Aces High Bulletin Board

General Forums => Wishlist => Topic started by: DmonSlyr on August 05, 2017, 02:03:27 PM

Title: Remove Manned guns from fields
Post by: DmonSlyr on August 05, 2017, 02:03:27 PM
More people in Planes and Tanks, less people in Point and Shoot, yawn play, ruining hard earned sorties from 8K away. It does nothing for the game. Regular bot manned acks do more than a great job.

I will say that they should be kept for the CV and ship fleets just for the sake of the CV weakness. 

 Please consider

Vio

Title: Re: Remove Manned guns from fields
Post by: JimmyD3 on August 05, 2017, 07:19:10 PM
-1

Needed for the vulchers and the spawn hanger campers/  :rock
Title: Re: Remove Manned guns from fields
Post by: oboe on August 05, 2017, 09:29:46 PM
Manned guns seem to be my bane lately.  It must be fun for some folks though.
Title: Re: Remove Manned guns from fields
Post by: Ack-Ack on August 05, 2017, 09:45:29 PM
It takes nothing from the game and if a person wants to man an ack, all the power to them.
Title: Re: Remove Manned guns from fields
Post by: caldera on August 06, 2017, 10:43:25 AM
If the base gun lethality is doubled?   +1

If not?  -1
Title: Re: Remove Manned guns from fields
Post by: DmonSlyr on August 06, 2017, 12:15:40 PM
 It does not prevent vulching. If 3 planes are vulching, after they killed the bot AAA, and you shoot one plane down, then they shoot you. Did it really prevent vulching?

It took the guy in the field 1 second to hop in the manned gun, and shoot someone down, who spent 10-15 minutes already in a sortie flying to that base. The manned ack player does not have to worry about time. The attack player does. If I get one pinged death from manned act. I now have to fly all the way back to the base for someone who presented 0 risk, 0 time.

What is fun about this? You are 6K from a base scouting the field. A person sees the plane near the field on radar. They hop in field Ack 88, you get puffs 10 feet from your plane from a point and shooter, then you blow up before you can get to the base and Jabo. You just spent 10 minutes to die instantly by someone risking nothing. Or what, you go home to avoid any chance of getting puffed out of the air? 

Look at how many people die from inaction manned guns. Look at all those sorties where probably at least 50% were pissed off about it. I see no reason for it. It does not promote action. It does not promote game play.







Title: Re: Remove Manned guns from fields
Post by: lyric1 on August 06, 2017, 12:38:19 PM
It does not prevent vulching. If 3 planes are vulching, after they killed the bot AAA, and you shoot one plane down, then they shoot you. Did it really prevent vulching?

It took the guy in the field 1 second to hop in the manned gun, and shoot someone down, who spent 10-15 minutes already in a sortie flying to that base. The manned ack player does not have to worry about time. The attack player does. If I get one pinged death from manned act. I now have to fly all the way back to the base for someone who presented 0 risk, 0 time.

What is fun about this? You are 6K from a base scouting the field. A person sees the plane near the field on radar. They hop in field Ack 88, you get puffs 10 feet from your plane from a point and shooter, then you blow up before you can get to the base and Jabo. You just spent 10 minutes to die instantly by someone risking nothing. Or what, you go home to avoid any chance of getting puffed out of the air? 

Look at how many people die from inaction manned guns. Look at all those sorties where probably at least 50% were pissed off about it. I see no reason for it. It does not promote action. It does not promote game play.

If said player took 10 minutes to fly over and deack said field of auto acks, take 11 minutes to get rid of the manned guns. Its not like they are going any place. Also remember AHIII 88's are neutered compared to the real thing just as the Wirbel and Ostwind are as well.
Title: Re: Remove Manned guns from fields
Post by: DmonSlyr on August 06, 2017, 03:03:44 PM
If said player took 10 minutes to fly over and deack said field of auto acks, take 11 minutes to get rid of the manned guns. Its not like they are going any place. Also remember AHIII 88's are neutered compared to the real thing just as the Wirbel and Ostwind are as well.

Yeah, and what if there's a person in a manned gun with great aim you won't be able to "de ack" the field, what's even the point of wasting the time to fly to a base to battle a puff of smoke? Why not force someone to up a Gv or plane and actually expend a sortie to shoot someone down? What has the 88 and other manned acts on bases actually brought to the game besides grief?

And for the record, I'm positive about 90% of the players who try to deack a field without a manned ack get their plane so rekt, it's not even in flyable conditions, and in most cases is the end of the sortie. Just in 1 or two passes. That's the experience for 90% of the players.
Title: Re: Remove Manned guns from fields
Post by: Lazerr on August 06, 2017, 03:24:51 PM
Occupied manned guns should count as a kill.. that is my only issue with them.
Title: Re: Remove Manned guns from fields
Post by: Ramesis on August 06, 2017, 03:30:36 PM
More people in Planes and Tanks, less people in Point and Shoot, yawn play, ruining hard earned sorties from 8K away. It does nothing for the game. Regular bot manned acks do more than a great job.

I will say that they should be kept for the CV and ship fleets just for the sake of the CV weakness. 

 Please consider

Vio

-1
Title: Re: Remove Manned guns from fields
Post by: ImADot on August 06, 2017, 06:03:28 PM
So this sounds like yet another wish to force gameplay to your style...which sounds to me like you don't want to let someone land at their base, and/or don't want to let someone take off from their base; you must think it's fun for them being vulched because it's fun for you to vulch them. Maybe if you don't chase people back to their base, and let them take off and get some air under them for a chance at a fight, you won't come here and complain about the manned ack and post a wish to have it removed.
Title: Re: Remove Manned guns from fields
Post by: DmonSlyr on August 06, 2017, 06:34:47 PM
So this sounds like yet another wish to force gameplay to your style...which sounds to me like you don't want to let someone land at their base, and/or don't want to let someone take off from their base; you must think it's fun for them being vulched because it's fun for you to vulch them. Maybe if you don't chase people back to their base, and let them take off and get some air under them for a chance at a fight, you won't come here and complain about the manned ack and post a wish to have it removed.

