Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Chewie on October 23, 2017, 02:28:22 PM
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What if ACES switch to a FREE to play-every time you log in you watch a 60 second commercial and HTC gets the proceeds from an advertister. I beat free to play FOREVER would attract a lot of players. It would be like Facebook, People FREE, Advertisers chasing customers ie gamers to advertise pay for my play. Something like, Crackle Free-website, just watch a few commercials. This way the noobies could put money into there rigs-headsets, joysticks etc instead of 15.00 a month to play. :x Love to see our numbers back up to 600 in the MA on a Friday night fighting to get in. Just a thought. Chewie, Bish.
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What advertiser would pay the equivalent of 15$ per month per player for that?
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What if ACES switch to a FREE to play-every time you log in you watch a 60 second commercial and HTC gets the proceeds from an advertister. I beat free to play FOREVER would attract a lot of players. It would be like Facebook, People FREE, Advertisers chasing customers ie gamers to advertise pay for my play. Something like, Crackle Free-website, just watch a few commercials. This way the noobies could put money into there rigs-headsets, joysticks etc instead of 15.00 a month to play. :x Love to see our numbers back up to 600 in the MA on a Friday night fighting to get in. Just a thought. Chewie, Bish.
your already at AH.....that is what the ad is for, to get you to come to AH
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free to play concept is proven, and not the you are free to play by yourself in your own server method.
WW2 Online has solid fights going when I just tried it, and its obviously a subpar game, but it has free play for lower ranks. People enjoy the game and they pay for it.
This is beating a dead horse though, I think if early war planes were free, we'd have much better numbers. I for one would probably be one of the veterans that just stick to early war though.
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'Our Base Is Under Attack' in-game warning could be replaced with audio advertisements. :banana:
*Edit* Almost forgot. Add real-time bill-boards in towns. :aok
Coogan
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Guys, there is no easy fix to the current situation.
Lets think about this harder? Maybe we can come up with something that isn't done currently?
Free to play as a model was unheard of back before 2000.
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Why dont we put AHIII on stream?
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Chewie's sig -"Sir! I flunked Flank School!"
:salute Chewie and your service, I'm just curious what that quote means. :salute
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I think that, while this is a magnificent game, it's a niche game. There just aren't as many WW2 junkies as there used to be, and also there is always new eye candy out there to seduce those who have the attention spans of a dog in a yard full of squirrels. I hope it gets better, but as we get older, I'm afraid the numbers may continue to drop.
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I like the free to play idea. Just make sure that it has in cockpit pop up ads that activate 1 second after you depress fire button.
Seriously though, the pay to play is and always has been a barrier to entry. Many people I talk to won't even consider it once they hear $15 per month. Not even try it. So some model that could bring those people along would be good. And if the mobile app world has taught us anything it's that people are willing to pay a lot for gaming. It just has to take advantage of their human emotions. So HTC doesn't need to lose money on it. I just hope they keep the $15 per month model for the rest of us.
You can sell all kinds of things with micro transactions. Air launch near combat and save fly out time for $.25 or 5 for $1.00. And obviously you don't say $.25 you say 100 gems or whatever, and sell them gems. And yeah you let them buy the high ENY planes with it. Price the rest of us may have to pay to have more targets.
Just don't do the "upgrade" thing. Do that and it's no longer a sim of any kind.
Sent from my iPhone using Tapatalk
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What if ACES switch to a FREE to play-every time you log in you watch a 60 second commercial and HTC gets the proceeds from an advertister.
AAAUUUGH! NOOOO! Pre-play commercials like that are the scourge of the internet everywhere! :furious
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TEMP OFF TOPIC:
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Chewie's sig -"Sir! I flunked Flank School!"
:salute Chewie and your service, I'm just curious what that quote means. :salute
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Scene from History of the World Part 1. Classic Mel Brooks . "Get the flunk out of here!"
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i last played on here under a name other than kingpen a year ago tried to play and my system could no longer work the program that was disconcerting but guess i just need to update anyone know if 0Rick still plays Notar sfox all my old squaddies :cry
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Thank you Halo46, and BBQSam, 23 years military service, 28 year overall (break in service). Retired last Dec from the 139th Air Wing, St. Joseph MO. And the quote-yes, Mel Brooks, History of the world part one. Military intelligence-contradiction in terms. :devil
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Don't know what the answer is for attracting new players, but the first time I see a commercial in AH is the last time I play AH. :old:
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I'll paint a big "Red Bull" logo on my plane if they give HTC money for that :)
AH already has free arenas, it is just that they are not the main arenas.
I do belive that HTC need to hand out more free trials. They can have special "Free weekend" login to the main arena, or a free Scenario or some other free special event in the SEA.
These should run in parallel to advertising pushes.
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A promotion campaign is very much in need. A new approach to promotion and getting people to stay in the game longer. I for one was disssapointed by the steam site. The opening video showed very little intensity, 0 actual air combat, 1 plane, it had very little effect. There were 3 thumbs down reviews only (two of them were written by 8 years olds). 0 actual information in the news thread besides in-game updates that looks like it's from a computer. No list or advertisement of special events. 2 weeks free isnt enough time these days. I honestly think a real marketing team working with actual hard core players will make a much better impact. The current site on steam is doing very little to attract most players, if they don't decide to play the game first.
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*****sigh*****
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There is no magic fix for getting more players but IMHO you essentially have 3 key problems:
1) Steep Learning Curve - AH is a fantastic sim and if players are patient enough and get to know the ropes then they may consider sticking around.
2) Diehards vs "Gamers" - You have too many "gamers" that are used to console type games, and not able to (or not wanting to spend the time) adapt to something more complex such as AH. The "diehards" are the ones that generally have a passion for this type of game (WW2 based, multiplayer online) and after they have tried a number of others see the value in staying here such as many of us have done over the years. The gamers are the challenge and unless we continue to improve making the learning curve easier we will stay much as we have been.
3) The Cost To Play - The reality is $15 a month is not too much by some peoples standards but too much by others. When there are other sims out there that are not as good...but 'good enough" because they are free to play this is where we lose players. If they don't see the value in AH based on the cost or get hooked in those 2 weeks as many of us have then they are not going to come here.
There is no simple answer and I sure don't have any on how to fix the problem...but I think the above are 3 starting points. HT & crew have definitely noticed the #1 problem and they continue to try and develop better informed tutorials, etc. Many of us can also watch for new players and take them under our wing to assist with training. That will help. Otherwise...I have no other answers but like everyone hope to see us grow again.
Cheers! :salute
Elec1
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Complex?
If i can play AHIII i am sure a millennium can pick up the game :rofl
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I think trying to dumb it down so the ADD gamers like it is the wrong tactic. Instead, I think providing more access is the key. I felt like I didn't get my first proper "kill" kill -- like I totally earned it and got it myself and it was worthy -- took 2 years for me to get.
I would suggest getting people hooked is a matter of giving them access. More than we have now.
So, I suggest: 1-month free trial, instead of 2 weeks. Also, the trial is not once-only, and you can try again every... let's say... 6 months to get another month trial. Good way to get newer players hooked. Then if they're playing in free rooms or offline and such you'll give them a taste of full access and get them hooked again.
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I have always thought the two weeks a little short... only for the fact that you can...but will not play 24hrs a day and every day...thus your two weeks can go by and you only clock up a dozen or so hours of play time.... I think a hours / minutes time frame could be a go.... you get so many hours and they only clock by when you are actually online..that way you can get TA time during without wasting online game time..gives the time needed to set the hook.
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I have always thought the two weeks a little short... only for the fact that you can...but will not play 24hrs a day and every day...thus you two weeks can go by and you only clock up a dozen or so hours of play time.... I think a hours / minutes time frame could be a go.... you get so many hours and they only clock by when you are actually online..that way you can get TA time during without wasting online game time..gives the time needed set the hook.
Good idea.
There are 336 hours in two weeks. It may take a month or more to actually use up online gaming hours.
Coogan
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I think that, while this is a magnificent game, it's a niche game. There just aren't as many WW2 junkies as there used to be, and also there is always new eye candy out there to seduce those who have the attention spans of a dog in a yard full of squirrels. I hope it gets better, but as we get older, I'm afraid the numbers may continue to drop.
Who is getting older :uhoh OH,RIGHT, I see...had to put my glasses on. I agree, its VERY MUCH a Niche game. Its not really set up for Gamers,per say, either. To really get the most out of this you really need the TIME and EQUIPMENT. Both of these can be a struggle for most. Sure as price goes, this is a cheap-ish price to pay..especially for what all we get. It is just that it takes so much time and effort to compete! Most games are quick to understand and pick up. All First Person Shooters use pretty much the same controls from one game to another. If you are good at one, another one is pretty much plug and play. Aces High...completely different! Yes you can fly with a mouse or key board, maybe even an Xbox controller,. MAYBE :uhoh I dont think, however you could even compete in a short time period, with some one using a Joy stick and or Rudder system. That also costs money. It can be a big investment, and unless you have a DRIVING Force or reason to play this type of game., it can be too much. I have no idea how to change that,or even if it is something that COULD be changed. Its just a different age I guess. Most of us started with Atari or Nitendo, so this Game is the STUFF we dreamed about growing up! These new gamers had PS3 and Xbox1 and never went through the PONG is great era :D Just hard to compete. it takes a special sort of gamer to enjoy what we have with Aces High. Wish there was an easy way to help new players,that are REALLY into the game, to get their feet off the ground easier(as in setting up with equipment). For example buy 6 month subscription and get 15 dollar gift card towards a cheap Twisty Stick. Logiteck or other in same price range.High Tech couldnt do it all, but perhaps if we really want to change how it is, maybe add 5 bucks a month to help out? Just thinking out loud here. I for one, would be more than willing to give it a go. I just believe that some times we have to be the CHANGE we are looking for. :cheers:
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Good idea.
There are 336 hours in two weeks. It may take a month or more to actually use up online gaming hours.
Coogan
yeah...that's why it would have to be cut 100 /150 hours...that side of things is for the stats to work out
Other side of being forced to use your time within two weeks though is yet another way to hook people I would say...makes them need to get on and play more intensely so as not to waste the free stuff....so who knows....times have changed..as have attention spans....you really need to offer as much free to get them to spend these days.
I know when I first started...well more after my two weeks....I was clocking up stupid amounts of hours...between work and eating....there wasn't much time left for sleeping hahaha
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Funny how some people feel free to want to give away somebody else's game/livelihood paycheck.
HTC already gives away 2 weeks free play- the WWI arena AVA arena and I think the SEA arena's are free
you can make and play in your own arena for free.
it seems to me that we have had a lot of new and steam players come and go.
I believe to the ones that leave find it to technical and hard to play. I may be wrong.
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'Our Base Is Under Attack' in-game warning could be replaced with audio advertisements. :banana:
*Edit* Almost forgot. Add real-time bill-boards in towns. :aok
Coogan
if you are already playing in the game why do we need in game advertisements?
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Why dont we put AHIII on stream?
unless you are being scarcastic--HTC-AH is already on Steam-don't know what Stream is-except for running water
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i last played on here under a name other than kingpen a year ago tried to play and my system could no longer work the program that was disconcerting but guess i just need to update anyone know if 0Rick still plays Notar sfox all my old squaddies :cry
NoTar does Sfox pops in 3 or 4 times a month
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if you are already playing in the game why do we need in game advertisements?
The advertisements would be for other products, not ads for AH.
This Buds' for you.
Coogan
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I think that, while this is a magnificent game, it's a niche game. There just aren't as many WW2 junkies as there used to be, and also there is always new eye candy out there to seduce those who have the attention spans of a dog in a yard full of squirrels. I hope it gets better, but as we get older, I'm afraid the numbers may continue to drop.
You sir are exactly right. The new generation of gamers has little to no knowledge or interest in WWII. As boomers continue to die out that interest in WWII may be replaced by the sons and daughters of the men fighting in the more modern wars of the last 20 years. But I doubt it. I saw a copy of an Ebook for our local High School, A US HISTORY book used by the Senior Class of 2018 and WWII was covered in two pages of text.
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You sir are exactly right. The new generation of gamers has little to no knowledge or interest in WWII. As boomers continue to die out that interest in WWII may be replaced by the sons and daughters of the men fighting in the more modern wars of the last 20 years. But I doubt it. I saw a copy of an Ebook for our local High School, A US HISTORY book used by the Senior Class of 2018 and WWII was covered in two pages of text.
