mlw.jpg)
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Oh I just remembered AH already got GI models
(http://i.imgur.com/ZX54Mlw.jpg)
Have you seen them dance?
HiTech
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Not really, no :)
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Not really, no :)
Select them in the hangar and wait.
HiTech
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hahaha so this is where the development funds go
(http://i.imgur.com/MUEbAUI.jpg)
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Select them in the hangar and wait.
HiTech
:rofl :aok
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hahaha so this is where the development funds go
(http://i.imgur.com/MUEbAUI.jpg)
again it's called entertainment
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again it's called entertainment
it was a joke :rolleyes:
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I have a question Nugetx
how many post's of the same or similar idea's are you going to open. before you realize that your ideas aren't going to work. I was just asking.
come join us in the game and play. explore making your own maps, that's why HiTech put in the arena's where you can do that.
I'm not trying to make any enemies or make anybody mad or drive anybody off.
but one question just occurred to me- have you hounded any other developers of any sims/games to make changes to them to your liking, like you have HTC or is this your 1st?
just asking-hope to see you in the skies of AH
P.S. fly Knights we are friendlier
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it was a joke :rolleyes:
oh hehe sorry
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I have a question Nugetx
how many post's of the same or similar idea's are you going to open.
I currently don't have more ideas so probably none
like you have HTC or is this your 1st?
HTC is the only one that has something what is closest to a WW2 mmo flight game, so if you mean by saying to 'my liking' by HTC having the best WW2 mmo flight experience, then yes, i would like to play this best possible ww2 mmo flight game, what is currently in AH is the closest that one searching for something like this can get, that's why i'm here, so it's only natural that I would want to play a WW2 version of AH. Even the front page states 'welcome to the best ww2 combat experience'.
What is currently in the game, just begs to be expanded into a full blown out WW2 experience, and there would probably be a bigger crowd for this type of arena than the melee OMA.
The WW 2 arena - should be the main focus, and OMA for those that want fast action.
Everytime i fly in AH i think 'why isn't this WW2, and why i'm facing vs the same plane'.
The game is damn good, but these things are like an elephant in the room that nobody wants to admit of those who are here, because those who are not here are saying exactly this, and they are not here because of those things.
food for thought.
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I currently don't have more ideas so probably none
HTC is the only one that has something what is closest to a WW2 mmo flight game, so if you mean by saying to 'my liking' by having the best WW2 mmo flight experience, then yes, i would like to play the best possible ww2 mmo flight game, what is currently in AH is the closest that one searching for something like this can get, so it's only natural that I would want to play a WW2 version of AH. Even the front page states 'welcome to the best ww2 combat experience'.
What is currently in the game, just begs to be expanded into a full blown out WW2 experience, and there would probably be a bigger crowd for this type of arena than the melee OMA.
Everytime i fly in AH i think 'why isn't this WW2, and why i'm facing vs the same plane'.
The game is damn good, but these things are like an elephant in the room that nobody wants to admit of those who are here, because those who are not here are saying exactly this, and they are not here because of those things.
food for thought.
It looks to me that EVERYONE is willing to talk to you about the "elephant in the room", but you dont seem to want to listen. Either the ideas you have put forth have been tried and failed, or Hitech as already voiced an opinion on it and we know he doesnt like it/wont do it.
There will never be an "axis vs allied" type main arena because it couldn't be set up to be fair. This a GAME after all and if it isnt reasonably fair, everyone will pick the "better" team and there will be no-one to fight against.
A rolling plane set, no matter the incentives is going to chase away more players than it would draw in. Many of us have seen it before. Why would you expect it to change now?
Forcing players to play one way isnt how you keep people coming back. Allow them to play pretty much any way they want. If some see you having fun playing a certain way, others may join you. Heck I fly the jug most of the time as does the squad Im in. It isn't the best plane to furball in, but we have fun and others sometimes join us riding the big old girl.
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Ok simple question....... how many players were 10 years ago here,,, and how many are now after the novelty has worn off ?
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Are you trying to figure out how many of us were playing this before you were born?
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Ok simple question....... how many players were 10 years ago here,,, and how many are now after the novelty has worn off ?
I would counter that with an equally simple question that's slightly more relevant. How many AvA 2 sided flight games are 17 years old and still going in any meaningful capacity?
Wiley.
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Ok simple question....... how many players were 10 years ago here,,, and how many are now after the novelty has worn off ?
I think it has very little to do with "the novelty wearing off". I've been here since tour 21 and it STILL hasn't worn off. I think when the economy tanked it took a lot of people out of the game. When that happened only a few returned after they got back on their feet.
This game, like all games has a certain turn over of players. The biggest problem with this game is the lack of advertising. As long as it has the same if not just a bit more players coming in each month as leave the game will grow. With not much word of the game getting out, not too many NEW players are coming in. I think Steam will help in that regard. It doesn't need to bring in thousands of players, just enough to stay ahead of those that do leave.
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Are you trying to figure out how many of us were playing this before you were born?
:rofl
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I would counter that with an equally simple question that's slightly more relevant. How many AvA 2 sided flight games are 17 years old and still going in any meaningful capacity?
Wiley.
None, since none of them does what AH does or even tried.(warbirds don't really count...it's a whole different story with warbirds)
That is why AH still has the chance of being the only WW2 flight mmo on the market and taking in the whole crowd, just browse through the internet forums and see how many people want a WW2 game.
I'll just quote a random two which i found on different flight sim forums
I've had lots of fun playing Planetside 2, a futuristic FPS played on large "continents" with up to 2000 players. The large number of players and large map adds a strategic layer of the game where most of the fun lies. It has ground vehicles, air vehicles, infantry, AA, user-built bases...