Please tell me how a manned ack is a player style? It doesn't have a score, you can't actually die, and it takes 0 risk. A manned ack is not a "player style".  It doesn't solve the problem  of vulching or it would have stopped people from vulching already. I proved that in the last post. rolling in vehicles is actually much more beneficial. The bot AAA already protects people from landing and taking off. If it's down, well, gee golly, don't you think it's poor defense on your part? The only thing it would "force" players do it is actually compete in the game... Wow, what a novel idea. Who wants to fight against a puff of smoke that doesn't even give you a kill? Why should they get all the benefit with 0 risk?  The Puff ack can kill you  from 6-10K away. You don't even have  to be near the base. It can snipe you  out of the sky in a 1v1 fight near the base.. What fun is that?  to spend 10 minutes to fight a puff of smoke and die instantly? I honestly don't get what at all is rational or how it benefits the game play more so than make it stale.
Title: Re: Remove Manned guns from fields
Post by: DmonSlyr on August 06, 2017, 06:41:51 PM
Btw, I did not come here and post this in a fit of rage. I've thought about it quite a bit.  It's a logical realization that it takes more away from the game than it brings.
Title: Re: Remove Manned guns from fields
Post by: The Fugitive on August 06, 2017, 09:06:32 PM
It is "Vilkas" style of game play. There are many other who are very good in the guns and they love to spoil the "party" at the field.

I agree they should count as kills/deaths to each player.

Deacking a field is very easy if you use team work. 3 guys making runs at the same time can and often will clear all guns in a couple passes with little or no damage. It just takes a bit of practice.
Title: Re: Remove Manned guns from fields
Post by: lunatic1 on August 07, 2017, 07:31:34 AM
and leave the base undefended-but then you say up a plane and defend, unnhuh so u can vulch. if you don't want to get shot down by auto or manned ack don't fly into the ranges, you say it was 88MM that got you, well kill 88
-1
Title: Re: Remove Manned guns from fields
Post by: DmonSlyr on August 07, 2017, 10:51:03 AM
and leave the base undefended-but then you say up a plane and defend, unnhuh so u can vulch. if you don't want to get shot down by auto or manned ack don't fly into the ranges, you say it was 88MM that got you, well kill 88
-1

No, it didn't get me, that's not why I made the post. The point is that it is stupid and ruins the fun for the real flyers and real participants in the area. Im sure after getting sniped out of the sky 5 or 6 times, players just leave. It takes too long for all that work to insta die by a point and shoot option.

So basically don't play the game... that's what you are telling me.

"just go home if you don't want to fight a puff of smoke"

What ever happened to rolling and taking a risk and trying to shoot down the plane close to the field? If it comes down to getting to vulched, again, its you and your own teams fault for not defending. Why should the attackers be punished for lousy game play. Attackers spent the time and energy to get there. Defenders spend less time and energy because they dont need to fly as far. Therefore, it should be more suitable for the attacker than for the defender. If you take away the point of attacking, what is the point of the game?

Title: Re: Remove Manned guns from fields
Post by: Arlo on August 07, 2017, 12:46:55 PM
I've been meaning to hone my manned ack skills.  :D
Title: Re: Remove Manned guns from fields
Post by: Zimme83 on August 07, 2017, 12:59:53 PM
Man guns on airfields is only an issue if you planning to vulch the runway, a which point few people will up a plane anyway. the 37 mm is effective up to maximum 1.5k against a fighter, beyond that its just lucky shots. 88 is also a non issue, just maneuver a bit and u are safe. If you have some good gunners you can stop the vulchers and allow for friendlies to take off in planes and defend the town.
Title: Re: Remove Manned guns from fields
Post by: Ramesis on August 07, 2017, 02:40:16 PM
Please tell me how a manned ack is a player style? It doesn't have a score, you can't actually die, and it takes 0 risk. A manned ack is not a "player style".  It doesn't solve the problem  of vulching or it would have stopped people from vulching already. I proved that in the last post. rolling in vehicles is actually much more beneficial. The bot AAA already protects people from landing and taking off. If it's down, well, gee golly, don't you think it's poor defense on your part? The only thing it would "force" players do it is actually compete in the game... Wow, what a novel idea. Who wants to fight against a puff of smoke that doesn't even give you a kill? Why should they get all the benefit with 0 risk?  The Puff ack can kill you  from 6-10K away. You don't even have  to be near the base. It can snipe you  out of the sky in a 1v1 fight near the base.. What fun is that?  to spend 10 minutes to fight a puff of smoke and die instantly? I honestly don't get what at all is rational or how it benefits the game play more so than make it stale.

1) Some don't care about his/her score
2) Some enjoy the satisfaction of defending a base
3) For some risk is no big deal because of 1 and 2 above
4) For those that have AAA skills, it can be quite satisfing to kill the vultures

 :salute
Title: Re: Remove Manned guns from fields
Post by: asterix on August 07, 2017, 02:42:36 PM
No, it didn't get me, that's not why I made the post. The point is that it is stupid and ruins the fun for the real flyers and real participants in the area. Im sure after getting sniped out of the sky 5 or 6 times, players just leave. It takes too long for all that work to insta die by a point and shoot option.
I love different aspects of this game and manned guns are my guilty pleasure (quad 40 is my favourite because of sound and visuals). :D So I guess I am a virtual flyer, not real. If someone shot me down several times in a row with the 88 I would salute the person. Speaking of real I am pretty sure a WW2 pilot would not get much credit or markings for strafing some gun position but an AA gunner would probably get credit for shooting down an aircraft. Some of the attackers in game come in at high speed, shoot the dar or ammo in a single pass and egress fast. Not much time to defend in an aircraft, especially in a slower one.

I also like to watch 88mm recordings etc because You can`t see much when shooting the gun. But enemy bomber external view sometimes reveals some very close calls (aka funny moments for me). I remember getting some kicks out of bomber flights in AH2 where I would fly over every enemy base on my way to a start target so I could see 88mm shells coming in while in external view. Tried it in AH3 a few times and nobody fired any shells but got attacked by some fighters instead.

Don`t fly in a predictable path would be my advice.
Title: Re: Remove Manned guns from fields
Post by: lunatic1 on August 07, 2017, 03:44:29 PM
Man guns on airfields is only an issue if you planning to vulch the runway, a which point few people will up a plane anyway. the 37 mm is effective up to maximum 1.5k against a fighter, beyond that its just lucky shots. 88 is also a non issue, just maneuver a bit and u are safe. If you have some good gunners you can stop the vulchers and allow for friendlies to take off in planes and defend the town.

wirble is 1.5k  ostwind 37mm 4.5k manned 37mm 4.5k M-16 1k
Title: Re: Remove Manned guns from fields
Post by: Zimme83 on August 07, 2017, 03:48:50 PM
wirble is 1.5k  ostwind 37mm 4.5k manned 37mm 4.5k M-16 1k

Im talking about at what range it is realistic to score a hit, unless fighters are flying straight and level hardly anyone will score a hit beyond 1.5k.
Title: Re: Remove Manned guns from fields
Post by: Zener on August 07, 2017, 03:51:54 PM
Quote
If it's down, well, gee golly, don't you think it's poor defense on your part?