:( Just sad. I cant really understand. And folk wonder why things are the way they are, as far as Patriotic themes and such :uhoh They didnt refer to it as the Greatest Generation for nothing...Dang Dept of ED :uhoh
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Hate to be rude but, you guys are all wrong. You are taking a game that is 100% based on ACM undertsanding and Situational Awarness in an unfair arena, and trying to interpret it that no one is interested anymore because of their age, or agenda, or WW2 interest, or sharks are too mean. That's all liberal stupid dumb ideology BS. People want action and combat in a 10 minute max period of time. It doesn't matter how much they die, if they have a chance of shooting someone down in that amount of time, they are satisfied. Even if they don't shoot anyone down. It's about the chance. People love air combat. Simulator combat is taking off and isssss the future of real life air combat. Hitech you gotta stop listening to these people. Your game has many advantages that could make it extremely beneficial to the new world of air combat. People will only gain more interest. You should trust the people who are the best at your "game". Understand your statistics. You are F ing amazing at Coading. We all appreciate what you have created believe me. I honestly wouldn't be saying this if I didn't love your ability. But you have to face the grips of humanity and realize that your marketing, in-game management, and promotion, need people who are just as good at their "skill" as you are coading. If your steam website is the product of those task. Fire them all and hire new ones who actually know your game. I was sweet pissed when I saw the main steam page. The main front video acted like you were selling to people who already played the game. It showed nothing... I could send you a recording of game play that would work better than that BS. There is so much more you could present... The people who wrote your site had jack watermelon undertsanding of the game.. I don't know who you are truely listening to, but they are ruining your great game. Listen to your great players for once. Maybe you wouldn't get so much idiotic complaints every other week.
Just trying to make your life and game better, don't throw it away.
Violator
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Hate to be rude but, you guys are all wrong.
You must evidence your assertions or you're just pushing your subjective opinion which holds the same weight as the other people.
People want action and combat in a 10 minute max period of time. It doesn't matter how much they die,
If this were true then the MPA would be the most popular arena. Only last week I essentially was TOLD by a player he left after only a few fights because he was frustrated he couldn't win. Think you're way off base mate. Not integrating readilty observable evidence. The prevailing culture is the significant moving variable.
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Hate to be rude but, you guys are all wrong. You are taking a game that is 100% based on ACM undertsanding and Situational Awarness in an unfair arena, and trying to interpret it that no one is interested anymore because of their age, or agenda, or WW2 interest, or sharks are too mean. That's all liberal stupid dumb ideology BS. People want action and combat in a 10 minute max period of time. It doesn't matter how much they die, if they have a chance of shooting someone down in that amount of time, they are satisfied. Even if they don't shoot anyone down. It's about the chance. People love air combat. Simulator combat is taking off and isssss the future of real life air combat. Hitech you gotta stop listening to these people. Your game has many advantages that could make it extremely beneficial to the new world of air combat. People will only gain more interest. You should trust the people who are the best at your "game". Understand your statistics. You are F ing amazing at Coading. We all appreciate what you have created believe me. I honestly wouldn't be saying this if I didn't love your ability. But you have to face the grips of humanity and realize that your marketing, in-game management, and promotion, need people who are just as good at their "skill" as you are coading. If your steam website is the product of those task. Fire them all and hire new ones who actually know your game. I was sweet pissed when I saw the main steam page. The main front video acted like you were selling to people who already played the game. It showed nothing... I could send you a recording of game play that would work better than that BS. There is so much more you could present... The people who wrote your site had jack watermelon undertsanding of the game.. I don't know who you are truely listening to, but they are ruining your great game. Listen to your great players for once. Maybe you wouldn't get so much idiotic complaints every other week.
Just trying to make your life and game better, don't throw it away.
Violator
I am surprised that you being such an expert in game design and development, why you haven't open your own studio yet or work for a game studio.
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Missing an entire market
I know that HTC is already aware of this because of previous evidence in marketing to a European audience. Really the numbers pretty much support themselves during HTC business hours (guessing ~9 - 6 Central time) and beyond that beginning peak hours until ~ 11:30 pm.
Aggressively, offering coupons for a month of freeplay to players located in critically dead time zone (between above hours) would boost the numbers exponentially. Even if an otherwise paying customer in that time zone is exempt for one month during this process, I say it would also exponentially expand that players interest and length of subscription.
My premise being that others, such as myself who also play during off hours, repeatedly enter the sparsely populated arena and log out soon after attempting to find satisfactory entertainment with little success.
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Just for the Record, never wanted advertisement IN the game, audio, no redbull on the side of aircraft, billboards, etc. Just a 30 or 60 second commercial when you first log in, then play! :x
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NoTar does Sfox pops in 3 or 4 times a month
That is not SFox from before that is someone that thinks it's funny to play with a name from a banned player.
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Your game has many advantages that could make it extremely beneficial to the new world of air combat.
Modern air combat has nothing to do with ACM, they are getting kills at between 30 and 60 miles. It's all about electronic warfare Sams and sidewinders. Aces High has nothing to do to benefit modern air combat.
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You must evidence your assertions or you're just pushing your subjective opinion which holds the same weight as the other people.
If this were true then the MPA would be the most popular arena. Only last week I essentially was TOLD by a player he left after only a few fights because he was frustrated he couldn't win. Think you're way off base mate. Not integrating readilty observable evidence. The prevailing culture is the significant moving variable.
Once again proving how oblivious y'all are. Match Play arena has a lot of problems. Just like the furball lake did. You hand people a stale peice of bread and are confused they don't like it. There is no place besides the MA to up and roll for combat. The combat in the MA takes a while to understand. People just dont have the time to understand it in 2 weeks. The only reason I stayed after 2 weeks was because of the H2H where I could learn the game. My biggest problem with the MA at the time was the base distance and having no clue how to find enemies. I'm just trying to get y'all to be more effective, an in-game manager who follows game play would be a step. I'm just telling you by looking at the steam site for the first time, why I don't think it grabbed as many players as anticipated, and why so many fighters and squads have left and not returned. Those are provable stats. Kill the fighter spirit with all the nuances that piss the fighters off, all you have left is stale slow game play with strategy type players who don't play to be seen. Oh well.
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Aggressively, offering coupons for a month of freeplay to players located in critically dead time zone (between above hours) would boost the numbers exponentially.
This is a bold claim, especially in the light of the recent STEAM events.
What are you basing that on?
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Once again proving how oblivious y'all are. Match Play arena has a lot of problems. Just like the furball lake did. You hand people a stale peice of bread and are confused they don't like it. There is no place besides the MA to up and roll for combat. The combat in the MA takes a while to understand. People just dont have the time to understand it in 2 weeks. The only reason I stayed after 2 weeks was because of the H2H where I could learn the game. My biggest problem with the MA at the time was the base distance and having no clue how to find enemies. I'm just trying to get y'all to be more effective, an in-game manager who follows game play would be a step. I'm just telling you by looking at the steam site for the first time, why I don't think it grabbed as many players as anticipated, and why so many fighters and squads have left and not returned. Those are provable stats. Kill the fighter spirit with all the nuances that piss the fighters off, all you have left is stale slow game play with strategy type players who don't play to be seen. Oh well.
Same for me.
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to be able to page a trainer (with a button), and H2H is probably a good way to go, increasing diversity in vehicles and planes are an incentive to keep existing players.
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Watching Hitech over the years, unless something needs an immediate fix or change, he changes things gradually almost like long term experimenting to see how something unfolds over 6 to 12 months. Hitech changed NDisles so there was an island filled with very close airfields out of the blue, and it created fast constant combat. I built BowlMA with a good percentage of bases the minimum distance of 19 miles apart, that generates activity.
Vilolator is not wrong in his assessment of the current generation of gamers. And we are not wrong in defending the uniqueness that is Aces High compared to the competition. What testing has shown me since BowlMA came into rotation along with the change to NDisles, players want to get into combat sooner. They are not interested in waiting for some large initiative to happen as you see from the lack of interest in missions. They want to play the game now, not play a game called "fly to the fight most of the night".
If Hitech accepts my newest terrain for rotation in the Melee arena, it continues the gradual testing of players wanting to get into fights sooner, and strategies to accommodate that while not changing the uniqueness of Aces High. I submitted a few weeks ago and I hope I've not honked Hitech off or something unforgivable like that. :huh
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Just for the Record, never wanted advertisement IN the game, audio, no redbull on the side of aircraft, billboards, etc. Just a 30 or 60 second commercial when you first log in, then play! :x
Did get a little derailed there, huh... :salute
Coogan
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This is a bold claim, especially in the light of the recent STEAM events.
What are you basing that on?
Missing an entire market
I know that HTC is already aware of this because of previous evidence in marketing to a European audience. Really the numbers pretty much support themselves during HTC business hours (guessing ~9 - 6 Central time) and beyond that beginning peak hours until ~ 11:30 pm.
Aggressively, offering coupons for a month of freeplay to players located in critically dead time zone (between above hours) would boost the numbers exponentially. {snip}
I am not sure of what recent Steam events you reference. I am basing my statement on the long list of Aussie, and off hours players that have gone missing.
I am definitely not saying that the game is not worth the price of subscription for that time zone, only pointing to the obvious. An "empty" arena (numbers less than 10 on any chess piece side) definitely leaves out most opportunities for quick paced action that "prime time" zone players enjoy.
I am also saying that from my experience, whenever there has been some major advance in Aces High development, there has also been a peak in repeat customer subscriptions. HTC can either confirm or dispute this quite easily with review of the subscription poll questionnaire data. I simply speak from the recognition of a number of familiar names.
Now, maybe you can help me out. Did Steam specifically target these retired "off peak" players, or did it offer 2 weeks free for NEW players through Steam? (Hopefully, the Steam investment plus aggressive marketing specific targets, will be the one, two punch to tip the scale in favor of growing those audiences again).
P.S. Considering the niche customer base, I dare say that AH3 primarily only reaches those in the US. We could be attracting more players from Europe and Asia as well as my Australian friends (whatever language that is they speak) g'day ;) . All of the areas that contributed men and metal during the historical events from which HTC has carefully modeled machinery and physics.
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Offering free cooking utensils or a year subscription to dog fetlers weekly might help :)
I offer business advice the HTC on a monthly basis but as yet they have declined to reply to by notes pushed under the door :old:
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Once again proving how oblivious y'all are.
I stated IF what you claimed was true THEN the MPA would be busy and it isn't. Therefore your analysis is flawed and so is your proposals.
I think you are missing an observable factor. Your trouble is being convinced you have all the answers and simultaneously sure that you are uniquely qualified to say so isn't condusive to discussion or progression. That's why you keep repeating the same suggestion over and over again without variation or considering anyone else's views.
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I stated IF what you claimed was true THEN the MPA would be busy and it isn't. Therefore your analysis is flawed and so is your proposals.
I think you are missing an observable factor. Your trouble is being convinced you have all the answers and simultaneously sure that you are uniquely qualified to say so isn't condusive to discussion or progression. That's why you keep repeating the same suggestion over and over again without variation or considering anyone else's views.
But your statement doesn't correlate to that arguement. The reason it's not populated is because you cant choose who you want to fight, can't spawn into action, can't free flight if you are waiting for someone.... I mean, how can you not see that? Those are real flaws. I do consider to most players views. But if im sure I have a better understanding of the game situation than others, than I will challenge their statements. Too many people here complain over and over again about the same issues, lack of #s and fights. I'm giving great solutions from my very experienced undertsanding of the game, and what I have seen before in the game, that people really enjoyed.
Bustr is on right tract with shorter bases and better fighting areas. I don't want to change how the MA works. I love the MA, albeit a few nuances, like base distance and 88mm guns, or resupply towns as to completely deter the usage of bombers which have very long sorties at time. This also creates gangs as you have to completely hoard a base to take it. Just small things like that.
When someone can finally make a small map geared toward furballing and quick combat with air spawns, It will work. Wish I had the time.
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If anyone had bother to read the reviews and posts in the AH Steam page you would have seen some of the main reasons why players didn't stick around after the trial. The majority of feedback consisted of:
1) Difficulty of flight model
2) Difficulty in setting up controls, whether it be joystick, game pad, mouse or VR controls
3) Free trial wasn't log enough to get hang of game (loops around to #1)
4) Subscription business model
5) UI (loops back to #2)
While some complained it was tough to find a fight sometimes, those comments were in the minority of the Steam feedback. I also noted from talking to some of the new players while helping them, they pretty much echoed the same sentiments of those that left feedback on the Steam page.
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I don't want to change how the MA works.
^^^ So, you don't want to change the MA.......
......Except for these things Below and all that other stuff you've relentlessly hammered into our brains for the past few years
:headscratch:
I love the MA, albeit a few nuances, like base distance and 88mm guns, or resupply towns as to completely deter the usage of bombers which have very long sorties at time. This also creates gangs as you have to completely hoard a base to take it. Just small things like that.
Once again, You and those like minded individuals have the tools to do exactly what you propose.
You can yell on 200 and all meet up in a general area and just duke it out.
You can create your own arena and just duke it out.
You can ask the AvA staff to set it up, (and I'm willing to bet that they would be happy to accommodate you), and just duke it out.