I would love to play a WWII-themed version of that. It's OK if the flight models are off, that has close to no impact on the strategical level. Of course, you can't really call that a flight simulator any more, more of a war/battle simulator, but that's interesting too.
A balanced arena with a limited set of planes, including roleplay elements like axis vs. allies, not only for reduced complexity for newbs like me. I know this already exists, but i never saw one or more other player except me in the AvA arena or more than 10 players in the early war tour.
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I've had lots of fun playing Planetside 2, a futuristic FPS played on large "continents" with up to 2000 players. The large number of players and large map adds a strategic layer of the game where most of the fun lies. It has ground vehicles, air vehicles, infantry, AA, user-built bases...
I would love to play a WWII-themed version of that. It's OK if the flight models are off, that has close to no impact on the strategical level. Of course, you can't really call that a flight simulator any more, more of a war/battle simulator, but that's interesting too.
Ever notice how similar the layout and gameplay of PS2's arenas are to AH's arenas? There might possibly be a reason for the 3 countries. Just saying. Comparing PS2 vs PS is pretty similar to AH vs WBs.
A balanced arena with a limited set of planes, including roleplay elements like axis vs. allies, not only for reduced complexity for newbs like me. I know this already exists, but i never saw one or more other player except me in the AvA arena or more than 10 players in the early war tour.
So this guy is saying, "This is what I want, but nobody's ever playing it." Kind of points out that perhaps, just perhaps the idea is not popular?
Much like online open world PvP combat is just not mainstream popular and doing 2 sides with it doesn't work well?
Wiley.
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None, since none of them does what AH does or even tried.(warbirds don't really count...it's a whole different story with warbirds)
AH still has the chance of being the only WW2 flight mmo on the market and taking in the whole crowd, just browse through the internet forums and see how many people want a WW2 game.
I'll just quote a random two which i found on different flight sim forums
that sounds exactly like you making those quotes. and it probably.
they use Pacific tile set for these maps--where else would you see that many rice fields.
if Hitech wanted a game like the one your describeing he would have made it that way, why don't you go to war thunder and wot and armoured warfare and tell them to change their game they would just laugh their azzes off at u.
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lunatic you amaze me, those quotes are in nuget's syntactical construct style. He could just be using his own customer review comments for those games as his quotes.... This is the Internet.
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I'll just quote a random two which i found on different flight sim forums
Part of the problem with "a balanced arena with a limited set of planes" is that, historically, the real world was rarely balanced. Try the 1942 Pacific plane set, for example, or, by contrast, the 1944 Pacific plane set. Or 1945 ETO. Or 1942 Eastern Front. One side will have a significant advantage (*cough*spitfire*cough*). Balancing an AvA setup has always been a tricky proposition; generally, people flock to one side and the other side gets overwhelmed (and very, very angry). It's fine if you're into history, because you can see what the disadvantaged pilots were up against and you tend to adopt their tactics, but that group of pretend pilots is very small.
- oldman
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Part of the problem with "a balanced arena with a limited set of planes" is that, historically, the real world was rarely balanced
This is a game, is the game balanced now? Yes, so it can be balanced also at a loosely based ww2 scenario.
One side starts at eastern europe, one side starts at western europe, draw the front in the middle, give the planes, have the airfields, trains, bridges, road lines, convoys, supplies, infantry and leave rest to the players, that's all one needs. You have a scenario based on reality and the game is balanced and remains fun.
Not overcomplicate it, all needs to be done is to add things like trains,convoys, bridges, road lines, infantry to the current gameplay and make it into a ww2, and there it is, the most fun WW2 mmo game that has ever been created, and HTC is the first in the industry again with such a game and everyone ever who wanted a ww2 combat game, flocks to AH.
Bustr, tell me, wouldn't you want to play a game like this? Isn't this a dream come true for flight gamers? Don't you think that this would keep the players interest for a lot longer than a melee arena ?
(http://i.imgur.com/MXEkoSX.jpg)
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The problem with all of your "uncomplicated" ideas is they all require a great deal of coordination and planning to make them work. How would I know this? I've played AH for many years and AW before that. We've run scenarios for years. Having served in every capacity from pilot to flight leader to squad CO to side commander to friggin third party radar operator I can tell you the logistics of making that happen is no small task. It's like herding cats when it's a planned out event with dedicated groups, rules and a command structure. So there's your "uncomplicated". Please! Attempting to do that in a melee arena would be absolute chaos.
Of course you wouldn't have a clue as you never played the games for other than a free trial. Here's how it works. Pony up some bucks, actually play for a few tours. I don't buy the whole no means of paying crapola. That just shouts out to me you're a kid. The world ain't free bud. Ya gotta pay. Once you've figured that out, form an account and participate in the events. FSO is the best part of this game imo and obviously you haven't been around long enough to even know what that is. They're pretty close to what you seek. But as a non-player coming in here with this, pardon the pun, ain't getting off the ground.
BTW in case you didn't know HT also came from AW where he was a player. He was also a programmer that built a better mouse trap that was called WB. Yeah he created that too did you know? Sold it and built another better mousetrap called AH. I'd say the guy knows a little bit about this. In short - - give it a break already!
Sent from my XT1585 using Tapatalk
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Nug...that map looks an awful lot like a Battle of Britain map...
If you want to play Battle of Britain go here...http://bbs.hitechcreations.com/smf/index.php/topic,387177.0.html (http://bbs.hitechcreations.com/smf/index.php/topic,387177.0.html)
If you want the MA to be Battle of Britain...its not gonna happen...put the smoking device down :bhead
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Bustr, tell me, wouldn't you want to play a game like this?
No
Isn't this a dream come true for flight gamers?
No
Don't you think that this would keep the players interest for a lot longer than a melee arena ?
No