No, I for one, don't.

People can't be everywhere on a map and the simple fact of life is that most attacking hordes don't head into a solid darbar... they go hit a field where they'll be coming in at alt with bombs to do some damage and cap the field.  What you seem to want is an automatic cap that can't be defended against AT ALL based on your attacking group's "wisdom" to choose that base.

The manned guns are there for a reason.  As was suggested earlier, if they pose a problem to you, the onus is on you to take them out of action, not on a defender's to ignore a means to fight back just because it takes some of your advantage away.  Personally, if there's 3 ponies and a gaggle of 190s orbiting my base, I'm not upping there to pad your score.  Now you want uppers, don't vulch people taking off.  You do, you get manned guns.  Don't complain about the consequences you help create, otherwise the same can be said about you that you are saying about defenders.  If manned guns are taking you out, musta been pretty poor offense.  :cool:


Title: Re: Remove Manned guns from fields
Post by: lunatic1 on August 07, 2017, 04:19:11 PM
I don't know about more lethal they are pretty lethal when they hit you, I would vote for more ACK accuracy.
the other day I chased a 190A8 thru my med size air field he made 5 passes thru the ack taking out the ords and never received any noticeable  damage.
a medium airfield has 12 auto guns and not one got him.
Title: Re: Remove Manned guns from fields
Post by: DmonSlyr on August 07, 2017, 04:30:57 PM
You are all missing the point. It does NOT prevent vulching anymore than the bot AAA already does.

No, I for one, don't.

People can't be everywhere on a map and the simple fact of life is that most attacking hordes don't head into a solid darbar... they go hit a field where they'll be coming in at alt with bombs to do some damage and cap the field.  What you seem to want is an automatic cap that can't be defended against AT ALL based on your attacking group's "wisdom" to choose that base.

The manned guns are there for a reason.  As was suggested earlier, if they pose a problem to you, the onus is on you to take them out of action, not on a defender's to ignore a means to fight back just because it takes some of your advantage away.  Personally, if there's 3 ponies and a gaggle of 190s orbiting my base, I'm not upping there to pad your score.  Now you want uppers, don't vulch people taking off.  You do, you get manned guns.  Don't complain about the consequences you help create, otherwise the same can be said about you that you are saying about defenders.  If manned guns are taking you out, musta been pretty poor offense.  :cool:




So you think rolling from a capped base is smart either? You think you should have the chance to roll while the other team is trying to take the base? What if the VH is down, FH is down, BH, and all guns are down. What are you going to do? Your little manned ack obviously didn't do anything. I had someone yesterday come within 10 feet of me from 6K away from the base, shot after shot. Could have easily ruined my sortie, and been a big waste of time.  I've had ack insta tower me at 15K going down over 400  mph with 6 kills.  Am I suppose to enjoy that? Why is it that you guys cannot perceive time value in this game?

1) Some don't care about his/her score
2) Some enjoy the satisfaction of defending a base
3) For some risk is no big deal because of 1 and 2 above
4) For those that have AAA skills, it can be quite satisfing to kill the vultures

 :salute


1-2, defending their base by sitting in a manned gun does less to defend and more to help your team get vulched eventually. It decreases playability in the game, it encourages lazy game play. It encourages people to stop playing.

3. So you are saying that a person who does play for score should be okay with a situation that takes absolutely nothing for them to fail? How is that balancing game play?

4-5. So If you spend 10-15 minutes to fly to a base and get popped out of the sky instantly by a manned gun that you cannot even defend against, are you going to spend another 15 minutes doing the same thing? How many more times will it take for you to get tired?

6. It doesn't prevent vulching. That's the biggest fallacy out of the lot of ya. Lets say you shoot all the vulchers down, and now they don't come back, is that a win for game  play? You are able to roll, but who are you  going to fight now? Why should a game mode that only implies point and shoot have such a big impact players hard earned sortie and time? It is not right. It's just another way to decrease the overall action of the game, and we don't need that right now.

This isn't real life. In real life yeah, you want to take them all down at all cost.

This is a game that needs action to stay alive. Dodging point and shoot sniper puffs are a lot like watching grass grow.







Title: Re: Remove Manned guns from fields
Post by: Zener on August 07, 2017, 04:44:09 PM
Quote
So you think rolling from a capped base is smart either?

No, I don't roll from there if the base is capped.  Usually, if my goal is to defend that base, I up somewhere else if it's possible.  I will up if there are planes over town or if there is a threat of imminent capture.

I'm merely saying that manned guns are on the field for a purpose and it seems the people who are upset that an available asset is being used make no sense.  What exactly ARE you posing defenders should do, just hand over the field?  Would any of them NOT up a tank if a bunch of tank rolled their base?  How would they feel about an opinion that upping a vehicle is nonsense and they should have defended the base "better?"

You use what's available.  That's why it's there.

As for the rest, I've had many situations where I was one-shot blasted out of the sky by guns I didn't think should be that kind of accurate.  It happens.  I usually do go back, only this time I'm a lot more careful to fly in ways that make tracking me more difficult.

I'm not proposing sitting in manned guns all night.  What I'm saying is IF people are trying to up, they're getting vulched, I see no problem with trying to use a manned gun to make it a bit harder on the vulchers.  If you have 6 vulches under your belt at the time, I have no way to know that and wouldn't care.  I'd be happy you didn't get a seventh pelt for the wall.   :D  The same has happened to me when I'm trying to cap a base.  I don't worry about it; if I get shot down, I can re-up.  If it's score I'm worried about - and I don't - I wouldn't be flying low over a base with manned OR auto guns in the first place.

There was a time when fighter sweep missions used to be quite common.  I don't think I've seen one in the last couple months.  Nearly every pickup mission I've seen has to do with taking a base or bombing something.  With lower numbers, it's hard to find enough people to get a mission like that rolling, so most fights are going to be way out of balance.  Not all, just most.  In times past, when a group came in to cap a base, it wasn't long until a group upped from a nearby field to come try and clear up the skies.  But numbers no longer support that when you consider a side must also contend with incoming GVs and bombers plus hunt for M3s and maybe even bring an M3 for resupp.  It's just too much to do spread over a thinned population to have 6 or 10 guys with nothing to do but up and fly a sector to defend.