Because of course, you don't want to change the gameplay in the MA.
:rolleyes:
I know you are passionate about the game but I really believe your ideas are not as viable as you are guessing.
Truly, I want you and your friends to be happy here, I just don't agree that your ideas will send the game down the correct path. Now because you keep on and on and on and on and on and on and on about it.........I think fewer and fewer and fewer are listening.
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Violator,
We won't get airspawns in the MA, so being able to show Hitech shorter base distances do enhance getting at each other, versus spending too much time in transit is a better route. He had the NDisles vBases swapped with small air feilds, so I suspect he has been looking at some of the same things I have. Shorter distances seem to keep players at each other, I suspect that will enhance loosing bases quicker. Still that will be a lot of activity that doesn't require changing this game to be like war thunder and become pathetic.
One of the problems with your arguments, is how close you blur the lines and stop short of saying make AH into WT, instead of using what this game allows. You remind me of nugetx a bit, and I did wonder if he was you being bored. You keep telling Hitech he has to change the game using bullet points from how WT operates. AH has all of it's combat types freely mixing in a single arena, you keep describing segregated arenas like WT "realistic" or "simulator" by specifying how Hitech has to make AH into a version of a WT air combat matchup arena.
The moment Hitech tries to make AH compete with WT as a WT knockoff venue and game play style, the doors here close. Everyone here but yourself sees this, and after all these years, you could have already built a terrain.
As for Ack-Ack's observations about Steam players, I read the reviews for awhile, I'm wondering if some of them did get a controller other than a joystick going, and found the game is not War Thunder, and stretched the facts about their experience a bit. After all, it's not their fault the programmers didn't child proof that aspect of the Aces High simulator and made things too hard for them. War Thunder did........
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The advertisements would be for other products, not ads for AH.
This Buds' for you.
Coogan
ohhhh I see what your saying, advertise other peoples stuff, like a McDonalds hamburger.
are you nuts?
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sitting here reading the past 3 pages-it just occurred to me-it's not the fact that it is a flight sim using WWII assets because if you look and remember World of Tanks-War Thunder-Armoured Warfare and World of Ships are all WWII Games that are being played by thousands if not millions of players.
I think ACK-ACK hits the nail on the head. about the new players:
Posted by: Ack-Ack
« on: Today at 06:12:26 PM »
Insert Quote
If anyone had bother to read the reviews and posts in the AH Steam page you would have seen some of the main reasons why players didn't stick around after the trial. The majority of feedback consisted of:
1) Difficulty of flight model
2) Difficulty in setting up controls, whether it be joystick, game pad, mouse or VR controls
3) Free trial wasn't log enough to get hang of game (loops around to #1)
4) Subscription business model
5) UI (loops back to #2)
While some complained it was tough to find a fight sometimes, those comments were in the minority of the Steam feedback. I also noted from talking to some of the new players while helping them, they pretty much echoed the same sentiments of those that left feedback on the Steam.
I am going to be a little crude here: most of the new players are LAZY, my opinion is they don't want to take the time to learn to play the game because in these other games they can just hop in and play.
don't want to or can't but a joystick or headset with a mic--not that u need these to play the game it's just easier and cheaper to use the mouse.
even though using a mouse is harder than using the joystick.
you can ask almost anyone on the Knights I try to help all the new players that I can when they are on when I'm on. they ask questions you answer back-they don't like the answer.
all those other games are FREE to play, until you want better equipment to play at a higher tier, but I imagine most are satisfied with what they have now.
as far as I know DCS is the only game/sim that is not just WWII, but like I said all those other popular games are WWII..it's the type of game and the cost of the game that comes into play.
I personally will play this game as long as I have a working computer and can pay for the game and I will play until I die.
which may be 15 or more years since by DR. said they found nothing wrong except my lifedema and my Blood pressure are fine. so party on dudes. :rock
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ohhhh I see what your saying, advertise other peoples stuff, like a McDonalds hamburger.
are you nuts?
A lil' krazy, but nooo 'lunatic'. :cheers:
Coogan
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You can yell on 200 and all meet up in a general area and just duke it out.
:rolleyes:
I'm curious now. Is channel 200 turned on for new players?
If so, might want to make sure that it's turned off by default.
Some of the going on's in there could drive away potential customers.
Coogan
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If anyone had bother to read the reviews and posts in the AH Steam page you would have seen some of the main reasons why players didn't stick around after the trial. The majority of feedback consisted of:
1) Difficulty of flight model
2) Difficulty in setting up controls, whether it be joystick, game pad, mouse or VR controls
3) Free trial wasn't log enough to get hang of game (loops around to #1)
4) Subscription business model
5) UI (loops back to #2)
While some complained it was tough to find a fight sometimes, those comments were in the minority of the Steam feedback. I also noted from talking to some of the new players while helping them, they pretty much echoed the same sentiments of those that left feedback on the Steam page.
I actually agree with you on all of those issues. Which is exactly why I think it's necessary to have a single small FFA arena much like furball lake but over land with a cooler terrain. players can communicate much easier and play the game in a smaller environment. People aren't taking the game as seriously. The MPA does a very poor job of that which is why I'm griping so much. The MA makes the game difficult to learn because it's overwhelming. Most new players don't know about head position and the home key. The default view is awful for SA. It's the one thing aces high did take from the other Sims and I don't know why. The cockpits are too pretty to start 1 inch from the aimer.
I do really agree with your assessment though and it does need to be addressed. Besides the flight model of course. I am merely focusing more on game play flow after people figure out the set up part
Violator,
We won't get airspawns in the MA, so being able to show Hitech shorter base distances do enhance getting at each other, versus spending too much time in transit is a better route. He had the NDisles vBases swapped with small air feilds, so I suspect he has been looking at some of the same things I have. Shorter distances seem to keep players at each other, I suspect that will enhance loosing bases quicker. Still that will be a lot of activity that doesn't require changing this game to be like war thunder and become pathetic.
One of the problems with your arguments, is how close you blur the lines and stop short of saying make AH into WT, instead of using what this game allows. You remind me of nugetx a bit, and I did wonder if he was you being bored. You keep telling Hitech he has to change the game using bullet points from how WT operates. AH has all of it's combat types freely mixing in a single arena, you keep describing segregated arenas like WT "realistic" or "simulator" by specifying how Hitech has to make AH into a version of a WT air combat matchup arena.
The moment Hitech tries to make AH compete with WT as a WT knockoff venue and game play style, the doors here close. Everyone here but yourself sees this, and after all these years, you could have already built a terrain.
As for Ack-Ack's observations about Steam players, I read the reviews for awhile, I'm wondering if some of them did get a controller other than a joystick going, and found the game is not War Thunder, and stretched the facts about their experience a bit. After all, it's not their fault the programmers didn't child proof that aspect of the Aces High simulator and made things too hard for them. War Thunder did........
Bustr see that's where you are missing my point. I don't want the game to turn into WT, believe me. I don't want airspawns in the MA at all. I love the MA and want to keep the MA what it is. It is sacred. I just think particular nuances need to be adjusted to make the action appear more rapid. I don't even really care for death Match arenas. Free for all bowl would work better. I'm glad you are working on maps. We need it.
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But your statement doesn't correlate to that arguement.
Your statement did, was the point.
The reason it's not populated is because you cant choose who you want to fight,
You can't know that's why it isn't populated and yet you use that to support YOUR vision for how the MPA should be. Choosing who you fight is what you want, not what I and other MPA users want. This has already been discussed, I see again you did not acknowledge that...
can't spawn into action,
It's a Match Play Arena (with air spawns). Into what action are you suggesting you spawn?...
can't free flight if you are waiting for someone....
Already proposed on the Wishlist.
I mean, how can you not see that? Those are real flaws. I do consider to most players views.
No you don't. What you do is propose that if everybody else defers to your superior insight, learns to play the game your way, and the game be modified to support your in-game activities then player numbers would suddenly increase (the what's in it for you guys gambit). Narrow-minded guesswork which you try to argue from a position of authority. People not agreeing with you does not automatically make them idiots. They might have different but equally valid or more valid insight. Your approach is rationally flawed, biased, arrogant and ignorant at the same time.
What Ack-Ack did was to gather objective evidence, compose it into some kind of logical set of consistent issues and present that in a well-argued format. He did not do that by starting with an opinion and looking for evidence to support that. If I were HTC I'd be pinning that to the white-board and considering it a worklist of constructive feedback from the target group. Gold dust.
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I actually agree with you on all of those issues. Which is exactly why I think it's necessary to have a single small FFA arena much like furball lake but over land with a cooler terrain. players can communicate much easier and play the game in a smaller environment.
Having a small FFA arena isn't going to resolve the issues that a lot of Steam players were having that caused them not to convert to a subscription after the free trial. Those players will still have the issues that caused them not to subscribe.
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If anyone had bother to read the reviews and posts in the AH Steam page you would have seen some of the main reasons why players didn't stick around after the trial. The majority of feedback consisted of:
1) Difficulty of flight model
2) Difficulty in setting up controls, whether it be joystick, game pad, mouse or VR controls
3) Free trial wasn't log enough to get hang of game (loops around to #1)
4) Subscription business model
5) UI (loops back to #2)
While some complained it was tough to find a fight sometimes, those comments were in the minority of the Steam feedback. I also noted from talking to some of the new players while helping them, they pretty much echoed the same sentiments of those that left feedback on the Steam page.
I dont see how the flight model can be construed as difficult, only way to make it difficult is to disable the stall aids.
But 2-5 are all on the developer, when I installed the steam version it was difficult to get the game going, and thats from a veteran that knows where everything is located in the ancient UI. I have friends that liked the game but refused to come back for the 2 week steam trial just because of the $15/month model, these same friends have no issues spending $15 a month in free to play games. We can bash the new generation all we want, but if you want their money you are going to have to find a way to cater to them. I wonder what percentage of steam trials instantly uninstalled the game when the very first pop up after installing was "Hey, if you subscribe right now we'll give you an extra 2 weeks for free, but you have to decide right now!". Its a bait and switch to list the game as free to play on steam, sure there may be things you can do for free, but you can't play with the core community.
I don't imagine we will see any changes because there are still over 1000 subs per month and this game should costs pennies to maintain with today's server costs and the lack of load we put on it. Why bother putting work in if the product isnt losing money.
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I dont see how the flight model can be construed as difficult, only way to make it difficult is to disable the stall aids.
I took it to mean they acknowledged it would take longer than a few hours to master and that in conjunction with point 3, that was a problem.
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Your statement did, was the point.
You can't know that's why it isn't populated and yet you use that to support YOUR vision for how the MPA should be. Choosing who you fight is what you want, not what I and other MPA users want. This has already been discussed, I see again you did not acknowledge that...
It's a Match Play Arena (with air spawns). Into what action are you suggesting you spawn?...
Already proposed on the Wishlist.
No you don't. What you do is propose that if everybody else defers to your superior insight, learns to play the game your way, and the game be modified to support your in-game activities then player numbers would suddenly increase (the what's in it for you guys gambit). Narrow-minded guesswork which you try to argue from a position of authority. People not agreeing with you does not automatically make them idiots. They might have different but equally valid or more valid insight. Your approach is rationally flawed, biased, arrogant and ignorant at the same time.
What Ack-Ack did was to gather objective evidence, compose it into some kind of logical set of consistent issues and present that in a well-argued format. He did not do that by starting with an opinion and looking for evidence to support that. If I were HTC I'd be pinning that to the white-board and considering it a worklist of constructive feedback from the target group. Gold dust.
Your statements are the arrogant ones. My statements suggest that the game has lost its #s because of mechanical issues within in the game play. Thats the truth. It's illogical to have a MPA where you can't even choose who you want to fight against. Your assessment about that is totally off. The air spawns is the only thing that works. I'm sorry but it's just stupid to assume that people want to be matched up with another fighter instead of fighting the person they came there with. Why do you think people want their fights hijacked? There is no other arena to fight who you want. If 2 squads want to duel, how do you set teams? That's why it's flawed, and you thinking that it's no big deal is obviously why you can't understand why no one goes in there. Just keep blaming it on the players. That will fix it!!
Yes the #s would increase if people could understand the game like I do, I'm sure most players would like to be able to get 10-15 kills and hour. In fact, those #s actually decreased because we've decided that fighter combat isn't the most important anymore. Long term players have got bored, upset, frustrated, because of game flow flaws. I do argue some what from authority here because I actually understand how the game works and have played it far more than you and most people at a higher level. I have seen the #s dip, I have seen some action here and there that did work, like base layout that make it harder to down FHs. But the MPA just doesn't cut it. The DA lake map was better. I've pointed out a lot of issues with the DA Lake that could have improved the action there tremendously. Honestly Nrshida you write a post about how boring the game is for you now since no one flies your style of game play. Then shut down any arguement that points out flaws on why people aren't flying that way anymore. I just don't see your logic.
