Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: 100Coogn on November 14, 2017, 10:49:27 AM

Title: New Update!
Post by: 100Coogn on November 14, 2017, 10:49:27 AM
I was just looking up there thinking, soon.  Very soon.   :cheers:

Coogan
Title: Re: New Update!
Post by: Copprhed on November 14, 2017, 10:59:02 AM
Poor Kilroy, HiTech fixed it where you can't camp the spawn hanger.  :x :banana: :neener:
Title: Re: New Update!
Post by: AAIK on November 14, 2017, 11:01:51 AM
Updates keep getting better and better!  :)
Title: Re: New Update!
Post by: bustr on November 14, 2017, 11:32:24 AM
Killroy will be happy, so far offline and online I could not find any kind of barrier to the back door of the vHanger to protect a just spawned in vehicle. Can anyone tell me where it is?
Title: Re: New Update!
Post by: hitech on November 14, 2017, 11:51:11 AM
Killroy will be happy, so far offline and online I could not find any kind of barrier to the back door of the vHanger to protect a just spawned in vehicle. Can anyone tell me where it is?

Something got missed in the patch some how, looking into it.

HiTech
Title: Re: New Update!
Post by: hitech on November 14, 2017, 12:26:15 PM
The new hangar walls some how did not make it into the build. Here is what they look like.
(http://bbs.hitechcreations.com/smf/index.php?action=dlattach;topic=390334.0;attach=28773)
HiTech
Title: Re: New Update!
Post by: bustr on November 14, 2017, 01:05:11 PM
The fun seeking expertin campers will thank you for this challenge. That looks like a tank furball maze that they will compete to be the champ of. I guess if they can get in and at the back door, they deserve all the kills they will get until they get bombed sitting there. Now the spawning tank really needs the ability to choose the door direction they want to point at first spawn. A T34\85 will be a ferret with a bazooka in a hamster farm. At least you made the vehicle hanger easier for the jabo guys to find with a box around the building. I still hear guys asking where the vehicle hanger is on feilds. And it might improve their bombing aim...... :lol
Title: Re: New Update!
Post by: popeye on November 14, 2017, 01:28:02 PM
If you look closely on the wall....

https://en.wikipedia.org/wiki/Kilroy_was_here#/media/File:Kilroy_Was_Here_-_Washington_DC_WWII_Memorial.jpg
Title: Re: New Update!
Post by: ImADot on November 14, 2017, 01:29:23 PM
If the complaint was having a spawn camper shooting uppers in the back, wouldn't it have just been easier to close the back door? You'll still get some people back there...I guess they just have to work a little harder to get there.

No big deal to me. As soon as I see that someone is back there, I'll just go play somewhere else on the map.
Title: Re: New Update!
Post by: toddbobe on November 14, 2017, 02:31:28 PM
Think of all the bombing kills when that VH pops... all those GV's clustered together!!!
Todd
Title: Re: New Update!
Post by: toddbobe on November 14, 2017, 02:39:02 PM
My $0.02 on the VH walls. While it will making camping the VH much harder, it will also make it nearly impossible to gun down the VH with tanks. May I suggest the walls, in sections, can be destroyed like a town building?
Todd
Title: Re: New Update!
Post by: Kingpin on November 14, 2017, 02:41:30 PM
If the complaint was having a spawn camper shooting uppers in the back, wouldn't it have just been easier to close the back door? You'll still get some people back there...I guess they just have to work a little harder to get there.

No big deal to me. As soon as I see that someone is back there, I'll just go play somewhere else on the map.

I agree. A spawn-camper will only have a harder time getting into camping position IF someone bothers to up a tank and sit inside the walls to protect the spawn hanger.  That would now be the optimal place to defend it, however, this is not great gameplay is precisely what players don't do now. 

The dedicated spawn-camper just bounces from base to base until they find an unprotected one.  Unless I am missing something else new, these walls will just help the spawn-camper by providing protection from external fire and will allow them to easily get the drop on any approaching outside vehicle.  In effect, this configuration makes spawn-campers harder to get rid of than ever before.  What I believe this will also do is allow one or two players to more easily capture a V-base.

Perhaps a single long wall behind the VH would be better? At least this would allow defenders to attack an in-place camper from outside while limiting the spawn-camper's room for movement/repositioning. 

Or can the spawn hanger simply be "turned around" to face outward?

I still think the best solution is to allow spawning in different directions or at different hangers, if that can be implemented.