Maybe if our numbers go back up that will return to being feasible but right now I don't think it is and that's why we don't see much of it.
Title: Re: Remove Manned guns from fields
Post by: JimmyD3 on August 07, 2017, 08:22:53 PM
uhhh Violator, no one agrees with you. Just let it drop. :bolt:
Title: Re: Remove Manned guns from fields
Post by: DmonSlyr on August 07, 2017, 09:18:51 PM
No, I don't roll from there if the base is capped.  Usually, if my goal is to defend that base, I up somewhere else if it's possible.  I will up if there are planes over town or if there is a threat of imminent capture.

I'm merely saying that manned guns are on the field for a purpose and it seems the people who are upset that an available asset is being used make no sense.  What exactly ARE you posing defenders should do, just hand over the field?  Would any of them NOT up a tank if a bunch of tank rolled their base?  How would they feel about an opinion that upping a vehicle is nonsense and they should have defended the base "better?"

You use what's available.  That's why it's there.

As for the rest, I've had many situations where I was one-shot blasted out of the sky by guns I didn't think should be that kind of accurate.  It happens.  I usually do go back, only this time I'm a lot more careful to fly in ways that make tracking me more difficult.

I'm not proposing sitting in manned guns all night.  What I'm saying is IF people are trying to up, they're getting vulched, I see no problem with trying to use a manned gun to make it a bit harder on the vulchers.  If you have 6 vulches under your belt at the time, I have no way to know that and wouldn't care.  I'd be happy you didn't get a seventh pelt for the wall.   :D  The same has happened to me when I'm trying to cap a base.  I don't worry about it; if I get shot down, I can re-up.  If it's score I'm worried about - and I don't - I wouldn't be flying low over a base with manned OR auto guns in the first place.

There was a time when fighter sweep missions used to be quite common.  I don't think I've seen one in the last couple months.  Nearly every pickup mission I've seen has to do with taking a base or bombing something.  With lower numbers, it's hard to find enough people to get a mission like that rolling, so most fights are going to be way out of balance.  Not all, just most.  In times past, when a group came in to cap a base, it wasn't long until a group upped from a nearby field to come try and clear up the skies.  But numbers no longer support that when you consider a side must also contend with incoming GVs and bombers plus hunt for M3s and maybe even bring an M3 for resupp.  It's just too much to do spread over a thinned population to have 6 or 10 guys with nothing to do but up and fly a sector to defend.

Maybe if our numbers go back up that will return to being feasible but right now I don't think it is and that's why we don't see much of it.

Zener, you bring up a lot of points that I have talked about in the past in terms why players do what they do. Your quote" you use what is available, that's why it's there". My arguement is that it should not be there at all. People benefit the game more by having to use vehicles or planes. The manned gun has no benefit. Shooting down 1 AHole doesn't stop the vulch. He spent 15 minutes to come vulch. Why should a person be able to log into the game, hop in a field Ack, and ruin his sortie with 0 risk? I don't understand how that logic is beneficial to the game. Who feels the most grief, the guy getting vulched over and over again, where he knows he will get vulched, (most of the time all the guns are down anyway), or the guy who spends 10 minutes flying to a base to jabo or bomb or fly near it, only to get 1 shot towered with no chance to defend. The guy who blows up from the ack will more than likely have a bad taste than the guy who dies in his manned gun.

"It's just too much to do spread over a thinned population to have 6 or 10 guys with nothing to do but up and fly a sector to defend."

 That is a big reason, and half the reason why I press so hard to make the fields a tad bit closer.


"Maybe if our numbers go back up that will return to being feasible but right now I don't think it is and that's why we don't see much of it."

That's the whole point of my posts. The #s have dropped because of stale game play like 88inchers on fields that promote 0 fights. That's just one reason. We need to stop saying, "if the #s would just come back" for what? There have been little attempts to make the game play more actionable. I am happy they are shorting the base distance a tad. We need to start figuring out how to bring back #s by making the fights more fun to be apart of.

uhhh Violator, no one agrees with you. Just let it drop. :bolt:

Id like to see more opinions. And a new arguement besides it "protects from vulching" when it clearly does not.

It griefs the attacker far more than the defender and that is why it should just be left to the bots.
Title: Re: Remove Manned guns from fields
Post by: Vinkman on August 07, 2017, 09:38:14 PM
More people in Planes and Tanks, less people in Point and Shoot, yawn play, ruining hard earned sorties from 8K away. It does nothing for the game. Regular bot manned acks do more than a great job.

I will say that they should be kept for the CV and ship fleets just for the sake of the CV weakness. 

 Please consider

Vio

-1

when the hangars are porked, I still have something to do.  :salute
Title: Re: Remove Manned guns from fields
Post by: ImADot on August 07, 2017, 10:00:56 PM
I like jumping in a gun and trying to shoot down a-holes who are trying to vulch. When they go boom, I smile because I know I pissed them off.
Title: Re: Remove Manned guns from fields
Post by: Oldman731 on August 08, 2017, 07:52:42 AM
He spent 15 minutes to come vulch. Why should a person be able to log into the game, hop in a field Ack, and ruin his sortie with 0 risk? I don't understand how that logic is beneficial to the game.


Really? 

Here's a possible answer:  If he's going to spend 15 minutes flying to the field, let him stay out of ack range long enough for an opponent to take off and fly a plane up to fight him.  I suggest that would be more beneficial to the game than encouraging his vultching by making it less risky.

- oldman
Title: Re: Remove Manned guns from fields
Post by: popeye on August 08, 2017, 08:07:15 AM

Really? 

Here's a possible answer:  If he's going to spend 15 minutes flying to the field, let him stay out of ack range long enough for an opponent to take off and fly a plane up to fight him.  I suggest that would be more beneficial to the game than encouraging his vultching by making it less risky.

- oldman


 :aok
Title: Re: Remove Manned guns from fields
Post by: Vinkman on August 08, 2017, 08:49:21 AM

Really? 

Here's a possible answer:  If he's going to spend 15 minutes flying to the field, let him stay out of ack range long enough for an opponent to take off and fly a plane up to fight him.  I suggest that would be more beneficial to the game than encouraging his vultching by making it less risky.

- oldman

 :aok
Title: Re: Remove Manned guns from fields
Post by: ImADot on August 08, 2017, 09:12:02 AM

Really? 