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Your statements are the arrogant ones. My statements suggest that the game has lost its #s because of mechanical issues within in the game play. Thats the truth.
It's NOT the truth. It's your subjective and unsupported conclusion based on your interpretation of the situation. At this point I'm doubting you know the difference between one and the other. You experience the world this way and therefore the whole world is this way.
It's illogical to have a MPA where you can't even choose who you want to fight against. Your assessment about that is totally off.
It's perfectly logical to me and many other users who enjoy it. It's not our problem if you're still stuck in the old duelling mentality but too lazy to set up a private arena to do that in.
I'm sorry but it's just stupid to assume that people want to be matched up with another fighter instead of fighting the person they came there with. Why do you think people want their fights hijacked?
See, here you go again. I'M stupid to make an assumption which doesn't agree with your view. Cobblers. Why would you think you're entitled to a private fight in a public arena. Go make a private one, the game already provides this even with passwords.
is obviously why you can't understand why no one goes in there. Just keep blaming it on the players. That will fix it!!
This is a logical non sequitur. People not going in there (or into any other arena) might be caused by other factors (and more than likely is). You have no more hard data than anyone else posting here. And if you condescend to read what I've been saying lately I do not blame players but the prevailing culture, which you don't take into account at all. Naturallly you just dismiss what falls outside of your belief or anyone who you do not consider equal. Which seems to be just about everyone so far.
Yes the #s would increase if people could understand the game like I do, I'm sure most players would like to be able to get 10-15 kills and hour.
Well which is it? Understanding the dynamics of the game, the business model and the customer base, and understanding advanced ACM and applying that to less knowledgeable players are two entirely decoupled things. Additionally if everyone had an advanced level of ACM you'd be out of business. Actually your prefered activity depends on others having less ACM knowledge than you.
Honestly Nrshida you write a post about how boring the game is for you now since no one flies your style of game play.
That's not accurate. I did not say the game was boring for me, I said it was dying for me because there are effectively no opponents in the times I can play. THAT in itself is boring! Actually I've thoroughly enjoyed the MPA when I've managed to find people. Best aspect of AH so far (<- entirely subjective, preferential opinion, which I do not force on anyone else).
Then shut down any arguement that points out flaws on why people aren't flying that way anymore. I just don't see your logic.
I'm mostly slapping you around because YOU aren't using logic. Guesswork just doesn't wash. Guesswork imposed with a you-must-listen-to-me-because-I'm-awesome-in-game is tragic. But if that's what you want to do I guess I can just ignore you until you start making sense :)
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Nrshida I am not sure if you are aware of this or not so I figured I should mention it because it may help you understand that Violator has to be right because he is an Aces High Pro. You, not being one, can in no way see the game as he sees it.
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Guys, relax, everything has a shred of truth to it, otherwise we would all be lying: That is not something we try to do intentionally!
Your experiences as well as other peoples experiences are part of a bigger picture that few, in this case, have the privilage to see.
About AH being free: What does the mainstream market say about payment schemes? WOW still works and steam hasn't brought a volley of new players around. What can HTC do?
Why don't we list ways that HTC can grow, instead of accusing everyone else of lying. We can do soo much better.
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Why don't we list ways that HTC can grow, instead of accusing everyone else of lying. We can do soo much better.
Because frankly, the only way I see through to Aces High growing is to either make it free (everybody loves free stuff right?) or change it into something completely different from what it is which in my mind is equivalent to shutting it down.
Wiley.
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Nrshida I am not sure if you are aware of this or not so I figured I should mention it because it may help you understand that Violator has to be right because he is an Aces High Pro. You, not being one, can in no way see the game as he sees it.
To be honest Bug, it's probably the one thing I know better than most things. 12 years of intense playing and learning will do that. You'd believe what a weather man is saying because he has the credentials. Since you cannot get a degree and take classes about Aces high, all we can go off is what players with great experience understand about the game, by that measure we can offer solutions to the game play that others don't see, that Hitech doesn't see, because he doesn't play often, and know what others in the game who are frustrated have complained about
It's NOT the truth. It's your subjective and unsupported conclusion based on your interpretation of the situation. At this point I'm doubting you know the difference between one and the other. You experience the world this way and therefore the whole world is this way.
It's perfectly logical to me and many other users who enjoy it. It's not our problem if you're still stuck in the old duelling mentality but too lazy to set up a private arena to do that in.
See, here you go again. I'M stupid to make an assumption which doesn't agree with your view. Cobblers. Why would you think you're entitled to a private fight in a public arena. Go make a private one, the game already provides this even with passwords.
This is a logical non sequitur. People not going in there (or into any other arena) might be caused by other factors (and more than likely is). You have no more hard data than anyone else posting here. And if you condescend to read what I've been saying lately I do not blame players but the prevailing culture, which you don't take into account at all. Naturallly you just dismiss what falls outside of your belief or anyone who you do not consider equal. Which seems to be just about everyone so far.
Well which is it? Understanding the dynamics of the game, the business model and the customer base, and understanding advanced ACM and applying that to less knowledgeable players are two entirely decoupled things. Additionally if everyone had an advanced level of ACM you'd be out of business. Actually your prefered activity depends on others having less ACM knowledge than you.
That's not accurate. I did not say the game was boring for me, I said it was dying for me because there are effectively no opponents in the times I can play. THAT in itself is boring! Actually I've thoroughly enjoyed the MPA when I've managed to find people. Best aspect of AH so far (<- entirely subjective, preferential opinion, which I do not force on anyone else).
I'm mostly slapping you around because YOU aren't using logic. Guesswork just doesn't wash. Guesswork imposed with a you-must-listen-to-me-because-I'm-awesome-in-game is tragic. But if that's what you want to do I guess I can just ignore you until you start making sense :)
What I find hilarious is that we both really like the same type of arena. The difference is that I actually understand why players do not use the arena like they use to. I don't understand how it's so hard to see. While you blame the culture, I blame the mechanics in the game that guide players to the decisions they make. Why not have a free fight/fly area, a random fight selection area, and a way to set up who you want to fight agaisnt so squads and players can duel? I don't believe most players want random fighting selection only because the #s do not show that. The simple proof is in the #s, but you won't accept that. You say a few people you know like random selection, but the overall #s don't show that. There were more people in the DA lake than what we have now. There we're more people in the original DA when it was all green and people used check 6s to fight. I just simply wish we had an all green arena with air spawns that put people in a fighter bowl area. Have dueling and match selection on the side. Really and truely, the DA lake area just needed to redo to a terrain area and add air spawns with 1 team only. It would get many more players who are interested in learning the fighter aspect of the game, which is what people really want.
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To be honest Bug, it's probably the one thing I know better than most things. 12 years of intense playing and learning will do that. You'd believe what a weather man is saying because he has the credentials. Since you cannot get a degree and take classes about Aces high, all we can go off is what players with great experience understand about the game, by that measure we can offer solutions to the game play that others don't see, that Hitech doesn't see, because he doesn't play often, and know what others in the game who are frustrated have complained about
That's really swell and all, except being good at playing a game doesn't mean you know a single thing about game design, or how to influence players.
You're not the weather man, you're the guy standing out in the rain talking about how awesome your weather prediction skills are because you've been experiencing weather your whole life and are really good at it.
Wiley.
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Foreigners' opinions don't count.
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Yes the #s would increase if people could understand the game like I do, I'm sure most players would like to be able to get 10-15 kills and hour.
No, it would not. You don't have any analytical data to even support your position, as nrshida said, it's just guess work on your part based solely on how you play the game and how you want others to play. The reasons I listed from reading the feedback on the Steam reviews and forum and talking to new players during that time in-game, not one of your ideas would have made those players convert to a subscription as they don't address any of the issues these players were having.
How is making a small FFA arena that you claim will bring in the masses address the issues of the players that find setting up the controls to difficult and confusing for them? How is it going to address the issue that players brought up that the flight model and game play is too steep for them to learn on their free 2 week trial? How is your idea going to address the issue that players brought up about the difficulty in navigating the UI? Your ideas address none of that, in fact you completely ignore it. The points I listed were feedback from players that didn't convert to a subscription and they left once their free trial was over, if they even stuck around for that long.
As I've pointed out many times, while you try to "dress" your ideas to help bring in numbers, in reality your ideas amount to nothing more than to improve the game to make it more enjoyable for you and no one else.
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Since you cannot get a degree and take classes about Aces high, all we can go off is what players with great experience understand about the game, by that measure we can offer solutions to the game play that others don't see, that Hitech doesn't see, because he doesn't play often, and know what others in the game who are frustrated have complained about
You're wrong again. While we might not be able to get a degree in Aces High, we can get degrees in game development/design and business intelligence (relating to the gaming industry) that can provide the insight needed to address the issues and bring forth solutions to help resolve them. Just because you think you're some uber aces in a game and that makes you some sort of qualified expert in how to design and develop a game is laughable.
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The difference is that I actually understand why players do not use the arena like they use to. I don't understand how it's so hard to see.
I'm not disputing the passion with which you think you do...
While you blame the culture,
I state it is likely a factor. That's all I'm qualified to do.
The simple proof is in the #s, but you won't accept that.
In my opinion, what you are doing is mistaking a correlation - not even a well temporally coupled one - with a causation, and taking that as confirmation bias to support your subjective position. If you want to look those terms up and consider if and how they might apply then you will be able to progress your arguments as you have your ACM. I know you're not big on terminology, but patterns exist just as with ACM.
You, not being one,
I can barely take off with all those levers and switches. Why I like the MPA air spawns!
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:) Hehe, I was poking fun at Violator's actual claim to be a Pro in another thread, I didn't think he would believe me.
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You're wrong again. While we might not be able to get a degree in Aces High, we can get degrees in game development/design and business intelligence (relating to the gaming industry) that can provide the insight needed to address the issues and bring forth solutions to help resolve them. Just because you think you're some uber aces in a game and that makes you some sort of qualified expert in how to design and develop a game is laughable.
While that is great and all and I encourage people to learn. Those same people would play Aces High for a month and think they understand the game play mechanics and offer suggestions while not really understanding the game flow very well. It's like hiring an engineer with a degree who has little experience and saying that their opinion beats an engineer with 20 years experience in the business with no degree. The guy with the experience will understand the business far more than a guy with a degree and no experience in the same business. And while I don't know coading and how AH operations work, I do understand how the gameplay flows. It appears to me the "experts" that have influenced Hitechs decisions on certain game play mechanics and marketing on steam have actually done more harm to the game than good. Which is evidence by the #s and some very big squads packing it up and leaving. It's laughable that you'd take the advice of people who probably don't understand the game, over people who take it very seriously inside the game and took the time to understand it.
My ideas actually do make sense because players once again, are over whelmed by the size of the MA. A smaller arena would give them the ability to learn the game easier. It's just common sense. It's what AH is really missing. A smaller second arena would go a long way in providing support to those players who are trying to understand the game. This is a solution with virtually 0 coading or marketing efforts. You both are missing the point. I'm not saying that other issues can be solved through better coadind and tutorial videos. But I think AH is missing a bit opportunity to provide a fun place for people to learn the game and be apart of the combat without having to fly around aimlessly in the MA.
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That's really swell and all, except being good at playing a game doesn't mean you know a single thing about game design, or how to influence players.
You're not the weather man, you're the guy standing out in the rain talking about how awesome your weather prediction skills are because you've been experiencing weather your whole life and are really good at it.
Wiley.
That's simply untrue.
I honestly feel like you all are just making excuses to keep the #s low. That's what it sounds like to me
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That's simply untrue.
No, it's not.
Wiley.
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No, it's not.
Wiley.
So the #s decreasing from 300 a night to 150 a night is all because of the cultural change and not do to certain gameplay changes? Apparently you haven't listened to very many squads and their reasons for leaving.... It must all be a false reality.
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So the #s decreasing from 300 a night to 150 a night is all because of the cultural change and not do to certain gameplay changes? Apparently you haven't listened to very many squads and their reasons for leaving.... It must all be a false reality.
I've listened to enough peoples' reasons for leaving. Very little in this game has changed in gameplay since I've been here.
The main reason numbers have dropped in my lowly, non-ace player opinion is because at its peak, AH was pretty much the only thing going that offered good online multiplayer PvP in WWII aircraft. People tolerated gameplay elements they didn't like because it was the only option that was decent.
As time went on, options became available that were either F2P or one time pay, that had gameplay that more people were looking for. That's what caused a lot of the player bleed. When there's an F2P option that's "good enough" in the minds of a player, why would they subscribe to something else?
Fewer people playing at a time gradually snowballed because the Melee doesn't work unless there's critical mass in the arena.
Edit: And my point in the previous post was, your gameplay abilities lend precisely zero more credibility to your opinion than anyone else's. You're just another player. You've never built a game, you've never built a company. You've got an opinion, just like everybody else.