<S>
Title: Re: New Update!
Post by: Bruv119 on November 14, 2017, 02:47:26 PM
Wouldn't it have been better to just let people spawn in from one of the other 3 hangars available at a vbase?  V1234 buttons to eliminate campers? 

What next Fighters spawn in a protective shield until they clear the runway and get wheels up?    :D
Title: Re: New Update!
Post by: Kingpin on November 14, 2017, 03:00:16 PM
What next Fighters spawn in a protective shield until they clear the runway and get wheels up?    :D

Actually, there are games that have a spawn protection time during which the newly spawned player can't take damage.  I've often thought Aces High would benefit from something like a 10-second spawn protection on both vehicles and aircraft.

<S>
Title: Re: New Update!
Post by: ImADot on November 14, 2017, 03:13:21 PM
Actually, there are games that have a spawn protection time during which the newly spawned player can't take damage.  I've often thought Aces High would benefit from something like a 10-second spawn protection on both vehicles and aircraft.

<S>

Unless it got reverted back in a recent update with AH3, HTC had introduced a lag of some few seconds from when a GV spawned in to when that GV is visible to others in the area...all to help combat spawn campers. You used to get sent to the tower even before your engine startup sound finished playing.
Title: Re: New Update!
Post by: TDeacon on November 14, 2017, 05:39:02 PM
Not really happy with the new VH, as (1) I didn't think hanger spawn camping was that much of a problem before (and I've been shot many times), and as (2) now any camper who gets into position is better protected against interference.  Would have been better to allow spawn facing in either direction (as for planes), plus perhaps choice of hanger in case where base has more than 1. 

Also, the new GV "radar quadrant" thing is a horrible change, which hugely increases GV vulnerability to aircraft.  I was going to start a new thread about this, but decided not to, as I doubt HTC really cares ... 

MH
Title: Re: New Update!
Post by: Becinhu on November 14, 2017, 06:26:11 PM
We went from 6k icons on gvs to 20 ton tanks being invisible sitting in plain sight. The quadrant radar kinda moves the slider back toward the middle. The icon distance didn’t change so the gv still has the advantage there.


Sent from my iPhone using Tapatalk
Title: Re: New Update!
Post by: TDeacon on November 14, 2017, 08:48:03 PM
We went from 6k icons on gvs to 20 ton tanks being invisible sitting in plain sight. The quadrant radar kinda moves the slider back toward the middle. The icon distance didn’t change so the gv still has the advantage there.

Sent from my iPhone using Tapatalk

I doubt you'd say this if you were a serious single (non horde) GVer.  I can see why people who want to bomb GVs like it though, as people often have difficulty seeing the other guy's (GV player's) POV.  This reinforces my long-held opinion that Hitech doesn't see GV play as a serious alternative to aircraft play, but merely as an adjunct to base capture hordes.  I assume he thinks that this type of change will attract more players than it alienates.  Time will tell. 
Title: Re: New Update!
Post by: TequilaChaser on November 14, 2017, 09:58:40 PM
Why give an opinion until one has spent several days to a week minimum playing with the new updates to get a better informed fact based data of how the new changes have improved or hurt  GV gameplay, then give a better educated view on the new update....

Just a suggestion....


TC
Title: Re: New Update!
Post by: SFRT - Frenchy on November 14, 2017, 11:13:54 PM
Just place an industrictible 17 pounder behind the VH, no more perma spawn camping.  :old: get rid of that wall silliness.
Title: Re: New Update!
Post by: ImADot on November 15, 2017, 06:32:52 AM
I still don't understand why the back door can't be closed? Sounds like the easiest and most elegant solution...unless there still needs to be some kind of reward for the camper for making it into a position of camping, and a penalty for allowing him to do so.
Title: Re: New Update!
Post by: zack1234 on November 15, 2017, 07:40:46 AM
Keeping the back doors closed :rofl

My word Pipz would have laughed :)
Title: Re: New Update!
Post by: bustr on November 15, 2017, 12:33:29 PM
Back door camping, just turn the wall into a solid "U" around the back half of the vHanger. Then a smart camper will sit on the side facing forward and shoot tanks rolling out onto the field looking for him. Each time he shoots one, he reverses into the back of the "U" and just around the corner. Even rotate his turret to hit anyone backing out the rear door trying to get angles on him. Make sure there is enough clearance out the back door to make a left or right turn. I suppose the full wall around the vHanger is to keep that tank from killing aircraft as they spawn or land. So if a tank sits inside the wall shooting HE at the vHanger, when the hanger blows up does the tank get blown up with it? That would be fair.
Title: Re: New Update!
Post by: perdue3 on November 15, 2017, 04:07:55 PM
The new hangar walls some how did not make it into the build. Here is what they look like.
(http://bbs.hitechcreations.com/smf/index.php?action=dlattach;topic=390334.0;attach=28773)
HiTech