Here's a possible answer:  If he's going to spend 15 minutes flying to the field, let him stay out of ack range long enough for an opponent to take off and fly a plane up to fight him.  I suggest that would be more beneficial to the game than encouraging his vultching by making it less risky.

- oldman

Crazy talk. He spent 15 minutes to gain alt to make it easier to swoop down and pick off anyone foolish enough to take off. The attacker doesn't really want a fight.
Title: Re: Remove Manned guns from fields
Post by: Shamus on August 08, 2017, 09:53:10 AM
I like nothing better than looking out the tower window of a vulched field, seeing tanks on the field and finding an 88 that they missed.  :t
Title: Re: Remove Manned guns from fields
Post by: Zoney on August 08, 2017, 10:27:30 AM
-1

If no no other reason, (and there are other reasons), because Vilkas likes to play in them.

I'm not a big fan of being shot down in them either, but if that one thing allows Vilkas, one of the finest people you will ever have the privilege of knowing, to play, then let it be.
Title: Re: Remove Manned guns from fields
Post by: Becinhu on August 08, 2017, 11:01:40 AM
I have no problem with manned acks on the field. But you do have those people who get shot down (not vulched) who jump right to a manned gun and start popping rounds out into a furball. Same goes for 5 inchers on the cv groups. Always a couple of people who get shot down so they jump in the 5 in guns and start spamming puffy into a furball.


Sent from my iPhone using Tapatalk
Title: Re: Remove Manned guns from fields
Post by: DmonSlyr on August 08, 2017, 11:11:46 AM

Really? 

Here's a possible answer:  If he's going to spend 15 minutes flying to the field, let him stay out of ack range long enough for an opponent to take off and fly a plane up to fight him.  I suggest that would be more beneficial to the game than encouraging his vultching by making it less risky.

- oldman

So don't play the game? If no one is rolling what am I suppose to shoot at that doesn't involve flying around in ack?

Again, why should a player spend 15 minutes to fly to a base to fight a puff of smoke?
Title: Re: Remove Manned guns from fields
Post by: DmonSlyr on August 08, 2017, 11:25:15 AM
You guys act like the defenders should get the benefit of the doubt even though they take less risk and time per sortie. That doesn't logically make sense. If you roll from a base that is getting vulched, why should you get any benefit of the doubt for getting vulched when you knew you would and it only cost you 15 seconds? Why should a F6F or P38S get 10K to jabo a field to kill radar, only to die in 1 second by a puff of smoke they cannot defend against? Who do you think is more griefed over time? Who do you think is not going to waste their time anymore?
Title: Re: Remove Manned guns from fields
Post by: Ack-Ack on August 08, 2017, 12:45:26 PM
How about spending less time worrying how others play the game?  It makes the game much more enjoyable when you realize that this game is a sand box game that allows players to play the way that provides them enjoyment and not what makes the game fun just for little ol' Violator.


ack-ack
Title: Re: Remove Manned guns from fields
Post by: Ramesis on August 08, 2017, 01:20:29 PM
You are all missing the point. It does NOT prevent vulching anymore than the bot AAA already does.

So you think rolling from a capped base is smart either? You think you should have the chance to roll while the other team is trying to take the base? What if the VH is down, FH is down, BH, and all guns are down. What are you going to do? Your little manned ack obviously didn't do anything. I had someone yesterday come within 10 feet of me from 6K away from the base, shot after shot. Could have easily ruined my sortie, and been a big waste of time.  I've had ack insta tower me at 15K going down over 400  mph with 6 kills.  Am I suppose to enjoy that? Why is it that you guys cannot perceive time value in this game?

1-2, defending their base by sitting in a manned gun does less to defend and more to help your team get vulched eventually. It decreases playability in the game, it encourages lazy game play. It encourages people to stop playing.

3. So you are saying that a person who does play for score should be okay with a situation that takes absolutely nothing for them to fail? How is that balancing game play?

I'm guessing you would prevent those that have their own style of play?
I seem to recall you complained about that very same atitude
 :salute
 

4-5. So If you spend 10-15 minutes to fly to a base and get popped out of the sky instantly by a manned gun that you cannot even defend against, are you going to spend another 15 minutes doing the same thing? How many more times will it take for you to get tired?

6. It doesn't prevent vulching. That's the biggest fallacy out of the lot of ya. Lets say you shoot all the vulchers down, and now they don't come back, is that a win for game  play? You are able to roll, but who are you  going to fight now? Why should a game mode that only implies point and shoot have such a big impact players hard earned sortie and time? It is not right. It's just another way to decrease the overall action of the game, and we don't need that right now.

This isn't real life. In real life yeah, you want to take them all down at all cost.

This is a game that needs action to stay alive. Dodging point and shoot sniper puffs are a lot like watching grass grow.
Title: Re: Remove Manned guns from fields
Post by: Zener on August 08, 2017, 03:46:49 PM
You guys act like the defenders should get the benefit of the doubt even though they take less risk and time per sortie. That doesn't logically make sense. If you roll from a base that is getting vulched, why should you get any benefit of the doubt for getting vulched when you knew you would and it only cost you 15 seconds? Why should a F6F or P38S get 10K to jabo a field to kill radar, only to die in 1 second by a puff of smoke they cannot defend against? Who do you think is more griefed over time? Who do you think is not going to waste their time anymore?

Violator, the key word in the above quote is risk.  It's not a risk if you tune the game to all but guarantee your success attacking/capping/vulching.  Then it's just an exercise, same thing every time.  Consider what's really going to happen if you eliminated ANY possible defense from that field... no manned ack, you can't up a plane, can't up a GV... well then, it's time to spawn in en mass with M3s and Wirbs/tanks and make whatever effort you're up to completely unfruitful.  Great, you blew up a field, capped it, but cannot take the town.  Feel better now?  Then it would become a discussion of how unfair it is for a box of supps to have such meaningful effect, maybe we need slower M3s ONLY if they're carrying field supplies since those drivers aren't taking such great risks as the fellow toting troops.

Wierd things happen in the game sometimes.  Ask ThndrEGG what happened to me one time when I upped a F4U-1A and climbed 28,000 ft to escort him back after he bombed an enemy ammo factory.  I met up with him just at the limit of puffy ack range and the very first shot it fired at me took my left wing off at the wingroot.  I wasn't even over the factory, simply making a turn to merge with his return path.  Was I upset?  OH YEAH!  But I took a risk and that risk didn't pay off for me that time.  That's why it's called a risk - because you might not come out successful.  I'm not running around calling for puffy ack to be eliminated or de-tuned, I'm just accepting that I got killed because I flew into gun range.  If it was that important to me to not get blown up, I should have been smart enough to orbit half a sector away and merge there.