Wiley.
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There is some meat to feed on with the comments about difficulty in learning to setup crucial gaming parameters.
How to make things easier:
Choice of Field of View settings. Not saying they are wrong, but even with TrackIR, situation awareness is greatly handicapped. Perfectly in tuned FOV may better serve the veteran player. I know this is beginning to sound slightly arcade but beginner, novice and expert modes could be one click video settings at the log in screen.
I would not encourage any player to play with a mouse, but if they chose to do so, an AI wingman instructor may aid. BBosen did very well at creating staged missions, so I think that is in the realm of additional help to new players.
Various other ideas along that line of thought, but these are heading into the wishlist area of topic. :bolt:
{snip}
Fewer people playing at a time gradually snowballed because the Melee doesn't work unless there's critical mass in the arena.
Wiley.
Wiley has just about summed up European / Non US time zone game play, where the need for player infusion is MOST evident.
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I've listened to enough peoples' reasons for leaving. Very little in this game has changed in gameplay since I've been here.
The main reason numbers have dropped in my lowly, non-ace player opinion is because at its peak, AH was pretty much the only thing going that offered good online multiplayer PvP in WWII aircraft. People tolerated gameplay elements they didn't like because it was the only option that was decent.
As time went on, options became available that were either F2P or one time pay, that had gameplay that more people were looking for. That's what caused a lot of the player bleed. When there's an F2P option that's "good enough" in the minds of a player, why would they subscribe to something else?
Fewer people playing at a time gradually snowballed because the Melee doesn't work unless there's critical mass in the arena.
Wiley.
Well I actually agree with you on that, pricing and competing games do take some players away. But there's no reason why AH should not be completing with those games with much bigger #s. I love the MA for what it is because it's very random and not fair. It's very challenging. But certain inaction in areas, or action that does more harm than good (like 88 guns on fields, or town resupply being gamed) and another small tweaks that make it harder for bombers to want to spend the time, or harder for fighters to find action, have really done a number. Most things can be adjusted without any coading at all. Many of those squads would not have left it they weren't so fed up with tiny nuances that makes the game play frustrating or unbalanced.
The reason why I think the MA should change to a small arena during off hours is because it would snow ball action the right way because people would have bigger fights in a more dense area. This would increase those #s until it could sustain a bigger map.
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The reason why I think the MA should change to a small arena during off hours is because it would snow ball action the right way because people would have bigger fights in a more dense area. This would increase those #s until it could sustain a bigger map.
Because obviously these people that spend all their time avoiding combat in off hours would suddenly want to fight because the map is smaller?
Wiley.
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During the player high/boom that piqued in mid 2008 the economy was undergoing a housing bubble in which people were spending alot of money.
The economy has yet to really recover since then and many people are in debt and unable to afford luxuries like AH.
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Because obviously these people that spend all their time avoiding combat in off hours would suddenly want to fight because the map is smaller?
Wiley.
Maybe they arent "avoiding" combat on purpose. Maybe they are sitting in the tower looking at tiny dars figuring out where to take off and fight. Maybe they are attacking a base in hopes of getting 1 or two people to roll. A smaller map would leave smaller area to fight, and thus make it easier to find action and keep the action rolling. A large map desaturates an area and thus you have small fights spread all over.
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Maybe they arent "avoiding" combat on purpose. Maybe they are sitting in the tower looking at tiny dars figuring out where to take off and fight. Maybe they are attacking a base in hopes of getting 1 or two people to roll. A smaller map would leave smaller area to fight, and thus make it easier to find action and keep the action rolling. A large map desaturates an area and thus you have small fights spread all over.
And how does that balance against the complete loss of ongoing momentum on the map that would occur if the map changed arbitrarily to a small one at certain times of the day, and again when it switched back to a large map?
Wiley.
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:) Hehe, I was poking fun at Violator's actual claim to be a Pro in another thread, I didn't think he would believe me.
There's only room for one Pro in this town! :old:
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And how does that balance against the complete loss of ongoing momentum on the map that would occur if the map changed arbitrarily to a small one at certain times of the day, and again when it switched back to a large map?
Wiley.
IMO, people would be happy that the map was changing to a smaller one as the #s decreased for the off hours. It's sorta like how the map gets won during off hours and people will log back on to the MA, but with a smaller map suited for the off hours players. It could be from 3AM est. To 3PM est. This would make the fights seem bigger and it would make the map more actionable.
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You're just old and grumpy Wiley. I bet you're not even on Snapchat.
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You're just old and grumpy Wiley. I bet you're not even on Snapchat.
I've been old and grumpy since I was 12. But I'm... I'm cool! I have the Tweeter and the MyFace!
IMO, people would be happy that the map was changing to a smaller one as the #s decreased for the off hours. It's sorta like how the map gets won during off hours and people will log back on to the MA, but with a smaller map suited for the off hours players. It could be from 3AM est. To 3PM est. This would make the fights seem bigger and it would make the map more actionable.
What you're talking about would be effectively the same as changing the map every 12 hours. No continuity beyond that time frame at all. I think that would have an extremely demotivational effect on most people who are about the war.
Wiley.
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I've been old and grumpy since I was 12. But I'm... I'm cool! I have the Tweeter and the MyFace!
What you're talking about would be effectively the same as changing the map every 12 hours. No continuity beyond that time frame at all. I think that would have an extremely demotivational effect on most people who are about the war.
Wiley.
Not necessarily. You could also have a small map arena for euro members besides the MA. I'm suggesting like 10 bases on each side type of deal. Sorta like they size of Europe compared to the US. :D
Edit: tbh, the reason I don't think the Mid or Early war arenas took off was because the maps and base distances were just too big and far to spur fights.
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While that is great and all and I encourage people to learn. Those same people would play Aces High for a month and think they understand the game play mechanics and offer suggestions while not really understanding the game flow very well.
Speaking as someone with far more "experience" than you do in these types of online games (started playing AW probably when you were still in diapers) and someone who has been working in the game industry for over 25 years, I would rather listen to the person that has learned and has a degree in game design over someone that has absolutely no clue. But that's just me.
It's like hiring an engineer with a degree who has little experience and saying that their opinion beats an engineer with 20 years experience in the business with no degree.
Terrible analogy. The majority of the people getting degrees in game design/development are gamers themselves with vast amounts of "gaming experience". It's laughable that you think your game play experience somehow makes you an "engineer with 20 years experience in the business but no degree", especially since you have absolutely no experience in the business...zero...zilch...nad a...nichts...akukho nto.
The guy with the experience will understand the business far more than a guy with a degree and no experience in the same business. And while I don't know coading and how AH operations work, I do understand how the gameplay flows. It appears to me the "experts" that have influenced Hitechs decisions on certain game play mechanics and marketing on steam have actually done more harm to the game than good. Which is evidence by the #s and some very big squads packing it up and leaving. It's laughable that you'd take the advice of people who probably don't understand the game, over people who take it very seriously inside the game and took the time to understand it.
HiTech, the creator of Warbirds and Aces High doesn't understand the game or business? As far as I know, it was HiTech's decision alone to go on Steam nor did he solicit any advise from the community about going on Steam other than making a post that he was considering it.
My ideas actually do make sense because players once again, are over whelmed by the size of the MA. A smaller arena would give them the ability to learn the game easier. It's just common sense. It's what AH is really missing. A smaller second arena would go a long way in providing support to those players who are trying to understand the game. This is a solution with virtually 0 coading or marketing efforts. You both are missing the point. I'm not saying that other issues can be solved through better coadind and tutorial videos. But I think AH is missing a bit opportunity to provide a fun place for people to learn the game and be apart of the combat without having to fly around aimlessly in the MA.
No, your ideas make zero sense because you completely and willingly ignore the main reasons why the majority of new players through Steam didn't stick around either to complete their free trial or afterwards. Do you really think your ideas will work if those barriers still remain for new players?
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Not necessarily. You could also have a small map arena for euro members besides the MA. I'm suggesting like 10 bases on each side type of deal. Sorta like they size of Europe compared to the US. :D
Edit: tbh, the reason I don't think the Mid or Early war arenas took off was because the maps and base distances were just too big and far to spur fights.
So what you're effectively suggesting at that point is having the "Big Map Arena" and the "Small Map Arena". Based on what has gone before, what do you really think would happen? My money's on the small map arena staying empty and the big one having whatever players are available.
Wiley.
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So what you're effectively suggesting at that point is having the "Big Map Arena" and the "Small Map Arena". Based on what has gone before, what do you really think would happen? My money's on the small map arena staying empty and the big one having whatever players are available.
Wiley.
Yep.
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DmonSlyr,
If you had ever taken my advice and built a terrain you wouldn't expose how much you really don't know.
There are already terrains that are 10x10 with a small number of feilds, you accomplish it by using the distance rules. I created a 20x20 terrain with the same number of feilds as an average 10x10 inside the same combat radius. All you are trying to do is win your argument and sounding pathetic by not having the experience or facts to back your assertions to defend your self. You over use the word "feel" to defend your assertions. Feelings are not a replacement for testing and facts. And that takes time which you keep assuring us you are superior to needing to spend gaining facts and experience to defend your arguments with.
The heart of your assertions is: Hitech needs to do what I tell him to do to save his game.
When asked why, ultimately you end up at your "feelings" justify your assertions. If you believe your assertions are correct, test them by building your terrain and not by trying to force Hitech to do it and use his force to make everyone play on it in the MA. That makes you sound childish.
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Terrible analogy. The majority of the people getting degrees in game design/development are gamers themselves with vast amounts of "gaming experience". It's laughable that you think your game play experience somehow makes you an "engineer with 20 years experience in the business but no degree", especially since you have absolutely no experience in the business...zero...zilch...nad a...nichts...akukho nto.
Dear Mr. Honda,
I have been riding your motorcycles for 40 years and totaled many of them while riding them recklessly. I can also do really good wheelies for miles and miles. While I was racing your motorcycles I was normally faster than other competitors. Obviously you will want to hire me immediately in your design department with my vast experience. I am sure you would very much like me to be in your public relations department too because I have also talked to many people about motorcycles.
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Dear Breast Exam Clinics,
............................. ..........................
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The facts and logic are the reality that the #s have not climbed very much nor have any of the new mechanics been very good at bringing in new players. You guys can say my game undertsanding doesn't correlate to the knowledge of why people have stopped subscribing. In term, you are listening to your "experienced game developers" who don't understand the game very well. It's just that simple. You look at people like Lazer and me and Latrobe and call us crazy, but we know far more about AH game play than all those "experts" combined. There's obviously a great reason why your experts haven't been able to inhance the game play for years now. You guys are too busy consulting people who don't understand the game flow of the players and that's why you keep making updates that have very little effects on keeping players and why players have left, not just the new players either. I feel the same about the steam site. Some good things are there. But again, 0 emphasis on special events, the main video was weak, the reviews are weak. The news section is weak. I just don't see the enthusiasm by the marketing team. The front video shows me that marketing is not the strong suit. I'd be looking for people who are as good at marketing as hitech is at coading. Hitech doesn't play the game that much. Its hard for him to identify nuances without people like Lazer and me, and others pointing them out. While I'd love to get paid to make maps and make the game play better. I know that may not happen. I simply wish a Marketing team would work with the players to understand the game better, the special events better, and create a much better opening video.
Y'all can call me fools all day for challenging certain aspects to the game that need work, but y'all are the fools for believing you are always correct as the #s slowly decreased.
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Dear Breast Exam Clinics,
............................. ..........................
:pray :pray :pray
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Its hard for him to identify nuances without people like Lazer and me,
:rofl
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The heart of your assertions is: Hitech needs to do what I tell him to do to save his game.
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The heart of your assertions is: Hitech needs to do what I tell him to do to save his game.
Ie - never make any suggestions to improve game play while the #s dry up and while his counter punchers can tell us we don't know what we are talking about when it comes down to actual game play performance .... :rolleyes:
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Next time there is an update, name it aces high "3.5 open beta" and get a bunch of people to announce it at various forums.
Run it for a month before bringing it back to pay to play.
It's called "heroinware" in the software world.
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Violator, just for the record what is your expertise in game play and why do you think you are more knowledgeable then many others in the mechanics of the game? Just a couple questions to see what credibility you have in this type of game? :old:
Ie - never make any suggestions to improve game play while the #s dry up and while his counter punchers can tell us we don't know what we are talking about when it comes down to actual game play performance .... :rolleyes:
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Violator, just for the record what is your expertise in game play and why do you think you are more knowledgeable then many others in the mechanics of the game? Just a couple questions to see what credibility you have in this type of game? :old:
Just when you think a thread has run out of steam. This is going to be awesome...