My poor Vehicle K/D  :cry
Title: Re: New Update!
Post by: bustr on November 15, 2017, 04:18:58 PM
Just tested that wall around the VH and you will not be doing any speeding getting out onto the field. You will do a few cuts and reverses with the wirble before getting out a side opening in the wall. The wirbel does not turn tight enough.
Title: Re: New Update!
Post by: Lusche on November 15, 2017, 05:20:17 PM
Maybe I'm missing something. But I just looked at two Vbases and a port offline. In both cases there were some nice hills directly behind the VH, so that as a would-be-camper I had a free shot

(https://i.imgur.com/TW0ngSN.png)

 :headscratch:
Title: Re: New Update!
Post by: bustr on November 15, 2017, 06:37:08 PM
Hitech puts up a wall to stop peeping Toms, they climb up on a hill and use long range optics.
Title: Re: New Update!
Post by: Kingpin on November 15, 2017, 07:53:12 PM
Hitech puts up a wall to stop peeping Toms, they climb up on a hill and use long range optics.


Actually, Bustr, they were already using those positions to spawn-camp BEFORE the wall update. 

The 1-mile V-base and Port are going to be particularly vulnerable even with the walls.  And not from long range, either, but from the known "camping hills" on the base.  Note the range setting on the sight.
Title: Re: New Update!
Post by: Becinhu on November 15, 2017, 08:14:38 PM
I doubt you'd say this if you were a serious single (non horde) GVer.  I can see why people who want to bomb GVs like it though, as people often have difficulty seeing the other guy's (GV player's) POV.  This reinforces my long-held opinion that Hitech doesn't see GV play as a serious alternative to aircraft play, but merely as an adjunct to base capture hordes.  I assume he thinks that this type of change will attract more players than it alienates.  Time will tell.

Actually I only bomb gvs under three circumstances.

1. Trying to capture the base. (But I’ll grab a gv for defense too)

2. Pilot drags friendlies to a wirb so they can clear his six instead of trying to fight.

3. Runway camper

I suck at gvs in general so kudos to those who can enjoy a tank fight in them.


Sent from my iPhone using Tapatalk
Title: Re: New Update!
Post by: bustr on November 15, 2017, 08:25:51 PM
I remember that hill at the port, we needed a plane from the CV to bomb the tank. This will change how players plan for camping hangers at ports an vBases. When I tested the wall, it was a PITA time waster getting your GV around the corner just to get out of the containment area. A fighter conceivably will have much of your ack down or even your ammo bunkers by the time your wirble has cleared the paddock and into a firing position. I think the original request was some way to stop an enemy tank from sitting at the back door and shooting you as you spawned inside of the hanger. As is you have a 50\50 chance on getting blown away trying to get out from the enclosure, then getting blown away coming back around from the other side to try and find the enclosure camper who just shot you. I suppose making it faster to maneuver inside of the enclosure would help. 
Title: Re: New Update!
Post by: Biggamer on November 15, 2017, 08:29:41 PM
would it not be easier to just add 2 buttons for spawning on your base "F" you spawn facing out the Front door and "R" for spawning facing out the Rear door. just a thought
Title: Re: New Update!
Post by: hitech on November 16, 2017, 08:33:42 AM
would it not be easier to just add 2 buttons for spawning on your base "F" you spawn facing out the Front door and "R" for spawning facing out the Rear door. just a thought

No , It is extremely difficult.

HiTech
Title: Re: New Update!
Post by: Dundee on November 16, 2017, 06:53:22 PM
Maybe I'm missing something. But I just looked at two Vbases and a port offline. In both cases there were some nice hills directly behind the VH, so that as a would-be-camper I had a free shot

(https://i.imgur.com/TW0ngSN.png)

 :headscratch:

Another reason they need 17 Pdr's on regular air bases to defend against this
Title: Re: New Update!
Post by: Lusche on November 16, 2017, 07:03:12 PM
Another reason they need 17 Pdr's on regular air bases to defend against this

Sorry, but the 17 Pdr's are crap. You can't look around, they are slow turning (tank is always approaching in your back  :noid) and most of the time you are just looking at a wall or some trees  :bhead