Point is, when you take a risk, you have to be open to sometimes losing it all or else there's no risk.


Title: Re: Remove Manned guns from fields
Post by: DmonSlyr on August 08, 2017, 04:48:24 PM
I just don't understand how you guys can defend wasting your time getting shot down by people who aren't even taking part in providing actional gameplay, that you can't even defend against after spending time getting there. Super exciting!! It just goes to show another reason why the majority of y'all cannot understand why people have left the game due to bordem, lack of action, and lack of time/value.
Title: Re: Remove Manned guns from fields
Post by: The Fugitive on August 08, 2017, 05:08:08 PM
I just don't understand how you guys can defend wasting your time getting shot down by people who aren't even taking part in providing actional gameplay, that you can't even defend against after spending time getting there. Super exciting!! It just goes to show another reason why the majority of y'all cannot understand why people have left the game due to bordem, lack of action, and lack of time/value.

We defend them because with out them the game would have closed long ago. Everyone has what they like to do. You don't like flying 10 minutes to a base to get shot down by ack, then dont do it!

Personally I enjoy shooting the crap out of ack guns. Sometimes I try to deack a field all by myself with as little damage as possible. Its a challenge and can be fun when nothing else is going on.

What you have to get strait in YOUR head is not everyone wants to play the game the way you want to, and thats OK!  Forcing others out of guns isnt going to make them all up in planes, many will log, much like you might do when cant find a fight.
Title: Re: Remove Manned guns from fields
Post by: lunatic1 on August 08, 2017, 06:49:36 PM
and i'll tell you all something else-a lot of people(Pilots) complain about not being able to find a fight, when they do find a plane taking off, they try to vulche or pick-if you all want a fight. let the player get off the (bleeping) ground. let them get some alt, then you can have some kind of fight.
Title: Re: Remove Manned guns from fields
Post by: JimmyD3 on August 08, 2017, 07:11:20 PM
I like jumping in a gun and trying to shoot down a-holes who are trying to vulch. When they go boom, I smile because I know I pissed them off.

Snicker +1
Title: Re: Remove Manned guns from fields
Post by: Oldman731 on August 08, 2017, 08:23:52 PM
I just don't understand how you guys can defend wasting your time getting shot down by people who aren't even taking part in providing actional gameplay, that you can't even defend against after spending time getting there. Super exciting!! It just goes to show another reason why the majority of y'all cannot understand why people have left the game due to bordem, lack of action, and lack of time/value.


Hey, we are Epsilon-minus semi-morons, what do you expect?

- oldman
Title: Re: Remove Manned guns from fields
Post by: DmonSlyr on August 08, 2017, 11:40:31 PM
We defend them because with out them the game would have closed long ago. Everyone has what they like to do. You don't like flying 10 minutes to a base to get shot down by ack, then dont do it!

Personally I enjoy shooting the crap out of ack guns. Sometimes I try to deack a field all by myself with as little damage as possible. Its a challenge and can be fun when nothing else is going on.

What you have to get strait in YOUR head is not everyone wants to play the game the way you want to, and thats OK!  Forcing others out of guns isnt going to make them all up in planes, many will log, much like you might do when cant find a fight.

My initial post was to limit player manned acks to only CVs. Make all the AAA bots. Bots would still help to reduce vulching. A manned ack may reduce 1 plane from vulching but that also prevents a player from taking part in actionable combat, which is more detrimental to the game. Its never about making people play how I want them to play. Its about populating the arena with action so that more people enjoy sticking around. Getting blown out of the sky by a manned ack whether someone is vulching or Jaboing, after 5-6 sorties just is not entertaining game play and actually does more harm than good. If you want to defend go to another base or  roll a tank and be  apart of the action. Blowing  someone out of the sky from a manned gun is not even a real defense and totally pointless. You all admit you use the gun as a griefing mechanism. You all admit it pissed you off.  How is that good? Where am I suppose to go to avoid ack if no one is rolling, the goal is to destory base and town after all.  Just consider how much value it brings to how much it doesn't.

I will put it to rest but please consider at least taking away the point and shoot 88 gun from fields. It will help a lot.

Title: Re: Remove Manned guns from fields
Post by: Arlo on August 09, 2017, 08:18:25 AM
Do as V asks but also make all vulch attempts subject to something like kill-shooter.*

*Of course, you know that'll result in players just lining up on the runway with buffs that are now indestructable 'ack.' ;)
Title: Re: Remove Manned guns from fields
Post by: ImADot on August 09, 2017, 08:53:08 AM
If anyone gets close enough to a field that a manned gun can shoot at them, they are not looking for a fight. If they were, they would be far enough out to allow an upper to get some speed and altitude.
Title: Re: Remove Manned guns from fields
Post by: Zardoz on August 09, 2017, 09:27:21 AM
Leave the Ack alone. When they have taken out all the hangers it is the only defense left.
Title: Re: Remove Manned guns from fields
Post by: oboe on August 09, 2017, 09:52:29 AM
Still, I'd like to see being killed while in a manned gun count as a death in your stats.  Seems to me there should be some risk to the gunner...
Title: Re: Remove Manned guns from fields
Post by: DmonSlyr on August 09, 2017, 09:55:22 AM
Adding 2 or more bot acks added will actually do more to stop vulching than a manned gun will.
If anyone gets close enough to a field that a manned gun can shoot at them, they are not looking for a fight. If they were, they would be far enough out to allow an upper to get some speed and altitude.

That is entirely untrue and completely destroys the entire purpose of the game. Sorta like how M3 resupplies are. You give too much credit to the defender who risks nothing. No emphisis on the attacker because it's all his fault. If an attacker has to travel 15 minutes to attack a base, why shouldnt the defender if he cannot roll? The manned ack doesn't solve any of those problems, it just makes the game play stale.

You all have such a huge misconception when it comes to attacking and defending.
Title: Re: Remove Manned guns from fields
Post by: ImADot on August 09, 2017, 10:12:28 AM
Adding 2 or more bot acks added will actually do more to stop vulching than a manned gun will.
That is entirely untrue and completely destroys the entire purpose of the game. Sorta like how M3 resupplies are. You give too much credit to the defender who risks nothing. No emphisis on the attacker because it's all his fault. If an attacker has to travel 15 minutes to attack a base, why shouldnt the defender if he cannot roll? The manned ack doesn't solve any of those problems, it just makes the game play stale.