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Violator, just for the record what is your expertise in game play and why do you think you are more knowledgeable then many others in the mechanics of the game? Just a couple questions to see what credibility you have in this type of game? :old:
What is it that you want to hear? I could make 10 reasons easily and you would find a flaw in each reason on how that's not actually "knowing the game play".
I am not saying that only my opinions matter and no one else's do. Why is it so hard to make a few adjustments to an arena that's already there (mpa) to make it more actionable to players? Stating that there is 0 people in there because of a culture change is the real weak arguement and is blaming the perspective base rather than the decisions made in the arena that have lead to a decrease in #s.
What is it that you want to hear?
The #s in the old DAs compared to now?
The issues with the MPA now that leave it with 0 #s?
The reasons why every one left the old da after the switch?
The lack of action or lengthy time in some cases.
Complaints that have legitimate concerns within the game play?
My in game achievements?
My 12 years experience flying in many events and arenas?
The squads I've been in?
Good things that htc has done?
New people have their own newb problems with figuring out the game, akak pointed that out. But what about the game play issues that have led to the decrease of players who have played for longer than a year? Why do their concerns not count? I have not made any outrageous claims, nor do I want the game to "change" like you all drastically say. We have seen changes to the DA and moved away from furball areas with free fly which was a huge mistake, as seen by the #s. The fact that the #s were higher during the other arenas. What more proof do you need?
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What is it that you want to hear? I could make 10 reasons easily and you would find a flaw in each reason on how that's not actually "knowing the game play".
I am not saying that only my opinions matter and no one else's do. Why is it so hard to make a few adjustments to an arena that's already there (mpa) to make it more actionable to players? Stating that there is 0 people in there because of a culture change is the real weak arguement and is blaming the perspective base rather than the decisions made in the arena that have lead to a decrease in #s.
What is it that you want to hear?
The #s in the old DAs compared to now?
The issues with the MPA now that leave it with 0 #s?
The reasons why every one left the old da after the switch?
The lack of action or lengthy time in some cases.
Complaints that have legitimate concerns within the game play?
My in game achievements?
My 12 years experience flying in many events and arenas?
The squads I've been in?
Good things that htc has done?
New people have their own newb problems with figuring out the game, akak pointed that out. But what about the game play issues that have led to the decrease of players who have played for longer than a year? Why do their concerns not count? I have not made any outrageous claims, nor do I want the game to "change" like you all drastically say. We have seen changes to the DA and moved away from furball areas with free fly which was a huge mistake, as seen by the #s. The fact that the #s were higher during the other arenas. What more proof do you need?
The issues are NOT with the game, but with HOW the game is played.
We are playing a game that was designed and built almost 20 years ago. The gaming industry/game style/gameplay has changed a lot since them. This game, not so much.
On one hand that shows how far reaching, well planned, thought out this game was when it was build for it to last this long and STILL be a money maker for HTC. On the other hand, the lack of changes to keep up with the newer styles of play is what it is hurting the increase in numbers.
While us "old timers" and "management" would like to keep things the same "as designed" I think some tweaks are going to need to be made to attract and KEEP new players.
A group of "free" planes and vehicles for the Melee arena sounds good to me.
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What is it that you want to hear?
He wants to know what AH game playing expertise you uniquely have which qualifies you to know more than everyone else about how AH should be structured & run.
Stating that there is 0 people in there because of a culture change is the real weak arguement
That hasn't been argued as the principal cause just as a likely contributory factor.
The reasons why every one left the old da after the switch?
This one's really easy. The DA ceased to exist after the switch to AHIII. :rolleyes:
The issues with the MPA now that leave it with 0 #s?... as seen by the #s... The fact that the #s were higher during the other arenas. What more proof do you need?
If you don't know the meanings of the terms correlation and causation you should probably start by looking those up. You can then move to proof, evidence, probability, subjectivity, objectivity and hypothesis. Also have a quick go at confirmation bias, and informal fallacy.
In this domain you're a raw scrub noob bud. Like you've still got your stall limiter on init. Strange really, that your expertise in-game hasn't translated over to pwnership in analytical thinking and rational argument. Nice symmetry though.
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He wants to know what AH game playing expertise you uniquely have which qualifies you to know more than everyone else about how AH should be structured & run.
That hasn't been argued as the principal cause just as a likely contributory factor.
This one's really easy. The DA ceased to exist after the switch to AHIII. :rolleyes:
If you don't know the meanings of the terms correlation and causation you should probably start by looking those up. You can then move to proof, evidence, probability, subjectivity, objectivity and hypothesis. Also have a quick go at confirmation bias, and informal fallacy.
In this domain you're a raw scrub noob bud. Like you've still got your stall limiter on init. Strange really, that your expertise in-game hasn't translated over to pwnership in analytical thinking and rational argument. Nice symmetry though.
Lmao. Exactly what I said, a flaw for every reason. Disregarded everything else I wrote.
Your arguements leave you with 0 #s in the arena, therefore your assumptions of my "undertsanding" are wrong. Your entire arguement is a fallacy as you cannot prove you understand the game more than I do. And If you argue that you don't think that, than your entire basis is flawed because it means you are challenging my conclusions with a less of an undertsanding of the game than me. Therefore I know that my conclusions are more rational than yours with respect to game play. By that I can conclude that my arguements would actually help the arena without anything to lose. All you have given me is that you hope the arena fails.
And no, the DA lake did not cease to exist directly after the implementation. The lake failed because of the water depth perception, check the #s. There was also many other things that could be fixed which I can list. The depth water perception killed it. Then MPA implemention ruined free flight. Mistake. You are wrong. :police:
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Lmao. Exactly what I said, a flaw for every reason. Disregarded everything else I wrote.
Because it's not really worth addressing. All you've done in this thread and others for about a year now is condescend to everyone else and not listen as you make a fool of yourself trying to push your own agenda and awesomeness.
And no, the DA lake did not cease to exist directly after the implementation. The lake failed because of the water depth perception, check the #s. There was also many other things that could be fixed which I can list. The depth water perception killed it. Then MPA implemention ruined free flight. Mistake. You are wrong. :police:
I wasn't there when AH3 first came out so if you say the DA and furbal lake was flyable then I shan't dispute the point but I don't think that's correct. I might be wrong.
However if I am to use your approach I waaaaaaay out-qualify you in terms of experience at the furbal lake. I have at least twice your hours (estimated) and spoke frequently to all of the regulars, even am still in contact with some by email, friends on Facebook and met two of them in person one in America.
I have NEVER EVER, not even a single time EVER heard a single DA regular or visitor complaint about depth perception in the DA. So here I think is a perfect example of what you do and why no one listens, and you in turn think we're all dickheads: evidence your claim. Show how depth perception ruined the furbal lake and drove away the customers. I myself never had a problem with it and I never heard anyone else having a problem either. It's possible of course I missed all these complaints. So this is your claim, evidence it. Otherwise you're just talking out the top of your hat. Feeling, intuition, reinforced into certainty by your unique illusion of uber-knowledge of the game.
What the hell that police emoticon is supposed to denote - I have no idea.
Your entire arguement is a fallacy as you cannot prove you understand the game more than I do.
:) Yeah I really wouldn't press that point if I were you old chap. Your all-important ego's actually in genuine danger if you want to go there :rofl
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Damn, Shida, you should know by now that he's never going to change. He's incapable of defining those words you use, and a dictionary requires work and that's not gonna happen. He just wants to gripe because it keeps his name up there.
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Simple solutions sometimes elude me :)
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Your entire arguement is a fallacy as you cannot prove you understand the game more than I do.
:rofl
You highly over-estimate your own knowledge of the game. You still completely ignore the feedback from new players from Steam didn't convert over to a paid subscription because you think that your solution is the only solution to bring in new players. It makes me laugh that you're basically telling these new players that the reasons why they didn't convert over are wrong, that those barriers they encountered will magically disappear with your idea, because it's the "bestest idea in the whole world!"
As pointed out, you have absolutely no data that can be used to support your idea and no, claiming to be the most uber elite experten stick in AH is not the analytical data you need to prove your assertions.
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How about we sum the issues instead of trying to subtract them?
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How about we sum the issues instead of trying to subtract them?
Because that output becomes in actionable.
HiTech
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How about we sum the issues instead of trying to subtract them?
Wait, there are issues?! Why has nobody posted about them?!
(In other words, the horses have been pounded to dust)
Wiley.
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Because that output becomes in actionable.
HiTech
I figured all this bickering and trying to prove/disprove eachother wouldn't get anywhere and just waste energy. :old:
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I figured all this bickering and trying to prove/disprove eachother wouldn't get anywhere and just waste energy. :old:
Anything after the initial broaching of an idea is generally noise on all sides regardless of what it is, unless it involves HT.
Wiley.
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Because it's not really worth addressing. All you've done in this thread and others for about a year now is condescend to everyone else and not listen as you make a fool of yourself trying to push your own agenda and awesomeness.
I wasn't there when AH3 first came out so if you say the DA and furbal lake was flyable then I shan't dispute the point but I don't think that's correct. I might be wrong.
However if I am to use your approach I waaaaaaay out-qualify you in terms of experience at the furbal lake. I have at least twice your hours (estimated) and spoke frequently to all of the regulars, even am still in contact with some by email, friends on Facebook and met two of them in person one in America.
I have NEVER EVER, not even a single time EVER heard a single DA regular or visitor complaint about depth perception in the DA. So here I think is a perfect example of what you do and why no one listens, and you in turn think we're all dickheads: evidence your claim. Show how depth perception ruined the furbal lake and drove away the customers. I myself never had a problem with it and I never heard anyone else having a problem either. It's possible of course I missed all these complaints. So this is your claim, evidence it. Otherwise you're just talking out the top of your hat. Feeling, intuition, reinforced into certainty by your unique illusion of uber-knowledge of the game.
What the hell that police emoticon is supposed to denote - I have no idea.
:) Yeah I really wouldn't press that point if I were you old chap. Your all-important ego's actually in genuine danger if you want to go there :rofl
No, all you people condescend me and anyone who wants to make any reputable acknowledgements about the game.
1. Experience doesn't count.
2. Skills don't count.
3. Watching people leave doesn't count
4. Gameplay weakness doesn't count
5. Watching the #s dwindle doesn't count.
6. Watching pages and pages of complaints don't count.
Only Nrshidas 5 people he talked to about the DA means that's exactly what's going on. No problems here, move along.
Keep following his advice hitech. That's why no one flies in there anymore.
:rofl
You highly over-estimate your own knowledge of the game. You still completely ignore the feedback from new players from Steam didn't convert over to a paid subscription because you think that your solution is the only solution to bring in new players. It makes me laugh that you're basically telling these new players that the reasons why they didn't convert over are wrong, that those barriers they encountered will magically disappear with your idea, because it's the "bestest idea in the whole world!"
As pointed out, you have absolutely no data that can be used to support your idea and no, claiming to be the most uber elite experten stick in AH is not the analytical data you need to prove your assertions.
That's simply not true. The reasons you stated ive, acknowledged, but those are different than what I'm talking about. Players who leave after 2 years of playing are going to have different reasons than new players. Once the new players figure out the game and learn what the 2 year vets get frustrated over, they will leave. It's a leaking bucket. Partially the biggest reason so many squads don't play in the MA any more, but I digress.
All you guys can keep living in your bubble.
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Damn, Shida, you should know by now that he's never going to change. He's incapable of defining those words you use, and a dictionary requires work and that's not gonna happen. He just wants to gripe because it keeps his name up there.
Lmao. All those big words lead to 0 people in the arena copper. Maybe you should learn to count.
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Simple solutions sometimes elude me :)
That's fairly obvious. Simple solutions would create a lot more #s. But apparently your 0 # approach is satisfactory.
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Only Nrshidas 5 people he talked to about the DA means that's exactly what's going on.
Oh oh oh stop bud stop, I can't cope with the deluge of well argued and evidenced points and nothing made up out of thin air at all :rolleyes: Really is like talking to a wall trying to have a discussion with you. About as much fun too. You carry on bud. Don't let me or anyone else burst your bubble that you're an unrivalled master when it comes to game design and ACM for that matter too. What a legend! :rofl
Because that output becomes in actionable.
HiTech
I thought Ack-Ack's findings were valuable and actionable. Absolutely sincere offer - if I can help with any design work - especially if you're looking for something innovative then my design and especially ideation skills are at your disposal free of charge. I can make time. Trust me on this - you need someone thinking far from the coding & engineering perspective to solve those user-experiece issues. That's me :banana: Entirely up to you, no offence either way if you're not interested. I can PM my qualifications especially my most recent one is pertinent and you can decide if my skillset is any use to you. Wouldn't hurt to talk. Let me know.