You all have such a huge misconception when it comes to attacking and defending.

So if you take 15 minutes to fly to a base, will you circle around for another 15 minutes waiting for someone to up from a different base to engage you? Or will you come here and complain that you wasted 30 minutes of your time just to find a fight?
Title: Re: Remove Manned guns from fields
Post by: Arlo on August 09, 2017, 10:25:47 AM
Still, I'd like to see being killed while in a manned gun count as a death in your stats.  Seems to me there should be some risk to the gunner...

Sure, why not. I'm good with this.  :aok
Title: Re: Remove Manned guns from fields
Post by: EagleDNY on August 10, 2017, 07:15:58 PM
Absolutely NOT -1.  If anything I want to see FLAK TOWERS.  Further, if 88s are up at a field, then puffy should automatically be shooting at the enemy as well. 
Title: Re: Remove Manned guns from fields
Post by: Vinkman on August 11, 2017, 09:08:15 AM
Its about populating the arena with action so that more people enjoy sticking around.

Killing you in a manned gun makes me renew my subscription. Wish granted.  :devil

 :salute
Title: Re: Remove Manned guns from fields
Post by: caldera on August 11, 2017, 10:44:50 AM
If anyone gets close enough to a field that a manned gun can shoot at them, they are not looking for a fight. If they were, they would be far enough out to allow an upper to get some speed and altitude.

(https://s19.postimg.org/kgzpatfkz/vulchers.jpg) (https://postimg.org/image/mlk2bwh7j/)
Title: Re: Remove Manned guns from fields
Post by: Nosara on August 11, 2017, 01:29:49 PM
Do not like Ack? de-ack.
Title: Re: Remove Manned guns from fields
Post by: waystin2 on August 11, 2017, 01:42:30 PM
Do not like Ack? de-ack.
I agree.  Some of these fellas can't stand working for their food.   :aok
Title: Re: Remove Manned guns from fields
Post by: Alpo on August 11, 2017, 03:35:50 PM

I will put it to rest but please consider at least taking away the point and shoot 88 gun from fields. It will help a lot.


-1

I'm not sure who you have encountered in an manned 88, but you are acting as if they are the proximity detonation 5" guns from the ships.  Dialing in the 88mm fuse range is far from automagic, not to mention the travel speed of the shells makes leading your target tough. 

Are you perhaps running Lancasters under radar, popping up, and getting slaughtered?  That's where I can see as a problem vs. the 88s.  Oh wait, a quick shot of machine guns or a well placed A2G rocket takes care of that for a few minutes.

And yes... I absolutely love jumping in an 88mm trying to knock people down be it a tank, bombers, or fighters... it's all quick fun for me.  Want to make it fun for you?  Destroy the guns, force my hand into avoiding the vulch.  I'll even take the "death score" if you knock me out... kill/death... feh!
Title: Re: Remove Manned guns from fields
Post by: bustr on August 11, 2017, 03:36:46 PM
I wonder if we can apply a Lusche kind of response to organizing wishes by how extreme the player wants Hitech to change the game for "them".

Small changes - Peak prime time with many players in the arena.
Extreme changes - Off Peak prime time with few players in the arena.

Manned ack and ack is not much of problem during Peak prime time unless you have a habit of flying into it chasing kills. And the odds are pretty good during peak time someone will de-ack for you. So far from my experience with Hitech while observing his responses to the wish list over 15 years. This one is in the category of couching the wish as a great good for the community while really wanting Hitech to modify the game to suit one player's desires.

Each airfield, vBase, and port as a theater of combat activity is in an area about the same size as the tiny 19x19 mile arenas in War Thunder. In Aces High the terrains are 10 to 20 times the size of those in War Thunder with the ability to have almost that many concurrent combat actions taking place at the same time. Lately Violator's wishes seem to be about forcing players into the no where to run type of combat you get in War Thunder because of the limited size of the arena.   
Title: Re: Remove Manned guns from fields
Post by: DmonSlyr on August 11, 2017, 08:12:08 PM
I wonder if we can apply a Lusche kind of response to organizing wishes by how extreme the player wants Hitech to change the game for "them".

Small changes - Peak prime time with many players in the arena.
Extreme changes - Off Peak prime time with few players in the arena.

Manned ack and ack is not much of problem during Peak prime time unless you have a habit of flying into it chasing kills. And the odds are pretty good during peak time someone will de-ack for you. So far from my experience with Hitech while observing his responses to the wish list over 15 years. This one is in the category of couching the wish as a great good for the community while really wanting Hitech to modify the game to suit one player's desires.

Each airfield, vBase, and port as a theater of combat activity is in an area about the same size as the tiny 19x19 mile arenas in War Thunder. In Aces High the terrains are 10 to 20 times the size of those in War Thunder with the ability to have almost that many concurrent combat actions taking place at the same time. Lately Violator's wishes seem to be about forcing players into the no where to run type of combat you get in War Thunder because of the limited size of the arena.

Bustr, I don't mean to brag, but I've been #1 ranked fighter the last 3 months in a row, not flying timidly or vulching. If anyone knows how the fights flow in AH, it's me. I have a passion for this game like you wouldn't believe.  I'm trying to get y'all to understand why the flow has dried up, why the MA hasn't been as successful at getting more players interested. It's minor minor game play changes that will make so much difference. The smallest things. Time value is extremely important these days. There's no free fight arena to just screw around. The DA lake was just a poor design ( a simple remoddel with a cool terrain will go a long way). I'm telling you. It would be totally better than WT. There's no area for people to understand the game. The MA is a big scary place full of very greedy and hungry players. It's too slow for people who don't have a clue what's going on. They fly all the way to a base, get piled on, or try to shoot an object and get blown away instantly by ack. I don't want the main Arena to be changed like WT, I want a MA that funnels actions and makes the fights a little more quicker and easier to find. We should be trying to get more people in planes and tanks. More people involved in action that provides a purpose. That's all I'm saying. This game is incredibly fun with only 20 players, if the map is suitable. Designing a very small MA style map for off hours time might be suitable. The biggest reason the mid war and early war were never popular was because of the map size. You made a mid war arena that was free and very small with very close bases. That might work. Just give it a shot.
Title: Re: Remove Manned guns from fields
Post by: bustr on August 11, 2017, 08:55:20 PM
The Melee arena terrain sizes that will be accepted by Hitech are 10x10 or 20x20 sectors.