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Oh oh oh stop bud stop, I can't cope with the deluge of well argued and evidenced points and nothing made up out of thin air at all :rolleyes: Really is like talking to a wall trying to have a discussion with you. About as much fun too. You carry on bud. Don't let me or anyone else burst your bubble that you're an unrivalled master when it comes to game design and ACM for that matter too. What a legend! :rofl
I thought Ack-Ack's findings were valuable and actionable. Absolutely sincere offer - if I can help with any design work - especially if you're looking for something innovative then my design and especially ideation skills are at your disposal free of charge. I can make time. Trust me on this - you need someone thinking far from the coding & engineering perspective to solve those user-experiece issues. That's me :banana: Entirely up to you, no offence either way if you're not interested. I can PM my qualifications especially my most recent one is pertinent and you can decide if my skillset is any use to you. Wouldn't hurt to talk. Let me know.
And what proof do you have with 0 #s in the arena, Mr. Smart guy? You spend all your time in the match play arena that had less people than it did before any changes.
I'm happy to go to the DA and teach you some some real lessons about ACM since you consider yourself to be so high and mighty in the only arena you play in.
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In before the lock!!! :x
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I'm happy to go to the DA and teach you some some real lessons about ACM since you consider yourself to be so high and mighty in the only arena you play in.
edit....... Nevermind!
:salute
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Why am I am the only one who's not allowed to be a dick?
What more proof do you need that the current MPA has suffered and needs to be looked at?
How can anyone say it's "okay" just leaving it like it is?
I can't physically change the MPA. The only thing I can do is gripe about it.
I can't open a custom arena because I don't play all day. It's not about "my arena", it's about having it for the community. There needs to be a free fight arena/area. Very simple.
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Mr. Smart guy?
You say that like it's a bad thing :) Just like in ACM everything's relative however :frown:
You spend all your time in the match play arena that had less people than it did before any changes.
Well not anymore. Just because something happens at roughly the same time does not mean it was caused by that other thing. It is a subtle but significant point of logic. Ideating (creating ideas and solutions) from a flawed analysis or starting point amplifies the issues with any proposition exponentially from that point out. Like a branch getting thinner and thinner the farther it gets from its host. That's why Ack-Ack's findings are so significant. That is data from the primary source. Gold dust feedback from the target user group. Long-term players are of lesser value on this point.
Why am I am the only one who's not allowed to be a dick?
I don't think you're a dick buddy. I just think you're a bit misguided thinking that being a good stick translates into knowing how to bring more players in an evolving, inconstant environment. Oh and you're a noob at reasoned argument. I don't know what your education level is. Mine's waaaay too high. I have four degrees. A mixture of sciences and arts. I was professionally trained to analyse contradictory problems & make inferences and ideate. In both a scientific and artistic way. Unfair fight of course. I still love you though even if you're an uneducated country bumpkin (no homo) :D
What more proof do you need that the current MPA has suffered and needs to be looked at?
The DA numbers declined at a faster rate as the general population declined and experienced the tipping point of uncritical mass before the other arenas. I witnessed it. I was there almost everyday, starting just as most Americans were headed off to bed and often ending just as your primetime really got busy for years. Tempest time was the marking point for the end of the 'Breakfast Club' phase. Many of those regulars were the old H2H crowd. Because there were always people in there, there were always people in there. A lot of new players came there. I helped a lot, taught a lot of basics to a lot of people, including Midway (sorry about that, lolz). Occasionally an MA superstar would show up, but mostly only after an arena reset. Let's be frank, most MA players looked down on the furball crowd. I got quite a shock when I first went to the MA because the fighting spirit and ACM was cack by comparison. The condescension was completely unfounded.
How can anyone say it's "okay" just leaving it like it is?
No one's saying that it's okay with no numbers. It's unplayable on my timezone of course, as I have accepted. While you're in your US Timezone seeing it coming it has already happened to me (and Lusche for another example). Aces High has gone away from us. One possibility you must face however is that there are problem domains with no solution. AH's fate might already be sealed by other more readily availably instantly-accessible ego-stroking activities. I said might. Overswings are very nice opportunities.
There needs to be a free fight arena/area. Very simple.
Finally you're saying something productive. Well there might be something in that. Might put something on the Wishlist tomorrow. Not terribly encouraged with the likelyhood of it being considered at this point TBH.
I'm happy to go to the DA and teach you some some real lessons about ACM since you consider yourself to be so high and mighty in the only arena you play in.
So I'm suspecting I have an insight into your value system here. You-have-to-be-good-to-be-anything sort of theme implying little equality and an exclusively hierarchical worldview. I myself do not view or experience the world this way. I don't believe I've ever claimed to be high and mighty about ACM even with the full self-knowledge that I can be antagonistic sometimes. Especially to some people apparently. I have thoroughly enjoyed the challenge of teaching myself to fly to a reasonably high level. I dare you however to find a single example of me smack-talking or holding that over another player. Often I end up helping. Or used to anyway.
I'm inferring your implication here is to 'teach me a lesson' for giving you a hard time. I understand that. But you should know that we have fought several times during my Bill & Ted's intensive guitar-training ACM phase where I went off by myself to discover the kind of ACM that some of the top players have been taught. So I do not speak in ignorance when I say I think we are approximately equals in ACM and I do not presently consider you could teach me anything in that regard. You can take that statement anyway you wish.
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:rofl Man, how did this thing get WAY off track? :bhead
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When it became very important to convince a delusional person that they are delusional.
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Aces high. The only the game in history where you can statistically and consistently perform the highest in multiple types of arenas and game play, but still not "understand" the game play and how it flows...
Nrshida says, you can't identify or correlate # swings after a change has been made? That's your arguement... and it's most certainly not anything a 12 year vet would see who statically shows they understand the game play. Buzzsaw is a perfect example of what I'm talking about. The #¢ dropped by 20-30 players every time that arena was on. If you can't see that, y'all need to analyze the game more closely.
And I'm the delusional one.
I've made over 6 solutions on how to make the mpa arena more actionable. Don't tell me I have only made one.
Nrshida. Shade account one time in one plane doesn't count. Id love to see your understanding of the game play in the MA or other arenas like Combat Challenges. See, the difference is, I can use my in game stats to show that I understand the game and play it well enough to even get #1 fighter last month. Top 5 k/d in CC, highest K/S in CC. 2nd highest landed kils in a single sortie. In every other game around the world, that equals undertsanding the game play the best. I went 200-7 in a tempest in the MA and beat Kruel in a bet. What do you have to show for your conclusions about the game?
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Nrshida says, you can't identify or correlate # swings after a change has been made? That's your arguement...
It's not my argument, it's the way to unravel yours. You can do what you're trying to do if you can establish a link between the change being the causation of the observed effect, which you can't. In this case there are far too many other variables. It's not my opinion stating that by the way. That's a basic tenet of scientific reasoning.
Nrshida. Shade account one time in one plane doesn't count.
It was three times in the MA actually and I wasn't flying my Ki-84 on any of those occasions. And don't even try to tell me you never shade. I know better. Players like you encouraged me to do it in the first place (read further). I know it's a small dataset but 3-0 is still a 100% win record for me and a 100% lose record for you. Therefore my knowledge of the game is waaaaaay better than you. So be quiet and listen to whatever I say. By the way you've got a real potty mouth when you get shot down sometimes. I might have been 12 for all you knew. Shocking insults and I never said a single word to you just outflew you and shot you down. You shouldn't get so angry over a game bud.
I went 200-7 in a tempest in the MA and beat Kruel in a bet.
You flying (arguably) the best propellor-driven (perked) plane in the planeset against typical MA planes proves you know more than Dale about how to run his game? Fascinating. I suppose Dale has, in theory, unlimitted perks. Strange he hasn't tried your method.
What do you have to show for your conclusions about the game?
I had loads of fun stall-fighting everything I could find :banana: I don't need to show anything old bean, I'm not trying to cite in game 'accomplishments' ( :rofl) as justification for my superior understanding.
Anyway. As exciting and non-repetative as this discussion is, you're clearly not interested in listening or improving yourself and I think I've said all I need to say on this subject. So let's just leave it there. By all means go ahead and have the last word if it makes you feel better. Quite used to that emotional response. I think this thread's pretty done. Unless you want to tell us about this time you outran a P-51D in an Me262 and now you know what's wrong with the world economy.
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Please, no!! Don't "leave it there" . :pray At least keep it going to Friday.
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Please, no!! Don't "leave it there" . :pray At least keep it going to Friday.
Seriously bud, if you or someone else responsible can just point out earlier when I get embroiled in these kind of pointless, non-progressing, 'frog-boiling' debates I'd really appreciate it. Just say 'klaatu barada nikto' and I'll stand down. It'd really help. Thanks.
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Seriously bud, if you or someone else responsible can just point out earlier when I get embroiled in these kind of pointless, non-progressing, 'frog-boiling' debates I'd really appreciate it. Just say 'klaatu barada nikto' and I'll stand down. It'd really help. Thanks.
But... There's no entertainment value in doing that.
Wiley.
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It's not my argument, it's the way to unravel yours. You can do what you're trying to do if you can establish a link between the change being the causation of the observed effect, which you can't. In this case there are far too many other variables. It's not my opinion stating that by the way. That's a basic tenet of scientific reasoning.
It was three times in the MA actually and I wasn't flying my Ki-84 on any of those occasions. And don't even try to tell me you never shade. I know better. Players like you encouraged me to do it in the first place (read further). I know it's a small dataset but 3-0 is still a 100% win record for me and a 100% lose record for you. Therefore my knowledge of the game is waaaaaay better than you. So be quiet and listen to whatever I say. By the way you've got a real potty mouth when you get shot down sometimes. I might have been 12 for all you knew. Shocking insults and I never said a single word to you just outflew you and shot you down. You shouldn't get so angry over a game bud.
You flying (arguably) the best propellor-driven (perked) plane in the planeset against typical MA planes proves you know more than Dale about how to run his game? Fascinating. I suppose Dale has, in theory, unlimitted perks. Strange he hasn't tried your method.
I had loads of fun stall-fighting everything I could find :banana: I don't need to show anything old bean, I'm not trying to cite in game 'accomplishments' ( :rofl) as justification for my superior understanding.
Anyway. As exciting and non-repetative as this discussion is, you're clearly not interested in listening or improving yourself and I think I've said all I need to say on this subject. So let's just leave it there. By all means go ahead and have the last word if it makes you feel better. Quite used to that emotional response. I think this thread's pretty done. Unless you want to tell us about this time you outran a P-51D in an Me262 and now you know what's wrong with the world economy.
Prove I shade. Never have. That's a false claim.
Prove you killed me 3 times in the MA. And all you know is the Ki84. I fly at least 5-10 planes a month and have more experience and kills in those planes based on in gameplay achievements. I have over 2500 kills in 4 categories, including Mid war planes.
Prove that you can achieve a higher K/D with as many kills in the easy mode plane and maybe I'll take your comments seriously.
It's easy to make baseless claims and then act superior with the false logic that changes don't have an effect on player #s.
I'm not telling Dale how to run his game. Im telling him that changes do have an impact on player #s. Lack of action has an effect on player #s. And the current changes to the MPA while in some cases are cool. Need to be adjusted. This is an arena that I cannot make changes to. Only Dale can do that. The MPA is half way done. It could add lot more players and be a great part of the game but it's lacking in key areas by not supporting free fly and not supporting team choice for squad battles.
Nrshida if you can't statistically prove you understand the game in any way. What makes any of your arguements hold weight over mine. That's the most illogical part of this debate.
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Nrshida if you can't statistically prove you understand the game in any way.
Neither can't you.
Being number 1 in fighter doesn't prove any kind of understanding of gameplay design or running a business.
By the way, your stats you are using to 'prove' your superior knowledge about the workings of AH are rather cute. Maybe I should go down that route and post mine, so would have to bow before me and step aside everytime I post something about how to fix Aces High. After all, K/D, # of kills and stuff really show who's qualified, don't they? ;)
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would have to bow before me and step aside everytime I post something about how to fix Aces High.
I think we kind of do that anyway, Lusche.
After all, you have the data.
- oldman
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I admit that I didn't read every page of this thread, I lost it after the back and forth started, but I still believe a full game similar to what AW had, choose the plane choose a mission, would allow new players to learn the game and get the thrill of kills "offline" before they hit the main arena and go live, generate an interest, I still played those long after I knew my way around AW.
To boot I would suggest that players who bought the "full game" could have the pricing modified/discounted for a time period instead of $15.00 a month to start
my 2 cents
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Neither can't you.
Being number 1 in fighter doesn't prove any kind of understanding of gameplay design or running a business.
By the way, your stats you are using to 'prove' your superior knowledge about the workings of AH are rather cute. Maybe I should go down that route and post mine, so would have to bow before me and step aside everytime I post something about how to fix Aces High. After all, K/D, # of kills and stuff really show who's qualified, don't they? ;)
Lmao. Fine. Leave the #s dying then. You all are seriously irrational. It's almost sad. I'm sorry you all support the degradation of AH. Congratulations. I blame it on yall.