If you want smaller terrains, build a custom one and put up an arena, then advertise here in the forums to get people in it. Or get chummy with the AvA CM's and terrain builders. None of your ideas which end up ultimately with you saying the Melee arena needs smaller terrains to support those ideas will happen. I don't care about score, whipping it out to justify anything is lame and childish. Do something besides constantly trying to convince the community that you are the top of the food chain when it comes to knowing all to make this game into some kind of utopia. You want to prove some of your assertions, build a terrain showcasing your ideas that are possible within the rules Hitech imposes on Melee terrains. You have always been free to if you believe you have a superior idea. Your last 6 months of pounding the keys to convince us of your superior knowledge you could have finished a terrain and had it in rotation. Then after that gets played on and discussed here in the forums, you might have something to talk about.

The problem with terrains, you have no clue what will happen after the community ups their rides and starts playing on it. All of your cherished assumptions will go right out the window and the players do everything but what you planned for them to do. Until you build a terrain and go through this, you don't have a clue other than tossing around "opinions".
Title: Re: Remove Manned guns from fields
Post by: Arlo on August 11, 2017, 09:12:56 PM
(https://i.imgur.com/UTtvawf.png)
Title: Re: Remove Manned guns from fields
Post by: gflyer on August 12, 2017, 01:32:35 PM
+1 but will never happen, what would such a large % of population do if they couldn't man a gun, a wirble or drive an m3?  Maybe instead of doing away with man guns add a timer so that players at least can't jump right back in after being killed. GVs and airplanes have to spend time collateral, these players should to. Zero risk, just reward manning guns, this needs a balance.
Title: Re: Remove Manned guns from fields
Post by: DmonSlyr on August 12, 2017, 03:10:13 PM
The Melee arena terrain sizes that will be accepted by Hitech are 10x10 or 20x20 sectors.

If you want smaller terrains, build a custom one and put up an arena, then advertise here in the forums to get people in it. Or get chummy with the AvA CM's and terrain builders. None of your ideas which end up ultimately with you saying the Melee arena needs smaller terrains to support those ideas will happen. I don't care about score, whipping it out to justify anything is lame and childish. Do something besides constantly trying to convince the community that you are the top of the food chain when it comes to knowing all to make this game into some kind of utopia. You want to prove some of your assertions, build a terrain showcasing your ideas that are possible within the rules Hitech imposes on Melee terrains. You have always been free to if you believe you have a superior idea. Your last 6 months of pounding the keys to convince us of your superior knowledge you could have finished a terrain and had it in rotation. Then after that gets played on and discussed here in the forums, you might have something to talk about.

The problem with terrains, you have no clue what will happen after the community ups their rides and starts playing on it. All of your cherished assumptions will go right out the window and the players do everything but what you planned for them to do. Until you build a terrain and go through this, you don't have a clue other than tossing around "opinions".

It's not my Job Bustr. All I can do is tell you why #s are dwindling based on my very good and proven undertsanding of the game. I use fighter score to prove I know how the game play flows quite well, and what I am seeing from the game play at a top level.

I don't have the ability to open an arena and leave my comp running all day.

  It's not the overall map size that's the problem, it's the overall specific areas on the map and the distance in those areas between bases. Thank you for putting closer bases, that's a good step.

Now I just think a free fight arena with a better layout than the DA will give people a faster flow area to not have to waste so much extra time looking for action. It's a great way for people to learn the game and fly agaisnt people quickly with no score or meaning. People very much do want this. The DA lake almost had that, but the lake was a problem (depth perception) and bases were just too high. It needs to be one side only so that teams do not gang, and a spawn so players cannot vulch. Those are REAL issues. A WW1 arena works fantastically with a smaller area. Why don't you think a early or mid war arena would do the same? It tells me you don't know enough about the gameplay and are scared to try other different size arenas.
Title: Re: Remove Manned guns from fields
Post by: Arlo on August 12, 2017, 03:36:22 PM
Imagine a phone ap that would ping you every time a certain population threshold was met. Cod, sometimes I wish I was a code nerd.
Title: Re: Remove Manned guns from fields
Post by: Zygote404 on August 16, 2017, 07:37:11 AM
-1

I'm not sure who you have encountered in an manned 88, but you are acting as if they are the proximity detonation 5" guns from the ships.  Dialing in the 88mm fuse range is far from automagic, not to mention the travel speed of the shells makes leading your target tough. 

Are you perhaps running Lancasters under radar, popping up, and getting slaughtered?  That's where I can see as a problem vs. the 88s.  Oh wait, a quick shot of machine guns or a well placed A2G rocket takes care of that for a few minutes.

And yes... I absolutely love jumping in an 88mm trying to knock people down be it a tank, bombers, or fighters... it's all quick fun for me.  Want to make it fun for you?  Destroy the guns, force my hand into avoiding the vulch.  I'll even take the "death score" if you knock me out... kill/death... feh!
88's can be extremely accurate.  I got shot down by the same guy at a port repeatedly trying to kill his gun.  One shot I was doing 500+ because my TA152 was compressing.

I checked the guys kills he had 300+ kills that month in Ship / Field gun. 

An expert at gunning.  It's not always simple to kill the 88 and they are annoying since even if you finally kill him you don't even get credited a kill.
Title: Re: Remove Manned guns from fields
Post by: Arlo on August 16, 2017, 08:46:11 AM
(https://i.imgur.com/3DauQlE.png)
Title: Re: Remove Manned guns from fields
Post by: Zygote404 on August 16, 2017, 09:18:17 AM
(https://i.imgur.com/3DauQlE.png)
How exactly do you shoot an 88 not flying at him?
Title: Re: Remove Manned guns from fields
Post by: haggerty on August 16, 2017, 09:23:32 AM
For 88's firing at me I'll fly perpendicular to them while alternating my altitude as well, they have a very slow rate of turn and cant keep up.  Once i'm satisfied I'm well outside of its arc of fire I turn in to fire the kill shot.  I'm all for manned guns being upped in downtime to 20 or 30 minutes.  15 minutes is just so short when there are so many guns.
Title: Re: Remove Manned guns from fields
Post by: Arlo on August 16, 2017, 09:38:08 AM
How exactly do you shoot an 88 not flying at him?

(https://i.imgur.com/761iM7Z.png)

(I do believe once you manage to kill that player in the 88 that you deserve a kill, though.)
Title: Re: Remove Manned guns from fields
Post by: haggerty on August 16, 2017, 10:18:07 AM
I'd be happy if they got a scored death, I wouldn't count it as a kill though.