Lusche, I will use your #s to prove my point.
How can you people be so blind and arrogant and act all smart?
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After all, you have the data.
I wish I had "the" data. But HTC doesn't grant me access to that :D
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How can you people be so blind and arrogant and act all smart?
You might find the answer of to this question within yourself, young Jedi :old:
Remeber, you are tho one trying to prove your expertise over other players on your K/D. But then, once someone showing up offering to play along, he's seriously irrational. :D
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I admit that I didn't read every page of this thread, I lost it after the back and forth started, but I still believe a full game similar to what AW had, choose the plane choose a mission, would allow new players to learn the game and get the thrill of kills "offline" before they hit the main arena and go live, generate an interest, I still played those long after I knew my way around AW.
To boot I would suggest that players who bought the "full game" could have the pricing modified/discounted for a time period instead of $15.00 a month to start
my 2 cents
This is probably the best idea I've heard -- yes, there are missions to download, but it's rather tedious to load and setup and do all that, especially for someone who's never flown the game. I think having an "Offline Mission" area with say 5-10 preloaded missions to choose from would be the way to go. This give the "F2P" offline version to players as well so it doesn't seem as bait and switchy, and also gives them the ability to learn the game outside of being whack a moled in the MA.
I think a few part training missions would be great too. I'm not sure of the logistics of creating an audio file to coincide with the flow of the mission and how difficult it would be, but I think if these two things could be implemented, it would at least give tools to players and also allow them to free play offline if they with not as much difficulty as there is currently.
Also -- I'm not sure how the 2 weeks works, but it definitely shouldn't start until they login to the MA for the first time. Creating an account and using F2P shouldn't start the countdown. It offers too much incentive to jump right into the lions den unprepared.
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Agree 100% Hungry! I used the trainer missions in AW and H2H back in the day, to get familiar with AH1.
Two weeks isn't enough time to even get the basics down unless you're glued to the game 8 hrs @ day for 14 days. If you can't get a plane off the runway and have a basic understanding of the controls, very few will flip the pay switch "ON". Granted, some just "click" from the gitgo but they're few and far between, IMHO
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You might find the answer of to this question within yourself, young Jedi :old:
Yeah, it's called 0 people in the MPA arena, and #s dropping below 150s in the MA most of the time. You don't get better proof than that. Y'all are so arrogant that you have to make excuses on why the #s are dropping instead of increasing. And then so arrogant that you support the dropping of #s over identifying game play issues. And it's so Fing ridiculous that you say, well, achieving #1 in an arena means you don't understand the game play. Give me a F ing break. Name one other sport or game that uses that logic. Please.
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Name one other sport or game that uses that logic. Please.
Show me one single sport where the top players have input into what the rules are and how the game works.
Wiley.
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Seriously bud, if you or someone else responsible can just point out earlier when I get embroiled in these kind of pointless, non-progressing, 'frog-boiling' debates I'd really appreciate it. Just say 'klaatu barada nikto' and I'll stand down. It'd really help. Thanks.
LOL...OK! Original? Or the Remake? :D I prefer frog FRYING myself,but as used here...wouldnt be the same inference. I am not...NOT,taking sides in this debate...BUT I like your debate style! Get them frustrated, Bait the trap and they walk right into the hole they just made. Sometimes a good argument/debate is JUST PLAIN ENTERTAINING. A lot like ACM, as I understand it. The "ROPE" for one. I have some of the same AGGRAVATING personality ( quirks as some describe mine) traits that you revealed here! Good thing I havent been sued for causing head trauma...lots of folk are just into self inflicting pain exercises, when frustrated :bhead :x
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And it's so Fing ridiculous that you say, well, achieving #1 in an arena means you don't understand the game play. Give me a F ing break. Name one other sport or game that uses that logic. Please.
Being #1 in fighters is just that. It shows you are able to fly fighters reasonably well (it does not even say you are the best at flying fighters, else I would had never been #1). You still can be totally oblivious to the rest of the overall gameplay. You don't need to know anything about gameplay balance, player retention, how the dynamic of ground warfare have changed over time. You don't need to know how the various changes made to gameplay impacted player numbers. You don't need to know aboutt he efficiency of advertisement campaigns. You don't need to know how bases are captured. You don't need to know anything about almost everything concerning AH to get #1 in fighters. It proves nothing about anything.
You are the one claiming that your stats qualify you more than a player with 'lesser' stats.
If that would be true, I would be way more qualified than you. But I guess when you argue that way it's showing expertise, while in my case it would be arrogant. :rofl
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Hey, keep watching the #s fall
Have fun.
You guys are weak.
No one has proven any real undertsanding of the game based anyones logic here. hell even akak didn't list any actual sources. And you are proving my point by stating that I cant actually see those #s drop based on any changes, but I see a overall decrease in #s. And no one flying in the MPA anymore.
Doesn't take a rocket scientist.
Have fun watching the #s drop. Arrogance follows y'all's arguements as I can prove the #s have dropped. That's all I have to prove.
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Nice dodge. :rofl
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Show me one single sport where the top players have input into what the rules are and how the game works.
Wiley.
Tennis
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Nice dodge. :rofl
You didn't even state what you were argueing differently about the game play than me. You didn't challenge any arguement I've made about the MPA. That being said, im not discrediting what anyone says, that's all of yours biggest fallacy. You all are discrediting mine, regardless of 0 # in the arena and my 12 years of playing in those types of arenas.
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koth had a lot of new players, they seem skilled more than me at that age, but i knew the fm or acm better than them, i had a few more tricks up my sleeve. I could see them frustrated like i was, although what worried me is they gave up quick like most common man, (why keep getting beat, right!). This is a good sign HT has grabbed some new players out of the flight sim world. What scares me is the game is not as fun as 07' when i was new, there used to be a 24/7 war going on with opportunities given to me all times of day, it was fun and felt like a exciting video game world, clicks, crews, squads, a underworld, a overworld, really rich.
How to get that spirt back? Im not sure it will happen. The numbers needed to recreate that culture of fun. The numbers need to support 24/7 action.
Since quantity is so important maybe price is most important? But can HT operate like that?
(https://www.qualtrics.com/wp-content/uploads/2009/12/optimal-price.png)
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Please stop the back and forth banter its helping nothing and will ultimately get a needed thread locked
Respectfully yours
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Please stop the back and forth banter its helping nothing and will ultimately get a needed thread locked
Respectfully yours
The sad part is, I've agreed with Akaks evaluation, I agree with Max's statement. I agree with Natcigg's comment. Not so much the OP, but I do wish for a better promo.
Some how I'm the bad guy here because i see things that others apparently do not.
But nah, real ways to make the MPA better are ridiculed and slandered and everyone can slyly insult me but when I rip back I'm still the bad guy... Sigh.
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Show me one single sport where the top players have input into what the rules are and how the game works.
Wiley.
Hockey..... Dont hit Wayne Gretzky cause he fills your arena! :evil:
:salute
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The sad part is, I've agreed with Akaks evaluation, I agree with Max's statement. I agree with Natcigg's comment. Not so much the OP, but I do wish for a better promo.
Some how I'm the bad guy here because i see things that others apparently do not.
But nah, real ways to make the MPA better are ridiculed and slandered and everyone can slyly insult me but when I rip back I'm still the bad guy... Sigh.
The real sad part is, is that your still at it
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Tennis
And which player did they consult? Or did they change the game because of emergent gameplay?
Wiley.
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Ok, just gonna put this out there :confused: We all,well most of us, in this community share a lot of the same sentiments! None are necessarily all wrong or all correct. Games like this one seem to draw like minded personalities into its fold! Yes, seeing things differently is to be expected, but when it comes down to one issue WE ALL LOVE THIS GAME, and can get frustrated at changes we see happening. I dont believe these posts are based out of Personal or Ego based origins at all. Its the LOVE OF THE GAME that is the reason. Otherwise folk wouldnt waste their time trying to fix it(or what they think is broken about it)! Think we could agree on this point? Just dont let it get to the point of tearing each other down, I guess would be my issue :old: I dont have the memories of this game, some of you guys have. What I do have, I LOVE and appreciate :salute I have been VIOLATED many times! Been run down by a Snail even if he was gutless! Smacked into the dark ages at Furball Lake,by every one there. Even hate PMed for gv'ing in a Spit16 . Loved every minute of it (mostly) :neener: Just dont let these differences get personal...I dont want to lose any more of you guys! Just letting you know I LOVE most of you! :x
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Thank you Lusche for tagging in for Nrshida!
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Please stop the back and forth banter its helping nothing and will ultimately get a needed thread locked
Respectfully yours
No disrespect, but what is needed about beating the same horses into the ground? You think HT's sitting there reading, "Oh wow, Free to Play will cause more players?! It's never occurred to me! The previous four hundred posts with this idea somehow escaped my notice!"
Wiley.
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No disrespect, but what is needed about beating the same horses into the ground? You think HT's sitting there reading, "Oh wow, Free to Play will cause more players?! It's never occurred to me! The previous four hundred posts with this idea somehow escaped my notice!"
Wiley.
Not sure I follow the question, I meant the back and forth between the two players, to get back on topic and stop verbally sword fighting
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I'm just pissed off because one of my favorite arenas has been destroyed and reduced to 0 #s because of CHANGES that were not 100% complete and came with issues, there by making the arena not workable. How could my solutions make it any worse than it already is?
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Thank you Lusche for tagging in for Nrshida!
*takesbow*
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I'm just pissed off because one of my favorite arenas has been destroyed and reduced to 0 #s because of CHANGES that were not 100% complete and came with issues, there by making the arena not workable. How could my solutions make it any worse than it already is?
I know how you feel, despite, AH's new advertisments have been increasing player number by around 20 or so players average. A positive outlook might make things easier. As long as HTC is making moves, things will get better.
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Not sure I follow the question, I meant the back and forth between the two players, to get back on topic and stop verbally sword fighting
At the end of the day, you're right. It's pointless, but it's a different kind of pointless than the swordfighting.
Wiley.
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I'm just pissed off because one of my favorite arenas has been destroyed and reduced to 0 #s because of CHANGES that were not 100% complete and came with issues, there by making the arena not workable. How could my solutions make it any worse than it already is?
The first reasonable post you made in this entire thread.
HiTech
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:headscratch: :headscratch:
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I'm just pissed off because one of my favorite arenas has been destroyed
Really bud, you're a bit angry you say? We hadn't noticed.
I was considering suggesting a blending of the old and new. Reinstate the furbal lake airfields for free-to-play, but keep the queue-based MPA aspect concurrently. There was actually a maximum capacity at the lake where the furballing became absurd and people would move on to the MA. So it was sort of self-regulating when it came to upper numbers. There isn't any war-winning stratergy aspect to learn which probably explains it's accessibility to newer players. Also the European timezone might become at least a little filled again which could stop the outward spread of emptyness. I appreciate HTC is running a business but one would imagine there'd be a positive effect on spill-over subscriptions. Also the griefing of actual duels that used to happen automatically goes away.
Perhaps worth a trial period?
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I thought for awhile I saw the DA terrain converted to AH3. Anyway it's a moot issue, if Hitech wants it or an AH3 original construction DA terrain back. Building one or touching up an AH2-->AH3 conversion is much simpler than a full themed terrain for the Melee arena. The Furball lake from back then, 30-40 minutes or less if no one cares if the topography is left plopped in as is by the elevation tool.
In the days this POST has lived on past it's too ripe for polite company, Violator could have plopped together a new DA terrain. The old one was no piece of eyecandy, just functional.
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I thought for awhile I saw the DA terrain converted to AH3.
It is presently employed as the MPA map.
In the days this POST has lived on past it's too ripe for polite company, Violator could have plopped together a new DA terrain. The old one was no piece of eyecandy, just functional.
Probably for the best to not antagonise him further. The apparently entertaining tirade might well be concealing the pre-meltdown of a person who's invested waaaaay too much self-worth in a computer game and panicking over the realization that it might be coming to an end.
I'd advise him to take a break from the game and reflect - if he'd demonstrated any capacity for listening :)
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Dear Breast Exam Clinics,
............................. ..........................
:rofl :rofl :rofl
Haven't laughed this hard for.....for ages.
I needed that! :)
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Forget about it
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You're not the bad guy, Violator!
I most times don't bother to read any more of these types of threads, been here so long and have seen and participated in the discussions ....that I stopped paying attention to them probably 10 or more years ago...
I just hope you don't lose your passion for some knockdown dragged out dogfighting.... Players like you don't show up as much as all others..
.saying that, all types are welcomed, even Ack hugging runners (...eventually get shot down, heh)
Hang in there.... and just to point out that everyone eventually will experience burned-out ....it just takes longer for some...
I do miss the old DA Days...
Cheers
TC